Ōkami Speedrun Wiki okami_wiki https://okami.speedruns.wiki/Main_Page MediaWiki 1.36.2 first-letter Media Special Talk User User talk Ōkami Speedrun Wiki Ōkami Speedrun Wiki talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Main Page 0 1 1 2019-04-03T01:05:56Z MediaWiki default 0 wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 5 1 2019-04-03T02:09:07Z Lyri 2 wikitext text/x-wiki == Welcome to the Ōkami Speedrun Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! *WIP!!* 1a3c5148b8c339f481cf59c82221fc3e0ae36321 6 5 2019-04-03T12:38:11Z Lyri 2 /* Welcome to the Ōkami Speedrun Wiki! */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! *WIP!!* a2bb48740dc109308cc4ac8d278a77d6337aa71c 7 6 2019-04-03T12:42:47Z Lyri 2 /* Welcome to the Ōkami Speedrunning Wiki! */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! {| class="wikitable" |- ! Past/Current runners !! Routes !! Glitches |- | [[List of active runners|Link]] || N/A || N/A |} 6dd6b1357d1cf2ee87d6b0852e1eefbf16cfd104 8 7 2019-04-03T12:43:40Z Lyri 2 /* Welcome to the Ōkami Speedrunning Wiki! */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Routes !! Glitches |- | [[List of active runners|Link]] || N/A || N/A |} 677fb3d21482784cd0f5a91c27a531ccb0b9e2eb 9 8 2019-04-10T04:01:28Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|Link]] || [[KT Glitich|Link]] |} 55bf60d145dbdd27d0b6872d509b73ec8f5ae664 10 9 2019-04-10T04:03:45Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] || [[KT Glitch|KT Glitch]] |} 7f93cc0fc35e1abcb0a031483a571720327acd86 20 10 2019-04-10T06:00:58Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] || [[KT Glitch|KT Glitch]] | || [[NG+ All Brushes|NG+ All Brushes]] || [[Speed Storage|Speed Storage]] |} 6ce1e9716abfdeb0104499259e6733ef7b07f3ba 21 20 2019-04-10T06:01:31Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] || [[KT Glitch|KT Glitch]] |- | || [[NG+ All Brushes|NG+ All Brushes]] || [[Speed Storage|Speed Storage]] |} f07a6e6cd3a2b188269b92ddf4f3be7b5d9e53c6 23 21 2019-04-10T06:36:26Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] |- | || [[NG+ All Brushes|NG+ All Brushes]] || [[Speed Storage|Speed Storage]] |} e00d9cea3889d1a46ac9a1f0ada02e558dc628c6 24 23 2019-04-10T06:37:07Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} c3de1f1cb9d9974f022617bedc783534ea8b44d3 25 24 2019-04-10T06:37:30Z Cornchunks 5 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} 1729562b825e5b839b975d314817a40a45fcdb60 26 25 2019-04-12T16:48:57Z Lyri 2 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes (Okami)|NG+ All Brushes (Okami)]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} 9ca6398f4d2d8924db866f756f78c3e0f90cf67a 27 26 2019-04-12T16:50:11Z Lyri 2 wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} 1729562b825e5b839b975d314817a40a45fcdb60 32 27 2019-04-12T21:48:08Z Cornchunks 5 wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ Any% (No KT)|NG+ Any% (No KT)]] === Miscellaneous Links === *[[List of active runners|List of Active Runners]] *[[Okami Glitches|List of Glitches]] {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} 401ba299bdff66b76a29c1571f0330a9b0842a21 33 32 2019-04-12T21:48:52Z Cornchunks 5 wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ Any% (No KT)|NG+ Any% (No KT)]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] {| class="wikitable" |- ! Past/Current runners !! Categories !! Glitches |- | [[List of active runners|Link]] || [[NG+ Any%|NG+ Any%]] [[NG+ All Brushes|NG+ All Brushes]] || [[KT Glitch|KT Glitch]] [[Speed Storage|Speed Storage]] |} e73d7581843eb337519ba809ff12ec358d0c2a65 34 33 2019-04-12T21:49:34Z Cornchunks 5 wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ Any% (No KT)|NG+ Any% (No KT)]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] 57661c0d19f0f9d08625c3075498c6dbac9eb516 User:Lyri 2 2 2 2019-04-03T01:40:32Z Lyri 2 Created page with "Enjoys glitch hunting." wikitext text/x-wiki Enjoys glitch hunting. ec33874b8f7fd4064ab4d051edeb2afa8071febd List of active runners 0 3 3 2019-04-03T01:55:30Z Lyri 2 Created page with "== Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.t..." wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 1824580fad36a98e3ec440e45cc277427885968e Old main page 0 4 4 2019-04-03T02:07:26Z Lyri 2 Created page with "<strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki so..." wikitext text/x-wiki <strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki] 5702e4d5fd9173246331a889294caf01a3ad3706 NG+ Any% 0 5 11 2019-04-10T04:12:33Z Cornchunks 5 Created page with "== Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. == File Setup == Optimal file setup r..." wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. == File Setup == Optimal file setup requires that you end the game with the following items: : 9b4cc6b9b4e99f401cb3a953f7c4045541685ced 12 11 2019-04-10T05:35:11Z Cornchunks 5 /* File Setup */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. a47f7b42ca332d649aa8454e2683319c249fec77 13 12 2019-04-10T05:36:02Z Cornchunks 5 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == 409264c317c45d965fd53ecd035966124ccfd29b 14 13 2019-04-10T05:45:25Z Cornchunks 5 /* Rules */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For reference, runners usually begin time at the first cutscene and end time when Yami dies. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == 1ce73672b3f79bf04d23f07a58e5240ffa331e26 15 14 2019-04-10T05:45:35Z Cornchunks 5 /* Rules */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == daaaae3c59227d709dae24731f7c8f869b8eca32 16 15 2019-04-10T05:47:17Z Cornchunks 5 /* Cherry Bombless Route (Advanced) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens === === Kamiki Village === === Hana Valley === === Agata Forest === 5976aa05379e64171068a49a2a94d64c8c0c69a8 17 16 2019-04-10T05:48:23Z Cornchunks 5 /* Cherry Bombless Route (Advanced) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens === Start timer when the scroll rolls on the first intro scene Skip the intro (3) Go inside the tree Run through, learn Rejuvenation Move the camera down when rejuvenating the river Run through the next area; learn Power Slash and leave, run around (left side) the two enemy fights (at the torii) Power Slash the fruit === Kamiki Village === === Hana Valley === === Agata Forest === be40099cdcc1048b2ec56836e8e4214161cf32e1 18 17 2019-04-10T05:51:10Z Cornchunks 5 /* File Setup */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens === Start timer when the scroll rolls on the first intro scene Skip the intro (3) Go inside the tree Run through, learn Rejuvenation Move the camera down when rejuvenating the river Run through the next area; learn Power Slash and leave, run around (left side) the two enemy fights (at the torii) Power Slash the fruit === Kamiki Village === === Hana Valley === === Agata Forest === 28e505ba63945dec5dd1145e480d4cd56918863a 19 18 2019-04-10T05:52:29Z Cornchunks 5 /* Rules */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens === Start timer when the scroll rolls on the first intro scene Skip the intro (3) Go inside the tree Run through, learn Rejuvenation Move the camera down when rejuvenating the river Run through the next area; learn Power Slash and leave, run around (left side) the two enemy fights (at the torii) Power Slash the fruit === Kamiki Village === === Hana Valley === === Agata Forest === 0831ae216b6ae775e57925a6817df683178df70e 22 19 2019-04-10T06:16:06Z Cornchunks 5 /* Cherry Bombless Route (Advanced) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, storing speed through cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip === Hana Valley === *Run to Hana Valley *Run towards the imps at the campfire. During fight: **Equip Eighth Wonder, Resurrection Beads, String of Beads, and Peace Bell **Use an exorcism slip *Run towards painting *Use an exorcism slip on the fight *Draw sun and continue towards bear *Help Susano and roll ball to the shrine *Learn bloom and bloom Hana Valley blossom *Run to entrance **Skip fight 1 **Skip fight 2 *Bloom Shinshu Field === Agata Forest === *Get to Agata Forest using 3 KT's *Run through tunnel, around torch, and jump around invisible wall *KT out of bounds (2 KT's) and bloom Agata Forest blossom *Skip Waka fight using 1 KT *KT up to mermaid spring and trigger its spawn *Cross river using 1 liquid KT === Taka Pass === 0c2d56f4a96fabbf6e8fca428f0c4c36a9dae618 44 22 2019-04-12T22:13:14Z Kinnin11 3 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, storing speed through cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip === Hana Valley === *Run to Hana Valley *Run towards the imps at the campfire. During fight: **Equip Eighth Wonder, Resurrection Beads, String of Beads, and Peace Bell **Use an exorcism slip *Run towards painting *Use an exorcism slip on the fight *Draw sun and continue towards bear *Help Susano and roll ball to the shrine *Learn bloom and bloom Hana Valley blossom *Run to entrance **Skip fight 1 **Skip fight 2 *Bloom Shinshu Field === Agata Forest === *Get to Agata Forest using 3 KT's *Run through tunnel, around torch, and jump around invisible wall *KT out of bounds (2 KT's) and bloom Agata Forest blossom *Skip Waka fight using 1 KT *KT up to mermaid spring and trigger its spawn *Cross river using 1 liquid KT === Taka Pass === 659d485c17d9dd4e912e5829b159b10dc3b29709 KT Glitch 0 6 28 2019-04-12T21:28:37Z Cornchunks 5 Created page with "== KT Glitch == === Explanation === === Video Tutorial === === Liquid KT === === Slope KT ===" wikitext text/x-wiki == KT Glitch == === Explanation === === Video Tutorial === === Liquid KT === === Slope KT === dad1a6d10555ab39927ec6c22a7beb2aa4eef122 29 28 2019-04-12T21:37:09Z Cornchunks 5 /* KT Glitch */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 <youtube>v=XkGc1yluxV8&</youtube> == Liquid KT == == Slope KT == 42e839182fad2c1ed18a2146b4643a19b138da74 30 29 2019-04-12T21:37:56Z Cornchunks 5 /* Video Tutorial */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == == Slope KT == 0cba989e1ef43999524c88ba72e5e64a4e2d4169 31 30 2019-04-12T21:38:10Z Cornchunks 5 /* Video Tutorial */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == == Slope KT == e568e1c33ea8160a798f7361269e38214c48433f 46 31 2019-04-12T22:15:31Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 versions the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == == Slope KT == a1ad7b274ed9417cb53606ce6b9c656616b2ff3a 47 46 2019-04-12T22:15:42Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == == Slope KT == 65192f3ee9cb11473e3375e11255637bd6f1d548 48 47 2019-04-12T22:19:43Z Kinnin11 3 /* Liquid KT */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == de0a1206d6643e79b3fea2a7d5c9cd34f37469f2 49 48 2019-04-12T22:21:46Z Kinnin11 3 /* Slope KT */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/watch?v=XkGc1yluxV8& == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. c43cfc2b69dc2e7917dd0943c262695c682ae76f 50 49 2019-04-12T22:24:02Z Kinnin11 3 wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 <iframe width="560" height="315" src="https://www.youtube.com/embed/XkGc1yluxV8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. b3741362118a200050578da31f17a2e59789d979 51 50 2019-04-12T22:24:15Z Kinnin11 3 wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. 93ada935d712a0d318d432ccf1823ad2699298c1 Okami Glitches 0 7 35 2019-04-12T21:52:10Z Cornchunks 5 Created page with "Here you will find a complete list of all known glitches, tricks, or exploits in Okami" wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami 11f287f4d96b3c6282d9be24c5c78263a476c57a 36 35 2019-04-12T21:53:31Z Cornchunks 5 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami *[[KT Glitch|KT Glitch]] *[[Speed Storage|Speed Storage]] *[[Origin Warp|Origin Warp]] ad08df4e4cd6a2d9bbad74d865c839944894da27 37 36 2019-04-12T21:53:45Z Cornchunks 5 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami *[[KT Glitch|KT Glitch]] *[[Origin Warp|Origin Warp]] *[[Speed Storage|Speed Storage]] 99adaaff43cacc9709a18967c29d6e68253081a4 NG+ All Brushes 0 8 38 2019-04-12T21:55:23Z Cornchunks 5 Created page with "== Rules == == File Setup == == Route ==" wikitext text/x-wiki == Rules == == File Setup == == Route == c1fe0bd9ac2427e771913b37c5904bcc6b4eb15c 43 38 2019-04-12T22:08:57Z Kinnin11 3 /* Rules */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == == Route == 99755e7ea3ca2ead65f1da97b793ee402ddd2ad4 45 43 2019-04-12T22:13:33Z Kinnin11 3 /* File Setup */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == 3d8de65ca7a4db602059de9e16e1bb976f6d0ea5 NG Any% 0 9 39 2019-04-12T21:56:20Z Cornchunks 5 Created page with "== Rules == == Route ==" wikitext text/x-wiki == Rules == == Route == 944a1f1023dbcedfa89674837ec269079adc56b1 NG All Brushes 0 10 40 2019-04-12T21:56:28Z Cornchunks 5 Created page with "== Rules == == Route ==" wikitext text/x-wiki == Rules == == Route == 944a1f1023dbcedfa89674837ec269079adc56b1 Top Dog 0 11 41 2019-04-12T21:56:40Z Cornchunks 5 Created page with "== Rules == == Route ==" wikitext text/x-wiki == Rules == == Route == 944a1f1023dbcedfa89674837ec269079adc56b1 NG+ Any% 0 5 52 44 2019-04-12T22:27:45Z Kinnin11 3 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, using [[Speed Restoration|Speed Restoration]] to keep speed through the cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip === Hana Valley === *Run to Hana Valley *Run towards the imps at the campfire. During fight: **Equip Eighth Wonder, Resurrection Beads, String of Beads, and Peace Bell **Use an exorcism slip *Run towards painting *Use an exorcism slip on the fight *Draw sun and continue towards bear *Help Susano and roll ball to the shrine *Learn bloom and bloom Hana Valley blossom *Run to entrance **Skip fight 1 **Skip fight 2 *Bloom Shinshu Field === Agata Forest === *Get to Agata Forest using 3 KT's *Run through tunnel, around torch, and jump around invisible wall *KT out of bounds (2 KT's) and bloom Agata Forest blossom *Skip Waka fight using 1 KT *KT up to mermaid spring and trigger its spawn *Cross river using 1 liquid KT === Taka Pass === 4028205b77d784fc6296e0c828bde091ffeaf846 70 52 2019-04-20T22:35:15Z Cornchunks 5 /* Cherry Bombless Route (Advanced) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, using [[Speed Restoration|Speed Restoration]] to keep speed through the cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip === Hana Valley === *Run to Hana Valley *Run towards the imps at the campfire. During fight: **Equip Eighth Wonder, Resurrection Beads, String of Beads, and Peace Bell **Use an exorcism slip *Run towards painting *Use an exorcism slip on the fight *Draw sun and continue towards bear *Help Susano and roll ball to the shrine *Learn bloom and bloom Hana Valley blossom *Run to entrance **Skip fight 1 **Skip fight 2 *Bloom Shinshu Field === Agata Forest === *Get to Agata Forest using 3 KT's *Run through tunnel, around torch, and jump around invisible wall *KT out of bounds (2 KT's) and bloom Agata Forest blossom *Skip Waka fight using 1 KT *KT up to mermaid spring and trigger its spawn *Cross river using 1 liquid KT === Taka Pass === === Sasa Sanctuary === === Ryoshima Coast === === Orca === === Kusa Village === === Tsuta Ruins === 171f108a8935dc296e068ae2e2bc3e2879b9c5a3 71 70 2019-04-21T04:07:00Z Cornchunks 5 /* Cherry Bombless Route (Advanced) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, using [[Speed Restoration|Speed Restoration]] to keep speed through the cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip === Hana Valley === *Run to Hana Valley *Run towards the imps at the campfire. During fight: **Equip Eighth Wonder, Resurrection Beads, String of Beads, and Peace Bell **Use an exorcism slip *Run towards painting *Use an exorcism slip on the fight *Draw sun and continue towards bear *Help Susano and roll ball to the shrine *Learn bloom and bloom Hana Valley blossom *Run to entrance **Skip fight 1 **Skip fight 2 *Bloom Shinshu Field === Agata Forest === *Get to Agata Forest using 3 KT's *Run through tunnel, around torch, and jump around invisible wall *KT out of bounds (2 KT's) and bloom Agata Forest blossom *Skip Waka fight using 1 KT *KT up to mermaid spring and trigger its spawn *Cross river using 1 liquid KT === Taka Pass === === Sasa Sanctuary === === Ryoshima Coast === === Orca === === Kusa Village === *Do [[Origin Warp#Applications|Gale Shrine origin warp.]] === Tsuta Ruins === === Galaxy === === Dragon Palace === d2d5a89c9d4dd9cb5c1064930b17b2d54858268f Speed Restoration 0 13 53 2019-04-12T22:51:14Z Kinnin11 3 Created page with "==Explanation== Speed Restoration is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading..." wikitext text/x-wiki ==Explanation== Speed Restoration is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. Other examples are the tunnel to Kamui, which is split into 2 parts, but you can store speed between them and have speed going into Kamui. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. fe660607a90f992f977dcabcb43532eb8b136925 55 53 2019-04-12T22:53:49Z Kinnin11 3 /* Methods of restoration */ wikitext text/x-wiki ==Explanation== Speed Restoration is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. Other examples are the tunnel to Kamui, which is split into 2 parts, but you can store speed between them and have speed going into Kamui. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. 20baa71b212cc96da00ebb6c6e09fa6e19440e7f 57 55 2019-04-12T23:06:58Z Kinnin11 3 /* Speed */ wikitext text/x-wiki ==Explanation== Speed Restoration is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. Other examples are the tunnel to Kamui, which is split into 2 parts, but you can store speed between them and have speed going into Kamui. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. d6d5b02444215e10206327b1470e1fdb792fbe73 58 57 2019-04-12T23:13:27Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. Other examples are the tunnel to Kamui, which is split into 2 parts, but you can store speed between them and have speed going into Kamui. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. 2d0b73f42a872686a16c778d30295f787cfed4bc 59 58 2019-04-12T23:14:22Z Kinnin11 3 /* Methods of restoration */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. Other examples are the tunnel to Kamui, which is split into 2 parts, but you can store speed between them and have speed going into Kamui. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. fa07e301e8a26431f1e50bad58ea4a980bddea02 60 59 2019-04-13T08:24:56Z Kinnin11 3 /* What stores speed */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. Each method is slightly faster than the previous one, and takes a bit more knowledge of the area you're restoring into. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. The main advantage of the strat is that instead of standing still you're moving right out of the gates. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do right. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. 325dafd8ae3faabe552b7662b52cd79882145a9f 61 60 2019-04-13T08:26:08Z Kinnin11 3 /* Methods of restoration */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. ac22e765139d7f38ad36e6e257261c76b0443cdd 62 61 2019-04-13T08:26:32Z Kinnin11 3 /* Methods of restoration */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. -Straight jump- For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. 9b8de26e652a40a39d17791d6a6c1a8ef8247eb2 63 62 2019-04-13T08:27:32Z Kinnin11 3 /* Methods of restoration */ wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage) is a glitch that allows you to store speed between cutscenes and certain loading zones. The way it works is by jumping into the said loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Almost all cutscenes store your speed by jumping into them, exeptions are cutscenes that warp you to a different area than you were before the cutscene started. Some cutscenes also store speed without you having to jump into them. These include, but are not limited to: *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals Another way to store speed is by going into a loading zone within the same area. For these loading zones you don't actually have to jump into them as long as you jump out of them correctly. These usually include going into any interior area and vice versa, since these are loaded at the same time. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. ===== Straight jump ===== For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. ===== Dash jump ===== With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. ===== Jump dash ===== Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. ac676ebc50c7c744b96f6c6d046f24a6fc2e8909 88 63 2020-01-18T14:23:08Z Auride 7 Clarifying, Adding video link. More edits could probably help, but it would mostly be re-stating what's in the video wikitext text/x-wiki ==Explanation== Speed Restoration (or Speed Storage, Dash Restore, etc.) is an exploit that allows you to store and restore Ammy's dashing speed through cutscenes and certain loading zones. This is generally done by jumping or tackling into the trigger volume for that loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Speed restoration can be performed for almost any cutscene or loading zone which doesn't load a different map/area. For example, entering and leaving most houses preserves stored dash speed, because house interiors are generally stored underneath the exterior map. Loading zones between areas (e.g. going from Kamiki Village to Shinshu Field) reset any stored dash speed Ammy had, preventing you from restoring it. Some actions and cutscenes will instantly stop Ammy without going through the breaking animation she normally does when she stops dashing. This effectively stores Ammy's dash without the need to jump or tackle into the trigger. These are sometimes called "auto-stops" and include, but are not limited to: *Almost all interior loading zones (i.e. you can dash into a house's doorway without jumping, then jump when loading ends to restore dash.) *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals *Issun's text when he sneezes on the collapsing bridge in Tsuta Ruins *Issun's text when leaving Rao's building in Sei-an after returning her prayer slips and agreeing to help her. *Issun's text when approaching the lava in Himiko's Palace without the Fire Tablet. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. ===== Straight jump ===== For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. ===== Dash jump ===== With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. ===== Jump dash ===== Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. ==Video Resources== *https://youtu.be/QUmWvUQTsBQ "Okami Speedrunning - Dashing Explained - Dash Storage / Restore" by [[User:Auride|Auride]] 2fd7a9e6c1649cc3006871f25bc79427ebcea266 Okami Glitches 0 7 54 37 2019-04-12T22:53:32Z Kinnin11 3 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami *[[KT Glitch|KT Glitch]] *[[Origin Warp|Origin Warp]] *[[Speed Restoration|Speed Restoration]] 1096725d67a502ab6fe1e08eb142cb35baa95fc9 74 54 2019-05-08T16:24:20Z Kinnin11 3 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami *[[KT Glitch|KT Glitch]] *[[Origin Warp|Origin Warp]] *[[Speed Restoration|Speed Restoration]] *[[Lilypad Skip|Lilypad Skip]] f58c2ad81b3e04c9e19e8b229710319db0cf4aec Talk:Speed Restoration 1 14 56 2019-04-12T22:54:56Z Kinnin11 3 Created page with "Still needs a few gifs to showcase the 3 different methods to restore speed" wikitext text/x-wiki Still needs a few gifs to showcase the 3 different methods to restore speed 09b075855fec531b6af80585184510470fd18584 List of active runners 0 3 64 3 2019-04-15T16:19:08Z Cornchunks 5 /* Past Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 0f393926c1f748458f68a360bd6ba74b41ac80ab 85 64 2019-07-30T00:29:40Z Auride 7 /* Current Active Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 0655c3ad21b714d2b724ccfa222b2c4dff58fcf2 95 85 2020-01-18T17:02:13Z Auride 7 /* Current Active Runners */ adding krino wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [twitch.tv/krinoteder Krinoteder] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 78986c8c68ebb917b519317189ec6d6ede888dda 96 95 2020-01-18T17:02:25Z Auride 7 /* Current Active Runners */ geh wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 17cf99790e1355e664b768f3e50cf1025993ea65 97 96 2020-01-18T17:03:09Z Auride 7 /* Past Runners */ adding gcj wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 5e62b948d6e3bdf20143e5b099dc24d726276cd3 Origin Warp 0 15 65 2019-04-15T21:38:07Z Cornchunks 5 Created page with "== Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the pla..." wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Insert tutorial video here? == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: ec4ae9b8e8668bca7149567d31a865548f7c0d6a 66 65 2019-04-15T21:48:09Z Cornchunks 5 /* Applications */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Insert tutorial video here? == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: b66edb804f465da2d7aa7d525d9815fbab6b795b 67 66 2019-04-15T21:51:08Z Cornchunks 5 /* Tutorial */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: 6eefd26bec4de1219c45024e909f049b345fc43c 68 67 2019-04-20T22:22:02Z Cornchunks 5 /* Gale Shrine Origin Warp */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: 612bba389fea6cb94cc0d154f14b72f54c706513 69 68 2019-04-20T22:22:11Z Cornchunks 5 /* Oni Island Origin Warp */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA eb693400517e35f7411e055fcfcd165f066278f8 72 69 2019-05-01T23:05:45Z Lyri 2 wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati 6fbdcfe797bc3c3538b8838928ed684c62e7abf0 73 72 2019-05-01T23:06:10Z Lyri 2 wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati b6d0631c1466f193bd4b6389117d3c65d7199d48 86 73 2019-09-20T03:21:50Z Lyri 2 wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati 47d652bfc0d6d7183c808b58adb13207cc138ce1 Lilypad Skip 0 16 75 2019-05-08T16:40:36Z Kinnin11 3 basic text, couldn't upload images so had to stick to text-only. wikitext text/x-wiki Lilypad skip is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==How to== Go into the water section towards Agata and swim until you can see the far wall. Do corner glitch the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. 8601cab01c5057b4acd5580306cb6c90f93611eb 76 75 2019-05-08T16:49:22Z Kinnin11 3 wikitext text/x-wiki Lilypad skip is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==How to== Go into the water section towards Agata and swim until you can see the far wall. Do corner glitch the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump. https://i.imgur.com/VMeErq8.gif Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. ebd9aa1219f81cac7e6f2f84caec836a972ba7fd 80 76 2019-05-08T17:15:33Z Kinnin11 3 wikitext text/x-wiki Lilypad skip is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==How to== Go into the water section towards Agata and swim until you can see the far wall. Do corner glitch the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash[https://i.imgur.com/wlQSi5M.gifv] to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. 6256e950f711d2400d63a59529e8e1854d851754 KT Glitch 0 6 77 51 2019-05-08T16:59:40Z Kinnin11 3 wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 {{#ev:youtube|XkGc1yluxV8}} {{#evu:https://www.youtube.com/watch?v=XkGc1yluxV8 |alignment=right }} == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. bc62e236e853de0ab12a1f43acf24874765b489b 78 77 2019-05-08T17:02:24Z Kinnin11 3 wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 <nowiki>https://www.youtube.com/embed/XkGc1yluxV8</nowiki> == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. 28ebffab7ff2864924d2ea56fd720e6f6e965655 79 78 2019-05-08T17:02:37Z Kinnin11 3 wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. 6502ae61a8d54ce82ec2fefe4570532b7c7726f4 NG+ All Brushes 0 8 81 45 2019-05-24T19:55:48Z Kinnin11 3 /* Route */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === *Skip the introduction cutscenes (x3) *Go inside the tree *Run through, using [[Speed Restoration|Speed Restoration]] to keep speed through the cutscenes *Learn Rejuvenation *Rejuvenate River *Run through the next area; learn Power Slash *Run around the two enemy fights **Fight 1 **Fight 2 *Going out of the tree hold forward, dash then hold backwards *Power Slash the fruit *Run towards the boulder blocking the way to Shinshu Field *Perform Boulder Skip 88bb316f5de9ac6ef1f8ccf146e0dc7996edc239 Boulder Skip 0 17 82 2019-05-24T20:02:45Z Kinnin11 3 Created page with "A NG+ technique using a single KT to skip the boulder. ==Explanation==" wikitext text/x-wiki A NG+ technique using a single KT to skip the boulder. ==Explanation== 157d468895baf127ed5e4777ffe67516b9048cba Main Page 0 1 83 34 2019-07-30T00:28:21Z Auride 7 /* Category Explanations and Routes */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ Any% (No KT)|NG+ Any% (No KT)]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] 9b638eda359face25d6a0a73bbdbd09828815779 98 83 2020-01-18T17:10:54Z Auride 7 /* Miscellaneous Links */ marathon/event runs wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ Any% (No KT)|NG+ Any% (No KT)]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] 11b10bc581887efde5962c0c17af6ab87a2d4651 NG Any% Beginner 0 18 84 2019-07-30T00:28:39Z Auride 7 Created page with "https://docs.google.com/document/d/1NtUcVU_fQW6sYGkP_HHEKZEYmjCRQW97jTG9-9r18xo/edit?usp=sharing" wikitext text/x-wiki https://docs.google.com/document/d/1NtUcVU_fQW6sYGkP_HHEKZEYmjCRQW97jTG9-9r18xo/edit?usp=sharing 1d47137496751b0ddbb5b419d66f216da9db4a3c 89 84 2020-01-18T14:28:18Z Auride 7 clarifying and describing route. wikitext text/x-wiki This is a special route for the NG Any% category which specifically omits City Checkpoint Skip and Fire Tablet Skip, both very difficult tricks. This allows new runners to get the hang of the category without unnecessary frustration and roadblocks. This route can be completed in under 3h 30m, but a first run may take over 4 hours. The text guide can be found here: [https://docs.google.com/document/d/1NtUcVU_fQW6sYGkP_HHEKZEYmjCRQW97jTG9-9r18xo/edit?usp=sharing] The video guide can be found here: [https://www.youtube.com/playlist?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN] 7da357da1e6d2848ca284437c2ea2eeed17f7b6c 90 89 2020-01-18T14:29:33Z Auride 7 wikitext text/x-wiki This is a special route for the NG Any% category which specifically omits City Checkpoint Skip and Fire Tablet Skip, both very difficult tricks. This allows new runners to get the hang of the category without unnecessary frustration and roadblocks. This route can be completed in under 3h 30m, but a first run may take over 4 hours. The text guide can be found here: https://docs.google.com/document/d/1NtUcVU_fQW6sYGkP_HHEKZEYmjCRQW97jTG9-9r18xo/edit?usp=sharing The video guide can be found here: https://www.youtube.com/playlist?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN dcfdc98fa4cc49045aca865d0ff0b88a8f030b38 94 90 2020-01-18T17:00:29Z Auride 7 Adding link to advanced route wikitext text/x-wiki This is a special route for the NG Any% category which specifically omits City Checkpoint Skip and Fire Tablet Skip, both very difficult tricks. This allows new runners to get the hang of the category without unnecessary frustration and roadblocks. This route can be completed in under 3h 30m, but a first run may take over 4 hours. The text guide can be found here: https://docs.google.com/document/d/1NtUcVU_fQW6sYGkP_HHEKZEYmjCRQW97jTG9-9r18xo/edit?usp=sharing The video guide can be found here: https://www.youtube.com/playlist?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN Information on the top-level route for the NG Any% category can be found [[NG Any%|here]]. 536cb0616f98e4f4526ae1dc61db844295777f39 User:Auride 2 19 87 2020-01-18T14:09:20Z Auride 7 Self summary wikitext text/x-wiki I started speedrunning Okami in July of 2019 after first playing the game earlier that Summer. I only own the Switch version and exclusively run New Game Any% and All Brushes at the time of writing. I first got WR in NG Any% on September 28th, 2019 ([https://www.speedrun.com/okami/run/zgkpkr0y leaderboard entry]|[https://youtu.be/sRunAoivWCI YouTube VOD]) with a time of 2h 31m 11s not long after NG Early Fireburst was discovered. My current PB is [https://www.speedrun.com/okami/run/mk203e3m 2h 31m 11s]. I got WR in NG All Brushes on November 17th, 2019 ([https://www.speedrun.com/okami/run/m7q0669z leaderboard entry]|[https://www.twitch.tv/videos/509905331 Twitch VOD]) with a time of 4h 46m 18s, and my current PB is [https://www.speedrun.com/okami/run/z01qn7oy 3h 38m 42s]. I wrote the [[NG Any% Beginner]] route guide. 0134520de27a948cf380874e26ece5e4b94e3765 NG Any% 0 9 91 39 2020-01-18T16:57:02Z Auride 7 /* Rules */ adding rules wikitext text/x-wiki == Rules == *Beat the game from a new file (not a NG+ "Start from the beginning" file) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == ef50f86cfa2b796d78c21494f881570142f268fe 92 91 2020-01-18T16:57:41Z Auride 7 /* Route */ adding link to route document wikitext text/x-wiki == Rules == *Beat the game from a new file (not a NG+ "Start from the beginning" file) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1bRfc43N1KqccJedK-clm76nu8oR6VDCWPh1xoMxAiLE/edit?usp=sharing by [[User:Auride|Auride]] 363fbf8ca6a2828881d0394b545aa6f802714de2 93 92 2020-01-18T16:58:58Z Auride 7 /* Route */ link to beginner route wikitext text/x-wiki == Rules == *Beat the game from a new file (not a NG+ "Start from the beginning" file) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1bRfc43N1KqccJedK-clm76nu8oR6VDCWPh1xoMxAiLE/edit?usp=sharing by [[User:Auride|Auride]] For those not experienced in Okami speedrunning, it is recommended to start by learning the [[NG Any% Beginner|NG Any% Beginners' Route]]. 4f6ed9f069f5dff5f10699f9f39e187f1a4da276 List of Marathon Runs 0 20 99 2020-01-18T17:27:04Z Auride 7 adding some runs. online marathon runs should be added wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || SGDQ 2013 || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || SGDQ 2017 || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || ESA Summer 2018 || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |} 63cd8026a1a23f4d4023d38eb057fb2ee09b9ea8 100 99 2020-01-18T17:31:27Z Auride 7 Adding schedule links wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |} 83e33e7873aac576a47f1e92544db58539830781 Top Dog 0 11 101 41 2020-01-18T17:36:24Z Auride 7 Adding rules and route link wikitext text/x-wiki == Rules == *Beat the game from a new file and obtain all achievements/trophies *Runs on versions without achievement pop-ups are allowed, as long as all the relevant menus are shown completed during the run. *Requirements in detail: http://pastebin.com/ipJWBfc7 *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/spreadsheets/d/116sRIvjAOGCQBgUghk84_ORGel9O8AMcWE3rLqTq1NU/edit?usp=sharing by [[User:Kinnin11|Kinnin11]] 7af2f074d51df3e38b409653466b0b35746c6545 NG All Brushes 0 10 102 40 2020-01-18T17:39:58Z Auride 7 Adding rules and route link wikitext text/x-wiki == Rules == *Beat the game from a new file and obtain all brush techniques, including secret brush techniques (e.g. Fireburst) and upgrades (e.g. Power Slash 3) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1S3YurqMVx1Ce0LWRamboSsaQVAq4CE4khVJ1SA73HO0/edit?usp=sharing by [[User:Auride|Auride]] 2e0b8098a55322cafb6491babebbac7dc7732cac List of Marathon Runs 0 20 103 100 2020-01-18T17:45:48Z Auride 7 adding kan's run wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |} 965608befc52a8cdb5b3d86da6fb4e5cb68309bc 104 103 2020-01-18T18:03:42Z Auride 7 Lexicona stuff wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || N/A || VOD currently missing |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |} d242188ccd559e05470da33dde90199e0409d3e8 105 104 2020-01-18T18:06:52Z Auride 7 found the vods with the help of the NGA discord :) wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |} ee059c9567ed4d38eb2581080392413fe0b09091 106 105 2020-01-18T18:14:12Z Lyri 2 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || | February 5th, 2018 || [https://horaro.org/tff5/schedule] || NG+ Any || Lyri || https://www.twitch.tv/videos/225908283 || |} 66a9d30eaf942baf107b88955ff5dc507f502c16 107 106 2020-01-18T18:14:43Z Lyri 2 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | February 5th, 2018 || [https://horaro.org/tff5/schedule] || NG+ Any || Lyri || https://www.twitch.tv/videos/225908283 || |} 07993df3073430296f20ea5813aa48a0e64d63c7 108 107 2020-01-18T18:15:10Z Lyri 2 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | February 5th, 2018 || [https://horaro.org/tff5/schedule The Fast Force 5] || NG+ Any || Lyri || https://www.twitch.tv/videos/225908283 || |} 6070b07879c52d98e9baaa481a860b67d4cc5d51 109 108 2020-01-18T18:17:07Z Lyri 2 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | February 5th, 2018 || Splitsmas || NG+ Any || Lyri || https://www.twitch.tv/videos/225908283 || |} a778862cf3ed5883afa5476b6da2b54ecff4b1a9 110 109 2020-01-19T16:50:17Z Auride 7 sorting and adding runs wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || || VOD was accidentally deleted |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |} d9edfd6e9b239bbe30da01036fe71a60c2cdf1f7 Okami Glitches 0 7 111 74 2020-01-19T21:00:21Z Auride 7 Revamp and many things added wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any%, NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Dojo Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 9856949a3c1b4c0d6f4f66813c3d7da5a4959f5c 112 111 2020-01-19T21:09:46Z Auride 7 some more stuff wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any%, NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Dojo Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} b43373f09b3a8e7311e3c94eec0fc7b3f8e2bae4 115 112 2020-01-19T21:30:27Z Auride 7 realized seam grip is actually used during cc and nechku skip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any%, NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Dojo Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 1826be92e984fc0e231c69b4385d834d48c67b7d 121 115 2020-01-22T19:31:12Z Kinnin11 3 Renamed Dojo Clip to Stair Clip for naming continuity wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any%, NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 55d454b2c9fc55c2acbd997db8387d11af31b805 133 121 2020-01-25T15:06:41Z Kinnin11 3 Added categories to lily pad skip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any%, NG+ All Brushes, NG Any%, NG All Brushes || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 4a558c9c4cd55e6e67522cf80d80ffc6f0825bd2 134 133 2020-01-25T15:07:23Z Kinnin11 3 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All NG+, NG Any%, NG All Brushes || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} fae08df5fae324a6592b52bfd8a5b34e7080c40f 135 134 2020-01-25T15:08:17Z Kinnin11 3 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 0471068c4cf59def4777ad67d29fe3aba6c604d5 143 135 2020-01-25T17:22:59Z Auride 7 adding early sasa wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 1f0d67ab159f42fbed06a57f1f358a5023c19e07 144 143 2020-01-25T17:42:58Z Auride 7 icb wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Clip]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 19322ed98ad15b3f83112b873e02f8d72940ae3b Results Screen Quick Clear 0 21 113 2020-01-19T21:12:12Z Auride 7 qq wikitext text/x-wiki == Explanation == The results screen which appears after battles (including bosses) can be cleared about 1 second faster by mashing start or the bark button, depending on the version. 7812cd3138b722e6e2793225d93efc8b85f5ec57 Seam Grip 0 22 114 2020-01-19T21:29:30Z Auride 7 please edit if you know more locations wikitext text/x-wiki == Explanation == When a slippery surface meets another slippery surface or a wall, the seam between them will cause Ammy to get stuck in place rather than slipping down. She can then jump to move up the seam. This can sometimes allow Ammy to get out-of-bounds without KT's. == Applications == Seam Grip occurs during [[City Checkpoint Skip]], allowing Ammy to scale the bottom part of the rock. It is also used during [[Nechku Skip]] to allow Ammy to get onto a stone doorway. Seam Grip can also be observed in some other locations, though without a known use: * In Cursed Agata, right above the entrance from Shinshu https://www.twitch.tv/videos/88445436. Getting OoB here is inconsistent and would barely save a few seconds compared to blooming the sapling normally. * In Sasa Sanctuary, along the left cliff-side https://youtu.be/muYd3YXUDXU. This would allow for a useful interior clip, but height cannot be gained along this seam without double jump. 7788121da12b6f0a28b9d3b3e258ce16b01fe6a2 Corner Jump 0 23 116 2020-01-19T21:46:49Z Auride 7 couldn't think of any other notable uses wikitext text/x-wiki == Explanation == Normally, Ammy cannot jump out of the water, except when approaching low, flat surfaces, where she will jump automatically. We can force Ammy to auto-jump out of water by swimming into corners while '''not''' pressing the jump button. If the corner geometry and Ammy's angle are correct, she will jump. She can then wall jump and air tackle. If she falls back into the water without touching ground, her breath will ''not'' be refreshed. == Applications == Corner jumps can be used in many places to get Ammy out of the water without using Water Lily. If geometry permits, it's even possible to perform an [[Auto Wall Jump]] out of a corner jump, though this isn't currently used in any category. Notable uses of corner jump include: * [[Lilypad Skip]] * [[City Checkpoint Skip]] * In Tsuta Ruins F1, as a backup method to skip Lilypad 12b6aaee73e3b35008bd4eba98400acd4e6a2407 Brush Adventure 0 24 117 2020-01-19T23:08:01Z Auride 7 big wikitext text/x-wiki == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. When a brush adventure is used to hit a trigger which teleports Ammy to a different position in the same map, it is sometimes called a '''brush warp''' (aka cutscene warp). === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Stretching === Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples. In general, stretching can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. b754c50732315580a74bdd7368bfb9089d5b1dde 138 117 2020-01-25T15:17:35Z Kinnin11 3 /* Applications */ wikitext text/x-wiki == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. When a brush adventure is used to hit a trigger which teleports Ammy to a different position in the same map, it is sometimes called a '''brush warp''' (aka cutscene warp). === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Stretching === Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples. In general, stretching can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 912845cc3d65138521925f42b4454e3926432153 Gale Shrine Early 0 25 118 2020-01-22T19:09:23Z Kinnin11 3 First draft, might need some extra information, a few videos and or pictures wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]]. This allows you to skip getting the Satomi Power Orbs to enter Gale Shrine. == The KT Gauntlet == The old way of doing Gale Shrine early would use a series of about 100 KTs to get up to the galestorm platform. The trick would start at the same place Origin Warp goes OoB and then follow a few visual queues to make sure you were on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. = Void Warp = This trick was done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. f298d407fffcbed90583e14b58e15538254a920f 119 118 2020-01-22T19:17:55Z Kinnin11 3 wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]]. This allows you to skip getting the Satomi Power Orbs to enter Gale Shrine. == The KT Gauntlet == The old way of doing Gale Shrine early would use a series of about 100 KTs to get up to the galestorm platform. The trick would start at the same place Origin Warp goes OoB and then follow a few visual queues to make sure you were on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick was done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. 7a59b405675422ff2ee76f254ef5571be3201612 120 119 2020-01-22T19:18:17Z Kinnin11 3 /* Void Warp */ wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]]. This allows you to skip getting the Satomi Power Orbs to enter Gale Shrine. == The KT Gauntlet == The old way of doing Gale Shrine early would use a series of about 100 KTs to get up to the galestorm platform. The trick would start at the same place Origin Warp goes OoB and then follow a few visual queues to make sure you were on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick is done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. 14f17334a84e5087e931247b47da9a00f30ff9b7 128 120 2020-01-25T14:31:04Z Kinnin11 3 /* Explanation */ rewording to make more sense wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]] you can get into the Gale Shrine without having to open the gate. This allows you to skip doing the Satomi Power Orbs quest, skipping Cresent in NG+ Any%. == The KT Gauntlet == The old way of doing Gale Shrine early would use a series of about 100 KTs to get up to the galestorm platform. The trick would start at the same place Origin Warp goes OoB and then follow a few visual queues to make sure you were on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick is done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. e76006fc9b326dcfef4fd67a61dc6ca5b711a5b8 129 128 2020-01-25T14:51:50Z Kinnin11 3 Added origin warp wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]] you can get into the Gale Shrine without having to open the gate. This allows you to skip doing the Satomi Power Orbs quest, skipping Cresent in NG+ Any%. == Origin Warp method == [[Origin Warp|Link to full page]] By performing an Origin Warp you warp into the elevator in the middle of the dungeon. For the full tutorial click the link above. This method is both useful in NG+ any% and All Brushes. In AB it speeds up the run by skipping two satomi orb fights and a revisit to Kusa Village. == The KT Gauntlet == The old way of doing Gale Shrine early uses a series of about 100 KTs to get up to the galestorm platform. The trick starts at the same place Origin Warp goes OoB and then follows a few visual cues to make sure you are on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick is done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. 705d5b1dc808158b46d7d4b59f86132d1add53d9 131 129 2020-01-25T14:59:45Z Kinnin11 3 /* Origin Warp method */ wikitext text/x-wiki == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]] you can get into the Gale Shrine without having to open the gate. This allows you to skip doing the Satomi Power Orbs quest, skipping Cresent in NG+ Any%. == Origin Warp method == [[Origin Warp|Link to full page]] By performing an Origin Warp you warp into the elevator in the middle of the dungeon. For the full tutorial click the link above. This method is both useful in NG+ any% and All Brushes. In AB it speeds up the run by skipping two satomi orb fights and a revisit to Kusa Village. == The KT Gauntlet == The old way of doing Gale Shrine early uses a series of about 100 KTs to get up to the galestorm platform. The trick starts at the same place Origin Warp goes OoB and then follows a few visual cues to make sure you are on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick is done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. b3b432f931ec63cb460d455dde583da6fe7ebc4e Veil of Mist Warp 0 26 122 2020-01-22T21:05:24Z Kinnin11 3 First draft, die the history research and looked up the vids wikitext text/x-wiki == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun so Ammy is repositioned. So it warps you down at the pot. == NG version == Currently not in use because of cutscene skips and other optimisations. By first going up at the feet to where the key is and grabbing it. That gives you a consistent spot to angle your camera for the trick. Video: https://youtu.be/dqdOiPUwM3A == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == First discovered by Kwanzai in February 2015 Rediscovered by raku on 25 December 2015 Final setups made by Kyzirado and Kinnin11 at the end of February 2016 3c464f212e2b73d76665a5443aadce6680ea8029 123 122 2020-01-22T21:11:34Z Kinnin11 3 /* Explanation */ added version difference wikitext text/x-wiki == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun so Ammy is repositioned. So it warps you down at the pot. == NG version == Currently not in use because of cutscene skips and other optimisations. By first going up at the feet to where the key is and grabbing it. That gives you a consistent spot to angle your camera for the trick. Video: https://youtu.be/dqdOiPUwM3A == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == First discovered by Kwanzai in February 2015 Rediscovered by raku on 25 December 2015 Final setups made by Kyzirado and Kinnin11 at the end of February 2016 de68f6a623036d05b3c0367b14a72f2b12299432 124 123 2020-01-23T01:06:07Z Auride 7 /* NG version */ uuuu wikitext text/x-wiki == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun so Ammy is repositioned. So it warps you down at the pot. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == First discovered by Kwanzai in February 2015 Rediscovered by raku on 25 December 2015 Final setups made by Kyzirado and Kinnin11 at the end of February 2016 724c64b1febccb77d9f98454288ab8610927c12f 132 124 2020-01-25T15:03:37Z Kinnin11 3 /* How it works (NG+) */ wikitext text/x-wiki == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == First discovered by Kwanzai in February 2015 Rediscovered by raku on 25 December 2015 Final setups made by Kyzirado and Kinnin11 at the end of February 2016 af53ab7a856e2daa3f8ea951007647fdb823a178 Auto Wall Jump 0 27 125 2020-01-25T04:01:55Z Auride 7 quick description wikitext text/x-wiki == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. b3cfd2f703a6996d6bf31fb98c4e0ae1ddd107c4 126 125 2020-01-25T14:21:41Z Kinnin11 3 /* Applications */ Added an old application wikitext text/x-wiki == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. Before [[Stair Clip]] got found in NG going to the Ryoshima Coast Dojo was done by doing an auto wall jump out of a corner glitch to the right side of the island. 32ef341c054d74aea1cb2c81950b6ccfe3866e0b 127 126 2020-01-25T14:26:48Z Auride 7 /* Applications */ cleanup wikitext text/x-wiki == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. * Before [[Interior Clip|Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island. ea1bc70a3f726dc34a26e53d288c785968dd7883 150 127 2020-01-26T00:45:57Z Auride 7 /* Applications */ we have a stair clip page I forgot wikitext text/x-wiki == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. * Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island. 674a6f1249acbadd1a1fd368bdf21fbfe81eacdc User:Kinnin11 2 28 130 2020-01-25T14:59:08Z Kinnin11 3 Created page with "==== == # Heading text * <nowiki>Bulleted list item</nowiki><br> == = Heading text =====" wikitext text/x-wiki ==== == # Heading text * <nowiki>Bulleted list item</nowiki><br> == = Heading text ===== a9709ad670b520cd16cd0af252e986d05703e95d Lilypad Skip 0 16 136 80 2020-01-25T15:15:07Z Kinnin11 3 Added NG+ method wikitext text/x-wiki Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==How to== Go into the water section towards Agata and swim until you can see the far wall. Do corner glitch the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash[https://i.imgur.com/wlQSi5M.gifv] to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. ==NG+ Any%== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. f093a435400633801a62089eaf3ad51f106ffbc6 137 136 2020-01-25T15:16:08Z Kinnin11 3 /* How to */ wikitext text/x-wiki Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==How to== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash[https://i.imgur.com/wlQSi5M.gifv] to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. ==NG+ Any%== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. 07790fae0584d9c72a51ae06f0b76b949e9424dd Greenhopping 0 29 139 2020-01-25T15:23:46Z Auride 7 qq wikitext text/x-wiki == Explanation == There are many surfaces in Okami which Ammy can stand on, but which will constantly push her in some direction as long as she remains grounded. These slippery surfaces (often slopes) can often still be traversed by jumping across them. Ideally, you would repeatedly jump the instant you touch the ground to minimize the time Ammy is pushed. This is called '''greenhopping''', after the splash of green vegetation that appears whenever Ammy lands. Some surfaces are seemingly more slippery than others, pushing Ammy off very quickly. In some cases, Ammy will not even be able to land on a slope unless she has enough downward velocity (i.e. has been falling a long enough distance). If Ammy doesn't meet the threshold for landing on a given surface, she will be pushed down the slope while remaining airborne. In these situations, air-tackle bounces are often used to gain enough height to land and greenhop. This can be seen in [[Fireburst Early]]. == Applications == Any instance of traversing a slippery surface can technically benefit from '''greenhopping''', but notable instances where doing so is key include: * [[Fireburst Early]] * [[Early Thunderstorm]] * [[Yoshpet Early]] * [[Wep'keer Gate Skip]] * [[Nechku Skip]] 8a469a49053655bb0b6ce65804bf0e1773e17335 Vine Jump 0 30 140 2020-01-25T16:13:01Z Auride 7 qq wikitext text/x-wiki == Explanation == After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. The air tackle can be cancelled into a wall-jump if Ammy hasn't used a double jump, which is not normally possible. This can be seen during [[Cookie Clip]]. If Ammy hasn't obtained double jump, she can sometimes wall-jump in mid-air after Vining to inverted flowers, though the exact conditions for this aren't known. '''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji. As this glitch requires well-positioned flowers and limits Ammy's horizontal momentum, there are no other currently-known useful applications. 2c34c23b9133df51a71ba78e962a054f6a3059a1 Air Ground Tackle 0 31 141 2020-01-25T16:55:04Z Auride 7 not v qq but nice wikitext text/x-wiki == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[clip to Inferno in Moon Cave|Moon Cave Clips]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] 7bf65753c0e8b6336aa914b11ec40fc76714ec56 142 141 2020-01-25T16:56:00Z Auride 7 /* Applications */ wikitext text/x-wiki == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[Moon Cave Clips|clip to Inferno in Moon Cave]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] 7d491ce21a43cb39bd24c55f0daf15ad90462fc6 Interior Clip 0 32 145 2020-01-25T18:19:39Z Auride 7 qq wikitext text/x-wiki == Explanation == In Okami, the interiors of most buildings (as well as some other sub-areas, such as caves) are stored on the same map as the exterior area from which they are accessed. They are loaded simultaneously, and are generally physically located far below the exterior environment, near the map's origin point. An '''Interior Clip''' is any trick which involved going out-of-bounds to travel to or between interiors. Most often, this means falling from the exterior a great distance to land in the interior. Because many interiors are relatively small, one often uses the overlay map (by holding L2) to align Ammy horizontally as she falls. In some maps, such as both halves of Sei-an, close below the interiors is a long slippery (but flat) floor. Ammy can dash along this floor to reach interiors even if they are too far to jump directly into. == Applications == Interior clips can be performed in many maps, especially with the use of [[KT Glitch|KT's]], though only a few are currently useful in speedruns: * [[Cookie Clip]] * [[Early Sasa Sanctuary]] * An old variation of [[Gale Shrine Early]], which actually involved KT'ing up from the entrance area (located far below the main dungeon) all the way up to the top of the dungeon. This required about 100 KT jumps. * [[Stair Clip]] into the Ryoshima dojo. * [[Fireburst Early]] in Sei-an Commoner's, which notably involves accessing the restaurant interior even though the exterior building doesn't exist due to the cursed zone. == Other Areas == Some other areas where it is known to be possible to interior clip without KT's include: * Agata, into Karude's hut, via Origin Warp. https://youtu.be/EThGKQTWc-M * Sei-an Aristocratic, into any interior, by falling through the canals after performing [[Sei-an Bridge Skip]]. This can be used to fall into either of the treasure rooms in Himiko's Palace, though this is slower than the normal method of [[Himiko's Palace Early]]. It can also be used to reach Rao's secret tunnel early, though this doesn't allow you to start the Oni Island sequence early, as it is triggered by talking to Otohime after Water Dragon. * Kamui, into Oki's hut, via Origin Warp. * Ezofuji, into Tuskle's house, but only after raising the Ark of Yamato. https://youtu.be/qrouIkOLqho cda2cd02885a4a0549408d52a00ab916bcbb8fb4 Slope Storage 0 33 146 2020-01-25T18:56:01Z Auride 7 qq wikitext text/x-wiki == Explanation == '''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope. During the bump, Ammy will retain her grounded state unless (seemingly) she gets too far from the ground, at which point she will become airborne with no jump, as though she'd walked off an edge. The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps. Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is getting the Kamiki Sun Fragment without Water Lily or double jump (https://youtu.be/aWHILu9_VlI). The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found. b785cee7c5849d0694ba795f8882192f1d8c9707 Walking While Talking 0 34 147 2020-01-25T21:12:33Z Auride 7 I did my best wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where you retain control of Ammy while having dialogue or a text menu up. This unique state can be achieved in a variety of ways, and has a variety of potential effects. Further research is needed into the exact mechanics involved. If one has WWT activated and talks to an NPC, the NPC's dialogue will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has a character's dialogue on the screen (with their portrait) and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. This crash does not occur on the Wii version, where instead the character's portrait will be replaced by some other graphic, such as the Stray Bead icon. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones, meaning WWT must be activated in the same map where it is used. Unfortunately, due to various limitations on WWT, it has no currently known applications in speedruns. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake reported that they performed WWT in Shinshu, possibly involving the [[Invisible Cherry Bomb Glitch]], though they didn't recall their exact method, and could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in a state that isn't controllable, but allows day-time to pass. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, another state is activated where the day-night transition will interrupt the next NPC dialogue triggered, giving WWT. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose and Ammy will have a strange sort of no-clip. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. 50c6a9738bfbec03990d1362909df68306243afb Invisible Cherry Bomb Glitch 0 35 148 2020-01-25T22:48:44Z Auride 7 I try wikitext text/x-wiki ==Explanation== The '''Invisible Cherry Bomb Glitch''' (aka ICB) is a state glitch with various effects, triggered by queuing up a day-night transition just as Ammy jumps into an activated Mermaid Spring and warps away. When the load finishes, all demon scrolls and devil gates will have disappeared, Ammy will not have the option to talk with NPC's (though their dialogue can still be triggered by tackling them), and Cherry Bombs will be invisible and never explode (until the glitch is cancelled). Time-of-day still passes, and if a day-night transition occurs while ICB is active (either naturally or via Sunrise/Crescent), it will be cancelled. As an exception, ICB won't be cancelled by a day-night change if the normal transition cutscene doesn't play, such as when blooming guardian saplings. ICB is not normally cancelled by map transitions. For unknown reasons, entering Ryoshima Coast at all will cancel ICB. It can still be activated from the Ryoshima spring when warping to other maps. Boss fights can still be started and work normally in ICB. If a non-boss fight is triggered via a cutscene (e.g. the Poltergeist fight in Catcall Tower), the game will softlock on the last scroll transition before the fight begins. If one activates ICB, then warps to North Ryoshima before killing the Water Dragon, Ammy will instantly get stuck in an infinite loop of getting caught and eaten by the Water Dragon. This is a softlock. ICB can be transferred across saves by dying, then choosing the load option. This makes it possible to bring this state to any point in the game. Because there are many possible interactions with ICB, more research into this glitch is greatly needed. For example, DriftingPancake has reported once obtaining [[Walking While Talking]] in Shinshu, which is believed to be related to ICB, but hasn't since been replicated. With currently known information however, it has no uses. 5b59fca8572fce55e5d637ca52d90ca70e7b3f0c 149 148 2020-01-25T22:55:22Z Auride 7 /* Explanation */ adding video links wikitext text/x-wiki ==Explanation== The '''Invisible Cherry Bomb Glitch''' (aka ICB) is a state glitch with various effects, triggered by queuing up a day-night transition just as Ammy jumps into an activated Mermaid Spring and warps away. When the load finishes, all demon scrolls and devil gates will have disappeared, Ammy will not have the option to talk with NPC's (though their dialogue can still be triggered by tackling them), and Cherry Bombs will be invisible and never explode (until the glitch is cancelled). Time-of-day still passes, and if a day-night transition occurs while ICB is active (either naturally or via Sunrise/Crescent), it will be cancelled. As an exception, ICB won't be cancelled by a day-night change if the normal transition cutscene doesn't play, such as when blooming guardian saplings. ICB is not normally cancelled by map transitions. For unknown reasons, entering Ryoshima Coast at all will cancel ICB. It can still be activated from the Ryoshima spring when warping to other maps. Boss fights can still be started and work normally in ICB. If a non-boss fight is triggered via a cutscene (e.g. the Poltergeist fight in Catcall Tower), the game will softlock on the last scroll transition before the fight begins. If one activates ICB, then warps to North Ryoshima before killing the Water Dragon, Ammy will instantly get stuck in an infinite loop of getting caught and eaten by the Water Dragon. This is a softlock. See https://youtu.be/nge3v87WtUA. ICB can be transferred across saves by dying, then choosing the load option. This makes it possible to bring this state to any point in the game. Because there are many possible interactions with ICB, more research into this glitch is greatly needed. For example, DriftingPancake has reported once obtaining [[Walking While Talking]] in Shinshu, which is believed to be related to ICB, but hasn't since been replicated. With currently known information however, it has no uses. See this video for a general demonstration of ICB: https://youtu.be/R1eECciKllI 25b543f769f3ee92101e4c9714f6965ff819a71f Main Page 0 1 151 98 2020-01-26T00:49:58Z Auride 7 /* Category Explanations and Routes */ For now, NG+ No KT is extremely similar to NG Any%. Unless more interest and development happens in that category, I think it can be omitted. If anything, NG+ on 2017 ver.s (w/ slope/liquid kt's) would be more unique wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] 06ea368ecf38ea5cbcf208a3735f409f1eeaddd7 Fireburst Slowdown 0 36 152 2020-01-26T15:18:13Z Auride 7 qq wikitext text/x-wiki ==Explanation== The secret brush techniques Fireburst and Icestorm both have the effect of slowing down time for enemies, just like Veil of Mist. This includes slowing down the cannons and spinning gears in Wawku Shrine. Because Fireburst can be obtained before Imperial Palace via [[Fireburst Early]], this allows NG Any% runs to skip Veil of Mist despite it being intended to be required in Wawku. The only known exception is Blight, whose quickdraw attack will only be slowed by VM. He can still be defeated without VM by waiting for his spinning sword attack. When both VM and Fireburst are available, VM is generally preferable as it uses less ink and does not have the brush lock-out period that Fireburst and Icestorm have. These effects make it more difficult to use Fireburst to defeat the gold cannon at the end of Wawku. e86914dfea1cb6bdfe5593008a21df8a5a825ae9 Walking While Talking 0 34 153 147 2020-01-26T17:09:27Z ZLAMP 6 /* Explanation */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- one allows full control of Ammy; the second allows pausing and the use of the brush and allows time to move, but does not allow for control of Ammy without "breaking free" via triggering another cutscene. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake reported that they performed WWT in Shinshu, possibly involving the [[Invisible Cherry Bomb Glitch]], though they didn't recall their exact method, and could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in a state that isn't controllable, but allows day-time to pass. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, another state is activated where the day-night transition will interrupt the next NPC dialogue triggered, giving WWT. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose and Ammy will have a strange sort of no-clip. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. 5691b6b7dcde498fa42eea85fa0f7f5d256fcdc5 154 153 2020-01-26T17:10:57Z ZLAMP 6 /* Shinshu */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- one allows full control of Ammy; the second allows pausing and the use of the brush and allows time to move, but does not allow for control of Ammy without "breaking free" via triggering another cutscene. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in a state that isn't controllable, but allows day-time to pass. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, another state is activated where the day-night transition will interrupt the next NPC dialogue triggered, giving WWT. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose and Ammy will have a strange sort of no-clip. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. 07928d9bdda916fba2f1ca67a7e950e8cd87b33e 155 154 2020-01-26T17:14:35Z ZLAMP 6 /* Explanation */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in a state that isn't controllable, but allows day-time to pass. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, another state is activated where the day-night transition will interrupt the next NPC dialogue triggered, giving WWT. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose and Ammy will have a strange sort of no-clip. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. 305cb975f421be236263302229eff807698e2e3c 156 155 2020-01-26T17:17:11Z ZLAMP 6 /* Agata */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. 8afb5c049eae7b45458e2b679625854a97e0a6ef 157 156 2020-01-26T17:19:44Z ZLAMP 6 /* Kusa */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== If a day-night transition is queued up to happen just as one exits the Eastern treasure room in Himiko's Palace after entering it through Rao's secret tunnel for the first time, the day-night cutscene will interrupt Issun's text. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. Unfortunately, due to the lack of any animals to feed in Sei-an Aristocratic, no-clip cannot be apparently be performed here. f603d5bcdf4853b14f9b6bf1890a27bc5e68d0a4 158 157 2020-01-26T17:28:13Z ZLAMP 6 /* Sei-an Aristocratic */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to clip out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. #This needs expansion! I don't remember exactly what combo of day/night stuff gives you each kind of WWT here (though it's not hard to figure out). Fix later. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. d5ad1cb5124fcf1e8b70362e49974a661dccd8fc 159 158 2020-01-26T17:28:32Z ZLAMP 6 /* Sei-an Aristocratic */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to clip out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. 32546252002f5cd92ef6120e5a26d4cf4036b262 160 159 2020-01-26T17:30:06Z ZLAMP 6 /* Sei-an Aristocratic */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. 9ee9f6ef7229ce88a274086e6e1ba69cf3d2b552 161 160 2020-01-26T17:31:17Z ZLAMP 6 /* Explanation */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPC's will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. d1d0330212f02feba8f5f938129d5fc96e9f48f7 162 161 2020-01-26T17:33:03Z ZLAMP 6 /* Agata */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. 718a475f150c3fafa6f8b040419630a2a525bcd3 163 162 2020-01-26T17:33:53Z ZLAMP 6 /* Areas where WWT can be Activated */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Moon Cave Entrance=== ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. b1187046f4e1bb4f26d4dcb076231364eea4ea91 170 163 2020-01-26T21:25:12Z ZLAMP 6 /* Moon Cave Entrance */ wikitext text/x-wiki ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. d9d924fad8f9a577fb04cdf81451e588ef954984 Origin Warp 0 15 164 86 2020-01-26T17:40:50Z ZLAMP 6 /* Explanation */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati c4b0edc1bb90a1fb013975d2b98f388d23dc220c Uppy Thingy 0 37 165 2020-01-26T19:13:41Z Auride 7 qq wikitext text/x-wiki ==Explanation== '''Uppy Thingy''' is a minor platforming trick used in NG to reach the Sunrise/Konohana observation platform in Kamiki. Rather than running around the hill, wall jumps are used to scale the scaffolding under the platform. This saves about 8 seconds when getting Sunrise and Water Lily. Demonstration: https://youtu.be/1axZtxRQ-x4?t=310 48d0fb610691892e03b17a67a13f6d8463f6e73a Kamiki Sun Fragment Early 0 38 166 2020-01-26T19:59:37Z Auride 7 vqq wikitext text/x-wiki ==Explanation== It is possible to use [[Slope Storage]] to reach the Sun Fragment chest in Kamiki village early. You're intended to reach the chest after the Water Lily tutorial, and it cannot be jumped to from the shore near Susano's house. By storing a nearby steep slope, the resulting vertical boost can be used to start a ground tackle over the invisible walls surrounding the shore, making it possible to reach the chest. See https://youtu.be/aWHILu9_VlI. Sun Fragments aren't useful or required in any standard category, so this trick is useless. edc20151a7dce6b46f70d5097f33e3af70fd0eba 195 166 2020-02-17T17:01:29Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== It is possible to use [[Slope Storage]] to reach the Sun Fragment chest in Kamiki village early. You're intended to reach the chest after the Water Lily tutorial, and it cannot be jumped to from the shore near Susano's house. By storing a nearby steep slope, the resulting vertical boost can be used to start an [[Air Ground Tackle]] over the invisible walls surrounding the shore, making it possible to reach the chest. See https://youtu.be/aWHILu9_VlI. Sun Fragments aren't useful or required in any standard category, so this trick is useless. 6a6ae0acf435bf412d7dc97708b5d86bbe84b677 Slope Storage 0 33 167 146 2020-01-26T20:00:18Z Auride 7 /* Explanation */ wikitext text/x-wiki == Explanation == '''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope. During the bump, Ammy will retain her grounded state unless (seemingly) she gets too far from the ground, at which point she will become airborne with no jump, as though she'd walked off an edge. The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps. Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is [[Kamiki Sun Fragment Early|getting the Kamiki Sun Fragment without Water Lily or double jump]]. The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found. f4579a2a77143732bd7493c3c195ea2d8d3b965f Yellow Imp Skip 0 39 168 2020-01-26T20:10:01Z Auride 7 qq wikitext text/x-wiki ==Explanation== In Hana Valley, in the cave area with the large stone tablet, Ammy must complete a fight with 1 Yellow Imp and 2 Green Imps to progress. When leaving Hana after getting Bloom, a repeat of this fight has a trigger in the same area. This repeat fight can be skipped by either KT'ing directly over the trigger, or performing a somewhat precise wall-jump on the right side of the cave. This saves approximately 30s or more in NG, as the fight has an RNG component pertaining to whether the Yellow Imp uses its cannon attack immediately. Discovered by GiantCookieJar: https://twitter.com/GiantCookieJar/status/1171794243679150081?s=20 2c0884c55fe2bb66e5fc3e3bf1d3c611616aaa76 169 168 2020-01-26T20:22:58Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki ==Explanation== In Hana Valley, in the cave area with the large stone tablet, Ammy must complete a fight with 1 Yellow Imp and 2 Green Imps to progress. When leaving Hana after getting Bloom, a repeat of this fight has a trigger in the same area. This repeat fight can be skipped by either KT'ing directly over the trigger, or performing a somewhat precise wall-jump on the right side of the cave. This saves approximately 30s or more in NG, as the fight has an RNG component pertaining to whether the Yellow Imp uses its cannon attack immediately. NG version discovered by GiantCookieJar: https://twitter.com/GiantCookieJar/status/1171794243679150081?s=20 170674aee824a39826a6b6378c9eeb634ea5b828 Okami Glitches 0 7 171 144 2020-01-28T02:43:29Z Auride 7 not everything's really a clip w/ agata wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Clips]] || Moon Cave || NG+ AB, NG AB, Top Dog || Via KT's in NG+ |- | [[Moon Cave Ball Switch Trick]] || Moon Cave || NG AB, Top Dog || |- | [[Moon Cave BF1 Skip]] || Moon Cave || NG+ AB, NG AB || Via KT's in NG+ and Double Jump in NG |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} feecc82acd8bd07e296864fb1ab63c691c301eb4 192 171 2020-02-17T16:50:23Z Auride 7 moon cave has a lot of minor things that *could* be separate pages, but are probably easier to understand in the context of each other wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} b1299ec473fd36e575d0c374f356de711781af77 Agata Bloom Tricks 0 40 172 2020-01-28T03:29:45Z Auride 7 I think I got everything wikitext text/x-wiki ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via KT (https://youtu.be/6zAyWckl-58?t=694), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, but similar to the above OoB method, isn't done in runs. c4fdb7dcbc671fa48a59e34c978d4a9b477ffcb8 173 172 2020-01-28T03:30:41Z Auride 7 /* Brush Adventure */ wikitext text/x-wiki ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via KT (https://youtu.be/6zAyWckl-58?t=694), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, but similar to the above OoB method, isn't done in runs. 2d1d906966b478128536e6dcc364e0316a9a4e61 174 173 2020-01-28T15:33:44Z Kinnin11 3 /* Out of Bounds */ Added cookiejar's optimisation wikitext text/x-wiki ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, but similar to the above OoB method, isn't done in runs. fedf3eee844062a157d05f518dce4bcd39292254 Waka 1 Skip 0 41 175 2020-01-29T00:05:21Z Auride 7 qq wikitext text/x-wiki ==Explanation== In Agata, the first Waka fight can be skipped with no consequences. The trigger permanently disappears if Ammy leaves Agata by going to Tsuta or Taka, so it doesn't interfere with later trips. ===With KT's=== The trigger for the fight is too large to just jump around, but it can be avoided by KT'ing up to the ledge above the guardian sapling cave entrance. Demonstration: https://youtu.be/xQJmnMdIIww?t=713 ===With Brush Adventure=== In NG, by performing a long brush adventure to bloom the cursed patch near Kokari, Ammy will be warped past the fight trigger. See https://youtu.be/iID96M7BhnE. Unfortunately, this loses approximately 10-15 seconds compared with simply fighting Waka, so it isn't done in any category. e36d6d79ef8b0a6ad0c231033189c43790b8f12f Tsuta Intro Cutscene Skip 0 42 176 2020-01-29T00:30:17Z Auride 7 qq wikitext text/x-wiki ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 6ee4fc9082f73c2d8e8b51185f3dec4268e7e951 177 176 2020-01-29T00:30:53Z Auride 7 /* Via KT's */ wikitext text/x-wiki ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 1f01df6e3866b049ae0aada872bed1bb4f1982b2 178 177 2020-01-29T11:43:37Z Kinnin11 3 /* Via KT's */ Added the exit skip wikitext text/x-wiki ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ you don't defeat Spider Queen you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 559651863a40dd30c7f525f8e84df5e3b1148706 179 178 2020-01-29T11:44:20Z Kinnin11 3 /* Via KT's */ rewording wikitext text/x-wiki ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ Spider Queen is skipped, you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 231e98de6de0878d560d6e024fa7359613ebc1ad Mushroom Skip 0 43 180 2020-01-30T01:50:56Z Auride 7 qq wikitext text/x-wiki ==Explanation== In the first room with growing mushroom platforms (the same room where two Bud Ogres are fought), it is possible to skip growing the mushrooms in NG. This is done by performing an [[Air Ground Tackle]] off the log with the un-grown mushrooms, wall-jumping off the wall below the ledge the platforms normally take you to, and air-tackle-bouncing onto that ledge. This is relatively lenient. Demonstration: https://twitter.com/GiantCookieJar/status/1171166868490657792?s=20 50262f6ae1780a282e8bdb507b8a4690be4ee0c0 Tsuta Pot Slash 0 44 181 2020-01-30T01:58:59Z Auride 7 qq wikitext text/x-wiki ==Explanation== In Tsuta, after completing the triple devil gates and using Sunrise to make the mushroom platforms in the center of the room grow, poison pots appear on a high ledge in the room. These pots must be destroyed to make the room where Vine is obtained accessible. Because the pots can be destroyed by Power Slash at close enough proximity, it is possible to destroy them all quickly without having to climb the mushroom platforms. In NG+, this can be done easily by double-jumping just in front of the lake at the foot of the poison waterfall. See https://youtu.be/xQJmnMdIIww?t=2212. In NG, a wall-jump air-tackle-bounce is performed off the right wall just ahead of that lake. In either case, the camera is then repositioned to bring all five pots into alignment, before drawing a single PS to destroy them all at once. See https://youtu.be/bduWij7647o. e7474ea52b3b82d960334db078ec7c26ec5f6f62 Kamiki Boulder Skip 0 45 182 2020-01-30T16:37:31Z Kinnin11 3 Created page with "==Explanation== With Kamiki Boulder Skip you can leave Kamiki Village early allowing you to skip it entirely in NG+ any% and having to come back only once during NG+ AB. It i..." wikitext text/x-wiki ==Explanation== With Kamiki Boulder Skip you can leave Kamiki Village early allowing you to skip it entirely in NG+ any% and having to come back only once during NG+ AB. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible that extends higher than the boulder hitbox. It is possible to get stuck inside the boulder, but with successive KTs you can still leave. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 =Reverse Boulder Skip= In All Brushes you have to return to Kamiki after getting Bloom to get Lily Pad and Sunrise. However the boulder is still there so you have to do a harder almost Blind KT to clip through the boulder and get on top of it. By going to the right side and holding backwards on the wall jump the camera will stick with you better to prevent the blind KT from happening. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 == Side effects== Because you skip fixing the village it gets stuck in a halfstate. There's still a few whisps of mist and some of the villagers are still petrified. This while the village looks restored and you can bloom trees just fine. You can also do the digging game without Mushi's Mum chasing you down since she's still petrified. You can also present the Odd-shaped Turnip to Mushi without any problems. Mushi will still move his head as if he's normal even though he's still petrified. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 7696486e97e263c5c5670abc6fa7cd9d2f25e72b 185 182 2020-01-31T00:23:33Z Auride 7 editing wikitext text/x-wiki ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to skip this boulder via [[KT Glitch|KT's]]. This is possible because the loading zone still exists behind the boulder. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 =Reverse Boulder Skip= In NG+ All Brushes you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, so you must do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 == Side effects== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 fb0e2929d19fd3c0b0cba65155f7672c125f7483 Agata Bridge Skip 0 46 183 2020-01-30T17:45:51Z Kinnin11 3 Created page with "==Explanation== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's h..." wikitext text/x-wiki ==Explanation== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" 3083485c1beb8af93d9690fe7da187f18dc441fa KT Glitch 0 6 184 79 2020-01-30T17:49:41Z Kinnin11 3 /* Liquid KT */ added notable uses wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. 29fa8744be4eeeed2c2d223b9040384002ba435a 198 184 2020-02-20T01:08:52Z Auride 7 /* Slope KT */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the area. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. 78cbbafff3d1788012da0317ff23eb27b73de678 Cookie Clip 0 47 186 2020-01-31T01:01:34Z Auride 7 easiest way to present this is as a number list, like a recipe wikitext text/x-wiki ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # At this point, you must have at least four full ink pots. # With outer-camera, perform a [[Brush Adventure]] to stretch out the brush camera so that a Vine can be drawn between Ammy and the flower above the platform directly above the entrance: ## Start with the camera to Ammy's left (in front of the entrance), facing parallel to the wall. ## Without releasing the brush button (you cannot un-brush during this due to starting in outer-cam), drag the brush to the right edge of the screen while using the right stick to gradually rotate the camera in the same direction. Holding the fast brush button throughout this trick will speed up the camera's movement. Do this until the camera is close to the right wall of the room. ## If done properly, the camera will have stretched quite far from Ammy. Now, push the brush to the top left corner of the screen while rotating the camera to the left, to further stretch the camera while gaining height. ## When enough height/distance has been gained, angle the camera slightly up/down so that both Ammy and the flower visible. Ideally, they should be at the very bottom and top of the screen, respectively. ## Draw a Vine connecting them. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. For demonstrations, see: * https://twitter.com/GiantCookieJar/status/1177602714139811841?s=20 Cookie's original post * https://youtu.be/1axZtxRQ-x4?t=2147 Practiced execution in a run. ==Trivia== * This trick was named by GiantCookieJar, being his proudest trick discovery due to its flashiness. 54269ebbeabccb8c52d0e557de501b7cd80cac5a 187 186 2020-01-31T01:01:45Z Auride 7 /* Directions */ wikitext text/x-wiki ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # At this point, you must have at least four full ink pots. # With outer-camera, perform a [[Brush Adventure]] to stretch out the brush camera so that a Vine can be drawn between Ammy and the flower above the platform directly above the entrance: ## Start with the camera to Ammy's left (in front of the entrance), facing parallel to the wall. ## Without releasing the brush button (you cannot un-brush during this due to starting in outer-cam), drag the brush to the right edge of the screen while using the right stick to gradually rotate the camera in the same direction. Holding the fast brush button throughout this trick will speed up the camera's movement. Do this until the camera is close to the right wall of the room. ## If done properly, the camera will have stretched quite far from Ammy. Now, push the brush to the top left corner of the screen while rotating the camera to the left, to further stretch the camera while gaining height. ## When enough height/distance has been gained, angle the camera slightly up/down so that both Ammy and the flower visible. Ideally, they should be at the very bottom and top of the screen, respectively. ## Draw a Vine connecting them. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. For demonstrations, see: * https://twitter.com/GiantCookieJar/status/1177602714139811841?s=20 Cookie's original post * https://youtu.be/1axZtxRQ-x4?t=2147 Practiced execution in a run ==Trivia== * This trick was named by GiantCookieJar, being his proudest trick discovery due to its flashiness. 540757e0a9d77ab0cec5d6d1196f711536bfbf9a Early Sasa Sanctuary 0 48 188 2020-02-17T15:06:45Z Kinnin11 3 Created page with "==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows..." wikitext text/x-wiki ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi before getting the Canine Tracker. This makes the game think you've already fed one of the for dogs in Kusa Village allowing you to use one of them to warp closer to the village entrance. ==Method== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. 42faed5ec3db591a625e8f479fcfc7a644056128 189 188 2020-02-17T16:10:46Z Auride 7 adding ng info wikitext text/x-wiki ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi (aka Take) before getting the Canine Tracker. This makes the game think you've already fed one of the four dogs in Kusa Village, causing the fight with Tei to trigger after feeding only three dogs. If you avoid feeding Ko (the dog in the long cave that normally requires Vine to reach), you can feed her next to Fuse after the Tei fight, which warps Ammy into the cave, saving some time when leaving Kusa. This currently isn't used in any category, though, because NG+ Any% skips feeding the dogs entirely, and NG+ AB skips fighting Take (see https://youtu.be/GNUdUScSanU). ==Method== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. ==In NG== It is possible to perform an interior clip into Sasa in NG (see https://youtu.be/muYd3YXUDXU). Unfortunately, this is currently only known to be possible with double jump. Since Waterspout is a prerequisite for double jump, this is not useful. If this were possible without double-jump, it could be used to obtain Waterspout immediately after Blooming Taka, allowing you to delay visiting Kusa. The entire Canine Warrior quest would still be necessary to complete, however, as there is no known NG method to access Gale Shrine early. eaa6f1621ef481a1513fd90789c8de86af489bbb Kusa Susano Skip 0 49 190 2020-02-17T16:22:35Z Auride 7 qq wikitext text/x-wiki ==Explanation== In Kusa Village, Susano can be found sleeping next to the small bamboo grove near the entrance from Taka. Because the cutscene trigger completely covers the path from Mr. Bamboo's house to the village square, this cutscene is intended to not be optional. You can skip this cutscene trigger by performing a somewhat precise Vine from behind the trigger to the flower that Ammy takes on the way to feed Ko in the cave. During this segment in NG runs, you are normally locked into the day-night cycle between Blooming Taka and fighting the Cutters. Because cutscenes and dialogue pause the day-night cycle, skipping Susano here saves approximately 2-3 seconds in NG. This can be done after feeding Chi next to Mr. Bamboo's house by jumping up to the ledge on the right, performing an [[Air Ground Tackle]] off the ledge toward Susano, then doing a delayed jump followed by an air tackle bounce off the right cliff-face for maximum height. At the peak of Ammy's arc, brush and Vine. Ammy should be pulled over the upper path and to the flower. Demonstration: https://youtu.be/zOtB0pqIHxA 6160fb398aae2fa4daa314155ddb79861403acae Galestorm Platform Escape 0 50 191 2020-02-17T16:43:15Z Auride 7 qq wikitext text/x-wiki ==Explanation== After obtaining Galestorm, it is possible to get out-of-bounds and escape the viewing platform at the top of the windmill. You can then fall back to the bottom floor of the dungeon and leave, saving time over leaving the normal way. One method to do this is to [[KT Glitch|KT Jump]] over the invisible walls around the platform. It is also possible to escape without KT's by double jumping, then air-tackle-bouncing over the barrier from the slightly higher floor that goes through the windmill's shaft (see https://youtu.be/lxQsYd8_v9E). This is possible in NG, though it requires getting double jump before Gale Shrine using [[City Checkpoint Skip]]. Overall, the extra movement required to do this is currently estimated to cost 30-40 seconds in NG Any%, but this trick saves about 20 seconds versus leaving the dungeon normally. Despite this net time-loss, this is currently done in the NG Any% WR route (at the time of writing) in order to put CC Skip and the first [[Fire Tablet Skip]] approximately 15 minutes earlier in the run, allowing for earlier resets if either trick goes poorly. 268240c2c41c3d3a4f087ebda44ac3e4c884bca7 193 191 2020-02-17T17:00:23Z Auride 7 /* Explanation */ reference agt wikitext text/x-wiki ==Explanation== After obtaining Galestorm, it is possible to get out-of-bounds and escape the viewing platform at the top of the windmill. You can then fall back to the bottom floor of the dungeon and leave, saving time over leaving the normal way. One method to do this is to [[KT Glitch|KT Jump]] over the invisible walls around the platform. It is also possible to escape without KT's by doing an [[Air Ground Tackle]] off the slightly higher floor that goes through the windmill's shaft, then double jumping and air-tackle-bouncing over the barrier (see https://youtu.be/lxQsYd8_v9E). This is possible in NG, though it requires getting double jump before Gale Shrine using [[City Checkpoint Skip]]. Overall, the extra movement required to do this is currently estimated to cost 30-40 seconds in NG Any%, but this trick saves about 20 seconds versus leaving the dungeon normally. Despite this net time-loss, this is currently done in the NG Any% WR route (at the time of writing) in order to put CC Skip and the first [[Fire Tablet Skip]] approximately 15 minutes earlier in the run, allowing for earlier resets if either trick goes poorly. 181de907d08839ce5ff248685ec1178a504ad6ac Air Ground Tackle 0 31 194 142 2020-02-17T17:00:45Z Auride 7 /* Applications */ wikitext text/x-wiki == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[Moon Cave Tricks|clip to Inferno in Moon Cave]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] b39deb2e95217d6a3adbbb80b9edd1af5389c1ee Moon Cave Tricks 0 51 196 2020-02-17T19:53:55Z Auride 7 lots of stuff to talk about here. this is incomplete but I don't wanna lose work wikitext text/x-wiki ==Explanation== The Moon Cave is one of the most broken dungeons in speedruns, with a variety of tricks and skips available in all categories. ===Moon Cave Skip=== In NG+ Any% and NG Any%, the Moon Cave is skipped entirely via [[City Checkpoint Skip]]. Inferno is never required in the remainder of the game, except in Wawku Shrine to melt some ice blocks. NG+ can skip Wawku via [[Ark Early]], and NG obtains [[Fireburst Early]] to melt those blocks instead. ===Moon Cave Early=== In NG+ AB, it is possible to enter the Moon Cave without defeating Crimson Helm by [[KT Glitch|KT'ing]] over a very high invisible wall in front of the cave, then falling into a loading zone placed behind the barrier which normally blocks the entrance. See https://youtu.be/IA6FxpIdxRM?t=3487. It isn't known why this loading zone exists, as the Moon Cave is normally entered via cutscene, and cannot be left or accessed again later. ===Calcified Cavern Skip=== In NG+ AB, you can immediately KT out-of-bounds from the Calcified Cavern to reach the loading zone to the main Moon Cave dungeon. Demonstration: https://youtu.be/IA6FxpIdxRM?t=3554 ===Early Floor 3 Vine=== After entering the main dungeon area, you are intended to go to the kitchen, rescue Ajimi, and use the key he gives you to open the lockjaw door to get the Ogre Liver. This can be skipped by simply jumping and Vining to the flower next to the Imp Merchant on floor 3. From there, you can jump down to floor 2 and enter the Ogre Liver section from the exit. This is a notable oversight, since it doesn't even require double jump. Demonstration: https://youtu.be/p43X6EVyFdM?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN&t=386 ===Ogre Liver Cave Skips=== On the way to the Ogre Liver, the first flower can be skipped by doing a gold dash jump and air tackle for max distance (see https://youtu.be/p43X6EVyFdM?t=435). The second-to-last flower can be skipped by simply Vining directly to the last one. While Ammy is being pulled by the last Vine, one can Power Slash the eye switch. Ammy continues moving during the cutscene, saving some time. On the way back, the first flower can be skipped with a jump from the right edge of the platform (https://youtu.be/p43X6EVyFdM?t=507). After Vining to the next flower (the middle in line), Ammy can do a [[Vine Jump|mid-air wall-jump]] to skip the second-to-last flower (https://youtu.be/p43X6EVyFdM?t=517). The aerial wall-jump doesn't seem to work if one has double-jump, so NG AB takes an alternate route. On the way back from getting the Ogre Liver, you jump, double-jump, and air tackle off the right edge of the cliff, then Vine directly to the middle flower (https://youtu.be/1axZtxRQ-x4?t=9570), then Vine to the next two flowers normally. NG AB can also use double-jump to skip the small cutscene that shows the Waterspout pillar pond on the way out of the cave. See https://youtu.be/O4pY_qZ6fec?t=9606. ===Floor 4 Galestorm Skip=== On floor 4, there is a gap which you are intended to cross by using Galestorm to raise some banner platforms. This can be skipped with a precise gold dash jump and air-tackle (see https://youtu.be/p43X6EVyFdM?t=589), or with double jump. ===Sand Room Early=== On floor 3, there is a side-room filled with sand which includes a ball-pushing puzzle. It is possible to clip directly into the end of this room from the cannon area on Floor 4. This involves a fairly precise jump, double-jump, and air-tackle-bounce to clear the collision on the wall. The ceiling has no collision, so Ammy goes straight through. The sand room is directly beneath the cannon area, so Ammy just falls right in. Demonstration: https://youtu.be/p43X6EVyFdM?t=617 ===Sand Room Ball Switch Trick=== One can skip the ball-pushing puzzle in the sand room by drawing a CB next to the switch and using Galestorm to roll the CB over the switch. If done correctly, the cutscene of the switch being triggered will play, but the CB will roll off the switch before the cutscene finishes, causing all of the torches in the dungeon to stay lit. If the switch is pressed again after this, even for an instant, the torches will become disabled again if the switch is released. For this reason, most runners will immediately PS the CB to destroy it and prevent it from rolling back onto the switch. If this fails, as a backup, one can go to the exit door of the room, staying near it to keep it open, and draw a CB. With a careful position and camera angle, it's possible to draw a Waterspout from the bowl of water on floor 2 to the CB, extinguishing its fuse. The deactivated CB can then be pushed onto the switch to depress it indefinitely. See https://youtu.be/MTEK1ttIXM8?t=10192. ===Inferno Early=== Within the sand room, there is a part of the upper cave wall without collision. It is possible to clip out-of-bounds here by doing an [[Air Ground Tackle]] off one of a nearby sand pile, jumping, then either doing a wall-jump or a double jump and curving Ammy over the wall. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=745 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9648 ae5009b4400f0790c3de0aa0c330fbfe1c544d1d 197 196 2020-02-17T20:30:54Z Auride 7 /* Explanation */ remaining stuff for now wikitext text/x-wiki ==Explanation== The Moon Cave is one of the most broken dungeons in speedruns, with a variety of tricks and skips available in all categories. ===Moon Cave Skip=== In NG+ Any% and NG Any%, the Moon Cave is skipped entirely via [[City Checkpoint Skip]]. Inferno is never required in the remainder of the game, except in Wawku Shrine to melt some ice blocks. NG+ can skip Wawku via [[Ark Early]], and NG obtains [[Fireburst Early]] to melt those blocks instead. ===Moon Cave Early=== In NG+ AB, it is possible to enter the Moon Cave without defeating Crimson Helm by [[KT Glitch|KT'ing]] over a very high invisible wall in front of the cave, then falling into a loading zone placed behind the barrier which normally blocks the entrance. See https://youtu.be/IA6FxpIdxRM?t=3487. It isn't known why this loading zone exists, as the Moon Cave is normally entered via cutscene, and cannot be left or accessed again later. ===Calcified Cavern Skip=== In NG+ AB, you can immediately KT out-of-bounds from the Calcified Cavern to reach the loading zone to the main Moon Cave dungeon. Demonstration: https://youtu.be/IA6FxpIdxRM?t=3554 ===Early Floor 3 Vine=== After entering the main dungeon area, you are intended to go to the kitchen, rescue Ajimi, and use the key he gives you to open the lockjaw door to get the Ogre Liver. This can be skipped by simply jumping and Vining to the flower next to the Imp Merchant on floor 3. From there, you can jump down to floor 2 and enter the Ogre Liver section from the exit. This is a notable oversight, since it doesn't even require double jump. Demonstration: https://youtu.be/p43X6EVyFdM?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN&t=386 ===Ogre Liver Cave Skips=== On the way to the Ogre Liver, the first flower can be skipped by doing a gold dash jump and air tackle for max distance (see https://youtu.be/p43X6EVyFdM?t=435). The second-to-last flower can be skipped by simply Vining directly to the last one. While Ammy is being pulled by the last Vine, one can Power Slash the eye switch. Ammy continues moving during the cutscene, saving some time. On the way back, the first flower can be skipped with a jump from the right edge of the platform (https://youtu.be/p43X6EVyFdM?t=507). After Vining to the next flower (the middle in line), Ammy can do a [[Vine Jump|mid-air wall-jump]] to skip the second-to-last flower (https://youtu.be/p43X6EVyFdM?t=517). The aerial wall-jump doesn't seem to work if one has double-jump, so NG AB takes an alternate route. On the way back from getting the Ogre Liver, you jump, double-jump, and air tackle off the right edge of the cliff, then Vine directly to the middle flower (https://youtu.be/1axZtxRQ-x4?t=9570), then Vine to the next two flowers normally. NG AB can also use double-jump to skip the small cutscene that shows the Waterspout pillar pond on the way out of the cave. See https://youtu.be/O4pY_qZ6fec?t=9606. ===Floor 4 Galestorm Skip=== On floor 4, there is a gap which you are intended to cross by using Galestorm to raise some banner platforms. This can be skipped with a precise gold dash jump and air-tackle (see https://youtu.be/p43X6EVyFdM?t=589), or with double jump. ===Sand Room Early=== On floor 3, there is a side-room filled with sand which includes a ball-pushing puzzle. It is possible to clip directly into the end of this room from the cannon area on Floor 4. This involves a fairly precise jump, double-jump, and air-tackle-bounce to clear the collision on the wall. The ceiling has no collision, so Ammy goes straight through. The sand room is directly beneath the cannon area, so Ammy just falls right in. Demonstration: https://youtu.be/p43X6EVyFdM?t=617 ===Sand Room Ball Switch Trick=== One can skip the ball-pushing puzzle in the sand room by drawing a CB next to the switch and using Galestorm to roll the CB over the switch. If done correctly, the cutscene of the switch being triggered will play, but the CB will roll off the switch before the cutscene finishes, causing all of the torches in the dungeon to stay lit. If the switch is pressed again after this, even for an instant, the torches will become disabled again if the switch is released. For this reason, most runners will immediately PS the CB to destroy it and prevent it from rolling back onto the switch. If this fails, as a backup, one can go to the exit door of the room, staying near it to keep it open, and draw a CB. With a careful position and camera angle, it's possible to draw a Waterspout from the bowl of water on floor 2 to the CB, extinguishing its fuse. The deactivated CB can then be pushed onto the switch to depress it indefinitely. See https://youtu.be/MTEK1ttIXM8?t=10192. ===Inferno Early=== Within the sand room, there is a part of the upper cave wall without collision. It is possible to clip out-of-bounds here by doing an [[Air Ground Tackle]] off one of a nearby sand pile, jumping, then either doing a wall-jump or a double jump and curving Ammy over the wall. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=745 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9648 ===Quadruple Eye Switch Skip=== On the way to Inferno is a door locked by four eye switches which must be Power Slashed simultaneously. It can be skipped by jumping through the non-solid collision above the door. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=814 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9653 ===Bouncing Flower to Floor 4=== It's possible to reach the first floor directly from the bouncing flower on Floor 1 which opens after getting Inferno. This is done by pressing the jump button just after the flower reaches the bottom of its up-and-down motion. See https://youtu.be/p43X6EVyFdM?t=1044. ===Floor 4 Black Imp Fight Skip=== At the entrance of the cave to the Black Demon Horn, there is a trigger for a fight with a single Black Imp. This can be skipped by jumping around it, hugging the cave walls. This can be done on both the left and right side of the cave, but it is more lenient on the right side (when going toward the Horn). The skip must be repeated going the other way when leaving the cave. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9825 ===BF1 Skip=== It is possible to skip basement floor 1 by performing Inferno Early (or obtaining Fireburst) so that the Eye of Fire can be obtained on the first trip across the collapsing bridge on floor 3. Then, one can double jump around the trigger for the collapse sequence to avoid falling to BF1. This is thought to be impossible without double jump, so it's only done in NG AB. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9934 fabcdb676d457af10c9adf10a0041450285c5b03 City Checkpoint Skip 0 52 199 2020-02-20T02:03:40Z Auride 7 lots wikitext text/x-wiki ==Explanation== Normally, you must obtain Inferno and defeat Orochi in the Moon Cave to light the Moegami statues in City Checkpoint, allowing you to light one of Yoichi's arrows to lower the bridge over the gorge. It is possible to skip this and reach the other side of the river, which also skips killing Crimson Helm as well as the entirety of the Moon Cave. This is called '''City Checkpoint Skip''', (aka CC Skip or Moon Cave Skip). This saves a large amount of time in NG Any% (about 25 minutes) and NG+ Any% due to skipping one of the game's longest dungeons, but is still performed in both All Brushes categories to allow runners to obtain double jump early, among other things. The only major consequence to skipping the Moon Cave is skipping Inferno. Fortunately, Inferno is barely required in the rest of the game. It is only an intentional requirement in Wawku Shrine to melt ice blocks, but it can be replaced there with [[Fireburst Early|Fireburst]], which can be obtained without Inferno. It is also needed to activate the cannons which destroy the enemy cannons at the end of the dungeon, but destroying them is optional, as their shots can be avoided. In NG+, Wawku Shrine is skipped entirely via [[Ark Early]]. In both NG and NG+, this trick starts by swimming across the river to reach the large pointy rock on the opposite side, just to the left of the raised bridge. First, jump across the river from the lower terrace to the left of the bridge. Mash jump while swimming across the river, aiming for the upstream corner of the big rock. You should reach the corner just before running out of breath, which is critical if Water Lily is skipped. As you approach, stop mashing jump to perform a [[Corner Jump]], then begin scaling the crevice between the rock and cliff-face using [[Seam Grip]]. From there, the two methods diverge. ===In NG+=== Once on the rock, the NG+ method is fairly straightforward: perform a combination of slope- and free-form-[[KT Glitch| KT's]] to jump up to the top of the cliff, then dash straight to the Ryoshima loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1195 ===In NG=== The NG method is more difficult and complex, considered to be among the hardest tricks used in Okami speedrunning. It involves using wall jumps to climb to the top of the rock, where the ground is slightly slippery. From there, you must perform the following steps in quick succession: # Low jump toward toward the rock's tip, but not up to it. # Neutral wall-jump for maximum height. # Carefully adjust Ammy's position to [[Greenhopping|green-land]] on the very tip of the rock. This part is extremely precise and cannot be made consistent except by practice. # Sliding [[Air Ground Tackle]] toward the part of the cliff-side which juts out over the river. # With some delay, full jump out of the ground tackle, still toward the cliff. # With precise timing, ideally at the apex of your jump, wall-jump off the jutting-out piece of the cliff. # Quickly drift Ammy around that piece to get as close to its corner closer to the raised bridge as you can before the apex of your jump. # At the very apex of your jump, air tackle toward the jutting-out rock, such at Ammy is facing a little left of downstream (South). # Wall-bounce off the rock and hold toward the cliff to get on top of it. The exact execution involved in the sequence depends greatly on the camera angle used. There isn't really enough time during it to change it, so the camera must be positioned by the time the slippery ground at the top of the rock is reached. For most runners, it takes 3-6 hours of attempts to successfully perform NG CC Skip for the first time, and then many more hours of practice to become consistent enough to pull off in runs with good pace. Due to its frustrating difficulty, it is recommended that most runners learning NG Any% for the first time learn the [[NG Any% Beginner|Beginner Route]], which omits the trick by completing the Moon Cave. Video Explanation: https://youtu.be/AjZOtO869Fo In-Depth Discussion: https://youtu.be/7xH2PrQBIdw Practice Session Demonstration: https://www.youtube.com/watch?v=bL27VJZdLrM 3b91ca3c1f11052da9112bb546f022e433145a1e 200 199 2020-02-20T02:06:45Z Auride 7 /* In NG */ wikitext text/x-wiki ==Explanation== Normally, you must obtain Inferno and defeat Orochi in the Moon Cave to light the Moegami statues in City Checkpoint, allowing you to light one of Yoichi's arrows to lower the bridge over the gorge. It is possible to skip this and reach the other side of the river, which also skips killing Crimson Helm as well as the entirety of the Moon Cave. This is called '''City Checkpoint Skip''', (aka CC Skip or Moon Cave Skip). This saves a large amount of time in NG Any% (about 25 minutes) and NG+ Any% due to skipping one of the game's longest dungeons, but is still performed in both All Brushes categories to allow runners to obtain double jump early, among other things. The only major consequence to skipping the Moon Cave is skipping Inferno. Fortunately, Inferno is barely required in the rest of the game. It is only an intentional requirement in Wawku Shrine to melt ice blocks, but it can be replaced there with [[Fireburst Early|Fireburst]], which can be obtained without Inferno. It is also needed to activate the cannons which destroy the enemy cannons at the end of the dungeon, but destroying them is optional, as their shots can be avoided. In NG+, Wawku Shrine is skipped entirely via [[Ark Early]]. In both NG and NG+, this trick starts by swimming across the river to reach the large pointy rock on the opposite side, just to the left of the raised bridge. First, jump across the river from the lower terrace to the left of the bridge. Mash jump while swimming across the river, aiming for the upstream corner of the big rock. You should reach the corner just before running out of breath, which is critical if Water Lily is skipped. As you approach, stop mashing jump to perform a [[Corner Jump]], then begin scaling the crevice between the rock and cliff-face using [[Seam Grip]]. From there, the two methods diverge. ===In NG+=== Once on the rock, the NG+ method is fairly straightforward: perform a combination of slope- and free-form-[[KT Glitch| KT's]] to jump up to the top of the cliff, then dash straight to the Ryoshima loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1195 ===In NG=== The NG method is more difficult and complex, considered to be among the hardest tricks used in Okami speedrunning. It involves using wall jumps to climb to the top of the rock, where the ground is slightly slippery. From there, you must perform the following steps in quick succession: # Low jump toward toward the rock's tip, but not up to it. # Neutral wall-jump for maximum height. # Carefully adjust Ammy's position to [[Greenhopping|green-land]] on the very tip of the rock. This part is extremely precise and cannot be made consistent except by practice. # Sliding [[Air Ground Tackle]] toward the part of the cliff-side which juts out over the river. # With some delay, full jump out of the ground tackle, still toward the cliff. # With precise timing, ideally at the apex of your jump, wall-jump off the jutting-out piece of the cliff. # Quickly drift Ammy around that piece to get as close to its corner closer to the raised bridge as you can before the apex of your jump. # At the very apex of your jump, air tackle toward the jutting-out rock, such at Ammy is facing a little left of downstream (South). # Wall-bounce off the rock and hold toward the cliff to get on top of it. The exact execution involved in the sequence depends greatly on the camera angle used. There isn't really enough time during it to change it, so the camera must be positioned by the time the slippery ground at the top of the rock is reached. For most runners, it takes 3-6 hours of attempts to successfully perform NG CC Skip for the first time, and then many more hours of practice to become consistent enough to pull off in runs with good pace. Due to its frustrating difficulty, it is recommended that most runners learning NG Any% for the first time learn the [[NG Any% Beginner|Beginner Route]], which omits the trick by completing the Moon Cave. Video Explanation: https://youtu.be/AjZOtO869Fo In-Depth Discussion: https://youtu.be/7xH2PrQBIdw Practice Session Demonstration: https://www.youtube.com/watch?v=bL27VJZdLrM 93f8b4c8bdb4228971a47af13903fd4092842169 Stair Clip 0 53 201 2020-02-23T16:29:02Z Auride 7 maybe needs sections? wikitext text/x-wiki ==Explanation== There is a small hole in the geometry on the sides of the bottom set of stairs leading up to Ankoku Temple in Ryoshima. This makes it possible to clip through with the correct movement. This location is conveniently close enough to the map's origin point that it is possible to interior clip into the Ryoshima Dojo. This saves time when traveling to the dojo to obtain double jump (Holy Eagle) after Blooming the Ryoshima Sapling. It is relatively easy to clip through in such a way that Ammy slips straight off the floor into the void. When this happens, it is impossible to reach the dojo interior without a [[KT glitch|KT]] to regain horizontal momentum. In order to make the clip more consistent, NG+ runners may deliberately go for this type of clip. By clipping at a more precise location with a more perpendicular angle, it is possible to clip under the stairs but immediately land on a small ledge that extends under the stairs out-of-bounds. From here, one can do a ground tackle jump (jumping low to avoid clipping up through the stairs) to get enough momentum to reach the dojo interior. This is the method required in NG runs. See https://youtu.be/eY11GDCUXc8. Because the dojo interior is relatively small, you should use the overlay map (hold L2) to line up the top of the nose of Ammy's icon with the bottom of the Ankoku Temple icon, then release the analogue stick to have Ammy fall straight down into the dojo. See https://i.imgur.com/ToOb4pu.png. If you go too far North, Ammy will land in completely black room behind the door behind Onigiri-sensei. It is impossible to escape from this room, making it a softlock. It is also possible to land in a room underneath the main dojo room, which is also a softlock unless you can KT to clip up through the floor. d0ba4f44c8bba7988b51ba60ffeb63d6204d64a1 Stair Clip 0 53 202 201 2020-02-23T16:33:29Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== There is a small hole in the geometry on the sides of the bottom set of stairs leading up to Ankoku Temple in Ryoshima. This makes it possible to clip through with the correct movement. This location is conveniently close enough to the map's origin point that it is possible to interior clip into the Ryoshima Dojo. This saves time when traveling to the dojo to obtain double jump (Holy Eagle) after Blooming the Ryoshima Sapling. It is relatively easy to clip through in such a way that Ammy slips straight off the floor into the void. When this happens, it is impossible to reach the dojo interior without a [[KT Glitch|KT]] to regain horizontal momentum. In order to make the clip more consistent, NG+ runners may deliberately go for this type of clip. By clipping at a more precise location with a more perpendicular angle, it is possible to clip under the stairs but immediately land on a small ledge that extends under the stairs out-of-bounds. From here, one can do a [[Air Ground Tackle]] jump (jumping low to avoid clipping up through the stairs) to get enough momentum to reach the dojo interior. This is the method required in NG runs. See https://youtu.be/eY11GDCUXc8. Because the dojo interior is relatively small, you should use the overlay map (hold L2) to line up the top of the nose of Ammy's icon with the bottom of the Ankoku Temple icon, then release the analogue stick to have Ammy fall straight down into the dojo. See https://i.imgur.com/ToOb4pu.png. If you go too far North, Ammy will land in completely black room behind the door behind Onigiri-sensei. It is impossible to escape from this room, making it a softlock. It is also possible to land in a room underneath the main dojo room, which is also a softlock unless you can KT to clip up through the floor. ===Alternative=== It is also possible to reach the dojo without going out-of-bounds and without Water Lily by performing a [[Corner Jump]] into a wall jump at the North side of the dojo's island. faf140da95daf926ab398ef0a226b6a0a13fc843 203 202 2020-02-23T17:01:08Z Kinnin11 3 /* Explanation */ reworded the Ng+ consistency bit wikitext text/x-wiki ==Explanation== There is a small hole in the geometry on the sides of the bottom set of stairs leading up to Ankoku Temple in Ryoshima. This makes it possible to clip through with the correct movement. This location is conveniently close enough to the map's origin point that it is possible to interior clip into the Ryoshima Dojo. This saves time when traveling to the dojo to obtain double jump (Holy Eagle) after Blooming the Ryoshima Sapling. It is relatively easy to clip through in such a way that Ammy slips straight off the floor into the void. When this happens, it is impossible to reach the dojo interior without a [[KT Glitch|KT]] to regain horizontal momentum. This type of clip can be more consistent, so it is favoured during NG+ runs. By clipping at a more precise location with a more perpendicular angle, it is possible to clip under the stairs but immediately land on a small ledge that extends under the stairs out-of-bounds. From here, one can do a [[Air Ground Tackle]] jump (jumping low to avoid clipping up through the stairs) to get enough momentum to reach the dojo interior. This is the method required in NG runs. See https://youtu.be/eY11GDCUXc8. Because the dojo interior is relatively small, you should use the overlay map (hold L2) to line up the top of the nose of Ammy's icon with the bottom of the Ankoku Temple icon, then release the analogue stick to have Ammy fall straight down into the dojo. See https://i.imgur.com/ToOb4pu.png. If you go too far North, Ammy will land in completely black room behind the door behind Onigiri-sensei. It is impossible to escape from this room, making it a softlock. It is also possible to land in a room underneath the main dojo room, which is also a softlock unless you can KT to clip up through the floor. ===Alternative=== It is also possible to reach the dojo without going out-of-bounds and without Water Lily by performing a [[Corner Jump]] into a wall jump at the North side of the dojo's island. 0a1d92c287241a6520d878f235f5051855b4bc0e List of active runners 0 3 204 97 2020-02-23T17:22:17Z Auride 7 /* Current Active Runners */ recent new runners wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 588f4c0766753c3953cd750539d9d8c6611ef1c5 Ubume Skip 0 54 205 2020-02-27T01:54:04Z Auride 7 qq wikitext text/x-wiki ==Explanation== In Ryoshima Coast, there is a scripted battle which introduces the Ubume enemy (resembles a goose/swan with an umbrella). It is possible to get around the fight trigger, which is located on the pier which extends into the sea West of Sei-an, skipping the fight. ===In NG+=== The fight trigger can simply be skipped with a single [[KT Glitch|KT]] up to the North ledge from the ramp leading up to the pier. Demonstration: https://youtu.be/xQJmnMdIIww?t=1418 ==In NG=== It is just possible to double jump around the trigger while hugging the cliffside to the left of the ramp leading from the pier toward Sei-an. Demonstration: https://youtu.be/OHmuhVEitUY?t=3630 48bcbee66a9029656d6790b6a31776deb02992a7 206 205 2020-02-27T01:54:11Z Auride 7 /* In NG= */ wikitext text/x-wiki ==Explanation== In Ryoshima Coast, there is a scripted battle which introduces the Ubume enemy (resembles a goose/swan with an umbrella). It is possible to get around the fight trigger, which is located on the pier which extends into the sea West of Sei-an, skipping the fight. ===In NG+=== The fight trigger can simply be skipped with a single [[KT Glitch|KT]] up to the North ledge from the ramp leading up to the pier. Demonstration: https://youtu.be/xQJmnMdIIww?t=1418 ===In NG=== It is just possible to double jump around the trigger while hugging the cliffside to the left of the ramp leading from the pier toward Sei-an. Demonstration: https://youtu.be/OHmuhVEitUY?t=3630 bb0770105f04ebcc5e3d72f0f394dd37072039de 207 206 2020-02-27T08:37:11Z Kinnin11 3 /* In NG+ */ Added the AB difference wikitext text/x-wiki ==Explanation== In Ryoshima Coast, there is a scripted battle which introduces the Ubume enemy (resembles a goose/swan with an umbrella). It is possible to get around the fight trigger, which is located on the pier which extends into the sea West of Sei-an, skipping the fight. ===In NG+=== The fight trigger can simply be skipped with a single [[KT Glitch|KT]] up to the North ledge from the ramp leading up to the pier. In All Brushes going the other side is used since you need to go to Sei-an. Demonstration: https://youtu.be/xQJmnMdIIww?t=1418 ===In NG=== It is just possible to double jump around the trigger while hugging the cliffside to the left of the ramp leading from the pier toward Sei-an. Demonstration: https://youtu.be/OHmuhVEitUY?t=3630 a4fa27e5491e74dd510d740382b5abc068c49c91 Main Page 0 1 208 151 2020-03-01T19:01:47Z Auride 7 /* Miscellaneous Links */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] bc7bc2a47305b22811d502caf973286c1cf96155 221 208 2020-03-10T12:37:16Z Kinnin11 3 /* Category Explanations and Routes */ Added NG+ 2017 wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[NG+ 2017] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] dbd0dea263c5021a69f95e2917d8a7f6a1f86e67 222 221 2020-03-10T12:37:35Z Kinnin11 3 /* Category Explanations and Routes */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] f9fcb25655e0af84d4d17cca6565e98785ce09d6 224 222 2020-03-15T15:16:54Z Auride 7 /* Miscellaneous Links */ battle/fight strats wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] 97652fc5bec7e014eab407ac032d234c6cfbb96b Game Language 0 55 209 2020-03-01T19:24:27Z Auride 7 start, need to finish the list by going through the switch system languages wikitext text/x-wiki ==Explanation== Okami has been released in several different languages. ==List of Available Languages== * English * French * Japanese ==Trivia== * Several of the game's icons were changed from the original Japanese versions in other languages. Mostly, these were to replace icons that relied on Kanji to convey meaning with pictographic icons. ** The game's main currency is denoted with the Kanji [[https://en.wikipedia.org/wiki/Ry%C5%8D 両]] ("Ryou" or "Ryō"), referring to the oblong gold coins used as currency in Japan from 1609 to 1871, when it was replaced with Yen. In English, the currency is just called "Yen", while in most other languages it is translated as "ryo" or some variation. ** The end-of-battle results screen indicates your performance using stamp icons with various Kanji depending on the grade. In all other versions, these icons are replaces with icons of a cherry blossom in various states. At the highest score, a blossoming pink tree is shown, then a plain green tree, then a wilted tree without leaves, and then a seed at the worst. ** Godhood is indicated in-battle with red, yellow, and green ink blots in the bottom left of the screen during battle. In Japanese, these have Kanji over them, but in other versions the Kanji is replaced with a silhouette of Ammy in a crouching pose. For negative godhood (gotten after drowning or succumbing to a Cursed Zone), the icon is an x with the Kanji 罰 ("batsu" or "bachi", meaning "punishment", "penalty", or "curse") in Japanese, replaced with a skull in other versions. b546b9fa87135a93b26a82ba4880a043ff8d1235 210 209 2020-03-01T20:09:40Z Auride 7 completing language list wikitext text/x-wiki ==Explanation== Okami has been released in four different languages. ==Speedrunning== All languages are generally legal and acceptable for speedrunning. Japanese is generally believed to be the fastest language for speedrunning, as it has the fewest characters on average. Okami does not adjust text scrolling speed based on language. Compared to English, Japanese saves generally between 20 seconds to 2 minutes depending on the category being run. In general, there is little need to speak or understand the language one is speedrunning in, as most menus in the game include icons that can be read. The only major exception is striking out names on the monster Wanted Lists. In most categories, a single wanted monster is fought after talking to Mika, because the tutorial causes an automatic transition to night. This is used to more quickly obtain Cherry Bomb or open the Whirlpool to the Dragon Palace. ==List of Available Languages== * English * French (Français) * German (Deutsch) * Japanese (日本語 ''Nihongo'') ==List of Notable Omitted Languages== These languages have no known official release of Okami. * Spanish (Español) * Italian (Italiano) * Dutch (Nederlands) * Portuguese (Português) * Russian (Русский ''Rússky'') * Chinese (Traditional and Simplified 漢語 and 汉语 ''Hànyǔ'') * Korean (한국어 ''hanguk-eo'') ==Trivia== * Several of the game's icons were changed from the original Japanese versions in other languages. Mostly, these were to replace icons that relied on Kanji to convey meaning with pictographic icons. ** The game's main currency is denoted with the Kanji [[https://en.wikipedia.org/wiki/Ry%C5%8D 両]] ("Ryou" or "Ryō"), referring to the oblong gold coins used as currency in Japan from 1609 to 1871, when it was replaced with Yen. In English and German, the currency is just called "Yen", while in French it is translated as "ryo". ** The end-of-battle results screen indicates your performance using stamp icons with various Kanji depending on the grade. In all other versions, these icons are replaces with icons of a cherry blossom in various states. At the highest score, a blossoming pink tree is shown, then a plain green tree, then a wilted tree without leaves, and then a seed at the worst. ** Godhood is indicated in-battle with red, yellow, and green ink blots in the bottom left of the screen during battle. In Japanese, these have Kanji over them, but in other versions the Kanji is replaced with a silhouette of Ammy in a crouching pose. For negative godhood (gotten after drowning or succumbing to a Cursed Zone), the icon is an x with the Kanji 罰 ("batsu" or "bachi", meaning "punishment", "penalty", or "curse") in Japanese, replaced with a skull in other versions. ** Notably, the icon for praise is not changed in any version. It uses the Kanji 幸 ("sachi" meaning "happiness", "blessing", "fortune", etc.). 9511dd34a875a27b0d6e3f604d7fc064113df2e1 211 210 2020-03-01T20:09:50Z Auride 7 /* List of Notable Omitted Languages */ wikitext text/x-wiki ==Explanation== Okami has been released in four different languages. ==Speedrunning== All languages are generally legal and acceptable for speedrunning. Japanese is generally believed to be the fastest language for speedrunning, as it has the fewest characters on average. Okami does not adjust text scrolling speed based on language. Compared to English, Japanese saves generally between 20 seconds to 2 minutes depending on the category being run. In general, there is little need to speak or understand the language one is speedrunning in, as most menus in the game include icons that can be read. The only major exception is striking out names on the monster Wanted Lists. In most categories, a single wanted monster is fought after talking to Mika, because the tutorial causes an automatic transition to night. This is used to more quickly obtain Cherry Bomb or open the Whirlpool to the Dragon Palace. ==List of Available Languages== * English * French (Français) * German (Deutsch) * Japanese (日本語 ''Nihongo'') ==List of Notable Omitted Languages== These languages have no known official release of Okami. * Spanish (Español) * Italian (Italiano) * Dutch (Nederlands) * Portuguese (Português) * Russian (Русский ''Rússky'') * Chinese (Traditional and Simplified 漢語 and 汉语 ''Hànyǔ'') * Korean (한국어 ''Hanguk-eo'') ==Trivia== * Several of the game's icons were changed from the original Japanese versions in other languages. Mostly, these were to replace icons that relied on Kanji to convey meaning with pictographic icons. ** The game's main currency is denoted with the Kanji [[https://en.wikipedia.org/wiki/Ry%C5%8D 両]] ("Ryou" or "Ryō"), referring to the oblong gold coins used as currency in Japan from 1609 to 1871, when it was replaced with Yen. In English and German, the currency is just called "Yen", while in French it is translated as "ryo". ** The end-of-battle results screen indicates your performance using stamp icons with various Kanji depending on the grade. In all other versions, these icons are replaces with icons of a cherry blossom in various states. At the highest score, a blossoming pink tree is shown, then a plain green tree, then a wilted tree without leaves, and then a seed at the worst. ** Godhood is indicated in-battle with red, yellow, and green ink blots in the bottom left of the screen during battle. In Japanese, these have Kanji over them, but in other versions the Kanji is replaced with a silhouette of Ammy in a crouching pose. For negative godhood (gotten after drowning or succumbing to a Cursed Zone), the icon is an x with the Kanji 罰 ("batsu" or "bachi", meaning "punishment", "penalty", or "curse") in Japanese, replaced with a skull in other versions. ** Notably, the icon for praise is not changed in any version. It uses the Kanji 幸 ("sachi" meaning "happiness", "blessing", "fortune", etc.). 762d7714ed35ceb4ee8bed56e7ac1fa7fbede4b0 212 211 2020-03-01T20:12:27Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== Okami has been released in four different languages. In some versions of the game, mainly the more recent remasters, the game language can be changed by simply changing the system language or the game's language settings, if available. ==Speedrunning== All languages are generally legal and acceptable for speedrunning. Japanese is generally believed to be the fastest language for speedrunning, as it has the fewest characters on average. Okami does not adjust text scrolling speed based on language. Compared to English, Japanese saves generally between 20 seconds to 2 minutes depending on the category being run. In general, there is little need to speak or understand the language one is speedrunning in, as most menus in the game include icons that can be read. The only major exception is striking out names on the monster Wanted Lists. In most categories, a single wanted monster is fought after talking to Mika, because the tutorial causes an automatic transition to night. This is used to more quickly obtain Cherry Bomb or open the Whirlpool to the Dragon Palace. ==List of Available Languages== * English * French (Français) * German (Deutsch) * Japanese (日本語 ''Nihongo'') ==List of Notable Omitted Languages== These languages have no known official release of Okami. * Spanish (Español) * Italian (Italiano) * Dutch (Nederlands) * Portuguese (Português) * Russian (Русский ''Rússky'') * Chinese (Traditional and Simplified 漢語 and 汉语 ''Hànyǔ'') * Korean (한국어 ''Hanguk-eo'') ==Trivia== * Several of the game's icons were changed from the original Japanese versions in other languages. Mostly, these were to replace icons that relied on Kanji to convey meaning with pictographic icons. ** The game's main currency is denoted with the Kanji [[https://en.wikipedia.org/wiki/Ry%C5%8D 両]] ("Ryou" or "Ryō"), referring to the oblong gold coins used as currency in Japan from 1609 to 1871, when it was replaced with Yen. In English and German, the currency is just called "Yen", while in French it is translated as "ryo". ** The end-of-battle results screen indicates your performance using stamp icons with various Kanji depending on the grade. In all other versions, these icons are replaces with icons of a cherry blossom in various states. At the highest score, a blossoming pink tree is shown, then a plain green tree, then a wilted tree without leaves, and then a seed at the worst. ** Godhood is indicated in-battle with red, yellow, and green ink blots in the bottom left of the screen during battle. In Japanese, these have Kanji over them, but in other versions the Kanji is replaced with a silhouette of Ammy in a crouching pose. For negative godhood (gotten after drowning or succumbing to a Cursed Zone), the icon is an x with the Kanji 罰 ("batsu" or "bachi", meaning "punishment", "penalty", or "curse") in Japanese, replaced with a skull in other versions. ** Notably, the icon for praise is not changed in any version. It uses the Kanji 幸 ("sachi" meaning "happiness", "blessing", "fortune", etc.). b6c2ef92ae47172a4a864f6c4bb5f3bd8212d516 KT Glitch 0 6 213 198 2020-03-02T21:00:14Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. 312629c6dead0a4e2af63e33ea02789253d0bf26 Top Dog 0 11 214 101 2020-03-03T13:07:22Z Kinnin11 3 /* Route */ wikitext text/x-wiki == Rules == *Beat the game from a new file and obtain all achievements/trophies *Runs on versions without achievement pop-ups are allowed, as long as all the relevant menus are shown completed during the run. *Requirements in detail: http://pastebin.com/ipJWBfc7 *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == Notes including timings: https://docs.google.com/spreadsheets/d/116sRIvjAOGCQBgUghk84_ORGel9O8AMcWE3rLqTq1NU/edit?usp=sharing by [[User:Kinnin11|Kinnin11]] Written out route(Still under construction): https://docs.google.com/document/d/13q6A60kVjdsHRA_qq3fv-sZCTV3vbupSgScAgmY13GY/edit?usp=sharing d4c33db53dc0bc368378a773b995e06d128aff2a Ryo Gate Skip 0 56 215 2020-03-09T22:45:47Z Kinnin11 3 short and sweet wikitext text/x-wiki ==Explanation== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. This allows you to skip going to Himiko to get the key. During the run to Ankuko Temple after Dragon Palace the gate will open normally. The same goes for going towards Oni Island. ==How to do== Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. 92b9d5fc92a6771da04c552a217d21b05edcc34c 216 215 2020-03-09T22:49:56Z Kinnin11 3 /* How to do */ added example wikitext text/x-wiki ==Explanation== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. This allows you to skip going to Himiko to get the key. During the run to Ankuko Temple after Dragon Palace the gate will open normally. The same goes for going towards Oni Island. ==How to do== Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Example: https://youtu.be/xQJmnMdIIww?t=1431 a94b9dbf18ca87429ab559fcb4a3d997de7f1248 Fireburst Early 0 57 217 2020-03-09T23:45:37Z Auride 7 big wikitext text/x-wiki ==Explanation== Normally, one is intended to be unable to obtain Fireburst before defeating Blight to lift the curse on Sei-an. The restaurant where one gives Yama the Golden Mushroom to learn Fireburst is inside the Cursed Zone in Sei-an Commoner's, and so is inaccessible. However, by performing an [[Interior Clip]], one can enter the restaurant without lifting the curse. Yama is still present, allowing you to obtain Fireburst earlier than intended. This can be used to [[Mistless Imperial Palace|skip Veil of Mist in the Imperial Palace]], or to skip the Imperial Palace (and Sunken Ship) entirely in combination with [[Fire Tablet Skip]]. ==In NG+== In NG+ Any% speedruns, Fireburst is skipped entirely. Its only required use would be in Wawku Shrine as an alternative to Inferno, but Wawku is skipped via [[Ark Early]]. In NG+ AB, Fireburst Early is performed by [[KT Glitch|KT'ing]] over the entrance gate immediately after Entering Sei-an Commoner's from Ryoshima Coast. Once over the gate (and careful not to land inside the loading zone back to Ryo), you can just jump off the collision and curve back under the map to reach the interior of the restaurant. This is located, roughly, just North of the icon on the overlay map for the Weapons Shop (between the "scissors" at the top of the icon). If you don't travel far enough North, it's possible to land on slippery collision just underneath the restaurant, in which case you can just double jump through the restaurant's floor. If you travel ''too far'', you may end up behind the invisible wall which divides the area of the room behind the oven from the area with Yama. You may be able to escape from here via KT's. Demonstration: https://youtu.be/IA6FxpIdxRM?t=1939 ==In NG== Fireburst Early is used in both NG Any%, where it enables both [[City Checkpoint Skip]] and Fire Tablet Skip to be used in the same route, as well as NG AB, where it is mainly a convenience to avoid going to the Commoner's Quarter just to obtain Fireburst. The principles of how it is executed are mostly the same as in NG+, except getting out-of-bounds is more involved. # Get on top of the wall South East of the item shop. Make sure to start from the portion with higher elevation. # Tackle, jump, and double jump for height while trying to navigate on top of the collision for the roof of the city gate (to the right). # At the peak of your jump, air tackle at an angle, such that Ammy bounces off the slope, but not straight back off the slope. If done correctly, Ammy will become grounded at the edge of the slope. # Before Ammy slips off the slope again, double jump South to gain more distance along the slope. # Ground tackle, then jump, double jump, and air tackle bounce for height toward South. Keep holding forward (South) until Ammy lands as far up the slope as possible. # As soon as Ammy lands, ground tackle and double jump again holding South/forward. Don't air tackle this time. # Again, once Ammy lands, ground tackle. This time, double jump South East (forward/left) to get farther up the arch of the gate. At the peak, air tackle bounce and hold South to land on the very slippery slope. #* Note: If you go too far left, Ammy will just slip off the arch without becoming grounded. This is because Ammy that part of the arch is higher up. Ammy needs a certain amount of falling speed to land on very slippery slopes, meaning she will not land on slopes just below the apex of her jump. The idea here is to go as far left as you can (gaining as much height as possible in one step), without just slipping off. This takes some practice to get the right feel for. # Repeat, moving further left, until one is past the invisible wall at the top of the arch. #* If done optimally, this should only take a single air tackle bounce on top of the arch. # Air tackle past the invisible wall, then hold West/right to avoid landing inside the loading zone. # Land on the out-of-bounds collision behind the city gate. From there, tackle-jump off the collision and curve back around under the map to reach the restaurant interior, as described above. Demonstration: https://youtu.be/OHmuhVEitUY?t=3661 Originally Discovered by 27kan: https://youtu.be/N6oPlTLqnBE 4437a71fc265d4c480a7ad553fa7987285b5e446 Early Watcher's Cape 0 58 218 2020-03-10T09:49:00Z Kinnin11 3 Created page with "==Explanation== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segmen..." wikitext text/x-wiki ==Explanation== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segment from the ground. In NG+ Any% it is used to skip Catwalk all together, in NG+ All Brushes it is mainly used to change the sequence to get a better Mermaid Spring warp from Catwalk. Demonstrations: https://youtu.be/xQJmnMdIIww?t=2503 https://youtu.be/xQJmnMdIIww?t=3207 4a133b10a9d0d4b4dbba88000ee84f5ecd752b2c Otohime Skip 0 59 219 2020-03-10T11:32:24Z Kinnin11 3 Created page with "==Explanation== By using KTs you can get over the wall to the left of the Dragon Palace to enter the Water Dragon without having to talk to Otohime first. You can either go fu..." wikitext text/x-wiki ==Explanation== By using KTs you can get over the wall to the left of the Dragon Palace to enter the Water Dragon without having to talk to Otohime first. You can either go fully over the wall, or go over the first wall, then drop down and enter the Water Dragon loading zone out of bounds. Demonstration: https://youtu.be/6zAyWckl-58?t=2687 5bb5fbf1462e9b059ce284cf006fe714e4ba339c 220 219 2020-03-10T11:34:52Z Kinnin11 3 added NG+ 2017 method wikitext text/x-wiki ==Explanation== By using KTs you can get over the wall to the left of the Dragon Palace to enter the Water Dragon without having to talk to Otohime first. You can either go fully over the wall, or go over the first wall, then drop down and enter the Water Dragon loading zone out of bounds. Demonstration: https://youtu.be/6zAyWckl-58?t=2687 ==NG+ 2017 method== Since you can only use slope KTs in NG+ 2017 you have to jump towards the actual building and use it to go up. After the initial jump towards the building, use 3 single jump slope KTs to get height. Then do a ground dash slope KT to arc around the invisible walls and land inside the room. Demonstration: https://www.youtube.com/watch?v=zS8m4F4amME 8fee0d2849d75b4c9f885dee672b4d79323f67f2 NG+ 2017 0 60 223 2020-03-10T13:12:54Z Kinnin11 3 Created page with "== Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin tim..." wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[Slope KTs|KT Glitch]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[Liquid KT|KT Glitch]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do [[City Checkpoint Skip]] using the [[Slope KT|KT Glitch]] method. Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://www.youtube.com/watch?v=QhD4uIr5O-s <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. [upload vid] <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! 4656ed2a474d59e47d0321c3f8a0ff7e48c8dd64 232 223 2020-03-25T06:34:45Z Kinnin11 3 /* CC skip to Enter Sei-an */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[Slope KTs|KT Glitch]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[Liquid KT|KT Glitch]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://www.youtube.com/watch?v=QhD4uIr5O-s <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. [upload vid] <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! 78780fa8ba9071b510eed0ff964f7376ae2d62d7 233 232 2020-03-25T06:38:00Z Kinnin11 3 /* Tsuta Ruins */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[Slope KTs|KT Glitch]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[Liquid KT|KT Glitch]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! 15c0fd80359ff688d10f4fada4a0f15152f3ef8c Fight Strategies 0 61 225 2020-03-15T15:45:28Z Auride 7 unfinished but I gotta go wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== # '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. # '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. # '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. # '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. # '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. # '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. # '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. # '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. # '''Ink Praise Upgrade''' - 79542fe76b5cda983a8e5166b84dda44a24d3b6c 227 225 2020-03-16T22:15:17Z Auride 7 /* Common Tools */ wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. 37a4d63c068fbf3dbe22b58318d7fa535d28b38a 237 227 2020-04-10T16:57:43Z Auride 7 mechanics wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. 4c0555c8f6023e76de2469f40a2240ae9c0c22aa 238 237 2020-04-10T18:17:48Z Auride 7 wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. 1d28c9c7a615afbebd65a17ac65654bd83b6561f 239 238 2020-04-10T20:57:23Z Auride 7 /* Mechanics */ yen wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || ? |- | Black Imp || ? |- | Headless Guardian || ? |- | Bell Guardian || ? |- | Halo Guardian || ? |- | Executioner Guardian || ? |- | Namahage || ? |- | Blade Namahage || ? |- | Bucket Namahage || ? |- | Umbrella Namahage || ? |- | Cannon Namahage || ? |- | Clay Soldier || ? |- | Clay Samurai || ? |- | Clay Drummer || ? |- | Clay Flyer || ? |- | Clay Shogun || ? |- | Dead Fish || ? |- | Crow Tengu || ? |- | Ubume || ? |- | Blue Cyclops || ? |- | Great Tengu || ? |- | Bud Ogre || ? |- | Igloo Turtle || ? |- | Chimera || ? |- | Fire Eye || ? |- | Ice Mouth || ? |- | Thunder Ear || ? |- | Earth Nose || ? |- | Fire Doom Mirror || ? |- | Ice Doom Mirror || ? |- | Thunder Doom Mirror || ? |- | Wind Doom Mirror || ? |- | Poltergeist || ? |- | Jiro || ? |- | Saburo || ? |- | Ichiro || ? |- | Red Ogre || ? |- | Blue Ogre || ? |- | Bull Charger || ? |- | Dogu || ? |- | Tube Fox || ? |} 12104fe656596cd25ecafac29292acc2096d1521 240 239 2020-04-10T23:03:13Z Auride 7 enemy table wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses. {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Headless Guardian || ? |- | Bell Guardian || ? |- | Halo Guardian || ? |- | Executioner Guardian || ? |- | Namahage || ? |- | Blade Namahage || ? |- | Bucket Namahage || ? |- | Umbrella Namahage || ? |- | Cannon Namahage || ? |- | Clay Soldier || ? |- | Clay Samurai || ? |- | Clay Drummer || ? |- | Clay Flyer || ? |- | Clay Shogun || ? |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Ubume || ? |- | Blue Cyclops || ? |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Igloo Turtle || ? |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Thunder Ear || ? |- | Earth Nose || 1000 |- | Fire Doom Mirror || ? |- | Ice Doom Mirror || ? |- | Thunder Doom Mirror || ? |- | Wind Doom Mirror || ? |- | Poltergeist || ? |- | Jiro || ? |- | Saburo || ? |- | Ichiro || ? |- | Red Ogre || ? |- | Blue Ogre || ? |- | Bull Charger || ? |- | Dogu || ? |- | Tube Fox || 2500 |} 8f12e7cc47eaf3545bcde5b423a004d7dd4e32ee 241 240 2020-04-10T23:46:56Z Auride 7 /* Yen */ wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Headless Guardian || ? |- | Bell Guardian || ? |- | Halo Guardian || ? |- | Executioner Guardian || ? |- | Namahage || ? |- | Blade Namahage || ? |- | Bucket Namahage || ? |- | Umbrella Namahage || ? |- | Cannon Namahage || ? |- | Clay Soldier || ? |- | Clay Samurai || ? |- | Clay Drummer || ? |- | Clay Flyer || ? |- | Clay Shogun || ? |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Ubume || ? |- | Blue Cyclops || ? |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Igloo Turtle || ? |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Thunder Ear || ? |- | Earth Nose || 1000 |- | Fire Doom Mirror || ? |- | Ice Doom Mirror || ? |- | Thunder Doom Mirror || ? |- | Wind Doom Mirror || ? |- | Poltergeist || ? |- | Jiro || ? |- | Saburo || ? |- | Ichiro || ? |- | Red Ogre || ? |- | Blue Ogre || ? |- | Bull Charger || ? |- | Dogu || ? |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetales || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} c1a02e4a8f26a1fc8c71e9aaef67fdef18d8eaed 243 241 2020-04-10T23:49:29Z Auride 7 /* Yen */ wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetales || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} 71a606969868ff08e48e764055c525c8a06b5c23 244 243 2020-04-11T13:02:02Z Auride 7 wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetales || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS b204089e7de6e8be236fad59186f61900c84958e NG+ All Brushes 0 8 226 81 2020-03-16T19:28:39Z Kinnin11 3 /* Route */ got up to Oni Island wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === '''Cave of Nagi'''<br> Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.<br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.<br> When running back, keep the left of the red tori’s to skip the first two fights.<br> Run all the way back to Kamiki and cut down the fruit.<br> '''Kamiki Village'''<br> Run down and talk to the statue of Komuso.<br> Go to his left up the slope then jump down and run to the Boulder.<br> Talk to the Merchant at the boulder then do [[Kamiki Boulder Skip]]<br> Run to Hana Valley<br> ===Hana Valley to Lilypad=== '''Hana Valley''' Run up to the campfire Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> Bloom Shinshu Field then run to Kamiki Village<br> '''Kamiki Village''' Do [[Kamiki Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> Go out of Kamiki Village.<br> ===Cherry Bomb to Taka Early=== '''Shinshu Field''' <br> Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning to [[Pill's Skip]] part 2.<br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KTs|KT Glitch]] to get up to the above “entrance”. '''Agata Forest''' Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel, go to the left and use one KT<br> KT up, using a bonk for extra height, towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[Liquid KT|KT Glitch]] to skip over the river and enter Taka early.<br> ===Taka Pass to City Checkpoint Skip=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary.<br> '''Sasa Sanctuary'''<br> Go right and do [[Early Sasa Sanctuary]] using the NG+ method. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump up and KT at least three times to the right to go over the invisible wall.<br> Leave Sasa and run to City Checkpoint.<br> Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast.<br> ===Ryo Coast to North Ryo Coast=== '''Ryoshima Coast'''<br> Run to the right and go through the cursed zone next to the temple to skip a fight.<br> Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling.<br> Run to the left and do [[Stair Clip]]. Learn both Holy Eagle and Digging Champ.<br> Go to Sei-an, using a KT to skip the Ubume fight on the pier.<br> '''Sei-an City'''<br> Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 3 KTs to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 11 Mermaid Coins.<br> Run out of Sei-an and use 1 L slip to clear the demon gate.<br> KT over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca.<br> Get on Orca and swim to Catcall Tower. Enter the area.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, making sure not to land on any platform along the way. Watch the useless chest appear in awe.<br> Go up the stairs and learn Catwalk.<br> Run down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs to clip into the windmill platform, learn Galestorm.<br> Use 1 KT to jump all the way down to the lower level of the shrine, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> Jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Let Fire do its thing and slowly walk towards Earth.<br> Let Earth attack, and when he's down make Poison and Light attack you.<br> When Poison's head is on the right slash Earth to wake him up. Waterspout all three heads at the same time.<br> Repeat after the cutscene, but hit the bell as well with the waterspout.<br> Use 1 L slip to go to the next phase.<br><br> Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in twice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money twice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Instead of going to Himiko, jump out and go into the Emperor's Palace.<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and use Mist to get past the guards.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> Run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> 592fc2403d16c09c5c462661ddc6a0cf4ea055a5 228 226 2020-03-18T11:44:16Z Kinnin11 3 /* Cherry Bomb to Taka Early */ fixed links wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === '''Cave of Nagi'''<br> Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.<br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.<br> When running back, keep the left of the red tori’s to skip the first two fights.<br> Run all the way back to Kamiki and cut down the fruit.<br> '''Kamiki Village'''<br> Run down and talk to the statue of Komuso.<br> Go to his left up the slope then jump down and run to the Boulder.<br> Talk to the Merchant at the boulder then do [[Kamiki Boulder Skip]]<br> Run to Hana Valley<br> ===Hana Valley to Lilypad=== '''Hana Valley''' Run up to the campfire Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> Bloom Shinshu Field then run to Kamiki Village<br> '''Kamiki Village''' Do [[Kamiki Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> Go out of Kamiki Village.<br> ===Cherry Bomb to Taka Early=== '''Shinshu Field''' <br> Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning to [[Pill's Skip]] part 2.<br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. '''Agata Forest''' Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel, go to the left and use one KT<br> KT up, using a bonk for extra height, towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early.<br> ===Taka Pass to City Checkpoint Skip=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary.<br> '''Sasa Sanctuary'''<br> Go right and do [[Early Sasa Sanctuary]] using the NG+ method. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump up and KT at least three times to the right to go over the invisible wall.<br> Leave Sasa and run to City Checkpoint.<br> Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast.<br> ===Ryo Coast to North Ryo Coast=== '''Ryoshima Coast'''<br> Run to the right and go through the cursed zone next to the temple to skip a fight.<br> Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling.<br> Run to the left and do [[Stair Clip]]. Learn both Holy Eagle and Digging Champ.<br> Go to Sei-an, using a KT to skip the Ubume fight on the pier.<br> '''Sei-an City'''<br> Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 3 KTs to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 11 Mermaid Coins.<br> Run out of Sei-an and use 1 L slip to clear the demon gate.<br> KT over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca.<br> Get on Orca and swim to Catcall Tower. Enter the area.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, making sure not to land on any platform along the way. Watch the useless chest appear in awe.<br> Go up the stairs and learn Catwalk.<br> Run down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs to clip into the windmill platform, learn Galestorm.<br> Use 1 KT to jump all the way down to the lower level of the shrine, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> Jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Let Fire do its thing and slowly walk towards Earth.<br> Let Earth attack, and when he's down make Poison and Light attack you.<br> When Poison's head is on the right slash Earth to wake him up. Waterspout all three heads at the same time.<br> Repeat after the cutscene, but hit the bell as well with the waterspout.<br> Use 1 L slip to go to the next phase.<br><br> Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in twice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money twice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Instead of going to Himiko, jump out and go into the Emperor's Palace.<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and use Mist to get past the guards.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> Run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> 33673bfc8d9cb332b4cff6f0db6336c8673d7820 230 228 2020-03-18T13:23:20Z Kinnin11 3 /* Route */ Finished up the route wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === '''Cave of Nagi'''<br> Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.<br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.<br> When running back, keep the left of the red tori’s to skip the first two fights.<br> Run all the way back to Kamiki and cut down the fruit.<br> '''Kamiki Village'''<br> Run down and talk to the statue of Komuso.<br> Go to his left up the slope then jump down and run to the Boulder.<br> Talk to the Merchant at the boulder then do [[Kamiki Boulder Skip]]<br> Run to Hana Valley<br> ===Hana Valley to Lilypad=== '''Hana Valley''' Run up to the campfire Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> Bloom Shinshu Field then run to Kamiki Village<br> '''Kamiki Village''' Do [[Kamiki Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> Go out of Kamiki Village.<br> ===Cherry Bomb to Taka Early=== '''Shinshu Field''' <br> Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning to [[Pill's Skip]] part 2.<br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. '''Agata Forest''' Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel, go to the left and use one KT<br> KT up, using a bonk for extra height, towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early.<br> ===Taka Pass to City Checkpoint Skip=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary.<br> '''Sasa Sanctuary'''<br> Go right and do [[Early Sasa Sanctuary]] using the NG+ method. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump up and KT at least three times to the right to go over the invisible wall.<br> Leave Sasa and run to City Checkpoint.<br> Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast.<br> ===Ryo Coast to North Ryo Coast=== '''Ryoshima Coast'''<br> Run to the right and go through the cursed zone next to the temple to skip a fight.<br> Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling.<br> Run to the left and do [[Stair Clip]]. Learn both Holy Eagle and Digging Champ.<br> Go to Sei-an, using a KT to skip the Ubume fight on the pier.<br> '''Sei-an City'''<br> Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 3 KTs to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 11 Mermaid Coins.<br> Run out of Sei-an and use 1 L slip to clear the demon gate.<br> KT over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca.<br> Get on Orca and swim to Catcall Tower. Enter the area.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, making sure not to land on any platform along the way. Watch the useless chest appear in awe.<br> Go up the stairs and learn Catwalk.<br> Run down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs to clip into the windmill platform, learn Galestorm.<br> Use 1 KT to jump all the way down to the lower level of the shrine, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> Jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Let Fire do its thing and slowly walk towards Earth.<br> Let Earth attack, and when he's down make Poison and Light attack you.<br> When Poison's head is on the right slash Earth to wake him up. Waterspout all three heads at the same time.<br> Repeat after the cutscene, but hit the bell as well with the waterspout.<br> Use 1 L slip to go to the next phase.<br><br> Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in twice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money twice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Instead of going to Himiko, jump out and go into the Emperor's Palace.<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and use Mist to get past the guards.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> Run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> e786870838db3ca944c22c3c5fa9e23dae053783 Interior Clip 0 32 229 145 2020-03-18T12:59:07Z Kinnin11 3 /* Applications */ added Gen's clocktower and ezofuji interior clips wikitext text/x-wiki == Explanation == In Okami, the interiors of most buildings (as well as some other sub-areas, such as caves) are stored on the same map as the exterior area from which they are accessed. They are loaded simultaneously, and are generally physically located far below the exterior environment, near the map's origin point. An '''Interior Clip''' is any trick which involved going out-of-bounds to travel to or between interiors. Most often, this means falling from the exterior a great distance to land in the interior. Because many interiors are relatively small, one often uses the overlay map (by holding L2) to align Ammy horizontally as she falls. In some maps, such as both halves of Sei-an, close below the interiors is a long slippery (but flat) floor. Ammy can dash along this floor to reach interiors even if they are too far to jump directly into. == Applications == Interior clips can be performed in many maps, especially with the use of [[KT Glitch|KT's]], though only a few are currently useful in speedruns: * [[Cookie Clip]] * [[Early Sasa Sanctuary]] * An old variation of [[Gale Shrine Early]], which actually involved KT'ing up from the entrance area (located far below the main dungeon) all the way up to the top of the dungeon. This required about 100 KT jumps. * [[Stair Clip]] into the Ryoshima dojo. * [[Fireburst Early]] in Sei-an Commoner's, which notably involves accessing the restaurant interior even though the exterior building doesn't exist due to the cursed zone. * In Sei-an Aristocratic entering Gen's clocktower. https://youtu.be/fzaw0tpE-h0 * Entering Tuskle's hut at the top of Ezofuji to skip the movement to Wawku. Video is not of the KT method, but it shows you where you need to go once out of bounds. https://www.youtube.com/watch?v=qrouIkOLqho == Other Areas == Some other areas where it is known to be possible to interior clip without KT's include: * Agata, into Karude's hut, via Origin Warp. https://youtu.be/EThGKQTWc-M * Sei-an Aristocratic, into any interior, by falling through the canals after performing [[Sei-an Bridge Skip]]. This can be used to fall into either of the treasure rooms in Himiko's Palace, though this is slower than the normal method of [[Himiko's Palace Early]]. It can also be used to reach Rao's secret tunnel early, though this doesn't allow you to start the Oni Island sequence early, as it is triggered by talking to Otohime after Water Dragon. * Kamui, into Oki's hut, via Origin Warp. * Ezofuji, into Tuskle's house, but only after raising the Ark of Yamato. https://youtu.be/qrouIkOLqho 2a39adbec9a35c8a9e12b68893344fef73a64a9d Ark Early 0 62 231 2020-03-18T13:35:03Z Kinnin11 3 Created page with "==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll ente..." wikitext text/x-wiki ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 e6654dd244a8465fdd6df7b102a6c2e4a103d626 Origin Warp 0 15 234 164 2020-04-10T12:41:02Z Lyri 2 /* Gale Shrine Origin Warp */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== A "setup" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati c22c1f704da361241d0ee01ea2fef2f903657db0 235 234 2020-04-10T12:41:17Z Lyri 2 /* A "setup" found by lEternalDarkness */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== A "setup" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati 9e8d571ac9961f3864aa1f3e70b8ecc9e7d28322 236 235 2020-04-10T12:41:28Z Lyri 2 /* Credits */ wikitext text/x-wiki == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== A "setup" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. 72f80db0708adbc44dda2855894c2ca736645ba2 Enemy Data 0 63 242 2020-04-10T23:48:43Z Auride 7 Created page with "==Yen== {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Headl..." wikitext text/x-wiki ==Yen== {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Headless Guardian || ? |- | Bell Guardian || ? |- | Halo Guardian || ? |- | Executioner Guardian || ? |- | Namahage || ? |- | Blade Namahage || ? |- | Bucket Namahage || ? |- | Umbrella Namahage || ? |- | Cannon Namahage || ? |- | Clay Soldier || ? |- | Clay Samurai || ? |- | Clay Drummer || ? |- | Clay Flyer || ? |- | Clay Shogun || ? |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Ubume || ? |- | Blue Cyclops || ? |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Igloo Turtle || ? |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Thunder Ear || ? |- | Earth Nose || 1000 |- | Fire Doom Mirror || ? |- | Ice Doom Mirror || ? |- | Thunder Doom Mirror || ? |- | Wind Doom Mirror || ? |- | Poltergeist || ? |- | Jiro || ? |- | Saburo || ? |- | Ichiro || ? |- | Red Ogre || ? |- | Blue Ogre || ? |- | Bull Charger || ? |- | Dogu || ? |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} e1c097d3e312697df44615662e1fe96ac1ab3529 Okami Glitches 0 7 245 192 2020-04-13T14:32:40Z Kinnin11 3 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Exit Oni Island]] || Oni Island || None || |} 01e57a255ba0ccce10e543e7ab0dbad89690bde1 Exit Oni Island 0 64 246 2020-04-13T14:37:57Z Kinnin11 3 Created page with "=== Explanation === By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. === Effects === When back in..." wikitext text/x-wiki === Explanation === By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. === Effects === When back in North Ryoshima Coast all the triggers that are in place to make sure you go to Oni Island are still there and you can't use the normal Origin Mirror or the Mermaid Spring to warp out. You can however KT up to the Rocky Area to warp out since it was not expected that you could reach there. === Possible uses === Sadly this can't be used in NG+ All Brushes since it would lock you out of getting Gimmick Gear. The third Ida race only starts after you've defeated Ninetails. In NG+ any% this takes too much time since KTing to the loading zone to Kamui takes a solid 2 minutes and overal the strat would only save 12 seconds if you already have the Fog Pot. Getting the Fog Pot ends up making the strat not useful. If you could enter the Kamui loading zone from the top of it, this strat might end up being useful in NG+ any% however. ea9916d3ec432374bf6ccea756e92431b21a26ed 247 246 2020-04-13T14:38:09Z Kinnin11 3 wikitext text/x-wiki == Explanation == By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. == Effects == When back in North Ryoshima Coast all the triggers that are in place to make sure you go to Oni Island are still there and you can't use the normal Origin Mirror or the Mermaid Spring to warp out. You can however KT up to the Rocky Area to warp out since it was not expected that you could reach there. == Possible uses == Sadly this can't be used in NG+ All Brushes since it would lock you out of getting Gimmick Gear. The third Ida race only starts after you've defeated Ninetails. In NG+ any% this takes too much time since KTing to the loading zone to Kamui takes a solid 2 minutes and overal the strat would only save 12 seconds if you already have the Fog Pot. Getting the Fog Pot ends up making the strat not useful. If you could enter the Kamui loading zone from the top of it, this strat might end up being useful in NG+ any% however. 6e699d500ad1b2bef9754a0a71ef49ae87214d44 Air Ground Tackle 0 31 248 194 2020-05-16T20:22:19Z Auride 7 /* Explanation */ wikitext text/x-wiki == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. This is sometimes called a '''Sliding Ground Tackle'''. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[Moon Cave Tricks|clip to Inferno in Moon Cave]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] 3819c1167b6757fa642cc12bd8aab63bb4b8bb76 Sei-an Bridge Skip 0 65 249 2020-05-16T20:36:06Z Auride 7 Created page with "==Explanation== Normally, one is intended to cross the bridge between the Commoner's and Aristocratic Quarters of Sei-an by first restoring water to the canals through a diggi..." wikitext text/x-wiki ==Explanation== Normally, one is intended to cross the bridge between the Commoner's and Aristocratic Quarters of Sei-an by first restoring water to the canals through a digging minigame, then having Benkei raise the bridge through a fishing minigame. Both of these tasks can be skipped, saving several minutes, by crossing the bridge in its lowered state. ==In NG+== It is simple to use aerial [[KT Glitch|KT's]] to jump up to the bridge, but this isn't necessary in NG+ Any% due to [[Ryo Gate Skip]] and [[Fire Tablet Skip]] negating the need to take either of the normally required trips through Sei-an's Commoner's Quarter. In NG+ AB, Ryo Gate Skip is still performed, and the trip through Commoner's after Sunken Ship is skipped by completing Imperial Palace in the middle of the Evil Rao chase sequence (via [[Himiko's Palace Escape]]. NG+ AB does actually make a trip through Commoner's to get Thunderbolt and Deluge, in which the bridge is skipped by performing an [[Interior Clip]] immediately after entering the bridge area. One must KT up to get over the gate over the loading zone, then jump over the gate before turning around to head North under the map. Using the overlay map, one can line up Ammy with the icon for the tree icon next to the bridge to fall into Gen's clock-tower interior. Demonstration: https://www.twitch.tv/videos/610440187?t=01h56m44s ==In NG== The bridge can be skipped in NG using a [[Air Ground Tackle|Sliding Ground Tackle]]. # Double jump onto the branch to the south side of the tree stump next to the lowered portion of the bridge. This can be done from the edge where the bridge starts to sharply slope down, or from the lowered part near Benkei using a tackle jump. # Double jump onto the top of the stump. There is slippery collision here which faces in various directions. You must land on the part of this collision which slides Ammy toward the raised bridge, though this takes some practice due to the collision being invisible. # As you land, with good timing, tackle toward the raised part such that Ammy gets a large momentum boost from sliding off the stump. #* Depending on exactly where you land, there is a strong possibility Ammy won't get enough of a momentum boost. If this happens, you can jump back toward the stump to attempt the trick again. # Jump and double jump toward the raised part. Delay your initial jump as much as possible, so that the sliding ground tackle covers the maximum distance in the air. # Air tackle to cover the last bit of distance and land on the raised part. Be careful not to bonk into the vertical wall on the left side of the raised portion. Demonstration: https://youtu.be/_e5v-Zv632U?t=3416 f42de534f293189b0257d1ca4eca18d1d1df6a91 250 249 2020-05-16T21:38:54Z Auride 7 /* In NG+ */ wikitext text/x-wiki ==Explanation== Normally, one is intended to cross the bridge between the Commoner's and Aristocratic Quarters of Sei-an by first restoring water to the canals through a digging minigame, then having Benkei raise the bridge through a fishing minigame. Both of these tasks can be skipped, saving several minutes, by crossing the bridge in its lowered state. ==In NG+== It is simple to use aerial [[KT Glitch|KT's]] to jump up to the bridge. Demonstration: https://www.twitch.tv/videos/610440187?t=35m09s This isn't necessary in NG+ Any% due to [[Ryo Gate Skip]] and [[Fire Tablet Skip]] negating the need to take either of the normally required trips through Sei-an's Commoner's Quarter, but this is done in NG+ AB to obtain Mist Warp early. NG+ AB does actually make a trip through Commoner's to get Thunderbolt and Deluge, in which the bridge is skipped by performing an [[Interior Clip]] immediately after entering the bridge area. One must KT up to get over the gate over the loading zone, then jump over the gate before turning around to head North under the map. Using the overlay map, one can line up Ammy with the icon for the tree icon next to the bridge to fall into Gen's clock-tower interior. Demonstration: https://www.twitch.tv/videos/610440187?t=01h56m44s ==In NG== The bridge can be skipped in NG using a [[Air Ground Tackle|Sliding Ground Tackle]]. # Double jump onto the branch to the south side of the tree stump next to the lowered portion of the bridge. This can be done from the edge where the bridge starts to sharply slope down, or from the lowered part near Benkei using a tackle jump. # Double jump onto the top of the stump. There is slippery collision here which faces in various directions. You must land on the part of this collision which slides Ammy toward the raised bridge, though this takes some practice due to the collision being invisible. # As you land, with good timing, tackle toward the raised part such that Ammy gets a large momentum boost from sliding off the stump. #* Depending on exactly where you land, there is a strong possibility Ammy won't get enough of a momentum boost. If this happens, you can jump back toward the stump to attempt the trick again. # Jump and double jump toward the raised part. Delay your initial jump as much as possible, so that the sliding ground tackle covers the maximum distance in the air. # Air tackle to cover the last bit of distance and land on the raised part. Be careful not to bonk into the vertical wall on the left side of the raised portion. Demonstration: https://youtu.be/_e5v-Zv632U?t=3416 d13247017a3eb2cf4d0abae7f768eb0855daf1a7 Rao Skip 0 66 251 2020-05-16T21:58:12Z Auride 7 Created page with "==Explanation== Normally, on your first trip to Sei-an Aristocratic, you must pass through Rao's building. During this, you must talk with Rao several times and agree to help..." wikitext text/x-wiki ==Explanation== Normally, on your first trip to Sei-an Aristocratic, you must pass through Rao's building. During this, you must talk with Rao several times and agree to help her retrieve her Prayer Slips and the Fox Rods. This can be skipped by jumping over the wall to the East of her building. One side effect of performing Rao Skip is that the trigger which normally blocks Ammy from running right through the back entrance is never removed. This means that you must perform Rao Skip every single time you wish to pass from the bridge area to the main area of Aristrocratic. This also means that one can trigger Rao's "Wait!" dialogue even after she disappears when revealed to be Evil Rao. ==In NG+== It is relatively simple to [[KT Glitch|KT]] over the invisible wall. Demonstration: https://www.twitch.tv/videos/610440187?t=35m09s ==In NG== In order to clear the invisible wall, one must perform a somewhat precise gold dash double jump from the deck surrounding the entrance to Rao's building. Dashing toward the right, jump just before hitting the fence, then double jump to get over the invisible wall and onto the actual wall. If you jump too early, you will hit the roof and lose all speed. If you jump too late, you will not have the height to make it over the wall. It is possible to clear the invisible wall, but not make it onto the physical wall. If this happens, one can jump, wall jump off the invisible wall (holding left), and air tackle bounce off the invisible wall to land on the physical wall. Once on the physical wall, Ammy may begin to vibrate and become trapped, causing the camera to flash rapidly. If this happens, the most reliably method to free Ammy is to repeatedly tap up on the analogue stick until she is freed. There is a possibility she will fall through the physical wall, in which case you can jump left to get in position to get back onto the physical wall using the invisible wall, as described above. If you jump while Ammy is vibrating, there is a very high chance she will fall through. Once Ammy is stable on the physical wall, jump to the right and forward to fall into the main Aristocratic area. Demonstration: https://youtu.be/_e5v-Zv632U?t=3453 It is also possible air tackle over both walls and land directly in the main area, though this is very precise: https://youtu.be/zQTo9fK0k-A?t=11 0daa9ac93ab4c121d840f1c7c38b6d7306f404a7 Himiko's Palace Early 0 67 252 2020-05-23T16:13:44Z Auride 7 Created page with "==Explanation== Normally, one is prevented from accessing Himiko's Palace (or the surrounding courtyard) by guards at the entrance. If one attempts to go past the guards, a cu..." wikitext text/x-wiki ==Explanation== Normally, one is prevented from accessing Himiko's Palace (or the surrounding courtyard) by guards at the entrance. If one attempts to go past the guards, a cutscene will start where the guards notice Ammy, then she is warped in front of the guards again. In order to go past the guards, one is intended to use Veil of Mist, which disables the cutscene trigger and causes the guards to look around confusedly. There are multiple methods for getting past the guards and into the palace without Veil of Mist: * One can simply [[KT Glitch|KT]] over the walls surrounding the palace. They are too tall to jump over normally, hwoever. * By standing just outside the catch trigger in front of the guards, one can get close enough to bite one of the guards. Drag the guard back until there is some space between him and the trigger. Before he walks back into place, get in that space and tackle him so that Ammy bounces into the trigger. Clear his text or skip the cutscene, then quickly walk into the palace courtyard. ** This works because, after the tackle dialogue, Ammy is briefly immune to being caught by the guards. This is enough time to move past the trigger. ** Avoid clearing the text too early, before Ammy lands from the bounce, as you won't be able to move out of the trigger if she is still in the air. ** This is the method used in NG Any% speedruns. ** Demonstration: https://youtu.be/_e5v-Zv632U?t=3474 * If one enters the Aristocratic main area before doing the digging minigame to restore water in Commoner's, the canals in Aristocratic will appear empty. For the most part, the water is still there, but invisible. However, on the South end (close to Rao's building), there are some parts without invisible water. The bottoms of the canals are not solid, so you can simply jump through them and perform an [[Interior Clip]] into either of the treasure rooms in the palace. You can then exit the treasure room and be placed in the palace courtyard. ** This is not performed in any category, as it is roughly 10s slower than the method of tackling the guards, described above. ** Demonstration: https://youtu.be/mqKMHCJabPE * It is also possible to interior clip into Gen's Clock Tower, then perform a [[Air Ground Tackle|Sliding Ground Tackle]] jump off the clock toward and over the invisible walls surrounding the palace. ** While this is not technically used to enter the Palace early in any route, the jump from the tower is used in NG+ AB and NG AB to more quickly reach Deluge after getting Thunderbolt. ** Demonstration: https://youtu.be/sIYy0fMsQKk?t=6950 8e3d362a997334a264b3ac6daa30197be0a045f0 Fire Tablet Skip 0 68 253 2020-05-23T23:19:24Z Auride 7 start wikitext text/x-wiki ==Explanation== In Himiko's Palace, on the upper floor, there is a wide span of lava between the elevator and Queen Himiko's chamber. This lava functions like the poison in Tsuta Ruins, causing Ammy to drown instantly on contact. Normally, you must equip the Fire Tablet to enable Ammy to swim through lava without harm. To obtain the Fire Tablet, one must complete the Sunken Ship, the Imperial Palace, and a digging minigame with Kaguya in Sasa Sanctuary. This takes about 20 minutes in total during a speedrun, but can be entirely skipped in both NG+ and NG. The only other required check for the Fire Tablet is in Oni Island, where one must swim through lava to enter the first floor interior. This can be skipped via [[Oni Island Floor 1 Skip|Floor 1 Skip]]. One must cross the lava in both directions. Going from the elevator to Himiko's Chamber is the forward variation, often just called "Tab Skip", while going back to the elevator is called "Reverse Tab Skip". The reverse variation is much simpler, and can be done the same way in all versions, so the procedures below focus on the forward one. ==In NG+== Skipping the Fire Tablet is relatively simple via [[KT Glitch|Liquid KT's]]. It takes only one or two KT's to cross the lava. KT's can be used to make Reverse Tab Skip safer, though they are not required. NG+ only needs to perform Tab Skip once, on the way to fight Evil Rao, as the first meeting with Himiko is skipped via [[Ryo Gate Skip]]. ==In NG== NG Fire Tablet Skip is widely considered the hardest trick used in Okami speedruns. It requires multiple frame-perfect (or two-frame) inputs, both on button presses and releases. It is recommended that runners not learn this trick until they are experienced with the rest of the speedrun through easier routes. See the video guide: https://youtu.be/jrQrxawuI3U The area around the elevator is made up of the elevator room itself, along with the platform that leads into the lava. The part of this platform that juts out is called the pier. The pier, like most platforms, is surrounded by low invisible walls, which prevent Ammy from simply walking or tackling off of it. The lava itself is spread over 3 rooms (room 1 containing the pier), separated by walls with paper curtains that have no actual collision. The overall structure of the trick involves jumping off the very edge of the pier with gold dash, timing your jumps to have the maximum height/distance without hitting the walls or the tops of the curtains between each room, and covering the last stretch of lava with a well-timed air tackle. Before even starting the trick itself, one must perform [[Himiko's Palace Early]] to skip Veil of Mist. The only other checks for VM are in Wawku Shrine, to reflect the gold cannon's shots, and to defeat Blight in the Ark of Yamato. Fireburst (as well as Snowstorm), for unknown reasons, causes the same slowdown effect as VM on spinning platforms and the cannon shots. Fireburst can be gotten without defeating Blight via [[Fireburst Early]]. Conveniently, Fireburst is also needed to replace Inferno in Wawku Shrine after [[City Checkpoint Skip]]. Note that the frame windows listed here may be offset by 1 frame from their actual values, as we do not yet have the tools to strongly verify them. # Once inside Himiko's Palace, build gold dash on the ground floor, then jump into the elevator. This [[Speed Restoration|stores your dash]] into the upper floor. # Without walking and losing your dash, jump and dash out of the elevator shaft. # On the first tab skip only (before going to North Ryo), dash toward the end of the pier into Issun's dialogue trigger. This trigger is there to warn you that you cannot cross the lava and must return better prepared. This trigger is an auto-stop, meaning you do not have to jump into it to store dash. # Dash back into the elevator room, but not onto the elevator itself. # Double jump into the corner between the ceiling and the wall above the doorway. This is to fix her position at a consistent distance from the edge of the pier. Hold forward on the way up to jam Ammy into the corner, then completely release the analogue stick on the way down to maintain the position. # Do another full jump (hold the jump button) without touching the analogue stick. On the way down, press and hold the brush button and take note of Ammy's vertical position. You want Ammy's front paws to line up with the bottom rod of the curtain. Repeatedly do full jumps until you can use the brush to pause on this frame. # Before releasing the brush, hold directly up on the analogue stick. You can check your direction by observing the movement of the brush. # Release the brush while holding straight forward so that Ammy runs toward the pier. At this point, the position setup is complete. # Jump at the very edge of the pier. This input is frame perfect. #* If you are 1-2 frames late, Ammy will hit the invisible walls surrounding the pier and lose her jump momentum. If this happens, jump back onto the pier start from the position setup again. #* If you are any more late, Ammy will dash into the invisible walls and lose her dash, forcing you to re-build gold dash. This can be done by dashing back and forth along the pier, jumping or jump-tackling to turn around. This should take 10-15s, and is faster than going back down the the ground floor to build dash normally. #* If you are 1 or more frames early, Ammy won't have enough distance to clear the lava, and will most likely hit the top of the first curtain, losing all of her lateral speed. If this happens, double jump and air tackle back onto the pier and reset position. # When you jump at the end of the pier, you must hold jump for 3 or 4 frames, preferably 4. #* In general, in Okami, the longer you hold the jump button, the higher Ammy jumps, up to her maximum height. As stated earlier, you want the highest jump possible to cross as much lava as possible, but too high a jump will cause Ammy to hit a wall or the top of the openings between rooms and lose her speed. #* You can use '''Brush Buffering''' to make this easier, though it's not required. By pressing and holding jump, then immediately holding the brush button, one can inspect Ammy's pose to judge what frame of the jump animation she's on. Then, by releasing and re-holding the brush button as quickly as possible while still holding the jump button, one can advance 2 frames forward relatively consistently. After the second brush input, one can release the jump button, then release the brush to lock in the jump height. #* Unfortunately, it isn't possible to consistently advance one frame with the brush, but you can deliberately release the brush for a tiny bit longer to advance 3 (or more) frames if needed, which is called a "long buffer". #* Be aware that the behavior of Brush Buffering appears to be version dependent; it doesn't seem to work on the PC version, but does work on the Switch version. #* While the initial jump input is always frame perfect, between the release of the first jump, the start of the double jump, and the release of the double jump, there is 1 "shared" frame of leniency. That is, all those inputs have a 2-frame window (it is believed, at least), but the remaining inputs become frame-perfect if an earlier one is done on the "wrong" frame. #* If you hold jump for 3 frames, in addition to making the remaining inputs less lenient, it will also cause Ammy to fly under the first curtain without slowing down if your jump start input was 1 frame too early. This makes it more difficult to tell if you've made the initial input at the right time in this specific scenario. # Releasing jump, continue holding forward as Ammy flies across the lava. # Right before Ammy hits the lava and drowns, press jump. #* If you press jump 1 frame too late, Ammy will drown. #* If you press jump 2 frames before Ammy would hit the lava (1 frame early), it will still be possible to succeed, but your jump will need to be lower to avoid hitting second wall/ceiling. # Hold jump for 5 or 6 frames, then release. #* This can be done by brush buffering 3 times (3 total presses of the brush button) as opposed to the 2 brushes used for the ground jump from the pier. #* If you jump too low, Ammy will fall short of the ground on the other side. If you jump too high, Ammy will hit the ceiling, lose all her speed, and also fail to make it. # After the peak of your jump, air tackle to cover the last stretch of lava and land on the other side. #* This input is actually fairly lenient, so no buffering or precise cue is needed. If you are too early, you will cut off your jump arc and fall short. Too late, and you'll not have enough air time after the air tackle to drift onto the floor. #* It's possible to land on the opposite side, but in front or inside of the low invisible walls. If this happens, Ammy will be stuck and lose her dash, but you can simply jump forward to escape and succeed the skip anyways. #* It's also possible to fall short just barely, so that Ammy appears to slip off the platform and into the lava. This usually indicates that one input was a single frame off, even the start of the first jump. 2d40357e3a35686168f17e891576c30e0bea4e67 254 253 2020-05-23T23:35:15Z Auride 7 /* In NG */ wikitext text/x-wiki ==Explanation== In Himiko's Palace, on the upper floor, there is a wide span of lava between the elevator and Queen Himiko's chamber. This lava functions like the poison in Tsuta Ruins, causing Ammy to drown instantly on contact. Normally, you must equip the Fire Tablet to enable Ammy to swim through lava without harm. To obtain the Fire Tablet, one must complete the Sunken Ship, the Imperial Palace, and a digging minigame with Kaguya in Sasa Sanctuary. This takes about 20 minutes in total during a speedrun, but can be entirely skipped in both NG+ and NG. The only other required check for the Fire Tablet is in Oni Island, where one must swim through lava to enter the first floor interior. This can be skipped via [[Oni Island Floor 1 Skip|Floor 1 Skip]]. One must cross the lava in both directions. Going from the elevator to Himiko's Chamber is the forward variation, often just called "Tab Skip", while going back to the elevator is called "Reverse Tab Skip". The reverse variation is much simpler, and can be done the same way in all versions, so the procedures below focus on the forward one. ==In NG+== Skipping the Fire Tablet is relatively simple via [[KT Glitch|Liquid KT's]]. It takes only one or two KT's to cross the lava. KT's can be used to make Reverse Tab Skip safer, though they are not required. NG+ only needs to perform Tab Skip once, on the way to fight Evil Rao, as the first meeting with Himiko is skipped via [[Ryo Gate Skip]]. ==In NG== NG Fire Tablet Skip is widely considered the hardest trick used in Okami speedruns. It requires multiple frame-perfect (or two-frame) inputs, both on button presses and releases. It is recommended that runners not learn this trick until they are experienced with the rest of the speedrun through easier routes. See the video guide: https://youtu.be/jrQrxawuI3U The area around the elevator is made up of the elevator room itself, along with the platform that leads into the lava. The part of this platform that juts out is called the pier. The pier, like most platforms, is surrounded by low invisible walls, which prevent Ammy from simply walking or tackling off of it. The lava itself is spread over 3 rooms (room 1 containing the pier), separated by walls with paper curtains that have no actual collision. The overall structure of the trick involves jumping off the very edge of the pier with gold dash, timing your jumps to have the maximum height/distance without hitting the walls or the tops of the curtains between each room, and covering the last stretch of lava with a well-timed air tackle. Before even starting the trick itself, one must perform [[Himiko's Palace Early]] to skip Veil of Mist. The only other checks for VM are in Wawku Shrine, to reflect the gold cannon's shots, and to defeat Blight in the Ark of Yamato. Fireburst (as well as Snowstorm), for unknown reasons, causes the same slowdown effect as VM on spinning platforms and the cannon shots. Fireburst can be gotten without defeating Blight via [[Fireburst Early]]. Conveniently, Fireburst is also needed to replace Inferno in Wawku Shrine after [[City Checkpoint Skip]]. Note that the frame windows listed here may be offset by 1 frame from their actual values, as we do not yet have the tools to strongly verify them. # Once inside Himiko's Palace, build gold dash on the ground floor, then jump into the elevator. This [[Speed Restoration|stores your dash]] into the upper floor. # Without walking and losing your dash, jump and dash out of the elevator shaft. # On the first tab skip only (before going to North Ryo), dash toward the end of the pier into Issun's dialogue trigger. This trigger is there to warn you that you cannot cross the lava and must return better prepared. This trigger is an auto-stop, meaning you do not have to jump into it to store dash. # Dash back into the elevator room, but not onto the elevator itself. # Double jump into the corner between the ceiling and the wall above the doorway. This is to fix her position at a consistent distance from the edge of the pier. Hold forward on the way up to jam Ammy into the corner, then completely release the analogue stick on the way down to maintain the position. # Do another full jump (hold the jump button) without touching the analogue stick. On the way down, press and hold the brush button and take note of Ammy's vertical position. You want Ammy's front paws to line up with the bottom rod of the curtain. Repeatedly do full jumps until you can use the brush to pause on this frame. # Before releasing the brush, hold directly up on the analogue stick. You can check your direction by observing the movement of the brush. # Release the brush while holding straight forward so that Ammy runs toward the pier. At this point, the position setup is complete. # Jump at the very edge of the pier. This input is frame perfect. #* If you are 1-2 frames late, Ammy will hit the invisible walls surrounding the pier and lose her jump momentum. If this happens, jump back onto the pier start from the position setup again. #* If you are any more late, Ammy will dash into the invisible walls and lose her dash, forcing you to re-build gold dash. This can be done by dashing back and forth along the pier, jumping or jump-tackling to turn around. This should take 10-15s, and is faster than going back down the the ground floor to build dash normally. #* If you are 1 or more frames early, Ammy won't have enough distance to clear the lava, and will most likely hit the top of the first curtain, losing all of her lateral speed. If this happens, double jump and air tackle back onto the pier and reset position. #* Without the position setup, it is possible that there will not even be a single frame where Ammy is far enough along the pier for the skip to succeed before running into the invisible wall. In essence, the input becomes even more precise than frame-perfect. Thus, it is strongly recommended to use a position setup for this trick. # When you jump at the end of the pier, you must hold jump for 3 or 4 frames, preferably 4. #* In general, in Okami, the longer you hold the jump button, the higher Ammy jumps, up to her maximum height. As stated earlier, you want the highest jump possible to cross as much lava as possible, but too high a jump will cause Ammy to hit a wall or the top of the openings between rooms and lose her speed. #* You can use '''Brush Buffering''' to make this easier, though it's not required. By pressing and holding jump, then immediately holding the brush button, one can inspect Ammy's pose to judge what frame of the jump animation she's on. Then, by releasing and re-holding the brush button as quickly as possible while still holding the jump button, one can advance 2 frames forward relatively consistently. After the second brush input, one can release the jump button, then release the brush to lock in the jump height. #* Unfortunately, it isn't possible to consistently advance one frame with the brush, but you can deliberately release the brush for a tiny bit longer to advance 3 (or more) frames if needed, which is called a "long buffer". #* Be aware that the behavior of Brush Buffering appears to be version dependent; it doesn't seem to work on the PC version, but does work on the Switch version. #* While the initial jump input is always frame perfect, between the release of the first jump, the start of the double jump, and the release of the double jump, there is 1 "shared" frame of leniency. That is, all those inputs have a 2-frame window (it is believed, at least), but the remaining inputs become frame-perfect if an earlier one is done on the "wrong" frame. #* If you hold jump for 3 frames, in addition to making the remaining inputs less lenient, it will also cause Ammy to fly under the first curtain without slowing down if your jump start input was 1 frame too early. This makes it more difficult to tell if you've made the initial input at the right time in this specific scenario. # Releasing jump, continue holding forward as Ammy flies across the lava. # Right before Ammy hits the lava and drowns, press jump. #* If you press jump 1 frame too late, Ammy will drown. #* If you press jump 2 frames before Ammy would hit the lava (1 frame early), it will still be possible to succeed, but your jump will need to be lower to avoid hitting second wall/ceiling. # Hold jump for 5 or 6 frames, then release. #* This can be done by brush buffering 3 times (3 total presses of the brush button) as opposed to the 2 brushes used for the ground jump from the pier. #* If you jump too low, Ammy will fall short of the ground on the other side. If you jump too high, Ammy will hit the ceiling, lose all her speed, and also fail to make it. # After the peak of your jump, air tackle to cover the last stretch of lava and land on the other side. #* This input is actually fairly lenient, so no buffering or precise cue is needed. If you are too early, you will cut off your jump arc and fall short. Too late, and you'll not have enough air time after the air tackle to drift onto the floor. #* It's possible to land on the opposite side, but in front or inside of the low invisible walls. If this happens, Ammy will be stuck and lose her dash, but you can simply jump forward to escape and succeed the skip anyways. #* It's also possible to fall short just barely, so that Ammy appears to slip off the platform and into the lava. This usually indicates that one input was a single frame off, even the start of the first jump. Video explanation: https://youtu.be/jrQrxawuI3U Overall, this trick is hard enough that one should not aim to succeed at it first try, or even within a set number of tries. Instead, it is recommended to time your practice and aim to succeed, for example, 10 times in 30 minutes, pushing down the time as you become more familiar with the trick. Unlike City Checkpoint Skip, which has an extremely wide range of success and failure states, Fire Tablet Skip is very precise, with a very limited range of control. For this reason, you may find it easier to get your first successful tab skip, but harder to make it consistent enough for runs. This is especially pertinent, as tab skip must be performed twice in each run, making consistency of the utmost importance. ===Reverse Tab Skip=== On the way out of the palace, one will need to perform Reverse Tab Skip. This is similar in concept, but much less precise, so it can be done without any position setup or buffering. # On the way out of Himiko's chamber, build gold dash. The distance is long enough that Ammy should always have gold dash before you reach the lava, without having to curve her path. # At the edge of the platform before the lava, do a max- or near-max-height jump. #* If you jump on the last from before hitting the low invisible walls, a max height jump will cause Ammy to hit the first wall and lose her speed. For this reason, it's recommended to jump slightly early or use a slightly low jump, whichever you find easier in practice. # Before hitting the lava, do a medium height jump. #* Again, this is not terribly precise. Too low, and Ammy won't make it. Too high, and she will hit a wall or ceiling. # Air tackle to cover the remaining distance. It is recommended to practice the reverse variation using a file saved at the mirror in front of Himiko's chamber that has the Fire Tablet. This means one can repeat only the reverse skip without having to succeed at much less consistent forward skip each attempt. ebe0010e3419ceb5aac05c51d95107f025c5e278 256 254 2020-05-24T00:45:20Z Auride 7 /* Explanation */ I referenced the wrong glitch L wikitext text/x-wiki ==Explanation== In Himiko's Palace, on the upper floor, there is a wide span of lava between the elevator and Queen Himiko's chamber. This lava functions like the poison in Tsuta Ruins, causing Ammy to drown instantly on contact. Normally, you must equip the Fire Tablet to enable Ammy to swim through lava without harm. To obtain the Fire Tablet, one must complete the Sunken Ship, the Imperial Palace, and a digging minigame with Kaguya in Sasa Sanctuary. This takes about 20 minutes in total during a speedrun, but can be entirely skipped in both NG+ and NG. The only other required check for the Fire Tablet is in Oni Island, where one must swim through lava to enter the first floor interior. This can be skipped via [[Early Thunderstorm]]. One must cross the lava in both directions. Going from the elevator to Himiko's Chamber is the forward variation, often just called "Tab Skip", while going back to the elevator is called "Reverse Tab Skip". The reverse variation is much simpler, and can be done the same way in all versions, so the procedures below focus on the forward one. ==In NG+== Skipping the Fire Tablet is relatively simple via [[KT Glitch|Liquid KT's]]. It takes only one or two KT's to cross the lava. KT's can be used to make Reverse Tab Skip safer, though they are not required. NG+ only needs to perform Tab Skip once, on the way to fight Evil Rao, as the first meeting with Himiko is skipped via [[Ryo Gate Skip]]. ==In NG== NG Fire Tablet Skip is widely considered the hardest trick used in Okami speedruns. It requires multiple frame-perfect (or two-frame) inputs, both on button presses and releases. It is recommended that runners not learn this trick until they are experienced with the rest of the speedrun through easier routes. See the video guide: https://youtu.be/jrQrxawuI3U The area around the elevator is made up of the elevator room itself, along with the platform that leads into the lava. The part of this platform that juts out is called the pier. The pier, like most platforms, is surrounded by low invisible walls, which prevent Ammy from simply walking or tackling off of it. The lava itself is spread over 3 rooms (room 1 containing the pier), separated by walls with paper curtains that have no actual collision. The overall structure of the trick involves jumping off the very edge of the pier with gold dash, timing your jumps to have the maximum height/distance without hitting the walls or the tops of the curtains between each room, and covering the last stretch of lava with a well-timed air tackle. Before even starting the trick itself, one must perform [[Himiko's Palace Early]] to skip Veil of Mist. The only other checks for VM are in Wawku Shrine, to reflect the gold cannon's shots, and to defeat Blight in the Ark of Yamato. Fireburst (as well as Snowstorm), for unknown reasons, causes the same slowdown effect as VM on spinning platforms and the cannon shots. Fireburst can be gotten without defeating Blight via [[Fireburst Early]]. Conveniently, Fireburst is also needed to replace Inferno in Wawku Shrine after [[City Checkpoint Skip]]. Note that the frame windows listed here may be offset by 1 frame from their actual values, as we do not yet have the tools to strongly verify them. # Once inside Himiko's Palace, build gold dash on the ground floor, then jump into the elevator. This [[Speed Restoration|stores your dash]] into the upper floor. # Without walking and losing your dash, jump and dash out of the elevator shaft. # On the first tab skip only (before going to North Ryo), dash toward the end of the pier into Issun's dialogue trigger. This trigger is there to warn you that you cannot cross the lava and must return better prepared. This trigger is an auto-stop, meaning you do not have to jump into it to store dash. # Dash back into the elevator room, but not onto the elevator itself. # Double jump into the corner between the ceiling and the wall above the doorway. This is to fix her position at a consistent distance from the edge of the pier. Hold forward on the way up to jam Ammy into the corner, then completely release the analogue stick on the way down to maintain the position. # Do another full jump (hold the jump button) without touching the analogue stick. On the way down, press and hold the brush button and take note of Ammy's vertical position. You want Ammy's front paws to line up with the bottom rod of the curtain. Repeatedly do full jumps until you can use the brush to pause on this frame. # Before releasing the brush, hold directly up on the analogue stick. You can check your direction by observing the movement of the brush. # Release the brush while holding straight forward so that Ammy runs toward the pier. At this point, the position setup is complete. # Jump at the very edge of the pier. This input is frame perfect. #* If you are 1-2 frames late, Ammy will hit the invisible walls surrounding the pier and lose her jump momentum. If this happens, jump back onto the pier start from the position setup again. #* If you are any more late, Ammy will dash into the invisible walls and lose her dash, forcing you to re-build gold dash. This can be done by dashing back and forth along the pier, jumping or jump-tackling to turn around. This should take 10-15s, and is faster than going back down the the ground floor to build dash normally. #* If you are 1 or more frames early, Ammy won't have enough distance to clear the lava, and will most likely hit the top of the first curtain, losing all of her lateral speed. If this happens, double jump and air tackle back onto the pier and reset position. #* Without the position setup, it is possible that there will not even be a single frame where Ammy is far enough along the pier for the skip to succeed before running into the invisible wall. In essence, the input becomes even more precise than frame-perfect. Thus, it is strongly recommended to use a position setup for this trick. # When you jump at the end of the pier, you must hold jump for 3 or 4 frames, preferably 4. #* In general, in Okami, the longer you hold the jump button, the higher Ammy jumps, up to her maximum height. As stated earlier, you want the highest jump possible to cross as much lava as possible, but too high a jump will cause Ammy to hit a wall or the top of the openings between rooms and lose her speed. #* You can use '''Brush Buffering''' to make this easier, though it's not required. By pressing and holding jump, then immediately holding the brush button, one can inspect Ammy's pose to judge what frame of the jump animation she's on. Then, by releasing and re-holding the brush button as quickly as possible while still holding the jump button, one can advance 2 frames forward relatively consistently. After the second brush input, one can release the jump button, then release the brush to lock in the jump height. #* Unfortunately, it isn't possible to consistently advance one frame with the brush, but you can deliberately release the brush for a tiny bit longer to advance 3 (or more) frames if needed, which is called a "long buffer". #* Be aware that the behavior of Brush Buffering appears to be version dependent; it doesn't seem to work on the PC version, but does work on the Switch version. #* While the initial jump input is always frame perfect, between the release of the first jump, the start of the double jump, and the release of the double jump, there is 1 "shared" frame of leniency. That is, all those inputs have a 2-frame window (it is believed, at least), but the remaining inputs become frame-perfect if an earlier one is done on the "wrong" frame. #* If you hold jump for 3 frames, in addition to making the remaining inputs less lenient, it will also cause Ammy to fly under the first curtain without slowing down if your jump start input was 1 frame too early. This makes it more difficult to tell if you've made the initial input at the right time in this specific scenario. # Releasing jump, continue holding forward as Ammy flies across the lava. # Right before Ammy hits the lava and drowns, press jump. #* If you press jump 1 frame too late, Ammy will drown. #* If you press jump 2 frames before Ammy would hit the lava (1 frame early), it will still be possible to succeed, but your jump will need to be lower to avoid hitting second wall/ceiling. # Hold jump for 5 or 6 frames, then release. #* This can be done by brush buffering 3 times (3 total presses of the brush button) as opposed to the 2 brushes used for the ground jump from the pier. #* If you jump too low, Ammy will fall short of the ground on the other side. If you jump too high, Ammy will hit the ceiling, lose all her speed, and also fail to make it. # After the peak of your jump, air tackle to cover the last stretch of lava and land on the other side. #* This input is actually fairly lenient, so no buffering or precise cue is needed. If you are too early, you will cut off your jump arc and fall short. Too late, and you'll not have enough air time after the air tackle to drift onto the floor. #* It's possible to land on the opposite side, but in front or inside of the low invisible walls. If this happens, Ammy will be stuck and lose her dash, but you can simply jump forward to escape and succeed the skip anyways. #* It's also possible to fall short just barely, so that Ammy appears to slip off the platform and into the lava. This usually indicates that one input was a single frame off, even the start of the first jump. Video explanation: https://youtu.be/jrQrxawuI3U Overall, this trick is hard enough that one should not aim to succeed at it first try, or even within a set number of tries. Instead, it is recommended to time your practice and aim to succeed, for example, 10 times in 30 minutes, pushing down the time as you become more familiar with the trick. Unlike City Checkpoint Skip, which has an extremely wide range of success and failure states, Fire Tablet Skip is very precise, with a very limited range of control. For this reason, you may find it easier to get your first successful tab skip, but harder to make it consistent enough for runs. This is especially pertinent, as tab skip must be performed twice in each run, making consistency of the utmost importance. ===Reverse Tab Skip=== On the way out of the palace, one will need to perform Reverse Tab Skip. This is similar in concept, but much less precise, so it can be done without any position setup or buffering. # On the way out of Himiko's chamber, build gold dash. The distance is long enough that Ammy should always have gold dash before you reach the lava, without having to curve her path. # At the edge of the platform before the lava, do a max- or near-max-height jump. #* If you jump on the last from before hitting the low invisible walls, a max height jump will cause Ammy to hit the first wall and lose her speed. For this reason, it's recommended to jump slightly early or use a slightly low jump, whichever you find easier in practice. # Before hitting the lava, do a medium height jump. #* Again, this is not terribly precise. Too low, and Ammy won't make it. Too high, and she will hit a wall or ceiling. # Air tackle to cover the remaining distance. It is recommended to practice the reverse variation using a file saved at the mirror in front of Himiko's chamber that has the Fire Tablet. This means one can repeat only the reverse skip without having to succeed at much less consistent forward skip each attempt. e542ac7b6fce30b4182491f76278770161dc3155 Fireburst Early 0 57 255 217 2020-05-23T23:42:00Z Auride 7 /* In NG */ wikitext text/x-wiki ==Explanation== Normally, one is intended to be unable to obtain Fireburst before defeating Blight to lift the curse on Sei-an. The restaurant where one gives Yama the Golden Mushroom to learn Fireburst is inside the Cursed Zone in Sei-an Commoner's, and so is inaccessible. However, by performing an [[Interior Clip]], one can enter the restaurant without lifting the curse. Yama is still present, allowing you to obtain Fireburst earlier than intended. This can be used to [[Mistless Imperial Palace|skip Veil of Mist in the Imperial Palace]], or to skip the Imperial Palace (and Sunken Ship) entirely in combination with [[Fire Tablet Skip]]. ==In NG+== In NG+ Any% speedruns, Fireburst is skipped entirely. Its only required use would be in Wawku Shrine as an alternative to Inferno, but Wawku is skipped via [[Ark Early]]. In NG+ AB, Fireburst Early is performed by [[KT Glitch|KT'ing]] over the entrance gate immediately after Entering Sei-an Commoner's from Ryoshima Coast. Once over the gate (and careful not to land inside the loading zone back to Ryo), you can just jump off the collision and curve back under the map to reach the interior of the restaurant. This is located, roughly, just North of the icon on the overlay map for the Weapons Shop (between the "scissors" at the top of the icon). If you don't travel far enough North, it's possible to land on slippery collision just underneath the restaurant, in which case you can just double jump through the restaurant's floor. If you travel ''too far'', you may end up behind the invisible wall which divides the area of the room behind the oven from the area with Yama. You may be able to escape from here via KT's. Demonstration: https://youtu.be/IA6FxpIdxRM?t=1939 ==In NG== Fireburst Early is used in both NG Any%, where it enables both [[City Checkpoint Skip]] and Fire Tablet Skip to be used in the same route, as well as NG AB, where it is mainly a convenience to avoid going to the Commoner's Quarter just to obtain Fireburst. The principles of how it is executed are mostly the same as in NG+, except getting out-of-bounds is more involved. # Get on top of the wall South East of the item shop (close to the loading zone to Ryoshima). # Tackle, jump, and double jump for height going West. # At the peak of your jump, air tackle off the item shop roof on the right, such that Ammy bounces away and onto the slope of the , but not straight back off the slope. If done correctly, Ammy will become grounded at the edge of the slope. # Before Ammy slips off the slope again, double jump South to gain more distance along the slope. # Ground tackle, then jump, double jump, and air tackle bounce for height toward South. Keep holding forward (South) until Ammy lands as far up the slope as possible. # As soon as Ammy lands, ground tackle and double jump again holding South/forward. Don't air tackle this time. # Again, once Ammy lands, ground tackle. This time, double jump South East (forward/left) to get farther up the arch of the gate. At the peak, air tackle bounce and hold South to land on the very slippery slope. #* Note: If you go too far left, Ammy will just slip off the arch without becoming grounded. This is because Ammy that part of the arch is higher up. Ammy needs a certain amount of falling speed to land on very slippery slopes, meaning she will not land on slopes just below the apex of her jump. The idea here is to go as far left as you can (gaining as much height as possible in one step), without just slipping off. This takes some practice to get the right feel for. # Repeat, moving further left, until one is past the invisible wall at the top of the arch. #* If done optimally, this should only take a single air tackle bounce on top of the arch. # Air tackle past the invisible wall, then hold West/right to avoid landing inside the loading zone. # Land on the out-of-bounds collision behind the city gate. From there, tackle-jump off the collision and curve back around under the map to reach the restaurant interior, as described above. Demonstration: https://youtu.be/z7W-vSBu4jc Originally Discovered by 27kan: https://youtu.be/N6oPlTLqnBE 8fe34f5ccca31c74c6c8eed81e601bd2e27b22f6 Sunken Ship Clip 0 69 257 2020-05-24T14:33:27Z Auride 7 Created page with "==Explanation== Normally, to enter the Sunken Ship, one must obtain the Holy Eagle (double jump) dojo technique, then use Crescent from atop the Moon Turret near Ankoku Temple..." wikitext text/x-wiki ==Explanation== Normally, to enter the Sunken Ship, one must obtain the Holy Eagle (double jump) dojo technique, then use Crescent from atop the Moon Turret near Ankoku Temple in Ryoshima Coast. This parts the sea around the ship, allowing you to reach the entrance. We can skip this by clipping into the ship's geometry and hitting the loading zone from behind. First, you must reach the ship. To do this without Water Lily (for NG Any% with Fire Tablet), you must jump with gold dash from the point on the shore closest to the ship. This point is roughly North East of the dojo and North or North West of the ship. Double jump just before Ammy hits the water, and do '''not''' air tackle, as this loses Ammy's momentum going into the water. Mash jump while swimming toward the side of the ship, where there is a platform that goes slightly below the water. Using the outer camera mode here helps take a straight line, reducing the chance of drowning. See this image of the platform you should swim toward: https://i.imgur.com/41fqc2e.png. Once on the ship, head toward the beam to the right, which juts out just above the water. Swim into the corner formed between that beam and the hull of the ship. Mash jump while wiggling side to side until Ammy clips into the ship. See this image of the beam where you can clip into the ship: https://i.imgur.com/xdrRiDj.png. You may clip fully into the ship, in which case you should immediately turn left and swim toward the glowing hole in the ship. If you clip only partially into the ship, carefully adjust Ammy's angle so she is nearly parallel to the hull, swimming in the direction of the hole, then mash jump until she clips fully through. If Ammy clips all the way across the ship, such that she remains in-bounds, swim back around toward the small ramp next to the beam to get an air refill. ca9688ab9b5e55c2c68d2017bf9aa31fbcc26607 258 257 2020-05-24T14:42:15Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== Normally, to enter the Sunken Ship, one must obtain the Holy Eagle (double jump) dojo technique, then use Crescent from atop the Moon Turret near Ankoku Temple in Ryoshima Coast. This parts the sea around the ship, allowing you to reach the entrance. We can skip this by clipping into the ship's geometry and hitting the loading zone from behind. First, you must reach the ship. To do this without Water Lily (for NG Any% with Fire Tablet), you must jump with gold dash from the point on the shore closest to the ship. This point is roughly North East of the dojo and North or North West of the ship. Double jump just before Ammy hits the water, and do '''not''' air tackle, as this loses Ammy's momentum going into the water. Mash jump while swimming toward the side of the ship, where there is a platform that goes slightly below the water. Using the outer camera mode here helps take a straight line, reducing the chance of drowning. See this image of the platform you should swim toward: https://i.imgur.com/41fqc2e.png. Once on the ship, head toward the beam to the right, which juts out just above the water. Swim into the corner formed between that beam and the hull of the ship. Mash jump while wiggling side to side until Ammy clips into the ship. See this image of the beam where you can clip into the ship: https://i.imgur.com/xdrRiDj.png. You may clip fully into the ship, in which case you should immediately turn left and swim toward the glowing hole in the ship. If you clip only partially into the ship, carefully adjust Ammy's angle so she is nearly parallel to the hull, swimming in the direction of the hole, then mash jump until she clips fully through. If Ammy clips all the way across the ship, such that she remains in-bounds, swim back around toward the small ramp next to the beam to get an air refill. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4784 ===Water Lily Variant=== In categories which obtain Water Lily, a more consistent method of clipping into the ship can be performed. Place a water lily in the same corner between the beam and ship described above. Then use Galestorm to push the lily pad into the corner at a roughly 45 degree angle, and simultaneously walk into the corner while the it drifts under Ammy. Ammy should walk right inside the ship. Demonstration: https://youtu.be/OzDWMYJiceI?t=9864 ===Water Tablet Variant=== If the Water Tablet is equipped, one can simply dash into the corner at full speed to clip into the ship extremely easily. aab943046f23ebbe9b6131f71a0cc32429cae039 List of active runners 0 3 259 204 2020-05-24T14:46:23Z Auride 7 /* Current Active Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 77e867fc7d9a898ee5d90487daca23cda49c5979 290 259 2020-05-30T18:58:41Z Auride 7 /* Current Active Runners */ dark wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.twitch.tv/leternaldarkness EternalDarkness] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak b520248937e0dc8e9e9c0d10d25a4ad948a9b219 Sunken Ship Skips 0 70 260 2020-05-24T15:49:22Z Auride 7 Created page with "==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. The..." wikitext text/x-wiki ==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. There are several different ways of sequence breaking it to reach the end far more quickly than intended. ===Auto Wall Jump Route=== The simplest way to beat the Sunken Ship, and the method used in NG Any% runs with Fire Tablet, is to perform an [[Auto Wall Jump]] immediately in the main room of the dungeon to get onto the middle wall. This completely skips raising or lowering the water, as you can simply fire the cannon to grab the key, then finish the dungeon. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4831 ===NG Out of Bounds Clip=== Normally, you can only change the water level from the North West room of the ship. However, by performing a [[Brush Adventure]] to clip the camera through the floor, you can use Sunrise or Crescent on the trigger area from nearly anywhere in the ship. If one positions Ammy under the lowest point in the ceiling at the foot of the stairs in the first room, then raises the water level with Crescent, Ammy will be clipped through the ceiling as the water rises. This will place Ammy out-of-bounds after the cutscene, at which point you can navigate directly to the final room. In NG All Brushes, after clipping, Water Lily is used to navigate around the East side of the main room. You then go under the middle wall and clip back in by jumping or swimming through the stairs behind the lockjaw. This is roughly 15s faster than the Auto Wall Jump route. This isn't done in NG Any% since you don't normally have enough breath to make it normally. The water's collision doesn't extend infinitely, and it's possible to fall out-of-bounds and void out. It is possible to get an air refill by barely hitting the edge of the water, but immediately falling back into the water, but this is too precise and risky to do in runs. If you void out here, you will respawn in front of the cursed door to the water-level-change room. If this happens, it is a major time loss, as you must lower the water, fight Jiro and Saburo, then do the Auto Wall jump to complete the dungeon. Demonstration: https://youtu.be/1axZtxRQ-x4?t=5396 ===NG+ Out of Bounds Clip=== Follow the same steps as above to clip out of bounds. From here, instead of using Water Lily to go around the right, instead jump left, over the edge of the water collision, then KT under the water directly toward the stairs. KT back through the water, then jump through the stairs and complete the dungeon. Demonstration: https://youtu.be/sIYy0fMsQKk?t=5679 ===Top Dog Route=== Similar to the OoB routes, use a Brush Adventure to raise the water level from the first room. However, don't bother positioning Ammy under the low ceiling, and instead just let her remain in-bounds and drown. This will place her by the water-level-change room, just like voiding out. From there, follow these steps: # Break the cursed door you spawn in front of, then immediately double back and fight Ichiro (the shark). # Go to the room through the cursed door you just broke. Dig up the clover for praise and Crescent to raise the water. # Run back again and fight Jiro and Saburo (the crabs). # Go to the main room and Auto Wall Jump over the middle wall. # Power Slash the cannon, draw a CB in it, and jump down to grab the key. # Instead of going straight to the lockjaw, go to the right pathway and kill all the imp ghosts for demon fangs. # Go down the hall and grab Stray Bead #57. # Go further, jump to the alcove on the right to avoid the seaweed monster hand. Tackle the chest and grab the pearl, since that doesn't waste any time. # Go and roll the spiky barrels over the seaweed monster's face for praise. # Jump into the left corner, then jump off the slippery collision to get up to the ledge with the Monkey Statue. # Jump down and go all the way back to the Lockjaw. # Grab the Lacquerware Set, Lucky Mallet, and Stray Bead #58. # Leave. Don't get eaten by the Water Dragon. Demonstration: https://youtu.be/q49KCS8SDDM 2e9c0f736e512f742914faf313b9d5792303e8e3 265 260 2020-05-24T16:55:28Z Kinnin11 3 Added old NG+ KT method wikitext text/x-wiki ==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. There are several different ways of sequence breaking it to reach the end far more quickly than intended. ===Auto Wall Jump Route=== The simplest way to beat the Sunken Ship, and the method used in NG Any% runs with Fire Tablet, is to perform an [[Auto Wall Jump]] immediately in the main room of the dungeon to get onto the middle wall. This completely skips raising or lowering the water, as you can simply fire the cannon to grab the key, then finish the dungeon. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4831 ===NG Out of Bounds Clip=== Normally, you can only change the water level from the North West room of the ship. However, by performing a [[Brush Adventure]] to clip the camera through the floor, you can use Sunrise or Crescent on the trigger area from nearly anywhere in the ship. If one positions Ammy under the lowest point in the ceiling at the foot of the stairs in the first room, then raises the water level with Crescent, Ammy will be clipped through the ceiling as the water rises. This will place Ammy out-of-bounds after the cutscene, at which point you can navigate directly to the final room. In NG All Brushes, after clipping, Water Lily is used to navigate around the East side of the main room. You then go under the middle wall and clip back in by jumping or swimming through the stairs behind the lockjaw. This is roughly 15s faster than the Auto Wall Jump route. This isn't done in NG Any% since you don't normally have enough breath to make it normally. The water's collision doesn't extend infinitely, and it's possible to fall out-of-bounds and void out. It is possible to get an air refill by barely hitting the edge of the water, but immediately falling back into the water, but this is too precise and risky to do in runs. If you void out here, you will respawn in front of the cursed door to the water-level-change room. If this happens, it is a major time loss, as you must lower the water, fight Jiro and Saburo, then do the Auto Wall jump to complete the dungeon. Demonstration: https://youtu.be/1axZtxRQ-x4?t=5396 ===NG+ Out of Bounds Clip=== Follow the same steps as above to clip out of bounds. From here, instead of using Water Lily to go around the right, instead jump left, over the edge of the water collision, then KT under the water directly toward the stairs. KT back through the water, then jump through the stairs and complete the dungeon. Demonstration: https://youtu.be/sIYy0fMsQKk?t=5679 ===Top Dog Route=== Similar to the OoB routes, use a Brush Adventure to raise the water level from the first room. However, don't bother positioning Ammy under the low ceiling, and instead just let her remain in-bounds and drown. This will place her by the water-level-change room, just like voiding out. From there, follow these steps: # Break the cursed door you spawn in front of, then immediately double back and fight Ichiro (the shark). # Go to the room through the cursed door you just broke. Dig up the clover for praise and Crescent to raise the water. # Run back again and fight Jiro and Saburo (the crabs). # Go to the main room and Auto Wall Jump over the middle wall. # Power Slash the cannon, draw a CB in it, and jump down to grab the key. # Instead of going straight to the lockjaw, go to the right pathway and kill all the imp ghosts for demon fangs. # Go down the hall and grab Stray Bead #57. # Go further, jump to the alcove on the right to avoid the seaweed monster hand. Tackle the chest and grab the pearl, since that doesn't waste any time. # Go and roll the spiky barrels over the seaweed monster's face for praise. # Jump into the left corner, then jump off the slippery collision to get up to the ledge with the Monkey Statue. # Jump down and go all the way back to the Lockjaw. # Grab the Lacquerware Set, Lucky Mallet, and Stray Bead #58. # Leave. Don't get eaten by the Water Dragon. Demonstration: https://youtu.be/q49KCS8SDDM ==Old Strats== ===NG+ Single KT=== Similar to the Auto Wall Jump strat, you go onto the middle wall right as you enter. However instead of jumping down, on the top of the first stairs you jump straight ahead and using one [[KT Glitch|KT Jump]] you can easily land on the middle wall. From where you can finish the dungeon same as with the Wall Jump Strat. dfa3b3c8a720a661de8dfba4736ab39c959a1477 Mistless Imperial Palace 0 71 261 2020-05-24T16:07:30Z Auride 7 Created page with "==Explanation== In the Imperial Palace, one is normally blocked from heading straight to the Emperor's bedroom by a pair of giant brooms. In order to pass these brooms, Veil o..." wikitext text/x-wiki ==Explanation== In the Imperial Palace, one is normally blocked from heading straight to the Emperor's bedroom by a pair of giant brooms. In order to pass these brooms, Veil of Mist must be used, which you must backtrack to obtain. However, if you get [[Fireburst Early]], you can use it to bypass the brooms instead of VM, due to [[Firebust Slowdown]]. This is only useful in NG Any% routes which obtain Fire Tablet, but perform [[City Checkpoint Skip]]. It's not useful in routes which obtain Inferno, as the extra time taken to do Fireburst Early outweighs the time saved by skipping Veil of Mist. When Veil of Mist is skipped this way, you must [[Mistless Blight|defeat Blight without it]]. You must also defeat the gold cannon in Wawku Shrine with Fireburst Slowdown. Demonstration: https://youtu.be/5d2KAfIgYV4 228349a6498ef3d199e2f65847d4f9a5dcfcbb72 300 261 2020-05-31T04:21:30Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== In the Imperial Palace, one is normally blocked from heading straight to the Emperor's bedroom by a pair of giant brooms. In order to pass these brooms, Veil of Mist must be used, which you must backtrack to obtain. However, if you get [[Fireburst Early]], you can use it to bypass the brooms instead of VM, due to [[Fireburst Slowdown]]. This is only useful in NG Any% routes which obtain Fire Tablet, but perform [[City Checkpoint Skip]]. It's not useful in routes which obtain Inferno, as the extra time taken to do Fireburst Early outweighs the time saved by skipping Veil of Mist. When Veil of Mist is skipped this way, you must [[Mistless Blight|defeat Blight without it]]. You must also defeat the gold cannon in Wawku Shrine with Fireburst Slowdown. Demonstration: https://youtu.be/5d2KAfIgYV4 da7eff6622b703487f230ac784ff7f915d5b5543 Issun x1000 Key Push 0 72 262 2020-05-24T16:10:45Z Auride 7 Created page with "==Explanation== In the Imperial Palace, Issun x1000 can retrieve the lockjaw key from afar. While he holds the key, it retains its collision. If Ammy is in the air while Issun..." wikitext text/x-wiki ==Explanation== In the Imperial Palace, Issun x1000 can retrieve the lockjaw key from afar. While he holds the key, it retains its collision. If Ammy is in the air while Issun attempts to bring the key back to her, she will be propelled forward by the key. This can be used to get a moderate distance boost. Unfortunately, this is rather inconsistent and difficult to set up, so it's only really useful for saving a fraction of a second when initially grabbing the key. Demonstration: https://youtu.be/4Q7_KMaxiEY 6261e5c655c03bee4eab5b762561c08bf4f747dd Mistless Blight 0 73 263 2020-05-24T16:20:15Z Auride 7 Created page with "==Explanation== Blight is one of the few bosses which do not require their dungeon's signature brush technique to defeat. While his inital quick-draw attack can only be made v..." wikitext text/x-wiki ==Explanation== Blight is one of the few bosses which do not require their dungeon's signature brush technique to defeat. While his inital quick-draw attack can only be made vulnerable using Veil of Mist, his second attack, where he raises a spinning circle of swords, can be hit with Cherry Bomb or Power Slash. Goldnail will then be made vulnerable, allowing you to damage Blight. It is possible one-cycle the fight by abusing repeated [[Fireburst Slowdown]] (via Inkfinity) and Steel Fisk Sake basic attacks. Demonstration: https://twitter.com/Krinoteder/status/1210759994800390144?s=20 In the Ark of Yamato, Blight has far less health, so he can be one-cycled using just SFS followed by a ground DI combo, then jump cancelled into a full aerial DI combo. Demonstration: https://youtu.be/xaIpezqPB4c 6eeb14f7af10f2c64968f326b46a02a59301207c Himiko's Palace Escape 0 74 264 2020-05-24T16:38:35Z Auride 7 Created page with "==Explanation== Normally, to leave the courtyard of Himiko's Palace, one must pass by the guards at the front entrance. During the Evil Rao chase sequence, Issun will prevent..." wikitext text/x-wiki ==Explanation== Normally, to leave the courtyard of Himiko's Palace, one must pass by the guards at the front entrance. During the Evil Rao chase sequence, Issun will prevent Ammy from leaving this way, making it seemingly impossible to leave the palace. However, we can clear the high invisible walls surrounding the palace by jumping onto the slippery collision of the roofs above the treasure rooms and the paths toward them. From there, one can jump or perform a [[Air Ground Tackle|Sliding Ground Tackle]] to jump over the walls. This is used in NG All Brushes and Top Dog to more quickly reach the Sei-an Aristocratic Mermaid Spring after talking to Queen Himiko as well as after obtaining Deluge. It saves roughly 8s compared to going through the guards. This is also done in NG+ AB to go to the Imperial Palace dungeon in the middle of the Evil Rao sequence. Demonstration: https://youtu.be/f5ajRgkdipg 912911cb8d3e702423db353e4277485ed9963891 266 264 2020-05-24T17:00:38Z Kinnin11 3 Added old NG+ KT method wikitext text/x-wiki ==Explanation== Normally, to leave the courtyard of Himiko's Palace, one must pass by the guards at the front entrance. During the Evil Rao chase sequence, Issun will prevent Ammy from leaving this way, making it seemingly impossible to leave the palace. However, we can clear the high invisible walls surrounding the palace by jumping onto the slippery collision of the roofs above the treasure rooms and the paths toward them. From there, one can jump or perform a [[Air Ground Tackle|Sliding Ground Tackle]] to jump over the walls. This is used in NG All Brushes and Top Dog to more quickly reach the Sei-an Aristocratic Mermaid Spring after talking to Queen Himiko as well as after obtaining Deluge. It saves roughly 8s compared to going through the guards. This is also done in NG+ AB to go to the Imperial Palace dungeon in the middle of the Evil Rao sequence. Demonstration: https://youtu.be/f5ajRgkdipg ==Old Strat== In NG+ All Brushes you used to jump out using three [[KT Glitch|KT Jumps]] to get over the wall and land inside the walls of the building closest to the Imperial Palace. This was quite difficult because of some weird cursed zone interaction causing a lot of white flashes to occur making it hard to see if you got the KT or not. fefc02cef2a8cd669cdd2d53c121d27e0e2e6a3a Merry Christmas Glitch 0 75 267 2020-05-24T17:44:38Z Auride 7 Created page with "==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3...." wikitext text/x-wiki ==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3. These techniques cost 60, 360, 120, and 300 thousand yen respectively. For each pool, Ammy is given 3 quantities of yen she can submit at a time: 1/12th the required total, 1/6th the required total, and 1/3rd the required total. Thus, the fastest way to just get the technique would be to select the maximum quantity 3 times for every spring. It is possible, however, to submit more than the total required amount of yen. For example, you can submit the smallest amount, then the largest amount 3 times. If the total amount of yen given is greater than the total required for the brush technique, the spring will spit out yen after the cutscene where Ammy received the technique. It seems the developers intended to return the exact amount of extra yen given back to the player, but the calculation is incorrect. The amount returned is instead 65,530 minus the excess. This is called the '''Merry Christmas Glitch''', due to being discovered by [[Auride]] on December 25th, 2019. For example, if one goes to the PS2 pool and gives 5k yen, then 20k yen three times, they will receive back 60,530 yen, for a net profit of 55,530 yen relative to not giving any excess. The same pattern of giving the minimum quantity followed by the maximum quantity 3 times yields the maximum profit for all springs. If the excess is greater than 65,530, the amount returned wraps back around to 65,530, though this is pointless as it would be long beyond the maximum excess that is still profitable. Demonstration: https://youtu.be/c6XmC5DsI7Y This glitch is believed to be caused by a type or sign error. 65,530 is close to 65,536, which is 2^16. It's possible the returned yen is internally represented as a 2-byte unsigned integer (i.e. a short int), and the value assigned to it is the negative excess, when it should be positive. The value is then floored to the nearest 10 yen, for unknown reasons. This is used in both NG All Brushes and Top Dog, where it significantly contributes to the yen route. Merry Christmas Glitch is not done specifically for the PS3 pool, as the profit is not great enough to justify the extra time taken. {| class="wikitable" |- ! Technique !! Cost !! Minimum Excess !! Amount Returned !! Effective Profit |- | Power Slash 2 || 60,000 || 5,000 || 60,530 || 55,530 |- | Cherry Bomb 2 || 120,000 || 10,000 || 55,530 || 45,530 |- | Cherry Bomb 3 || 300,000 || 25,000 || 40,530 || 15,530 |- | Power Slash 3 || 360,000 || 30,000 || 35,530 || 5,530 |} fc8faa1c38f833d4e6b9d3ebfe4deff7649425ee 268 267 2020-05-24T17:47:06Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3. These techniques cost 60, 360, 120, and 300 thousand yen respectively. For each pool, Ammy is given 3 quantities of yen she can submit at a time: 1/12th the required total, 1/6th the required total, and 1/3rd the required total. Thus, the fastest way to just get the technique would be to select the maximum quantity 3 times for every spring. It is possible, however, to submit more than the total required amount of yen. For example, you can submit the smallest amount, then the largest amount 3 times. If the total amount of yen given is greater than the total required for the brush technique, the spring will spit out yen after the cutscene where Ammy received the technique. It seems the developers intended to return the exact amount of extra yen given back to the player, but the calculation is incorrect. The amount returned is instead 65,530 minus the excess. This is called the '''Merry Christmas Glitch''' (AKA Refund Glitch), due to being discovered by [[User:Auride]] on December 25th, 2019. For example, if one goes to the PS2 pool and gives 5k yen, then 20k yen three times, they will receive back 60,530 yen, for a net profit of 55,530 yen relative to not giving any excess. The same pattern of giving the minimum quantity followed by the maximum quantity 3 times yields the maximum profit for all springs. If the excess is greater than 65,530, the amount returned wraps back around to 65,530, though this is pointless as it would be long beyond the maximum excess that is still profitable. Demonstration: https://youtu.be/c6XmC5DsI7Y This glitch is believed to be caused by a type or sign error. 65,530 is close to 65,536, which is 2^16. It's possible the returned yen is internally represented as a 2-byte unsigned integer (i.e. a short int), and the value assigned to it is the negative excess, when it should be positive. The value is then floored to the nearest 10 yen, for unknown reasons. This is used in both NG All Brushes and Top Dog, where it significantly contributes to the yen route. Merry Christmas Glitch is not done specifically for the PS3 pool, as the profit is not great enough to justify the extra time taken. {| class="wikitable" |- ! Technique !! Cost !! Minimum Excess !! Amount Returned !! Effective Profit |- | Power Slash 2 || 60,000 || 5,000 || 60,530 || 55,530 |- | Cherry Bomb 2 || 120,000 || 10,000 || 55,530 || 45,530 |- | Cherry Bomb 3 || 300,000 || 25,000 || 40,530 || 15,530 |- | Power Slash 3 || 360,000 || 30,000 || 35,530 || 5,530 |} f4aaeea82e32840e9cdbe10e087ee9ef46e09f01 269 268 2020-05-24T17:47:25Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3. These techniques cost 60, 360, 120, and 300 thousand yen respectively. For each pool, Ammy is given 3 quantities of yen she can submit at a time: 1/12th the required total, 1/6th the required total, and 1/3rd the required total. Thus, the fastest way to just get the technique would be to select the maximum quantity 3 times for every spring. It is possible, however, to submit more than the total required amount of yen. For example, you can submit the smallest amount, then the largest amount 3 times. If the total amount of yen given is greater than the total required for the brush technique, the spring will spit out yen after the cutscene where Ammy received the technique. It seems the developers intended to return the exact amount of extra yen given back to the player, but the calculation is incorrect. The amount returned is instead 65,530 minus the excess. This is called the '''Merry Christmas Glitch''' (AKA Refund Glitch), due to being discovered by [[User:Auride Auride]] on December 25th, 2019. For example, if one goes to the PS2 pool and gives 5k yen, then 20k yen three times, they will receive back 60,530 yen, for a net profit of 55,530 yen relative to not giving any excess. The same pattern of giving the minimum quantity followed by the maximum quantity 3 times yields the maximum profit for all springs. If the excess is greater than 65,530, the amount returned wraps back around to 65,530, though this is pointless as it would be long beyond the maximum excess that is still profitable. Demonstration: https://youtu.be/c6XmC5DsI7Y This glitch is believed to be caused by a type or sign error. 65,530 is close to 65,536, which is 2^16. It's possible the returned yen is internally represented as a 2-byte unsigned integer (i.e. a short int), and the value assigned to it is the negative excess, when it should be positive. The value is then floored to the nearest 10 yen, for unknown reasons. This is used in both NG All Brushes and Top Dog, where it significantly contributes to the yen route. Merry Christmas Glitch is not done specifically for the PS3 pool, as the profit is not great enough to justify the extra time taken. {| class="wikitable" |- ! Technique !! Cost !! Minimum Excess !! Amount Returned !! Effective Profit |- | Power Slash 2 || 60,000 || 5,000 || 60,530 || 55,530 |- | Cherry Bomb 2 || 120,000 || 10,000 || 55,530 || 45,530 |- | Cherry Bomb 3 || 300,000 || 25,000 || 40,530 || 15,530 |- | Power Slash 3 || 360,000 || 30,000 || 35,530 || 5,530 |} 9cf9448d53e18e7a05f642363486352b33e8d260 270 269 2020-05-24T17:47:38Z Auride 7 /* Explanation */ e wikitext text/x-wiki ==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3. These techniques cost 60, 360, 120, and 300 thousand yen respectively. For each pool, Ammy is given 3 quantities of yen she can submit at a time: 1/12th the required total, 1/6th the required total, and 1/3rd the required total. Thus, the fastest way to just get the technique would be to select the maximum quantity 3 times for every spring. It is possible, however, to submit more than the total required amount of yen. For example, you can submit the smallest amount, then the largest amount 3 times. If the total amount of yen given is greater than the total required for the brush technique, the spring will spit out yen after the cutscene where Ammy received the technique. It seems the developers intended to return the exact amount of extra yen given back to the player, but the calculation is incorrect. The amount returned is instead 65,530 minus the excess. This is called the '''Merry Christmas Glitch''' (AKA Refund Glitch), due to being discovered by [[User:Auride|Auride]] on December 25th, 2019. For example, if one goes to the PS2 pool and gives 5k yen, then 20k yen three times, they will receive back 60,530 yen, for a net profit of 55,530 yen relative to not giving any excess. The same pattern of giving the minimum quantity followed by the maximum quantity 3 times yields the maximum profit for all springs. If the excess is greater than 65,530, the amount returned wraps back around to 65,530, though this is pointless as it would be long beyond the maximum excess that is still profitable. Demonstration: https://youtu.be/c6XmC5DsI7Y This glitch is believed to be caused by a type or sign error. 65,530 is close to 65,536, which is 2^16. It's possible the returned yen is internally represented as a 2-byte unsigned integer (i.e. a short int), and the value assigned to it is the negative excess, when it should be positive. The value is then floored to the nearest 10 yen, for unknown reasons. This is used in both NG All Brushes and Top Dog, where it significantly contributes to the yen route. Merry Christmas Glitch is not done specifically for the PS3 pool, as the profit is not great enough to justify the extra time taken. {| class="wikitable" |- ! Technique !! Cost !! Minimum Excess !! Amount Returned !! Effective Profit |- | Power Slash 2 || 60,000 || 5,000 || 60,530 || 55,530 |- | Cherry Bomb 2 || 120,000 || 10,000 || 55,530 || 45,530 |- | Cherry Bomb 3 || 300,000 || 25,000 || 40,530 || 15,530 |- | Power Slash 3 || 360,000 || 30,000 || 35,530 || 5,530 |} a8f3d52622d814c243b66babdd9e59c82a62d8e3 User:Auride 2 19 271 87 2020-05-24T17:48:36Z Auride 7 wikitext text/x-wiki I started speedrunning Okami in July of 2019 after first playing the game earlier that Summer. I only own the Switch version and exclusively run New Game Any% and All Brushes at the time of writing. I first got WR in NG Any% on September 28th, 2019 ([https://www.speedrun.com/okami/run/zgkpkr0y leaderboard entry]|[https://youtu.be/sRunAoivWCI YouTube VOD]) with a time of 2h 31m 11s not long after NG Early Fireburst was discovered. My current PB is [https://www.speedrun.com/okami/run/mk33w6xz 2h 21m 20s]. I got WR in NG All Brushes on November 17th, 2019 ([https://www.speedrun.com/okami/run/m7q0669z leaderboard entry]|[https://www.twitch.tv/videos/509905331 Twitch VOD]) with a time of 4h 46m 18s, and my current PB is [https://www.speedrun.com/okami/run/z01qn7oy 3h 38m 42s]. I wrote the [[NG Any% Beginner]] route guide. e17c9a4bba273ecaa39f5cf8bf9864f69825392a Catcall Poltergeist Skip 0 76 272 2020-05-24T18:19:49Z Auride 7 Created page with "==Explanation== At the entrance of Catcall Tower, there is a larger trigger volume for the fight which introduces the Poltergeist enemy. By double jumping over the roots to Am..." wikitext text/x-wiki ==Explanation== At the entrance of Catcall Tower, there is a larger trigger volume for the fight which introduces the Poltergeist enemy. By double jumping over the roots to Ammy's right after entering, and hugging the wall, it is possible to get around the trigger and skip the fight, saving about 15s. Demonstration: https://youtu.be/UONzBnX3-is eeab44bb59dde5cc8f1e04eecfea0c8994707b05 Acid Skip 0 77 273 2020-05-24T19:58:43Z Auride 7 Created page with "==Explanation== Inside the Water Dragon, you are intended to release the dragon's stomach acid, then Waterspout that acid to the Water Orb to dislodge it and initiate the Tube..." wikitext text/x-wiki ==Explanation== Inside the Water Dragon, you are intended to release the dragon's stomach acid, then Waterspout that acid to the Water Orb to dislodge it and initiate the Tube Foxes fight. Releasing the acid can be entirely skipped by carefully aligning the camera from outside the Water Orb room to Waterspout is with the regular water flowing nearby. The game does not check whether the water source is acid or not, and the orb is still dislodged. This glitch works in the PS2, Wii, and PS3 versions. It was patched in the 2017 remasters (PC, Switch, PS4, and XBone), where the game checks whether the acid has been released before making the orb react to Waterspout. It is still possible to release the acid, then jump out of the orb room to align the camera to use the regular water, though this is a waste of time. Demonstration: https://youtu.be/xQJmnMdIIww?t=2691 4f17b639b37097748a3256c3a8b38b4443a4519a Inferno Pillar Skip 0 78 274 2020-05-24T21:22:39Z Auride 7 Created page with "==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the..." wikitext text/x-wiki ==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the Fire Tablet, to climb onto the upper platform the leads into the volcano. Raising this pillar (and thus the requirement of Inferno) can be skipped by performing a precise jump with gold dash, double jump, and air tackle from Otohime's head directly onto the upper platform. The timing for this is fairly precise, and there is no obvious cue. If you start with a tackle immediately after entering Oni Island, you will get gold dash a moment before the initial jump. Demonstration: https://youtu.be/zwGx7p1IfkI?t=6255 4dc6d903a947a83500a9fefa4d10830ac17c022a Early Thunderstorm 0 79 275 2020-05-24T22:06:00Z Auride 7 Created page with "==Explanation== '''Early Thunderstorm''' (AKA Oni Island Skip, Labyrinth Skip) is a trick which bypasses the exterior and much of floor 1 of Oni Island. This involves getting..." wikitext text/x-wiki ==Explanation== '''Early Thunderstorm''' (AKA Oni Island Skip, Labyrinth Skip) is a trick which bypasses the exterior and much of floor 1 of Oni Island. This involves getting out-of-bounds and traversing the sides of the volcano to reach the statue of Gekigami, then using Rejuvenation from out-of-bounds to obtain Thunderstorm and be placed back in-bounds. ==In NG+== It is possible to quickly reach the statue via an [[Origin Warp]], performed by jumping on the first frame after entering Oni Island. Then, KT to either side over the invisible walls corresponding to Otohime's fins, and drown in the water. Ammy will respawn far above the center of the volcano, after which you can KT toward Gekigami's statue. Unfortunately, this trick is frame perfect and cannot be re-attempted, as it isn't possible to quickly leave and re-enter Oni Island. The cost for attempting this trick is extremely low, as you can hold a direction and check whether Ammy makes a footstep sound before jumping, which would indicate that the jump was not frame perfect. Demonstration: https://youtu.be/6zAyWckl-58?t=3338 If the Origin Warp method does not succeed, you can simply dash closer toward the volcano and use KT's to get out-of-bounds and onto the side of the volcano. From here, the method is the same as the NG method, described below. Demonstration: https://youtu.be/xQJmnMdIIww?t=3260 ==In NG== Begin by performing [[Inferno Pillar Skip]] to get onto the upper platform that leads into the volcano. Rather than moving forward, dash into the corner to the right of the small staircase. Jump, double jump, and air tackle right to bounce left over the invisible wall. This will place Ammy out-of-bounds next to the staircase. From out-of-bounds, you can simply jump onto the slope of the volcano. At this point, Ammy will constantly slide down the volcano, but you can maintain and gain height by repeatedly jumping just as Ammy hits the ground to minimize slippage. This is called [[Greenhopping]]. It is possible to maintain gold dash through the pillar skip and out-of-bounds jump. If you have gold dash, you will move slightly faster while greenhopping, but will slip down the mountain faster, making the trick more difficult. Depending on your experience Greenhopping, you may prefer to deliberately lose your gold dash during the trick. Roughly 2/3 of the way around the volcano, there is a large black spot which serves as a reference point for your height relative to what's needed to succeed at the trick. You should be above or right at the top of the dark spot. After this point, it is only needed to maintain height up the mountain as you proceed around it. When you approach the statue, use inner camera to bring the brush camera closer to the statue before you brush to use Rejuvenation. If you aren't close enough and Rejuvenation doesn't activate (the ink doesn't turn smoky), draw an extra dot after the initial squiggles to avoid them being recognized as Fireburst or Galestorm. Demonstration: https://youtu.be/sRRZ9IDqdBI?t=6247 Note that you must get fairly close to the statue, both laterally and vertically, for Rejuvenation to take. If you are too low on the mountain when you reach the statue, it can be difficult to regain the height up the slope needed to get in range. The most reliable and effective way to do this is to ground tackle toward the slope (or slightly off-angle to avoid losing momentum when you jump), jumping and double jumping forward, and air tackling to bounce off the slope. This should cause Ammy to consistently become grounded when she lands on the slope, rather than slipping down. This can be repeated to gain height relatively quickly, as a backup strat if you fail to gain and maintain height while moving around the volcano. Demonstration: https://youtu.be/-2CjnBAY6uo 69f8f89529c0a00d5bd04831761af63a6059383a Oni Island Floor 1 Skip 0 80 276 2020-05-24T23:36:32Z Auride 7 Created page with "==Explanation== In NG+, it is possible to skip nearly the entirety of the interior Floor 1 of Oni Island after performing [[Early Thunderstorm]]. After the Thunderstorm tutori..." wikitext text/x-wiki ==Explanation== In NG+, it is possible to skip nearly the entirety of the interior Floor 1 of Oni Island after performing [[Early Thunderstorm]]. After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s 78fd56a0064421b8187e2954e63ab3719e80a288 Oni Island Floor 4 Skips 0 81 277 2020-05-25T01:36:23Z Auride 7 Created page with "==Explanation== There are various ways to skip small and large portions of Oni Island Floor 4. ===Staircase Cutscene Skip=== At the start of floor 4, to the left, there is a..." wikitext text/x-wiki ==Explanation== There are various ways to skip small and large portions of Oni Island Floor 4. ===Staircase Cutscene Skip=== At the start of floor 4, to the left, there is a staircase. At the top of the staircase is a cutscene trigger for an unskippable camera pan. This can be skipped by instead grabbing the electric key, going down the hallway, jumping on top of the paper doors, and jumping around to the electric platforms. This saves about 3s. Demonstration: https://youtu.be/xHwG5rQjqr8 ===Skip Final Tobi Race (NG+)=== In NG+, it is possible to skip the final race with Tobi by using KT's to reach the exit portal to Ninetales' boss arena from the room that contains the Red and Blue Ogre fight trigger. To reach this room, one must first complete the penultimate Tobi Race, which can be quickly reached by KT'ing up to the upper staircase in the tall room with the swinging spider. Demonstration: https://youtu.be/xQJmnMdIIww?t=3481 ===Skip to Final Tobi Race (NG)=== In NG runs, it isn't possible to skip the last Tobi race, but we can instead skip the penultimate race to still save a great deal of time. This involves performing a [[Brush Adventure]] to clip the brush camera through a wall to blow it up with Cherry Bomb from the other side. # Immediately after entering the floor, turn left and grab the electric key. # Perform the Staircase Cutscene Skip described above. # In the tall room with the swinging spider, get onto the upper level of electric platforms (but not the top level, behind the spider). # Tackle jump, double jump, and then air tackle into the staircase while holding the camera button. This causes the camera to flip around rapidly. By pressing brush at the right time, you can catch both Ammy and the Vine Flower at the top of the room in frame. # Use Vine to pull Ammy up to the flower. # From here, jump to the opposite ledge with the bare wall. # Force Ammy into the bottom left corner. # Using inner camera, angle the camera to face all down, and make it so the bottom edge of the camera is parallel with the bottom edge of the platform, and the bare wall is on the left. # Brush, then drag the brush all the way down. Do not rotate the camera during this Brush Adventure. # Release all analogue inputs, then release the brush button. # Brush again and drag the brush all the way left, then (without re-brushing again) all the way up. # Re-brush one more time and drag the camera directly left. It should clip directly into the wall. # Draw a Cherry Bomb on the other side of the wall. Drawing it on top of the pots will make it blow up instantly consistently. # Perform a tackle jump, double jump, and air tackle to reach the other side where the final Tobi race starts. # Step on Tobi's switch, then immediately brush and Vine to the same flower as earlier. #* It's possible Ammy will get caught on the top of the cracked wall. If this happens, start the Tobi race over. # Air tackle through the bars to defeat Tobi. # Dash across the bridge to complete floor 4. Demonstration: https://youtu.be/_e5v-Zv632U?t=6499 9ca981e8fbbf256cf8c118e2a821662a3caf2905 NG+ 2017 0 60 278 233 2020-05-25T14:51:46Z Auride 7 /* Bloom Agata to Taka Pass Early */ fix link wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[Slope KTs|KT Glitch]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! 953a6099830f53763c3070bdb7c1997e0eeb9ff7 280 278 2020-05-25T20:54:19Z Auride 7 /* Cherry Bomb to Agata Early */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! 020a6ae9306cd5cbd2a33cf24d23b9369d683f35 Oki Skip 0 82 279 2020-05-25T16:18:56Z Auride 7 Created page with "==Explanation== Normally, in Cursed Kamui, one is blocked from progressing toward the main area with the Guardian Sapling by a large Issun dialogue trigger. Issun warns Ammy a..." wikitext text/x-wiki ==Explanation== Normally, in Cursed Kamui, one is blocked from progressing toward the main area with the Guardian Sapling by a large Issun dialogue trigger. Issun warns Ammy about the blizzard coming through the tunnel, which prevents her from going through. In order to clear the blizzard (and Issun's trigger) in the tunnel, you must defeat Oki. Oki's hut is itself surrounded by a trigger for a fight with several Namahage. Then, one would use Thunderstorm on Yoichi's arrow to explode the mountain which surrounds the sapling. All of this can be skipped by using either [[KT Glitch|KT's]] or a [[Brush Adventure]] to Bloom the sapling from out-of-bounds. ==Via KT's (NG+)== After entering Kamui from the tunnel, head North toward the wall separating the two areas. KT over the invisible barrier, then fall down through the top of the wall and below the ground. KT toward the Sapling while remaining underground. When you are below the sapling, brush and turn the camera up, then draw a circle around the tree to Bloom it. You need to be reasonably close to the tree both laterally and vertically for the Bloom to take. ==Via Brush Adventure (NG)== To do this trick via Brush Adventure amounts to essentially the same trick as doing it with KT's. Due to the finicky nature of Brush camera movement, there are a variety of paths one can take, making a compromise between speed, consistency, and comfort. As such, it is recommended to view the methods of different runners and experimenting in practice by setting a save at the Cursed Kamui Origin Mirror. Demonstrations: * GiantCookieJar's Original Video: https://youtu.be/3fvZcuNYe4k * Auride's Beginners' Route Guide: https://youtu.be/ibkwGpdZgm4?t=199 * Auride (Alternate): https://youtu.be/k88UtutOe3g?t=6862 * Krinoteder: https://youtu.be/zwGx7p1IfkI?t=7010 Some tips: * The starting position isn't particularly strict. Experiment with moving left or right of what's shown in the videos. Use the markings on the wall to align yourself. * The trick starts by using outer camera, then switching to inner camera but interrupting the zoom-in by using the brush. The timing of this affects how zoomed out the camera is to start, which can affect the movement for the remainder of the trick. You cannot simply use outer camera for the whole trick, as only inner camera will remain in-place during re-brushes. Outer camera will always snap back to Ammy. * Especially during the initial movement where the camera is rotated to raise it above the invisible wall, it is possible that the camera will snap back to Ammy due to hitting some collision. This can be consistently avoided by re-brushing during the movement, though this takes extra time. dda0efea363b6211276ca6a8f2210ec5c9c828cc Yoshpet Early 0 83 281 2020-05-26T00:50:07Z Auride 7 Created page with "==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappe..." wikitext text/x-wiki ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA 872c3095ce4d671901346bfbe6d34482cf112881 Wep'keer Gate Skip 0 84 282 2020-05-28T00:38:20Z Auride 7 Created page with "==Explanation== Normally, to go through the gate to Ezofuji in Wep'keer, one must talk to a few different villagers to convince them to open it and let Ammy through. This can..." wikitext text/x-wiki ==Explanation== Normally, to go through the gate to Ezofuji in Wep'keer, one must talk to a few different villagers to convince them to open it and let Ammy through. This can be skipped by either [[KT Glitch|KT'ing]] over the gate, or getting out-of-bounds and going around the gate. ==Via KT's (NG+)== It is simple enough to KT directly over the gate. The invisible wall isn't much higher than the wall itself. Some care should be taken not to fall between the front and back walls of the gate, as there is no top collision. One can start from the large boulder to the South of the gate to have more height. The gate can be cleared in 2 KT's. Demonstration: https://youtu.be/6zAyWckl-58?t=3930 ==Via OoB (NG)== It's possible to jump from the pen area where the bears are onto some slippery collision across the gap to the West. From there, you can climb North up the invisible collision beneath the mountain by repeatedly doing tackle jumps. Near the peak of the collision, Ammy will start to be visible above the mountain's textures. At this point, it's possible to jump over the invisible wall to the East. From here, you must continue traveling around the invisible collision going East, then North East, until you are a fair bit North of the gate. By falling into the acute angle between the slippery slope and the invisible wall, Ammy should clip back in-bounds. From there, simply head into the Ezofuji loading zone. Demonstration: https://youtu.be/_e5v-Zv632U?t=6977 aea99e2271824331e721a4ef1baccb93969598ed Wawku Early 0 85 283 2020-05-28T22:27:35Z Auride 7 Created page with "==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai..." wikitext text/x-wiki ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 5207f64f1111b3ea70790b5f188db0b073fd1179 284 283 2020-05-28T22:27:46Z Auride 7 /* Via Vine Jump */ wikitext text/x-wiki ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump (NG)== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 2ed16dc3312200f7b2e902a0ada7e82fc3cd6d33 Okami Glitches 0 7 285 245 2020-05-29T00:31:25Z Auride 7 igloo turtle skip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Exit Oni Island]] || Oni Island || None || |} 39ef07f4936ccae322c81fb56253ecdf74fc8932 295 285 2020-05-31T02:20:50Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 3ecac1b2eee22837de8f1323af7804f20af3bf05 Igloo Turtle Skip 0 86 286 2020-05-30T04:13:06Z Auride 7 Created page with "==Explanation== In Kamui, after Blooming the Guardian Sapling, there is a large fight trigger covering the entire width of the area to the North. This initiates a fight with a..." wikitext text/x-wiki ==Explanation== In Kamui, after Blooming the Guardian Sapling, there is a large fight trigger covering the entire width of the area to the North. This initiates a fight with an Igloo Turtle, which cannot be defeated without either Inferno or Fireburst. The trigger is too tall and deep to simply jump over, but can be skipped via [[KT Glitch|KT's]] or by using a long-ranged Vine to go around the trigger. ==Via KT's (NG+)== While this trick is also done in NG+ All Brushes, in NG+ Any% skipping this fight is imperative. If the trigger is hit, you will be softlocked because the route skips both Inferno and Fireburst, and there is no way to damage the Igloo Turtle without them. The trigger can be cleared in 3 KT's, though more may be done for safety. Demonstration: https://www.twitch.tv/videos/623901417?t=1h3m44s ==Via Vine (NG)== In NG, this massive fight trigger can be avoided by activating the Vine Flower which is normally used to get to the CB3 cave, then using it to take Ammy through the air while hugging the invisible collision surrounding the Guardian Sapling. Normally, flowers will not open and become "Vine-able" until Ammy gets within a certain spherical radius from them. However, it's possible to perform a certain movement pattern which will cause the flower to open from much farther away, allowing Ammy to vine it from behind the fight trigger. Note that the exact mechanics behind this are not rigorously understood, so this description is a best guess based on in-game observation: The flower initially defaults to an "unactivated" state. In this state, the flower will only open (i.e. become Vine-able) when Ammy gets very close, as described above. This zone is too small to be used for Igloo Turtle Skip as it's entirely behind the fight trigger. You can alter this by "activating" the flower. When the flower is activated, it will open when you enter a larger, apparently cylindrical volume. To activate the flower, you must: # Load the flower by getting Ammy within a certain radius of it. #* The exact distance is unclear, but it's about the same distance as when the camera would begin to render the flower. This conditional doesn't depend on the position of the camera itself, however. #* In this particular case, it is good enough to get to the edge of the flat path where it meets the raised snow, going in the direction of the flower. # Get line-of-sight to the flower, such that there is no collision (including invisible walls) directly between Ammy and the flower. #* We can quickly achieve this by dashing away from the flower and double jumping for height to get an unobstructed line. #* The flower doesn't have to remain within render distance for this step. Once the flower is activated, you can dash toward the South West side of the wall beneath the Guardian Sapling. From here, jump off the snow, wall jump, and air tackle bounce for height, then brush and Vine. Some camera angling may be required for the brush to lock on to the flower. Ammy will likely get stuck on some invisible collision. Allow the Vine to sever itself after a couple seconds, then quickly Vine again. Repeat until Ammy has clipped through and reaches the flower. Finally, simply jump down from the ledge and proceed toward Wep'keer. Demonstration: https://youtu.be/6FsajWiG7tE d157bd3890feed26201e9a17350f10b264f0c1a0 287 286 2020-05-30T17:53:00Z Auride 7 /* Via KT's (NG+) */ wikitext text/x-wiki ==Explanation== In Kamui, after Blooming the Guardian Sapling, there is a large fight trigger covering the entire width of the area to the North. This initiates a fight with an Igloo Turtle, which cannot be defeated without either Inferno or Fireburst. The trigger is too tall and deep to simply jump over, but can be skipped via [[KT Glitch|KT's]] or by using a long-ranged Vine to go around the trigger. ==Via KT's (NG+)== While this trick is also done in NG+ All Brushes, in NG+ Any% skipping this fight is imperative. If the trigger is hit, you will be softlocked because the route skips both Inferno and Fireburst, and there is no way to damage the Igloo Turtle without them. The trigger can be cleared in 2 KT's, though more may be done for safety. Demonstration: https://www.twitch.tv/videos/623901417?t=1h3m44s ==Via Vine (NG)== In NG, this massive fight trigger can be avoided by activating the Vine Flower which is normally used to get to the CB3 cave, then using it to take Ammy through the air while hugging the invisible collision surrounding the Guardian Sapling. Normally, flowers will not open and become "Vine-able" until Ammy gets within a certain spherical radius from them. However, it's possible to perform a certain movement pattern which will cause the flower to open from much farther away, allowing Ammy to vine it from behind the fight trigger. Note that the exact mechanics behind this are not rigorously understood, so this description is a best guess based on in-game observation: The flower initially defaults to an "unactivated" state. In this state, the flower will only open (i.e. become Vine-able) when Ammy gets very close, as described above. This zone is too small to be used for Igloo Turtle Skip as it's entirely behind the fight trigger. You can alter this by "activating" the flower. When the flower is activated, it will open when you enter a larger, apparently cylindrical volume. To activate the flower, you must: # Load the flower by getting Ammy within a certain radius of it. #* The exact distance is unclear, but it's about the same distance as when the camera would begin to render the flower. This conditional doesn't depend on the position of the camera itself, however. #* In this particular case, it is good enough to get to the edge of the flat path where it meets the raised snow, going in the direction of the flower. # Get line-of-sight to the flower, such that there is no collision (including invisible walls) directly between Ammy and the flower. #* We can quickly achieve this by dashing away from the flower and double jumping for height to get an unobstructed line. #* The flower doesn't have to remain within render distance for this step. Once the flower is activated, you can dash toward the South West side of the wall beneath the Guardian Sapling. From here, jump off the snow, wall jump, and air tackle bounce for height, then brush and Vine. Some camera angling may be required for the brush to lock on to the flower. Ammy will likely get stuck on some invisible collision. Allow the Vine to sever itself after a couple seconds, then quickly Vine again. Repeat until Ammy has clipped through and reaches the flower. Finally, simply jump down from the ledge and proceed toward Wep'keer. Demonstration: https://youtu.be/6FsajWiG7tE c5b9e40dfdf8af4fb71034355df4a7edfc9e0e8a Main Page 0 1 288 224 2020-05-30T18:57:03Z Auride 7 /* Miscellaneous Links */ discord and src wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] *External Resources: ** Speedrun.com Page: https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu 8c0940649863d7eae64401486847ac1ba51ec63c 289 288 2020-05-30T18:57:25Z Auride 7 /* Miscellaneous Links */ clarifying wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] *External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu bdf7d026e2be7f0bd86901b394179921a99bccc8 301 289 2020-05-31T04:26:20Z Auride 7 /* Miscellaneous Links */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] === Miscellaneous Links === *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] *[[Area Maps]] *External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu 4f3b83845d7405f8c92a107276f19edbefdd6f15 Wawku Key Skip 0 87 291 2020-05-31T01:28:58Z Auride 7 Created page with "==Explanation== On the ground floor of Wawku Shrine, there is a lockjaw which blocks off the center column where you can use a Waterspout pillar to reach floor 3. To get the c..." wikitext text/x-wiki ==Explanation== On the ground floor of Wawku Shrine, there is a lockjaw which blocks off the center column where you can use a Waterspout pillar to reach floor 3. To get the corresponding key, you have to take a detour to the side room with the scale puzzle and ice ball. This can be skipped, saving a minute, by either [[KT Glitch|KT'ing]] directly to floor 3, or by melting the ice block in the middle of the column to warp through the lockjaw. ==Via KT's (NG+)== In NG+ Any%, Wawku can be entirely skipped via [[Ark Early]]. In NG+ All Brushes, one must enter Wawku solely to obtain Blizzard, after which you leave without fighting either boss. After entering the main room of the shrine, KT up and to the left. At least 10 KT's are required to get all the way up. Demonstration: https://www.twitch.tv/videos/610440187?t=2h5m52s ==Via Brush Warp (NG)== Melting the ice block automatically teleports Ammy in front of the resulting pond, even through the lockjaw. This can, of course, only be done once, but there is no need to return to floor 1. There are two main methods of melting the ice from behind the lockjaw, depending on whether the route has obtained Inferno or Fireburst (at least one is required). ===With Inferno=== This strategy is used in NG All Brushes and NG Any% routes which do not do [[City Checkpoint Skip]]. With outer camera, dash up to the left corner of the lockjaw door. Jump, double jump, and air tackle bounce for height. Angle the camera down and slightly to the left. Draw a line from the torch left of the lockjaw to the top of the ice block. Demonstration: https://youtu.be/1axZtxRQ-x4?t=11562 ===With Fireburst=== This strategy is used in NG Any% routes which skip Inferno via CC Skip. Unlike Inferno, Fireburst has only a small range from which it can melt objects, based on the location of the fire ball, and that location is dependent on the position of the camera. As a result, we must get the camera itself close to the ice block using a [[Brush Adventure]]. # Dash straight toward the lockjaw. # Set the camera to inner perspective. # Jump into the lockjaw to [[Speed Restoration|store dash]]. # When Ammy lands, angle the camera to face all the way down. # Brush and drag the camera all the way down (without rotating). Holding the fast brush button helps here (as with all Brush Adventure movement). # Release both sticks and any face buttons, then the brush button. # Brush and drag the camera all the way down again. The camera should clip through the floor. If it failed, reset the camera by toggling between outer and inner, then try again. # Without re-brushing, rotate the camera to face up and to the left while dragging it down and to the right. The camera should continue to move until it is almost directly beneath the lockjaw. # Re-brush, then rotate the camera slightly down and to the left, while dragging it up-right. Continue until the camera clips back up through the floor on the opposite side of the lockjaw. # Rotate the camera to the right while dragging up-right. Continue until the camera get un-stuck and moves toward the ice block. # Rotate the camera so that the ice block is in-view but toward the right edge of the screen. Draw the infinity symbol close to the ice block and release. # If Fireburst failed to melt the ice, hold the brush button and make sure not to touch the sticks or a face button while you wait for the cooldown effect to expire. When the brush comes up, fiddle with the camera to drag it closer to the ice and try again. Note that due to the tight collision, this Brush Adventure can be more finicky than most. It is recommended to practice this method thoroughly to avoid losing time. Demonstration: https://youtu.be/VcpbculRaes c09998fa336527f9c017e4f261dbb0333dd16f0b 292 291 2020-05-31T01:32:36Z Auride 7 wikitext text/x-wiki ==Explanation== On the ground floor of Wawku Shrine, there is a lockjaw which blocks off the center column where you can use a Waterspout pillar to reach floor 3. To get the corresponding key, you have to take a detour to the side room with the scale puzzle and ice ball. This can be skipped, saving a minute, by either [[KT Glitch|KT'ing]] directly to floor 3, or by melting the ice block in the middle of the column to warp through the lockjaw. '''Note''': If the scale puzzle is skipped, the game '''will crash''' after defeating Nechku (the dungeon's mid-boss) and returning to the center room with the gold gear. This can be avoided by performing [[Nechku Skip]], or by completing the scale puzzle and only skipping pushing the ice ball. Note that if you do the latter, you must completely balance the scales. After that, you can simply leave the room and perform this key skip. ==Via KT's (NG+)== In NG+ Any%, Wawku can be entirely skipped via [[Ark Early]]. In NG+ All Brushes, one must enter Wawku solely to obtain Blizzard, after which you leave without fighting either boss. After entering the main room of the shrine, KT up and to the left. At least 10 KT's are required to get all the way up. Demonstration: https://www.twitch.tv/videos/610440187?t=2h5m52s ==Via Brush Warp (NG)== Melting the ice block automatically teleports Ammy in front of the resulting pond, even through the lockjaw. This can, of course, only be done once, but there is no need to return to floor 1. There are two main methods of melting the ice from behind the lockjaw, depending on whether the route has obtained Inferno or Fireburst (at least one is required). ===With Inferno=== This strategy is used in NG All Brushes and NG Any% routes which do not do [[City Checkpoint Skip]]. With outer camera, dash up to the left corner of the lockjaw door. Jump, double jump, and air tackle bounce for height. Angle the camera down and slightly to the left. Draw a line from the torch left of the lockjaw to the top of the ice block. Demonstration: https://youtu.be/1axZtxRQ-x4?t=11562 ===With Fireburst=== This strategy is used in NG Any% routes which skip Inferno via CC Skip. Unlike Inferno, Fireburst has only a small range from which it can melt objects, based on the location of the fire ball, and that location is dependent on the position of the camera. As a result, we must get the camera itself close to the ice block using a [[Brush Adventure]]. # Dash straight toward the lockjaw. # Set the camera to inner perspective. # Jump into the lockjaw to [[Speed Restoration|store dash]]. # When Ammy lands, angle the camera to face all the way down. # Brush and drag the camera all the way down (without rotating). Holding the fast brush button helps here (as with all Brush Adventure movement). # Release both sticks and any face buttons, then the brush button. # Brush and drag the camera all the way down again. The camera should clip through the floor. If it failed, reset the camera by toggling between outer and inner, then try again. # Without re-brushing, rotate the camera to face up and to the left while dragging it down and to the right. The camera should continue to move until it is almost directly beneath the lockjaw. # Re-brush, then rotate the camera slightly down and to the left, while dragging it up-right. Continue until the camera clips back up through the floor on the opposite side of the lockjaw. # Rotate the camera to the right while dragging up-right. Continue until the camera get un-stuck and moves toward the ice block. # Rotate the camera so that the ice block is in-view but toward the right edge of the screen. Draw the infinity symbol close to the ice block and release. # If Fireburst failed to melt the ice, hold the brush button and make sure not to touch the sticks or a face button while you wait for the cooldown effect to expire. When the brush comes up, fiddle with the camera to drag it closer to the ice and try again. Note that due to the tight collision, this Brush Adventure can be more finicky than most. It is recommended to practice this method thoroughly to avoid losing time. Demonstration: https://youtu.be/VcpbculRaes 87c76c88d7bf53816ec87c77734f7c935027d3c6 297 292 2020-05-31T02:24:46Z Auride 7 /* Explanation */ correcting floor name wikitext text/x-wiki ==Explanation== On the ground floor of Wawku Shrine, there is a lockjaw which blocks off the center column where you can use a Waterspout pillar to reach floor 3. To get the corresponding key, you have to take a detour to the side room with the scale puzzle and ice ball. This can be skipped, saving a minute, by either [[KT Glitch|KT'ing]] directly to floor 4, or by melting the ice block in the middle of the column to warp through the lockjaw. '''Note''': If the scale puzzle is skipped, the game '''will crash''' after defeating Nechku (the dungeon's mid-boss) and returning to the center room with the gold gear. This can be avoided by performing [[Nechku Skip]], or by completing the scale puzzle and only skipping pushing the ice ball. Note that if you do the latter, you must completely balance the scales. After that, you can simply leave the room and perform this key skip. ==Via KT's (NG+)== In NG+ Any%, Wawku can be entirely skipped via [[Ark Early]]. In NG+ All Brushes, one must enter Wawku solely to obtain Blizzard, after which you leave without fighting either boss. After entering the main room of the shrine, KT up and to the left. At least 10 KT's are required to get all the way up. Demonstration: https://www.twitch.tv/videos/610440187?t=2h5m52s ==Via Brush Warp (NG)== Melting the ice block automatically teleports Ammy in front of the resulting pond, even through the lockjaw. This can, of course, only be done once, but there is no need to return to floor 1. There are two main methods of melting the ice from behind the lockjaw, depending on whether the route has obtained Inferno or Fireburst (at least one is required). ===With Inferno=== This strategy is used in NG All Brushes and NG Any% routes which do not do [[City Checkpoint Skip]]. With outer camera, dash up to the left corner of the lockjaw door. Jump, double jump, and air tackle bounce for height. Angle the camera down and slightly to the left. Draw a line from the torch left of the lockjaw to the top of the ice block. Demonstration: https://youtu.be/1axZtxRQ-x4?t=11562 ===With Fireburst=== This strategy is used in NG Any% routes which skip Inferno via CC Skip. Unlike Inferno, Fireburst has only a small range from which it can melt objects, based on the location of the fire ball, and that location is dependent on the position of the camera. As a result, we must get the camera itself close to the ice block using a [[Brush Adventure]]. # Dash straight toward the lockjaw. # Set the camera to inner perspective. # Jump into the lockjaw to [[Speed Restoration|store dash]]. # When Ammy lands, angle the camera to face all the way down. # Brush and drag the camera all the way down (without rotating). Holding the fast brush button helps here (as with all Brush Adventure movement). # Release both sticks and any face buttons, then the brush button. # Brush and drag the camera all the way down again. The camera should clip through the floor. If it failed, reset the camera by toggling between outer and inner, then try again. # Without re-brushing, rotate the camera to face up and to the left while dragging it down and to the right. The camera should continue to move until it is almost directly beneath the lockjaw. # Re-brush, then rotate the camera slightly down and to the left, while dragging it up-right. Continue until the camera clips back up through the floor on the opposite side of the lockjaw. # Rotate the camera to the right while dragging up-right. Continue until the camera get un-stuck and moves toward the ice block. # Rotate the camera so that the ice block is in-view but toward the right edge of the screen. Draw the infinity symbol close to the ice block and release. # If Fireburst failed to melt the ice, hold the brush button and make sure not to touch the sticks or a face button while you wait for the cooldown effect to expire. When the brush comes up, fiddle with the camera to drag it closer to the ice and try again. Note that due to the tight collision, this Brush Adventure can be more finicky than most. It is recommended to practice this method thoroughly to avoid losing time. Demonstration: https://youtu.be/VcpbculRaes 236992b6fc98b5d235f2130632dff1c4b1c15d45 Early Stray Bead 0 88 293 2020-05-31T02:11:48Z Auride 7 Created page with "==Explanation== Normally, to obtain Stray Bead #99, located on floor 3 of Wawku Shrine, you must return to the center room after getting Blizzard. Then, you must freeze a burn..." wikitext text/x-wiki ==Explanation== Normally, to obtain Stray Bead #99, located on floor 3 of Wawku Shrine, you must return to the center room after getting Blizzard. Then, you must freeze a burning platform spider to climb to the upper level, and rise another level to reach a small platform where the chest is located. In Top Dog runs, we can skip having to return to the center room entirely by performing some platforming to reach the stray bead before leaving to get Blizzard, and then performing [[Nechku Skip]]. To reach the chest: # After rising up the spiral staircase to floor 3, rather than going left through the Gold Gate, hug the center and jump around at the same level until you reach the White Porcelain Pot Chest. This treasure is fairly valuable so it's worth opening anyways. # Get onto the upper ledge behind the porcelain chest. # Tackle jump away from the central cylinder. # Double jump and air tackle bounce, timing for height, into the corner of the wall on the right, so that Ammy bounces left and lands on the upper level of floor 3. Note that if you fail to make it, you should try to land back near the porcelain chest. # Jump up to the wall behind the upper-level platform. # Jump from there up to the small platform where the Stray Bead chest is. # Open the chest, collect the bead, jump down, and dash toward the door to go collect Blizzard. Demonstration: https://youtu.be/WHQ0bOBXdus 61c4cab1db78383be2b062e57b8bed2b41ff14c2 294 293 2020-05-31T02:12:21Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== Normally, to obtain Stray Bead #99, located on floor 3 of Wawku Shrine, you must return to the center room after getting Blizzard. Then, you must freeze a burning platform spider to climb to the upper level, and rise another level to reach a small platform where the chest is located. In Top Dog runs, we can skip having to return to the center room entirely by performing some platforming to reach the stray bead before leaving to get Blizzard, and then performing [[Nechku Skip]]. To reach the chest: # After rising up the spiral staircase to floor 3, rather than going left through the Gold Gate, hug the center and jump around at the same level until you reach the White Porcelain Pot Chest. This treasure is fairly valuable so it's worth opening anyways. # Get onto the upper ledge behind the porcelain chest. If you can't make it back, you should try to fall into the void to respawn near the chest. Otherwise, you'll need to climb back up to the top floor. # Tackle jump away from the central cylinder. # Double jump and air tackle bounce, timing for height, into the corner of the wall on the right, so that Ammy bounces left and lands on the upper level of floor 3. Note that if you fail to make it, you should try to land back near the porcelain chest. # Jump up to the wall behind the upper-level platform. # Jump from there up to the small platform where the Stray Bead chest is. # Open the chest, collect the bead, jump down, and dash toward the door to go collect Blizzard. Demonstration: https://youtu.be/WHQ0bOBXdus 979ca75cfa220ec665c3809af657a549ef8dea0e 296 294 2020-05-31T02:24:17Z Auride 7 /* Explanation */ correcting floor names wikitext text/x-wiki ==Explanation== Normally, to obtain Stray Bead #99, located on floor 5 of Wawku Shrine, you must return to the center room after getting Blizzard. Then, you must freeze a burning platform spider to climb up from floor 4, and rise another level to reach a small platform where the chest is located. In Top Dog runs, we can skip having to return to the center room entirely by performing some platforming to reach the stray bead before leaving to get Blizzard, and then performing [[Nechku Skip]]. To reach the chest: # After rising up the spiral staircase to floor 4, rather than going left through the Gold Gate, hug the center and jump around at the same level until you reach the White Porcelain Pot Chest. This treasure is fairly valuable so it's worth opening anyways. # Get onto the upper ledge behind the porcelain chest. If you can't make it back, you should try to fall into the void to respawn near the chest. Otherwise, you'll need to climb back up to the top floor. # Tackle jump away from the central cylinder. # Double jump and air tackle bounce, timing for height, into the corner of the wall on the right, so that Ammy bounces left and lands on the floor 5 platform. Note that if you fail to make it, you should try to land back near the porcelain chest. # Jump up to the wall behind the upper-level platform. # Jump from there up to the small platform where the Stray Bead chest is. # Open the chest, collect the bead, jump down, and dash toward the door to go collect Blizzard. Demonstration: https://youtu.be/WHQ0bOBXdus 7b4c939846b8fe3b899637542eac9df5eb32f716 Nechku Skip 0 89 298 2020-05-31T03:11:22Z Auride 7 Created page with "==Explanation== Normally, in Wawku Shrine, you must obtain Blizzard, then return to the inside area of floor 4, pass through floors 5 and 6, and fight Nechku alone. After this..." wikitext text/x-wiki ==Explanation== Normally, in Wawku Shrine, you must obtain Blizzard, then return to the inside area of floor 4, pass through floors 5 and 6, and fight Nechku alone. After this, you return to floor 4, finally able to open the gold gear door and reach the outdoor cannon area on the way to fight Lechku & Nechku. All of this can be skipped by getting out-of-bounds from the outside area of floor 4 after obtaining Blizzard, and jumping directly to the cannon room without fighting Nechku. Not only does this save the several minutes between Blizzard and Nechku, it allows one to completely skip the scale room puzzle on floor 1. Skipping this puzzle would normally cause the game to crash after fighting Nechku, but the game does not crash if Nechku is skipped and Lechku & Nechku are defeated directly. Note that this skip is only performed in NG categories, as NG+ Any% skips Wawku entirely via [[Ark Early]], and NG+ All Brushes only enters Wawku to get Blizzard, then leaves. To perform Nechku Skip: # Obtain Blizzard. # Return to the entrance to the hallway with the gears that leads to the main room of floor 4. # Rather than going in, get on top of the doorway by first jumping into the [[Seam Grip|seam]] between the North rock and the exterior cliff-face, then jumping off the seam onto the top of the entrance. #* This may take a few tries, as Ammy will often slip down the seam without becoming grounded, or you may miss the narrow window to jump. # While Ammy is on top of the entrance, she'll constantly slide South. Tackle going North and Ammy will slowly move North until she slips off the platform. # Tackle North from above and run until Ammy is about to reach the edge of the platform. # Just as Ammy is about to slip off, tackle again to perform an [[Air Ground Tackle]]. # Quickly jump and double jump for height, so that you clear the invisible wall surrounding the outside area. Depending on your timing and angle, you may wall jump instead of double jumping. # Hug the wall on Ammy's right. # Land on the steep, narrow, slippery slope below. Immediately jump and double jump while maintaining forward momentum along the slope. # Jump until you reach the end of this sloped area, where it meets with the other outside area (the cannon room). # You cannot jump directly to the cannon room due to an invisible wall. Instead, tackle to the left, away from the wall on the right. # Ammy will get another air-ground tackle. Jump and double jump out of it, going for distance. # Tackle either toward or slightly along the edge of the cannon room platform, being careful to avoid bouncing off the invisible wall. # Hug the invisible wall as you land. Ammy should become briefly grounded before quickly slipping off the platform and falling into the void. Before that happens, quickly jump and double jump again, moving toward the left to get around the invisible wall. #* You should only need to do this step once to get around the wall. #* It's possible to move in such a way that you can get around the invisible wall completely without needing to land on the outer edge. This is easier to do if you had gold dash before performing the initial air-ground tackle off the top of the entrance. Note that there's some flexibility with the movement described here, especially on the slope between the two outdoor areas. Demonstrations: * Krinoteder: https://youtu.be/zwGx7p1IfkI?t=7584 (Goes around invisible wall) * Auride: https://youtu.be/_e5v-Zv632U?t=7322 * Kinnin: https://youtu.be/QMgd6YTIp_s?t=6796 (Maintains Gold Dash) * GiantCookieJar: https://youtu.be/7cFkSZc7qYw (Original Discoverer) Note that this trick is generally considered among the hardest in NG runs, on par with or harder than [[Sei-an Bridge Skip]]. An effective way to practice this trick is to make a save after deliberately defeating Nechku (remembering to complete the scale room puzzle). You can use the fact that the gold gear gate is opened to be able to return to the Blizzard outdoor area after any time you successfully perform Nechku Skip. d033f0d6665b5d6d7c929d886840fd248e0f54ee Ice Ball Skip 0 90 299 2020-05-31T04:19:45Z Auride 7 THE FINAL TRICK wikitext text/x-wiki ==Explanation== Normally, after the final outdoor area in Wawku Shrine (the cannon room), one must release an ice ball, then use Galestorm to blow it into the room filled with burning hot, fast-spinning gears. Blizzard is then used from the ice ball to the gears in order to freeze them so Ammy can platform around the room to obtain the key and break the lockjaw. Interacting with the ice ball can be entirely skipped by either using Snowstorm (aka Snowflake) or by simply platforming around the gears. ===Snowstorm=== Start by getting close to the hot gear directly in front of the entrance to the room. Use inner camera to get the brush camera closer to the gear. Brush and draw a moderately long stroke down, a long stroke right which crosses the top half of the first stroke, and finally a stroke going diagonally down right and through the intersection between the first two strokes. This should be recognized as Snowstorm, which will freeze the first gear. From here, simply hold the brush button and wait for the cooldown to expire. Once the brush comes up, you can use the frozen gear as an ice source to Blizzard the other gears that make up the path to the right platform where the key is located. CB the key and pick it up. Quickly turn around and use Blizzard again over all the gears that make the path to the large platform where the lockjaw is. If you are too slow, the gears will shake, then thaw, forcing you to use Snowstorm again. Jump to the lockjaw and proceed. Note that the recognition on Snowstorm is probably the least consistent in the game, so it will take some practice to make it work reliably. Demonstration: https://youtu.be/KKcyURIAb04?t=8902 ===Platforming=== This method is a couple seconds faster, as it avoids waiting for Snowstorm cooldown, but is easier to lose time on. You must maintain gold dash all the way through to make these jumps. First turn left after entering the room. Jump to the platform with the burning chest (Emerald Tassels). Being careful not to dash into the platform walls or to turn too sharply, jump off the right corner of the platform behind the chest. Double jump and air tackle for distance, aiming for the edge of the platform with the lockjaw. If you accidentally run into the chest, jump to restore your dash, circle around to build momentum, and try again. From the lockjaw platform, make a loop by turning left 270 degrees to build momentum. Jump straight off the platform going toward the platform with the cracked floor. Double jump and air tackle. As you land, CB the floor. Ammy should fall into the pit. Grab the key, then jump to the right. As Ammy lands and restores gold dash, make a tight circle and jump back to the lockjaw platform. Demonstration: https://youtu.be/_e5v-Zv632U?t=7435 5853098d1d8ffab542fae9271a721143781b2bb7 KT Glitch 0 6 303 213 2020-05-31T11:13:16Z Kinnin11 3 trying categories wikitext text/x-wiki [[Category:Glitches}} == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. efce11231558d20e4572afead081e5a41f50bf51 304 303 2020-05-31T11:13:24Z Kinnin11 3 wikitext text/x-wiki [[Category:Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. a63efdaaceca58d658386d2b01affb575e275ab6 305 304 2020-05-31T11:14:05Z Kinnin11 3 wikitext text/x-wiki [[Category:Glitches]][[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. b0e7e3e2388c94ae591d95feb566ce5de033dcae 308 305 2020-05-31T11:20:44Z Kinnin11 3 wikitext text/x-wiki [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. In the versions after the PS3 version the regular KT glitch in mid-air has been patched. This means you can only preform this glitch on the PS2, Wii and PS3. The glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the dash button on the first frame after the fan closes. This will allow Amaterasu to do a ground dash while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. 78b1d189ad211c25b0ceceae0bd940620f74318f 321 308 2020-07-25T22:14:24Z Auride 7 /* Explanation */ clarifying version differences wikitext text/x-wiki [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. 81942f0e6b8851a80f05adbb20e5eb6194b90a8b 340 321 2020-09-13T21:46:34Z Auride 7 adding template wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. 76e4f1837e1513c6e5b45e2e5a6c1be694631d5e Category:NG+ Glitches 14 92 306 2020-05-31T11:18:33Z Kinnin11 3 Created page with "[[Category:Glitches]]" wikitext text/x-wiki [[Category:Glitches]] b21c6bbad44da11b74b4e8fc926d34947a96cf3a Category:Glitches 14 93 307 2020-05-31T11:20:08Z Kinnin11 3 Created page with "Alphabetical list of all glitch pages. For the Usage lists go to [[Okami Glitches]]" wikitext text/x-wiki Alphabetical list of all glitch pages. For the Usage lists go to [[Okami Glitches]] b10bb353baec08a63e8db4a16ab3d99a65f91eb7 Speed Restoration 0 13 309 88 2020-05-31T11:21:28Z Kinnin11 3 trying categories wikitext text/x-wiki [[Category:Glitches]] ==Explanation== Speed Restoration (or Speed Storage, Dash Restore, etc.) is an exploit that allows you to store and restore Ammy's dashing speed through cutscenes and certain loading zones. This is generally done by jumping or tackling into the trigger volume for that loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Speed restoration can be performed for almost any cutscene or loading zone which doesn't load a different map/area. For example, entering and leaving most houses preserves stored dash speed, because house interiors are generally stored underneath the exterior map. Loading zones between areas (e.g. going from Kamiki Village to Shinshu Field) reset any stored dash speed Ammy had, preventing you from restoring it. Some actions and cutscenes will instantly stop Ammy without going through the breaking animation she normally does when she stops dashing. This effectively stores Ammy's dash without the need to jump or tackle into the trigger. These are sometimes called "auto-stops" and include, but are not limited to: *Almost all interior loading zones (i.e. you can dash into a house's doorway without jumping, then jump when loading ends to restore dash.) *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals *Issun's text when he sneezes on the collapsing bridge in Tsuta Ruins *Issun's text when leaving Rao's building in Sei-an after returning her prayer slips and agreeing to help her. *Issun's text when approaching the lava in Himiko's Palace without the Fire Tablet. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. ===== Straight jump ===== For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. ===== Dash jump ===== With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. ===== Jump dash ===== Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. ==Video Resources== *https://youtu.be/QUmWvUQTsBQ "Okami Speedrunning - Dashing Explained - Dash Storage / Restore" by [[User:Auride|Auride]] b9ae65dc502b30fa132b6c7d0cae7d93db7379a9 341 309 2020-09-13T21:47:00Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Speed Restoration (or Speed Storage, Dash Restore, etc.) is an exploit that allows you to store and restore Ammy's dashing speed through cutscenes and certain loading zones. This is generally done by jumping or tackling into the trigger volume for that loading zone or cutscene, then jumping out without holding forward until you're in the air. ==What stores speed== Speed restoration can be performed for almost any cutscene or loading zone which doesn't load a different map/area. For example, entering and leaving most houses preserves stored dash speed, because house interiors are generally stored underneath the exterior map. Loading zones between areas (e.g. going from Kamiki Village to Shinshu Field) reset any stored dash speed Ammy had, preventing you from restoring it. Some actions and cutscenes will instantly stop Ammy without going through the breaking animation she normally does when she stops dashing. This effectively stores Ammy's dash without the need to jump or tackle into the trigger. These are sometimes called "auto-stops" and include, but are not limited to: *Almost all interior loading zones (i.e. you can dash into a house's doorway without jumping, then jump when loading ends to restore dash.) *Talking to Princess Fuse to get the Satomi power orbs *Talking to the Celestials in the Ark of Yamato going towards the bosses, but not going away from them *Feeding animals *Issun's text when he sneezes on the collapsing bridge in Tsuta Ruins *Issun's text when leaving Rao's building in Sei-an after returning her prayer slips and agreeing to help her. *Issun's text when approaching the lava in Himiko's Palace without the Fire Tablet. ==Methods of restoration== There are three common methods to restore your speed after you've stored them. These are in short, straight jump, dash jump and jump dash. ===== Straight jump ===== For the straight jump simply jump after the loading ends, and hold forward once you're in the air. This method works everywhere and should be used when you don't have much forward space to do the other methods. ===== Dash jump ===== With dash jump you input a dash before you jump, adding the momentum of your dash into the jump. You can also start holding forward once your dash has started. Another thing you can do with this method is quick-turning. By holding a direction right as you input your dash you can instantly turn into that direction without losing speed restoration. This takes a bit of practice to time properly and should be avoided in some cases as there are no easy tells to do it succesfully. ===== Jump dash ===== Arguably the fastest method of restoration is the jump dash. The way it works is by jumping and after 4 frames doing a dash. This is incredibly hard to time, but with practice makes it look like you're getting speed instantly. Failing the jump dash is fine, as it doesn't really lose time to the dash jump method. However, this method only really works on terrain that is level with or higher than where you're standing. So in some cases this method will not get you the instant speed. ==Speed== The way speed works in Okami is a little weird, but is useful to explain in case you're getting frustrated trying to do this glitch. When you're running at full speed there are technically two values active, your current running speed and your actual stored speed. By jumping you set your current speed equal to your stored speed. The way your stored speed is manipulated is not just by running for a bit, it can also be set to normal walking speed by bumping into objects and getting stuck for a bit. So when you've bumped into something, jumped to cut a corner and then suddenly don't have speed anymore, this is why. This also means that a good way to practice the different methods is to simply get speed, jump and land to a standstill, then do the restoration. This also works really well when charging up speed during fights. ==Video Resources== *https://youtu.be/QUmWvUQTsBQ "Okami Speedrunning - Dashing Explained - Dash Storage / Restore" by [[User:Auride|Auride]] 61e633c8df6273c96f401b408933437168f56ba3 NG+ All Brushes 0 8 310 230 2020-05-31T11:26:11Z Kinnin11 3 /* Route */ formating edits wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === '''Cave of Nagi'''<br> Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.<br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.<br> When running back, keep the left of the red tori’s to skip the first two fights.<br> Run all the way back to Kamiki and cut down the fruit.<br> '''Kamiki Village'''<br> Run down and talk to the statue of Komuso.<br> Go to his left up the slope then jump down and run to the Boulder.<br> Talk to the Merchant at the boulder then do [[Kamiki Boulder Skip]]<br> Run to Hana Valley<br> ===Hana Valley to Lilypad=== '''Hana Valley''' <br> Run up to the campfire Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> Bloom Shinshu Field then run to Kamiki Village<br> '''Kamiki Village''' <br> Do [[Kamiki Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> Go out of Kamiki Village.<br> ===Cherry Bomb to Taka Early=== '''Shinshu Field''' <br> Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning to [[Pill's Skip]] part 2.<br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel, go to the left and use one KT<br> KT up, using a bonk for extra height, towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early.<br> ===Taka Pass to City Checkpoint Skip=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary.<br> '''Sasa Sanctuary'''<br> Go right and do [[Early Sasa Sanctuary]] using the NG+ method. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump up and KT at least three times to the right to go over the invisible wall.<br> Leave Sasa and run to City Checkpoint.<br> Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast.<br> ===Ryo Coast to North Ryo Coast=== '''Ryoshima Coast'''<br> Run to the right and go through the cursed zone next to the temple to skip a fight.<br> Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling.<br> Run to the left and do [[Stair Clip]]. Learn both Holy Eagle and Digging Champ.<br> Go to Sei-an, using a KT to skip the Ubume fight on the pier.<br> '''Sei-an City'''<br> Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 3 KTs to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 11 Mermaid Coins.<br> Run out of Sei-an and use 1 L slip to clear the demon gate.<br> KT over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca.<br> Get on Orca and swim to Catcall Tower. Enter the area.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, making sure not to land on any platform along the way. Watch the useless chest appear in awe.<br> Go up the stairs and learn Catwalk.<br> Run down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs to clip into the windmill platform, learn Galestorm.<br> Use 1 KT to jump all the way down to the lower level of the shrine, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> Jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Let Fire do its thing and slowly walk towards Earth.<br> Let Earth attack, and when he's down make Poison and Light attack you.<br> When Poison's head is on the right slash Earth to wake him up. Waterspout all three heads at the same time.<br> Repeat after the cutscene, but hit the bell as well with the waterspout.<br> Use 1 L slip to go to the next phase.<br><br> Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in twice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money twice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Instead of going to Himiko, jump out and go into the Emperor's Palace.<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and use Mist to get past the guards.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> Run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> cc160de2f844cd188042fefb87d2941fd4ae6c8f 311 310 2020-05-31T18:36:19Z Kinnin11 3 /* Route */ Route edit to get it up to date and fixed a few small mistakes. wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags *1 Fish feedbag *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Route == === River of the Heavens and Kamiki Village === '''Cave of Nagi'''<br> Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around.<br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash.<br> When running back, keep the left of the red tori’s to skip the first two fights.<br> Run all the way back to Kamiki and cut down the fruit.<br> '''Kamiki Village'''<br> Run down and talk to the statue of Komuso.<br> Go to his left up the slope then jump down and run to the Boulder.<br> Talk to the Merchant at the boulder then do [[Kamiki Boulder Skip]]<br> Run to Hana Valley<br> ===Hana Valley to Lilypad=== '''Hana Valley''' <br> Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> Bloom Shinshu Field then run to Kamiki Village<br> '''Kamiki Village''' <br> Do [[Kamiki Boulder Skip#Reverse Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> Go out of Kamiki Village doing another [[Kamiki Boulder Skip]].<br> ===Cherry Bomb to Taka Early=== '''Shinshu Field''' <br> Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight.<br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel. Go left at the waterfall and when there's a big black stripe wall jump up. Do a bonk to gain extra height before doing 1 KT to get up on the upper platform. Skipping Waka<br> Run towards the Taka Pass entry.<br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early.<br> ===Taka Pass to City Checkpoint Skip=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, then run back through the tunnel. Using two wall jump KTs to get high enough to bloom the Sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary.<br> '''Sasa Sanctuary'''<br> Go right and do [[Early Sasa Sanctuary]] using the NG+ method. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump up and KT at least three times to the right to go over the invisible wall.<br> Leave Sasa and run to City Checkpoint.<br> Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast.<br> ===Ryo Coast to North Ryo Coast=== '''Ryoshima Coast'''<br> Run to the right and go through the cursed zone next to the temple to skip a fight.<br> Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling.<br> Run to the left and do [[Stair Clip]]. Learn both Holy Eagle and Digging Champ.<br> Go to Sei-an, using a KT to skip the Ubume fight on the pier.<br> '''Sei-an City'''<br> Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 1 Mermaid Coin.<br> Run out of Sei-an and use 1 L slip to clear the demon gate for the Mermaid Spring.<br> Use 2 KTs to get over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca. If it doesn't work the first time get a little closer to the water's edge.<br> Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming.<br> When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. Run into Catcall.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, holding backwards on the first jump to get a double jump to go faster.<br> Land on at least 1 platform and quickly skip the cutscene. Once you're on the top, jump up the stairs and learn Catwalk.<br> Jump down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs. Use a KT to get up to the Vine dog.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm.<br> Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT or jump while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in thrice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money thrice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> be0fe05a107fa8618701c40d415c9ebb6f129914 NG+ Any% 0 5 312 71 2020-05-31T19:59:53Z Kinnin11 3 /* Cherry Bombless Route (Advanced) */ Got up to Ryo Coast wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===Hana Valley=== ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. *Finish the fight with an L slip. *Run further up and use an L slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 L slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Agata Early to Waterspout=== ===== Shinshu Field ===== *Bloom the sapling then run up along the river towards the Agata Forest entrance. *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Run up to the further side of the clip, and use another Bonk KT to get up to the upper platform. *Go into the tunnel and fight Waka at the end, using one charged glaive hit. *Run back up to the upper part and towards the Sapling to bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,o one wall jump then do 3-4 KTs to the right to exit Sasa. *Go to City Checkpoint. *Jump down into the water and do [[City Chickpoint Skip]]. ===Ryo Coast to North Ryo Coast=== ===== Ryoshima Coast ===== * 237c2e4a57636e8b2a05f54a59f73b1b2672067c 336 312 2020-09-12T12:31:17Z Auride 7 /* Sasa Sanctuary */ City Chickpoint lmao wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == == Cherry Bombless Route (Advanced) == === River of the Heavens and Kamiki Village === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===Hana Valley=== ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. *Finish the fight with an L slip. *Run further up and use an L slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 L slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Agata Early to Waterspout=== ===== Shinshu Field ===== *Bloom the sapling then run up along the river towards the Agata Forest entrance. *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Run up to the further side of the clip, and use another Bonk KT to get up to the upper platform. *Go into the tunnel and fight Waka at the end, using one charged glaive hit. *Run back up to the upper part and towards the Sapling to bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,o one wall jump then do 3-4 KTs to the right to exit Sasa. *Go to City Checkpoint. *Jump down into the water and do [[City Checkpoint Skip]]. ===Ryo Coast to North Ryo Coast=== ===== Ryoshima Coast ===== * 704fadf08b1dd8e3a3c053f75440a594b22cc3dd List of active runners 0 3 313 290 2020-06-01T11:45:38Z Lyri 2 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/cornchunks Cornchunks] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.twitch.tv/leternaldarkness EternalDarkness] == Inactive Runners == * [https://www.twitch.tv/Lyriati Lyriati] == Past Runners == * 520 * Chrono23 * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 35069a3fc18eff6fd0104b7c4195ef77a62c290d NG Any% 0 9 314 93 2020-06-27T03:01:08Z Auride 7 /* Route */ wikitext text/x-wiki == Rules == *Beat the game from a new file (not a NG+ "Start from the beginning" file) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1bRfc43N1KqccJedK-clm76nu8oR6VDCWPh1xoMxAiLE/edit?usp=sharing by [[User:Auride|Auride]] Alternatively, you can follow this intermediate route which includes [[City Checkpoint Skip]], but not [[Fire Tablet Skip]]: https://docs.google.com/document/d/1YTM-V4ojxT7O6cBQTIBTGbo9dLk54xb0ML_dfB4CAlM/edit?usp=sharing For those not experienced in Okami speedrunning, it is recommended to start by learning the [[NG Any% Beginner|NG Any% Beginners' Route]]. 6a383748366235aafe734d4b8561c65dad23e373 Poltergeist Skip 0 94 315 2020-07-11T22:43:37Z Kinnin11 3 Redirected page to [[Catcall Poltergeist Skip]] wikitext text/x-wiki #redirect [[Catcall Poltergeist Skip]] 67274d6db5aa583267b758cecf984e63b0ea9c67 List of Marathon Runs 0 20 316 110 2020-07-16T12:25:33Z Kinnin11 3 Added my own marathon runs wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020 || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} ce122eae3b9825e94c8e02f03ea8a276f985550f 317 316 2020-07-16T12:26:36Z Kinnin11 3 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || https://www.twitch.tv/videos/236911202 || CriticalCyd and Kinnin11 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020 || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} 0c944aaba5fd8a814261ecf9d857c0d1f73e4fea 318 317 2020-07-16T12:27:09Z Kinnin11 3 formatting wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || https://www.twitch.tv/videos/236911202 || CriticalCyd and Kinnin11 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020 || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} be508ffa26c3cbff42ee89ba9cc768dd2d972983 319 318 2020-07-16T12:30:01Z Kinnin11 3 one day i'll not forget to add certain characters wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || https://www.twitch.tv/videos/236911202 || CriticalCyd and Kinnin11 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} 9326e0d6f0c5d75d5746dea7c619ef9b2c02810e 320 319 2020-07-16T12:30:33Z Kinnin11 3 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Lyri || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} 87fc8c786923b042e132a525d01477b0180c03f8 Okami Glitches 0 7 322 295 2020-08-07T17:59:42Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 0a70c037eab7046f41a0dc7be92bdd6f26b0cb92 335 322 2020-09-12T12:16:54Z Auride 7 blockhead skip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || All NG+ || |- | [[Kusa Susano Skip]] || Kusa Village || All NG || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 075167ac5fd163dfef2025c233887505eb75a719 349 335 2020-09-14T00:32:07Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 31041c8ac15646c1b8734d2db2bc6f7dfb40fc1e Meat Warp 0 95 323 2020-08-07T18:15:06Z Auride 7 Created page with "==Explanation== If one performs [[Sasa Early]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village..." wikitext text/x-wiki ==Explanation== If one performs [[Sasa Early]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village. In effect, fighting Take counts as feeding 1 dog. If you then return to Kusa, feed 3 dogs, and fight Tei, you will still be able to feed one of the dogs surrounding Princess Fuse afterwards. If you do this, you will be warped to the dogs original location after the feeding cutscene. This can be used to save time in [[NG+ 2017]] by feeding Ko (the brown collie normally found in the cave above the village) after fighting Tei. This places you close to the exit of the village, and also allows one to delay acquiring Vine until later in the route. b6ff7ddb4e2b6e17da46acc5d73807da690575d4 324 323 2020-08-07T18:15:38Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== If one performs [[Early Sasa Sanctuary]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village. In effect, fighting Take counts as feeding 1 dog. If you then return to Kusa, feed 3 dogs, and fight Tei, you will still be able to feed one of the dogs surrounding Princess Fuse afterwards. If you do this, you will be warped to the dogs original location after the feeding cutscene. This can be used to save time in [[NG+ 2017]] by feeding Ko (the brown collie normally found in the cave above the village) after fighting Tei. This places you close to the exit of the village, and also allows one to delay acquiring Vine until later in the route. 41c035a021649cb83b6e18564e3ef0d3e81ceb67 325 324 2020-08-08T13:03:44Z Auride 7 /* Explanation */ wikitext text/x-wiki ==Explanation== If one performs [[Early Sasa Sanctuary]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village. In effect, fighting Take counts as feeding 1 dog. If you then return to Kusa, feed 3 dogs, and fight Tei, you will still be able to feed one of the dogs surrounding Princess Fuse afterwards. If you do this, you will be warped to that dog's original location after the feeding cutscene. This can be used to save time in [[NG+ 2017]] by feeding Ko (the brown collie normally found in the cave above the village) after fighting Tei. This places you close to the exit of the village, and also allows one to delay acquiring Vine until later in the route. d949832195324bd6aa5dbb1a05737b86c7813419 Kt less 0 96 326 2020-08-10T22:15:06Z Kinnin11 3 Redirected page to [[Early Thunderstorm]] wikitext text/x-wiki #redirect [[Early Thunderstorm]] 8ff1c3d0ad59200b918176ef4f85722131b655de Labyrinth Skip 0 97 327 2020-08-10T22:15:58Z Kinnin11 3 Redirected page to [[Early Thunderstorm]] wikitext text/x-wiki #redirect [[Early Thunderstorm]] 8ff1c3d0ad59200b918176ef4f85722131b655de Oni Island Skip 0 98 328 2020-08-10T22:16:42Z Kinnin11 3 Redirected page to [[Early Thunderstorm]] wikitext text/x-wiki #redirect [[Early Thunderstorm]] 8ff1c3d0ad59200b918176ef4f85722131b655de KTLess 0 99 329 2020-08-10T22:18:15Z Kinnin11 3 Redirected page to [[Early Thunderstorm]] wikitext text/x-wiki #redirect [[Early Thunderstorm]] 8ff1c3d0ad59200b918176ef4f85722131b655de Early Thunderstorm 0 79 330 275 2020-08-10T22:19:58Z Kinnin11 3 /* Explanation */ wikitext text/x-wiki ==Explanation== '''Early Thunderstorm''' (AKA Oni Island Skip, Labyrinth Skip or KTLess) is a trick which bypasses the exterior and much of floor 1 of Oni Island. This involves getting out-of-bounds and traversing the sides of the volcano to reach the statue of Gekigami, then using Rejuvenation from out-of-bounds to obtain Thunderstorm and be placed back in-bounds. ==In NG+== It is possible to quickly reach the statue via an [[Origin Warp]], performed by jumping on the first frame after entering Oni Island. Then, KT to either side over the invisible walls corresponding to Otohime's fins, and drown in the water. Ammy will respawn far above the center of the volcano, after which you can KT toward Gekigami's statue. Unfortunately, this trick is frame perfect and cannot be re-attempted, as it isn't possible to quickly leave and re-enter Oni Island. The cost for attempting this trick is extremely low, as you can hold a direction and check whether Ammy makes a footstep sound before jumping, which would indicate that the jump was not frame perfect. Demonstration: https://youtu.be/6zAyWckl-58?t=3338 If the Origin Warp method does not succeed, you can simply dash closer toward the volcano and use KT's to get out-of-bounds and onto the side of the volcano. From here, the method is the same as the NG method, described below. Demonstration: https://youtu.be/xQJmnMdIIww?t=3260 ==In NG== Begin by performing [[Inferno Pillar Skip]] to get onto the upper platform that leads into the volcano. Rather than moving forward, dash into the corner to the right of the small staircase. Jump, double jump, and air tackle right to bounce left over the invisible wall. This will place Ammy out-of-bounds next to the staircase. From out-of-bounds, you can simply jump onto the slope of the volcano. At this point, Ammy will constantly slide down the volcano, but you can maintain and gain height by repeatedly jumping just as Ammy hits the ground to minimize slippage. This is called [[Greenhopping]]. It is possible to maintain gold dash through the pillar skip and out-of-bounds jump. If you have gold dash, you will move slightly faster while greenhopping, but will slip down the mountain faster, making the trick more difficult. Depending on your experience Greenhopping, you may prefer to deliberately lose your gold dash during the trick. Roughly 2/3 of the way around the volcano, there is a large black spot which serves as a reference point for your height relative to what's needed to succeed at the trick. You should be above or right at the top of the dark spot. After this point, it is only needed to maintain height up the mountain as you proceed around it. When you approach the statue, use inner camera to bring the brush camera closer to the statue before you brush to use Rejuvenation. If you aren't close enough and Rejuvenation doesn't activate (the ink doesn't turn smoky), draw an extra dot after the initial squiggles to avoid them being recognized as Fireburst or Galestorm. Demonstration: https://youtu.be/sRRZ9IDqdBI?t=6247 Note that you must get fairly close to the statue, both laterally and vertically, for Rejuvenation to take. If you are too low on the mountain when you reach the statue, it can be difficult to regain the height up the slope needed to get in range. The most reliable and effective way to do this is to ground tackle toward the slope (or slightly off-angle to avoid losing momentum when you jump), jumping and double jumping forward, and air tackling to bounce off the slope. This should cause Ammy to consistently become grounded when she lands on the slope, rather than slipping down. This can be repeated to gain height relatively quickly, as a backup strat if you fail to gain and maintain height while moving around the volcano. Demonstration: https://youtu.be/-2CjnBAY6uo 2c0ae7eb5def3dbb4452067e60f6df3a54285b7b Cc skip 0 100 332 2020-09-02T08:03:59Z Kinnin11 3 Redirected page to [[City Checkpoint Skip]] wikitext text/x-wiki #redirect [[City Checkpoint Skip]] 52026f91f9b0bec38524c1e28cd9783c1fcd7df3 City checkpoint skip 0 101 333 2020-09-02T08:04:19Z Kinnin11 3 Redirected page to [[City Checkpoint Skip]] wikitext text/x-wiki #redirect [[City Checkpoint Skip]] 52026f91f9b0bec38524c1e28cd9783c1fcd7df3 Early Sasa Sanctuary 0 48 334 189 2020-09-12T01:37:54Z Auride 7 /* In NG */ wikitext text/x-wiki ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi (aka Take) before getting the Canine Tracker. This makes the game think you've already fed one of the four dogs in Kusa Village, causing the fight with Tei to trigger after feeding only three dogs. If you avoid feeding Ko (the dog in the long cave that normally requires Vine to reach), you can feed her next to Fuse after the Tei fight, which warps Ammy into the cave, saving some time when leaving Kusa. This currently isn't used in any category, though, because NG+ Any% skips feeding the dogs entirely, and NG+ AB skips fighting Take (see https://youtu.be/GNUdUScSanU). ==Method== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. ==In NG== It is possible to perform an interior clip into Sasa in NG (see https://youtu.be/fyoK2HeK3yY) by landing on a [[Seam Grip|seam]] between two very slippery slopes along the path to the front entrance. From there, one can tackle jump over the collision and land inside the lower interior, just like NG+. The initial Seam Grip is very precise, requiring a perfectly timed gold dash jump from the in-bounds ledge, followed by a full-speed wall jump. After the tackle jump from there, if Ammy becomes grounded but still clears the collision, one can still save the attempt by quickly holding the analogue stick to drift Ammy toward the loading zone for the front entrance of the Sasa interior, then air tackling into it before Ammy falls past it. This will place Ammy outdoors, but behind the locked gate, at which point you can simply walk back in. 291a51c0d06fd1a9c8fe83bb66cb9e84d0bac433 Blockhead Skip 0 102 337 2020-09-12T12:51:00Z Auride 7 hopefully we can get a better demonstration video eventually wikitext text/x-wiki ==Explanation== In Tsuta Ruins, Blockhead divides a significant portion of the dungeon, forcing one to go all the way around floors 1 and 2 to be able to reach the triple Devil Gate room. Completing these gates and destroying the poison pots is the only hard requirement for obtaining Vine. In all NG+ categories, there is a way to skip this first segment of the dungeon by going more directly to the triple gate room. ==In NG+ Any% and All Brushes== Upon entering the dungeon, one can immediately use mid-air [[KT Glitch| KT's]] to reach the rejuvenate-able bridge on F2. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 It's possible to save a KT by clipping through the bottom of the broken bridge collision. This is called '''Kinnin Clip'''. See https://www.twitch.tv/videos/610440187?t=1h0m1s. ==In NG+ 2017== Without mid-air KT's, it's impossible to directly go up to the same bridge. Instead, you can use a liquid KT to reach the statue in the center of the dungeon, then slope KT up to eventually reach its shoulders. From there, you can simply jump down to the ledge outside the room with the origin mirror before the triple gate room. Demonstration: * First, climb up the statue like this: https://youtu.be/QMgd6YTIp_s?t=3414 * Then, finish like this: https://youtu.be/e8hawFkjI9A cb1e0103f7b6dc49b0ba4e85dd5b2be1e06401a0 Template:Trick 10 103 338 2020-09-13T21:44:05Z Auride 7 template for glitch/trick pages wikitext text/x-wiki '''''Note:''' This page describes a glitch, trick, or exploit. To see others, [[Okami Glitches|click here]].'' bf0a54516f09beaca9f4443945563d2f27fe10c2 339 338 2020-09-13T21:44:53Z Auride 7 category? wikitext text/x-wiki '''''Note:''' This page describes a glitch, trick, or exploit. To see others, [[Okami Glitches|click here]].''[[Category:Glitches]] ddd8803e2ab3c89967c1d05546a552e8676bab74 Results Screen Quick Clear 0 21 342 113 2020-09-13T21:47:25Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == The results screen which appears after battles (including bosses) can be cleared about 1 second faster by mashing start or the bark button, depending on the version. 83b275e331c032025db697a1ddda8cc41ead4758 Origin Warp 0 15 343 236 2020-09-13T21:48:35Z Auride 7 wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== A "setup" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == Credits == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. a8ff6e58c1c15cf270a2bce6ed92a7c3a59132b9 Corner Jump 0 23 344 116 2020-09-13T21:49:00Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == Normally, Ammy cannot jump out of the water, except when approaching low, flat surfaces, where she will jump automatically. We can force Ammy to auto-jump out of water by swimming into corners while '''not''' pressing the jump button. If the corner geometry and Ammy's angle are correct, she will jump. She can then wall jump and air tackle. If she falls back into the water without touching ground, her breath will ''not'' be refreshed. == Applications == Corner jumps can be used in many places to get Ammy out of the water without using Water Lily. If geometry permits, it's even possible to perform an [[Auto Wall Jump]] out of a corner jump, though this isn't currently used in any category. Notable uses of corner jump include: * [[Lilypad Skip]] * [[City Checkpoint Skip]] * In Tsuta Ruins F1, as a backup method to skip Lilypad 0314acc877d59aeb4dac5e69510da07296f43ee4 Brush Adventure 0 24 345 138 2020-09-13T21:49:13Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. When a brush adventure is used to hit a trigger which teleports Ammy to a different position in the same map, it is sometimes called a '''brush warp''' (aka cutscene warp). === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Stretching === Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples. In general, stretching can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. e8d52926add5b5f98302764ceb69a1c13fb3841f Auto Wall Jump 0 27 346 150 2020-09-13T21:49:25Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. * Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island. 82c081140f63fa7dbf8b76f7b03e9d880db6eeb8 Shin Warp 0 105 350 2020-09-14T00:46:23Z Auride 7 Created page with "{{Trick}} {{Trick Credit|Name=Auride|Date=13 Sep 2020|Link=https://youtu.be/rm6L7BsprwU}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the curse..." wikitext text/x-wiki {{Trick}} {{Trick Credit|Name=Auride|Date=13 Sep 2020|Link=https://youtu.be/rm6L7BsprwU}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. Demonstration: https://youtu.be/rm6L7BsprwU ab21b906793eb807494a4d5f75c7acc3d6b96ee1 351 350 2020-09-14T00:50:20Z Auride 7 /* Explanation */ wikitext text/x-wiki {{Trick}} {{Trick Credit|Name=Auride|Date=13 Sep 2020|Link=https://youtu.be/rm6L7BsprwU}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Sasa Sanctuary Early]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU 72f57cb9411914a76ef6001b3d64c6bda230646c Sasa Sanctuary Early 0 106 352 2020-09-14T06:04:42Z Kinnin11 3 Redirected page to [[Interior Clip]] wikitext text/x-wiki #redirect [[Interior Clip]] 3bdd332830cb04c85343b77c8c4deda1283fcbfd 353 352 2020-09-14T06:05:27Z Kinnin11 3 Changed redirect target from [[Interior Clip]] to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd 355 353 2020-09-14T07:24:42Z Kinnin11 3 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Sasa Early 0 107 354 2020-09-14T06:06:06Z Kinnin11 3 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Sasa Sanctuary Early 0 106 356 355 2020-09-14T07:25:19Z Kinnin11 3 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Early sasa sanctuary 0 108 357 2020-09-14T07:25:54Z Kinnin11 3 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Shin Warp 0 105 358 351 2020-09-14T22:18:45Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Sasa Sanctuary Early]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first theorized by Auride on 12 Sep 2020, then demonstrated on 13 Sep 2020 in this video: https://youtu.be/rm6L7BsprwU. 984df2a549fe2b92965998fa74b2a41a6afc1c9d KT Glitch 0 6 359 340 2020-09-14T22:58:08Z Auride 7 wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" 0dd1a77ee2c369f194e905a4e6d576ce2464223d Merry Christmas 0 109 360 2020-09-27T08:01:07Z Kinnin11 3 Created page with "#redicrect [[Merry Christmas Glitch]]" wikitext text/x-wiki #redicrect [[Merry Christmas Glitch]] 1a101ca2f1ea892a24789ec263ca35bba0cbd3df 363 360 2020-09-27T08:03:23Z Kinnin11 3 Redirected page to [[Merry Christmas Glitch]] wikitext text/x-wiki #redirect [[Merry Christmas Glitch]] 18a01ef1223030f500767611b8ca05237f09086e Merry christmas 0 110 361 2020-09-27T08:02:15Z Kinnin11 3 Created page with "#redirects [[Merry Christmas Glitch]]" wikitext text/x-wiki #redirects [[Merry Christmas Glitch]] fcc101c345fd982dee808ddda99bac742b052833 362 361 2020-09-27T08:02:53Z Kinnin11 3 Redirected page to [[Merry Christmas Glitch]] wikitext text/x-wiki #redirect [[Merry Christmas Glitch]] 18a01ef1223030f500767611b8ca05237f09086e Category:Glitches 14 93 364 307 2020-09-27T15:25:08Z Auride 7 wikitext text/x-wiki Alphabetical list of glitch, trick, and exploit pages. For the Usage lists go to [[Okami Glitches]] 2233716794736971b0ee3f233c9344da63aae13c Origin Warp 0 15 365 343 2020-09-27T15:25:34Z Auride 7 wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== A "setup" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. a787df0318900008fa2d3f50b3d2a5d1bf742a64 399 365 2020-11-02T20:56:30Z Kinnin11 3 /* A "setup" found by lEternalDarkness */ wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == Normally after voiding out or dying in water, Amaterasu will warp to the point where she was last standing. However, when loading into a new area, if the player jumps on the first frame of allowable input, Amaterasu's respawn point is initialized to (0, 0, 0) and remains unchanged until she lands. Therefore, if Amaterasu voids out or dies in water before landing on the ground, she will respawn at (0, 0, 0) instead of where she entered the level. Alternatively, it is possible to jump on the first frame after landing to keep the respawn point at (0, 0, 0). These one frame jumps can be repeated until voiding out. In a similar vein, it is possible to set Ammy's spawn point somewhere arbitrary and respawn there after voiding out -- this can be used to get behind short loading zones in many houses, as Ammy's "last touched" position continues to be updated during the short load's fadeout. == Tutorial == Coming soon Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. 272b451954a4a43e4cd6c5817c5302f854d56425 MCG 0 111 366 2020-09-27T15:26:28Z Auride 7 Redirected page to [[Merry Christmas Glitch]] wikitext text/x-wiki #redirect [[Merry Christmas Glitch]] 18a01ef1223030f500767611b8ca05237f09086e Refund Glitch 0 112 367 2020-09-27T15:26:54Z Auride 7 Redirected page to [[Merry Christmas Glitch]] wikitext text/x-wiki #redirect [[Merry Christmas Glitch]] 18a01ef1223030f500767611b8ca05237f09086e Merry Christmas Glitch 0 75 368 270 2020-09-27T15:28:01Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In the game there are 4 springs where Ammy can deposit yen in exchange for the secret Celestial Brush Techniques Power Slash 2 and 3, and Cherry Bomb 2 and 3. These techniques cost 60, 360, 120, and 300 thousand yen respectively. For each pool, Ammy is given 3 quantities of yen she can submit at a time: 1/12th the required total, 1/6th the required total, and 1/3rd the required total. Thus, the fastest way to just get the technique would be to select the maximum quantity 3 times for every spring. It is possible, however, to submit more than the total required amount of yen. For example, you can submit the smallest amount, then the largest amount 3 times. If the total amount of yen given is greater than the total required for the brush technique, the spring will spit out yen after the cutscene where Ammy received the technique. It seems the developers intended to return the exact amount of extra yen given back to the player, but the calculation is incorrect. The amount returned is instead 65,530 minus the excess. For example, if one goes to the PS2 pool and gives 5k yen, then 20k yen three times, they will receive back 60,530 yen, for a net profit of 55,530 yen relative to not giving any excess. The same pattern of giving the minimum quantity followed by the maximum quantity 3 times yields the maximum profit for all springs. If the excess is greater than 65,530, the amount returned wraps back around to 65,530, though this is pointless as it would be long beyond the maximum excess that is still profitable. Demonstration: https://youtu.be/c6XmC5DsI7Y This glitch is believed to be caused by a type or sign error. 65,530 is close to 65,536, which is 2^16. It's possible the returned yen is internally represented as a 2-byte unsigned integer (i.e. a short int), and the value assigned to it is the negative excess, when it should be positive. The value is then floored to the nearest 10 yen, for unknown reasons. This is used in both NG All Brushes and Top Dog, where it significantly contributes to the yen route. Merry Christmas Glitch is not done specifically for the PS3 pool, as the profit is not great enough to justify the extra time taken. {| class="wikitable" |- ! Technique !! Cost !! Minimum Excess !! Amount Returned !! Effective Profit |- | Power Slash 2 || 60,000 || 5,000 || 60,530 || 55,530 |- | Cherry Bomb 2 || 120,000 || 10,000 || 55,530 || 45,530 |- | Cherry Bomb 3 || 300,000 || 25,000 || 40,530 || 15,530 |- | Power Slash 3 || 360,000 || 30,000 || 35,530 || 5,530 |} ==History== This is called the '''Merry Christmas Glitch''' (AKA Refund Glitch) due to being discovered by [[User:Auride|Auride]] on December 25th, 2019. ae8f9fee3425081d155cf54ac761f3a94b5274fd Karmic Transformer Glitch 0 113 369 2020-09-27T15:28:49Z Auride 7 Redirected page to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 KT 0 114 370 2020-09-27T15:29:40Z Auride 7 Redirected page to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 Liquid KT 0 115 371 2020-09-27T15:29:54Z Auride 7 Redirected page to [[KT Glitch#Liquid KT]] wikitext text/x-wiki #redirect [[KT Glitch#Liquid KT]] e495d07567a505a6840a80e37001bed55db8cd84 Slope KT 0 116 372 2020-09-27T15:30:18Z Auride 7 Redirected page to [[KT Glitch#Slope KT]] wikitext text/x-wiki #redirect [[KT Glitch#Slope KT]] 7a6986cd8eddcccde42392d94b8763508a292174 Speed Storage 0 117 373 2020-09-27T15:31:08Z Auride 7 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Dash Restore 0 118 374 2020-09-27T15:31:30Z Auride 7 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Dash Restoration 0 119 375 2020-09-27T15:31:58Z Auride 7 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Speed Restore 0 120 376 2020-09-27T15:32:25Z Auride 7 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Dash Storage 0 121 377 2020-09-27T15:32:34Z Auride 7 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Corner Glitch 0 122 378 2020-09-27T15:33:45Z Auride 7 Redirected page to [[Corner Jump]] wikitext text/x-wiki #redirect [[Corner Jump]] 9c8fed9cd213f61b9bc1e38c834c9f8873f06858 Corner Glitch Jump 0 123 379 2020-09-27T15:33:56Z Auride 7 Redirected page to [[Corner Jump]] wikitext text/x-wiki #redirect [[Corner Jump]] 9c8fed9cd213f61b9bc1e38c834c9f8873f06858 Camera Adventure 0 124 380 2020-09-27T15:34:40Z Auride 7 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Brush Adventure 0 24 381 345 2020-09-27T15:37:48Z Auride 7 /* Explanation */ wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently ```stretch``` the camera away from Ammy, shifting the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, large stretches can be achieved if there is sufficient space to rotate the camera around. See [[Cookie Clip]] and NG [[Oki Skip]] for examples. In general, stretching can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 7621bb47a6bfaf9ee8ba125e70e6b7024b450072 382 381 2020-09-27T15:41:17Z Auride 7 /* Movement */ "Stretching" was a bad name that never caught on, so I'm removing it wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently move the camera away from Ammy, beyond the brush camera's normal boundaries. Doing this shifts the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, the brush camera can be moved a fairly large distance if there isn't any collision between Ammy and the camera at any point. In general, brush camera movement can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 009d5c093f51f589006bf6365041634b365004a8 385 382 2020-09-27T15:50:46Z Auride 7 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently move the camera away from Ammy, beyond the brush camera's normal boundaries. Doing this shifts the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, the brush camera can be moved a fairly large distance if there isn't any collision between Ammy and the camera at any point. In general, brush camera movement can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 1bbb0c8cccd429767a391bb2b46830388d1eb2a0 404 385 2020-11-28T03:52:14Z Auride 7 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently move the camera away from Ammy, beyond the brush camera's normal boundaries. Doing this shifts the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, the brush camera can be moved a fairly large distance if there isn't any collision between Ammy and the camera at any point. In general, brush camera movement can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Tricks|Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 85c9f17d184fb276bf6effd1b213b13cd74bacd8 Brush Warp 0 125 383 2020-09-27T15:41:52Z Auride 7 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Cutscene Warp 0 126 384 2020-09-27T15:42:18Z Auride 7 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Greenhopping 0 29 386 139 2020-09-28T02:12:00Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == There are many surfaces in Okami which Ammy can stand on, but which will constantly push her in some direction as long as she remains grounded. These slippery surfaces (often slopes) can often still be traversed by jumping across them. Ideally, you would repeatedly jump the instant you touch the ground to minimize the time Ammy is pushed. This is called '''greenhopping''', after the splash of green vegetation that appears whenever Ammy lands. Some surfaces are seemingly more slippery than others, pushing Ammy off very quickly. In some cases, Ammy will not even be able to land on a slope unless she has enough downward velocity (i.e. has been falling a long enough distance). If Ammy doesn't meet the threshold for landing on a given surface, she will be pushed down the slope while remaining airborne. In these situations, air-tackle bounces are often used to gain enough height to land and greenhop. This can be seen in [[Fireburst Early]]. == Applications == Any instance of traversing a slippery surface can technically benefit from '''greenhopping''', but notable instances where doing so is key include: * [[Fireburst Early]] * [[Early Thunderstorm]] * [[Yoshpet Early]] * [[Wep'keer Gate Skip]] * [[Nechku Skip]] 21c785683df35997c257d3fcbdc1f2eeebfcb0a1 Marathons 0 127 387 2020-10-01T07:14:29Z Kinnin11 3 Redirected page to [[List of Marathon Runs]] wikitext text/x-wiki #redirect [[List of Marathon Runs]] 0173f579c496a6b73a13703b87adf00638d0d0a0 Runners 0 128 388 2020-10-01T07:15:25Z Kinnin11 3 Redirected page to [[List of Active Runners]] wikitext text/x-wiki #redirect [[List of Active Runners]] e2596d6c6af4c739fe3292eee3bc4a1ea5f22f9f 389 388 2020-10-01T07:16:01Z Kinnin11 3 Changed redirect target from [[List of Active Runners]] to [[List of active runners]] wikitext text/x-wiki #redirect [[List of active runners]] 4646b41d8df30036bcc8c4ac3bea7604f84a235d Glitches 0 129 390 2020-10-01T07:16:33Z Kinnin11 3 Redirected page to [[Okami Glitches]] wikitext text/x-wiki #redirect [[Okami Glitches]] 80bc7fdf611580774727258da533c92c14deadfc Okami Glitches 0 7 391 349 2020-10-04T01:09:36Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || All NG || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} b8ac585d7adec954ba8c7d5b6f8d0022c2738a93 392 391 2020-10-04T01:13:50Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 key push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 3030e451b7d2838935e2c564dc733bed88b8e783 Kannon Room 0 130 393 2020-10-04T01:27:34Z Auride 7 Created page with "{{Trick}} ==Explanation== Kannon Room is a fast method for crossing the gorge and defeating the gold cannon which blocks the way to Lechku & Nechku in Wawku Shrine. This parti..." wikitext text/x-wiki {{Trick}} ==Explanation== Kannon Room is a fast method for crossing the gorge and defeating the gold cannon which blocks the way to Lechku & Nechku in Wawku Shrine. This particular strategy is meant for use with routes which skip Veil of Mist (namely, NG Any%'s faster routes), though it can be used with VM by simply omitting the Inkfinity Stone. VM would have a more lenient window for use than Fireburst due to lacking the brush lockout period. * Build gold dash as you approach the edge of the cliff on the starting side. * Before Ammy reaches the edge, use an Inkfinity Stone. * Jump at full speed across the gorge. * Double jump as Ammy begins to fall, but not later than when she would fall below the level of the cliffs. * Before Ammy falls to low, use Blizzard by drawing a line straight down from the large ice pillar on the far side. * Hold forward to dash full speed across the bridge of ice platforms. * Hold the brush button after using Blizzard to use Fireburst as soon as possible. * Continue crossing the ice bridge. If there are any gaps, do a short jump over them. * Before the cannons fire again, when Ammy is close to the end of the bridge, jump or tackle jump off it toward the cliff where the cannons are. * As Ammy is moving toward the cliff, brush and use PS to reflect the gold cannon's first shot. It should be the only cannon shot not in a group of 3. * As soon as you reflect the shot, or as soon as possible should you get hit by another cannon shot, Fireburst again. * When the cannon is about to fire, jump low above the ground so that the cannon doesn't fire into the ground, making the shot explode before it can be reflected. * Hold brush to reflect the cannon's second shot as soon as possible. If you fail the strat at any point, one can get back into the cycle by doing as follows: * Wait until the gold cannon just fires a shot. * Use Fireburst. * When the cannon is about to fire, jump. You can double jump and air tackle to widen the window. * Hold brush and PS to reflect the shot. * If you need to reflect another shot, Fireburst and repeat. ==History== This particular strat was first suggested by Astral/Straybead on 3 Oct 2020 during a livestream by Auride, and was investigated on-stream. It was named after the similar strat tnkn_27kan used in his then-PB shown here: https://youtu.be/sUf2sL7080E?t=8161. 418efc5d4754d1019621150b5f52e542751b544d List of active runners 0 3 394 313 2020-10-05T06:46:15Z Kinnin11 3 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/j3sterr__ J3sster] * [https://www.twitch.tv/mkinfinite MKInfinite] == Inactive Runners == * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/Kinnin11 Kinnin11] (on hiatus until at least Q2 2021) * [https://www.twitch.tv/leternaldarkness EternalDarkness] == Past Runners == * 520 * Chrono23 * Cornchunks * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak a12b3cbd9b2de97e4482b37b070cbde69f7260e1 395 394 2020-10-08T06:30:31Z Kinnin11 3 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/mkinfinite MKInfinite] == Inactive Runners == * [https://www.twitch.tv/Lyriati Lyriati] * [https://www.twitch.tv/Kinnin11 Kinnin11] (on hiatus until at least Q2 2021) * [https://www.twitch.tv/leternaldarkness EternalDarkness] == Past Runners == * 520 * Chrono23 * Cornchunks * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 1e0aee465b5fb7a776c96fe6a9e49a7af3ed708b Origin warp 0 132 398 2020-11-02T20:55:13Z Kinnin11 3 Redirected page to [[Origin Warp]] wikitext text/x-wiki #redirect [[Origin Warp]] b3f8201dc664410b765f5e0d3c57bbda3c3ccd60 Ubume Skip 0 54 400 207 2020-11-10T16:39:37Z Auride 7 Adding images wikitext text/x-wiki ==Explanation== In Ryoshima Coast, there is a scripted battle which introduces the Ubume enemy (resembles a goose/swan with an umbrella). It is possible to get around the fight trigger, which is located on the pier which extends into the sea West of Sei-an, skipping the fight. ===In NG+=== The fight trigger can simply be skipped with a single [[KT Glitch|KT]] up to the North ledge from the ramp leading up to the pier. In All Brushes going the other side is used since you need to go to Sei-an. Demonstration: https://youtu.be/xQJmnMdIIww?t=1418 ===In NG=== It is just possible to double jump around the trigger while hugging the cliffside to the left of the ramp leading from the pier toward Sei-an. Demonstration: https://youtu.be/OHmuhVEitUY?t=3630 ==Images== * The outer edge of the trigger: https://i.imgur.com/H2G7B1y.png * Trigger hitbox visualization: at an angle: https://i.imgur.com/Slf6mMR.png * Trigger hitbox visualization: from directly above: https://i.imgur.com/GMY56Nq.png * Trigger hitbox visualization: from the side: https://i.imgur.com/cMobeWS.png f0946dfea871f6da67357aa53fd521a37e8a3fa4 Ōkami Speedrun Wiki:About 4 133 401 2020-11-14T11:21:28Z Lyri 2 Created page with "Website hosted by @rekyuus Administrated by @lyriati Maintained by the Okami Speedrunning Community - speedrun.com/Okami" wikitext text/x-wiki Website hosted by @rekyuus Administrated by @lyriati Maintained by the Okami Speedrunning Community - speedrun.com/Okami bec5b10487c82606f4c259c2c3ea693ec470d406 402 401 2020-11-14T11:22:06Z Lyri 2 wikitext text/x-wiki Website hosted by @rekyuus <br>Administrated by @lyriati <br>Maintained by the Okami Speedrunning Community - [[speedrun.com/Okami]] fc857294cfc15d04b22b46909ccd0568b13e5694 403 402 2020-11-14T11:22:26Z Lyri 2 wikitext text/x-wiki Website hosted by @rekyuus <br>Administrated by @lyriati <br>Maintained by the Okami Speedrunning Community - [http://speedrun.com/Okami speedrun.com/Okami] 405670dd2d139b9d2b71dcc4ce321a9c4224f992 Agata Bloom Clip 0 134 405 2020-11-28T03:53:33Z Auride 7 Redirected page to [[Agata Bloom Tricks]] wikitext text/x-wiki #redirect [[Agata Bloom Tricks]] eff4c486521bf367528b5f32dcf47da0d678b4bf CC Skip 0 135 406 2020-11-28T03:53:47Z Auride 7 Redirected page to [[City Checkpoint Skip]] wikitext text/x-wiki #redirect [[City Checkpoint Skip]] 52026f91f9b0bec38524c1e28cd9783c1fcd7df3 Moon Cave Skip 0 136 407 2020-11-28T03:54:10Z Auride 7 Redirected page to [[City Checkpoint Skip]] wikitext text/x-wiki #redirect [[City Checkpoint Skip]] 52026f91f9b0bec38524c1e28cd9783c1fcd7df3 Brush adventures 0 137 408 2020-11-28T03:56:16Z Auride 7 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Agata Bloom Tricks 0 40 409 174 2020-11-28T03:57:12Z Auride 7 /* Camera Clip */ wikitext text/x-wiki ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, though it is often not done due to inconsistency. 41025bc5924a33984446d5173676158c92df2279 449 409 2020-11-28T05:05:47Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, though it is often not done due to inconsistency. edc151e7370ad3d139fd9613baa0a4c49f0eab99 Waka 1 Skip 0 41 410 175 2020-11-28T03:57:48Z Auride 7 /* With Brush Adventure */ wikitext text/x-wiki ==Explanation== In Agata, the first Waka fight can be skipped with no consequences. The trigger permanently disappears if Ammy leaves Agata by going to Tsuta or Taka, so it doesn't interfere with later trips. ===With KT's=== The trigger for the fight is too large to just jump around, but it can be avoided by KT'ing up to the ledge above the guardian sapling cave entrance. Demonstration: https://youtu.be/xQJmnMdIIww?t=713 ===With Brush Adventure=== In NG, a [[Brush Adventure]] can be performed directly from the room with the Guardian Sapling to the cursed patch in the hollow tree near the Mermaid Spring. This warps Ammy past the Waka fight trigger, skipping the fight. Demonstration and timing: https://youtu.be/GiPfnF-QXow e7c119acf1d8d75bee45df6b80eab77eac60a7e9 411 410 2020-11-28T03:58:08Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Agata, the first Waka fight can be skipped with no consequences. The trigger permanently disappears if Ammy leaves Agata by going to Tsuta or Taka, so it doesn't interfere with later trips. ===With KT's=== The trigger for the fight is too large to just jump around, but it can be avoided by KT'ing up to the ledge above the guardian sapling cave entrance. Demonstration: https://youtu.be/xQJmnMdIIww?t=713 ===With Brush Adventure=== In NG, a [[Brush Adventure]] can be performed directly from the room with the Guardian Sapling to the cursed patch in the hollow tree near the Mermaid Spring. This warps Ammy past the Waka fight trigger, skipping the fight. Demonstration and timing: https://youtu.be/GiPfnF-QXow a705fb74b66d1bc0bc144ec54603c02924e26411 Agata Bridge Skip 0 46 412 183 2020-11-28T04:37:47Z Auride 7 wikitext text/x-wiki ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/j_G0lkWGFLI The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns ~10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, speak with an NPC or examine an object and do not close the dialogue until the torch respawns. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Whichever dialogue is used must allow Ammy to be in a location with an unobstructed line-of-sight to the cursed patch near Kokari, due to the nature of the trick. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Wait until the torch has respawned (e.g. by counting 10s or by looking at the torch if it's in view), then close the dialogue while holding the brush button. # Holding the brush button, perform a single-segment [[Brush Adventure]] to the cursed patch by Kokari. #* If the line-of-sight between Ammy and the camera is ever obstructed during a single-segment BA, the camera will snap to the obstructing geometry, making completing the BA impossible. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" 2d155fda0d5ffa2c8ed96090e5f1adf8783c7c36 415 412 2020-11-28T04:39:13Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/j_G0lkWGFLI The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns ~10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, speak with an NPC or examine an object and do not close the dialogue until the torch respawns. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Whichever dialogue is used must allow Ammy to be in a location with an unobstructed line-of-sight to the cursed patch near Kokari, due to the nature of the trick. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Wait until the torch has respawned (e.g. by counting 10s or by looking at the torch if it's in view), then close the dialogue while holding the brush button. # Holding the brush button, perform a single-segment [[Brush Adventure]] to the cursed patch by Kokari. #* If the line-of-sight between Ammy and the camera is ever obstructed during a single-segment BA, the camera will snap to the obstructing geometry, making completing the BA impossible. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" a42aba018d0c7dadaa998ae1be9f4fd38673991f Half Blue Skip 0 138 413 2020-11-28T04:38:12Z Auride 7 Redirected page to [[Agata Bridge Skip]] wikitext text/x-wiki #redirect [[Agata Bridge Skip]] f48c6e2449a940dd7a9a3525395cc8e774cf8fdc Agata River Skip 0 139 414 2020-11-28T04:38:27Z Auride 7 Redirected page to [[Agata Bridge Skip]] wikitext text/x-wiki #redirect [[Agata Bridge Skip]] f48c6e2449a940dd7a9a3525395cc8e774cf8fdc Vine Jump 0 30 416 140 2020-11-28T04:39:38Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. The air tackle can be cancelled into a wall-jump if Ammy hasn't used a double jump, which is not normally possible. This can be seen during [[Cookie Clip]]. If Ammy hasn't obtained double jump, she can sometimes wall-jump in mid-air after Vining to inverted flowers, though the exact conditions for this aren't known. '''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji. As this glitch requires well-positioned flowers and limits Ammy's horizontal momentum, there are no other currently-known useful applications. 53aec5d15258e5adf55ce51453d6b96dba83c3c5 417 416 2020-11-28T04:44:27Z Auride 7 /* Explanation */ wikitext text/x-wiki {{Trick}} == Explanation == After using Vine, when the Vine either finishes pulling Ammy or is cut via Power Slash, Ammy is placed in an airborne state with some unique properties. Principally, Ammy retains her ground jump, double jump, and air tackle if she had those before using Vine. If Ammy doesn't have double jump, hasn't used her ground jump, and attempts to jump in mid-air after using using Vine she will perform a wall jump off nothing. This is true even if she's used her air tackle. This can be seen during [[Cookie Clip]]. If she ''does'' have double jump, she cannot wall jump in this way, and will instead double jump (including after an air tackle) unless there is an actual wall. '''Vine Jumps''' can be used to gain more height than is otherwise possible. This is used in NG [[Wawku Early]], which uses the initial upward boost of a long-range vine twice, along with an aerial ground jump and double jump,to barely clear an invisible wall in Ezofuji. [[Oni Island Floor 4 Skips|Tobi Skip]] in NG also involves performing a tackle jump after PS'ing a Vine after it has pulled Ammy out-of-bounds. 0bf2fe5b969f1f236329b30a31658db28fb852fe Oni Island Floor 4 Skips 0 81 418 277 2020-11-28T04:50:26Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== There are various ways to skip small and large portions of Oni Island Floor 4. ===Staircase Cutscene Skip=== At the start of floor 4, to the left, there is a staircase. At the top of the staircase is a cutscene trigger for an unskippable camera pan. This can be skipped by instead grabbing the electric key, going down the hallway, jumping on top of the paper doors, and jumping around to the electric platforms. This saves about 3s. Demonstration: https://youtu.be/xHwG5rQjqr8 Alternatively, one can run through the doors and hug the left corner. This allows you to avoid the fight trigger (with two Guardians) while remaining grounded, allowing Ammy to build more dash. From there, one can do a double jump tackle bounce against the wall to land on the electric platforms. ==Tobi Skip== With precise initial positioning, one can use Vine on the flower at the top of the map to clip Ammy through a lower ceiling. From there, one can cut the vine, tackle bounce inside the wall, and Vine again the clip Ammy up through the bridge to Ninetales's arena. Demonstration: https://youtu.be/PNNWvh4z2IE?t=6231 Explanation: https://youtu.be/4EVdgMi_iCo ==History== These sections describe '''outdated''' tricks on this map: ===Skip Final Tobi Race (NG+)=== In NG+, it is possible to skip the final race with Tobi by using KT's to reach the exit portal to Ninetales' boss arena from the room that contains the Red and Blue Ogre fight trigger. To reach this room, one must first complete the penultimate Tobi Race, which can be quickly reached by KT'ing up to the upper staircase in the tall room with the swinging spider. Demonstration: https://youtu.be/xQJmnMdIIww?t=3481 ===Skip to Final Tobi Race (NG)=== In NG runs, it isn't possible to skip the last Tobi race, but we can instead skip the penultimate race to still save a great deal of time. This involves performing a [[Brush Adventure]] to clip the brush camera through a wall to blow it up with Cherry Bomb from the other side. # Immediately after entering the floor, turn left and grab the electric key. # Perform the Staircase Cutscene Skip described above. # In the tall room with the swinging spider, get onto the upper level of electric platforms (but not the top level, behind the spider). # Tackle jump, double jump, and then air tackle into the staircase while holding the camera button. This causes the camera to flip around rapidly. By pressing brush at the right time, you can catch both Ammy and the Vine Flower at the top of the room in frame. # Use Vine to pull Ammy up to the flower. # From here, jump to the opposite ledge with the bare wall. # Force Ammy into the bottom left corner. # Using inner camera, angle the camera to face all down, and make it so the bottom edge of the camera is parallel with the bottom edge of the platform, and the bare wall is on the left. # Brush, then drag the brush all the way down. Do not rotate the camera during this Brush Adventure. # Release all analogue inputs, then release the brush button. # Brush again and drag the brush all the way left, then (without re-brushing again) all the way up. # Re-brush one more time and drag the camera directly left. It should clip directly into the wall. # Draw a Cherry Bomb on the other side of the wall. Drawing it on top of the pots will make it blow up instantly consistently. # Perform a tackle jump, double jump, and air tackle to reach the other side where the final Tobi race starts. # Step on Tobi's switch, then immediately brush and Vine to the same flower as earlier. #* It's possible Ammy will get caught on the top of the cracked wall. If this happens, start the Tobi race over. # Air tackle through the bars to defeat Tobi. # Dash across the bridge to complete floor 4. Demonstration: https://youtu.be/_e5v-Zv632U?t=6499 945a2f8865729228d26e53716a934fdc20555c9e 419 418 2020-11-28T04:50:41Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== There are various ways to skip small and large portions of Oni Island Floor 4. ===Staircase Cutscene Skip=== At the start of floor 4, to the left, there is a staircase. At the top of the staircase is a cutscene trigger for an unskippable camera pan. This can be skipped by instead grabbing the electric key, going down the hallway, jumping on top of the paper doors, and jumping around to the electric platforms. This saves about 3s. Demonstration: https://youtu.be/xHwG5rQjqr8 Alternatively, one can run through the doors and hug the left corner. This allows you to avoid the fight trigger (with two Guardians) while remaining grounded, allowing Ammy to build more dash. From there, one can do a double jump tackle bounce against the wall to land on the electric platforms. ===Tobi Skip=== With precise initial positioning, one can use Vine on the flower at the top of the map to clip Ammy through a lower ceiling. From there, one can cut the vine, tackle bounce inside the wall, and Vine again the clip Ammy up through the bridge to Ninetales's arena. Demonstration: https://youtu.be/PNNWvh4z2IE?t=6231 Explanation: https://youtu.be/4EVdgMi_iCo ==History== These sections describe '''outdated''' tricks on this map: ===Skip Final Tobi Race (NG+)=== In NG+, it is possible to skip the final race with Tobi by using KT's to reach the exit portal to Ninetales' boss arena from the room that contains the Red and Blue Ogre fight trigger. To reach this room, one must first complete the penultimate Tobi Race, which can be quickly reached by KT'ing up to the upper staircase in the tall room with the swinging spider. Demonstration: https://youtu.be/xQJmnMdIIww?t=3481 ===Skip to Final Tobi Race (NG)=== In NG runs, it isn't possible to skip the last Tobi race, but we can instead skip the penultimate race to still save a great deal of time. This involves performing a [[Brush Adventure]] to clip the brush camera through a wall to blow it up with Cherry Bomb from the other side. # Immediately after entering the floor, turn left and grab the electric key. # Perform the Staircase Cutscene Skip described above. # In the tall room with the swinging spider, get onto the upper level of electric platforms (but not the top level, behind the spider). # Tackle jump, double jump, and then air tackle into the staircase while holding the camera button. This causes the camera to flip around rapidly. By pressing brush at the right time, you can catch both Ammy and the Vine Flower at the top of the room in frame. # Use Vine to pull Ammy up to the flower. # From here, jump to the opposite ledge with the bare wall. # Force Ammy into the bottom left corner. # Using inner camera, angle the camera to face all down, and make it so the bottom edge of the camera is parallel with the bottom edge of the platform, and the bare wall is on the left. # Brush, then drag the brush all the way down. Do not rotate the camera during this Brush Adventure. # Release all analogue inputs, then release the brush button. # Brush again and drag the brush all the way left, then (without re-brushing again) all the way up. # Re-brush one more time and drag the camera directly left. It should clip directly into the wall. # Draw a Cherry Bomb on the other side of the wall. Drawing it on top of the pots will make it blow up instantly consistently. # Perform a tackle jump, double jump, and air tackle to reach the other side where the final Tobi race starts. # Step on Tobi's switch, then immediately brush and Vine to the same flower as earlier. #* It's possible Ammy will get caught on the top of the cracked wall. If this happens, start the Tobi race over. # Air tackle through the bars to defeat Tobi. # Dash across the bridge to complete floor 4. Demonstration: https://youtu.be/_e5v-Zv632U?t=6499 4186093ba17b8e04227e6b87b5683bc1d49ee69d 420 419 2020-11-28T04:51:11Z Auride 7 /* Tobi Skip */ wikitext text/x-wiki {{Trick}} ==Explanation== There are various ways to skip small and large portions of Oni Island Floor 4. ===Staircase Cutscene Skip=== At the start of floor 4, to the left, there is a staircase. At the top of the staircase is a cutscene trigger for an unskippable camera pan. This can be skipped by instead grabbing the electric key, going down the hallway, jumping on top of the paper doors, and jumping around to the electric platforms. This saves about 3s. Demonstration: https://youtu.be/xHwG5rQjqr8 Alternatively, one can run through the doors and hug the left corner. This allows you to avoid the fight trigger (with two Guardians) while remaining grounded, allowing Ammy to build more dash. From there, one can do a double jump tackle bounce against the wall to land on the electric platforms. ===Tobi Skip=== With precise initial positioning, one can use Vine on the flower at the top of the map to clip Ammy through a lower ceiling. From there, one can cut the vine, tackle bounce inside the wall, and Vine again the clip Ammy up through the bridge to Ninetales's arena. Demonstration: https://youtu.be/PNNWvh4z2IE?t=6231 Explanation: https://youtu.be/4EVdgMi_iCo ==History== These sections describe '''outdated''' tricks on this map: ===Skip Final Tobi Race (NG+)=== In NG+, it is possible to skip the final race with Tobi by using KT's to reach the exit portal to Ninetales' boss arena from the room that contains the Red and Blue Ogre fight trigger. To reach this room, one must first complete the penultimate Tobi Race, which can be quickly reached by KT'ing up to the upper staircase in the tall room with the swinging spider. Demonstration: https://youtu.be/xQJmnMdIIww?t=3481 ===Skip to Final Tobi Race (NG)=== In NG runs, it isn't possible to skip the last Tobi race, but we can instead skip the penultimate race to still save a great deal of time. This involves performing a [[Brush Adventure]] to clip the brush camera through a wall to blow it up with Cherry Bomb from the other side. # Immediately after entering the floor, turn left and grab the electric key. # Perform the Staircase Cutscene Skip described above. # In the tall room with the swinging spider, get onto the upper level of electric platforms (but not the top level, behind the spider). # Tackle jump, double jump, and then air tackle into the staircase while holding the camera button. This causes the camera to flip around rapidly. By pressing brush at the right time, you can catch both Ammy and the Vine Flower at the top of the room in frame. # Use Vine to pull Ammy up to the flower. # From here, jump to the opposite ledge with the bare wall. # Force Ammy into the bottom left corner. # Using inner camera, angle the camera to face all down, and make it so the bottom edge of the camera is parallel with the bottom edge of the platform, and the bare wall is on the left. # Brush, then drag the brush all the way down. Do not rotate the camera during this Brush Adventure. # Release all analogue inputs, then release the brush button. # Brush again and drag the brush all the way left, then (without re-brushing again) all the way up. # Re-brush one more time and drag the camera directly left. It should clip directly into the wall. # Draw a Cherry Bomb on the other side of the wall. Drawing it on top of the pots will make it blow up instantly consistently. # Perform a tackle jump, double jump, and air tackle to reach the other side where the final Tobi race starts. # Step on Tobi's switch, then immediately brush and Vine to the same flower as earlier. #* It's possible Ammy will get caught on the top of the cracked wall. If this happens, start the Tobi race over. # Air tackle through the bars to defeat Tobi. # Dash across the bridge to complete floor 4. Demonstration: https://youtu.be/_e5v-Zv632U?t=6499 cbf017bb42daf681ff1f4ba87f0c519aa1ec65dd Tobi Skip 0 140 421 2020-11-28T04:51:14Z Auride 7 Redirected page to [[Oni Island Floor 4 Skips#Tobi Skip]] wikitext text/x-wiki #redirect [[Oni Island Floor 4 Skips#Tobi Skip]] fd231bc9bde4d80fe4e6b101f279d8177a913c95 Forehead Jump 0 141 422 2020-11-28T04:53:09Z Auride 7 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 Forehead Skip 0 142 423 2020-11-28T04:54:01Z Auride 7 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 Inferno Pillar Skip 0 78 424 274 2020-11-28T04:54:36Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the Fire Tablet, to climb onto the upper platform the leads into the volcano. Raising this pillar (and thus the requirement of Inferno) can be skipped by performing a precise jump with gold dash, double jump, and air tackle from Otohime's head directly onto the upper platform. The timing for this is fairly precise, and there is no obvious cue. If you start with a tackle immediately after entering Oni Island, you will get gold dash a moment before the initial jump. Demonstration: https://youtu.be/zwGx7p1IfkI?t=6255 26e209ae173e27ef626884a931ff8bdd96c53b3d Tsuta Pot Slash 0 44 425 181 2020-11-28T04:54:55Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta, after completing the triple devil gates and using Sunrise to make the mushroom platforms in the center of the room grow, poison pots appear on a high ledge in the room. These pots must be destroyed to make the room where Vine is obtained accessible. Because the pots can be destroyed by Power Slash at close enough proximity, it is possible to destroy them all quickly without having to climb the mushroom platforms. In NG+, this can be done easily by double-jumping just in front of the lake at the foot of the poison waterfall. See https://youtu.be/xQJmnMdIIww?t=2212. In NG, a wall-jump air-tackle-bounce is performed off the right wall just ahead of that lake. In either case, the camera is then repositioned to bring all five pots into alignment, before drawing a single PS to destroy them all at once. See https://youtu.be/bduWij7647o. a1ada96d63d7b7ec7c57e7d7f0c6a1d7ff845fad Air Ground Tackle 0 31 426 248 2020-11-28T04:55:19Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. This is sometimes called a '''Sliding Ground Tackle'''. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[Moon Cave Tricks|clip to Inferno in Moon Cave]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] 075c665d047bc45bf0bcd2d95a624c8a426805b2 Interior Clip 0 32 427 229 2020-11-28T04:55:37Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == In Okami, the interiors of most buildings (as well as some other sub-areas, such as caves) are stored on the same map as the exterior area from which they are accessed. They are loaded simultaneously, and are generally physically located far below the exterior environment, near the map's origin point. An '''Interior Clip''' is any trick which involved going out-of-bounds to travel to or between interiors. Most often, this means falling from the exterior a great distance to land in the interior. Because many interiors are relatively small, one often uses the overlay map (by holding L2) to align Ammy horizontally as she falls. In some maps, such as both halves of Sei-an, close below the interiors is a long slippery (but flat) floor. Ammy can dash along this floor to reach interiors even if they are too far to jump directly into. == Applications == Interior clips can be performed in many maps, especially with the use of [[KT Glitch|KT's]], though only a few are currently useful in speedruns: * [[Cookie Clip]] * [[Early Sasa Sanctuary]] * An old variation of [[Gale Shrine Early]], which actually involved KT'ing up from the entrance area (located far below the main dungeon) all the way up to the top of the dungeon. This required about 100 KT jumps. * [[Stair Clip]] into the Ryoshima dojo. * [[Fireburst Early]] in Sei-an Commoner's, which notably involves accessing the restaurant interior even though the exterior building doesn't exist due to the cursed zone. * In Sei-an Aristocratic entering Gen's clocktower. https://youtu.be/fzaw0tpE-h0 * Entering Tuskle's hut at the top of Ezofuji to skip the movement to Wawku. Video is not of the KT method, but it shows you where you need to go once out of bounds. https://www.youtube.com/watch?v=qrouIkOLqho == Other Areas == Some other areas where it is known to be possible to interior clip without KT's include: * Agata, into Karude's hut, via Origin Warp. https://youtu.be/EThGKQTWc-M * Sei-an Aristocratic, into any interior, by falling through the canals after performing [[Sei-an Bridge Skip]]. This can be used to fall into either of the treasure rooms in Himiko's Palace, though this is slower than the normal method of [[Himiko's Palace Early]]. It can also be used to reach Rao's secret tunnel early, though this doesn't allow you to start the Oni Island sequence early, as it is triggered by talking to Otohime after Water Dragon. * Kamui, into Oki's hut, via Origin Warp. * Ezofuji, into Tuskle's house, but only after raising the Ark of Yamato. https://youtu.be/qrouIkOLqho 7647dd112e7d20414a71287bc2d5b788953e3295 Slope Storage 0 33 428 167 2020-11-28T04:56:10Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == '''Slope Storage''' is a glitch related to [[Speed Restoration]], where Ammy's grounded vertical velocity is also stored when she jumps. If you jump while dashing up a steep slope, the next time Ammy begins dashing (via restoration), she will do a small jump, as though going over an invisible bump in the floor. This bump tends to be no taller than Ammy herself, but it's height will be smaller if the slope was shallow, or if Ammy didn't have full speed (i.e. gold dash) when jumping on the slope. During the bump, Ammy will retain her grounded state unless (seemingly) she gets too far from the ground, at which point she will become airborne with no jump, as though she'd walked off an edge. The stored upward momentum is lost after being used once. It is also lost if stored dash is lost (e.g. if Ammy walks). This means that, to transport a stored dash over a long distance, you have to use tackle jumps. Due to the various limitations of Slope Storage, there are currently no known applications of it in speedruns. The only trick which requires Slope Storage is [[Kamiki Sun Fragment Early|getting the Kamiki Sun Fragment without Water Lily or double jump]]. The concept of using Slope Storage to perform an [[Air Ground Tackle]] over the low invisible walls that typically surround platforms will likely be key if a real use for Slope Storage is ever found. 528dd65211bb865ff700c0e284896aad46fb3f9a Walking While Talking 0 34 429 170 2020-11-28T04:56:26Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. f92d754ae5e0931b30557371fd4bcfc8c3270a79 Seam Grip 0 22 430 114 2020-11-28T04:57:40Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == When a slippery surface meets another slippery surface or a wall, the seam between them will cause Ammy to get stuck in place rather than slipping down. She can then jump to move up the seam. This can sometimes allow Ammy to get out-of-bounds without KT's. == Applications == * During NG [[Sasa Early]] * Seam Grip occurs during [[City Checkpoint Skip]], allowing Ammy to scale the bottom part of the rock. * During [[Nechku Skip]] to allow Ammy to get onto a stone doorway. Seam Grip can also be observed in some other locations, though without a known use: * In Cursed Agata, right above the entrance from Shinshu https://www.twitch.tv/videos/88445436. Getting OoB here is inconsistent and would barely save a few seconds compared to blooming the sapling normally. d96d19b8de5929e009640b05ead064906ae82239 432 430 2020-11-28T04:58:22Z Auride 7 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == When a slippery surface meets another slippery surface or a wall, the seam between them will cause Ammy to get stuck in place rather than slipping down. She can then jump to move up the seam. This can sometimes allow Ammy to get out-of-bounds without KT's. == Applications == * During NG [[Early Sasa Sanctuary]] * Seam Grip occurs during [[City Checkpoint Skip]], allowing Ammy to scale the bottom part of the rock. * During [[Nechku Skip]] to allow Ammy to get onto a stone doorway. Seam Grip can also be observed in some other locations, though without a known use: * In Cursed Agata, right above the entrance from Shinshu https://www.twitch.tv/videos/88445436. Getting OoB here is inconsistent and would barely save a few seconds compared to blooming the sapling normally. 3c214e0269b392c6b87b1545bfb1864deaebcf58 Salsa Skip 0 143 431 2020-11-28T04:58:04Z Auride 7 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Early Sasa Sanctuary 0 48 433 334 2020-11-28T04:58:41Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi (aka Take) before getting the Canine Tracker. This makes the game think you've already fed one of the four dogs in Kusa Village, causing the fight with Tei to trigger after feeding only three dogs. If you avoid feeding Ko (the dog in the long cave that normally requires Vine to reach), you can feed her next to Fuse after the Tei fight, which warps Ammy into the cave, saving some time when leaving Kusa. This currently isn't used in any category, though, because NG+ Any% skips feeding the dogs entirely, and NG+ AB skips fighting Take (see https://youtu.be/GNUdUScSanU). ==Method== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. ==In NG== It is possible to perform an interior clip into Sasa in NG (see https://youtu.be/fyoK2HeK3yY) by landing on a [[Seam Grip|seam]] between two very slippery slopes along the path to the front entrance. From there, one can tackle jump over the collision and land inside the lower interior, just like NG+. The initial Seam Grip is very precise, requiring a perfectly timed gold dash jump from the in-bounds ledge, followed by a full-speed wall jump. After the tackle jump from there, if Ammy becomes grounded but still clears the collision, one can still save the attempt by quickly holding the analogue stick to drift Ammy toward the loading zone for the front entrance of the Sasa interior, then air tackling into it before Ammy falls past it. This will place Ammy outdoors, but behind the locked gate, at which point you can simply walk back in. 8f573cb6abcbf171dcf02163eaad6539c946f999 Invisible Cherry Bomb Glitch 0 35 434 149 2020-11-28T04:59:31Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== The '''Invisible Cherry Bomb Glitch''' (aka ICB) is a state glitch with various effects, triggered by queuing up a day-night transition just as Ammy jumps into an activated Mermaid Spring and warps away. When the load finishes, all demon scrolls and devil gates will have disappeared, Ammy will not have the option to talk with NPC's (though their dialogue can still be triggered by tackling them), and Cherry Bombs will be invisible and never explode (until the glitch is cancelled). Time-of-day still passes, and if a day-night transition occurs while ICB is active (either naturally or via Sunrise/Crescent), it will be cancelled. As an exception, ICB won't be cancelled by a day-night change if the normal transition cutscene doesn't play, such as when blooming guardian saplings. ICB is not normally cancelled by map transitions. For unknown reasons, entering Ryoshima Coast at all will cancel ICB. It can still be activated from the Ryoshima spring when warping to other maps. Boss fights can still be started and work normally in ICB. If a non-boss fight is triggered via a cutscene (e.g. the Poltergeist fight in Catcall Tower), the game will softlock on the last scroll transition before the fight begins. If one activates ICB, then warps to North Ryoshima before killing the Water Dragon, Ammy will instantly get stuck in an infinite loop of getting caught and eaten by the Water Dragon. This is a softlock. See https://youtu.be/nge3v87WtUA. ICB can be transferred across saves by dying, then choosing the load option. This makes it possible to bring this state to any point in the game. Because there are many possible interactions with ICB, more research into this glitch is greatly needed. For example, DriftingPancake has reported once obtaining [[Walking While Talking]] in Shinshu, which is believed to be related to ICB, but hasn't since been replicated. With currently known information however, it has no uses. See this video for a general demonstration of ICB: https://youtu.be/R1eECciKllI 699ab338c17e9ecc98eef101d4dfbe9be476ec16 ICB 0 144 435 2020-11-28T05:00:03Z Auride 7 Redirected page to [[Invisible Cherry Bomb Glitch]] wikitext text/x-wiki #redirect [[Invisible Cherry Bomb Glitch]] 10e7ed1fd5cc1e8e38eb087838117524d410a850 ICB Glitch 0 145 436 2020-11-28T05:00:13Z Auride 7 Redirected page to [[Invisible Cherry Bomb Glitch]] wikitext text/x-wiki #redirect [[Invisible Cherry Bomb Glitch]] 10e7ed1fd5cc1e8e38eb087838117524d410a850 Fireburst Slowdown 0 36 437 152 2020-11-28T05:00:31Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== The secret brush techniques Fireburst and Icestorm both have the effect of slowing down time for enemies, just like Veil of Mist. This includes slowing down the cannons and spinning gears in Wawku Shrine. Because Fireburst can be obtained before Imperial Palace via [[Fireburst Early]], this allows NG Any% runs to skip Veil of Mist despite it being intended to be required in Wawku. The only known exception is Blight, whose quickdraw attack will only be slowed by VM. He can still be defeated without VM by waiting for his spinning sword attack. When both VM and Fireburst are available, VM is generally preferable as it uses less ink and does not have the brush lock-out period that Fireburst and Icestorm have. These effects make it more difficult to use Fireburst to defeat the gold cannon at the end of Wawku. 3a06aa16af0dd5dc3baa36ff8fc7f98a70a77153 Kamiki Boulder Skip 0 45 438 185 2020-11-28T05:01:04Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to skip this boulder via [[KT Glitch|KT's]]. This is possible because the loading zone still exists behind the boulder. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 =Reverse Boulder Skip= In NG+ All Brushes you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, so you must do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 == Side effects== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 d57763c055abc477aebc5627345098e91304c1ca Boulder Skip 0 17 439 82 2020-11-28T05:01:23Z Auride 7 Redirected page to [[Kamiki Boulder Skip]] wikitext text/x-wiki #redirect [[Kamiki Boulder Skip]] 7fe62ac1e30df541929234c8436ffeb38c2c52f6 Uppy Thingy 0 37 440 165 2020-11-28T05:01:46Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== '''Uppy Thingy''' is a minor platforming trick used in NG to reach the Sunrise/Konohana observation platform in Kamiki. Rather than running around the hill, wall jumps are used to scale the scaffolding under the platform. This saves about 8 seconds when getting Sunrise and Water Lily. Demonstration: https://youtu.be/1axZtxRQ-x4?t=310 ead54d92677c90dc325a64fc562533afc07fcdef Kamiki Sun Fragment Early 0 38 441 195 2020-11-28T05:02:13Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== It is possible to use [[Slope Storage]] to reach the Sun Fragment chest in Kamiki village early. You're intended to reach the chest after the Water Lily tutorial, and it cannot be jumped to from the shore near Susano's house. By storing a nearby steep slope, the resulting vertical boost can be used to start an [[Air Ground Tackle]] over the invisible walls surrounding the shore, making it possible to reach the chest. See https://youtu.be/aWHILu9_VlI. Sun Fragments aren't useful or required in any standard category, so this trick is useless. 0531c996bbc474109de62d1f67bfae81dff28cec Yellow Imp Skip 0 39 442 169 2020-11-28T05:02:20Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Hana Valley, in the cave area with the large stone tablet, Ammy must complete a fight with 1 Yellow Imp and 2 Green Imps to progress. When leaving Hana after getting Bloom, a repeat of this fight has a trigger in the same area. This repeat fight can be skipped by either KT'ing directly over the trigger, or performing a somewhat precise wall-jump on the right side of the cave. This saves approximately 30s or more in NG, as the fight has an RNG component pertaining to whether the Yellow Imp uses its cannon attack immediately. NG version discovered by GiantCookieJar: https://twitter.com/GiantCookieJar/status/1171794243679150081?s=20 afd35b556f87e3e83faea62103c5193bafffc412 Lilypad Skip 0 16 443 137 2020-11-28T05:03:38Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==In NG+== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. ===In NG== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash[https://i.imgur.com/wlQSi5M.gifv] to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. 1331a04c227f6891dbad34dd5d66f7dd1d4bb6fa 444 443 2020-11-28T05:03:56Z Auride 7 /* =In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==In NG+== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. ==In NG== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash ([[https://i.imgur.com/wlQSi5M.gifv]]) to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. 80c79666c0855c1805b43ee41d70fd49ed242d88 445 444 2020-11-28T05:04:05Z Auride 7 /* In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==In NG+== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. ==In NG== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump[https://i.imgur.com/7pyInGY.mp4]. Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash (https://i.imgur.com/wlQSi5M.gifv) to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. 76e5608251529ba7f73a9821bb289fde459203bb 446 445 2020-11-28T05:04:19Z Auride 7 /* In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==In NG+== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. ==In NG== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump(https://i.imgur.com/7pyInGY.mp4). Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash (https://i.imgur.com/wlQSi5M.gifv) to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. f9c1123e209230dbe98cd925d864a870d85922f2 Agata Early 0 146 447 2020-11-28T05:05:07Z Auride 7 Redirected page to [[Lilypad Skip]] wikitext text/x-wiki #redirect [[Lilypad Skip]] fd4ee0c70d9b5d1a7ee01e8d13ab8dd242cb874b Water Lily Skip 0 147 448 2020-11-28T05:05:28Z Auride 7 Redirected page to [[Lilypad Skip]] wikitext text/x-wiki #redirect [[Lilypad Skip]] fd4ee0c70d9b5d1a7ee01e8d13ab8dd242cb874b Tsuta Intro Cutscene Skip 0 42 450 179 2020-11-28T05:06:03Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ Spider Queen is skipped, you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 9821cbb84977ece3eee0f94881ac42adb7650afe Blockhead Skip 0 102 451 337 2020-11-28T05:06:10Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, Blockhead divides a significant portion of the dungeon, forcing one to go all the way around floors 1 and 2 to be able to reach the triple Devil Gate room. Completing these gates and destroying the poison pots is the only hard requirement for obtaining Vine. In all NG+ categories, there is a way to skip this first segment of the dungeon by going more directly to the triple gate room. ==In NG+ Any% and All Brushes== Upon entering the dungeon, one can immediately use mid-air [[KT Glitch| KT's]] to reach the rejuvenate-able bridge on F2. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 It's possible to save a KT by clipping through the bottom of the broken bridge collision. This is called '''Kinnin Clip'''. See https://www.twitch.tv/videos/610440187?t=1h0m1s. ==In NG+ 2017== Without mid-air KT's, it's impossible to directly go up to the same bridge. Instead, you can use a liquid KT to reach the statue in the center of the dungeon, then slope KT up to eventually reach its shoulders. From there, you can simply jump down to the ledge outside the room with the origin mirror before the triple gate room. Demonstration: * First, climb up the statue like this: https://youtu.be/QMgd6YTIp_s?t=3414 * Then, finish like this: https://youtu.be/e8hawFkjI9A fd12437d48e5a01ff798b0ea028ef818e7ae991b Mushroom Skip 0 43 452 180 2020-11-28T05:06:18Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In the first room with growing mushroom platforms (the same room where two Bud Ogres are fought), it is possible to skip growing the mushrooms in NG. This is done by performing an [[Air Ground Tackle]] off the log with the un-grown mushrooms, wall-jumping off the wall below the ledge the platforms normally take you to, and air-tackle-bouncing onto that ledge. This is relatively lenient. Demonstration: https://twitter.com/GiantCookieJar/status/1171166868490657792?s=20 85989a5185cb3000ae34e3d96a0e4c56ef0ad64a Cookie Clip 0 47 453 187 2020-11-28T05:06:28Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # At this point, you must have at least four full ink pots. # With outer-camera, perform a [[Brush Adventure]] to stretch out the brush camera so that a Vine can be drawn between Ammy and the flower above the platform directly above the entrance: ## Start with the camera to Ammy's left (in front of the entrance), facing parallel to the wall. ## Without releasing the brush button (you cannot un-brush during this due to starting in outer-cam), drag the brush to the right edge of the screen while using the right stick to gradually rotate the camera in the same direction. Holding the fast brush button throughout this trick will speed up the camera's movement. Do this until the camera is close to the right wall of the room. ## If done properly, the camera will have stretched quite far from Ammy. Now, push the brush to the top left corner of the screen while rotating the camera to the left, to further stretch the camera while gaining height. ## When enough height/distance has been gained, angle the camera slightly up/down so that both Ammy and the flower visible. Ideally, they should be at the very bottom and top of the screen, respectively. ## Draw a Vine connecting them. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. For demonstrations, see: * https://twitter.com/GiantCookieJar/status/1177602714139811841?s=20 Cookie's original post * https://youtu.be/1axZtxRQ-x4?t=2147 Practiced execution in a run ==Trivia== * This trick was named by GiantCookieJar, being his proudest trick discovery due to its flashiness. 3eb5c04b7a57e3f81faf638b2c8f7ffa60490db7 454 453 2020-11-28T05:19:44Z Auride 7 true cookie clip info wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # Switch to outer camera (preferably on the run from the tutorial to the position) and rotate it so that it's raised all the way up (pointing down at Ammy) and close to the wall without being pushed inward by it. # Press the camera button to switch to inner camera, but immediately press the brush button to freeze the camera in place. # Drag the brush all the way down until it stops moving. Hold the faster brush movement button (same as the bark or jump buttons on most control schemes) to move the camera more quickly. # Re-brush (release the brush button while both analogue sticks are neutral, then press and hold brush again without pressing any button which would cause Ammy to move and reset the camera) and drag the camera down again until it stops moving. # Rotate the camera downward. It may clip directly through the floor. If it doesn't, rotate it so that it just above the floor without being pushed in by it, then re-brush again and push the brush downward. Repeat until it clips through. # While continuing to hold down on the left stick, rotate the camera further down until it is pointing up at Ammy. # Drag the camera left (with the left stick) while rotating it slightly clockwise (with the right stick) until the Vine flower at the edge of the platform above is just barely visible. #* If you move the camera too far or with poor angles, it may clip up through the floor. If this happens, you'll need to reset the trick. Make sure the camera gets pushed low enough when clipping down through the floor. # Carefully draw a Vine from the flower to Ammy. # Immediately press the camera button to switch back to outer camera mode. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. Demonstration: https://youtu.be/1rrkusCM5lk ==History== * This trick was discovered and made practical by GiantCookieJar (named for being his proudest trick discovery due to its flashiness). His original post on it can be found here: https://twitter.com/GiantCookieJar/status/1177602714139811841?s=20 * The faster setup (involving clipping the camera through the ground) was discovered by Auride on 3 July 2020. 4fe019cdd39503e6858e2118a969d6be12b86c66 455 454 2020-11-28T05:20:40Z Auride 7 /* Directions */ wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # Switch to outer camera (preferably on the run from the tutorial to the position) and rotate it so that it's raised all the way up (pointing down at Ammy) and close to the wall without being pushed inward by it. # Press the camera button to switch to inner camera, but immediately press the brush button to freeze the camera in place. # Drag the brush all the way down until it stops moving. Hold the faster brush movement button (same as the bark or jump buttons on most control schemes) to move the camera more quickly. # Re-brush (release the brush button while both analogue sticks are neutral, then press and hold brush again without pressing any button which would cause Ammy to move and reset the camera) and drag the camera down again until it stops moving. # Rotate the camera downward. It may clip directly through the floor. If it doesn't, rotate it so that it just above the floor without being pushed in by it, then re-brush again and push the brush downward. Repeat until it clips through. # While continuing to hold down on the left stick, rotate the camera further down until it is pointing up at Ammy. # Drag the camera left (with the left stick) while rotating it slightly clockwise (with the right stick) until the Vine flower at the edge of the platform above is just barely visible. #* If you move the camera too far or with poor angles, it may clip up through the floor. If this happens, you'll need to reset the trick. Make sure the camera gets pushed low enough when clipping down through the floor. # Carefully draw a Vine from the flower to Ammy. # Immediately press the camera button to switch back to outer camera mode. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # If you did not have 4 or more ink pots prior to this point, immediately pause and use praise to upgrade Ammy's ink to refill it. # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. Demonstration: https://youtu.be/1rrkusCM5lk ==History== * This trick was discovered and made practical by GiantCookieJar (named for being his proudest trick discovery due to its flashiness). His original post on it can be found here: https://twitter.com/GiantCookieJar/status/1177602714139811841?s=20 * The faster setup (involving clipping the camera through the ground) was discovered by Auride on 3 July 2020. 5ccc9c4db7d7c62f73622f34e63ed80de788f334 Kusa Susano Skip 0 49 456 190 2020-11-28T05:20:59Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Kusa Village, Susano can be found sleeping next to the small bamboo grove near the entrance from Taka. Because the cutscene trigger completely covers the path from Mr. Bamboo's house to the village square, this cutscene is intended to not be optional. You can skip this cutscene trigger by performing a somewhat precise Vine from behind the trigger to the flower that Ammy takes on the way to feed Ko in the cave. During this segment in NG runs, you are normally locked into the day-night cycle between Blooming Taka and fighting the Cutters. Because cutscenes and dialogue pause the day-night cycle, skipping Susano here saves approximately 2-3 seconds in NG. This can be done after feeding Chi next to Mr. Bamboo's house by jumping up to the ledge on the right, performing an [[Air Ground Tackle]] off the ledge toward Susano, then doing a delayed jump followed by an air tackle bounce off the right cliff-face for maximum height. At the peak of Ammy's arc, brush and Vine. Ammy should be pulled over the upper path and to the flower. Demonstration: https://youtu.be/zOtB0pqIHxA 0f9a119f96481a1d51186aff29a4df35c8f383c5 Meat Warp 0 95 457 325 2020-11-28T05:21:14Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== If one performs [[Early Sasa Sanctuary]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village. In effect, fighting Take counts as feeding 1 dog. If you then return to Kusa, feed 3 dogs, and fight Tei, you will still be able to feed one of the dogs surrounding Princess Fuse afterwards. If you do this, you will be warped to that dog's original location after the feeding cutscene. This can be used to save time in [[NG+ 2017]] by feeding Ko (the brown collie normally found in the cave above the village) after fighting Tei. This places you close to the exit of the village, and also allows one to delay acquiring Vine until later in the route. 2fa91e950117c5222508461d3b0de5c96fd3eb0d Gale Shrine Early 0 25 458 131 2020-11-28T05:21:24Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == By either using [[Origin Warp|Origin Warp]] or a series of OoB [[KT Glitch|KTs]] you can get into the Gale Shrine without having to open the gate. This allows you to skip doing the Satomi Power Orbs quest, skipping Cresent in NG+ Any%. == Origin Warp method == [[Origin Warp|Link to full page]] By performing an Origin Warp you warp into the elevator in the middle of the dungeon. For the full tutorial click the link above. This method is both useful in NG+ any% and All Brushes. In AB it speeds up the run by skipping two satomi orb fights and a revisit to Kusa Village. == The KT Gauntlet == The old way of doing Gale Shrine early uses a series of about 100 KTs to get up to the galestorm platform. The trick starts at the same place Origin Warp goes OoB and then follows a few visual cues to make sure you are on target. This trick relies on the same principle that makes [[Interior Clip]] possible, but does it in reverse. Jumping up, rather than down. === Void Warp === This trick is done at the end of the KT Gauntlet. The main idea for the trick is that the Galestorm platform is an octagon (meaning it has 8 equal sides) but the cutscene trigger is a circle. This makes the trigger extend the platform's invisible walls at the centre of its sides. By doing a dash from a KT or jumping into the side with momentum you hit the trigger and then proceed to fall down into the void plane. However you won't actually void out until opening and closing the brush during the drawing of the 3 Galestorms. If you don't do this you stay stuck in constellation drawing with the camera down at the start of the dungeon where you started the KT Gauntlet. Unable to actually draw the stars. By executing the warp correctly you can still draw the stars, but the constellation and the platform will be invisible. Forcing you to draw the stars from memory. After obtaining Galestorm you will have warped to the beginning of the dungeon skipping the movement back down saving 45 seconds. b5b006683d71a452dd9bad93a72a53b047846eba Galestorm Platform Escape 0 50 459 193 2020-11-28T05:21:33Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== After obtaining Galestorm, it is possible to get out-of-bounds and escape the viewing platform at the top of the windmill. You can then fall back to the bottom floor of the dungeon and leave, saving time over leaving the normal way. One method to do this is to [[KT Glitch|KT Jump]] over the invisible walls around the platform. It is also possible to escape without KT's by doing an [[Air Ground Tackle]] off the slightly higher floor that goes through the windmill's shaft, then double jumping and air-tackle-bouncing over the barrier (see https://youtu.be/lxQsYd8_v9E). This is possible in NG, though it requires getting double jump before Gale Shrine using [[City Checkpoint Skip]]. Overall, the extra movement required to do this is currently estimated to cost 30-40 seconds in NG Any%, but this trick saves about 20 seconds versus leaving the dungeon normally. Despite this net time-loss, this is currently done in the NG Any% WR route (at the time of writing) in order to put CC Skip and the first [[Fire Tablet Skip]] approximately 15 minutes earlier in the run, allowing for earlier resets if either trick goes poorly. 448e38e0579cfa582ef2c4b1d08dec77d2e95121 Moon Cave Tricks 0 51 460 197 2020-11-28T05:21:41Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== The Moon Cave is one of the most broken dungeons in speedruns, with a variety of tricks and skips available in all categories. ===Moon Cave Skip=== In NG+ Any% and NG Any%, the Moon Cave is skipped entirely via [[City Checkpoint Skip]]. Inferno is never required in the remainder of the game, except in Wawku Shrine to melt some ice blocks. NG+ can skip Wawku via [[Ark Early]], and NG obtains [[Fireburst Early]] to melt those blocks instead. ===Moon Cave Early=== In NG+ AB, it is possible to enter the Moon Cave without defeating Crimson Helm by [[KT Glitch|KT'ing]] over a very high invisible wall in front of the cave, then falling into a loading zone placed behind the barrier which normally blocks the entrance. See https://youtu.be/IA6FxpIdxRM?t=3487. It isn't known why this loading zone exists, as the Moon Cave is normally entered via cutscene, and cannot be left or accessed again later. ===Calcified Cavern Skip=== In NG+ AB, you can immediately KT out-of-bounds from the Calcified Cavern to reach the loading zone to the main Moon Cave dungeon. Demonstration: https://youtu.be/IA6FxpIdxRM?t=3554 ===Early Floor 3 Vine=== After entering the main dungeon area, you are intended to go to the kitchen, rescue Ajimi, and use the key he gives you to open the lockjaw door to get the Ogre Liver. This can be skipped by simply jumping and Vining to the flower next to the Imp Merchant on floor 3. From there, you can jump down to floor 2 and enter the Ogre Liver section from the exit. This is a notable oversight, since it doesn't even require double jump. Demonstration: https://youtu.be/p43X6EVyFdM?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN&t=386 ===Ogre Liver Cave Skips=== On the way to the Ogre Liver, the first flower can be skipped by doing a gold dash jump and air tackle for max distance (see https://youtu.be/p43X6EVyFdM?t=435). The second-to-last flower can be skipped by simply Vining directly to the last one. While Ammy is being pulled by the last Vine, one can Power Slash the eye switch. Ammy continues moving during the cutscene, saving some time. On the way back, the first flower can be skipped with a jump from the right edge of the platform (https://youtu.be/p43X6EVyFdM?t=507). After Vining to the next flower (the middle in line), Ammy can do a [[Vine Jump|mid-air wall-jump]] to skip the second-to-last flower (https://youtu.be/p43X6EVyFdM?t=517). The aerial wall-jump doesn't seem to work if one has double-jump, so NG AB takes an alternate route. On the way back from getting the Ogre Liver, you jump, double-jump, and air tackle off the right edge of the cliff, then Vine directly to the middle flower (https://youtu.be/1axZtxRQ-x4?t=9570), then Vine to the next two flowers normally. NG AB can also use double-jump to skip the small cutscene that shows the Waterspout pillar pond on the way out of the cave. See https://youtu.be/O4pY_qZ6fec?t=9606. ===Floor 4 Galestorm Skip=== On floor 4, there is a gap which you are intended to cross by using Galestorm to raise some banner platforms. This can be skipped with a precise gold dash jump and air-tackle (see https://youtu.be/p43X6EVyFdM?t=589), or with double jump. ===Sand Room Early=== On floor 3, there is a side-room filled with sand which includes a ball-pushing puzzle. It is possible to clip directly into the end of this room from the cannon area on Floor 4. This involves a fairly precise jump, double-jump, and air-tackle-bounce to clear the collision on the wall. The ceiling has no collision, so Ammy goes straight through. The sand room is directly beneath the cannon area, so Ammy just falls right in. Demonstration: https://youtu.be/p43X6EVyFdM?t=617 ===Sand Room Ball Switch Trick=== One can skip the ball-pushing puzzle in the sand room by drawing a CB next to the switch and using Galestorm to roll the CB over the switch. If done correctly, the cutscene of the switch being triggered will play, but the CB will roll off the switch before the cutscene finishes, causing all of the torches in the dungeon to stay lit. If the switch is pressed again after this, even for an instant, the torches will become disabled again if the switch is released. For this reason, most runners will immediately PS the CB to destroy it and prevent it from rolling back onto the switch. If this fails, as a backup, one can go to the exit door of the room, staying near it to keep it open, and draw a CB. With a careful position and camera angle, it's possible to draw a Waterspout from the bowl of water on floor 2 to the CB, extinguishing its fuse. The deactivated CB can then be pushed onto the switch to depress it indefinitely. See https://youtu.be/MTEK1ttIXM8?t=10192. ===Inferno Early=== Within the sand room, there is a part of the upper cave wall without collision. It is possible to clip out-of-bounds here by doing an [[Air Ground Tackle]] off one of a nearby sand pile, jumping, then either doing a wall-jump or a double jump and curving Ammy over the wall. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=745 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9648 ===Quadruple Eye Switch Skip=== On the way to Inferno is a door locked by four eye switches which must be Power Slashed simultaneously. It can be skipped by jumping through the non-solid collision above the door. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=814 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9653 ===Bouncing Flower to Floor 4=== It's possible to reach the first floor directly from the bouncing flower on Floor 1 which opens after getting Inferno. This is done by pressing the jump button just after the flower reaches the bottom of its up-and-down motion. See https://youtu.be/p43X6EVyFdM?t=1044. ===Floor 4 Black Imp Fight Skip=== At the entrance of the cave to the Black Demon Horn, there is a trigger for a fight with a single Black Imp. This can be skipped by jumping around it, hugging the cave walls. This can be done on both the left and right side of the cave, but it is more lenient on the right side (when going toward the Horn). The skip must be repeated going the other way when leaving the cave. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9825 ===BF1 Skip=== It is possible to skip basement floor 1 by performing Inferno Early (or obtaining Fireburst) so that the Eye of Fire can be obtained on the first trip across the collapsing bridge on floor 3. Then, one can double jump around the trigger for the collapse sequence to avoid falling to BF1. This is thought to be impossible without double jump, so it's only done in NG AB. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9934 77569776ce5c7aa7ea5b912cd3d95e0c4da3c207 City Checkpoint Skip 0 52 461 200 2020-11-28T05:21:51Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you must obtain Inferno and defeat Orochi in the Moon Cave to light the Moegami statues in City Checkpoint, allowing you to light one of Yoichi's arrows to lower the bridge over the gorge. It is possible to skip this and reach the other side of the river, which also skips killing Crimson Helm as well as the entirety of the Moon Cave. This is called '''City Checkpoint Skip''', (aka CC Skip or Moon Cave Skip). This saves a large amount of time in NG Any% (about 25 minutes) and NG+ Any% due to skipping one of the game's longest dungeons, but is still performed in both All Brushes categories to allow runners to obtain double jump early, among other things. The only major consequence to skipping the Moon Cave is skipping Inferno. Fortunately, Inferno is barely required in the rest of the game. It is only an intentional requirement in Wawku Shrine to melt ice blocks, but it can be replaced there with [[Fireburst Early|Fireburst]], which can be obtained without Inferno. It is also needed to activate the cannons which destroy the enemy cannons at the end of the dungeon, but destroying them is optional, as their shots can be avoided. In NG+, Wawku Shrine is skipped entirely via [[Ark Early]]. In both NG and NG+, this trick starts by swimming across the river to reach the large pointy rock on the opposite side, just to the left of the raised bridge. First, jump across the river from the lower terrace to the left of the bridge. Mash jump while swimming across the river, aiming for the upstream corner of the big rock. You should reach the corner just before running out of breath, which is critical if Water Lily is skipped. As you approach, stop mashing jump to perform a [[Corner Jump]], then begin scaling the crevice between the rock and cliff-face using [[Seam Grip]]. From there, the two methods diverge. ===In NG+=== Once on the rock, the NG+ method is fairly straightforward: perform a combination of slope- and free-form-[[KT Glitch| KT's]] to jump up to the top of the cliff, then dash straight to the Ryoshima loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1195 ===In NG=== The NG method is more difficult and complex, considered to be among the hardest tricks used in Okami speedrunning. It involves using wall jumps to climb to the top of the rock, where the ground is slightly slippery. From there, you must perform the following steps in quick succession: # Low jump toward toward the rock's tip, but not up to it. # Neutral wall-jump for maximum height. # Carefully adjust Ammy's position to [[Greenhopping|green-land]] on the very tip of the rock. This part is extremely precise and cannot be made consistent except by practice. # Sliding [[Air Ground Tackle]] toward the part of the cliff-side which juts out over the river. # With some delay, full jump out of the ground tackle, still toward the cliff. # With precise timing, ideally at the apex of your jump, wall-jump off the jutting-out piece of the cliff. # Quickly drift Ammy around that piece to get as close to its corner closer to the raised bridge as you can before the apex of your jump. # At the very apex of your jump, air tackle toward the jutting-out rock, such at Ammy is facing a little left of downstream (South). # Wall-bounce off the rock and hold toward the cliff to get on top of it. The exact execution involved in the sequence depends greatly on the camera angle used. There isn't really enough time during it to change it, so the camera must be positioned by the time the slippery ground at the top of the rock is reached. For most runners, it takes 3-6 hours of attempts to successfully perform NG CC Skip for the first time, and then many more hours of practice to become consistent enough to pull off in runs with good pace. Due to its frustrating difficulty, it is recommended that most runners learning NG Any% for the first time learn the [[NG Any% Beginner|Beginner Route]], which omits the trick by completing the Moon Cave. Video Explanation: https://youtu.be/AjZOtO869Fo In-Depth Discussion: https://youtu.be/7xH2PrQBIdw Practice Session Demonstration: https://www.youtube.com/watch?v=bL27VJZdLrM 574456efc8ad0eb20f46945a090f0b8702f4a1c5 Stair Clip 0 53 462 203 2020-11-28T05:22:05Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== There is a small hole in the geometry on the sides of the bottom set of stairs leading up to Ankoku Temple in Ryoshima. This makes it possible to clip through with the correct movement. This location is conveniently close enough to the map's origin point that it is possible to interior clip into the Ryoshima Dojo. This saves time when traveling to the dojo to obtain double jump (Holy Eagle) after Blooming the Ryoshima Sapling. It is relatively easy to clip through in such a way that Ammy slips straight off the floor into the void. When this happens, it is impossible to reach the dojo interior without a [[KT Glitch|KT]] to regain horizontal momentum. This type of clip can be more consistent, so it is favoured during NG+ runs. By clipping at a more precise location with a more perpendicular angle, it is possible to clip under the stairs but immediately land on a small ledge that extends under the stairs out-of-bounds. From here, one can do a [[Air Ground Tackle]] jump (jumping low to avoid clipping up through the stairs) to get enough momentum to reach the dojo interior. This is the method required in NG runs. See https://youtu.be/eY11GDCUXc8. Because the dojo interior is relatively small, you should use the overlay map (hold L2) to line up the top of the nose of Ammy's icon with the bottom of the Ankoku Temple icon, then release the analogue stick to have Ammy fall straight down into the dojo. See https://i.imgur.com/ToOb4pu.png. If you go too far North, Ammy will land in completely black room behind the door behind Onigiri-sensei. It is impossible to escape from this room, making it a softlock. It is also possible to land in a room underneath the main dojo room, which is also a softlock unless you can KT to clip up through the floor. ===Alternative=== It is also possible to reach the dojo without going out-of-bounds and without Water Lily by performing a [[Corner Jump]] into a wall jump at the North side of the dojo's island. a855849952388562f61a4ea1b100e96aa18cb73f Dojo Clip 0 148 463 2020-11-28T05:22:22Z Auride 7 Redirected page to [[Stair Clip]] wikitext text/x-wiki #redirect [[Stair Clip]] 618227c90faeb13094fe7d5dac195b16f2f5cc2e Ubume Skip 0 54 464 400 2020-11-28T05:22:42Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Ryoshima Coast, there is a scripted battle which introduces the Ubume enemy (resembles a goose/swan with an umbrella). It is possible to get around the fight trigger, which is located on the pier which extends into the sea West of Sei-an, skipping the fight. ===In NG+=== The fight trigger can simply be skipped with a single [[KT Glitch|KT]] up to the North ledge from the ramp leading up to the pier. In All Brushes going the other side is used since you need to go to Sei-an. Demonstration: https://youtu.be/xQJmnMdIIww?t=1418 ===In NG=== It is just possible to double jump around the trigger while hugging the cliffside to the left of the ramp leading from the pier toward Sei-an. Demonstration: https://youtu.be/OHmuhVEitUY?t=3630 ==Images== * The outer edge of the trigger: https://i.imgur.com/H2G7B1y.png * Trigger hitbox visualization: at an angle: https://i.imgur.com/Slf6mMR.png * Trigger hitbox visualization: from directly above: https://i.imgur.com/GMY56Nq.png * Trigger hitbox visualization: from the side: https://i.imgur.com/cMobeWS.png 65f29640af5a8d306afafecde940e154e9e557e0 Ryo Gate Skip 0 56 465 216 2020-11-28T05:22:52Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. This allows you to skip going to Himiko to get the key. During the run to Ankuko Temple after Dragon Palace the gate will open normally. The same goes for going towards Oni Island. ==How to do== Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Example: https://youtu.be/xQJmnMdIIww?t=1431 5c232c325b0461249787fde1d3a9b54aad182326 Fireburst Early 0 57 466 255 2020-11-28T05:24:30Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, one is intended to be unable to obtain Fireburst before defeating Blight to lift the curse on Sei-an. The restaurant where one gives Yama the Golden Mushroom to learn Fireburst is inside the Cursed Zone in Sei-an Commoner's, and so is inaccessible. However, by performing an [[Interior Clip]], one can enter the restaurant without lifting the curse. Yama is still present, allowing you to obtain Fireburst earlier than intended. This can be used to [[Mistless Imperial Palace|skip Veil of Mist in the Imperial Palace]], or to skip the Imperial Palace (and Sunken Ship) entirely in combination with [[Fire Tablet Skip]]. ==In NG+== In NG+ Any% speedruns, Fireburst is skipped entirely. Its only required use would be in Wawku Shrine as an alternative to Inferno, but Wawku is skipped via [[Ark Early]]. In NG+ AB, Fireburst Early is performed by [[KT Glitch|KT'ing]] over the entrance gate immediately after Entering Sei-an Commoner's from Ryoshima Coast. Once over the gate (and careful not to land inside the loading zone back to Ryo), you can just jump off the collision and curve back under the map to reach the interior of the restaurant. This is located, roughly, just North of the icon on the overlay map for the Weapons Shop (between the "scissors" at the top of the icon). If you don't travel far enough North, it's possible to land on slippery collision just underneath the restaurant, in which case you can just double jump through the restaurant's floor. If you travel ''too far'', you may end up behind the invisible wall which divides the area of the room behind the oven from the area with Yama. You may be able to escape from here via KT's. Demonstration: https://youtu.be/IA6FxpIdxRM?t=1939 In NG+ 2017, mid-air KT's are not available, but slope KT's can still make the trick faster and easier, by using the Item Shop roof to quickly get onto the gate collision, then performing further slope KT's from there. Demonstration: https://youtu.be/PaM-AqgsulA ==In NG== Fireburst Early is used in both NG Any%, where it enables both [[City Checkpoint Skip]] and Fire Tablet Skip to be used in the same route, as well as NG AB, where it is mainly a convenience to avoid going to the Commoner's Quarter just to obtain Fireburst. The principles of how it is executed are mostly the same as in NG+, except getting out-of-bounds is more involved. # Get on top of the wall South East of the item shop (close to the loading zone to Ryoshima). # Tackle, jump, and double jump for height going West. # At the peak of your jump, air tackle off the item shop roof on the right, such that Ammy bounces away and onto the slope of the , but not straight back off the slope. If done correctly, Ammy will become grounded at the edge of the slope. # Before Ammy slips off the slope again, double jump South to gain more distance along the slope. # Ground tackle, then jump, double jump, and air tackle bounce for height toward South. Keep holding forward (South) until Ammy lands as far up the slope as possible. # As soon as Ammy lands, ground tackle and double jump again holding South/forward. Don't air tackle this time. # Again, once Ammy lands, ground tackle. This time, double jump South East (forward/left) to get farther up the arch of the gate. At the peak, air tackle bounce and hold South to land on the very slippery slope. #* Note: If you go too far left, Ammy will just slip off the arch without becoming grounded. This is because Ammy that part of the arch is higher up. Ammy needs a certain amount of falling speed to land on very slippery slopes, meaning she will not land on slopes just below the apex of her jump. The idea here is to go as far left as you can (gaining as much height as possible in one step), without just slipping off. This takes some practice to get the right feel for. # Repeat, moving further left, until one is past the invisible wall at the top of the arch. #* If done optimally, this should only take a single air tackle bounce on top of the arch. # Air tackle past the invisible wall, then hold West/right to avoid landing inside the loading zone. # Land on the out-of-bounds collision behind the city gate. From there, tackle-jump off the collision and curve back around under the map to reach the restaurant interior, as described above. Demonstration: https://youtu.be/z7W-vSBu4jc Originally Discovered by 27kan: https://youtu.be/N6oPlTLqnBE dfcbc2ed0973172ea85860207ad7ad1ec8b58f8a Sei-an Bridge Skip 0 65 467 250 2020-11-28T15:21:24Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, one is intended to cross the bridge between the Commoner's and Aristocratic Quarters of Sei-an by first restoring water to the canals through a digging minigame, then having Benkei raise the bridge through a fishing minigame. Both of these tasks can be skipped, saving several minutes, by crossing the bridge in its lowered state. ==In NG+== It is simple to use aerial [[KT Glitch|KT's]] to jump up to the bridge. Demonstration: https://www.twitch.tv/videos/610440187?t=35m09s This isn't necessary in NG+ Any% due to [[Ryo Gate Skip]] and [[Fire Tablet Skip]] negating the need to take either of the normally required trips through Sei-an's Commoner's Quarter, but this is done in NG+ AB to obtain Mist Warp early. NG+ AB does actually make a trip through Commoner's to get Thunderbolt and Deluge, in which the bridge is skipped by performing an [[Interior Clip]] immediately after entering the bridge area. One must KT up to get over the gate over the loading zone, then jump over the gate before turning around to head North under the map. Using the overlay map, one can line up Ammy with the icon for the tree icon next to the bridge to fall into Gen's clock-tower interior. Demonstration: https://www.twitch.tv/videos/610440187?t=01h56m44s ==In NG== The bridge can be skipped in NG using a [[Air Ground Tackle|Sliding Ground Tackle]]. # Double jump onto the branch to the south side of the tree stump next to the lowered portion of the bridge. This can be done from the edge where the bridge starts to sharply slope down, or from the lowered part near Benkei using a tackle jump. # Double jump onto the top of the stump. There is slippery collision here which faces in various directions. You must land on the part of this collision which slides Ammy toward the raised bridge, though this takes some practice due to the collision being invisible. # As you land, with good timing, tackle toward the raised part such that Ammy gets a large momentum boost from sliding off the stump. #* Depending on exactly where you land, there is a strong possibility Ammy won't get enough of a momentum boost. If this happens, you can jump back toward the stump to attempt the trick again. # Jump and double jump toward the raised part. Delay your initial jump as much as possible, so that the sliding ground tackle covers the maximum distance in the air. # Air tackle to cover the last bit of distance and land on the raised part. Be careful not to bonk into the vertical wall on the left side of the raised portion. Demonstration: https://youtu.be/_e5v-Zv632U?t=3416 d76fbe0964a475762ae35b5be0e38cddcf91f27f Rao Skip 0 66 468 251 2020-11-28T15:21:42Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, on your first trip to Sei-an Aristocratic, you must pass through Rao's building. During this, you must talk with Rao several times and agree to help her retrieve her Prayer Slips and the Fox Rods. This can be skipped by jumping over the wall to the East of her building. One side effect of performing Rao Skip is that the trigger which normally blocks Ammy from running right through the back entrance is never removed. This means that you must perform Rao Skip every single time you wish to pass from the bridge area to the main area of Aristrocratic. This also means that one can trigger Rao's "Wait!" dialogue even after she disappears when revealed to be Evil Rao. ==In NG+== It is relatively simple to [[KT Glitch|KT]] over the invisible wall. Demonstration: https://www.twitch.tv/videos/610440187?t=35m09s ==In NG== In order to clear the invisible wall, one must perform a somewhat precise gold dash double jump from the deck surrounding the entrance to Rao's building. Dashing toward the right, jump just before hitting the fence, then double jump to get over the invisible wall and onto the actual wall. If you jump too early, you will hit the roof and lose all speed. If you jump too late, you will not have the height to make it over the wall. It is possible to clear the invisible wall, but not make it onto the physical wall. If this happens, one can jump, wall jump off the invisible wall (holding left), and air tackle bounce off the invisible wall to land on the physical wall. Once on the physical wall, Ammy may begin to vibrate and become trapped, causing the camera to flash rapidly. If this happens, the most reliably method to free Ammy is to repeatedly tap up on the analogue stick until she is freed. There is a possibility she will fall through the physical wall, in which case you can jump left to get in position to get back onto the physical wall using the invisible wall, as described above. If you jump while Ammy is vibrating, there is a very high chance she will fall through. Once Ammy is stable on the physical wall, jump to the right and forward to fall into the main Aristocratic area. Demonstration: https://youtu.be/_e5v-Zv632U?t=3453 It is also possible air tackle over both walls and land directly in the main area, though this is very precise: https://youtu.be/zQTo9fK0k-A?t=11 cdc9351c4ef3e306c9290fd6ac128fcee4cc61b0 Himiko's Palace Early 0 67 469 252 2020-11-28T15:22:31Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, one is prevented from accessing Himiko's Palace (or the surrounding courtyard) by guards at the entrance. If one attempts to go past the guards, a cutscene will start where the guards notice Ammy, then she is warped in front of the guards again. In order to go past the guards, one is intended to use Veil of Mist, which disables the cutscene trigger and causes the guards to look around confusedly. There are multiple methods for getting past the guards and into the palace without Veil of Mist: * One can simply [[KT Glitch|KT]] over the walls surrounding the palace. They are too tall to jump over normally, hwoever. * By standing just outside the catch trigger in front of the guards, one can get close enough to bite one of the guards. Drag the guard back until there is some space between him and the trigger. Before he walks back into place, get in that space and tackle him so that Ammy bounces into the trigger. Clear his text or skip the cutscene, then quickly walk into the palace courtyard. ** This works because, after the tackle dialogue, Ammy is briefly immune to being caught by the guards. This is enough time to move past the trigger. ** Avoid clearing the text too early, before Ammy lands from the bounce, as you won't be able to move out of the trigger if she is still in the air. ** This is the method used in NG Any% speedruns. ** Demonstration: https://youtu.be/_e5v-Zv632U?t=3474 * If one enters the Aristocratic main area before doing the digging minigame to restore water in Commoner's, the canals in Aristocratic will appear empty. For the most part, the water is still there, but invisible. However, on the South end (close to Rao's building), there are some parts without invisible water. The bottoms of the canals are not solid, so you can simply jump through them and perform an [[Interior Clip]] into either of the treasure rooms in the palace. You can then exit the treasure room and be placed in the palace courtyard. ** This is not performed in any category, as it is roughly 10s slower than the method of tackling the guards, described above. ** Demonstration: https://youtu.be/mqKMHCJabPE * It is also possible to interior clip into Gen's Clock Tower, then perform a [[Air Ground Tackle|Sliding Ground Tackle]] jump off the clock toward and over the invisible walls surrounding the palace. ** While this is not technically used to enter the Palace early in any route, the jump from the tower is used in NG+ AB and NG AB to more quickly reach Deluge after getting Thunderbolt. ** Demonstration: https://youtu.be/sIYy0fMsQKk?t=6950 f6942fcb801928f8c9d8dede286fad65458a00aa Fire Tablet Skip 0 68 470 256 2020-11-28T15:27:37Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Himiko's Palace, on the upper floor, there is a wide span of lava between the elevator and Queen Himiko's chamber. This lava functions like the poison in Tsuta Ruins, causing Ammy to drown instantly on contact. Normally, you must equip the Fire Tablet to enable Ammy to swim through lava without harm. To obtain the Fire Tablet, one must complete the Sunken Ship, the Imperial Palace, and a digging minigame with Kaguya in Sasa Sanctuary. This takes about 20 minutes in total during a speedrun, but can be entirely skipped in both NG+ and NG. The only other required check for the Fire Tablet is in Oni Island, where one must swim through lava to enter the first floor interior. This can be skipped via [[Early Thunderstorm]]. One must cross the lava in both directions. Going from the elevator to Himiko's Chamber is the forward variation, often just called "Tab Skip", while going back to the elevator is called "Reverse Tab Skip". The reverse variation is much simpler, and can be done the same way in all versions, so the procedures below focus on the forward one. ==In NG+== Skipping the Fire Tablet is relatively simple via [[KT Glitch|Liquid KT's]]. It takes only one or two KT's to cross the lava. KT's can be used to make Reverse Tab Skip safer, though they are not required. NG+ only needs to perform Tab Skip once, on the way to fight Evil Rao, as the first meeting with Himiko is skipped via [[Ryo Gate Skip]]. ==In NG== NG Fire Tablet Skip is widely considered the hardest trick used in Okami speedruns. It requires multiple frame-perfect (or two-frame) inputs, both on button presses and releases. It is recommended that runners not learn this trick until they are experienced with the rest of the speedrun through easier routes. See the video guide: https://youtu.be/jrQrxawuI3U And this explanation of Flutter, a mechanic which makes the skip more lenient: https://youtu.be/1pAZhe-pR6Y The area around the elevator is made up of the elevator room itself, along with the platform that leads into the lava. The part of this platform that juts out is called the pier. The pier, like most platforms, is surrounded by low invisible walls, which prevent Ammy from simply walking or tackling off of it. The lava itself is spread over 3 rooms (room 1 containing the pier), separated by walls with paper curtains that have no actual collision. The overall structure of the trick involves jumping off the very edge of the pier with gold dash, timing your jumps to have the maximum height/distance without hitting the walls or the tops of the curtains between each room, and covering the last stretch of lava with a well-timed air tackle. Before even starting the trick itself, one must perform [[Himiko's Palace Early]] to skip Veil of Mist. The only other checks for VM are in Wawku Shrine, to reflect the gold cannon's shots, and to defeat Blight in the Ark of Yamato. Fireburst (as well as Snowstorm), for unknown reasons, causes the same slowdown effect as VM on spinning platforms and the cannon shots. Fireburst can be gotten without defeating Blight via [[Fireburst Early]]. Conveniently, Fireburst is also needed to replace Inferno in Wawku Shrine after [[City Checkpoint Skip]]. Note that the frame windows listed here may be offset by 1 frame from their actual values, as we do not yet have the tools to strongly verify them. # Once inside Himiko's Palace, build gold dash on the ground floor, then jump into the elevator. This [[Speed Restoration|stores your dash]] into the upper floor. # Without walking and losing your dash, jump and dash out of the elevator shaft. # On the first tab skip only (before going to North Ryo), dash toward the end of the pier into Issun's dialogue trigger. This trigger is there to warn you that you cannot cross the lava and must return better prepared. This trigger is an auto-stop, meaning you do not have to jump into it to store dash. # Dash back into the elevator room, but not onto the elevator itself. # Double jump into the corner between the ceiling and the wall above the doorway. This is to fix her position at a consistent distance from the edge of the pier. Hold forward on the way up to jam Ammy into the corner, then completely release the analogue stick on the way down to maintain the position. # Do another full jump (hold the jump button) without touching the analogue stick. On the way down, press and hold the brush button and take note of Ammy's vertical position. You want Ammy's front paws to line up with the bottom rod of the curtain. Repeatedly do full jumps until you can use the brush to pause on this frame. # Before releasing the brush, hold directly up on the analogue stick. You can check your direction by observing the movement of the brush. # Release the brush while holding straight forward so that Ammy runs toward the pier. At this point, the position setup is complete. # Jump at the very edge of the pier. This input is frame perfect. #* If you are 1-2 frames late, Ammy will hit the invisible walls surrounding the pier and lose her jump momentum. If this happens, jump back onto the pier start from the position setup again. #* If you are any more late, Ammy will dash into the invisible walls and lose her dash, forcing you to re-build gold dash. This can be done by dashing back and forth along the pier, jumping or jump-tackling to turn around. This should take 10-15s, and is faster than going back down the the ground floor to build dash normally. #* If you are 1 or more frames early, Ammy won't have enough distance to clear the lava, and will most likely hit the top of the first curtain, losing all of her lateral speed. If this happens, double jump and air tackle back onto the pier and reset position. #* Without the position setup, it is possible that there will not even be a single frame where Ammy is far enough along the pier for the skip to succeed before running into the invisible wall. In essence, the input becomes even more precise than frame-perfect. Thus, it is strongly recommended to use a position setup for this trick. # When you jump at the end of the pier, you must hold jump for 3 or 4 frames, preferably 4. #* In general, in Okami, the longer you hold the jump button, the higher Ammy jumps, up to her maximum height. As stated earlier, you want the highest jump possible to cross as much lava as possible, but too high a jump will cause Ammy to hit a wall or the top of the openings between rooms and lose her speed. #* You can use '''Brush Buffering''' to make this easier, though it's not required. By pressing and holding jump, then immediately holding the brush button, one can inspect Ammy's pose to judge what frame of the jump animation she's on. Then, by releasing and re-holding the brush button as quickly as possible while still holding the jump button, one can advance 2 frames forward relatively consistently. After the second brush input, one can release the jump button, then release the brush to lock in the jump height. #* Unfortunately, it isn't possible to consistently advance one frame with the brush, but you can deliberately release the brush for a tiny bit longer to advance 3 (or more) frames if needed, which is called a "long buffer". #* Be aware that the behavior of Brush Buffering appears to be version dependent; it doesn't seem to work on the PC version, but does work on the Switch version. #* While the initial jump input is always frame perfect, between the release of the first jump, the start of the double jump, and the release of the double jump, there is 1 "shared" frame of leniency. That is, all those inputs have a 2-frame window (it is believed, at least), but the remaining inputs become frame-perfect if an earlier one is done on the "wrong" frame. #* If you hold jump for 3 frames, in addition to making the remaining inputs less lenient, it will also cause Ammy to fly under the first curtain without slowing down if your jump start input was 1 frame too early. This makes it more difficult to tell if you've made the initial input at the right time in this specific scenario. # Releasing jump, continue holding forward as Ammy flies across the lava. # Right before Ammy hits the lava and drowns, press jump. #* If you press jump 1 frame too late, Ammy will drown. #* If you press jump 2 frames before Ammy would hit the lava (1 frame early), it will still be possible to succeed, but your jump will need to be lower to avoid hitting second wall/ceiling. # Hold jump for 3 or 4 frames by brush buffering twice. # Release the jump button and brush buffer once more. # Press the jump button again and either release the brush button while holding jump (if you held jump for 4 frames) or brush buffer one more time then release jump and brush (if you held jump for 3 frames). #* This pattern of releasing jump for a single brush buffer is called '''Flutter''' and is explained here: https://youtu.be/1pAZhe-pR6Y. #* If you jump too low, Ammy will fall short of the ground on the other side. If you jump too high, Ammy will hit the ceiling, lose all her speed, and also fail to make it. # After the peak of your jump, air tackle to cover the last stretch of lava and land on the other side. #* This input is actually fairly lenient, so no buffering or precise cue is needed. If you are too early, you will cut off your jump arc and fall short. Too late, and you'll not have enough air time after the air tackle to drift onto the floor. #* It's possible to land on the opposite side, but in front or inside of the low invisible walls. If this happens, Ammy will be stuck and lose her dash, but you can simply jump forward to escape and succeed the skip anyways. #* It's also possible to fall short just barely, so that Ammy appears to slip off the platform and into the lava. This usually indicates that one input was a single frame off, even the start of the first jump. Video explanation: https://youtu.be/jrQrxawuI3U Flutter explanation: https://youtu.be/1pAZhe-pR6Y Overall, this trick is hard enough that one should not aim to succeed at it first try, or even within a set number of tries. Instead, it is recommended to time your practice and aim to succeed, for example, 10 times in 30 minutes, pushing down the time as you become more familiar with the trick. Unlike City Checkpoint Skip, which has an extremely wide range of success and failure states, Fire Tablet Skip is very precise, with a very limited range of control. For this reason, you may find it easier to get your first successful tab skip, but harder to make it consistent enough for runs. This is especially pertinent, as tab skip must be performed twice in each run, making consistency of the utmost importance. ===Reverse Tab Skip=== On the way out of the palace, one will need to perform Reverse Tab Skip. This is similar in concept, but much less precise, so it can be done without any position setup or buffering. # On the way out of Himiko's chamber, build gold dash. The distance is long enough that Ammy should always have gold dash before you reach the lava, without having to curve her path. # At the edge of the platform before the lava, do a max- or near-max-height jump. #* If you jump on the last from before hitting the low invisible walls, a max height jump will cause Ammy to hit the first wall and lose her speed. For this reason, it's recommended to jump slightly early or use a slightly low jump, whichever you find easier in practice. # Before hitting the lava, do a medium height jump. #* Again, this is not terribly precise. Too low, and Ammy won't make it. Too high, and she will hit a wall or ceiling. # Air tackle to cover the remaining distance. It is recommended to practice the reverse variation using a file saved at the mirror in front of Himiko's chamber that has the Fire Tablet. This means one can repeat only the reverse skip without having to succeed at much less consistent forward skip each attempt. 4961b0abc0a294526667d5dc45696311d01b179b Sunken Ship Clip 0 69 471 258 2020-11-28T15:27:54Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter the Sunken Ship, one must obtain the Holy Eagle (double jump) dojo technique, then use Crescent from atop the Moon Turret near Ankoku Temple in Ryoshima Coast. This parts the sea around the ship, allowing you to reach the entrance. We can skip this by clipping into the ship's geometry and hitting the loading zone from behind. First, you must reach the ship. To do this without Water Lily (for NG Any% with Fire Tablet), you must jump with gold dash from the point on the shore closest to the ship. This point is roughly North East of the dojo and North or North West of the ship. Double jump just before Ammy hits the water, and do '''not''' air tackle, as this loses Ammy's momentum going into the water. Mash jump while swimming toward the side of the ship, where there is a platform that goes slightly below the water. Using the outer camera mode here helps take a straight line, reducing the chance of drowning. See this image of the platform you should swim toward: https://i.imgur.com/41fqc2e.png. Once on the ship, head toward the beam to the right, which juts out just above the water. Swim into the corner formed between that beam and the hull of the ship. Mash jump while wiggling side to side until Ammy clips into the ship. See this image of the beam where you can clip into the ship: https://i.imgur.com/xdrRiDj.png. You may clip fully into the ship, in which case you should immediately turn left and swim toward the glowing hole in the ship. If you clip only partially into the ship, carefully adjust Ammy's angle so she is nearly parallel to the hull, swimming in the direction of the hole, then mash jump until she clips fully through. If Ammy clips all the way across the ship, such that she remains in-bounds, swim back around toward the small ramp next to the beam to get an air refill. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4784 ===Water Lily Variant=== In categories which obtain Water Lily, a more consistent method of clipping into the ship can be performed. Place a water lily in the same corner between the beam and ship described above. Then use Galestorm to push the lily pad into the corner at a roughly 45 degree angle, and simultaneously walk into the corner while the it drifts under Ammy. Ammy should walk right inside the ship. Demonstration: https://youtu.be/OzDWMYJiceI?t=9864 ===Water Tablet Variant=== If the Water Tablet is equipped, one can simply dash into the corner at full speed to clip into the ship extremely easily. 8f66b09eebcdad1d29fdf864e245ddd0f0bdb4ce Sunken Ship Skips 0 70 472 265 2020-11-28T15:28:10Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. There are several different ways of sequence breaking it to reach the end far more quickly than intended. ===Auto Wall Jump Route=== The simplest way to beat the Sunken Ship, and the method used in NG Any% runs with Fire Tablet, is to perform an [[Auto Wall Jump]] immediately in the main room of the dungeon to get onto the middle wall. This completely skips raising or lowering the water, as you can simply fire the cannon to grab the key, then finish the dungeon. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4831 ===NG Out of Bounds Clip=== Normally, you can only change the water level from the North West room of the ship. However, by performing a [[Brush Adventure]] to clip the camera through the floor, you can use Sunrise or Crescent on the trigger area from nearly anywhere in the ship. If one positions Ammy under the lowest point in the ceiling at the foot of the stairs in the first room, then raises the water level with Crescent, Ammy will be clipped through the ceiling as the water rises. This will place Ammy out-of-bounds after the cutscene, at which point you can navigate directly to the final room. In NG All Brushes, after clipping, Water Lily is used to navigate around the East side of the main room. You then go under the middle wall and clip back in by jumping or swimming through the stairs behind the lockjaw. This is roughly 15s faster than the Auto Wall Jump route. This isn't done in NG Any% since you don't normally have enough breath to make it normally. The water's collision doesn't extend infinitely, and it's possible to fall out-of-bounds and void out. It is possible to get an air refill by barely hitting the edge of the water, but immediately falling back into the water, but this is too precise and risky to do in runs. If you void out here, you will respawn in front of the cursed door to the water-level-change room. If this happens, it is a major time loss, as you must lower the water, fight Jiro and Saburo, then do the Auto Wall jump to complete the dungeon. Demonstration: https://youtu.be/1axZtxRQ-x4?t=5396 ===NG+ Out of Bounds Clip=== Follow the same steps as above to clip out of bounds. From here, instead of using Water Lily to go around the right, instead jump left, over the edge of the water collision, then KT under the water directly toward the stairs. KT back through the water, then jump through the stairs and complete the dungeon. Demonstration: https://youtu.be/sIYy0fMsQKk?t=5679 ===Top Dog Route=== Similar to the OoB routes, use a Brush Adventure to raise the water level from the first room. However, don't bother positioning Ammy under the low ceiling, and instead just let her remain in-bounds and drown. This will place her by the water-level-change room, just like voiding out. From there, follow these steps: # Break the cursed door you spawn in front of, then immediately double back and fight Ichiro (the shark). # Go to the room through the cursed door you just broke. Dig up the clover for praise and Crescent to raise the water. # Run back again and fight Jiro and Saburo (the crabs). # Go to the main room and Auto Wall Jump over the middle wall. # Power Slash the cannon, draw a CB in it, and jump down to grab the key. # Instead of going straight to the lockjaw, go to the right pathway and kill all the imp ghosts for demon fangs. # Go down the hall and grab Stray Bead #57. # Go further, jump to the alcove on the right to avoid the seaweed monster hand. Tackle the chest and grab the pearl, since that doesn't waste any time. # Go and roll the spiky barrels over the seaweed monster's face for praise. # Jump into the left corner, then jump off the slippery collision to get up to the ledge with the Monkey Statue. # Jump down and go all the way back to the Lockjaw. # Grab the Lacquerware Set, Lucky Mallet, and Stray Bead #58. # Leave. Don't get eaten by the Water Dragon. Demonstration: https://youtu.be/q49KCS8SDDM ==Old Strats== ===NG+ Single KT=== Similar to the Auto Wall Jump strat, you go onto the middle wall right as you enter. However instead of jumping down, on the top of the first stairs you jump straight ahead and using one [[KT Glitch|KT Jump]] you can easily land on the middle wall. From where you can finish the dungeon same as with the Wall Jump Strat. 6a021da3d97f1b95a8924e4227beb4d68f21fdbb Veil of Mist Warp 0 26 473 132 2020-11-28T15:28:19Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == First discovered by Kwanzai in February 2015 Rediscovered by raku on 25 December 2015 Final setups made by Kyzirado and Kinnin11 at the end of February 2016 136b8119975e98873b66392d9b3ffdc180fbf522 Mist Warp 0 149 474 2020-11-28T15:28:37Z Auride 7 Redirected page to [[Veil of Mist Warp]] wikitext text/x-wiki #redirect [[Veil of Mist Warp]] 2633f09d84d5780bd377bf9acae6be841e10c2df Mistless Imperial Palace 0 71 475 300 2020-11-28T15:28:47Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In the Imperial Palace, one is normally blocked from heading straight to the Emperor's bedroom by a pair of giant brooms. In order to pass these brooms, Veil of Mist must be used, which you must backtrack to obtain. However, if you get [[Fireburst Early]], you can use it to bypass the brooms instead of VM, due to [[Fireburst Slowdown]]. This is only useful in NG Any% routes which obtain Fire Tablet, but perform [[City Checkpoint Skip]]. It's not useful in routes which obtain Inferno, as the extra time taken to do Fireburst Early outweighs the time saved by skipping Veil of Mist. When Veil of Mist is skipped this way, you must [[Mistless Blight|defeat Blight without it]]. You must also defeat the gold cannon in Wawku Shrine with Fireburst Slowdown. Demonstration: https://youtu.be/5d2KAfIgYV4 4020dc973ab52b9058e89d85b8f643a5ada70702 Issun x1000 Key Push 0 72 476 262 2020-11-28T15:28:56Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In the Imperial Palace, Issun x1000 can retrieve the lockjaw key from afar. While he holds the key, it retains its collision. If Ammy is in the air while Issun attempts to bring the key back to her, she will be propelled forward by the key. This can be used to get a moderate distance boost. Unfortunately, this is rather inconsistent and difficult to set up, so it's only really useful for saving a fraction of a second when initially grabbing the key. Demonstration: https://youtu.be/4Q7_KMaxiEY 153f2572777cd1a581780e05c389bed39d9dd4a2 478 476 2020-11-28T15:29:33Z Auride 7 Auride moved page [[Issun x1000 key push]] to [[Issun x1000 Key Push]]: capitalization wikitext text/x-wiki {{Trick}} ==Explanation== In the Imperial Palace, Issun x1000 can retrieve the lockjaw key from afar. While he holds the key, it retains its collision. If Ammy is in the air while Issun attempts to bring the key back to her, she will be propelled forward by the key. This can be used to get a moderate distance boost. Unfortunately, this is rather inconsistent and difficult to set up, so it's only really useful for saving a fraction of a second when initially grabbing the key. Demonstration: https://youtu.be/4Q7_KMaxiEY 153f2572777cd1a581780e05c389bed39d9dd4a2 Issun Rocket 0 150 477 2020-11-28T15:29:09Z Auride 7 Redirected page to [[Issun x1000 Key Push]] wikitext text/x-wiki #redirect [[Issun x1000 Key Push]] 91356b8fc51092661d6653a1e92954d309db9d48 Issun x1000 key push 0 151 479 2020-11-28T15:29:33Z Auride 7 Auride moved page [[Issun x1000 key push]] to [[Issun x1000 Key Push]]: capitalization wikitext text/x-wiki #REDIRECT [[Issun x1000 Key Push]] a030f40769283aeac78ddce9f12b8cee0154cfd8 Okami Glitches 0 7 480 392 2020-11-28T15:30:02Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} ec933ad55ec7438b585b5918393da37e36b91c8c 501 480 2020-11-28T15:41:52Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 94fbbecc93dfcf5e53250bb183a6800c4759351e Mistless Blight 0 73 481 263 2020-11-28T15:30:19Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Blight is one of the few bosses which do not require their dungeon's signature brush technique to defeat. While his inital quick-draw attack can only be made vulnerable using Veil of Mist, his second attack, where he raises a spinning circle of swords, can be hit with Cherry Bomb or Power Slash. Goldnail will then be made vulnerable, allowing you to damage Blight. It is possible one-cycle the fight by abusing repeated [[Fireburst Slowdown]] (via Inkfinity) and Steel Fisk Sake basic attacks. Demonstration: https://twitter.com/Krinoteder/status/1210759994800390144?s=20 In the Ark of Yamato, Blight has far less health, so he can be one-cycled using just SFS followed by a ground DI combo, then jump cancelled into a full aerial DI combo. Demonstration: https://youtu.be/xaIpezqPB4c d78dd3e032eb278bec132ec2df854e08a988fe28 Himiko's Palace Escape 0 74 482 266 2020-11-28T15:30:25Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to leave the courtyard of Himiko's Palace, one must pass by the guards at the front entrance. During the Evil Rao chase sequence, Issun will prevent Ammy from leaving this way, making it seemingly impossible to leave the palace. However, we can clear the high invisible walls surrounding the palace by jumping onto the slippery collision of the roofs above the treasure rooms and the paths toward them. From there, one can jump or perform a [[Air Ground Tackle|Sliding Ground Tackle]] to jump over the walls. This is used in NG All Brushes and Top Dog to more quickly reach the Sei-an Aristocratic Mermaid Spring after talking to Queen Himiko as well as after obtaining Deluge. It saves roughly 8s compared to going through the guards. This is also done in NG+ AB to go to the Imperial Palace dungeon in the middle of the Evil Rao sequence. Demonstration: https://youtu.be/f5ajRgkdipg ==Old Strat== In NG+ All Brushes you used to jump out using three [[KT Glitch|KT Jumps]] to get over the wall and land inside the walls of the building closest to the Imperial Palace. This was quite difficult because of some weird cursed zone interaction causing a lot of white flashes to occur making it hard to see if you got the KT or not. 870f45c6ad52bce7e148636e8f69225aee34c817 Early Watcher's Cape 0 58 483 218 2020-11-28T15:30:47Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segment from the ground. In NG+ Any% it is used to skip Catwalk all together, in NG+ All Brushes it is mainly used to change the sequence to get a better Mermaid Spring warp from Catwalk. Demonstrations: https://youtu.be/xQJmnMdIIww?t=2503 https://youtu.be/xQJmnMdIIww?t=3207 cd53ad6829bb4f89b66b05a5828ba881ce8f45c5 Catcall Poltergeist Skip 0 76 484 272 2020-11-28T15:30:57Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== At the entrance of Catcall Tower, there is a larger trigger volume for the fight which introduces the Poltergeist enemy. By double jumping over the roots to Ammy's right after entering, and hugging the wall, it is possible to get around the trigger and skip the fight, saving about 15s. Demonstration: https://youtu.be/UONzBnX3-is eb66626d32a7bf31dadf5a689ea6e7b3cddaabe6 Otohime Skip 0 59 485 220 2020-11-28T15:31:07Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== By using KTs you can get over the wall to the left of the Dragon Palace to enter the Water Dragon without having to talk to Otohime first. You can either go fully over the wall, or go over the first wall, then drop down and enter the Water Dragon loading zone out of bounds. Demonstration: https://youtu.be/6zAyWckl-58?t=2687 ==NG+ 2017 method== Since you can only use slope KTs in NG+ 2017 you have to jump towards the actual building and use it to go up. After the initial jump towards the building, use 3 single jump slope KTs to get height. Then do a ground dash slope KT to arc around the invisible walls and land inside the room. Demonstration: https://www.youtube.com/watch?v=zS8m4F4amME e7079ee7fd1f383020b720fcafe04d18e208feaf Acid Skip 0 77 486 273 2020-11-28T15:31:15Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Inside the Water Dragon, you are intended to release the dragon's stomach acid, then Waterspout that acid to the Water Orb to dislodge it and initiate the Tube Foxes fight. Releasing the acid can be entirely skipped by carefully aligning the camera from outside the Water Orb room to Waterspout is with the regular water flowing nearby. The game does not check whether the water source is acid or not, and the orb is still dislodged. This glitch works in the PS2, Wii, and PS3 versions. It was patched in the 2017 remasters (PC, Switch, PS4, and XBone), where the game checks whether the acid has been released before making the orb react to Waterspout. It is still possible to release the acid, then jump out of the orb room to align the camera to use the regular water, though this is a waste of time. Demonstration: https://youtu.be/xQJmnMdIIww?t=2691 11d9dac24852f2b1636d782a2e34862fd37ebbe3 Early Thunderstorm 0 79 487 330 2020-11-28T15:31:32Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== '''Early Thunderstorm''' (AKA Oni Island Skip, Labyrinth Skip or KTLess) is a trick which bypasses the exterior and much of floor 1 of Oni Island. This involves getting out-of-bounds and traversing the sides of the volcano to reach the statue of Gekigami, then using Rejuvenation from out-of-bounds to obtain Thunderstorm and be placed back in-bounds. ==In NG+== It is possible to quickly reach the statue via an [[Origin Warp]], performed by jumping on the first frame after entering Oni Island. Then, KT to either side over the invisible walls corresponding to Otohime's fins, and drown in the water. Ammy will respawn far above the center of the volcano, after which you can KT toward Gekigami's statue. Unfortunately, this trick is frame perfect and cannot be re-attempted, as it isn't possible to quickly leave and re-enter Oni Island. The cost for attempting this trick is extremely low, as you can hold a direction and check whether Ammy makes a footstep sound before jumping, which would indicate that the jump was not frame perfect. Demonstration: https://youtu.be/6zAyWckl-58?t=3338 If the Origin Warp method does not succeed, you can simply dash closer toward the volcano and use KT's to get out-of-bounds and onto the side of the volcano. From here, the method is the same as the NG method, described below. Demonstration: https://youtu.be/xQJmnMdIIww?t=3260 ==In NG== Begin by performing [[Inferno Pillar Skip]] to get onto the upper platform that leads into the volcano. Rather than moving forward, dash into the corner to the right of the small staircase. Jump, double jump, and air tackle right to bounce left over the invisible wall. This will place Ammy out-of-bounds next to the staircase. From out-of-bounds, you can simply jump onto the slope of the volcano. At this point, Ammy will constantly slide down the volcano, but you can maintain and gain height by repeatedly jumping just as Ammy hits the ground to minimize slippage. This is called [[Greenhopping]]. It is possible to maintain gold dash through the pillar skip and out-of-bounds jump. If you have gold dash, you will move slightly faster while greenhopping, but will slip down the mountain faster, making the trick more difficult. Depending on your experience Greenhopping, you may prefer to deliberately lose your gold dash during the trick. Roughly 2/3 of the way around the volcano, there is a large black spot which serves as a reference point for your height relative to what's needed to succeed at the trick. You should be above or right at the top of the dark spot. After this point, it is only needed to maintain height up the mountain as you proceed around it. When you approach the statue, use inner camera to bring the brush camera closer to the statue before you brush to use Rejuvenation. If you aren't close enough and Rejuvenation doesn't activate (the ink doesn't turn smoky), draw an extra dot after the initial squiggles to avoid them being recognized as Fireburst or Galestorm. Demonstration: https://youtu.be/sRRZ9IDqdBI?t=6247 Note that you must get fairly close to the statue, both laterally and vertically, for Rejuvenation to take. If you are too low on the mountain when you reach the statue, it can be difficult to regain the height up the slope needed to get in range. The most reliable and effective way to do this is to ground tackle toward the slope (or slightly off-angle to avoid losing momentum when you jump), jumping and double jumping forward, and air tackling to bounce off the slope. This should cause Ammy to consistently become grounded when she lands on the slope, rather than slipping down. This can be repeated to gain height relatively quickly, as a backup strat if you fail to gain and maintain height while moving around the volcano. Demonstration: https://youtu.be/-2CjnBAY6uo 4284895ebea6e32b95209f4af4d5b230226855bf Exit Oni Island 0 64 488 247 2020-11-28T15:32:20Z Auride 7 wikitext text/x-wiki {{Trick}} == Explanation == By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. == Effects == When back in North Ryoshima Coast all the triggers that are in place to make sure you go to Oni Island are still there and you can't use the normal Origin Mirror or the Mermaid Spring to warp out. You can however KT up to the Rocky Area to warp out since it was not expected that you could reach there. == Possible uses == Sadly this can't be used in NG+ All Brushes since it would lock you out of getting Gimmick Gear. The third Ida race only starts after you've defeated Ninetails. In NG+ any% this takes too much time since KTing to the loading zone to Kamui takes a solid 2 minutes and overall the strat would only save 12 seconds if you already have the Fog Pot. Getting the Fog Pot ends up making the strat not useful. If you could enter the Kamui loading zone from the top of it, this strat might end up being useful in NG+ any% however. 95ffc9fbe83f36c797bcb53b894f3a9e73b0a20c Oni Island Floor 1 Skip 0 80 489 276 2020-11-28T15:32:35Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In NG+, it is possible to skip nearly the entirety of the interior Floor 1 of Oni Island after performing [[Early Thunderstorm]]. After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s e229352380a58fb2addd81e4d732345ffdbf3b3c Oki Skip 0 82 490 279 2020-11-28T15:35:09Z Auride 7 removing some pre-down-clip info wikitext text/x-wiki {{Trick}} ==Explanation== Normally, in Cursed Kamui, one is blocked from progressing toward the main area with the Guardian Sapling by a large Issun dialogue trigger. Issun warns Ammy about the blizzard coming through the tunnel, which prevents her from going through. In order to clear the blizzard (and Issun's trigger) in the tunnel, you must defeat Oki. Oki's hut is itself surrounded by a trigger for a fight with several Namahage. Then, one would use Thunderstorm on Yoichi's arrow to explode the mountain which surrounds the sapling. All of this can be skipped by using either [[KT Glitch|KT's]] or a [[Brush Adventure]] to Bloom the sapling from out-of-bounds. ==Via KT's (NG+)== After entering Kamui from the tunnel, head North toward the wall separating the two areas. KT over the invisible barrier, then fall down through the top of the wall and below the ground. KT toward the Sapling while remaining underground. When you are below the sapling, brush and turn the camera up, then draw a circle around the tree to Bloom it. You need to be reasonably close to the tree both laterally and vertically for the Bloom to take. ==Via Brush Adventure (NG)== To do this trick via Brush Adventure amounts to essentially the same trick as doing it with KT's. Due to the finicky nature of Brush camera movement, there are a variety of paths one can take, making a compromise between speed, consistency, and comfort. As such, it is recommended to view the methods of different runners and experimenting in practice by setting a save at the Cursed Kamui Origin Mirror. Demonstrations: https://youtu.be/UJKatZBK434 ==History== Here are some links to demonstrations of older methods of performing this skip: * GiantCookieJar's Original Video: https://youtu.be/3fvZcuNYe4k * Auride's Beginners' Route Guide: https://youtu.be/ibkwGpdZgm4?t=199 * Auride (Alternate): https://youtu.be/k88UtutOe3g?t=6862 * Krinoteder: https://youtu.be/zwGx7p1IfkI?t=7010 dca9ec94f01418da87d3c4c24280fe7f557ac04f Igloo Turtle Skip 0 86 491 287 2020-11-28T15:35:57Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In Kamui, after Blooming the Guardian Sapling, there is a large fight trigger covering the entire width of the area to the North. This initiates a fight with an Igloo Turtle, which cannot be defeated without either Inferno or Fireburst. The trigger is too tall and deep to simply jump over, but can be skipped via [[KT Glitch|KT's]] or by using a long-ranged Vine to go around the trigger. ==Via KT's (NG+)== While this trick is also done in NG+ All Brushes, in NG+ Any% skipping this fight is imperative. If the trigger is hit, you will be softlocked because the route skips both Inferno and Fireburst, and there is no way to damage the Igloo Turtle without them. The trigger can be cleared in 2 KT's, though more may be done for safety. Demonstration: https://www.twitch.tv/videos/623901417?t=1h3m44s ==Via Vine (NG)== In NG, this massive fight trigger can be avoided by activating the Vine Flower which is normally used to get to the CB3 cave, then using it to take Ammy through the air while hugging the invisible collision surrounding the Guardian Sapling. Normally, flowers will not open and become "Vine-able" until Ammy gets within a certain spherical radius from them. However, it's possible to perform a certain movement pattern which will cause the flower to open from much farther away, allowing Ammy to vine it from behind the fight trigger. Note that the exact mechanics behind this are not rigorously understood, so this description is a best guess based on in-game observation: The flower initially defaults to an "unactivated" state. In this state, the flower will only open (i.e. become Vine-able) when Ammy gets very close, as described above. This zone is too small to be used for Igloo Turtle Skip as it's entirely behind the fight trigger. You can alter this by "activating" the flower. When the flower is activated, it will open when you enter a larger, apparently cylindrical volume. To activate the flower, you must: # Load the flower by getting Ammy within a certain radius of it. #* The exact distance is unclear, but it's about the same distance as when the camera would begin to render the flower. This conditional doesn't depend on the position of the camera itself, however. #* In this particular case, it is good enough to get to the edge of the flat path where it meets the raised snow, going in the direction of the flower. # Get line-of-sight to the flower, such that there is no collision (including invisible walls) directly between Ammy and the flower. #* We can quickly achieve this by dashing away from the flower and double jumping for height to get an unobstructed line. #* The flower doesn't have to remain within render distance for this step. Once the flower is activated, you can dash toward the South West side of the wall beneath the Guardian Sapling. From here, jump off the snow, wall jump, and air tackle bounce for height, then brush and Vine. Some camera angling may be required for the brush to lock on to the flower. Ammy will likely get stuck on some invisible collision. Allow the Vine to sever itself after a couple seconds, then quickly Vine again. Repeat until Ammy has clipped through and reaches the flower. Finally, simply jump down from the ledge and proceed toward Wep'keer. Demonstration: https://youtu.be/6FsajWiG7tE be62554642a013a6edbc81cb6e36398c670440e4 Ali Skip 0 152 492 2020-11-28T15:36:22Z Auride 7 Redirected page to [[Igloo Turtle Skip]] wikitext text/x-wiki #redirect [[Igloo Turtle Skip]] b93ecb5ee29f1336b8206b46206b27539d246f69 Yoshpet Early 0 83 493 281 2020-11-28T15:36:39Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA a52643133f6bc05513c836dce88afe80d7001d90 Wep'keer Gate Skip 0 84 494 282 2020-11-28T15:37:07Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to go through the gate to Ezofuji in Wep'keer, one must talk to a few different villagers to convince them to open it and let Ammy through. This can be skipped by either [[KT Glitch|KT'ing]] over the gate, or getting out-of-bounds and going around the gate. ==Via KT's (NG+)== It is simple enough to KT directly over the gate. The invisible wall isn't much higher than the wall itself. Some care should be taken not to fall between the front and back walls of the gate, as there is no top collision. One can start from the large boulder to the South of the gate to have more height. The gate can be cleared in 2 KT's. Demonstration: https://youtu.be/6zAyWckl-58?t=3930 ==Via OoB (NG)== It's possible to jump from the pen area where the bears are onto some slippery collision across the gap to the West. From there, you can climb North up the invisible collision beneath the mountain by repeatedly doing tackle jumps. Near the peak of the collision, Ammy will start to be visible above the mountain's textures. At this point, it's possible to jump over the invisible wall to the East. From here, you must continue traveling around the invisible collision going East, then North East, until you are a fair bit North of the gate. By falling into the acute angle between the slippery slope and the invisible wall, Ammy should clip back in-bounds. From there, simply head into the Ezofuji loading zone. Demonstration: https://youtu.be/_e5v-Zv632U?t=6977 4c59530c7de33152430a7889ce6a34925f022c53 Ark Early 0 62 495 231 2020-11-28T15:37:23Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 46bb6f5a5b48cd5eb3434e409c22470327eb6708 Wawku Early 0 85 496 284 2020-11-28T15:37:30Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump (NG)== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 52bc95cced6691422326377a56ecfa6c0819978e Wawku Key Skip 0 87 497 297 2020-11-28T15:37:38Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== On the ground floor of Wawku Shrine, there is a lockjaw which blocks off the center column where you can use a Waterspout pillar to reach floor 3. To get the corresponding key, you have to take a detour to the side room with the scale puzzle and ice ball. This can be skipped, saving a minute, by either [[KT Glitch|KT'ing]] directly to floor 4, or by melting the ice block in the middle of the column to warp through the lockjaw. '''Note''': If the scale puzzle is skipped, the game '''will crash''' after defeating Nechku (the dungeon's mid-boss) and returning to the center room with the gold gear. This can be avoided by performing [[Nechku Skip]], or by completing the scale puzzle and only skipping pushing the ice ball. Note that if you do the latter, you must completely balance the scales. After that, you can simply leave the room and perform this key skip. ==Via KT's (NG+)== In NG+ Any%, Wawku can be entirely skipped via [[Ark Early]]. In NG+ All Brushes, one must enter Wawku solely to obtain Blizzard, after which you leave without fighting either boss. After entering the main room of the shrine, KT up and to the left. At least 10 KT's are required to get all the way up. Demonstration: https://www.twitch.tv/videos/610440187?t=2h5m52s ==Via Brush Warp (NG)== Melting the ice block automatically teleports Ammy in front of the resulting pond, even through the lockjaw. This can, of course, only be done once, but there is no need to return to floor 1. There are two main methods of melting the ice from behind the lockjaw, depending on whether the route has obtained Inferno or Fireburst (at least one is required). ===With Inferno=== This strategy is used in NG All Brushes and NG Any% routes which do not do [[City Checkpoint Skip]]. With outer camera, dash up to the left corner of the lockjaw door. Jump, double jump, and air tackle bounce for height. Angle the camera down and slightly to the left. Draw a line from the torch left of the lockjaw to the top of the ice block. Demonstration: https://youtu.be/1axZtxRQ-x4?t=11562 ===With Fireburst=== This strategy is used in NG Any% routes which skip Inferno via CC Skip. Unlike Inferno, Fireburst has only a small range from which it can melt objects, based on the location of the fire ball, and that location is dependent on the position of the camera. As a result, we must get the camera itself close to the ice block using a [[Brush Adventure]]. # Dash straight toward the lockjaw. # Set the camera to inner perspective. # Jump into the lockjaw to [[Speed Restoration|store dash]]. # When Ammy lands, angle the camera to face all the way down. # Brush and drag the camera all the way down (without rotating). Holding the fast brush button helps here (as with all Brush Adventure movement). # Release both sticks and any face buttons, then the brush button. # Brush and drag the camera all the way down again. The camera should clip through the floor. If it failed, reset the camera by toggling between outer and inner, then try again. # Without re-brushing, rotate the camera to face up and to the left while dragging it down and to the right. The camera should continue to move until it is almost directly beneath the lockjaw. # Re-brush, then rotate the camera slightly down and to the left, while dragging it up-right. Continue until the camera clips back up through the floor on the opposite side of the lockjaw. # Rotate the camera to the right while dragging up-right. Continue until the camera get un-stuck and moves toward the ice block. # Rotate the camera so that the ice block is in-view but toward the right edge of the screen. Draw the infinity symbol close to the ice block and release. # If Fireburst failed to melt the ice, hold the brush button and make sure not to touch the sticks or a face button while you wait for the cooldown effect to expire. When the brush comes up, fiddle with the camera to drag it closer to the ice and try again. Note that due to the tight collision, this Brush Adventure can be more finicky than most. It is recommended to practice this method thoroughly to avoid losing time. Demonstration: https://youtu.be/VcpbculRaes bd116c2500000ef17547a01f350209f59e8a6b14 Early Stray Bead 0 88 498 296 2020-11-28T15:39:47Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to obtain Stray Bead #99, located on floor 5 of Wawku Shrine, you must return to the center room after getting Blizzard. Then, you must freeze a burning platform spider to climb up from floor 4, and rise another level to reach a small platform where the chest is located. In Top Dog runs, we can skip having to return to the center room entirely by performing some platforming to reach the stray bead before leaving to get Blizzard, and then performing [[Nechku Skip]]. To reach the chest: # After rising up the spiral staircase to floor 4, rather than going left through the Gold Gate, hug the center and jump around at the same level until you reach the White Porcelain Pot Chest. This treasure is fairly valuable so it's worth opening anyways. # Get onto the upper ledge behind the porcelain chest. If you can't make it back, you should try to fall into the void to respawn near the chest. Otherwise, you'll need to climb back up to the top floor. # Tackle jump away from the central cylinder. # Double jump and air tackle bounce, timing for height, into the corner of the wall on the right, so that Ammy bounces left and lands on the floor 5 platform. Note that if you fail to make it, you should try to land back near the porcelain chest. # Jump up to the wall behind the upper-level platform. # Jump from there up to the small platform where the Stray Bead chest is. # Open the chest, collect the bead, jump down, and dash toward the door to go collect Blizzard. Demonstration: https://youtu.be/WHQ0bOBXdus 83f37828364a77497c5c0175c0a7e30fb5aaef89 Nechku Skip 0 89 499 298 2020-11-28T15:40:17Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, in Wawku Shrine, you must obtain Blizzard, then return to the inside area of floor 4, pass through floors 5 and 6, and fight Nechku alone. After this, you return to floor 4, finally able to open the gold gear door and reach the outdoor cannon area on the way to fight Lechku & Nechku. All of this can be skipped by getting out-of-bounds from the outside area of floor 4 after obtaining Blizzard, and jumping directly to the cannon room without fighting Nechku. Not only does this save the several minutes between Blizzard and Nechku, it allows one to completely skip the scale room puzzle on floor 1. Skipping this puzzle would normally cause the game to crash after fighting Nechku, but the game does not crash if Nechku is skipped and Lechku & Nechku are defeated directly. Note that this skip is only performed in NG categories, as NG+ Any% skips Wawku entirely via [[Ark Early]], and NG+ All Brushes only enters Wawku to get Blizzard, then leaves. To perform Nechku Skip: # Obtain Blizzard. # Return to the entrance to the hallway with the gears that leads to the main room of floor 4. # Rather than going in, get on top of the doorway by first jumping into the [[Seam Grip|seam]] between the North rock and the exterior cliff-face, then jumping off the seam onto the top of the entrance. #* This may take a few tries, as Ammy will often slip down the seam without becoming grounded, or you may miss the narrow window to jump. # While Ammy is on top of the entrance, she'll constantly slide South. Tackle going North and Ammy will slowly move North until she slips off the platform. # Tackle North from above and run until Ammy is about to reach the edge of the platform. # Just as Ammy is about to slip off, tackle again to perform an [[Air Ground Tackle]]. # Quickly jump and double jump for height, so that you clear the invisible wall surrounding the outside area. Depending on your timing and angle, you may wall jump instead of double jumping. # Hug the wall on Ammy's right. # Land on the steep, narrow, slippery slope below. Immediately jump and double jump while maintaining forward momentum along the slope. # Jump until you reach the end of this sloped area, where it meets with the other outside area (the cannon room). # You cannot jump directly to the cannon room due to an invisible wall. Instead, tackle to the left, away from the wall on the right. # Ammy will get another air-ground tackle. Jump and double jump out of it, going for distance. # Tackle either toward or slightly along the edge of the cannon room platform, being careful to avoid bouncing off the invisible wall. # Hug the invisible wall as you land. Ammy should become briefly grounded before quickly slipping off the platform and falling into the void. Before that happens, quickly jump and double jump again, moving toward the left to get around the invisible wall. #* You should only need to do this step once to get around the wall. #* It's possible to move in such a way that you can get around the invisible wall completely without needing to land on the outer edge. This is easier to do if you had gold dash before performing the initial air-ground tackle off the top of the entrance. Note that there's some flexibility with the movement described here, especially on the slope between the two outdoor areas. Demonstrations: * Krinoteder: https://youtu.be/zwGx7p1IfkI?t=7584 (Goes around invisible wall) * Auride: https://youtu.be/_e5v-Zv632U?t=7322 * Kinnin: https://youtu.be/QMgd6YTIp_s?t=6796 (Maintains Gold Dash) * GiantCookieJar: https://youtu.be/7cFkSZc7qYw (Original Discoverer) Note that this trick is generally considered among the hardest in NG runs, on par with or harder than [[Sei-an Bridge Skip]]. An effective way to practice this trick is to make a save after deliberately defeating Nechku (remembering to complete the scale room puzzle). You can use the fact that the gold gear gate is opened to be able to return to the Blizzard outdoor area after any time you successfully perform Nechku Skip. 5b45dadddfea91be34001d83580639ebdce93ac7 Ice Ball Skip 0 90 500 299 2020-11-28T15:40:29Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, after the final outdoor area in Wawku Shrine (the cannon room), one must release an ice ball, then use Galestorm to blow it into the room filled with burning hot, fast-spinning gears. Blizzard is then used from the ice ball to the gears in order to freeze them so Ammy can platform around the room to obtain the key and break the lockjaw. Interacting with the ice ball can be entirely skipped by either using Snowstorm (aka Snowflake) or by simply platforming around the gears. ===Snowstorm=== Start by getting close to the hot gear directly in front of the entrance to the room. Use inner camera to get the brush camera closer to the gear. Brush and draw a moderately long stroke down, a long stroke right which crosses the top half of the first stroke, and finally a stroke going diagonally down right and through the intersection between the first two strokes. This should be recognized as Snowstorm, which will freeze the first gear. From here, simply hold the brush button and wait for the cooldown to expire. Once the brush comes up, you can use the frozen gear as an ice source to Blizzard the other gears that make up the path to the right platform where the key is located. CB the key and pick it up. Quickly turn around and use Blizzard again over all the gears that make the path to the large platform where the lockjaw is. If you are too slow, the gears will shake, then thaw, forcing you to use Snowstorm again. Jump to the lockjaw and proceed. Note that the recognition on Snowstorm is probably the least consistent in the game, so it will take some practice to make it work reliably. Demonstration: https://youtu.be/KKcyURIAb04?t=8902 ===Platforming=== This method is a couple seconds faster, as it avoids waiting for Snowstorm cooldown, but is easier to lose time on. You must maintain gold dash all the way through to make these jumps. First turn left after entering the room. Jump to the platform with the burning chest (Emerald Tassels). Being careful not to dash into the platform walls or to turn too sharply, jump off the right corner of the platform behind the chest. Double jump and air tackle for distance, aiming for the edge of the platform with the lockjaw. If you accidentally run into the chest, jump to restore your dash, circle around to build momentum, and try again. From the lockjaw platform, make a loop by turning left 270 degrees to build momentum. Jump straight off the platform going toward the platform with the cracked floor. Double jump and air tackle. As you land, CB the floor. Ammy should fall into the pit. Grab the key, then jump to the right. As Ammy lands and restores gold dash, make a tight circle and jump back to the lockjaw platform. Demonstration: https://youtu.be/_e5v-Zv632U?t=7435 e4f7934a893b74670c6da21b32cc2aa63d84d769 Pill's Skip 0 153 502 2020-11-28T15:44:22Z Auride 7 Created page with "==Explanation== Surrounding Tama's house in Shinshu Field is a trigger for a fight with a Dead Fish and 2 Green Imps. This fight can be skipped by using [[KT Glitch|KT's]] to..." wikitext text/x-wiki ==Explanation== Surrounding Tama's house in Shinshu Field is a trigger for a fight with a Dead Fish and 2 Green Imps. This fight can be skipped by using [[KT Glitch|KT's]] to jump over the trigger going in and out. Demonstration: https://youtu.be/sIYy0fMsQKk?t=1012 a2be66200efce4265f381df09eb7e433868b6cc7 503 502 2020-11-28T15:44:32Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Surrounding Tama's house in Shinshu Field is a trigger for a fight with a Dead Fish and 2 Green Imps. This fight can be skipped by using [[KT Glitch|KT's]] to jump over the trigger going in and out. Demonstration: https://youtu.be/sIYy0fMsQKk?t=1012 69b16159ab53c17cb635fcc7c4c9fbc7ee1dfb56 Ōkami Speedrun Wiki:About 4 133 504 403 2020-12-08T22:02:44Z Auride 7 Changing admin to Mungaru wikitext text/x-wiki Website hosted by @rekyuus <br>Administrated by @mungaruu <br>Maintained by the Okami Speedrunning Community - [http://speedrun.com/Okami speedrun.com/Okami] 4b0c80dd6e560cb67788d35fe84724394aa5dc97 List of active runners 0 3 505 395 2020-12-08T22:17:05Z Lyri 2 /* Inactive Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/gecchou gecchouseki] * [https://www.youtube.com/channel/UCK0lHiwBzSfi4wL8SiVDODA Ancycles] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/mkinfinite MKInfinite] == Inactive Runners == * [https://www.twitch.tv/Mungaruuu Mungaru] * [https://www.twitch.tv/Kinnin11 Kinnin11] (on hiatus until at least Q2 2021) * [https://www.twitch.tv/leternaldarkness EternalDarkness] == Past Runners == * 520 * Chrono23 * Cornchunks * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * Ghoti1482 * GiantCookieJar * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * Kyzirado * littlesquare * Molten_ * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * STierGameFreak * turke * wedc517 * WolfFreak 56b4b6b748c2e6c0f7b3c71ed7b68ab26ee16102 507 505 2020-12-08T23:22:09Z Kyzirado 8 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] * [https://www.twitch.tv/p0ppr0cks popprocks] == Inactive Runners == * DeviPotato * koivuhalako * [https://www.twitch.tv/pillsofdeath PillsOfDeath] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/tinkerknight tinkerknight] * [https://www.youtube.com/channel/UC3ApjymEIfQFHhlSBfzHxHw YoungsterJoey] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * turke * wedc517 * WolfFreak 2ab040c93fc80ef9ab04c99c216e6faddf245062 List of Marathon Runs 0 20 506 320 2020-12-08T22:18:14Z Lyri 2 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} a0d0c0ee76282a36449dbbf62445a5a6f5021856 Chrono Skip 0 154 508 2020-12-09T23:49:44Z Auride 7 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta Intro Cutscene Skip]] 967c5c9f8e1e0b26e61f477e35f5551a3a692a90 Lilypad skip 0 155 509 2020-12-11T08:28:03Z Kinnin11 3 Redirected page to [[Lilypad Skip]] wikitext text/x-wiki #redirect [[Lilypad Skip]] fd4ee0c70d9b5d1a7ee01e8d13ab8dd242cb874b Agata Bridge Skip 0 46 510 415 2021-01-03T01:17:00Z Auride 7 wikitext text/x-wiki {{Trick}} {{OOD}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/j_G0lkWGFLI The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns ~10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, speak with an NPC or examine an object and do not close the dialogue until the torch respawns. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Whichever dialogue is used must allow Ammy to be in a location with an unobstructed line-of-sight to the cursed patch near Kokari, due to the nature of the trick. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Wait until the torch has respawned (e.g. by counting 10s or by looking at the torch if it's in view), then close the dialogue while holding the brush button. # Holding the brush button, perform a single-segment [[Brush Adventure]] to the cursed patch by Kokari. #* If the line-of-sight between Ammy and the camera is ever obstructed during a single-segment BA, the camera will snap to the obstructing geometry, making completing the BA impossible. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" 608db87960d88d6ae4dadf0c727abff5341a01e9 512 510 2021-01-03T01:47:59Z Auride 7 wikitext text/x-wiki {{Trick}} {{OOD|Date= 2 Jan 2021}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/j_G0lkWGFLI The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns ~10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, speak with an NPC or examine an object and do not close the dialogue until the torch respawns. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Whichever dialogue is used must allow Ammy to be in a location with an unobstructed line-of-sight to the cursed patch near Kokari, due to the nature of the trick. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Wait until the torch has respawned (e.g. by counting 10s or by looking at the torch if it's in view), then close the dialogue while holding the brush button. # Holding the brush button, perform a single-segment [[Brush Adventure]] to the cursed patch by Kokari. #* If the line-of-sight between Ammy and the camera is ever obstructed during a single-segment BA, the camera will snap to the obstructing geometry, making completing the BA impossible. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" df34451d69916047da4e3f9bc040d3aef512bc5d 514 512 2021-01-03T01:48:53Z Auride 7 wikitext text/x-wiki {{Trick}} {{OOD|Date=Marked 2 Jan 2021.}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/j_G0lkWGFLI The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns ~10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, speak with an NPC or examine an object and do not close the dialogue until the torch respawns. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Whichever dialogue is used must allow Ammy to be in a location with an unobstructed line-of-sight to the cursed patch near Kokari, due to the nature of the trick. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Wait until the torch has respawned (e.g. by counting 10s or by looking at the torch if it's in view), then close the dialogue while holding the brush button. # Holding the brush button, perform a single-segment [[Brush Adventure]] to the cursed patch by Kokari. #* If the line-of-sight between Ammy and the camera is ever obstructed during a single-segment BA, the camera will snap to the obstructing geometry, making completing the BA impossible. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" a2422e007f80f664b343c91bffe862be1ebb5446 515 514 2021-01-03T01:57:44Z Auride 7 updating the wwt description wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== - This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" ee762ea34fe58cad82d1d6ef630020e5e618cec5 516 515 2021-01-03T01:58:00Z Auride 7 /* Trivia */ making into a list wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* The only really usable dialogues for this trick (being both reachable within 10s and satisfying the line-of-sight condition) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" c4773af29cc65348c9a37cee520ee790457f3b1f 518 516 2021-01-03T02:00:02Z Auride 7 /* In NG */ clarifying the dialogue condition wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There is no known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). Instead, glitches must be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" dd401a14a6a4f8a222768fb03782bb931316afa7 Template:OOD 10 156 511 2021-01-03T01:47:24Z Auride 7 creating template for marking out of date pages wikitext text/x-wiki '''''Note:''' Some of the information in this page is considered out of date, but it hasn't yet been updated (e.g. due to time constraints or ongoing research).{{{Date}}}'' 79824a07e857f75de9e8f4ffa7da5868f5c674db 513 511 2021-01-03T01:48:21Z Auride 7 wikitext text/x-wiki '''''Note:''' Some of the information in this page is considered out of date, but it hasn't yet been updated (e.g. due to time constraints or ongoing research). {{{Date}}}'' 5ca38676ec8aee838ead86f7d532f9f5bd16bdad HBS 0 157 517 2021-01-03T01:58:56Z Auride 7 Redirected page to [[Agata Bridge Skip]] wikitext text/x-wiki #redirect [[Agata Bridge Skip]] f48c6e2449a940dd7a9a3525395cc8e774cf8fdc Single Skip 0 158 519 2021-01-03T02:04:48Z Auride 7 creating page wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the first fight with a Bud Ogre by performing a precise Double Jump Tackle Bounce to reach the upper level of the room. From there, you can simply run over and past the trigger. Demonstration: https://youtu.be/0i2-kVGZro8 ==History== This trick was discovered by Auride on 11 Dec 2020. 9581f0b22e184410caad2393f48d8694de01120a Okami Glitches 0 7 520 501 2021-01-03T02:08:58Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} d46575acebbdd10a1f37fe06c7e9819346eba46b 529 520 2021-01-16T21:39:59Z Auride 7 adding a link for Damage Boosting wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Damage Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All NG+ || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 2d71165b014c800bebe9e016afef57dfe5af2bed Double Skip 0 159 521 2021-01-03T02:30:10Z Auride 7 Created page with "==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the fight with 2 Bud Ogres in Tsuta Ruins by perform..." wikitext text/x-wiki ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the fight with 2 Bud Ogres in Tsuta Ruins by performing a Double Jump Air Tackle over the fight trigger. This requires fairly precise timing, as performing any of the inputs too early or late will result in Ammy hitting the trigger. After that, to get up the ledge without the log used during [[Mushroom Skip]], you simply have to Tackle Bounce farther back from the corner than normal. Demonstration: https://youtu.be/A2lGZO7N-sg ==History== This trick was discovered by Auride 10 Dec 2020. 0e1d9a88e84a4f7ec6eac11570e8f31aa8c7e1fa 522 521 2021-01-03T02:30:21Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the fight with 2 Bud Ogres in Tsuta Ruins by performing a Double Jump Air Tackle over the fight trigger. This requires fairly precise timing, as performing any of the inputs too early or late will result in Ammy hitting the trigger. After that, to get up the ledge without the log used during [[Mushroom Skip]], you simply have to Tackle Bounce farther back from the corner than normal. Demonstration: https://youtu.be/A2lGZO7N-sg ==History== This trick was discovered by Auride 10 Dec 2020. e1a702c54496557499f1ac25ea69468c4af4b4b1 Sneeze Skip 0 160 523 2021-01-03T02:31:59Z Auride 7 Created page with "{{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the cutscene where Issun sneezes and cause..." wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the cutscene where Issun sneezes and causes the bridge to collapse on Floor 3 by double jumping around it. Demonstration: https://youtu.be/A2lGZO7N-sg?t=25 ==History== This trick was discovered by Auride on 10 Dec 2020. 4d65dedc3d8f188c4e8d4f771bc8f87cae3c0bce Pot Skip 0 161 524 2021-01-03T02:47:39Z Auride 7 Created page with "{{Trick}} ==Explanation== It is possible to skip the cutscene where the mushrooms grow after clearing all of the Devil Gates in the Triple Gate Room. Normally, during this cut..." wikitext text/x-wiki {{Trick}} ==Explanation== It is possible to skip the cutscene where the mushrooms grow after clearing all of the Devil Gates in the Triple Gate Room. Normally, during this cutscene, a camera pan shows 5 poison pots spewing poison into the waterfall in the room. Prior to this cutscene, the pots are completely invisible and can't be destroyed with tackles or Power Slash. However, they can still be destroyed with Cherry Bomb or Fireburst. If all 5 pots are already destroyed prior to using Sunrise to grow the mushrooms, the white fadeout for the purification cutscene will start immediately after using Sunrise, causing the two cutscenes to overlap. This effectively skips the long mushroom cutscene. If the first few cutscenes are skipped very quickly (by mashing the skip button), Ammy will be spawned by the mushrooms instead of on the ledge with the pots, saving a few seconds when leaving the room. Doing this with Cherry Bomb does not save time, as multiple CB's must be used consecutively to destroy all the pots. Using Fireburst (obtained before Tsuta Ruins via [[Agata Bridge Skip]]), all 5 pots can be destroyed at once. Overall, performing Pot Skip this way saves 17 seconds. Demonstration: https://youtu.be/LIa1W4_Qhxg ==History== This trick was discovered by Auride on 10 Dec 2020. 3dcc73f8edc90037b2837d6e3a75c9c1954ec68d Tsuta Intro Cutscene Skip 0 42 525 450 2021-01-03T02:49:01Z Auride 7 /* Without KT's */ wikitext text/x-wiki {{Trick}} ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ Spider Queen is skipped, you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 In runs which perform [[Agata Bridge Skip]], it's possible to skip the cutscene when leaving by simply Double Jump Air Tackling over the trigger. Demonstration: https://youtu.be/mipFB1_GMsI 17b011eba424591798a4c4b8d42379fe4f47354a 526 525 2021-01-03T02:49:17Z Auride 7 /* Without KT's */ wikitext text/x-wiki {{Trick}} ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ Spider Queen is skipped, you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/1171153618747252737?s=20 In runs which perform [[Agata Bridge Skip]], it's possible to skip the cutscene when leaving (Chrono Skip) by simply Double Jump Air Tackling over the trigger. Demonstration: https://youtu.be/mipFB1_GMsI f48365402dbee91c9e672f2296b0d0a8947800b2 Otohime Jump 0 162 527 2021-01-08T23:59:46Z Auride 7 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 List of Marathon Runs 0 20 528 506 2021-01-13T16:21:40Z Kinnin11 3 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- |} 22c27934004b884d4022487bc8c870e54ac39a20 Damage Boost 0 163 530 2021-01-16T21:46:55Z Auride 7 Created page with "==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and sto..." wikitext text/x-wiki ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is similar in nature to the aerial [[KT Glitch]], but works on every version of the game.. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM b96569114a5edcae10123e01d407ff8e15e3071b 532 530 2021-01-16T21:47:46Z Auride 7 wikitext text/x-wiki ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is called a '''Damage Boost''' or Recoil Jump. This is similar in nature to the aerial [[KT Glitch]], but works on every version of the game.. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM 9f90cff5fe4a4e9da136367c317ca1af0e74271c 533 532 2021-01-16T21:48:18Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is called a '''Damage Boost''' or Recoil Jump. This is similar in nature to the aerial [[KT Glitch]], but works on every version of the game.. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM 4b13261abbbf68c75245f734e87dbb7493313dd0 534 533 2021-01-16T22:04:23Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is called a '''Damage Boost''' or Recoil Jump. This is similar in nature to the aerial [[KT Glitch]], but works on every version of the game.. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while jumping over the water when escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM ==Applicable Damage Sources== * The barrier at in Cursed Kamiki at the start of the game. Note that you must wall jump to avoid Issun's trigger telling you not to run into the barrier. * NPC's like Susanoo, enemy cherry blossoms, the Dojo Master, and bears can all attack Ammy, though none can hit her while she is high in the air, as needed to actually gain height via Damage Boosting. * The barrier around the upper exit to Shinshu in Cursed Agata. Note that you can only barely reach this barrier before succumbing to the cursed zone. * Falling debris from failing Blockhead puzzles * Flame walls in Gale Shrine and Wawku Shrine * Blocking Spiders in Imperial Palace and Oni Island * Spiky walls in Oni Island * Icicles if you have the Fire Tablet equipped * Burning Chests * The door inside the entrance of Gale Shrine before you've obtained the key. * Bramble walls in Yoshpet * Falling debris after defeating True Orochi bc7dd2d1bcfa009bfc89a45cba744f970e30ebf1 535 534 2021-01-23T17:14:16Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is called a '''Damage Boost''' or Recoil Jump. This is similar in nature to the aerial [[KT Glitch]], but works on every version of the game.. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while jumping over the water when escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM The same effect can also occur with the longer damage animation where Ammy gets knocked off her feet, such as by cannon fire, but this animation is so much longer than the other damage animation that it's unlikely to be possible to gain height with it. ==Applicable Damage Sources== * The barrier at in Cursed Kamiki at the start of the game. Note that you must wall jump to avoid Issun's trigger telling you not to run into the barrier. * NPC's like Susanoo, enemy cherry blossoms, the Dojo Master, and bears can all attack Ammy, though none can hit her while she is high in the air, as needed to actually gain height via Damage Boosting. * The barrier around the upper exit to Shinshu in Cursed Agata. Note that you can only barely reach this barrier before succumbing to the cursed zone. * Falling debris from failing Blockhead puzzles * Flame walls in Gale Shrine and Wawku Shrine * Blocking Spiders in Imperial Palace and Oni Island * Spiky walls in Oni Island * Icicles if you have the Fire Tablet equipped * Burning Chests * The door inside the entrance of Gale Shrine before you've obtained the key. * Bramble walls in Yoshpet * Falling debris after defeating True Orochi 470767e3fa360a5225449646b3932afac86c0fa2 Recoil Jump 0 164 531 2021-01-16T21:47:18Z Auride 7 Redirected page to [[Damage Boost]] wikitext text/x-wiki #redirect [[Damage Boost]] db9cf9a286f7ac57c9fb5888098f53bf04ceb917 Origin Warp 0 15 536 399 2021-01-31T23:47:12Z Auride 7 rewrote most of it to explain things more clearly, as well as include information on Astral Pouch Origin Warp. wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 It is also possible to perform this warp in NG+ 2017 or even NG by Ground KT'ing or 1FJ'ing, respectively, all the way to the damage barrier behind Yatsu. Before this is done, you must have a full Astral Pouch, clear Susano's and Yatsu's cutscenes, use the barrier to damage Ammy until she has 1 hit remaining. If done properly, Ammy will die and be respawned in the elevator. Performing an Origin Warp in this way can be called an '''Astral Pouch Origin Warp''' or APOW. ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. d21707590a5080ade351941aa3c0b591a7b9fde0 537 536 2021-02-01T16:49:27Z Auride 7 adding apow to history wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then KT down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 It is also possible to perform this warp in NG+ 2017 or even NG by Ground KT'ing or 1FJ'ing, respectively, all the way to the damage barrier behind Yatsu. Before this is done, you must have a full Astral Pouch, clear Susano's and Yatsu's cutscenes, use the barrier to damage Ammy until she has 1 hit remaining. If done properly, Ammy will die and be respawned in the elevator. Performing an Origin Warp in this way can be called an '''Astral Pouch Origin Warp''' or APOW. ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021. cf316f53d8c88265aa6c62967ae4770fe82fefdb List of active runners 0 3 538 507 2021-02-03T18:22:42Z Kyzirado 8 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] == Inactive Runners == * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey 429123df24a862fbfa4cc76b1d1c38ff10eaf444 539 538 2021-02-03T18:26:14Z Kyzirado 8 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/ezidow Ezidow] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/tompreos Tompreos] == Inactive Runners == * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey ab9951c345c687a880ba0450784c5da8b4979727 WWT 0 165 540 2021-02-13T14:39:53Z Auride 7 Redirected page to [[Walking While Talking]] wikitext text/x-wiki #redirect [[Walking While Talking]] 9135b0c62fa7fd5f50dde614db747508f6175561 Fire Tablet Skip 0 68 541 470 2021-03-15T21:03:32Z Auride 7 /* Reverse Tab Skip */ wikitext text/x-wiki {{Trick}} ==Explanation== In Himiko's Palace, on the upper floor, there is a wide span of lava between the elevator and Queen Himiko's chamber. This lava functions like the poison in Tsuta Ruins, causing Ammy to drown instantly on contact. Normally, you must equip the Fire Tablet to enable Ammy to swim through lava without harm. To obtain the Fire Tablet, one must complete the Sunken Ship, the Imperial Palace, and a digging minigame with Kaguya in Sasa Sanctuary. This takes about 20 minutes in total during a speedrun, but can be entirely skipped in both NG+ and NG. The only other required check for the Fire Tablet is in Oni Island, where one must swim through lava to enter the first floor interior. This can be skipped via [[Early Thunderstorm]]. One must cross the lava in both directions. Going from the elevator to Himiko's Chamber is the forward variation, often just called "Tab Skip", while going back to the elevator is called "Reverse Tab Skip". The reverse variation is much simpler, and can be done the same way in all versions, so the procedures below focus on the forward one. ==In NG+== Skipping the Fire Tablet is relatively simple via [[KT Glitch|Liquid KT's]]. It takes only one or two KT's to cross the lava. KT's can be used to make Reverse Tab Skip safer, though they are not required. NG+ only needs to perform Tab Skip once, on the way to fight Evil Rao, as the first meeting with Himiko is skipped via [[Ryo Gate Skip]]. ==In NG== NG Fire Tablet Skip is widely considered the hardest trick used in Okami speedruns. It requires multiple frame-perfect (or two-frame) inputs, both on button presses and releases. It is recommended that runners not learn this trick until they are experienced with the rest of the speedrun through easier routes. See the video guide: https://youtu.be/jrQrxawuI3U And this explanation of Flutter, a mechanic which makes the skip more lenient: https://youtu.be/1pAZhe-pR6Y The area around the elevator is made up of the elevator room itself, along with the platform that leads into the lava. The part of this platform that juts out is called the pier. The pier, like most platforms, is surrounded by low invisible walls, which prevent Ammy from simply walking or tackling off of it. The lava itself is spread over 3 rooms (room 1 containing the pier), separated by walls with paper curtains that have no actual collision. The overall structure of the trick involves jumping off the very edge of the pier with gold dash, timing your jumps to have the maximum height/distance without hitting the walls or the tops of the curtains between each room, and covering the last stretch of lava with a well-timed air tackle. Before even starting the trick itself, one must perform [[Himiko's Palace Early]] to skip Veil of Mist. The only other checks for VM are in Wawku Shrine, to reflect the gold cannon's shots, and to defeat Blight in the Ark of Yamato. Fireburst (as well as Snowstorm), for unknown reasons, causes the same slowdown effect as VM on spinning platforms and the cannon shots. Fireburst can be gotten without defeating Blight via [[Fireburst Early]]. Conveniently, Fireburst is also needed to replace Inferno in Wawku Shrine after [[City Checkpoint Skip]]. Note that the frame windows listed here may be offset by 1 frame from their actual values, as we do not yet have the tools to strongly verify them. # Once inside Himiko's Palace, build gold dash on the ground floor, then jump into the elevator. This [[Speed Restoration|stores your dash]] into the upper floor. # Without walking and losing your dash, jump and dash out of the elevator shaft. # On the first tab skip only (before going to North Ryo), dash toward the end of the pier into Issun's dialogue trigger. This trigger is there to warn you that you cannot cross the lava and must return better prepared. This trigger is an auto-stop, meaning you do not have to jump into it to store dash. # Dash back into the elevator room, but not onto the elevator itself. # Double jump into the corner between the ceiling and the wall above the doorway. This is to fix her position at a consistent distance from the edge of the pier. Hold forward on the way up to jam Ammy into the corner, then completely release the analogue stick on the way down to maintain the position. # Do another full jump (hold the jump button) without touching the analogue stick. On the way down, press and hold the brush button and take note of Ammy's vertical position. You want Ammy's front paws to line up with the bottom rod of the curtain. Repeatedly do full jumps until you can use the brush to pause on this frame. # Before releasing the brush, hold directly up on the analogue stick. You can check your direction by observing the movement of the brush. # Release the brush while holding straight forward so that Ammy runs toward the pier. At this point, the position setup is complete. # Jump at the very edge of the pier. This input is frame perfect. #* If you are 1-2 frames late, Ammy will hit the invisible walls surrounding the pier and lose her jump momentum. If this happens, jump back onto the pier start from the position setup again. #* If you are any more late, Ammy will dash into the invisible walls and lose her dash, forcing you to re-build gold dash. This can be done by dashing back and forth along the pier, jumping or jump-tackling to turn around. This should take 10-15s, and is faster than going back down the the ground floor to build dash normally. #* If you are 1 or more frames early, Ammy won't have enough distance to clear the lava, and will most likely hit the top of the first curtain, losing all of her lateral speed. If this happens, double jump and air tackle back onto the pier and reset position. #* Without the position setup, it is possible that there will not even be a single frame where Ammy is far enough along the pier for the skip to succeed before running into the invisible wall. In essence, the input becomes even more precise than frame-perfect. Thus, it is strongly recommended to use a position setup for this trick. # When you jump at the end of the pier, you must hold jump for 3 or 4 frames, preferably 4. #* In general, in Okami, the longer you hold the jump button, the higher Ammy jumps, up to her maximum height. As stated earlier, you want the highest jump possible to cross as much lava as possible, but too high a jump will cause Ammy to hit a wall or the top of the openings between rooms and lose her speed. #* You can use '''Brush Buffering''' to make this easier, though it's not required. By pressing and holding jump, then immediately holding the brush button, one can inspect Ammy's pose to judge what frame of the jump animation she's on. Then, by releasing and re-holding the brush button as quickly as possible while still holding the jump button, one can advance 2 frames forward relatively consistently. After the second brush input, one can release the jump button, then release the brush to lock in the jump height. #* Unfortunately, it isn't possible to consistently advance one frame with the brush, but you can deliberately release the brush for a tiny bit longer to advance 3 (or more) frames if needed, which is called a "long buffer". #* Be aware that the behavior of Brush Buffering appears to be version dependent; it doesn't seem to work on the PC version, but does work on the Switch version. #* While the initial jump input is always frame perfect, between the release of the first jump, the start of the double jump, and the release of the double jump, there is 1 "shared" frame of leniency. That is, all those inputs have a 2-frame window (it is believed, at least), but the remaining inputs become frame-perfect if an earlier one is done on the "wrong" frame. #* If you hold jump for 3 frames, in addition to making the remaining inputs less lenient, it will also cause Ammy to fly under the first curtain without slowing down if your jump start input was 1 frame too early. This makes it more difficult to tell if you've made the initial input at the right time in this specific scenario. # Releasing jump, continue holding forward as Ammy flies across the lava. # Right before Ammy hits the lava and drowns, press jump. #* If you press jump 1 frame too late, Ammy will drown. #* If you press jump 2 frames before Ammy would hit the lava (1 frame early), it will still be possible to succeed, but your jump will need to be lower to avoid hitting second wall/ceiling. # Hold jump for 3 or 4 frames by brush buffering twice. # Release the jump button and brush buffer once more. # Press the jump button again and either release the brush button while holding jump (if you held jump for 4 frames) or brush buffer one more time then release jump and brush (if you held jump for 3 frames). #* This pattern of releasing jump for a single brush buffer is called '''Flutter''' and is explained here: https://youtu.be/1pAZhe-pR6Y. #* If you jump too low, Ammy will fall short of the ground on the other side. If you jump too high, Ammy will hit the ceiling, lose all her speed, and also fail to make it. # After the peak of your jump, air tackle to cover the last stretch of lava and land on the other side. #* This input is actually fairly lenient, so no buffering or precise cue is needed. If you are too early, you will cut off your jump arc and fall short. Too late, and you'll not have enough air time after the air tackle to drift onto the floor. #* It's possible to land on the opposite side, but in front or inside of the low invisible walls. If this happens, Ammy will be stuck and lose her dash, but you can simply jump forward to escape and succeed the skip anyways. #* It's also possible to fall short just barely, so that Ammy appears to slip off the platform and into the lava. This usually indicates that one input was a single frame off, even the start of the first jump. Video explanation: https://youtu.be/jrQrxawuI3U Flutter explanation: https://youtu.be/1pAZhe-pR6Y Overall, this trick is hard enough that one should not aim to succeed at it first try, or even within a set number of tries. Instead, it is recommended to time your practice and aim to succeed, for example, 10 times in 30 minutes, pushing down the time as you become more familiar with the trick. Unlike City Checkpoint Skip, which has an extremely wide range of success and failure states, Fire Tablet Skip is very precise, with a very limited range of control. For this reason, you may find it easier to get your first successful tab skip, but harder to make it consistent enough for runs. This is especially pertinent, as tab skip must be performed twice in each run, making consistency of the utmost importance. ===Reverse Tab Skip=== On the way out of the palace, one will need to perform Reverse Tab Skip. This is similar in concept, but much less precise, so it can be done without any position setup or buffering. # On the way out of Himiko's chamber, build gold dash. The distance is long enough that Ammy should always have gold dash before you reach the lava, without having to curve her path. # At the edge of the platform before the lava, do a max- or near-max-height jump. #* If you jump on the last frame before hitting the low invisible wall, a max height jump will cause Ammy to hit the first wall and lose her speed. For this reason, it's recommended to jump slightly early or use a slightly low jump, whichever you find easier in practice. # Before hitting the lava, do a medium height jump. #* Again, this is not terribly precise. Too low, and Ammy won't make it. Too high, and she will hit a wall or ceiling. # Air tackle to cover the remaining distance. It is recommended to practice the reverse variation using a file saved at the mirror in front of Himiko's chamber that has the Fire Tablet. This means one can repeat only the reverse skip without having to succeed at much less consistent forward skip each attempt. ffe1fcf8ca22bf3ed07f91fc9e6dce97ced18c79 Oni island floor 4 0 166 542 2021-03-20T10:12:36Z Kinnin11 3 Redirected page to [[Oni Island Floor 4 Skips]] wikitext text/x-wiki #redirect [[Oni Island Floor 4 Skips]] e7c64e6c59e5ef4c3672682d43c2dc546a873025 Oni island floor 4 skips 0 167 543 2021-03-20T10:13:12Z Kinnin11 3 Redirected page to [[Oni Island Floor 4 Skips]] wikitext text/x-wiki #redirect [[Oni Island Floor 4 Skips]] e7c64e6c59e5ef4c3672682d43c2dc546a873025 Brush adventure 0 168 544 2021-03-20T10:14:39Z Kinnin11 3 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Wwt 0 169 545 2021-03-25T07:59:43Z Kinnin11 3 Redirected page to [[Walking While Talking]] wikitext text/x-wiki #redirect [[Walking While Talking]] 9135b0c62fa7fd5f50dde614db747508f6175561 Half blue skip 0 170 546 2021-05-01T08:09:28Z Kinnin11 3 Redirected page to [[Half Blue Skip]] wikitext text/x-wiki #redirect [[Half Blue Skip]] 2b051a452ff06f7e5104aedae6014dc2cb217876 Waka skip 0 171 547 2021-05-08T06:18:00Z Straybeads 9 Redirected page to [[Waka 1 Skip]] wikitext text/x-wiki #redirect [[Waka 1 Skip]] fa8d24a3aff1c05dbb74ec233780bd054fc84c89 Dboost 0 172 548 2021-05-08T06:21:02Z Straybeads 9 Created page with "Refers to either [[Damage Boost]] or [[Dialogue Boost]]." wikitext text/x-wiki Refers to either [[Damage Boost]] or [[Dialogue Boost]]. 2ea35a9100779624e5199e4e4e60df0c5c138b20 Hbs 0 173 549 2021-05-08T06:21:44Z Straybeads 9 Redirected page to [[Half Blue Skip]] wikitext text/x-wiki #redirect [[Half Blue Skip]] 2b051a452ff06f7e5104aedae6014dc2cb217876 550 549 2021-05-08T06:22:02Z Straybeads 9 Changed redirect target from [[Half Blue Skip]] to [[Agata Bridge Skip]] wikitext text/x-wiki #redirect [[Agata Bridge Skip]] f48c6e2449a940dd7a9a3525395cc8e774cf8fdc Poltergeist skip 0 174 551 2021-05-08T06:23:22Z Straybeads 9 Redirected page to [[Catcall Poltergeist Skip]] wikitext text/x-wiki #redirect [[Catcall Poltergeist Skip]] 67274d6db5aa583267b758cecf984e63b0ea9c67 Tabskip 0 175 552 2021-05-08T06:24:08Z Straybeads 9 Redirected page to [[Fire Tablet Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip]] 06c287ac27b78b9a6081a9a7013d9fd67dea1cfc Palace escape 0 176 553 2021-05-08T06:25:11Z Straybeads 9 Redirected page to [[Himiko's Palace Escape]] wikitext text/x-wiki #redirect [[Himiko's Palace Escape]] 9dfcbf0a1d6141749fc7815549687e556b4d2b72 Ktless 0 177 554 2021-05-08T06:26:05Z Straybeads 9 Redirected page to [[Early Thunderstorm]] wikitext text/x-wiki #redirect [[Early Thunderstorm]] 8ff1c3d0ad59200b918176ef4f85722131b655de Oni escape 0 178 555 2021-05-08T06:26:40Z Straybeads 9 Redirected page to [[Exit Oni Island]] wikitext text/x-wiki #redirect [[Exit Oni Island]] 8ae25bde303662817f57ae5e3d0437c17413200b Gate skip 0 179 556 2021-05-08T06:27:15Z Straybeads 9 Redirected page to [[Wep'keer Gate Skip]] wikitext text/x-wiki #redirect [[Wep'keer Gate Skip]] 62fc369f0bae4d982ce57d52a5f26b835fde62d7 Forehead jump 0 180 557 2021-05-08T06:27:51Z Straybeads 9 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 4head jump 0 181 558 2021-05-08T06:28:29Z Straybeads 9 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 Kannon Room 0 130 559 393 2021-05-08T06:29:00Z Straybeads 9 wikitext text/x-wiki {{Trick}} ==Explanation== Kannon Room is a fast method for crossing the gorge and defeating the gold cannon which blocks the way to Lechku & Nechku in Wawku Shrine. This particular strategy is meant for use with routes which skip Veil of Mist (namely, NG Any%'s faster routes), though it can be used with VM by simply omitting the Inkfinity Stone. VM would have a more lenient window for use than Fireburst due to lacking the brush lockout period. * Build gold dash as you approach the edge of the cliff on the starting side. * Before Ammy reaches the edge, use an Inkfinity Stone. * Jump at full speed across the gorge. * Double jump as Ammy begins to fall, but not later than when she would fall below the level of the cliffs. * Before Ammy falls to low, use Blizzard by drawing a line straight down from the large ice pillar on the far side. * Hold forward to dash full speed across the bridge of ice platforms. * Hold the brush button after using Blizzard to use Fireburst as soon as possible. * Continue crossing the ice bridge. If there are any gaps, do a short jump over them. * Before the cannons fire again, when Ammy is close to the end of the bridge, jump or tackle jump off it toward the cliff where the cannons are. * As Ammy is moving toward the cliff, brush and use PS to reflect the gold cannon's first shot. It should be the only cannon shot not in a group of 3. * As soon as you reflect the shot, or as soon as possible should you get hit by another cannon shot, Fireburst again. * When the cannon is about to fire, jump low above the ground so that the cannon doesn't fire into the ground, making the shot explode before it can be reflected. * Hold brush to reflect the cannon's second shot as soon as possible. If you fail the strat at any point, one can get back into the cycle by doing as follows: * Wait until the gold cannon just fires a shot. * Use Fireburst. * When the cannon is about to fire, jump. You can double jump and air tackle to widen the window. * Hold brush and PS to reflect the shot. * If you need to reflect another shot, Fireburst and repeat. ==History== This particular strat was first suggested by Astral/Straybeads on 3 Oct 2020 during a livestream by Auride, and was investigated on-stream. It was named after the similar strat tnkn_27kan used in his then-PB shown here: https://youtu.be/sUf2sL7080E?t=8161. 6ad22e3ab5e02479353c548eaea51dd34c72e152 Dojo clip 0 182 560 2021-05-08T06:29:43Z Straybeads 9 Redirected page to [[Stair Clip]] wikitext text/x-wiki #redirect [[Stair Clip]] 618227c90faeb13094fe7d5dac195b16f2f5cc2e 2d early 0 183 561 2021-05-08T06:31:04Z Straybeads 9 Redirected page to [[Oni Island Floor 1 Skip]] wikitext text/x-wiki #redirect [[Oni Island Floor 1 Skip]] d3441863985c8aa9f467b902b1da43b4eba1f2d8 Early watcher's 0 184 562 2021-05-08T06:31:57Z Straybeads 9 Redirected page to [[Early Watcher's Cape]] wikitext text/x-wiki #redirect [[Early Watcher's Cape]] 12cec3f0a8477e61027fc1b140a8db45d06eb19f Key skip 0 185 563 2021-05-08T06:32:42Z Straybeads 9 Redirected page to [[Wawku Key Skip]] wikitext text/x-wiki #redirect [[Wawku Key Skip]] 905302fa1dc4fb884c939eeb27524bef5a887d7a Mist warp 0 186 564 2021-05-08T06:33:12Z Straybeads 9 Redirected page to [[Veil of Mist Warp]] wikitext text/x-wiki #redirect [[Veil of Mist Warp]] 2633f09d84d5780bd377bf9acae6be841e10c2df Nryo early 0 187 565 2021-05-08T06:33:41Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 North ryoshima early 0 188 566 2021-05-08T06:34:01Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Ryoshima gate skip 0 189 567 2021-05-08T06:34:18Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Bridge Skip 0 190 568 2021-05-08T06:34:54Z Straybeads 9 Redirected page to [[Sei-an Bridge Skip]] wikitext text/x-wiki #redirect [[Sei-an Bridge Skip]] 1e6b40b592f59aeda34e06aba2e1963286e7572f 604 568 2021-05-08T07:14:32Z Straybeads 9 Removed redirect to [[Sei-an Bridge Skip]] wikitext text/x-wiki May refer to [[Sei-an Bridge Skip]] or to [[Agata Bridge Skip]] 03d428b9a2922ed1e8ac0b776798888d423e4d87 605 604 2021-05-08T07:14:39Z Straybeads 9 wikitext text/x-wiki May refer to [[Sei-an Bridge Skip]] or to [[Agata Bridge Skip]]. 27a7ac98c2ecc360adfcdde87516573fbb90f8cd Palace early 0 191 569 2021-05-08T06:35:19Z Straybeads 9 Redirected page to [[Himiko's Palace Early]] wikitext text/x-wiki #redirect [[Himiko's Palace Early]] 7b5685d5db0826f2c14dd100673fcb7e0433fbb7 Key push 0 192 570 2021-05-08T06:36:12Z Straybeads 9 Redirected page to [[Issun x1000 Key Push]] wikitext text/x-wiki #redirect [[Issun x1000 Key Push]] 91356b8fc51092661d6653a1e92954d309db9d48 Rocket issun 0 193 571 2021-05-08T06:36:30Z Straybeads 9 Redirected page to [[Issun x1000 Key Push]] wikitext text/x-wiki #redirect [[Issun x1000 Key Push]] 91356b8fc51092661d6653a1e92954d309db9d48 Issun rocket 0 194 572 2021-05-08T06:36:41Z Straybeads 9 Redirected page to [[Issun x1000 Key Push]] wikitext text/x-wiki #redirect [[Issun x1000 Key Push]] 91356b8fc51092661d6653a1e92954d309db9d48 Hot gear room 0 195 573 2021-05-08T06:37:45Z Straybeads 9 Redirected page to [[Ice Ball Skip]] wikitext text/x-wiki #redirect [[Ice Ball Skip]] 1ab7bc883940acef2d761d03c7828c1e3c0523f7 Ezofuji early 0 196 574 2021-05-08T06:38:58Z Straybeads 9 Redirected page to [[Wep'keer Gate Skip]] wikitext text/x-wiki #redirect [[Wep'keer Gate Skip]] 62fc369f0bae4d982ce57d52a5f26b835fde62d7 Watcher's cape early 0 197 575 2021-05-08T06:39:33Z Straybeads 9 Redirected page to [[Early Watcher's Cape]] wikitext text/x-wiki #redirect [[Early Watcher's Cape]] 12cec3f0a8477e61027fc1b140a8db45d06eb19f Moon cave 0 198 576 2021-05-08T06:40:12Z Straybeads 9 Redirected page to [[Moon Cave Tricks]] wikitext text/x-wiki #redirect [[Moon Cave Tricks]] 88198f75e8c70e449df11960b6d1ae301fa8ff00 Gale shrine escape 0 199 577 2021-05-08T06:42:08Z Straybeads 9 Redirected page to [[Galestorm Platform Escape]] wikitext text/x-wiki #redirect [[Galestorm Platform Escape]] 2a00fc2dcfcd0740a7f7731dbe2506c2fbfc647b BA 0 200 578 2021-05-08T06:42:43Z Straybeads 9 Redirected page to [[Brush Adventure]] wikitext text/x-wiki #redirect [[Brush Adventure]] 8c2b378a067ee654477dddc9f6af4d5ce9feeeed Pot slash 0 201 579 2021-05-08T06:44:17Z Straybeads 9 Redirected page to [[Tsuta Pot Slash]] wikitext text/x-wiki #redirect [[Tsuta Pot Slash]] b4b1d94e971bb41fef8066a4dae818ac420e98ab Boulder skip 0 202 580 2021-05-08T06:45:08Z Straybeads 9 Redirected page to [[Kamiki Boulder Skip]] wikitext text/x-wiki #redirect [[Kamiki Boulder Skip]] 7fe62ac1e30df541929234c8436ffeb38c2c52f6 SGT 0 203 581 2021-05-08T06:46:33Z Straybeads 9 Redirected page to [[Air Ground Tackle]] wikitext text/x-wiki #redirect [[Air Ground Tackle]] 8c041ac05171c82b88c78e52bad74efe83144996 Sliding ground tackle 0 204 582 2021-05-08T06:46:49Z Straybeads 9 Redirected page to [[Air Ground Tackle]] wikitext text/x-wiki #redirect [[Air Ground Tackle]] 8c041ac05171c82b88c78e52bad74efe83144996 MCS 0 205 583 2021-05-08T06:51:06Z Straybeads 9 Redirected page to [[Mushroom Skip]] wikitext text/x-wiki #redirect [[Mushroom Skip]] ad5ffdd6f8b652e471b249bf39902cf680577031 Mushroom cutscene skip 0 206 584 2021-05-08T06:51:23Z Straybeads 9 Redirected page to [[Mushroom Skip]] wikitext text/x-wiki #redirect [[Mushroom Skip]] ad5ffdd6f8b652e471b249bf39902cf680577031 Greenhop 0 207 585 2021-05-08T06:52:01Z Straybeads 9 Redirected page to [[Greenhopping]] wikitext text/x-wiki #redirect [[Greenhopping]] 8ecf79f17b32a9ff99c0b91be0955efcd799e96c Dash storage 0 208 586 2021-05-08T06:52:55Z Straybeads 9 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Dash restore 0 209 587 2021-05-08T06:53:08Z Straybeads 9 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 ICS 0 210 588 2021-05-08T06:55:37Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta Intro Cutscene Skip]] 967c5c9f8e1e0b26e61f477e35f5551a3a692a90 Intro Cutscene Skip 0 211 589 2021-05-08T06:55:52Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta Intro Cutscene Skip]] 967c5c9f8e1e0b26e61f477e35f5551a3a692a90 Susano skip 0 212 590 2021-05-08T06:58:26Z Straybeads 9 Redirected page to [[Kusa Susano Skip]] wikitext text/x-wiki #redirect [[Kusa Susano Skip]] 18f26f233fb0feb18660eb0473c56ac0b8d235c3 Floor 4 0 213 591 2021-05-08T06:59:40Z Straybeads 9 Redirected page to [[Oni Island Floor 4 Skips]] wikitext text/x-wiki #redirect [[Oni Island Floor 4 Skips]] e7c64e6c59e5ef4c3672682d43c2dc546a873025 Oni floor 4 0 214 592 2021-05-08T07:00:12Z Straybeads 9 Redirected page to [[Oni Island Floor 4 Skips]] wikitext text/x-wiki #redirect [[Oni Island Floor 4 Skips]] e7c64e6c59e5ef4c3672682d43c2dc546a873025 OW 0 215 593 2021-05-08T07:01:14Z Straybeads 9 Redirected page to [[Origin Warp]] wikitext text/x-wiki #redirect [[Origin Warp]] b3f8201dc664410b765f5e0d3c57bbda3c3ccd60 Ics 0 216 594 2021-05-08T07:01:34Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta Intro Cutscene Skip]] 967c5c9f8e1e0b26e61f477e35f5551a3a692a90 Ow 0 217 595 2021-05-08T07:01:57Z Straybeads 9 Redirected page to [[Origin Warp]] wikitext text/x-wiki #redirect [[Origin Warp]] b3f8201dc664410b765f5e0d3c57bbda3c3ccd60 Seian bridge skip 0 218 596 2021-05-08T07:04:12Z Straybeads 9 Redirected page to [[Sei-an Bridge Skip]] wikitext text/x-wiki #redirect [[Sei-an Bridge Skip]] 1e6b40b592f59aeda34e06aba2e1963286e7572f Fb early 0 219 597 2021-05-08T07:06:14Z Straybeads 9 Redirected page to [[Fireburst Early]] wikitext text/x-wiki #redirect [[Fireburst Early]] 31f90268704b822f27c2864d980b314cf3e8076d FB early 0 220 598 2021-05-08T07:06:32Z Straybeads 9 Redirected page to [[Fireburst Early]] wikitext text/x-wiki #redirect [[Fireburst Early]] 31f90268704b822f27c2864d980b314cf3e8076d Auto Jump 0 221 599 2021-05-08T07:09:16Z Straybeads 9 Created page with "May refer to [[Corner Jump]] or [[Auto Wall Jump]]." wikitext text/x-wiki May refer to [[Corner Jump]] or [[Auto Wall Jump]]. cd87be905e4724142063ab4a60bfeb198c00c407 Autojump 0 222 600 2021-05-08T07:09:42Z Straybeads 9 Redirected page to [[Auto Jump]] wikitext text/x-wiki #redirect [[Auto Jump]] 09a3b2f17531dcacb26b709afac16bbf2e8cea78 Kt 0 223 601 2021-05-08T07:10:31Z Straybeads 9 Redirected page to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 Slope kt 0 224 602 2021-05-08T07:12:11Z Straybeads 9 Redirected page to [[KT Glitch#Slope KT]] wikitext text/x-wiki #redirect [[KT_Glitch#Slope_KT]] 472e1e845463d79f2ca436cd3f9ced4ee749f392 Liquid kt 0 225 603 2021-05-08T07:12:50Z Straybeads 9 Redirected page to [[KT Glitch#Liquid KT]] wikitext text/x-wiki #redirect [[KT_Glitch#Liquid_KT]] 47f7d51ae89b5951c555c78a546b22bd51e95b32 Agata wwt 0 226 606 2021-05-08T07:15:26Z Straybeads 9 Redirected page to [[KT Glitch#In NG]] wikitext text/x-wiki #redirect [[KT_Glitch#In_NG]] 4df1d55d3d0f9cea77b048f979e2077a5b4bbf54 607 606 2021-05-08T07:16:07Z Straybeads 9 Changed redirect target from [[KT Glitch#In NG]] to [[Agata Bridge Skip#In NG]] wikitext text/x-wiki #redirect [[Agata_Bridge_Skip#In_NG]] 49bd49ae1cb4240b1d3dd963d45ed01417f164f5 NRyo early 0 227 608 2021-05-08T07:20:12Z Straybeads 9 Created page with "#redirect [Ryo_Gate_Skip]" wikitext text/x-wiki #redirect [Ryo_Gate_Skip] a3ccbf9cfb99e086466d2bc7e735721ca917d67b 609 608 2021-05-08T07:20:29Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Half blue skip 0 170 610 546 2021-05-08T07:24:17Z Straybeads 9 Changed redirect target from [[Half Blue Skip]] to [[Agata Bridge Skip]] wikitext text/x-wiki #redirect [[Agata Bridge Skip]] f48c6e2449a940dd7a9a3525395cc8e774cf8fdc 611 610 2021-05-08T07:24:48Z Straybeads 9 Changed redirect target from [[Agata Bridge Skip]] to [[Agata Bridge Skip#In NG)]] wikitext text/x-wiki #redirect [[Agata Bridge Skip#In NG)]] a5dee2013695b56363642e81260440e92d35374d 612 611 2021-05-08T07:24:59Z Straybeads 9 Changed redirect target from [[Agata Bridge Skip#In NG)]] to [[Agata Bridge Skip#In NG]] wikitext text/x-wiki #redirect [[Agata Bridge Skip#In_NG]] 642f57304fa8b90905cd6e4ca9391ada16526bad 2D early 0 228 613 2021-05-08T07:26:09Z Straybeads 9 Redirected page to [[Oni Island Floor 1 Skip]] wikitext text/x-wiki #redirect [[Oni_Island_Floor_1_Skip]] bc0ec8b8c17dd821e7aa5f2ff271e893ee314ad7 User:Straybeads 2 229 614 2021-05-08T07:33:00Z Straybeads 9 Created page with "Goes by "Astral" despite the username just to confuse everyone. Your frame of reference for all correct pronunciations, and occasional helper :D" wikitext text/x-wiki Goes by "Astral" despite the username just to confuse everyone. Your frame of reference for all correct pronunciations, and occasional helper :D 13985c3e095d53c1548b80576310e8c8417e5b8d Guard skip 0 230 615 2021-05-08T07:34:39Z Straybeads 9 Redirected page to [[Himiko's Palace Early]] wikitext text/x-wiki #redirect [[Himiko's Palace Early]] 7b5685d5db0826f2c14dd100673fcb7e0433fbb7 Wepkeer Gate Skip 0 231 616 2021-05-08T07:35:46Z Straybeads 9 Redirected page to [[Wep'keer Gate Skip]] wikitext text/x-wiki #redirect [[Wep'keer Gate Skip]] 62fc369f0bae4d982ce57d52a5f26b835fde62d7 Wepkeer gate skip 0 232 617 2021-05-08T07:36:02Z Straybeads 9 Redirected page to [[Wep'keer Gate Skip]] wikitext text/x-wiki #redirect [[Wep'keer Gate Skip]] 62fc369f0bae4d982ce57d52a5f26b835fde62d7 Chrono skip 0 233 618 2021-05-08T07:45:02Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta_Intro_Cutscene_Skip]] 44081eed0a7ded5a222384ae983c0544d679ba8c Reverse ics 0 234 619 2021-05-08T07:46:12Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta_Intro_Cutscene_Skip]] 44081eed0a7ded5a222384ae983c0544d679ba8c Reverse ICS 0 235 620 2021-05-08T07:46:23Z Straybeads 9 Redirected page to [[Tsuta Intro Cutscene Skip]] wikitext text/x-wiki #redirect [[Tsuta_Intro_Cutscene_Skip]] 44081eed0a7ded5a222384ae983c0544d679ba8c SGTs 0 236 621 2021-05-08T07:51:04Z Straybeads 9 Redirected page to [[Air Ground Tackle]] wikitext text/x-wiki #redirect [[Air Ground Tackle]] 8c041ac05171c82b88c78e52bad74efe83144996 Fast hot gear room 0 237 622 2021-05-08T07:53:51Z Straybeads 9 Redirected page to [[Ice Ball Skip]] wikitext text/x-wiki #redirect [[Ice Ball Skip]] 1ab7bc883940acef2d761d03c7828c1e3c0523f7 Barrier Skip 0 238 623 2021-05-08T13:32:42Z Auride 7 creating page as a redirect wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Toaster Skip 0 239 624 2021-05-08T13:33:07Z Auride 7 creating page as a redirect wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Okami Glitches 0 7 625 529 2021-05-08T13:33:57Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Damage Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} d241ad028bfa48d732388134e14aeecafcbf0d74 629 625 2021-05-08T15:20:38Z Auride 7 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || Unused || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 4a66e6112ed50eb7bb6f200f5658de0d1720e30c 636 629 2021-05-08T16:07:09Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 374c8ab25cebc031405b04dbd2456c968183b7c1 638 636 2021-05-08T16:16:26Z Popprocks 10 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Catwalk Skip]] || Universal || NG Any% || |} 6d8dc5fa0c34767306ca773cb520cca7b84ea9df 640 638 2021-05-08T16:26:36Z Auride 7 adjusting catwalk skip entry to fit the pattern better wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 795024c665f2045143fa18595574a36e8a76d117 Ryo Gate Skip 0 56 626 465 2021-05-08T14:20:03Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== North Ryoshima Coast is separated from Ryoshima Coast by a tall gate, which is topped with an even higher invisible wall. Normally, to get past the gate, one must obtain the Border Key key item from talking to Queen Himiko, then talk to one of the guards in front of the gate. It's possible to skip the first meeting with Himiko (normally done via [[Fire Tablet Skip]]) by going over or around the gate to reach the loading zone behind it. In general, such a skip only needs to be performed once, as the gate will open automatically during the Oni Island sequence. You can also activate the True Mirrors or Mermaid Springs inside North Ryo to maintain access without the Border Key. ==In NG+== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1431 ===Via Slope KT's (NG+ 2017)=== Even without mid-air KT's, it's possible to perform slope KT's off the cliff-face directly East of the gate in order to get around the right side of the gate collision. Demonstration: https://youtu.be/qCCTw0y9PGI ==In NG== It's possible to clear the gate's collision by performing a very difficult and precise sequence of [[Sliding Ground Tackle]]s (SGT's) along the cliffs East of the gate. The rocky cliffs around Ryoshima Coast are all flagged as [[Jump Barrier]] collision, meaning Ammy cannot jump if she is vertically above a cliff polygon, no matter the height. As such, the only effective way to traverse them is to land on a slope on the cliffs, SGT such that Ammy slides off, and jump late enough that Ammy is no longer above the Jump Barrier collision. Then, you can double jump back onto the cliff to repeat, until one reaches the point where the gate can be cleared. To get onto the cliff collision, one must first get onto the other gate near Sei-an City. This can be done by double jumping at it at an angle, then immediately jumping on top of it. From there, you jump toward the cliff onto a large, triangular piece of invisible collision called the "magic triangle". With gold dash, one can jump almost straight to the left at the left edge of the triangle, then jump forward and to the right onto a sloped piece of cliff. SGT at the edge of that slope, then do a very delayed jump, and a quick double jump back onto the back side of the same jutting-out piece of the cliff. SGT again, and (optionally) use the brush to re-adjust the camera angle. Delay the double jump very slightly to avoid the hard-landing animation Ammy receives when landing with high vertical speed. Perform a final SGT and double jump to land on top of the gate collision. Jump and air tackle into the loading zone. Demonstration: https://youtu.be/9cJHwN13zWg (See description) ==History== The NG+ 2017 variant of this trick (using slope KT's) was discovered by DreamRifty on 06 December, 2020. The NG variant of this trick (Barrier Skip) was first theorized by LegoerofEggos the evening of 03 April, 2021 (https://twitter.com/legoerofeggos/status/1378575443159212033?s=20), and first demonstrated by Popprocks the following morning. fc8dceb3d0107dbe080df7a89e2d785ede5fa73d Ark Early 0 62 627 495 2021-05-08T14:48:36Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 ==NG+17== Ark early can be done in NG+17 without needing to BKT directly into the loading zone. You can BKT or jump over the invisible wall to the ruins of the ark, and climb up the mast using delayed slope KTs. Slope KT off the end of the highest horizontal yard and fall into the loading zone. 62c18d7abc0235940a4c6ba5742f98e22e3ce8bd 628 627 2021-05-08T14:49:29Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 ==NG+2017== Ark early can be done in NG+17 without needing to BKT directly into the loading zone. You can BKT or jump over the invisible wall to the ruins of the ark, and climb up the mast using delayed slope KTs. Slope KT off the end of the highest horizontal yard and fall into the loading zone. e2d2345211d6fd82461bae47c849344060c64e0d 632 628 2021-05-08T15:50:01Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 ==NG+2017== Ark early can be done in NG+17 without needing to BKT directly into the loading zone. You can BKT or jump over the invisible wall to the ruins of the ark, and climb up the mast using delayed slope KTs. Slope KT off the end of the highest horizontal yard and fall into the loading zone. The map button can be used to guide your movement. https://clips.twitch.tv/ElatedSlipperyPieTheThing-DAV8jJROiyAIwf3b a2288dedbaa2d16631d560b9dee4e2dc19e93e4c Dboost 0 172 630 548 2021-05-08T15:21:39Z Auride 7 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 Catwalk Skip 0 240 631 2021-05-08T15:43:03Z Popprocks 10 Created page with "==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plat..." wikitext text/x-wiki ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a damage boost off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. e7be00b998badc8e33debe9d75897f223b526fa4 633 631 2021-05-08T15:58:25Z Popprocks 10 wikitext text/x-wiki ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a damage boost off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+17== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing Ark Early. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). 717c2ecf4e77c66a68fbd329d79039d4405fd5ed 634 633 2021-05-08T15:58:40Z Popprocks 10 /* NG+17 */ wikitext text/x-wiki ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a damage boost off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing Ark Early. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). d14c63182cf18133ab1b7bb2dc31bfcee8f430fa 635 634 2021-05-08T15:59:50Z Popprocks 10 wikitext text/x-wiki ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a damage boost off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). c5d3e7ec50e03e05c86bac977fc0511715465a13 637 635 2021-05-08T16:15:16Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a damage boost off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). 992620d93b035dc6c06610c3546d16b7a0ec31e4 645 637 2021-05-08T16:31:44Z Auride 7 /* Wawku Catwalk Skip */ wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop of a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). ddc84b7f4f2f1408cc4b4e8dd3d6c661e5b1a0d7 653 645 2021-05-08T16:49:48Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by Cookie (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop off a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). 0fa7aea4462fe7ff35850e214901e217c53f8eed D Boost 0 241 639 2021-05-08T16:23:14Z Auride 7 creating page with descriptions of different types of d boost. Damage boost will remain its own page since it's more thorough than I care to be here. wikitext text/x-wiki ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * [[KT Glitch]] - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * [[Damage Boost]] - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * Dialogue Boost - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * Defrost Boost - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip]] can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 006929976f41c63875b08a32175806a60d2548ac 646 639 2021-05-08T16:32:25Z Auride 7 /* Types */ bolding the types wikitext text/x-wiki ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip]] can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 4f20964b4fee1286c716a2f65cc3a8491db5076e DBoost 0 242 641 2021-05-08T16:28:20Z Auride 7 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 Damage Boost 0 163 642 535 2021-05-08T16:29:07Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy runs into certain obstacles, or gets hit by certain NPC's, she experiences a damage/recoil animation which leaves her rear paws on the ground and stops her in-place. She can experience this same animation on the ground or in the air. If the animation ends while she is still in the air, there is a single frame at the end where a jump or tackle can be input, which will behave as though Ammy were grounded. This is called a '''Damage Boost''' or Recoil Jump. Like the [[KT Glitch]], it is a type of [[D Boost]]. This can be chained together as long as Ammy can collide with the damage source. In order to actually gain height this way, Ammy needs to be damaged at the very start of a ground, double, or wall jump, so that the damage animation finishes by the peak of her jump arc. Unfortunately, there are no known practical uses for this trick, due to the heavy limitation of requiring a tall damaging surface to gain significant height. However, it can be used to get out-of-bounds in the very starting area of the game, before even entering the River of the Heavens. In theory, it is possible to use this technique to save yourself if you get hit by falling acid while jumping over the water when escaping from the Water Dragon, by mashing tackle as soon as you get hit to hopefully nail the Damage Boost frame, but this would be an extremely rare event. Demonstration: https://youtu.be/XauIMp9UMMM The same effect can also occur with the longer damage animation where Ammy gets knocked off her feet, such as by cannon fire, but this animation is so much longer than the other damage animation that it's unlikely to be possible to gain height with it. ==Applicable Damage Sources== * The barrier at in Cursed Kamiki at the start of the game. Note that you must wall jump to avoid Issun's trigger telling you not to run into the barrier. * NPC's like Susanoo, enemy cherry blossoms, the Dojo Master, and bears can all attack Ammy, though none can hit her while she is high in the air, as needed to actually gain height via Damage Boosting. * The barrier around the upper exit to Shinshu in Cursed Agata. Note that you can only barely reach this barrier before succumbing to the cursed zone. * Falling debris from failing Blockhead puzzles * Flame walls in Gale Shrine and Wawku Shrine * Blocking Spiders in Imperial Palace and Oni Island * Spiky walls in Oni Island * Icicles if you have the Fire Tablet equipped * Burning Chests * The door inside the entrance of Gale Shrine before you've obtained the key. * Bramble walls in Yoshpet * Falling debris after defeating True Orochi b1085d482a330f877d4d4f5abfe05410eecf333b Dialogue Boost 0 243 643 2021-05-08T16:29:35Z Auride 7 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 Defrost Boost 0 244 644 2021-05-08T16:29:51Z Auride 7 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 KT Glitch 0 6 647 359 2021-05-08T16:34:38Z Popprocks 10 wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can D-boost a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and that you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ with BKTs instead of original KTs. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" 45d5d4ed8226f1eac34b7b00a64547ac853d07fa 648 647 2021-05-08T16:35:12Z Popprocks 10 wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can D-boost a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and that you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" c03c7c34a4d713a479e052f7cd76f735c11952c4 Bkt 0 245 649 2021-05-08T16:39:22Z Popprocks 10 Redirected page to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 650 649 2021-05-08T16:42:51Z Popprocks 10 Changed redirect target from [[KT Glitch]] to [[KT Glitch#Bork KT]] wikitext text/x-wiki #redirect [[KT Glitch#Bork KT]] 32748a60de3f94eb5417cb9704bf8b408fab0ea1 Kamiki Boulder Skip 0 45 651 438 2021-05-08T16:47:57Z Auride 7 Adding info in NG variant using D boost wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to go over this boulder in order to reach the loading zone to Shinshu and leave Kamiki early. This skips obtaining Sunrise and un-petrifying the villagers, and has various effects later in the game. ==In NG+== It's possible to skip this boulder via [[KT Glitch|KT's]]. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 ==In NG and NG+ 2017== The boulder can similarly be cleared by performing a [[Dialogue Boost]] instead of a KT. Tackling the boulder after doing the wall jump results in a textbox from Issun, where he chides Ammy for trying to break it with her head. You can hold the fast text button to clear this textbox quickly, perform a ground tackle on a 1-frame window, wall jump off the left wall again, and curve back around to get over the boulder collision. Demonstration: https://youtu.be/qjFbOdZzRUw =Reverse Boulder Skip= In NG and NG+ All Brushes you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, and Ammy spawns inside of it. There are several methods to escape. One option is to clip out of the boulder using the acute angle seam on the left, then clipping through the invisible wall in front of the boulder. (https://youtu.be/wyMdFWMfjmM). An alternative is to do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 == Side effects== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 ==History== The NG variant was first theorized alongside the discovery of Dialogue Boosting by LegoerofEggos on 23 March, 2021 (https://twitter.com/legoerofeggos/status/1374513348440584192?s=20), and first successfully demonstrated by Auride the same day (https://youtu.be/qjFbOdZzRUw) ee428bba960338910907c7f10aba1152ccf4d697 652 651 2021-05-08T16:48:41Z Auride 7 fixing headers wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to go over this boulder in order to reach the loading zone to Shinshu and leave Kamiki early. This skips obtaining Sunrise and un-petrifying the villagers, and has various effects later in the game. ==In NG+== It's possible to skip this boulder via [[KT Glitch|KT's]]. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 ==In NG and NG+ 2017== The boulder can similarly be cleared by performing a [[Dialogue Boost]] instead of a KT. Tackling the boulder after doing the wall jump results in a textbox from Issun, where he chides Ammy for trying to break it with her head. You can hold the fast text button to clear this textbox quickly, perform a ground tackle on a 1-frame window, wall jump off the left wall again, and curve back around to get over the boulder collision. Demonstration: https://youtu.be/qjFbOdZzRUw ==Reverse Boulder Skip== In NG and NG+ All Brushes you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, and Ammy spawns inside of it. There are several methods to escape. One option is to clip out of the boulder using the acute angle seam on the left, then clipping through the invisible wall in front of the boulder. (https://youtu.be/wyMdFWMfjmM). An alternative is to do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 ===Side effects=== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 ==History== The NG variant was first theorized alongside the discovery of Dialogue Boosting by LegoerofEggos on 23 March, 2021 (https://twitter.com/legoerofeggos/status/1374513348440584192?s=20), and first successfully demonstrated by Auride the same day (https://youtu.be/qjFbOdZzRUw) f50c2f92d0bb97c84fde8c1432610f25eff67914 Wep'keer Gate Skip 0 84 654 494 2021-05-08T16:54:43Z Auride 7 Adding info on slope KT method found by lego wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to go through the gate to Ezofuji in Wep'keer, one must talk to a few different villagers to convince them to open it and let Ammy through. This can be skipped by either [[KT Glitch|KT'ing]] over the gate, or getting out-of-bounds and going around the gate. ==Via KT's (NG+)== It is simple enough to KT directly over the gate. The invisible wall isn't much higher than the wall itself. Some care should be taken not to fall between the front and back walls of the gate, as there is no top collision. One can start from the large boulder to the South of the gate to have more height. The gate can be cleared in 2 KT's. Demonstration: https://youtu.be/6zAyWckl-58?t=3930 ==Via Slope KT's (NG+ 2017)== The wall to the right of the gate is extremely steep, but can be Slope KT'd on by allowing Ammy to enter her the later part of her falling animation, which allows her to get close enough to the surface for the Slope KT to register. Demonstration: https://youtu.be/coKaakAMFW0 ==Via OoB (NG)== It's possible to jump from the pen area where the bears are onto some slippery collision across the gap to the West. From there, you can climb North up the invisible collision beneath the mountain by repeatedly doing tackle jumps. Near the peak of the collision, Ammy will start to be visible above the mountain's textures. At this point, it's possible to jump over the invisible wall to the East. From here, you must continue traveling around the invisible collision going East, then North East, until you are a fair bit North of the gate. By falling into the acute angle between the slippery slope and the invisible wall, Ammy should clip back in-bounds. From there, simply head into the Ezofuji loading zone. Demonstration: https://youtu.be/_e5v-Zv632U?t=6977 a2aece888907399f2d9c02fc20f295dd7f7fa84d BKT 0 246 655 2021-05-08T16:55:38Z Auride 7 Redirected page to [[Bork KT]] wikitext text/x-wiki #redirect [[Bork KT]] 26950c42211ca3c2d9650c3a746301a6d6f966c9 656 655 2021-05-08T16:56:06Z Auride 7 fixing redirect wikitext text/x-wiki #redirect [[KT_Glitch#Bork_KT]] 3f750196950641711fe695ba08fe8601b73fbb70 Bark KT 0 247 657 2021-05-08T16:56:25Z Auride 7 Redirected page to [[KT Glitch#Bork KT]] wikitext text/x-wiki #redirect [[KT_Glitch#Bork_KT]] 3f750196950641711fe695ba08fe8601b73fbb70 KT Glitch 0 6 658 648 2021-05-08T16:57:08Z Auride 7 /* Bork KT */ adding link to D Boost article wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and that you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" 4ad1537a91b023757dd56317d76ac80e74883a5b 661 658 2021-05-08T17:02:33Z Auride 7 /* History */ crediting DreamRifty for BKT's wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and that you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Bork KT's were discovered by DreamRifty on 11 April, 2021. 5b0fbfb677a76e07ad00feec053b213e009ba524 662 661 2021-05-08T17:06:04Z Auride 7 /* Bork KT */ adding demonstration video wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and that you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. Demonstration: https://youtu.be/cSb76wtMJFc ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Bork KT's were discovered by DreamRifty on 11 April, 2021. 2ff76dc514c03b2e9825b6321758c11b6172da5f 700 662 2021-05-09T16:56:40Z Popprocks 10 wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT preformed over water or lava. It works slightly differently not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. Demonstration: https://youtu.be/cSb76wtMJFc ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Bork KT's were discovered by DreamRifty on 11 April, 2021. e3f4f5f093f2c2896f9f2adb9127ace1a5171049 Catwalk Skip 0 240 659 653 2021-05-08T16:59:29Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by GiantCookieJar (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop off a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single BKT. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). aad24ab4bef90a1ec12297bd4ac34623a04af041 660 659 2021-05-08T17:02:24Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by GiantCookieJar (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop off a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single [[BKT]]. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). f02888aa4b1674f62a5c3ed914ce3521c9706da0 Okami Glitches 0 7 663 640 2021-05-08T17:16:23Z Auride 7 adding entry for FPG wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 519153e98cb047be7ac7b85a8139f5cfec7ad647 664 663 2021-05-08T17:34:36Z Auride 7 adding entry for unskew boost wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || Unused || |- | [[Unskew Boost]] || Universal || NG Any% || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any%, NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 19afc4429b791626f63f12b623ee203614267be4 Toaster skip 0 248 665 2021-05-08T18:19:51Z Straybeads 9 Redirected page to [[Ryo Gate Skip#In NG]] wikitext text/x-wiki #redirect [[Ryo_Gate_Skip#In_NG]] a7b4b8e07c99a4d61c8d3e4d49de7f889c07e081 Barrier skip 0 249 666 2021-05-08T18:20:34Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 Disruption boost 0 250 667 2021-05-08T18:22:36Z Straybeads 9 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 Unskew Boost 0 251 668 2021-05-08T19:44:00Z Auride 7 creating page wikitext text/x-wiki ==Explanation== When Ammy stands right on the edge of a piece of collision, with her rear paws off the collision, she will go into a skewed pose with her rear paws lower down, as though standing on a steep upward slope. If she moves forward, the game will give her a small upward boost while keeping her grounded, similar to moving up a slope or [[Slope Storage]]. ==Applications== * It's possible to use an Unskew Boost in combination with a [[First Person Glitch]] Tackle Bounce to get onto [[Catwalk_Skip#Shinshu_Plateau_Early|Shinshu Plateau without Catwalk]] in NG. ==History== Unskew Boost was first identified as potentially useful by Auride on 12 March, 2020 for a faster method of Fireburst Early in NG. However, it was later determined that this wasn't necessary or particularly helpful in this instance. The first useful application was a variant of NG Shinshu Plateau Early, discovered by Auride on 10 April, 2021. 6ffad733ada5f4592c06a3e2bf47b7ca0b77029a 675 668 2021-05-08T19:54:20Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy stands right on the edge of a piece of collision, with her rear paws off the collision, she will go into a skewed pose with her rear paws lower down, as though standing on a steep upward slope. If she moves forward, the game will give her a small upward boost while keeping her grounded, similar to moving up a slope or [[Slope Storage]]. ==Applications== * It's possible to use an Unskew Boost in combination with a [[First Person Glitch]] Tackle Bounce to get onto [[Catwalk_Skip#Shinshu_Plateau_Early|Shinshu Plateau without Catwalk]] in NG. ==History== Unskew Boost was first identified as potentially useful by Auride on 12 March, 2020 for a faster method of Fireburst Early in NG. However, it was later determined that this wasn't necessary or particularly helpful in this instance. The first useful application was a variant of NG Shinshu Plateau Early, discovered by Auride on 10 April, 2021. 7464db589d488b4f7324c976798481d5b2f5b41f First Person Glitch 0 252 669 2021-05-08T19:51:33Z Auride 7 creating page wikitext text/x-wiki ==Explanation== When you hold the Camera button for long enough, the game will switch to a first-person view where the camera looks from Ammy's facing direction. If you release the camera button during a narrow window right as first-person mode is starting, the camera's facing direction will instead by copied to Ammy, causing her to turn instantly. This can be done even in certain situations where turning isn't otherwise possible, such as during a tackle or tackle bounce. This is known as the '''First Person Glitch''' or FPG. Using FPG during a tackle bounce allows Ammy to effectively redirect the horizontal momentum from the bounce in any direction, including back towards the wall she bounced off of. This can make certain tricks involving tackle bounces more lenient on angle/position, or make certain tricks possible outright. ==Applications== * In NG, it's possible to get onto [[Catwalk Skip#Shinshu Plateau Early|Shinshu Plateau early]] using a combination of FPG and [[Unskew Boost]] (https://youtu.be/AZIVF9aGou0). * FPG can be used to make the tackle angle more lenient for [[Single Skip]] (https://youtu.be/j3zBjWc7Sng). * FPG can be used to make the final tackle bounce more lenient for the NG variant of [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] (https://youtu.be/mGOCPOL-GcE). 7a7877c670da4ac9a62b646b491e6f0d536e9f63 676 669 2021-05-08T19:54:51Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== When you hold the Camera button for long enough, the game will switch to a first-person view where the camera looks from Ammy's facing direction. If you release the camera button during a narrow window right as first-person mode is starting, the camera's facing direction will instead by copied to Ammy, causing her to turn instantly. This can be done even in certain situations where turning isn't otherwise possible, such as during a tackle or tackle bounce. This is known as the '''First Person Glitch''' or FPG. Using FPG during a tackle bounce allows Ammy to effectively redirect the horizontal momentum from the bounce in any direction, including back towards the wall she bounced off of. This can make certain tricks involving tackle bounces more lenient on angle/position, or make certain tricks possible outright. ==Applications== * In NG, it's possible to get onto [[Catwalk Skip#Shinshu Plateau Early|Shinshu Plateau early]] using a combination of FPG and [[Unskew Boost]] (https://youtu.be/AZIVF9aGou0). * FPG can be used to make the tackle angle more lenient for [[Single Skip]] (https://youtu.be/j3zBjWc7Sng). * FPG can be used to make the final tackle bounce more lenient for the NG variant of [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] (https://youtu.be/mGOCPOL-GcE). 2d0e63eea0e95b90d18ea1abf594902dd70d2acd FPG 0 253 670 2021-05-08T19:52:18Z Auride 7 redirect wikitext text/x-wiki #redirect [[First Person Glitch]] 77ef0619198d684e73e76e5d1128436345c43ba6 Fpg 0 254 671 2021-05-08T19:52:30Z Auride 7 redirect wikitext text/x-wiki #redirect [[First Person Glitch]] 77ef0619198d684e73e76e5d1128436345c43ba6 Angle Swap 0 255 672 2021-05-08T19:52:44Z Auride 7 Redirected page to [[First Person Glitch]] wikitext text/x-wiki #redirect [[First Person Glitch]] 77ef0619198d684e73e76e5d1128436345c43ba6 Un-skew boost 0 256 673 2021-05-08T19:53:08Z Auride 7 redirect wikitext text/x-wiki #redirect [[Unskew Boost]] a43f43c3d3a935ee1d6ba293d0d10875966f3872 Un-Skew Boost 0 257 674 2021-05-08T19:53:35Z Auride 7 redirect wikitext text/x-wiki #redirect [[Unskew Boost]] a43f43c3d3a935ee1d6ba293d0d10875966f3872 D Boost 0 241 677 646 2021-05-08T19:55:52Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip]] can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 faf9ceaa904aeec64fc39909f157bede34364e6b Main Page 0 1 678 301 2021-05-08T20:28:48Z Auride 7 /* Miscellaneous Links */ changing the header and adding a link to an RE section wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] *[[Area Maps]] *[[Reverse Engineering]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu 08a79bc9687ee415cfae8e15eb6d409f509b2f87 Reverse Engineering 0 258 679 2021-05-08T20:47:44Z Auride 7 creating page. This might not be the best start, but it's where we're at wikitext text/x-wiki ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [[https://cheatengine.org/ Cheat Engine]] * [[https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table]] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] 2e56c04cfc3bc1b71ea1ec24684d13e8e404ffdc 680 679 2021-05-08T20:48:01Z Auride 7 /* External Resources */ Fixing link formatting wikitext text/x-wiki ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] 38d99f51f1a94e11f803a32cdbc8d954df3dfed9 685 680 2021-05-08T23:00:48Z Auride 7 /* Tables */ adding bitfield table link wikitext text/x-wiki ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] dda98986241261f740077585ea0df94418ee9203 691 685 2021-05-08T23:28:34Z Auride 7 wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] 6dee07cbacec993444cd7546f6f6198f1720f814 695 691 2021-05-09T02:59:30Z Auride 7 /* Tables */ Tentatively adding file formats, though they will probably remain documented on Clyde's spreadsheets for now wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] 621024cb83c4f4c722826382c8b620bacafdce55 Unskew 0 259 681 2021-05-08T21:52:38Z Straybeads 9 Redirected page to [[Unskew Boost]] wikitext text/x-wiki #redirect [[Unskew Boost]] a43f43c3d3a935ee1d6ba293d0d10875966f3872 Memory Address Table 0 260 682 2021-05-08T22:15:46Z Auride 7 starting page wikitext text/x-wiki Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Categories''' refers to data which is somehow associated. For example, data pertaining to Amaterasu will have the "Ammy" category, data pertaining to the in-game map will have the "Map" category, data pertaining to {| class="wikitable sortable" |- ! Address !! Categories !! Short Description !! Type !! Typical Value Range !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy, Position || Ammy X Position/Coordinate || Float || Roughly -20,000 to 20,000 || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy, Position || Ammy Y Position/Coordinate || Float || Roughly -10,000 to 10,000 || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy, Position || Ammy Z Position/Coordinate || Float || Roughly -20,000 to 20,000 || |- | main.dll+B4DF90 || Ammy, Health || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900. Every 300 represents 1 Solar Unit || |} 9fa5622cc9613b05eb291b174cf11a70796b21cc 683 682 2021-05-08T22:52:53Z Auride 7 refining the table structure and finishing out the column explanations wikitext text/x-wiki Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. '''Article''' will be a link to another wiki page which explains the meaning and behavior of that value in greater depth. Some addresses will have their own article, while others (e.g. binary values) will be grouped in larger articles. {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health || |} 7f0cf9d4d6cab038efca0cbf8291b396a07d8692 684 683 2021-05-08T22:53:18Z Auride 7 adding section headers wikitext text/x-wiki ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. '''Article''' will be a link to another wiki page which explains the meaning and behavior of that value in greater depth. Some addresses will have their own article, while others (e.g. binary values) will be grouped in larger articles. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health || |} 9517532d1fc31af40412bc42d5be4f6e477f750b 686 684 2021-05-08T23:03:22Z Auride 7 Forcing there to be a table of contents since the initial section is kinda long and you might like to skip it wikitext text/x-wiki __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. '''Article''' will be a link to another wiki page which explains the meaning and behavior of that value in greater depth. Some addresses will have their own article, while others (e.g. binary values) will be grouped in larger articles. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health || |} cf5c5b3ff4db57ef6e3f75fc581d2e16c2251029 693 686 2021-05-08T23:31:12Z Auride 7 adding reverse engineering template wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. '''Article''' will be a link to another wiki page which explains the meaning and behavior of that value in greater depth. Some addresses will have their own article, while others (e.g. binary values) will be grouped in larger articles. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health || |} 2fe8a7a81b44d51e194755ac61599550ebc5ef53 696 693 2021-05-09T03:56:20Z Auride 7 /* Explanation */ now that I think about it, it makes more sense to simply hyperlink the address column rather than having a separate column for articles wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units !! Article |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance || |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance || |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health || |} f3bb5f594bff4fc8a75302184f14f805a9053081 697 696 2021-05-09T03:56:42Z Auride 7 /* Table */ removing article column wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || In-game distance |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || In-game distance |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || In-game distance |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || Health |} 20867335806fbbf98fb7d3ee5e605e6f6727ea37 Bitfield Table 0 261 687 2021-05-08T23:21:25Z Auride 7 creating page and adding "Usable Brush Techniques" wikitext text/x-wiki ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. {| class="wikitable sortable" |- ! Address !! Short Description !! Article !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} ce61184bd0c9da039605da006277e073b303e1be 688 687 2021-05-08T23:22:05Z Auride 7 adding table header wikitext text/x-wiki ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Article !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} 743d69fc038d51076f9a6ce28b622f1e7afa34de 694 688 2021-05-08T23:31:29Z Auride 7 adding reverse engineering template wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Article !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} 022a653433d97ffc58d914fd3ff28e9ad418a104 698 694 2021-05-09T03:57:54Z Auride 7 /* Table */ removing the article column. It makes more sense to simply hyperlink the address column rather than have a separate column for it wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} 1265b656b458ade8a0f013a02e9b3249855c1ce9 Category:Reverse Engineering 14 262 689 2021-05-08T23:26:41Z Auride 7 creating category wikitext text/x-wiki A list of pages relating to [[Reverse Engineering]] of Okami. 2e3a93527c8ca91b9c6286f70c1d98aa8ec7281b Template:RE 10 263 690 2021-05-08T23:28:14Z Auride 7 creating template wikitext text/x-wiki '''''Note:''' This page pertains to [[Reverse Engineering]] of Okami.''[[Category:Reverse Engineering]] 0a9db4d902c1709eaeab1ef006feb16ca29af87d 692 690 2021-05-08T23:29:18Z Auride 7 wikitext text/x-wiki '''''Note:''' This page pertains to [[Reverse Engineering|Reverse Engineering]] of Okami.''[[Category:Reverse Engineering]] fe3a911734653d75f174961254b65ab1f14a41d4 Kt glitch 0 264 699 2021-05-09T16:56:35Z Straybeads 9 Redirected page to [[KT glitch]] wikitext text/x-wiki #redirect [[KT glitch]] 4e4aef956f7bd3226aea02a4be13ca5f21eddcb0 701 699 2021-05-09T16:57:13Z Straybeads 9 Changed redirect target from [[KT glitch]] to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 KT glitch 0 265 702 2021-05-09T16:57:53Z Straybeads 9 Redirected page to [[KT Glitch]] wikitext text/x-wiki #redirect [[KT Glitch]] ff9552cbd6f534ef37e5624eb8e4752df3e46ca8 Yellow imp skip 0 266 703 2021-05-09T17:00:22Z Straybeads 9 Redirected page to [[Yellow Imp Skip]] wikitext text/x-wiki #redirect [[Yellow Imp Skip]] b9ddd9312120a31185e8554b445df0c4816d814f Icb 0 267 704 2021-05-09T17:01:06Z Straybeads 9 Redirected page to [[Invisible Cherry Bomb Glitch]] wikitext text/x-wiki #redirect [[Invisible_Cherry_Bomb_Glitch]] 847d4d84a974873be9745550df44815bcec7b777 Blockhead skip 0 268 705 2021-05-09T17:01:55Z Straybeads 9 Redirected page to [[Blockhead Skip]] wikitext text/x-wiki #redirect [[Blockhead Skip]] 5cd5394471eead4a0678fccac1cfe0990b717eb5 NG All Brushes 0 10 706 102 2021-05-09T17:02:11Z Popprocks 10 wikitext text/x-wiki == Rules == *Beat the game from a new file and obtain all brush techniques, including secret brush techniques (e.g. Fireburst) and upgrades (e.g. Power Slash 3) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1S3YurqMVx1Ce0LWRamboSsaQVAq4CE4khVJ1SA73HO0/edit?usp=sharing by [[User:Auride|Auride]] Route update with HBS, Sasa Early, and Fire Tab: https://docs.google.com/document/d/1SgfIob-CdDzoEzU3Jd_qAsq4y9tIIC32z216oRWCVLo/edit?usp=sharing by popprocks dfc2f983b31abf6e1b42ff974cb930892246c8c2 707 706 2021-05-09T17:02:20Z Popprocks 10 wikitext text/x-wiki == Rules == *Beat the game from a new file and obtain all brush techniques, including secret brush techniques (e.g. Fireburst) and upgrades (e.g. Power Slash 3) *Must be single segment. You may not load a save during the run, but using Golden Gates is allowed. *Runs are timed by in-game time, as shown on the final results screen after defeating Yami. == Route == See this document: https://docs.google.com/document/d/1S3YurqMVx1Ce0LWRamboSsaQVAq4CE4khVJ1SA73HO0/edit?usp=sharing by [[User:Auride|Auride]] Route update with HBS, Sasa Early, and Fire Tablet Skip: https://docs.google.com/document/d/1SgfIob-CdDzoEzU3Jd_qAsq4y9tIIC32z216oRWCVLo/edit?usp=sharing by popprocks 52bd0cd97cfba29532d3dd2b8cd3d356d9840960 Uppy thingy 0 269 708 2021-05-09T17:02:31Z Straybeads 9 Redirected page to [[Uppy Thingy]] wikitext text/x-wiki #redirect [[Uppy Thingy]] 72bdba8ce951ff9b6ef62dbeed02546a867088c5 Lily skip 0 270 709 2021-05-09T17:03:13Z Straybeads 9 Redirected page to [[Lilypad Skip]] wikitext text/x-wiki #redirect [[Lilypad_Skip]] ba66a575a0fee5c5ce901f5a83455c6dd4a6aeaa GS early 0 271 710 2021-05-09T17:05:59Z Straybeads 9 Redirected page to [[Gale Shrine Early]] wikitext text/x-wiki #redirect [[Gale Shrine Early]] cbba8eb057cb0bd26fe1146032b4018410d20077 Gs early 0 272 711 2021-05-09T17:06:38Z Straybeads 9 Redirected page to [[Gale Shrine Early]] wikitext text/x-wiki #redirect [[Gale Shrine Early]] cbba8eb057cb0bd26fe1146032b4018410d20077 Rao skip 0 273 712 2021-05-09T17:08:02Z Straybeads 9 Redirected page to [[Rao Skip]] wikitext text/x-wiki #redirect [[Rao Skip]] 3bb905a10317a131a081c96a0187355522480afd Nechku skip 0 274 713 2021-05-09T17:09:17Z Straybeads 9 Redirected page to [[Nechku Skip]] wikitext text/x-wiki #redirect [[Nechku Skip]] da4ede9f2a2e0a3ff5e51c25f26a7ce41958c233 Toaster 0 275 714 2021-05-09T17:10:37Z Straybeads 9 Redirected page to [[Ryo Gate Skip]] wikitext text/x-wiki #redirect [[Ryo Gate Skip]] 1abbd75347e91898213aa0e9dbc501a10cfec8f3 715 714 2021-05-09T17:11:24Z Straybeads 9 Changed redirect target from [[Ryo Gate Skip]] to [[Ryo Gate Skip#In Ng]] wikitext text/x-wiki #redirect [[Ryo Gate Skip#In_Ng]] 1e42f66439c6680d7c4fd4eb4e556653110129c3 716 715 2021-05-09T17:11:38Z Straybeads 9 Changed redirect target from [[Ryo Gate Skip#In Ng]] to [[Ryo Gate Skip#In NG]] wikitext text/x-wiki #redirect [[Ryo Gate Skip#In_NG]] 330f11a76d37e7bdcc75602f9b36c43e127b1f92 Ship clip 0 276 717 2021-05-09T17:12:26Z Straybeads 9 Redirected page to [[Sunken Ship Clip]] wikitext text/x-wiki #redirect [[Sunken Ship Clip]] 11223c3828e79cae1574c6dad32450710597c4b4 Oki skip 0 277 718 2021-05-09T17:13:29Z Straybeads 9 Redirected page to [[Oki Skip]] wikitext text/x-wiki #redirect [[Oki Skip]] 708c05e45e506f616e8e563153ffe4866c722a93 Blockhead Skip 0 102 719 451 2021-05-09T17:15:24Z Popprocks 10 /* In NG+ 2017 */ wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, Blockhead divides a significant portion of the dungeon, forcing one to go all the way around floors 1 and 2 to be able to reach the triple Devil Gate room. Completing these gates and destroying the poison pots is the only hard requirement for obtaining Vine. In all NG+ categories, there is a way to skip this first segment of the dungeon by going more directly to the triple gate room. ==In NG+ Any% and All Brushes== Upon entering the dungeon, one can immediately use mid-air [[KT Glitch| KT's]] to reach the rejuvenate-able bridge on F2. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 It's possible to save a KT by clipping through the bottom of the broken bridge collision. This is called '''Kinnin Clip'''. See https://www.twitch.tv/videos/610440187?t=1h0m1s. ==In NG+ 2017== Without mid-air KT's, it's impossible to directly go up to the same bridge. Instead, you can use a liquid KT to reach the statue in the center of the dungeon, then slope KT up to eventually reach its shoulders. From there, you can simply jump down to the ledge outside the room with the origin mirror before the triple gate room. Demonstration: * First, climb up the statue like this: https://youtu.be/QMgd6YTIp_s?t=3414 * Then, finish like this: https://youtu.be/e8hawFkjI9A Using a BKT, you can bypass the second half of the statue climb. Demonstration: https://www.youtube.com/watch?v=d5USniD9rdE 28378236b16580006309a346b2aaeed86c88c5a3 720 719 2021-05-09T17:16:08Z Popprocks 10 /* In NG+ 2017 */ wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, Blockhead divides a significant portion of the dungeon, forcing one to go all the way around floors 1 and 2 to be able to reach the triple Devil Gate room. Completing these gates and destroying the poison pots is the only hard requirement for obtaining Vine. In all NG+ categories, there is a way to skip this first segment of the dungeon by going more directly to the triple gate room. ==In NG+ Any% and All Brushes== Upon entering the dungeon, one can immediately use mid-air [[KT Glitch| KT's]] to reach the rejuvenate-able bridge on F2. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 It's possible to save a KT by clipping through the bottom of the broken bridge collision. This is called '''Kinnin Clip'''. See https://www.twitch.tv/videos/610440187?t=1h0m1s. ==In NG+ 2017== Without mid-air KT's, it's impossible to directly go up to the same bridge. Instead, you can use a liquid KT to reach the statue in the center of the dungeon, then slope KT up to eventually reach its shoulders. From there, you can simply jump down to the ledge outside the room with the origin mirror before the triple gate room. Demonstration: * First, climb up the statue like this: https://youtu.be/QMgd6YTIp_s?t=3414 * Then, finish like this: https://youtu.be/e8hawFkjI9A Alternatively, a BKT can be used to replace the second half of the statue climb. Demonstration: https://www.youtube.com/watch?v=d5USniD9rdE c76d0d1f55656aa9fa66c322dc2112c3ec654198 Slope storage 0 278 721 2021-05-09T19:16:40Z Straybeads 9 Redirected page to [[Slope Storage]] wikitext text/x-wiki #redirect [[Slope Storage]] 750168d395f95649bbcc58da9d517464c37a95d3 Vine jump 0 279 722 2021-05-09T19:17:02Z Straybeads 9 Redirected page to [[Vine Jump]] wikitext text/x-wiki #redirect [[Vine Jump]] 206ff48da0e1a4f4e8c8ed22bedac38d4b9e7453 Single skip 0 280 723 2021-05-09T19:17:27Z Straybeads 9 Redirected page to [[Single Skip]] wikitext text/x-wiki #redirect [[Single Skip]] abd1a40c8042e017a867bf69f1225693ad084e36 Double skip 0 281 724 2021-05-09T19:19:42Z Straybeads 9 Redirected page to [[Double Skip]] wikitext text/x-wiki #redirect [[Double Skip]] 454a853efa590cf7215c332f6e61c2211bd2ace6 Sneeze skip 0 282 725 2021-05-09T19:19:59Z Straybeads 9 Redirected page to [[Sneeze Skip]] wikitext text/x-wiki #redirect [[Sneeze Skip]] 03ded74096c625d92d2fd04a7a515771974f5d72 Pot skip 0 283 726 2021-05-09T19:20:15Z Straybeads 9 Redirected page to [[Pot Skip]] wikitext text/x-wiki #redirect [[Pot Skip]] 174b4b4fb1558382b22206d9dda7b6948e84e8cf Mushroom skip 0 284 727 2021-05-09T19:20:37Z Straybeads 9 Redirected page to [[Mushroom Skip]] wikitext text/x-wiki #redirect [[Mushroom Skip]] ad5ffdd6f8b652e471b249bf39902cf680577031 Cookie clip 0 285 728 2021-05-09T19:20:55Z Straybeads 9 Redirected page to [[Cookie Clip]] wikitext text/x-wiki #redirect [[Cookie Clip]] 34a90259b444cbf5c2f84fc4bf39a3b228ce0a17 Meat warp 0 286 729 2021-05-09T19:21:11Z Straybeads 9 Redirected page to [[Meat Warp]] wikitext text/x-wiki #redirect [[Meat Warp]] d1dbdeb7d20c36a001b4a89925afac127f7f60d6 Shin warp 0 287 730 2021-05-09T19:21:23Z Straybeads 9 Redirected page to [[Shin Warp]] wikitext text/x-wiki #redirect [[Shin Warp]] 35e65dac7569609d9365c99026d00fe169968550 Blight mistless 0 288 731 2021-05-09T19:25:00Z Straybeads 9 Redirected page to [[Mistless Blight]] wikitext text/x-wiki #redirect [[Mistless Blight]] 5feab5a3d74b9aa8ab2fc5f838bd9599975887ef Bloom agata 0 289 732 2021-05-09T19:36:16Z Straybeads 9 Redirected page to [[Agata Bloom Tricks]] wikitext text/x-wiki #redirect [[Agata Bloom Tricks]] eff4c486521bf367528b5f32dcf47da0d678b4bf Sasa early 0 290 733 2021-05-09T19:36:53Z Straybeads 9 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Sasa sanctuary early 0 291 734 2021-05-09T19:37:19Z Straybeads 9 Redirected page to [[Early Sasa Sanctuary]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary]] ee200f0c5f9de1b9d3835e1e514f58baed9803cd Salsa 0 292 735 2021-05-09T19:37:52Z Straybeads 9 Redirected page to [[Early Sasa Sanctuary#In NG]] wikitext text/x-wiki #redirect [[Early Sasa Sanctuary#In_NG]] 3291d98916cefbd299cacba96e6e199f232eccb5 D-boost 0 293 736 2021-05-09T19:39:14Z Straybeads 9 Redirected page to [[D Boost]] wikitext text/x-wiki #redirect [[D Boost]] bcbbe142efadd9e49b1a675d0ff3d8d5e40cd700 Early yoshpet 0 294 737 2021-05-09T19:41:25Z Straybeads 9 Redirected page to [[Yoshpet Early]] wikitext text/x-wiki #redirect [[Yoshpet Early]] 2cf54123b0583ea0dfca5562afb0f1a40f064015 Catcall skip 0 295 738 2021-05-09T19:43:31Z Straybeads 9 Redirected page to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk_Skip]] 42e47f7ffabf15d84b309e2b11aff53b1688b62b Catwalk Skip 0 240 739 660 2021-05-09T19:48:32Z Straybeads 9 Copied the text from Early Watcher's Cape here, will add a redirect from the old page wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== Watcher's Cape is the most difficult of these techniques, and must be performed twice in the run. One of these applications is during the race to Oni Island before nightfall, which restricts how long you can attempt the trick before being interrupted by cutscenes and getting reset to the entrance of North Ryoshima. The trick was conceived by LegoerofEggos, and first performed by GiantCookieJar (https://www.youtube.com/watch?v=EagP6-JtYVc). Auride proposed using FPG to increase the success rate of the trick, which was successfully implemented by popprocks (https://www.youtube.com/watch?v=mGOCPOL-GcE). The trick consists of three air tackle bonks. The first bonk allows you to seam grip about halfway up the grippy slope. The second bonk intends to position you as high as possible on the grippy slope, where you hope to greenhop off a partial seam grip. You then jump and double jump around the side of the cliff, and air tackle bonk toward the stairs while maintaining as much height as possible. While air tackling, use the brush screen to turn your camera facing away from the stairs, and hold down the camera button. As you bonk into the stairs, you perform an FPG while holding the movement stick toward the stairs. If you were able to get enough height, and succeed the FPG, you can reverse your bonk direction and land on the stairs. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single [[BKT]]. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). ==NG+== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segment from the ground. In NG+ Any% it is used to skip Catwalk all together, in NG+ All Brushes it is mainly used to change the sequence to get a better Mermaid Spring warp from Catwalk. Demonstrations: https://youtu.be/xQJmnMdIIww?t=2503 https://youtu.be/xQJmnMdIIww?t=3207 7a4a81c21672337e71bc067a0d77abb07278c664 Early Watcher's Cape 0 58 740 483 2021-05-09T19:48:58Z Straybeads 9 Redirected page to [[Catwalk Skip#In NG+]] wikitext text/x-wiki #redirect [[Catwalk Skip#In_NG+]] 33ed35714ab36c8f3a39af8e88c0aa70d5cc7451 742 740 2021-05-09T19:49:56Z Straybeads 9 Changed redirect target from [[Catwalk Skip#In NG+]] to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Watchers early 0 296 741 2021-05-09T19:49:41Z Straybeads 9 Redirected page to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Watcher's early 0 297 743 2021-05-09T19:50:22Z Straybeads 9 Redirected page to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Auto-jump 0 298 744 2021-05-09T19:52:07Z Straybeads 9 Redirected page to [[Auto Wall Jump]] wikitext text/x-wiki #redirect [[Auto Wall Jump]] 748446ec4dfa0b0b28ea99fd9cd99b200dd62bf5 Oni exit 0 299 745 2021-05-09T19:53:12Z Straybeads 9 Redirected page to [[Exit Oni Island]] wikitext text/x-wiki #redirect [[Exit Oni Island]] 8ae25bde303662817f57ae5e3d0437c17413200b NG+ 2017 0 60 746 280 2021-05-11T20:13:56Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] a1e5fd19b9155eba2445b041c8c2cc2ec660dc92 747 746 2021-05-11T20:14:51Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]] 43999fc01f82fe74e04d58e5d97255b6638415aa 748 747 2021-05-11T20:22:37Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. 48d6dc1d36a581edffcbeddcd7d3e82330a8c3b2 751 748 2021-05-11T21:27:32Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[North Ryo Early]] === North Ryoshima === Clear cutscenes and the fight. Do [[Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm.]] Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]] afe2533f62f26c541b79b2091da8b60d2765a1f5 752 751 2021-05-11T21:28:01Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[North Ryo Early]] === North Ryoshima === Clear cutscenes and the fight. Do [[Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm.]] Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. 4e95686504f47fa9e8908b3d98fb388621614ee0 753 752 2021-05-11T21:30:33Z Popprocks 10 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[North Ryo Early]] === North Ryoshima === Clear cutscenes and the fight. Do [[Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm.]] Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. eaa2502a6b2c5ee4b2df84e9673e457382fc0ad4 754 753 2021-05-11T21:35:29Z Popprocks 10 /* North Ryoshima */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[North Ryo Early]] === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm.]] Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. f56593d2fc1f310fda96955768e9a691d952370b 755 754 2021-05-11T21:36:23Z Popprocks 10 /* Oni Island */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[North Ryo Early]] === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]]. Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. 4145bd0560a07b649df0db3bbce9c37ccf69fffa Beach Adventure 0 300 749 2021-05-11T20:37:58Z Popprocks 10 Created page with "Beach Adventure is a [[brush adventure]] that can be used to brush warp to shore from the sunken ship. This is useful for a route that uses sunken ship to set the in-game time..." wikitext text/x-wiki Beach Adventure is a [[brush adventure]] that can be used to brush warp to shore from the sunken ship. This is useful for a route that uses sunken ship to set the in-game time to night in order to spin the whirlpool galaxy. It can be challenging to arrive at Watcher's Cape before night ends. Beach Adventure can be used to sacrifice some real time in order to preserve the night cycle. Night does not pass during the brush menu, therefore this brush warp can allow you to travel "instantly" without night passing. 356a16e0d322344116990222923ac2faace16e2c 750 749 2021-05-11T20:42:21Z Popprocks 10 wikitext text/x-wiki Beach Adventure is a [[brush adventure]] that can be used to brush warp to shore from the sunken ship. This is useful for a route that uses sunken ship to set the in-game time to night in order to spin the whirlpool galaxy. It can be challenging to arrive at Watcher's Cape before night ends. Beach Adventure can be used to sacrifice some real time in order to preserve the night cycle. Night does not pass during the brush menu, therefore this brush warp can allow you to travel "instantly" without night passing. This strat was developed by popprocks, who explained and demonstrates it here: https://www.youtube.com/watch?v=gtsRn052RzQ Beach Adventure is not mandatory to reach Watcher's Cape before night ends. However, any mistakes made by the runner will be very likely to miss spinning the whirlpool galaxy in time, which would have catastrophic outcomes. Even when doing Beach Adventure, the runner still has a very narrow window for error. 9fc588b9f96908ec7368e25411fb559f32e1caf9 North Ryo Early 0 301 756 2021-05-11T21:37:55Z Popprocks 10 Redirected page to [[North Ryoshima Early]] wikitext text/x-wiki #Redirect [[North Ryoshima Early]] c6fe9fc85442df50262ff2b461794144b01fb8a1 757 756 2021-05-11T21:38:20Z Popprocks 10 Changed redirect target from [[North Ryoshima Early]] to [[North ryoshima early]] wikitext text/x-wiki #Redirect [[North ryoshima early]] e6b5e24f741b2f74059fcd583651d35f274a326e NG+ 2017 0 60 758 755 2021-05-11T21:39:29Z Popprocks 10 /* Ryoshima Coast */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[Ryo Gate Skip]]. === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]]. Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 2 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. eb78eeb8b8dd407e26f359f90b71faa6a1bf64e2 759 758 2021-05-11T21:45:13Z Popprocks 10 /* Agata Forest 2 */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[Ryo Gate Skip]]. === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]]. Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 3 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. 4af970bff31596318ed5598009c7d6af9614de5d Category:Units 14 302 760 2021-05-11T22:42:37Z Auride 7 creating template wikitext text/x-wiki {{RE}} A list of pages explaining and documenting the various units of values used by Okami internally. 604b4e310b9d2a3046680b3ed55b7db2d1cb4f18 Template:Unit 10 303 761 2021-05-11T22:45:14Z Auride 7 creating template for units wikitext text/x-wiki '''''Note:''' This page a unit used in Okami. To learn more about the values representing quantities of these units, see [[Reverse Engineering]].''[[Category:Reverse Engineering]][[Category:Unit]] f6b77141701e186f66de64d15a79d541a47af1df 762 761 2021-05-11T22:45:45Z Auride 7 correcting category name wikitext text/x-wiki '''''Note:''' This page a unit used in Okami. To learn more about the values representing quantities of these units, see [[Reverse Engineering]].''[[Category:Reverse Engineering]][[Category:Units]] 2b36609ff5a74560cbe567dbd300f08d92472ff0 763 762 2021-05-11T22:46:31Z Auride 7 grammar >_< wikitext text/x-wiki '''''Note:''' This page describes a unit used in Okami. To learn more about the values representing quantities of these units, see [[Reverse Engineering]].''[[Category:Reverse Engineering]][[Category:Units]] 1bcef2abd03c5cb5c363e73726c2142d4f8dc13a Memory Address Table 0 260 764 697 2021-05-11T22:47:55Z Auride 7 adding links to units wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |} ed9f50a1b2ec671cba8a8fe7e24de1be5aa39485 780 764 2021-05-12T00:26:58Z Auride 7 adding ink values wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D9 || Current Ink Level || 2 Bytes || 0-180 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 2 Bytes || 180 to 600 in increments of 60 || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 0 to 10 || Counter |} 77eb7cd1e5260836e2e10f3b3ca0828bd1989c61 781 780 2021-05-12T00:27:20Z Auride 7 wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D9 || Current Ink Level || 2 Bytes || 0-180 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 2 Bytes || 180 to 600 in increments of 60 || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |} 4c440eff14f0d02c14f1ac44b0c0260d38d3a9a9 Distance 0 304 765 2021-05-11T23:08:03Z Auride 7 creating first unit page wikitext text/x-wiki {{Unit}} ==Explanation== The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. ==Examples== * Amaterasu's model is roughly 24 units of distance in length. * A single ground jump raises Amaterasu roughly 68 units above the ground. * The two loading zones in River of the Heavens are roughly 5,000 units apart. * In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart. * The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see [[Stair Clip]]). ==Related Units== * [[Velocity]] 85136d63ecb7f28e95cae3adbee3bc688cc65b71 767 765 2021-05-11T23:28:50Z Auride 7 clarifying data type wikitext text/x-wiki {{Unit}} ==Explanation== The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. ==Examples== * Amaterasu's model is roughly 24 units of distance in length. * A single ground jump raises Amaterasu roughly 68 units above the ground. * The two loading zones in River of the Heavens are roughly 5,000 units apart. * In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart. * The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see [[Stair Clip]]). ==Related Units== * [[Velocity]] 390bb8d5a13b75af3a725fa60faa8de4bfeb9b4c Walking While Talking 0 34 766 429 2021-05-11T23:14:18Z Auride 7 adding first known video of WWT wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 836f60783f7069b6fa95de518e7d7676352a4034 Health 0 305 768 2021-05-11T23:57:15Z Auride 7 creating page for health wikitext text/x-wiki {{Unit}} ==Explanation== Health in-game is represented using a signed short int (2 bytes). Every 300 units of health is equivalent to 1 Solar Unit (1 orb in Ammy's health bar). By default, she has 900 health (3 Solar Units). Most sources of damage deal 150 health. When Ammy has 0 health, she will still be alive and able to move normally. It's only when her health becomes negative that she instantly dies, so long as the player has control. Running into a flaming chest deals 100 damage to Ammy upfront, then 1 damage per [[Frame|frame]] while she's on fire, for a maximum of 429 frames (14.3 seconds) if you do not tackle to extinguish the flames. At most, Ammy can have 20 Solar Units, or 6000 health. 10c9b7b92cafd888cc334722ca49ea97b78c32ea 794 768 2021-05-12T00:51:54Z Auride 7 organizing some info into a new mechanics section wikitext text/x-wiki {{Unit}} ==Explanation== Health in-game is represented using a signed short int (2 bytes). Every 300 units of health is equivalent to 1 Solar Unit (1 orb in Ammy's health bar). By default, she has 900 health (3 Solar Units). ==Mechanics== * Voiding-out, drowning, and falling into lava/poison all deal 150 health. * When Ammy has 0 health, she will still be alive and able to move normally. It's only when her health becomes negative that she instantly dies, so long as the player has control. * Running into a flaming chest deals 100 damage to Ammy upfront, then 1 damage per [[Frame|frame]] while she's on fire, for a maximum of 429 frames (14.3 seconds) if you do not tackle to extinguish the flames. * At most, Ammy can have 20 Solar Units, or 6000 health, from maxing out on praise upgrades and Sun Fragments. 0e8628494c6e0bd5a0e52c410ee3d14322313a07 Beach adventure 0 306 769 2021-05-12T00:18:52Z Straybeads 9 Redirected page to [[Beach Adventure]] wikitext text/x-wiki #redirect [[Beach Adventure]] 1c02f1cdc6fc5f77e16f6363dc1da0f8ecb136da Reverse engineering 0 307 770 2021-05-12T00:20:29Z Straybeads 9 Redirected page to [[Reverse Engineering]] wikitext text/x-wiki #redirect [[Reverse Engineering]] 1d9ea459324f15a1e0e28e819c3923ad2f984280 Memory address table 0 308 771 2021-05-12T00:20:56Z Straybeads 9 Redirected page to [[Memory Address Table]] wikitext text/x-wiki #redirect [[Memory Address Table]] 5f06e39e151953448bd2747849a1c1238b6ae366 Memory address 0 309 772 2021-05-12T00:21:21Z Straybeads 9 Redirected page to [[Memory Address Table]] wikitext text/x-wiki #redirect [[Memory Address Table]] 5f06e39e151953448bd2747849a1c1238b6ae366 Fights 0 310 773 2021-05-12T00:22:14Z Straybeads 9 Redirected page to [[Fight Strategies]] wikitext text/x-wiki #redirect [[Fight Strategies]] 90fc56c349351dfb8f46c80e09bf2deb54b52f45 Otohime skip 0 311 774 2021-05-12T00:23:46Z Straybeads 9 Redirected page to [[Otohime Skip]] wikitext text/x-wiki #redirect [[Otohime Skip]] dfcb0537bebd5c63c774eece154abd14c757535e Wawku early 0 312 775 2021-05-12T00:24:13Z Straybeads 9 Redirected page to [[Wawku Early]] wikitext text/x-wiki #redirect [[Wawku Early]] 4e4929b92692882d4fa4d1c3e9d04f3f1d0d360f Wawku key skip 0 313 776 2021-05-12T00:24:35Z Straybeads 9 Redirected page to [[Wawku Key Skip]] wikitext text/x-wiki #redirect [[Wawku Key Skip]] 905302fa1dc4fb884c939eeb27524bef5a887d7a Speed restoration 0 314 777 2021-05-12T00:25:33Z Straybeads 9 Redirected page to [[Speed Restoration]] wikitext text/x-wiki #redirect [[Speed Restoration]] 5476099a6586baa139901c823237d159933c8868 Pill's skip 0 315 778 2021-05-12T00:26:19Z Straybeads 9 Redirected page to [[Pill's Skip]] wikitext text/x-wiki #redirect [[Pill's Skip]] c37929b9463fdd24c0ccb19eb5286651d961116c Ubume skip 0 316 779 2021-05-12T00:26:57Z Straybeads 9 Redirected page to [[Ubume Skip]] wikitext text/x-wiki #redirect [[Ubume Skip]] 108229dfdcb10345b3b38b3c9f1d1160d8d546c7 Fireburst early 0 317 782 2021-05-12T00:27:22Z Straybeads 9 Redirected page to [[Fireburst Early]] wikitext text/x-wiki #redirect [[Fireburst Early]] 31f90268704b822f27c2864d980b314cf3e8076d Igloo turtle skip 0 319 784 2021-05-12T00:28:22Z Straybeads 9 Redirected page to [[Igloo Turtle Skip]] wikitext text/x-wiki #redirect [[Igloo Turtle Skip]] b93ecb5ee29f1336b8206b46206b27539d246f69 Inferno pillar skip 0 320 785 2021-05-12T00:28:57Z Straybeads 9 Redirected page to [[Inferno Pillar Skip]] wikitext text/x-wiki #redirect [[Inferno Pillar Skip]] e3d60cfff5d17ebe49894ed3ff66380aa5919fb4 Fire tablet skip 0 321 786 2021-05-12T00:29:27Z Straybeads 9 Redirected page to [[Fire Tablet Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip]] 06c287ac27b78b9a6081a9a7013d9fd67dea1cfc Reverse tabskip 0 322 787 2021-05-12T00:30:12Z Straybeads 9 Redirected page to [[Fire Tablet Skip#Reverse Tab Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip#Reverse Tab Skip]] 76a73dd94997fe9e33dc1f060564a33e930f41f6 Reverse tab 0 323 788 2021-05-12T00:30:45Z Straybeads 9 Redirected page to [[Fire Tablet Skip#Reverse Tab Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip#Reverse Tab Skip]] 76a73dd94997fe9e33dc1f060564a33e930f41f6 Revtab 0 324 789 2021-05-12T00:31:08Z Straybeads 9 Redirected page to [[Fire Tablet Skip#Reverse Tab Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip#Reverse Tab Skip]] 76a73dd94997fe9e33dc1f060564a33e930f41f6 Catwalk skip 0 325 790 2021-05-12T00:31:59Z Straybeads 9 Redirected page to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Corner jump 0 326 791 2021-05-12T00:32:36Z Straybeads 9 Redirected page to [[Corner Jump]] wikitext text/x-wiki #redirect [[Corner Jump]] 9c8fed9cd213f61b9bc1e38c834c9f8873f06858 Yoshpet early 0 327 792 2021-05-12T00:33:17Z Straybeads 9 Redirected page to [[Yoshpet Early]] wikitext text/x-wiki #redirect [[Yoshpet Early]] 2cf54123b0583ea0dfca5562afb0f1a40f064015 Pills skip 0 328 793 2021-05-12T00:34:35Z Straybeads 9 Redirected page to [[Pill's Skip]] wikitext text/x-wiki #redirect [[Pill's Skip]] c37929b9463fdd24c0ccb19eb5286651d961116c Ink 0 329 795 2021-05-12T00:52:00Z Auride 7 creating ink page wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed short int (2 bytes). Every 60 units of ink is equivalent to 1 ink pot in the interface. By default, she has 180 ink (3 ink pots). ==Mechanics== * Most brush techniques consume 60 ink when the brush is released. * Normally, ink replenishes at a rate of 1 point every 4 [[Frame|frames]]. * After Ammy uses a brush technique, there is a downtime of roughly 4 seconds where her ink will not regenerate at all. * If Ammy leaves the brush screen with less than 60 ink, she will become inkless and lose the ability to lose the brush. * She will also become inkless if her ink reaches 0 while in a cursed zone, cursed Kusa Village, or from various monster attacks. * While inkless, after the 4 second downtime (or after any ink-draining effects end), her ink will increase by 1 point per frame, except for every 5th (sometimes 6th) frame, where it will not increase. This continues until she has 180 ink, taking roughly 7.5 seconds. Once she reaches 180 ink, her normal abilities will return and her ink will continue replenishing at the usual rate of 1 point per 4 frames. 02c29315ce2d46db0413dffa047ed6f8249ab4e5 Kannon room 0 330 796 2021-05-12T02:13:21Z Straybeads 9 Redirected page to [[Kannon Room]] wikitext text/x-wiki #redirect [[Kannon Room]] d363dab99e49f7aab7584dd388e6cd8bba05eac8 Ark early 0 331 797 2021-05-12T02:13:38Z Straybeads 9 Redirected page to [[Ark Early]] wikitext text/x-wiki #redirect [[Ark Early]] 7aea84d3b09266da8e498741393834c8d8d725c1 Sunken ship clip 0 332 798 2021-05-12T02:14:50Z Straybeads 9 Redirected page to [[Sunken Ship Clip]] wikitext text/x-wiki #redirect [[Sunken Ship Clip]] 11223c3828e79cae1574c6dad32450710597c4b4 Okami Glitches 0 7 799 664 2021-05-12T14:41:38Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || NG Any% || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Kamiki Boulder Skip]] || Kamiki Village || All NG+ || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 3d7735abf1a7d3dd1c0f4b4d291c6990891cce50 User:Popprocks 2 333 800 2021-05-15T16:05:16Z Popprocks 10 Created page with "Popprocks (twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:34 using [[Sasa Sanctuary Early]..." wikitext text/x-wiki Popprocks (twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:34 using [[Sasa Sanctuary Early]]. Shortly thereafter, popprocks diversified to running NG AB and NG+2017 Any%, implementing difficult tricks and new routes to improve those categories. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing difficult new tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. df6477f6a00bc6a0f4c04290bd8983e8bcd16d31 801 800 2021-05-15T16:05:30Z Popprocks 10 wikitext text/x-wiki Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:34 using [[Sasa Sanctuary Early]]. Shortly thereafter, popprocks diversified to running NG AB and NG+2017 Any%, implementing difficult tricks and new routes to improve those categories. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing difficult new tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. 99c2c54718ff4540b3ff2f5b755f98d45db7abc9 802 801 2021-05-15T16:06:34Z Popprocks 10 wikitext text/x-wiki Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Shortly thereafter, popprocks diversified to running NG AB and NG+2017 Any%, implementing difficult tricks and new routes to improve those categories. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing difficult new tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. ab214a4d6faa238c4863384bfceb18ab38930d78 803 802 2021-05-15T16:10:02Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Shortly thereafter, popprocks diversified to running NG AB and NG+2017 Any%, implementing difficult tricks and new routes to improve those categories such as [[Origin Warp|Gale Shrine Origin Warp]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing difficult new tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. == PC Controls == 8ddee72ad92b4951c017dc02d13999a307fbfeaf 804 803 2021-05-15T16:10:43Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Shortly thereafter, popprocks diversified to running NG AB and NG+2017 Any%, implementing difficult tricks and new routes to improve those categories such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], and [[BKT]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing difficult new tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. == PC Controls == 7d7d23f0669dead31aea935962d8e05f870e6fde 805 804 2021-05-15T16:12:53Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == 250474a9ccbd540cb732bfa193859930346fd3df 807 805 2021-05-15T16:32:38Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. 1d6ad81d054a1a1679a02c7ab1beb2733f99c2cb 808 807 2021-05-15T16:49:45Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. DS4Windows must be open and active BEFORE opening Okami on steam. 4. 78823bac714578cb1400c5a5e5c574689bb626a5 User:Auride 2 19 806 271 2021-05-15T16:30:13Z Auride 7 wikitext text/x-wiki I started speedrunning Okami in July of 2019 after first playing the game earlier that Summer. I have so far exclusively run New Game Any% and All Brushes on the Switch version at the time of writing, but I own the PC and PS3 versions as well. I first got WR in NG Any% on September 28th, 2019 ([https://www.speedrun.com/okami/run/zgkpkr0y leaderboard entry]|[https://youtu.be/sRunAoivWCI YouTube VOD]) with a time of 2h 31m 11s not long after NG Early Fireburst was discovered. I no longer hold WR. My current PB is [https://www.speedrun.com/okami/run/z5r5degy 2h 09m 41s]. I got WR in NG All Brushes on November 17th, 2019 ([https://www.speedrun.com/okami/run/m7q0669z leaderboard entry]|[https://www.twitch.tv/videos/509905331 Twitch VOD]) with a time of 4h 46m 18s, and my current PB is [https://www.speedrun.com/okami/run/z01qn7oy 3h 38m 42s], which is also no longer WR. I wrote the [[NG Any% Beginner]] route guide, and currently spend more time creating resources than doing runs. daa3ec38d9c9cb3528e07c569f8eb9a3d6e7e5b8 User:Popprocks 2 333 809 808 2021-05-15T16:49:52Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. DS4Windows must be open and active BEFORE opening Okami on steam. 4. fb92af0a35b9840b87cf47000746fa3cc438e9ce 810 809 2021-05-15T16:55:26Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 3affe4cc8181eddaa8274b60b6d83c6c3c6efdef 811 810 2021-05-15T17:02:41Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. 268018c85f81ecbd46a6905e0d3ae62cab3cc87b 812 811 2021-05-15T17:04:42Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. 9deb48a3a03e53fc79476b9cd5ac3c939f311a30 813 812 2021-05-15T17:11:33Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, popprocks is using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. dc73833294dc31989b42e05b25389a9cf91123db 814 813 2021-05-15T17:13:08Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first implemented several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 53d3d72093f7aefe833acd4d41fa95d9e8e2218b 815 814 2021-05-15T17:22:14Z Popprocks 10 /* Speedrun History */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. bdf94aa4bdf9321c4d73100b29e28096e43f8aad 816 815 2021-05-15T17:24:10Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 670ab9b2572f381c1cde5bd991c541b15d91dce8 817 816 2021-05-15T17:24:35Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Start is direct input for frame perfect pause (fan menu) buffering. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 163d13f5d53e120efcf2c58a652803392a9e125e 818 817 2021-05-15T17:26:01Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for frame perfect pause (fan menu) buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 7f9ec2b5646cc2f66ddb6494caecd773167c47a2 819 818 2021-05-15T17:26:47Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, and set the tackle button to Left Click. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for frame perfect pause (fan menu) buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 0917ddb86ef2a037969fb4b1a96af858f774ce35 820 819 2021-05-15T17:34:49Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for frame perfect pause (fan menu) buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 4c6b0bb017dda16828a2907bbecf93d3a9ebc9a9 821 820 2021-05-15T17:36:48Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternative, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for Space Bar (fan menu), which assists with frame perfect pause buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. e8ab8adf70ce5e11df60b5e0aa7def2f208907cf 826 821 2021-05-15T21:32:59Z Popprocks 10 /* PC Controls */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternatively, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for Space Bar (fan menu), which assists with frame perfect pause buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. 48660efdf23596190fe6898893844d171a4f5999 List of active runners 0 3 822 539 2021-05-15T20:51:25Z Straybeads 9 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/tompreos Tompreos] == Inactive Runners == * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/ezidow Ezidow] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] * [https://www.twitch.tv/tnkn_27kan 27kan] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey fe429210d4304c1e54a26193e5f679456d5508bd 823 822 2021-05-15T20:52:00Z Straybeads 9 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/tompreos Tompreos] == Inactive Runners == * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/ezidow Ezidow] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] * [https://www.twitch.tv/tnkn_27kan 27kan] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey 73f3b37dc25e4fef434ced3bc5bf48ed22e6bb9f 824 823 2021-05-15T21:15:11Z Straybeads 9 /* Inactive Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/tompreos Tompreos] == Inactive Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/ezidow Ezidow] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey b6f3000491558d3f178ea7cd672a3d24e9310fe6 825 824 2021-05-15T21:17:14Z Straybeads 9 /* Current Active Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/sheptastico sheptastico] * [https://www.twitch.tv/tompreos Tompreos] == Inactive Runners == * [https://www.twitch.tv/tnkn_27kan 27kan] * [https://www.twitch.tv/loveauride Auride] * [https://www.twitch.tv/ezidow Ezidow] * [https://www.twitch.tv/alextheaerial Flameblad3] * [https://www.twitch.tv/Galasrinie Galasrinie] * [https://www.twitch.tv/krinoteder Krinoteder] * [https://www.twitch.tv/kyzirado Kyzirado] * [https://www.twitch.tv/mkinfinite MKInfinite] * [https://www.twitch.tv/Mungaruuu Mungaru] == Past Runners == * 520 * Ancycles * AzzySkye * Chrono23 * Cornchunks * Criscowild * CriticalCyd * Danek468 * Demoon9 * DeviPotato * enraku_E * FourPieces * gecchouseki * Ghoti1482 * GiantCookieJar * GodotDC * Groobo * HatterOz * IngsGamingSanctum * koivuhalako * Kwanzai * littlesquare * Molten_ * moonhowler22 * oGamefreak * PillsOfDeath * RingEnergy * Ryujin_SR * Skyreon * sonicchaos1993 * STierGameFreak * tansio * tinkerknight * turke * wedc517 * WolfFreak * YoungsterJoey 91be2d06ec13bde1acbd993a4151e17113dc062b Memory Address Table 0 260 827 781 2021-05-16T04:21:23Z Auride 7 adding more values wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D9 || Current Ink Level || 2 Bytes || 0 to 180 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 2 Bytes || 180 to 600 in increments of 60 || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 || [[Godhood Points]] |} c3c400a5f02a8d3ea5653e9afda942f6691441ba 832 827 2021-05-16T04:53:07Z Auride 7 wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D9 || Current Ink Level || 2 Bytes || 0 to 180 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 2 Bytes || 180 to 600 in increments of 60 || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 in increments of 5 || [[Godhood Points]] |} a229b47ea261c20314c598a477fc39ac0b9fe338 834 832 2021-05-20T01:36:03Z Auride 7 correcting and adding Ink/brush-related addresses wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 in increments of 5 || [[Godhood Points]] |} 48c9e75477d2bc769d8664935bfd37c78614bb6f 836 834 2021-05-20T02:03:26Z Auride 7 adding brushstroke counter address wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 in increments of 5 || [[Godhood Points]] |} 2407abce02c3d0bdf6b98f0fa6e83243feb851cd 851 836 2021-05-24T02:42:55Z Auride 7 /* Table */ adding yen-related values wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units''' describes the type of quantity represented by the value. For values which don't represent some kind of quantity, this column may be blank. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size At 0 Purse Upgrades || 4 Bytes || 99,999 || [[Yen]] |- | main.dll+6B22AC || Maximum Yen / Purse Size At 1 Purse Upgrade || 4 Bytes || 999,999 || [[Yen]] |- | main.dll+6B22B0 || Maximum Yen / Purse Size At 2 Purse Upgrades || 4 Bytes || 9,999,999 || [[Yen]] |- | main.dll+6B22B4 || Maximum Yen / Purse Size At 3 Purse Upgrades || 4 Bytes || 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || 0 to 3 || Counter |} 57b5a59f32b9913128aeb2ff32159cbd2b345ce0 857 851 2021-05-24T19:42:05Z Auride 7 Changing "Units" column to "Units/Details". I've so far been using the Units articles to explain what each associated value does/how it behaves. In the future, I'll make similar articles for values that aren't really quantities, like bitfields/arrays wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. Some addresses may have a link to a separate page which explains in greater depth its meaning and behavior. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''Type''' refers to the way the value located at the given address is interpreted. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count (read only) || Byte || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count (read only) || Byte || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size At 0 Purse Upgrades || Array(4) 4 Bytes || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || 0 to 3 || Counter |} 6b05f336870bab14dfe1508710056e23e6c10658 858 857 2021-05-24T23:57:20Z Auride 7 changing "type" column to "CE Type" and adding "Code Type" column for clarifying how to interpret some values wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes x4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |} e7640afa1a005b2a6c721f3c9f012ba649a65803 Food Points 0 334 828 2021-05-16T04:23:37Z Auride 7 basic page wikitext text/x-wiki {{Unit}} ==Explanation== When Ammy eats food items (by running into them) her Astral Pouch is filled. The type of food determines how much it is filled. Each Astral Pouch contains up to 200 Food Points. A list of food items and their Food Point values can be found [https://okami.fandom.com/wiki/Astral_Pouch here] 55068a707817593aaa86fbb53a2e4a08e5521258 829 828 2021-05-16T04:24:00Z Auride 7 period wikitext text/x-wiki {{Unit}} ==Explanation== When Ammy eats food items (by running into them) her Astral Pouch is filled. The type of food determines how much it is filled. Each Astral Pouch contains up to 200 Food Points. A list of food items and their Food Point values can be found [https://okami.fandom.com/wiki/Astral_Pouch here]. 365ef79938e397ba05b4f1004d4b10fce5b22f8b 830 829 2021-05-16T04:25:42Z Auride 7 wikitext text/x-wiki {{Unit}} ==Explanation== When Ammy eats food items (by running into them) her Astral Pouch is filled. The type of food determines how much it is filled. Each Astral Pouch contains up to 200 Food Points. A list of food items and their Food Point values can be found [https://okami.fandom.com/wiki/Astral_Pouch here]. When Ammy dies due to running out of [[Health]], she loses 200 Food Points (1 Astral Pouch) and is revived. 9f3498a1f0a9d2b42e34f0ba2ee63613798b4489 Godhood Points 0 335 831 2021-05-16T04:52:40Z Auride 7 basic page wikitext text/x-wiki {{Unit}} ==Explanation== Godhood is a mechanic where Ammy gets a shield, nullifying all damage and knockback from a single attack. Once the hit is absorbed, Ammy's tier of godhood is reduced. Tiers of godhood are built-up by hitting enemies. Every hit dealt to an enemy earns 5 points of Godhood. There are 5 tiers of godhood in total, each applying to a certain range of Godhood points. Godhood points are represented internally as a signed 2 Byte integer (range -32,768 to 32,767). The tiers are as follows: # '''Negative Godhood''' - <50 points - Ammy has no shield and must deal additional hits before returning to Neutral Godhood and then build up to having an actual shield. In-battle, this is represented by a skull and cross-bones icon. This state only results from drowning in water/poison/lava or succumbing to a cursed zone while at neutral godhood. All of these will set Ammy to 0 Godhood if she was at Negative or Neutral to begin with, or to the lowest value of the next lower tier otherwise. Lower Godhood values are not known to be reachable normally in-game, but are also recognized as Negative Godhood. # '''Neutral Godhood''' - >=50, <125 points - Ammy has no shield and no godhood icon. This is the default. If Ammy has Red Godhood and gets hit, she will be set to 50 Godhood points. If she has Neutral Godhood, she won't lose any points from being hit, even if she has more than 50. # '''Red Godhood''' - >=125, <250 points - Ammy has 1 layer of shield, which is lost upon being hit, returning to Neutral Godhood (50 points). As mentioned before, drowning or succumbing to a cursed zone will also lower Ammy to Neutral. # '''Yellow Godhood''' - >=250, <375 points - Ammy has 2 layers of shield. # '''Green Godhood''' - >=375 points - Ammy has 3 layers of shield. She can continue to build Godhood Points above 375. In theory, it's possible to continue building points until they underflow. When this happens, the game will instantly set the value to 0, giving Ammy Negative Godhood. However, this would take over 6,500 hits on enemies without Ammy getting hit herself, so it would be extremely difficult to achieve in practice. caaa259b29d7ddc1640db28ef5f32a7a80252878 Kinnin11 0 336 833 2021-05-16T09:31:11Z Kinnin11 3 Created page with "A super star speedrunner who started out in Kirby Super Star Ultra, held multiple WRs there and still holds the MKU WR. Started running Okami in 2016 and has since held all th..." wikitext text/x-wiki A super star speedrunner who started out in Kirby Super Star Ultra, held multiple WRs there and still holds the MKU WR. Started running Okami in 2016 and has since held all the main Okami category WRs at least once! cadb7d49625bdb59e3d6acc98be834d3e7c7198c Ink 0 329 835 795 2021-05-20T01:37:43Z Auride 7 /* Explanation */ correcting magnitude and type width wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed int (4 bytes). Every 15360 units of ink is equivalent to 1 ink pot in the interface. By default, she has a maximum of 46080 ink (3 ink pots), which can be upgraded using praise. ==Mechanics== * Most brush techniques consume 60 ink when the brush is released. * Normally, ink replenishes at a rate of 1 point every 4 [[Frame|frames]]. * After Ammy uses a brush technique, there is a downtime of roughly 4 seconds where her ink will not regenerate at all. * If Ammy leaves the brush screen with less than 60 ink, she will become inkless and lose the ability to lose the brush. * She will also become inkless if her ink reaches 0 while in a cursed zone, cursed Kusa Village, or from various monster attacks. * While inkless, after the 4 second downtime (or after any ink-draining effects end), her ink will increase by 1 point per frame, except for every 5th (sometimes 6th) frame, where it will not increase. This continues until she has 180 ink, taking roughly 7.5 seconds. Once she reaches 180 ink, her normal abilities will return and her ink will continue replenishing at the usual rate of 1 point per 4 frames. 8e27336c63444c0d28f7c730438d2e3d8033e3eb 837 835 2021-05-20T02:51:30Z Auride 7 /* Mechanics */ adding most details on ink mechanics that I've discovered over the past week. There's still a little extra I need to add (mainly ink regen downtime and inkless regen rate), but I will sleep for now wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed int (4 bytes). Every 15360 units of ink is equivalent to 1 ink pot in the interface. By default, she has a maximum of 46080 ink (3 ink pots), which can be upgraded using praise. ==Mechanics== * When the brush is opened, Ammy's Current Ink (main.dll+B205D8) is copied to an address henceforth called "Revert Ink" (main.dll+8928A8), and the same value minus 15360 is copied to another address called "Target Ink" (main.dll+8928A4). * As you draw on the canvas, Current Ink steadily decreases at a rate of 64 per frame of brush movement (including for the first frame the brush is pressed, e.g. for a dot). This gives Ammy a maximum of 240 [[Frames||frames], or 8 seconds, of drawing time per canvas. * The difference between Current Ink and Target Ink represents the amount of ink left in the ink pot at the top-right of the canvas. If you continue drawing until Current Ink falls below Target Ink, the ink pot becomes empty and the Canvas is forced closed. * The Canvas will also be forced closed if Ammy tries to draw more than 30 separate brush strokes, regardless of Current Ink and Target Ink. The number of brushstrokes on the current canvas is stored at address main.dll+888C58. * When the canvas is closed (whether by manually releasing the Brush button or by it being forced closed), the game evaluates what was drawn on the canvas. ** If no brush techniques are recognized, Revert Ink is copied to Current Ink. This means that Ammy doesn't lose any actual ink regardless of how much she draws on the canvas. ** If a brush technique which consumes 1 ink pot is recognized, Target Ink is copied to Current Ink, causing Ammy to lose 1 Ink Pot. ** If a multi-pot technique is used (e.g. Fireburst, Whirlwind, Icestorm, etc.), the extra ink consumed (in multiplies of 15360) is subtracted from Target Ink, and then Target Ink is copied to Current Ink. * If Ammy's Current Ink would ever fall below 0, it's set to 0 instead. ** This applies even while drawing on the canvas. If you allow Ammy's Current Ink to fall below 15360 via a cursed zone or Cursed Kusa Village, then open the brush, Target Ink will be set to a negative value, but as you attempt to draw, Current Ink will reach 0 and stay there. This means that Current Ink is never less than or equal to Target Ink, so Ammy can draw forever. If you leave the cursed zone before opening brush, while still retaining the negative Target Ink, you can crash the game by drawing on the canvas more than intended. Demonstration: https://youtu.be/q1NSMKG4WX0 * If, upon closing the canvas, Ammy's Current Ink is set to a value less than 15360 (less than 1 full ink pot), she becomes Inkless. This is when she loses her markings, instrument, and the ability to use the brush. * Normally, Ammy's ink increases at a rate of 70 per frame. e4521c288bae17705a6849da73524404afd54a39 847 837 2021-05-21T00:32:56Z Auride 7 adding regen rate wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed int (4 bytes). Every 15360 units of ink is equivalent to 1 ink pot in the interface. By default, she has a maximum of 46080 ink (3 ink pots), which can be upgraded using praise. ==Mechanics== * When the brush is opened, Ammy's Current Ink (main.dll+B205D8) is copied to an address henceforth called "Revert Ink" (main.dll+8928A8), and the same value minus 15360 is copied to another address called "Target Ink" (main.dll+8928A4). * As you draw on the canvas, Current Ink steadily decreases at a rate of 64 per frame of brush movement (including for the first frame the brush is pressed, e.g. for a dot). This gives Ammy a maximum of 240 [[Frames||frames], or 8 seconds, of drawing time per canvas. * The difference between Current Ink and Target Ink represents the amount of ink left in the ink pot at the top-right of the canvas. If you continue drawing until Current Ink falls below Target Ink, the ink pot becomes empty and the Canvas is forced closed. * The Canvas will also be forced closed if Ammy tries to draw more than 30 separate brush strokes, regardless of Current Ink and Target Ink. The number of brushstrokes on the current canvas is stored at address main.dll+888C58. * When the canvas is closed (whether by manually releasing the Brush button or by it being forced closed), the game evaluates what was drawn on the canvas. ** If no brush techniques are recognized, Revert Ink is copied to Current Ink. This means that Ammy doesn't lose any actual ink regardless of how much she draws on the canvas. ** If a brush technique which consumes 1 ink pot is recognized, Target Ink is copied to Current Ink, causing Ammy to lose 1 Ink Pot. ** If a multi-pot technique is used (e.g. Fireburst, Whirlwind, Icestorm, etc.), the extra ink consumed (in multiplies of 15360) is subtracted from Target Ink, and then Target Ink is copied to Current Ink. * If Ammy's Current Ink would ever fall below 0, it's set to 0 instead. ** This applies even while drawing on the canvas. If you allow Ammy's Current Ink to fall below 15360 via a cursed zone or Cursed Kusa Village, then open the brush, Target Ink will be set to a negative value, but as you attempt to draw, Current Ink will reach 0 and stay there. This means that Current Ink is never less than or equal to Target Ink, so Ammy can draw forever. If you leave the cursed zone before opening brush, while still retaining the negative Target Ink, you can crash the game by drawing on the canvas more than intended. Demonstration: https://youtu.be/q1NSMKG4WX0 * If, upon closing the canvas, Ammy's Current Ink is set to a value less than 15360 (less than 1 full ink pot), she becomes Inkless. This is when she loses her markings, instrument, and the ability to use the brush. * Normally, Ammy's ink increases at a rate of 70 per frame, up to the Max Ink value. ** When Ammy is inkless, her ink recharges at a rate of 210 per frame (3 times as fast). This rate continues until until she reaches 46080 ink, at which point she regains her markings, Divine Instrument, and the ability to use the brush. After this, her ink continues to regenerate at 70 ink per frame. d627491104c3d0d1497c4cb24dc1ebdda75a3e18 848 847 2021-05-22T01:44:30Z Auride 7 adding golden ink pot regen rate wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed int (4 bytes). Every 15360 units of ink is equivalent to 1 ink pot in the interface. By default, she has a maximum of 46080 ink (3 ink pots), which can be upgraded using praise. ==Mechanics== * When the brush is opened, Ammy's Current Ink (main.dll+B205D8) is copied to an address henceforth called "Revert Ink" (main.dll+8928A8), and the same value minus 15360 is copied to another address called "Target Ink" (main.dll+8928A4). * As you draw on the canvas, Current Ink steadily decreases at a rate of 64 per frame of brush movement (including for the first frame the brush is pressed, e.g. for a dot). This gives Ammy a maximum of 240 [[Frames||frames], or 8 seconds, of drawing time per canvas. * The difference between Current Ink and Target Ink represents the amount of ink left in the ink pot at the top-right of the canvas. If you continue drawing until Current Ink falls below Target Ink, the ink pot becomes empty and the Canvas is forced closed. * The Canvas will also be forced closed if Ammy tries to draw more than 30 separate brush strokes, regardless of Current Ink and Target Ink. The number of brushstrokes on the current canvas is stored at address main.dll+888C58. * When the canvas is closed (whether by manually releasing the Brush button or by it being forced closed), the game evaluates what was drawn on the canvas. ** If no brush techniques are recognized, Revert Ink is copied to Current Ink. This means that Ammy doesn't lose any actual ink regardless of how much she draws on the canvas. ** If a brush technique which consumes 1 ink pot is recognized, Target Ink is copied to Current Ink, causing Ammy to lose 1 Ink Pot. ** If a multi-pot technique is used (e.g. Fireburst, Whirlwind, Icestorm, etc.), the extra ink consumed (in multiplies of 15360) is subtracted from Target Ink, and then Target Ink is copied to Current Ink. * If Ammy's Current Ink would ever fall below 0, it's set to 0 instead. ** This applies even while drawing on the canvas. If you allow Ammy's Current Ink to fall below 15360 via a cursed zone or Cursed Kusa Village, then open the brush, Target Ink will be set to a negative value, but as you attempt to draw, Current Ink will reach 0 and stay there. This means that Current Ink is never less than or equal to Target Ink, so Ammy can draw forever. If you leave the cursed zone before opening brush, while still retaining the negative Target Ink, you can crash the game by drawing on the canvas more than intended. Demonstration: https://youtu.be/q1NSMKG4WX0 * If, upon closing the canvas, Ammy's Current Ink is set to a value less than 15360 (less than 1 full ink pot), she becomes Inkless. This is when she loses her markings, instrument, and the ability to use the brush. * Normally, Ammy's ink increases at a rate of 70 per frame, up to the Max Ink value. ** When Ammy is inkless, her ink recharges at a rate of 210 per frame (3 times as fast). This rate continues until until she reaches 46080 ink, at which point she regains her markings, Divine Instrument, and the ability to use the brush. After this, her ink continues to regenerate at 70 ink per frame. ** When ink has the Golden Ink Pot equipped, her ink regen rate is multiplied by 3 (tripled). This includes when she is inkless. d62e2a5a702ef699371d09a4aef0f06bc16199ef First person glitch 0 337 838 2021-05-20T04:18:23Z Straybeads 9 Redirected page to [[First Person Glitch]] wikitext text/x-wiki #redirect [[First Person Glitch]] 77ef0619198d684e73e76e5d1128436345c43ba6 Seam grip 0 338 839 2021-05-20T04:19:41Z Straybeads 9 Redirected page to [[Seam Grip]] wikitext text/x-wiki #redirect [[Seam Grip]] 30155917521cd551cc123f2baa44636ce09a185b Acid skip 0 339 840 2021-05-20T22:51:46Z Straybeads 9 Redirected page to [[Acid Skip]] wikitext text/x-wiki #redirect [[Acid Skip]] 6d6d37f842a0f8c09503a5a6450db328dbaaea94 Godhood points 0 340 841 2021-05-20T22:52:48Z Straybeads 9 Redirected page to [[Godhood Points]] wikitext text/x-wiki #redirect [[Godhood Points]] 4ebee430813e91de59b5006201655ec4fd854e92 Bitfield table 0 341 842 2021-05-20T22:53:19Z Straybeads 9 Redirected page to [[Bitfield Table]] wikitext text/x-wiki #redirect [[Bitfield Table]] ea5f5155da0947a776874c101112f401141d145c Catcall poltergeist skip 0 342 843 2021-05-20T22:53:49Z Straybeads 9 Redirected page to [[Catcall Poltergeist Skip]] wikitext text/x-wiki #redirect [[Catcall Poltergeist Skip]] 67274d6db5aa583267b758cecf984e63b0ea9c67 Invisible Cherry Bomb 0 343 844 2021-05-20T22:54:59Z Straybeads 9 Redirected page to [[Invisible Cherry Bomb Glitch]] wikitext text/x-wiki #redirect [[Invisible Cherry Bomb Glitch]] 10e7ed1fd5cc1e8e38eb087838117524d410a850 Invisible cherry bomb 0 344 845 2021-05-20T22:55:22Z Straybeads 9 Redirected page to [[Invisible Cherry Bomb Glitch]] wikitext text/x-wiki #redirect [[Invisible Cherry Bomb Glitch]] 10e7ed1fd5cc1e8e38eb087838117524d410a850 Food points 0 345 846 2021-05-20T22:56:13Z Straybeads 9 Redirected page to [[Food Points]] wikitext text/x-wiki #redirect [[Food Points]] 0435b1b378b74d03f4494c7290d3af004145769f Health 0 305 849 794 2021-05-22T16:14:02Z Auride 7 /* Mechanics */ adding wood mat regen rate wikitext text/x-wiki {{Unit}} ==Explanation== Health in-game is represented using a signed short int (2 bytes). Every 300 units of health is equivalent to 1 Solar Unit (1 orb in Ammy's health bar). By default, she has 900 health (3 Solar Units). ==Mechanics== * Voiding-out, drowning, and falling into lava/poison all deal 150 health. * When Ammy has 0 health, she will still be alive and able to move normally. It's only when her health becomes negative that she instantly dies, so long as the player has control. * Running into a flaming chest deals 100 damage to Ammy upfront, then 1 damage per [[Frame|frame]] while she's on fire, for a maximum of 429 frames (14.3 seconds) if you do not tackle to extinguish the flames. * At most, Ammy can have 20 Solar Units, or 6000 health, from maxing out on praise upgrades and Sun Fragments. * If Ammy has the Wood Mat equipped, she will heal 2 health per frame, while losing 1 Yen per frame. d91af928df951f8c2efc0d80bf5f5d79e3874c6c 850 849 2021-05-22T16:15:54Z Auride 7 /* Mechanics */ clarifying language on wood mat wikitext text/x-wiki {{Unit}} ==Explanation== Health in-game is represented using a signed short int (2 bytes). Every 300 units of health is equivalent to 1 Solar Unit (1 orb in Ammy's health bar). By default, she has 900 health (3 Solar Units). ==Mechanics== * Voiding-out, drowning, and falling into lava/poison all deal 150 health. * When Ammy has 0 health, she will still be alive and able to move normally. It's only when her health becomes negative that she instantly dies, so long as the player has control. * Running into a flaming chest deals 100 damage to Ammy upfront, then 1 damage per [[Frame|frame]] while she's on fire, for a maximum of 429 frames (14.3 seconds) if you do not tackle to extinguish the flames. * At most, Ammy can have 20 Solar Units, or 6000 health, from maxing out on praise upgrades and Sun Fragments. * If Ammy has the Wood Mat equipped, she will heal 2 health per frame and lose 1 Yen per frame while in the resting animation. f91a2afb5460daa6540f470aabef825bc5d3d020 Yen 0 346 852 2021-05-24T19:19:02Z Auride 7 creating page with some info and addresses wikitext text/x-wiki {{Unit}} ==Explanation== The main currency in Okami is Yen, also known as Ryo in the French version and 両 (''Ryō'') in Japanese. Yen can be earned from several sources: * Digging holes (rare) * Breaking pots and other objects (common) * Defeating enemies and bosses, either through the yen they drop or directly from the fight results screen ** See [[Fight Strategies#Yen|Fight Strategies]] and [[Enemy Data]] for detailed info on this. * Selling items, fish, or treasures to merchants/shops ** See [[Merchant]] for more info on this. * Giving excess yen to the Cherry Bomb/Power Slash 2/3 springs and receiving a refund. ** See [[Merry Christmas Glitch]] for details. * Eating food while Ammy has a full Astral Pouch * Collecting coins placed statically in certain places, such as during the races with Tobi in Oni Island Yen is spent in 4 main ways: * Buying items and Divine Instruments from Merchants * Buying Cherry Bomb/Power Slash 2/3 from their respective springs * Buying Techniques from the Dojo * Healing via the Wood Mat ==Mechanics== * Yen is stored as an unsigned 4 Byte int. ** Ammy's actual current Yen count is stored at main.dll+B205E0. ** The Yen displayed in the UI (which steadily ticks up and down when Ammy gains or loses yen, respectively) is stored at main.dll+B1CFE4 ** The maximum amount of Yen Ammy can hold (the max purse size) is stored as an array of 4 adjacent ints, starting at main.dll+B1CFE4. The actual value used is determined the Purse Upgrade Count value, which is incremented by spending [[Praise]]. ** The total amount of Yen you've collected across a play-through (displayed on the Total Results screen at the end of the game) is stored at main.dll+B21758. Spending Yen doesn't affect this value. Setting Ammy's Current Yen via Cheat Engine also doesn't affect this value. ** The amount of times you've upgraded the max purse size is stored as a single byte at main.dll+B205E4. 8431274f2e221c456ac9b14b38fee2578012492e Walking While Talking 0 34 853 766 2021-05-24T19:25:01Z DreamRifty 11 /* Areas where WWT can be Activated */ wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 76a1f5f7bbf1c059e48fc0e21af8daf7182c0a8e Category:Disambiguation pages 14 347 854 2021-05-24T19:27:31Z Auride 7 creating disambiguation template wikitext text/x-wiki This is a list of pages with names which could refer to multiple other articles in the Wiki. These pages contain a list of links to those articles. 39b3b1920af4199a6c404562821ba110b1e2ce6f Bridge Skip 0 190 855 605 2021-05-24T19:29:33Z Auride 7 adding to disambiguation category and changing the formatting a little to better match Wikipedia wikitext text/x-wiki [[Category:Disambiguation pages]] '''Bridge Skip''' may refer to: * [[Sei-an Bridge Skip]] * [[Agata Bridge Skip]] a39f3b07427985f7cd1def7980c00ae9d0c2c9c8 Sliding Ground Tackle 0 348 856 2021-05-24T19:31:56Z Auride 7 Redirected page to [[Air Ground Tackle]] wikitext text/x-wiki #redirect [[Air Ground Tackle]] 8c041ac05171c82b88c78e52bad74efe83144996 Memory Address Table 0 260 859 858 2021-05-26T02:23:49Z Auride 7 /* Table */ Adding praise and demon fangs addresses wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes x4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |} 7056e7d76276a004680a7602a52dcd96ea32f5fe 862 859 2021-05-27T21:24:06Z Auride 7 adding praise injection addresses wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes x4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |} b1020a431d5b826d0b5c11628c067313d3a68bd8 883 862 2021-06-04T01:24:49Z Auride 7 /* Table */ adding item/tool/equipment subscreen values wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes x4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item ID Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |} f6e2f7c3e437d428e3507884ab7e217d9b67429e 886 883 2021-06-05T04:49:26Z Auride 7 adding sun fragment count and inventory table entry wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item ID Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20638 || Table of Inventory Item Quantities || 2 Bytes *204 || int_16[204] || 0 to 99 || [[Inventory Table]] |} 156245fa1c98bcd48d34310942bcbe82f5e34d33 892 886 2021-06-05T05:34:02Z Auride 7 /* Table */ Correcting the size of the inventory table wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item ID Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20638 || Table of Inventory Item Quantities || 2 Bytes *251 || int_16[251] || 0 to 99 || [[Inventory Table]] |} 00b9d5bafef1baae794c39f35a2a0a3c5ff80c7e 901 892 2021-06-05T15:27:20Z Auride 7 changing links to Item Table wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20638 || Table of Inventory Item Quantities || 2 Bytes *251 || int_16[251] || 0 to 99 || [[Item Table]] |} 6b56f385b58b7b60a4e464e86b8f4c195acfd442 904 901 2021-06-05T15:29:53Z Auride 7 changing addr to refer to true beginning of item quantities wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |} 7efa1f6a292de411117c1b64b687f47bcf9a8615 Praise 0 349 860 2021-05-27T01:53:53Z Auride 7 creating page with some info and addresses. wikitext text/x-wiki {{Unit}} ==Explanation== Praise is a currency in Okami which can be spent in the Fan Menu to upgrade Ammy's maximum health, ink capacity, purse size, or number of Astral Pouches. It's received in the form of colorful orbs bearing the Kanji 幸 ("sachi" meaning "happiness", "blessing", "fortune", etc.). It can be earned from a wide variety of activities, including: * After various story events, such as returning the Odd-Looking Turnip to Mushi * Blooming Guardian Saplings, wilted cherry trees, clovers, and cursed patches * Feeding Animals * For completing various sidequests or other optional content, such as giving Ida a Traveller's Charm in Shinshu A nominally comprehensive list of praise sources can be found here: https://docs.google.com/spreadsheets/d/1kl9s-IaCV2vyZncIiQhrZcUYWmCpCiUnrBV-EQC7Xio/edit?usp=sharing. A little over 7,000 Praise can be earned in a single playthrough, though only 6,020 can be spent to fully upgrade Ammy. There's no renewable source of praise, and there's no way to spend any once all upgrades have been purchased. Some sources of praise are miss-able, even casually, e.g. the 50 Praise Clover in Oni Island. ==Mechanics== * Praise is stored as a signed 16 bit int. * Ammy's current Praise is stored at main.dll+B4DF9A. * When the Praise tab of the fan menu is opened, Ammy's current Praise is copied to the displayed value on the Praise bar, which is stored at main.dll+B1F1F4. ** When you select something to upgrade with Praise, you must hold the button to "inject" Praise from the top bar into the bar for the given attribute. This is done at a gradual rate, starting at 1 Praise per frame, and accelerating as the inject button is held. ** If the inject button is released for more than a few frames, or the cursor is switched to a different attribute, the praise stored in that attribute bar will be reset to 0 and the difference added back to the top bar. * The amount of praise in each attribute bar is stored as an array of 4 adjacent int_16's at these addresses: ** Solar Energy (Health): main.dll+B1F1F6 ** Astral Pouch: main.dll+B1F1F8 ** Ink: main.dll+B1F1FA ** Purse: main.dll+B1F1FC ** Note that this differs from the order the attributes are displayed on the menu, which is Solar Energy, Ink, Astral Pouch, Purse. * The total amount of Praise you've collected across a play-through (displayed on the Total Results screen at the end of the game) is stored at main.dll+B4DF9C. Spending Praise doesn't affect this value. Setting Ammy's Current Praise via Cheat Engine also doesn't affect this value. b077c0ad0eb9f853cac9c11257cd52547298b47b 863 860 2021-05-27T21:30:47Z Auride 7 /* Mechanics */ adding yen for praise above 6020 wikitext text/x-wiki {{Unit}} ==Explanation== Praise is a currency in Okami which can be spent in the Fan Menu to upgrade Ammy's maximum health, ink capacity, purse size, or number of Astral Pouches. It's received in the form of colorful orbs bearing the Kanji 幸 ("sachi" meaning "happiness", "blessing", "fortune", etc.). It can be earned from a wide variety of activities, including: * After various story events, such as returning the Odd-Looking Turnip to Mushi * Blooming Guardian Saplings, wilted cherry trees, clovers, and cursed patches * Feeding Animals * For completing various sidequests or other optional content, such as giving Ida a Traveller's Charm in Shinshu A nominally comprehensive list of praise sources can be found here: https://docs.google.com/spreadsheets/d/1kl9s-IaCV2vyZncIiQhrZcUYWmCpCiUnrBV-EQC7Xio/edit?usp=sharing. A little over 7,000 Praise can be earned in a single playthrough, though only 6,020 can be spent to fully upgrade Ammy. There's no renewable source of praise, and there's no way to spend any once all upgrades have been purchased. Some sources of praise are miss-able, even casually, e.g. the 50 Praise Clover in Oni Island. ==Mechanics== * Praise is stored as a signed 16 bit int. * Ammy's current Praise is stored at main.dll+B4DF9A. * When the Praise tab of the fan menu is opened, Ammy's current Praise is copied to the displayed value on the Praise bar, which is stored at main.dll+B1F1F4. ** When you select something to upgrade with Praise, you must hold the button to "inject" Praise from the top bar into the bar for the given attribute. This is done at a gradual rate, starting at 1 Praise per frame, and accelerating as the inject button is held. ** If the inject button is released for more than a few frames, or the cursor is switched to a different attribute, the praise stored in that attribute bar will be reset to 0 and the difference added back to the top bar. * The amount of praise in each attribute bar is stored as an array of 4 adjacent int_16's at these addresses: ** Solar Energy (Health): main.dll+B1F1F6 ** Astral Pouch: main.dll+B1F1F8 ** Ink: main.dll+B1F1FA ** Purse: main.dll+B1F1FC ** Note that this differs from the order the attributes are displayed on the menu, which is Solar Energy, Ink, Astral Pouch, Purse. * The total amount of Praise you've collected across a play-through (displayed on the Total Results screen at the end of the game) is stored at main.dll+B4DF9C. Spending Praise doesn't affect this value. Setting Ammy's Current Praise via Cheat Engine also doesn't affect this value. ** If this value is greater than 6020 (the total amount of praise needed to fully upgrade Ammy's abilities), you will receive 1000 yen for each praise you receive. bf22fb4bb7af264275a1ad98b6dd7f910c63da59 List of active runners 0 3 861 825 2021-05-27T07:15:57Z Kyzirado 8 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Kyzirado Kyzirado] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/sheptastico sheptastico] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | DreamRifty || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2017 |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | J3sterr || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any% |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} 6875748f58e8f467bb131d0f82ae53d0c9e89c34 Kamiki Boulder Skip 0 45 864 652 2021-05-30T18:43:47Z Auride 7 /* In NG and NG+ 2017 */ adding section on the Kamiki Killer aka NG Tsuta Bridge Skip wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to go over this boulder in order to reach the loading zone to Shinshu and leave Kamiki early. This skips obtaining Sunrise and un-petrifying the villagers, and has various effects later in the game. ==In NG+== It's possible to skip this boulder via [[KT Glitch|KT's]]. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 ==In NG and NG+ 2017== The boulder can similarly be cleared by performing a [[Dialogue Boost]] instead of a KT. Tackling the boulder after doing the wall jump results in a textbox from Issun, where he chides Ammy for trying to break it with her head. You can hold the fast text button to clear this textbox quickly, perform a ground tackle on a 1-frame window, wall jump off the left wall again, and curve back around to get over the boulder collision. Demonstration: https://youtu.be/qjFbOdZzRUw ===Kamiki Killer=== Performing the Boulder Skip without obtaining Sunrise usually presents no obstacle, as every "required" usage of it only checks for Ammy to draw a circle, rather than to actually create a Sun. The main downside is that Ammy cannot use Sunrise to set the time-of-day. Surprisingly, however, the bridge you are supposed to Rejuvenate on the way to the triple-devil-gate room in Tsuta Ruins cannot be Rejuvenated unless you have Sunrise. It's unknown why this particular obstacle checks for Sunrise, but it means that a different approach must be taken to reaching the triple gate room than intended. In NG+ this is done by simply KT'ing up to the end of the bridge immediately upon entering the dungeon. In NG runs (and NG+ runs not using [[KT_Glitch#Bork_KT|BKT's]] to do the NG+ method), this is done by using Double Jump to clear the high invisible wall around the edge of the broken bridge and maneuvering to a small piece of collision. From there, Ammy can tackle jump and double jump to clear the invisible wall on the far side of the bridge. Demonstration: https://youtu.be/i_edKOP87-M ==Reverse Boulder Skip== In NG and NG+ All Brushes you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, and Ammy spawns inside of it. There are several methods to escape. One option is to clip out of the boulder using the acute angle seam on the left, then clipping through the invisible wall in front of the boulder. (https://youtu.be/wyMdFWMfjmM). An alternative is to do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 ===Side effects=== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 ==History== The NG variant was first theorized alongside the discovery of Dialogue Boosting by LegoerofEggos on 23 March, 2021 (https://twitter.com/legoerofeggos/status/1374513348440584192?s=20), and first successfully demonstrated by Auride the same day (https://youtu.be/qjFbOdZzRUw) 75a1d0731a628823300a6d2e78b3906cc402a022 Kamiki Killer 0 350 865 2021-05-30T18:44:51Z Auride 7 creating redirect for Darkness wikitext text/x-wiki #redirect [[Kamiki Boulder Skip#Kamiki Killer]] 53eb4083cc69f9b967ea62c754c0b189acef7a08 Kamiki killer 0 351 866 2021-05-30T18:45:06Z Auride 7 Redirected page to [[Kamiki Boulder Skip#Kamiki Killer]] wikitext text/x-wiki #redirect [[Kamiki Boulder Skip#Kamiki Killer]] 53eb4083cc69f9b967ea62c754c0b189acef7a08 Tsuta Bridge Skip 0 352 867 2021-05-30T18:45:27Z Auride 7 Redirected page to [[Kamiki Boulder Skip#Kamiki Killer]] wikitext text/x-wiki #redirect [[Kamiki Boulder Skip#Kamiki Killer]] 53eb4083cc69f9b967ea62c754c0b189acef7a08 Tsuta bridge skip 0 353 868 2021-05-30T18:45:50Z Auride 7 Redirected page to [[Kamiki Boulder Skip#Kamiki Killer]] wikitext text/x-wiki #redirect [[Kamiki Boulder Skip#Kamiki Killer]] 53eb4083cc69f9b967ea62c754c0b189acef7a08 Igloo Turtle Skip 0 86 869 491 2021-05-30T19:03:53Z Auride 7 adding new information for faster ng igloo turtle skip wikitext text/x-wiki {{Trick}} ==Explanation== In Kamui, after Blooming the Guardian Sapling, there is a large fight trigger covering the entire width of the area to the North. This initiates a fight with an Igloo Turtle, which cannot be defeated without either Inferno or Fireburst. The trigger is too tall and deep to simply jump over, but can be skipped via [[KT Glitch|KT's]] or by using a long-ranged Vine to go around the trigger. ==Via KT's (NG+)== While this trick is also done in NG+ All Brushes, in NG+ Any% skipping this fight is imperative. If the trigger is hit, you will be softlocked because the route skips both Inferno and Fireburst, and there is no way to damage the Igloo Turtle without them. The trigger can be cleared in 2 KT's, though more may be done for safety. Demonstration: https://www.twitch.tv/videos/623901417?t=1h3m44s ==Via Vine (NG)== In NG, this massive fight trigger can be avoided by using the Vine Flower (Konohana Blossom) which is normally used to get to the CB3 cave to take Ammy through the air while hugging the invisible collision surrounding the Guardian Sapling. Normally, this flower will not open until Ammy gets fairly close to it, which cannot be done from behind the Igloo Turtle fight trigger and the collision surrounding the Guardian Sapling. However, by loading, unloading, and reloading the flower, it can be opened at a farther distance than normal, which allows it to be used from behind the Guardian Sapling, sending Ammy over the fight trigger. Once this is done, you can simply jump down from the ledge and proceed towards Wep'keer. Demonstration: https://youtu.be/XvcytZgzFCY. Read the description for more information. ===Technical Details=== * Normally, the flower checks for Ammy to be within a cylindrical distance (i.e. checking only X and Z coordinates, not Y/height) of 500 units of [[Distance]]. This value is stored in memory at main.m2::SystemConfig::`vftable'+53F0. * After reloading the flower, it checks for Ammy to be within a spherical distance of 800 units. This value is stored at main.dll+8909D0. * The flower will load when Ammy gets within a spherical distance of 1100 units. * The flower will unload when Ammy gets outside a spherical distance of 1200 units. * After Blooming the Guardian Sapling, Ammy spawns at a distance of roughly 1157 units. d0e415635eae9337336f84845d2a1c61b1a9d28a D Boost 0 241 870 677 2021-05-31T00:08:07Z Auride 7 updating to include Demon Boost wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186?s=20 19eb1a59978bec631e88df6c8766e8bc59281f6a Catwalk Skip 0 240 871 739 2021-05-31T00:38:13Z Auride 7 /* Watcher's Cape Early */ Updating to reflect new D Boost method. Sorry for deleting the old stuff Popp :p wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== During a normal run, you must get onto Watcher's Cape in North Ryoshima twice. The first time must be done at night to draw a shooting star for the Watcher, then rotate the Whirlpool Galaxy. The second time is done during the sequence to enter Oni Island, during which you are on a timer before sunset. In order to reach the top of the cape without Catwalk, the easiest method is via [[D Boost|Demon Boosting]]. # Run directly into one of the Demon Scrolls closest to the upper end of the broken staircase up to Watcher's Cape. # Break open the crack in the battle barrier closest to those broken stairs. # With gold dash, run through the crack and, with some delay, jump and double jump for maximum height. # At the peak of your jump (judge via timing, since the barrier will obscure your view) press the attack button to cause Ammy to do an aerial Reflector attack to stall herself in mid-air. # As the battle actually ends, Ammy will change from her in-battle moveset to her normal overworld moveset. This gives you a single frame to input a ground tackle. This should appear as though the air attack cancels immediately into a mid-air ground tackle. If you get an air tackle, your tackle input was too late. You can mash for this input, though you will be relying on luck to hit the frame-perfect tackle. # Let Ammy begin to move forward with the tackle to gain some distance. # Hold forward and jump, double jump for distance. # Air tackle onto the grass collision next to the broken stairs. Demonstration: https://youtu.be/yYj2yXQulAY From there you can perform this movement to avoid the Blue Cyclops fight trigger: https://youtu.be/xhM2_NUislI If you fail to get the D Boost or reach the cape collision, you should immediately begin holding back towards the Demon Scroll. As Ammy lands, mash or immediately press jump so that Ammy doesn't turn around on the ground and lose dash. During the Oni Island sequence, due to the sunset timer, you have about 6 tries to succeed the trick, assuming you re-enter the Demon Scroll fight as soon as possible after failing. Keep in mind that daytime does not pass while in a fight, so you can spend as much time in the fight as you like without adding risk of missing sunset cycle. Thus, if you lose Gold Dash, you should try to build it within the fight before retrying. If sunset does occur, you will be reset to the entrance of North Ryo and can try again. On this and later cycles, you will have 10 attempts at the trick before sunset occurs again. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single [[BKT]]. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). ==NG+== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segment from the ground. In NG+ Any% it is used to skip Catwalk all together, in NG+ All Brushes it is mainly used to change the sequence to get a better Mermaid Spring warp from Catwalk. Demonstrations: https://youtu.be/xQJmnMdIIww?t=2503 https://youtu.be/xQJmnMdIIww?t=3207 c1c91c03698e3615a73e9a9a1adb6448adeee9e7 Demon Fangs 0 354 872 2021-05-31T14:30:02Z Auride 7 creating demon fangs unit page wikitext text/x-wiki {{Unit}} ==Explanation== Demon Fangs are a currency in Okami which can be spent to buy various items, including several Holy Artifacts. Demon Fangs are earned by performing Floral Finishers on enemies, using Golden Fury and Brown Rage on enemies, and succeeding at loading screen minigames if they are enabled in the Original Settings. ==Mechanics== * Ammy's current Demon Fang count is stored as a signed 16 bit int at main.dll+B2066E. * The total amount of Demon Fangs collected in a playthrough is stored as an unsigned 16 bit int at main.dll+B2175C. 6bf6a50f027c3711d31f5065c7a572a1a093f6c5 Distance 0 304 873 767 2021-05-31T14:31:36Z Auride 7 /* Explanation */ adding directionality of coordinates wikitext text/x-wiki {{Unit}} ==Explanation== The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. Coordinates are stored in the order (X, Y, Z). Positive X points towards the East. Positive Y points upwards. Positive Z points to the South. ==Examples== * Amaterasu's model is roughly 24 units of distance in length. * A single ground jump raises Amaterasu roughly 68 units above the ground. * The two loading zones in River of the Heavens are roughly 5,000 units apart. * In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart. * The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see [[Stair Clip]]). ==Related Units== * [[Velocity]] f00e3ccda6957083c12f26e3448321bddc3aaec6 Demon fangs 0 355 874 2021-06-01T22:45:28Z Straybeads 9 Redirected page to [[Demon Fangs]] wikitext text/x-wiki #redirect [[Demon_Fangs]] e417b81dec6087549f22988d625393bac5e3d7b1 Okami Glitches 0 7 875 799 2021-06-02T23:59:52Z Auride 7 adding Sleep Walking wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || NG Any% || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || All except Top Dog || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || All NG+ || |- | [[Waka 1 Skip]] || Agata Forest || All NG+ || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% |- | [[Fire Tablet Skip]] || Himiko's Palace || All NG+, NG Any% || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 549f983338f2d4c3b1af61369a50efc38dffea6d GSOW 0 356 876 2021-06-03T00:22:26Z Auride 7 adding redirect to gale shrine early wikitext text/x-wiki #redirect [[Gale Shrine Early]] cbba8eb057cb0bd26fe1146032b4018410d20077 Sleep Walking 0 357 877 2021-06-03T00:40:07Z Auride 7 creating sleep walking page wikitext text/x-wiki {{Trick}} ==Explanation== Sleep Walking is a glitch/mechanic which can be used to prevent Ammy's respawn coordinates from updating while she's moving on the ground. Sleep Walking is activated whenever Ammy either switches Karmic Transformers while very low above the ground (e.g. immediately after initiating a jump, or just before landing), or when landing on the same frame as a day-night transition (which isn't actually frame perfect due to jumping stalling the transition). If you are holding a movement direction when either of these things occurs, Ammy will enter the Sleep Walking state. This state is cancelled by a few different things: * Becoming airborne and then entering the landing animation (though this can be avoided by simply switching KT's again right before landing.) * Entering Ammy's idle/standing animation (i.e. stop moving) * Exiting the water by simply walking onto land (as opposed to jumping out of the water) * Going through a loading zone to a separate map (though a loading zone within the same map, e.g. to an interior, does not cancel the state.) * Most cutscenes Sleep Walking can, in theory, be used to keep Ammy's respawn point frozen in place for an arbitrary amount of time, as long as the above restrictions are abided. In practice, this is only really useful for [[Origin Warp]]s. ==Applications== The only significant application for Sleep Walking is for [[Origin Warp#Gale Shrine Origin Warp|Gale Shrine Origin Warp]]. To do this, you must first get a jump on the first possible frame after entering the Gale Shrine map, then activate Sleep Walk by switching KT's before landing. You can then tackle and dash all the way down the tunnel and either air KT over the invisible wall to void out, or continue to the damage barrier to do an Astral Pouch Origin Warp. Void Out OW Demonstration: https://youtu.be/XYbu3yEXlU4 Astral Pouch OW Demonstration: https://youtu.be/6ujIYELOdAI ==History== While this glitch has doubtlessly been unknowingly activated by many players, even casuals, the first clear demonstration of Sleep Walking's effects were observed during a run by SaundersTech, where they walked along the ground yet still successfully performed the OW: https://clips.twitch.tv/RelievedSillyTortoiseJKanStyle-joN2unHSbJ1xY62_. Auride then used [[Reverse Engineering|Cheat Engine]] to discover the underlying mechanic. 1cb71a8eaea030ce9aeaccd02cfe90016ca3b6d3 878 877 2021-06-03T00:40:20Z Auride 7 /* Applications */ wikitext text/x-wiki {{Trick}} ==Explanation== Sleep Walking is a glitch/mechanic which can be used to prevent Ammy's respawn coordinates from updating while she's moving on the ground. Sleep Walking is activated whenever Ammy either switches Karmic Transformers while very low above the ground (e.g. immediately after initiating a jump, or just before landing), or when landing on the same frame as a day-night transition (which isn't actually frame perfect due to jumping stalling the transition). If you are holding a movement direction when either of these things occurs, Ammy will enter the Sleep Walking state. This state is cancelled by a few different things: * Becoming airborne and then entering the landing animation (though this can be avoided by simply switching KT's again right before landing.) * Entering Ammy's idle/standing animation (i.e. stop moving) * Exiting the water by simply walking onto land (as opposed to jumping out of the water) * Going through a loading zone to a separate map (though a loading zone within the same map, e.g. to an interior, does not cancel the state.) * Most cutscenes Sleep Walking can, in theory, be used to keep Ammy's respawn point frozen in place for an arbitrary amount of time, as long as the above restrictions are abided. In practice, this is only really useful for [[Origin Warp]]s. ==Applications== The only significant application for Sleep Walking is for [[Origin Warp#Gale Shrine Origin Warp|Gale Shrine Origin Warp]]. To do this, you must first get a jump on the first possible frame after entering the Gale Shrine map, then activate Sleep Walk by switching KT's before landing. You can then tackle and dash all the way down the tunnel and either air KT over the invisible wall to void out, or continue to the damage barrier to do an Astral Pouch Origin Warp. Void Out OW Demonstration: https://youtu.be/XYbu3yEXlU4 Astral Pouch OW Demonstration: https://youtu.be/6ujIYELOdAI ==History== While this glitch has doubtlessly been unknowingly activated by many players, even casuals, the first clear demonstration of Sleep Walking's effects were observed during a run by SaundersTech, where they walked along the ground yet still successfully performed the OW: https://clips.twitch.tv/RelievedSillyTortoiseJKanStyle-joN2unHSbJ1xY62_. Auride then used [[Reverse Engineering|Cheat Engine]] to discover the underlying mechanic. 338d71734a5947afb375414205571964e9eb3e88 Sleep walking 0 358 879 2021-06-03T00:41:34Z Straybeads 9 Redirected page to [[Sleep Walking]] wikitext text/x-wiki #redirect [[Sleep_Walking]] 7d7adc18e4686b89c228c46892e49e7fbcae4ada Sleepwalking 0 359 880 2021-06-03T00:41:47Z Straybeads 9 Redirected page to [[Sleep Walking]] wikitext text/x-wiki #redirect [[Sleep_Walking]] 7d7adc18e4686b89c228c46892e49e7fbcae4ada User:Popprocks 2 333 881 826 2021-06-03T20:59:47Z Popprocks 10 wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternatively, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for Space Bar (fan menu), which assists with frame perfect pause buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. == Quick Trick Demos == Tobi Skip: https://clips.twitch.tv/CarelessHandsomeMuleChocolateRain Cannon Room: https://clips.twitch.tv/ObservantObeseAntNerfBlueBlaster-40D1IEQ7khIdPz8g 4Head Jump: https://clips.twitch.tv/WonderfulCrazyKaleANELE-P2xpwvLFEukcq90_ HBS Cabbage Placement: https://clips.twitch.tv/EnticingEvilStarTriHard 9943c80d258a28c2669b8945599cc103f9abf47a 882 881 2021-06-03T20:59:55Z Popprocks 10 /* Quick Trick Demos */ wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternatively, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for Space Bar (fan menu), which assists with frame perfect pause buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. == Quick Trick Demos == Tobi Skip: https://clips.twitch.tv/CarelessHandsomeMuleChocolateRain Cannon Room: https://clips.twitch.tv/ObservantObeseAntNerfBlueBlaster-40D1IEQ7khIdPz8g 4Head Jump: https://clips.twitch.tv/WonderfulCrazyKaleANELE-P2xpwvLFEukcq90_ HBS Cabbage Placement: https://clips.twitch.tv/EnticingEvilStarTriHard 2948f431c68cf47b0e3949cac0692dde7c5f7f4b Reverse Engineering 0 258 884 695 2021-06-04T01:29:55Z Auride 7 /* Tables */ adding item ID and String tables wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item ID Table]] * [[String Tables]] c42a7552879960806b219019c4ba747f0915571e 887 884 2021-06-05T04:49:57Z Auride 7 /* Tables */ adding inventory table link wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item ID Table]] * [[Inventory Table]] * [[String Tables]] 0932c284c42e583b37404c35913dadc00773ffcb 903 887 2021-06-05T15:28:01Z Auride 7 /* Tables */ changing link to item table wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item Table]] * [[String Tables]] 990878e62b5466e97bc7df8f6e28624e08c211ba Item Table 0 360 885 2021-06-04T03:11:43Z Auride 7 creating table with just english names wikitext text/x-wiki {{RE}} ==Explanation== Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using an ID equal to the item ID plus 0x126. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish cc830e68989bfba6c7f6369bd85411c251e64d98 888 885 2021-06-05T04:56:15Z Auride 7 adding link to Inventory Table page wikitext text/x-wiki {{RE}} ==Explanation== Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using an ID equal to the item ID plus 0x126. For a table of inventory item quantity addresses, see [[Inventory Table]]. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish 4d578f32825f692ad0dc45b8fec9dd1ed03c07b8 893 888 2021-06-05T05:39:44Z Auride 7 /* Table */ Adding closing bracket to table syntax wikitext text/x-wiki {{RE}} ==Explanation== Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using an ID equal to the item ID plus 0x126. For a table of inventory item quantity addresses, see [[Inventory Table]]. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish |} e202902961a946cf92f7d1ce4847016ce5c88a34 894 893 2021-06-05T05:40:18Z Auride 7 Adding "Unused" to empty line wikitext text/x-wiki {{RE}} ==Explanation== Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using an ID equal to the item ID plus 0x126. For a table of inventory item quantity addresses, see [[Inventory Table]]. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || Unused |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish |} 3179402198f9edb1e652b5c3b416784a8ab7a47c 895 894 2021-06-05T14:22:16Z Auride 7 /* Explanation */ adding info on inventory count wikitext text/x-wiki {{RE}} ==Explanation== Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x126. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || Unused |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish |} afc4bd05543f1ef16cb6b3d336095af5a2cfb23c 896 895 2021-06-05T14:41:09Z Auride 7 adding more info relating to inventory and item types wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type |- | 0x0000 || || Empty slot on Tool/Equipment subscreen |- | 0x0001 || Spirit Globe S || Pickup |- | 0x0002 || Spirit Globe M || Pickup |- | 0x0003 || Spirit Globe L || Pickup |- | 0x0004 || Holy Bone L || Consumable Tool |- | 0x0005 || Sun Fragment || Collectible |- | 0x0006 || Astral Pouch || Permanent Flag |- | 0x0007 || Ink Bottle || Pickup |- | 0x0008 || Exorcism Slip L || Consumable Tool |- | 0x0009 || Exorcism Slip M || Consumable Tool |- | 0x000A || Exorcism Slip S || Consumable Tool |- | 0x000B || Peace Bell || Holy Artifact |- | 0x000C || Vengeance Slip || Consumable Tool |- | 0x000D || Inkfinity Stone || Consumable Tool |- | 0x000E || Mermaid Coin || Consumable Tool |- | 0x000F || Golden Peach || Consumable Tool |- | 0x0010 || Divine Retribution || Divine Instrument |- | 0x0011 || Snarling Beast || Divine Instrument |- | 0x0012 || Infinity Judge || Divine Instrument |- | 0x0013 || Trinity Mirror || Divine Instrument |- | 0x0014 || Solar Flare || Divine Instrument |- | 0x0015 || Devout Beads || Divine Instrument |- | 0x0016 || Life Beads || Divine Instrument |- | 0x0017 || Exorcism Beads || Divine Instrument |- | 0x0018 || Resurrection Beads || Divine Instrument |- | 0x0019 || Tundra Beads || Divine Instrument |- | 0x001A || Tsumugari || Divine Instrument |- | 0x001B || Seven Strike || Divine Instrument |- | 0x001C || Blade of Kusanagi || Divine Instrument |- | 0x001D || Eighth Wonder || Divine Instrument |- | 0x001E || Thunder Edge || Divine Instrument |- | 0x001F || Demon Fang || Collectible |- | 0x0020 || Peach || Food |- | 0x0021 || Apple || Food |- | 0x0022 || Orange || Food |- | 0x0023 || Baked Oranges || Food |- | 0x0024 || Radish || Food |- | 0x0025 || Turnip || Food |- | 0x0026 || Ginseng || Food |- | 0x0027 || Cabbage || Food |- | 0x0028 || Chinese Cabbage || Food |- | 0x0029 || Cherry Cake || Food |- | 0x002A || Potato || Food |- | 0x002B || Watermelon || Food |- | 0x002C || Bale of Rice || Food |- | 0x002D || Roasted Meat || Food |- | 0x002E || Bamboo Shoot || Food |- | 0x002F || Roasted Fish || Food |- | 0x0030 || Rice Balls || Food |- | 0x0031 || Dumplings || Food |- | 0x0032 || Grapes || Food |- | 0x0033 || Gourd || Food |- | 0x0034 || Sasa Rice || Food |- | 0x0035 || Sasa Fish || Food |- | 0x0036 || Sasa Egg Rolls || Food |- | 0x0037 || Sasa Meat || Food |- | 0x0038 || Sasa Crab || Food |- | 0x0039 || Sasa Fruit || Food |- | 0x003A || Sasa Dumplings || Food |- | 0x003B || Sasa Hotchpotch || Food |- | 0x003C || Sasa Cake || Food |- | 0x003D || Rice Stew || Food |- | 0x003E || Millet Dumplings || Food |- | 0x003F || Kamiki Orange || Food |- | 0x0040 || Ruins Key || Carried Item |- | 0x0041 || Oddly Shaped Turnip || Carried Item |- | 0x0042 || Canine Tracker || Key Item |- | 0x0043 || Lucky Mallet || Key Item |- | 0x0044 || Border Key || Key Item |- | 0x0045 || Dragon Orb || Key Item |- | 0x0046 || Fox Rods || Key Item |- | 0x0047 || Thunder Brew || Key Item |- | 0x0048 || Shell Amulet || Key Item |- | 0x0049 || Mask || Key Item |- | 0x004A || Ogre Liver || Key Item |- | 0x004B || Lips of Ice || Key Item |- | 0x004C || Eyeball of Fire || Key Item |- | 0x004D || Black Demon Horn || Key Item |- | 0x004E || Loyalty Orb || Key Item |- | 0x004F || Justice Orb || Key Item |- | 0x0050 || Duty Orb || Key Item |- | 0x0051 || || Unused |- | 0x0052 || || Unused |- | 0x0053 || || Unused |- | 0x0054 || || Unused |- | 0x0055 || || Unused |- | 0x0056 || || Unused |- | 0x0057 || || Unused |- | 0x0058 || || Unused |- | 0x0059 || || Unused |- | 0x005A || || Unused |- | 0x005B || Karmic Transformer 1 || KT |- | 0x005C || Vista of the Gods || Carried Item |- | 0x005D || [Legend of Orochi] || Travel Guide |- | 0x005E || [Mother Tree] || Travel Guide |- | 0x005F || Golden Mushroom || Key Item |- | 0x0060 || Gimmick Gear || Key Item |- | 0x0061 || [Northern Land] || Travel Guide |- | 0x0062 || 8 Purification Sake || Key Item |- | 0x0063 || Sewaprolo || Key Item |- | 0x0064 || [Celestial Envoy] || Travel Guide |- | 0x0065 || [Tribe of the Moon] || Travel Guide |- | 0x0066 || [Power Slash 3] || Travel Guide |- | 0x0067 || [Cherry Bomb 2] || Travel Guide |- | 0x0068 || [Cherry Bomb 3] || Travel Guide |- | 0x0069 || [Land of the Gods] || Travel Guide |- | 0x006A || [Another Civilization] || Travel Guide |- | 0x006B || [Brush Tips] || Travel Guide |- | 0x006C || [Travel Tips] || Travel Guide |- | 0x006D || [Battle Tips] || Travel Guide |- | 0x006E || [Digging Tips] || Travel Guide |- | 0x006F || [Holy Artifacts] || Travel Guide |- | 0x0070 || Traveler's Charm || Consumable Tool |- | 0x0071 || Charcoal || Key Item |- | 0x0072 || Blinding Snow || Key Item |- | 0x0073 || Treasure Box || Key Item |- | 0x0074 || || Unused |- | 0x0075 || Herbal Medicine || Key Item |- | 0x0076 || Pinwheel || Key Item |- | 0x0077 || Marlin Rod || Key Item |- | 0x0078 || || Unused |- | 0x0079 || Karmic Transformer 3 || KT |- | 0x007A || Karmic Transformer 8 || KT |- | 0x007B || Karmic Transformer 7 || KT |- | 0x007C || Karmic Transformer 9 || KT |- | 0x007D || [Inferno Tech] || Travel Guide |- | 0x007E || [Waterspout Tech 2] || Travel Guide |- | 0x007F || [Galestorm Tech] || Travel Guide |- | 0x0080 || [Thunderstorm Tech] || Travel Guide |- | 0x0081 || [Power Slash 2] || Travel Guide |- | 0x0082 || || Unused |- | 0x0083 || Chestnut || Unused |- | 0x0084 || [Enhancing Divinity] || Travel Guide |- | 0x0085 || [Feeding] || Travel Guide |- | 0x0086 || [Godhood Tips] || Travel Guide |- | 0x0087 || [Fleeing Battle] || Travel Guide |- | 0x0088 || [Enhancing Weapons] || Travel Guide |- | 0x0089 || [Greensprout Tips] || Travel Guide |- | 0x008A || [Ink Bullet Tips] || Travel Guide |- | 0x008B || [Mark of Kabegami] || Travel Guide |- | 0x008C || [Veil of Mist Tech] || Travel Guide |- | 0x008D || [Waterspout Tech 1] || Travel Guide |- | 0x008E || Holy Bone M || Consumable Tool |- | 0x008F || Holy Bone S || Consumable Tool |- | 0x0090 || Feedbag (Meat) || Consumable Tool |- | 0x0091 || Feedbag (Herbs) || Consumable Tool |- | 0x0092 || Feedbag (Seeds) || Consumable Tool |- | 0x0093 || Feedbag (Fish) || Consumable Tool |- | 0x0094 || Sashimi || Food |- | 0x0095 || Golden Lucky Cat || Holy Artifact |- | 0x0096 || Thief's Glove || Holy Artifact |- | 0x0097 || Wood Mat || Holy Artifact |- | 0x0098 || Golden Ink Pot || Holy Artifact |- | 0x0099 || Steel Fist Sake || Consumable Tool |- | 0x009A || Steel Soul Sake || Consumable Tool |- | 0x009B || Godly Charm || Consumable Tool |- | 0x009C || Water Tablet || Holy Artifact |- | 0x009D || Fire Tablet || Holy Artifact |- | 0x009E || Gold Dust || Consumable Tool |- | 0x009F || Fog Pot || Permanent Flag |- | 0x00A0 || White Porcelain Pot || Treasure |- | 0x00A1 || Kutani Pottery || Treasure |- | 0x00A2 || || Unused |- | 0x00A3 || Incense Burner || Treasure |- | 0x00A4 || Vase || Treasure |- | 0x00A5 || Silver Pocket Watch || Treasure |- | 0x00A6 || Rat Statue || Treasure |- | 0x00A7 || Bull Horn || Treasure |- | 0x00A8 || || Unused |- | 0x00A9 || Etched Glass || Treasure |- | 0x00AA || Lacquerware Set || Treasure |- | 0x00AB || Wooden Bear || Treasure |- | 0x00AC || || Unused |- | 0x00AD || Glass Beads || Treasure |- | 0x00AE || Dragonfly Bead || Treasure |- | 0x00AF || || Unused |- | 0x00B0 || Coral Fragment || Treasure |- | 0x00B1 || Crystal || Treasure |- | 0x00B2 || Pearl || Treasure |- | 0x00B3 || Ruby Tassels || Treasure |- | 0x00B4 || Bull Statue || Treasure |- | 0x00B5 || Tiger Statue || Treasure |- | 0x00B6 || Rabbit Statue || Treasure |- | 0x00B7 || Dragon Statue || Treasure |- | 0x00B8 || Snake Statue || Treasure |- | 0x00B9 || Horse Statue || Treasure |- | 0x00BA || Sheep Statue || Treasure |- | 0x00BB || Monkey Statue || Treasure |- | 0x00BC || Rooster Statue || Treasure |- | 0x00BD || Dog Statue || Treasure |- | 0x00BE || Boar Statue || Treasure |- | 0x00BF || Cat Statue || Treasure |- | 0x00C0 || Sapphire Tassels || Treasure |- | 0x00C1 || Emerald Tassels || Treasure |- | 0x00C2 || Turqoise Tassels || Treasure |- | 0x00C3 || Agate Tassels || Treasure |- | 0x00C4 || Amber Tassels || Treasure |- | 0x00C5 || Cat's Eye Tassels || Treasure |- | 0x00C6 || Amethyst Tassels || Treasure |- | 0x00C7 || Jade Tassels || Treasure |- | 0x00C8 || Karmic Returner || KT |- | 0x00C9 || Karmic Transformer 2 || KT |- | 0x00CA || Karmic Transformer 6 || KT |- | 0x00CB || Karmic Transformer 5 || KT |- | 0x00CC || Stray Bead || Collectible |- | 0x00CD || String of Beads || Holy Artifact |- | 0x00CE || Giant Salmon || Fish |- | 0x00CF || Karmic Transformer 4 || KT |- | 0x00D0 || Supreme Tuna || Fish |- | 0x00D1 || Mountain Trout || Fish |- | 0x00D2 || Red Snapper || Fish |- | 0x00D3 || Striped Snapper || Fish |- | 0x00D4 || Salmon || Fish |- | 0x00D5 || Koi || Fish |- | 0x00D6 || Huchen || Fish |- | 0x00D7 || Robalo || Fish |- | 0x00D8 || Black Bass || Fish |- | 0x00D9 || Clownfish || Fish |- | 0x00DA || Bonito || Fish |- | 0x00DB || Yellowtail || Fish |- | 0x00DC || Sweetfish || Fish |- | 0x00DD || Trout || Fish |- | 0x00DE || Smelt || Fish |- | 0x00DF || Killifish || Fish |- | 0x00E0 || Flying Fish || Fish |- | 0x00E1 || Sturgeon || Fish |- | 0x00E2 || Sunfish || Fish |- | 0x00E3 || Freshwater Eel || Fish |- | 0x00E4 || Loach || Fish |- | 0x00E5 || Moray || Fish |- | 0x00E6 || Oarfish || Fish |- | 0x00E7 || Monkfish || Fish |- | 0x00E8 || Catfish || Fish |- | 0x00E9 || Giant Catfish || Fish |- | 0x00EA || Goby || Fish |- | 0x00EB || Lobster || Fish |- | 0x00EC || Crawfish || Fish |- | 0x00ED || Scallop || Fish |- | 0x00EE || Nautilus || Fish |- | 0x00EF || Manta || Fish |- | 0x00F0 || Blowfish || Fish |- | 0x00F1 || River Crab || Fish |- | 0x00F2 || Starfish || Fish |- | 0x00F3 || Marlin || Fish |- | 0x00F4 || Loggerhead Turtle || Fish |- | 0x00F5 || Sea Horse || Fish |- | 0x00F6 || Octopus || Fish |- | 0x00F7 || Squid || Fish |- | 0x00F8 || Tsuta Ruins Map || Map |- | 0x00F9 || Moon Cave Map || Map |- | 0x00FA || Imperial Palace Map || Map |- | 0x00FB || Oni Island Map || Map |- | 0x00FC || Wawku Shrine Map || Map |- | 0x00FD || Gale Shrine Map || Map |- | 0x00FE || Whopper || Fish |- | 0x00FF || Cutlass Fish || Fish |} d7af70d6329388ee5872f66923aec17d86f396dd 897 896 2021-06-05T15:24:12Z Auride 7 /* Table */ adding string ID's and inventory info to table wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ==Table== {| class="wikitable sortable" |- ! ID (Hex) !! Item Name !! Type !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || || Unused || 0x0177 || main.dll+B206D2 || |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || || Unused || 0x0179 || main.dll+B206D6 || |- | 0x0054 || || Unused || 0x017A || main.dll+B206D8 || |- | 0x0055 || || Unused || 0x017B || main.dll+B206DA || |- | 0x0056 || || Unused || 0x017C || main.dll+B206DC || |- | 0x0057 || || Unused || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || || Unused || 0x017F || main.dll+B206E2 || |- | 0x005A || || Unused || 0x0180 || main.dll+B206E4 || |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 1aa68e40add9ef817b0c9aac97ee07af151d67b9 898 897 2021-06-05T15:24:24Z Auride 7 /* Table */ fixing headers wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || || Unused || 0x0177 || main.dll+B206D2 || |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || || Unused || 0x0179 || main.dll+B206D6 || |- | 0x0054 || || Unused || 0x017A || main.dll+B206D8 || |- | 0x0055 || || Unused || 0x017B || main.dll+B206DA || |- | 0x0056 || || Unused || 0x017C || main.dll+B206DC || |- | 0x0057 || || Unused || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || || Unused || 0x017F || main.dll+B206E2 || |- | 0x005A || || Unused || 0x0180 || main.dll+B206E4 || |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 1c56c0fde0b36fe91f8d754d384e11294e70c5e7 899 898 2021-06-05T15:26:38Z Auride 7 Auride moved page [[Item ID Table]] to [[Item Table]]: This now contains a lot more info than just ID's wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || || Unused || 0x0177 || main.dll+B206D2 || |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || || Unused || 0x0179 || main.dll+B206D6 || |- | 0x0054 || || Unused || 0x017A || main.dll+B206D8 || |- | 0x0055 || || Unused || 0x017B || main.dll+B206DA || |- | 0x0056 || || Unused || 0x017C || main.dll+B206DC || |- | 0x0057 || || Unused || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || || Unused || 0x017F || main.dll+B206E2 || |- | 0x005A || || Unused || 0x0180 || main.dll+B206E4 || |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 1c56c0fde0b36fe91f8d754d384e11294e70c5e7 Item ID 0 361 889 2021-06-05T04:56:38Z Auride 7 Created page with "#redirect Item ID Table" wikitext text/x-wiki #redirect [[Item ID Table] fa9f1ec63a3192c534ff1da0f1b37e0f1b0e56b2 890 889 2021-06-05T04:57:04Z Auride 7 fixing redirect wikitext text/x-wiki #redirect [[Item ID Table]] 9041b0a112a8eaad26ac3dd0b10102e8de0af783 Item id 0 362 891 2021-06-05T04:57:47Z Auride 7 Redirected page to [[Item ID Table]] wikitext text/x-wiki #redirect [[Item ID Table]] 9041b0a112a8eaad26ac3dd0b10102e8de0af783 Item ID Table 0 363 900 2021-06-05T15:26:38Z Auride 7 Auride moved page [[Item ID Table]] to [[Item Table]]: This now contains a lot more info than just ID's wikitext text/x-wiki #REDIRECT [[Item Table]] 377b8e6edd5ba14ff2463be2a63d160df47b796f Item table 0 364 902 2021-06-05T15:27:44Z Auride 7 case sensitivity redirect wikitext text/x-wiki #redirect [[Item Table]] 6e0a842ba394eb75186d69da28481f4044720c8e Sun Fragments 0 365 905 2021-06-05T16:07:03Z Auride 7 creating simple page wikitext text/x-wiki ==Explanation== In Okami, you can obtain Sun Fragments from various sources (mostly treasure chests). When you obtain 3 Sun Fragments, Ammy's maximum [[Health]] is increased by 1 Solar Unit. In essence, they function equivalently to Heart Pieces from the Legend of Zelda series. ==Mechanics== Internally, Ammy's current count of Sun Fragments is represented as a signed 2 byte int at address main.dll+B2063A, which is part of the [[Item Table|table of inventory item quantities]]. In normal gameplay, this value can only be 0, 1, or 2. If Ammy obtains a Sun Fragment while she already has 2, she will instantly gain a Solar Unit the value is set back to 0. The number of Sun Fragments is displayed in the Inventory subscreen of the Fan Menu in the form of an icon of a Sun Fragment divided into 3 parts. If the value is set to 3 or greater, the Sun Fragment icon is [https://i.imgur.com/ZyRfe1Y.png displayed as complete], something that can't normally be seen. For unknown reasons, higher values can cause [https://i.imgur.com/NGRgzuI.png minor graphical glitches]: * >= 147 causes the cursor (for choosing between Tools and Equipment) to be displayed as white instead of green. * >= 158 causes the left edge of the Tools scroll icon to be displayed as white instead of green. * >= 159 causes the left edge of the Equipment scroll icon to be displayed as white instead of orange. * >= 253 causes the Yen count to be displayed as white instead of black. * >= 254 causes the Demon Fang count to be displayed as white instead of black. * Higher values don't seem to have any additional effect. 4ac2d06dc9b1010a615ae213d900d2d519a7134b 906 905 2021-06-05T16:09:13Z Auride 7 adding unit template wikitext text/x-wiki {{Unit}} ==Explanation== In Okami, you can obtain Sun Fragments from various sources (mostly treasure chests). When you obtain 3 Sun Fragments, Ammy's maximum [[Health]] is increased by 1 Solar Unit. In essence, they function equivalently to Heart Pieces from the Legend of Zelda series. ==Mechanics== Internally, Ammy's current count of Sun Fragments is represented as a signed 2 byte int at address main.dll+B2063A, which is part of the [[Item Table|table of inventory item quantities]]. In normal gameplay, this value can only be 0, 1, or 2. If Ammy obtains a Sun Fragment while she already has 2, she will instantly gain a Solar Unit the value is set back to 0. The number of Sun Fragments is displayed in the Inventory subscreen of the Fan Menu in the form of an icon of a Sun Fragment divided into 3 parts. If the value is set to 3 or greater, the Sun Fragment icon is [https://i.imgur.com/ZyRfe1Y.png displayed as complete], something that can't normally be seen. For unknown reasons, higher values can cause [https://i.imgur.com/NGRgzuI.png minor graphical glitches]: * >= 147 causes the cursor (for choosing between Tools and Equipment) to be displayed as white instead of green. * >= 158 causes the left edge of the Tools scroll icon to be displayed as white instead of green. * >= 159 causes the left edge of the Equipment scroll icon to be displayed as white instead of orange. * >= 253 causes the Yen count to be displayed as white instead of black. * >= 254 causes the Demon Fang count to be displayed as white instead of black. * Higher values don't seem to have any additional effect. a450765cefb6936869e53a7999e30860c37eb6d5 Sun fragments 0 366 907 2021-06-05T16:10:32Z Auride 7 Created page with "#redirect Sun Fragments" wikitext text/x-wiki #redirect [[Sun Fragments] ad21e0a9b1043f1e495e51bdd5621e156896382e 908 907 2021-06-05T16:10:46Z Auride 7 fixing redirect wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun Fragment 0 367 909 2021-06-05T16:10:56Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun fragment 0 368 910 2021-06-05T16:11:09Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun Frag 0 369 911 2021-06-05T16:11:36Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun Frags 0 370 912 2021-06-05T16:11:44Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun frag 0 371 913 2021-06-05T16:11:54Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun frags 0 372 914 2021-06-05T16:12:02Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Heart Piece 0 373 915 2021-06-05T16:12:21Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Piece of Heart 0 374 916 2021-06-05T16:12:30Z Auride 7 Redirected page to [[Sun Fragments]] wikitext text/x-wiki #redirect [[Sun Fragments]] 79d88792096615b22bae75ddc0ce6d0ed8f9ea03 Sun Fragments 0 365 917 906 2021-06-05T16:23:06Z Auride 7 /* Mechanics */ adding -1 sun fragment glitch wikitext text/x-wiki {{Unit}} ==Explanation== In Okami, you can obtain Sun Fragments from various sources (mostly treasure chests). When you obtain 3 Sun Fragments, Ammy's maximum [[Health]] is increased by 1 Solar Unit. In essence, they function equivalently to Heart Pieces from the Legend of Zelda series. ==Mechanics== Internally, Ammy's current count of Sun Fragments is represented as a signed 2 byte int at address main.dll+B2063A, which is part of the [[Item Table|table of inventory item quantities]]. In normal gameplay, this value can only be 0, 1, or 2. If Ammy obtains a Sun Fragment while she already has 2, she will instantly gain a Solar Unit the value is set back to 0. The number of Sun Fragments is displayed in the Inventory subscreen of the Fan Menu in the form of an icon of a Sun Fragment divided into 3 parts. If the value is set to -1 and you then collect a Sun Fragment, it will be set to 0 and the game will give you the same dialogue as though you'd just collected a 3rd. However, Ammy's max health will not increase. If the value is set to 3 or greater, the Sun Fragment icon is [https://i.imgur.com/ZyRfe1Y.png displayed as complete], something that can't normally be seen. For unknown reasons, higher values can cause [https://i.imgur.com/NGRgzuI.png minor graphical glitches]: * >= 147 causes the cursor (for choosing between Tools and Equipment) to be displayed as white instead of green. * >= 158 causes the left edge of the Tools scroll icon to be displayed as white instead of green. * >= 159 causes the left edge of the Equipment scroll icon to be displayed as white instead of orange. * >= 253 causes the Yen count to be displayed as white instead of black. * >= 254 causes the Demon Fang count to be displayed as white instead of black. * Higher values don't seem to have any additional effect. bbf22bb526791748c8c211e7568740ece21fc425 Bitfield Table 0 261 918 698 2021-06-05T16:26:10Z Auride 7 adding usable brush techniques anchor wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- | <span id="Usable Brush Techniques">main.dll+890A30</span> || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} f7bee0b38005dde2298990244b20946eae9f34f7 919 918 2021-06-05T16:34:27Z Auride 7 /* Table */ wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} 3d1e9d8fd931844b48adad64809760504bf865e5 920 919 2021-06-05T16:35:41Z Auride 7 fixing anchor link wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Unknown (Sunrise related?) || Unknown || Unknown || Catwalk || Unknown |} 396c644a8e8b10bb92a4f52a459b1921e8223a3e 922 920 2021-06-05T17:30:03Z Auride 7 /* Table */ wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |} 1ebdbbdfe66707050e368ad32f9aac2789fd12ac 924 922 2021-06-05T17:34:12Z Auride 7 adding brush techniques obtained bitfield wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |} 7a6b7cbe2ed89e131d9e46f550905465ab6189a7 936 924 2021-06-06T02:50:54Z Auride 7 adding usable dojo techn wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |} 2ffa17f33d0ddd14f70ce226036654bad2a78980 942 936 2021-06-06T22:14:37Z Auride 7 adding stray beads values wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |} 7dbe34f8d12f8ea31c5764bd1c47aadafc418161 943 942 2021-06-06T23:05:52Z Auride 7 adding travel guides wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |} ea8c4f1204402a9472805eae1a3d978990a12bd3 944 943 2021-06-06T23:19:13Z Auride 7 adding move list wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |} b9b07d4935f22d49734516a68cec5273af6ce8a4 945 944 2021-06-08T01:14:25Z Auride 7 /* Table */ adding fish tome wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |} 2979079da3d65bea5e6d1b417b54b5c5bc720821 946 945 2021-06-08T01:42:23Z Auride 7 adding animal tome wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |} 7abd317c47939e416422354c5bf3b5673e79f052 948 946 2021-06-08T02:06:59Z Auride 7 adding treasure tome values wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |} 51e54a0a7edba3abba67cffd75fc8d2ae2b8dfdc 951 948 2021-06-08T23:59:04Z Auride 7 adding "viewed" / "New!" bitfields for each collection bitfield wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Travel_Guides_Viewed" | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205FD || Collection - Travel Guides Viewed (Not "New!") 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FE || Collection - Travel Guides Viewed (Not "New!") 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FF || Collection - Travel Guides Viewed (Not "New!") 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Move_List_Viewed" | main.dll+B20604 || Collection - Move List Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20605 || Collection - Move List Viewed Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20606 || Collection - Move List Viewed Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20607 || Collection - Move List Viewed Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Fish_Tome_Viewed" | main.dll+B20610 || Collection - Fish Tome Viewed Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20611 || Collection - Fish Tome Viewed Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B20612 || Collection - Fish Tome Viewed Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B20613 || Collection - Fish Tome Viewed Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B20614 || Collection - Fish Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20615 || Collection - Fish Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20616 || Collection - Fish Tome Viewed Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B20617 || Collection - Fish Tome Viewed Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Animal_Tome_Viewed" | main.dll+B2061C || Collection - Animal Tome Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B2061D || Collection - Animal Tome Viewed Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061E || Collection - Animal Tome Viewed Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061F || Collection - Animal Tome Viewed Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Treasure_Tome_Viewed" | main.dll+B20628 || Collection - Treasure Tome Viewed Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20629 || Collection - Treasure Tome Viewed Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B2062A || Collection - Treasure Tome Viewed Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B2062B || Collection - Treasure Tome Viewed Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B2062C || Collection - Treasure Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062D || Collection - Treasure Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062E || Collection - Treasure Tome Viewed Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062F || Collection - Treasure Tome Viewed Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |} d07ed3c9edcf5ef1a846634b43f53fb9f047e82a Memory Address Table 0 260 921 904 2021-06-05T16:50:26Z Auride 7 /* Table */ adding entry for usable brush techniques, linking to anchor in Bitfield Table wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |} 21f7f64a978f4ddefaf65373e8daf16928110b08 923 921 2021-06-05T17:32:00Z Auride 7 adding a few lines relating to brush techniques wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Article column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |} 63694b91356810b3cd4c57c9a12afa1aeec73894 933 923 2021-06-05T18:06:33Z Auride 7 /* Explanation */ correcting column name for bitfield table links wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |} 177cd442e5f6f49aa4a298158d261977fbb27baa 935 933 2021-06-06T02:39:24Z Auride 7 /* Table */ adding usable dojo techniques bitfield wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |} 53528435c3dd7bd677098ca67d311c3451182ed0 937 935 2021-06-06T03:55:06Z Auride 7 /* Table */ adding collection bitfields wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |- | main.dll+B205E8 || Collection - Stray Beads || Binary *16 || Bitfield[16] || || [[Bitfield Table#Stray Beads|Bitfield Table]] |- | main.dll+B205F8 || Collection - Travel Guides || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides|Bitfield Table]] |- | main.dll+B20600 || Collection - Move List || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List|Bitfield Table]] |- | main.dll+B20608 || Collection - Fish Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome|Bitfield Table]] |- | main.dll+B20618 || Collection - Animal Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome|Bitfield Table]] |- | main.dll+B20620 || Collection - Treasure Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Treasure Tome|Bitfield Table]] |} 2b656441c2a351738739823d2c110eec603dc966 947 937 2021-06-08T02:03:47Z Auride 7 The treasure tome bitfield is actually 8 bytes long. It's just that the latter 4 bytes are empty except for the latest 4 bits, which are used for the last 4 items -_- wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |- | main.dll+B205E8 || Collection - Stray Beads || Binary *16 || Bitfield[16] || || [[Bitfield Table#Stray Beads|Bitfield Table]] |- | main.dll+B205F8 || Collection - Travel Guides || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides|Bitfield Table]] |- | main.dll+B20600 || Collection - Move List || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List|Bitfield Table]] |- | main.dll+B20608 || Collection - Fish Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome|Bitfield Table]] |- | main.dll+B20618 || Collection - Animal Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome|Bitfield Table]] |- | main.dll+B20620 || Collection - Treasure Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome|Bitfield Table]] |} 8b951e9f7a13b6c11ae856334eb8ff8c0be3e531 950 947 2021-06-08T23:38:37Z Auride 7 adding "viewed" / "New!" bitfields for each collection bitfield wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |- | main.dll+B205E8 || Collection - Stray Beads || Binary *16 || Bitfield[16] || || [[Bitfield Table#Stray Beads|Bitfield Table]] |- | main.dll+B205F8 || Collection - Travel Guides || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides|Bitfield Table]] |- | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides Viewed|Bitfield Table]] |- | main.dll+B20600 || Collection - Move List || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List|Bitfield Table]] |- | main.dll+B20604 || Collection - Move List Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List Viewed|Bitfield Table]] |- | main.dll+B20608 || Collection - Fish Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome|Bitfield Table]] |- | main.dll+B20610 || Collection - Fish Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome Viewed|Bitfield Table]] |- | main.dll+B20618 || Collection - Animal Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome|Bitfield Table]] |- | main.dll+B2061C || Collection - Animal Tome Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome Viewed|Bitfield Table]] |- | main.dll+B20620 || Collection - Treasure Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome|Bitfield Table]] |- | main.dll+B20628 || Collection - Treasure Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome Viewed|Bitfield Table]] |} 7e0b5d8052d0d2d3a0fecc6acc5ab24ccfd76a10 Power Slash Upgrades 0 375 925 2021-06-05T17:50:57Z Auride 7 adding basic info on power slash upgrades wikitext text/x-wiki {{Unit}} ==Explanation== In Okami, the Power Slash brush technique can be upgraded twice by paying money to cave maps accessible from North Ryo and Ezofuji. These upgrades affect the damage dealt by Power Slash to enemies, as well as your ability to cut through Iron and Crystal rocks, which are generally used to hide high-praise Clovers. ==Mechanics== Ammy's Power Slash upgrade count is stored at main.dll+890A4C as a uint_8. By default, this value is 1, even if you haven't obtained Power Slash. Each upgrade increments it by 1, even if you perform glitches to enter the PS3 cave (in Ezofuji) before the PS2 cave (in North Ryo), up to a maximum of 3. If this value is set greater than 3, you will be able to cut Iron and Crystal rocks, but the damage dealt by PS in-battle will be equal to base Power Slash. 06cb2c2ee092ea0fb6974038e63ba56ed79bccc2 PS Upgrades 0 376 926 2021-06-05T17:52:43Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 Power slash upgrades 0 377 927 2021-06-05T17:54:43Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 PS upgrades 0 378 928 2021-06-05T17:54:54Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 PS2 0 379 929 2021-06-05T17:55:16Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 Ps3 0 380 930 2021-06-05T17:55:51Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 PS3 0 381 931 2021-06-05T17:56:08Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 Ps2 0 382 932 2021-06-05T17:56:15Z Auride 7 Redirected page to [[Power Slash Upgrades]] wikitext text/x-wiki #redirect [[Power Slash Upgrades]] 4c1b7b5ab8241e0b9078ae6bfb0ab9a124c9df92 Item Table 0 360 934 899 2021-06-05T19:11:31Z Auride 7 /* Explanation */ adding information about description string ID's wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000. Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || || Unused || 0x0177 || main.dll+B206D2 || |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || || Unused || 0x0179 || main.dll+B206D6 || |- | 0x0054 || || Unused || 0x017A || main.dll+B206D8 || |- | 0x0055 || || Unused || 0x017B || main.dll+B206DA || |- | 0x0056 || || Unused || 0x017C || main.dll+B206DC || |- | 0x0057 || || Unused || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || || Unused || 0x017F || main.dll+B206E2 || |- | 0x005A || || Unused || 0x0180 || main.dll+B206E4 || |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 5356d1a06d6e00dd947b340bc8d250c2d498f1f1 MediaWiki:Common.css 8 383 938 2021-06-06T13:28:09Z Auride 7 Adding rule for highlighting directly-linked table rows css text/css /* CSS placed here will be applied to all skins */ /* The following has been added by Auride on 6 June 2021 for highlighting * directly-linked table rows, mainly for [[Bitfield Table]]: */ tr:target { background-color:#ffc; box-shadow: 0 2px 8px #667c; } fe561fadfbcea9517783c2bb8f567507d896b708 939 938 2021-06-06T16:52:07Z Auride 7 changing highlight color from yellow to light blue to improve contrast for viewers with tritanopia and achromatopsia css text/css /* CSS placed here will be applied to all skins */ /* The following has been added by Auride on 6 June 2021 for highlighting * directly-linked table rows, mainly for [[Bitfield Table]]: */ tr:target { background-color:#bcf; box-shadow: 0 2px 8px #667c; } 941f3f5b653769d4197e61c2f9b84a6f02d5d344 957 939 2021-06-30T17:06:01Z Auride 7 adding hatnote styling css text/css /* CSS placed here will be applied to all skins */ /* The following has been added by Auride on 6 June 2021 for highlighting * directly-linked table rows, mainly for [[Bitfield Table]]: */ tr:target { background-color:#bcf; box-shadow: 0 2px 8px #667c; } /* The following has been added by Auride on 30 June 2021 for adding padding * and margin to hatnotes (see https://en.wikipedia.org/wiki/Wikipedia:Hatnote): */ .hatnote { padding-left: 1.6em; margin-bottom: 0.5em; } e4e8f21f260ea85dc24223d06adc61ef40e29190 Bridge Skip 0 190 940 855 2021-06-06T20:39:09Z Auride 7 wikitext text/x-wiki [[Category:Disambiguation pages]] '''Bridge Skip''' may refer to: * [[Sei-an Bridge Skip]] * [[Agata Bridge Skip]] * [[City Checkpoint Skip]] * [[Kamiki_Boulder_Skip#Kamiki_Killer|Kamiki Killer]] ade6ae135c7ef2bd4fb4635d9666984bd128497a Okami Glitches 0 7 941 875 2021-06-06T20:46:03Z Auride 7 updating category column wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || NG Any% || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} f32b3f2e9f19bbcb27fc662f1f305905ef9229f6 958 941 2021-06-30T17:26:30Z Auride 7 adding 1fcs link wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || NG Any% || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} ee2f8933530f1baa398c35daa3a10ca964096506 Enemy Data 0 63 949 242 2021-06-08T17:31:32Z Kyzirado 8 wikitext text/x-wiki ==Yen== {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Headless Guardian || 500 |- | Bell Guardian || 1250 |- | Halo Guardian || 1000 |- | Executioner Guardian || 2500 |- | Namahage || 500 |- | Blade Namahage || 1000 |- | Bucket Namahage || 2500 |- | Umbrella Namahage || 2000 |- | Cannon Namahage || 5000 |- | Clay Soldier || 1000 |- | Clay Samurai || 2000 |- | Clay Drummer || 5000 |- | Clay Flyer || 4000 |- | Clay Shogun || 10000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Ubume || 1500 |- | Blue Cyclops || 2000 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Igloo Turtle || 2000 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Thunder Ear || 1500 |- | Earth Nose || 1000 |- | Fire Doom Mirror || 1500 |- | Ice Doom Mirror || 2000 |- | Thunder Doom Mirror || 2000 |- | Wind Doom Mirror || 1500 |- | Poltergeist || 2500 |- | Jiro || 1500 |- | Saburo || 1500 |- | Ichiro || 3000 |- | Red Ogre || 2500 |- | Blue Ogre || 2500 |- | Bull Charger || 7000 |- | Dogu || 5000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} cc9a5c3671f0b2b5fc59be0650a2b1e5103f5d3e Main Page 0 1 952 678 2021-06-30T16:13:08Z Auride 7 /* Useful pages of the wiki */ adding intro to okami speedrunning page wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Fight Strategies]] *[[Area Maps]] *[[Reverse Engineering]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu f683765efc18c571ea5690b16fec7e646e5fc0a2 Template:Main 10 384 953 2021-06-30T16:42:30Z Auride 7 creating "Main Article" template wikitext text/x-wiki <div class="note">''Main Article: [[{{{1}}}]]''</div> 0ba3e78f02b1f3f38cc5dcf7d0ee76a035e35895 954 953 2021-06-30T16:44:39Z Auride 7 adding article title parameter and changing classname from "note" to "hatnote" (see https://en.wikipedia.org/wiki/Wikipedia:Hatnote) wikitext text/x-wiki <div class="hatnote">''Main Article: [[{{{1}}}|{{{2}}}]]''</div> a0eeda264cf5090f92a01572b4304210750459c8 955 954 2021-06-30T16:59:13Z Auride 7 wikitext text/x-wiki <div class="hatnote">''Main Article: [[{{{1}}}{{#if{{{2|}}}|{{!}}{{{2}}}|]]''</div> dac50c49ba597188a27cf2135e59b3b7509149a7 956 955 2021-06-30T17:00:55Z Auride 7 removing broken #if function wikitext text/x-wiki <div class="hatnote">''Main Article: [[{{{1}}}]]''</div> 4c5ba1b54159504a49b055f1cd93916fd74772b1 1 Frame Cutscene Skip 0 385 959 2021-06-30T17:43:12Z Auride 7 creating 1fcs page wikitext text/x-wiki ==Explanation== In the triple Devil Gate room in Tsuta Ruins, it is possible to skip the cutscene after drawing Sunrise to grow the mushrooms, but only if the Skip button is pressed on a single frame window. This saves roughly 18 seconds compared with watching the cutscene. While the timing of the skip is static compared with releasing the brush to draw sunrise, the lack of a clear visual cue leads most players to mash the skip button (or use Turbo, which is permitted by the community rules) when attempting it. Since even a perfect mash can only press start every other frame, mashing has a consistency of 50% at best. This trick cannot be performed in the [[Game Version||2017 Versions]], as skipping cutscenes requires the skip button to be pressed twice in those versions. This takes at least 3 frames (1 to press the button, 1 to release, and 1 to press again), making it impossible. Demonstration: https://youtu.be/_zGeTBHZn4Q?t=2519 f752da89deb4c043a9ad02fbc528b54756799990 960 959 2021-06-30T17:43:31Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== In the triple Devil Gate room in Tsuta Ruins, it is possible to skip the cutscene after drawing Sunrise to grow the mushrooms, but only if the Skip button is pressed on a single frame window. This saves roughly 18 seconds compared with watching the cutscene. While the timing of the skip is static compared with releasing the brush to draw sunrise, the lack of a clear visual cue leads most players to mash the skip button (or use Turbo, which is permitted by the community rules) when attempting it. Since even a perfect mash can only press start every other frame, mashing has a consistency of 50% at best. This trick cannot be performed in the [[Game Version||2017 Versions]], as skipping cutscenes requires the skip button to be pressed twice in those versions. This takes at least 3 frames (1 to press the button, 1 to release, and 1 to press again), making it impossible. Demonstration: https://youtu.be/_zGeTBHZn4Q?t=2519 bff8faefa7c637b4533de98c64a89cce74c0b285 965 960 2021-06-30T17:45:00Z Auride 7 /* Explanation */ fixing link wikitext text/x-wiki {{Trick}} ==Explanation== In the triple Devil Gate room in Tsuta Ruins, it is possible to skip the cutscene after drawing Sunrise to grow the mushrooms, but only if the Skip button is pressed on a single frame window. This saves roughly 18 seconds compared with watching the cutscene. While the timing of the skip is static compared with releasing the brush to draw sunrise, the lack of a clear visual cue leads most players to mash the skip button (or use Turbo, which is permitted by the community rules) when attempting it. Since even a perfect mash can only press start every other frame, mashing has a consistency of 50% at best. This trick cannot be performed in the [[Game Version|2017 Versions]], as skipping cutscenes requires the skip button to be pressed twice in those versions. This takes at least 3 frames (1 to press the button, 1 to release, and 1 to press again), making it impossible. Demonstration: https://youtu.be/_zGeTBHZn4Q?t=2519 91bd74414e381cf28cda686d39a4992dd2a52598 1FCS 0 386 961 2021-06-30T17:43:58Z Auride 7 creating redirect wikitext text/x-wiki #redirect [[1 Frame Cutscene Skip]] 7cbabe8a3eeb102b5d9cac0216f9441f50feaa0e 1 frame cutscene skip 0 387 962 2021-06-30T17:44:19Z Auride 7 Redirected page to [[1 Frame Cutscene Skip]] wikitext text/x-wiki #redirect [[1 Frame Cutscene Skip]] 7cbabe8a3eeb102b5d9cac0216f9441f50feaa0e 1fcs 0 388 963 2021-06-30T17:44:33Z Auride 7 Redirected page to [[1 Frame Cutscene Skip]] wikitext text/x-wiki #redirect [[1 Frame Cutscene Skip]] 7cbabe8a3eeb102b5d9cac0216f9441f50feaa0e One Frame Cutscene Skip 0 389 964 2021-06-30T17:44:47Z Auride 7 Redirected page to [[1 Frame Cutscene Skip]] wikitext text/x-wiki #redirect [[1 Frame Cutscene Skip]] 7cbabe8a3eeb102b5d9cac0216f9441f50feaa0e Intro to Okami Speedrunning 0 390 966 2021-06-30T18:55:17Z Auride 7 filling in info on versions and major categories. wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions preferable for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | NG Any% || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | NG+ Any% || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | NG+ 2017 || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | NG All Brushes || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | NG+ All Brushes || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | Top Dog || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== ===Timing=== ===Turbo=== bd4b721d33d5324a7705bf87a3e167280b27d2a8 967 966 2021-06-30T18:56:24Z Auride 7 /* Categories */ adding route page links wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions preferable for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== ===Timing=== ===Turbo=== 11e3ca5cdf3f1630303666798193dce533b7fb4e 968 967 2021-06-30T19:43:31Z Auride 7 /* Rules */ adding rules section wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions preferable for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== The most current and up-to-date rules for Okami Speedrunning can be seen by clicking the "Rules" button at the top right of the leaderboards located at https://www.speedrun.com/Okami. This section is a basic overview of the most important rules for newcomers. If you have any questions, see the full rules, and feel free to ask the leaderboard moderators in the [https://discord.gg/AQNKmMu Okami Speedrunning Discord]. Keep in mind that these rules apply exclusively to runs submitted to our leaderboards. You are entirely free to run the game however you find fun, under whatever rules you prefer. You can also do runs which break some rules just for practice, and submit valid runs later. ===Timing=== All major categories are timed via the in-game timer (IGT), which is shown upon beating the game on the "Total Results" screen. This is done because the in-game timer is generally very reliable in its correspondence to real time. It has a few notable quirks: * The timer technically starts running a few seconds after the options is selected to start a file from the title/file select screen, during the black loading screen. Runners who use a real-time timer when running (for comparing splits) generally start their timer upon pressing the button to star the file, so their in-game time is a few seconds shorter than their real time. This can be observed in runs which use a memory-based autosplitter. For example: https://www.speedrun.com/okami/run/y81j1o5z. * The timer stops as the text for the Total Results screen begins to appear. * The timer counts time spent in the fan menu, options menu, and on loading screens, but it does not count lag frames. This can cause greater deviations between in-game time and real time. * The timer generally pauses if the game is suspended/exited (e.g. by pressing the Home button on the Switch version). Abusing this is not allowed, but accidental occurrences (e.g. you unintentionally press the Home button, then quickly resume the game) will generally not result in a run being rejected, so long as its clear no advantage was gained. ===Saving=== You're not allowed to make any saves at Origin Mirrors during a run which you submit to the leaderboard. This is because loading a save reverts your in-game time to the point where the save was made, essentially turning the run into a segmented run. You are permitted to Continue the run if you die after running through a Golden Gate (e.g. before a boss), since this preserves in-game time. On the Total Results screen at the end of the run, your number of Saves is displayed. If you don't make any saves during a run, this number will be 0 for New Game runs, and 1 for New Game+ runs (regardless of how many saves were made in the preceding play-through). If your submission shows a higher number of saves, it will unfortunately be rejected on the assumption that it is segmented. ===Recording=== For runs which aren't within a certain range of the World Record time in their respective categories, you can submit the run to the leaderboard with only an image (directly captured or taken off the screen with a phone camera) of the total results screen, showing the Play Time. This allows new runners to easily complete runs and record their times without having to make a recording set-up which meets all of our standards for proof. While not required, new runners are still encouraged to provide video recordings if they are able, if only so they can compare to their own previous times. The full proof standards come into effect when your time is faster than '''110%''' the length of the current WR in that category. For example, if the WR in NG Any% is [https://www.speedrun.com/okami/run/mr1oqegz 2h 03m 34s], then any NG Any% submission with a time of 2h 15m 55s or faster would require full proof, while times of 2h 15m 56s or slower could be made with only a picture of the Total Results time. You can see the full proof standards in the leaderboard Game Rules, under '''Recording''', but here is a brief summary: * You have to provide a complete video recording of the run from file start to Total Results. ** A camera recording a TV/monitor is okay if all the other requirements are met, but * The recording can't have any major disruptions (missing sections) of video or audio. ** Minor video stuttering (intermittent frame losses) may be accepted at the moderators' discretion. * In-game music must be enabled and audible throughout the recording. ===Turbo=== Turbo controllers or software (tools which send a simple, rapidly repeating on-off-on-off signal when holding a button) are permitted, so long as they are only used for the following actions: * Opening/closing the Fan menu * Skipping Cutscenes * Jumping * Swimming rapidly Your submission must disclose whether turbo was used, and the description must include an explanation of how it was used during the run. 8f2a8301c95c0d3a96295389ab78ab063a104d6d 971 968 2021-06-30T20:44:36Z Popprocks 10 wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These 'OG' versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions better suited for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== The most current and up-to-date rules for Okami Speedrunning can be seen by clicking the "Rules" button at the top right of the leaderboards located at https://www.speedrun.com/Okami. This section is a basic overview of the most important rules for newcomers. If you have any questions, see the full rules, and feel free to ask the leaderboard moderators in the [https://discord.gg/AQNKmMu Okami Speedrunning Discord]. Keep in mind that these rules apply exclusively to runs submitted to our leaderboards. You are entirely free to run the game however you find fun, under whatever rules you prefer. You can also do runs which break some rules just for practice, and submit valid runs later. ===Timing=== All major categories are timed via the in-game timer (IGT), which is shown upon beating the game on the "Total Results" screen. This is done because the in-game timer is generally very reliable in its correspondence to real time. It has a few notable quirks: * The timer technically starts running a few seconds after the options is selected to start a file from the title/file select screen, during the black loading screen. Runners who use a real-time timer when running (for comparing splits) generally start their timer upon pressing the button to star the file, so their in-game time is a few seconds shorter than their real time. This can be observed in runs which use a memory-based autosplitter. For example: https://www.speedrun.com/okami/run/y81j1o5z. * The timer stops as the text for the Total Results screen begins to appear. * The timer counts time spent in the fan menu, options menu, and on loading screens, but it does not count lag frames. This can cause greater deviations between in-game time and real time. * The timer generally pauses if the game is suspended/exited (e.g. by pressing the Home button on the Switch version). Abusing this is not allowed, but accidental occurrences (e.g. you unintentionally press the Home button, then quickly resume the game) will generally not result in a run being rejected, so long as its clear no advantage was gained. ===Saving=== You're not allowed to make any saves at Origin Mirrors during a run which you submit to the leaderboard. This is because loading a save reverts your in-game time to the point where the save was made, essentially turning the run into a segmented run. You are permitted to Continue the run if you die after running through a Golden Gate (e.g. before a boss), since this preserves in-game time. On the Total Results screen at the end of the run, your number of Saves is displayed. If you don't make any saves during a run, this number will be 0 for New Game runs, and 1 for New Game+ runs (regardless of how many saves were made in the preceding play-through). If your submission shows a higher number of saves, it will unfortunately be rejected on the assumption that it is segmented. ===Recording=== For runs which aren't within a certain range of the World Record time in their respective categories, you can submit the run to the leaderboard with only an image (directly captured or taken off the screen with a phone camera) of the total results screen, showing the Play Time. This allows new runners to easily complete runs and record their times without having to make a recording set-up which meets all of our standards for proof. While not required, new runners are still encouraged to provide video recordings if they are able, if only so they can compare to their own previous times. The full proof standards come into effect when your time is faster than '''110%''' the length of the current WR in that category. For example, if the WR in NG Any% is [https://www.speedrun.com/okami/run/mr1oqegz 2h 03m 34s], then any NG Any% submission with a time of 2h 15m 55s or faster would require full proof, while times of 2h 15m 56s or slower could be made with only a picture of the Total Results time. You can see the full proof standards in the leaderboard Game Rules, under '''Recording''', but here is a brief summary: * You have to provide a complete video recording of the run from file start to Total Results. ** A camera recording a TV/monitor is okay if all the other requirements are met, but * The recording can't have any major disruptions (missing sections) of video or audio. ** Minor video stuttering (intermittent frame losses) may be accepted at the moderators' discretion. * In-game music must be enabled and audible throughout the recording. ===Turbo=== Turbo controllers or software (tools which send a simple, rapidly repeating on-off-on-off signal when holding a button) are permitted, so long as they are only used for the following actions: * Opening/closing the Fan menu * Skipping Cutscenes * Jumping * Swimming rapidly Your submission must disclose whether turbo was used, and the description must include an explanation of how it was used during the run. 6d9106698235abb882c0934a10739b4e1b3b6afb 980 971 2021-07-01T01:24:53Z Auride 7 /* Versions */ adding a bullet point on the steam api action layer glitch wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These 'OG' versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions better suited for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ** Notably, the PC version suffers from a glitch with the Steam API, where most inputs are not recognized for a single frame when switching contexts/Action Layers. This does not apply to keyboard+mouse controls. See the [[Game Version#PC|PC Section]] of the main article for a more detailed explanation. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== The most current and up-to-date rules for Okami Speedrunning can be seen by clicking the "Rules" button at the top right of the leaderboards located at https://www.speedrun.com/Okami. This section is a basic overview of the most important rules for newcomers. If you have any questions, see the full rules, and feel free to ask the leaderboard moderators in the [https://discord.gg/AQNKmMu Okami Speedrunning Discord]. Keep in mind that these rules apply exclusively to runs submitted to our leaderboards. You are entirely free to run the game however you find fun, under whatever rules you prefer. You can also do runs which break some rules just for practice, and submit valid runs later. ===Timing=== All major categories are timed via the in-game timer (IGT), which is shown upon beating the game on the "Total Results" screen. This is done because the in-game timer is generally very reliable in its correspondence to real time. It has a few notable quirks: * The timer technically starts running a few seconds after the options is selected to start a file from the title/file select screen, during the black loading screen. Runners who use a real-time timer when running (for comparing splits) generally start their timer upon pressing the button to star the file, so their in-game time is a few seconds shorter than their real time. This can be observed in runs which use a memory-based autosplitter. For example: https://www.speedrun.com/okami/run/y81j1o5z. * The timer stops as the text for the Total Results screen begins to appear. * The timer counts time spent in the fan menu, options menu, and on loading screens, but it does not count lag frames. This can cause greater deviations between in-game time and real time. * The timer generally pauses if the game is suspended/exited (e.g. by pressing the Home button on the Switch version). Abusing this is not allowed, but accidental occurrences (e.g. you unintentionally press the Home button, then quickly resume the game) will generally not result in a run being rejected, so long as its clear no advantage was gained. ===Saving=== You're not allowed to make any saves at Origin Mirrors during a run which you submit to the leaderboard. This is because loading a save reverts your in-game time to the point where the save was made, essentially turning the run into a segmented run. You are permitted to Continue the run if you die after running through a Golden Gate (e.g. before a boss), since this preserves in-game time. On the Total Results screen at the end of the run, your number of Saves is displayed. If you don't make any saves during a run, this number will be 0 for New Game runs, and 1 for New Game+ runs (regardless of how many saves were made in the preceding play-through). If your submission shows a higher number of saves, it will unfortunately be rejected on the assumption that it is segmented. ===Recording=== For runs which aren't within a certain range of the World Record time in their respective categories, you can submit the run to the leaderboard with only an image (directly captured or taken off the screen with a phone camera) of the total results screen, showing the Play Time. This allows new runners to easily complete runs and record their times without having to make a recording set-up which meets all of our standards for proof. While not required, new runners are still encouraged to provide video recordings if they are able, if only so they can compare to their own previous times. The full proof standards come into effect when your time is faster than '''110%''' the length of the current WR in that category. For example, if the WR in NG Any% is [https://www.speedrun.com/okami/run/mr1oqegz 2h 03m 34s], then any NG Any% submission with a time of 2h 15m 55s or faster would require full proof, while times of 2h 15m 56s or slower could be made with only a picture of the Total Results time. You can see the full proof standards in the leaderboard Game Rules, under '''Recording''', but here is a brief summary: * You have to provide a complete video recording of the run from file start to Total Results. ** A camera recording a TV/monitor is okay if all the other requirements are met, but * The recording can't have any major disruptions (missing sections) of video or audio. ** Minor video stuttering (intermittent frame losses) may be accepted at the moderators' discretion. * In-game music must be enabled and audible throughout the recording. ===Turbo=== Turbo controllers or software (tools which send a simple, rapidly repeating on-off-on-off signal when holding a button) are permitted, so long as they are only used for the following actions: * Opening/closing the Fan menu * Skipping Cutscenes * Jumping * Swimming rapidly Your submission must disclose whether turbo was used, and the description must include an explanation of how it was used during the run. 29f5e127c609796978156243ffdbc9bff6bd1db7 981 980 2021-07-01T01:34:15Z Auride 7 added discord ad at the top wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. All are welcome to join the [https://discord.gg/AQNKmMu Okami Speedrunning Discord] to ask questions and get help getting started. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These 'OG' versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions better suited for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ** Notably, the PC version suffers from a glitch with the Steam API, where most inputs are not recognized for a single frame when switching contexts/Action Layers. This does not apply to keyboard+mouse controls. See the [[Game Version#PC|PC Section]] of the main article for a more detailed explanation. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== The most current and up-to-date rules for Okami Speedrunning can be seen by clicking the "Rules" button at the top right of the leaderboards located at https://www.speedrun.com/Okami. This section is a basic overview of the most important rules for newcomers. If you have any questions, see the full rules, and feel free to ask the leaderboard moderators in the [https://discord.gg/AQNKmMu Okami Speedrunning Discord]. Keep in mind that these rules apply exclusively to runs submitted to our leaderboards. You are entirely free to run the game however you find fun, under whatever rules you prefer. You can also do runs which break some rules just for practice, and submit valid runs later. ===Timing=== All major categories are timed via the in-game timer (IGT), which is shown upon beating the game on the "Total Results" screen. This is done because the in-game timer is generally very reliable in its correspondence to real time. It has a few notable quirks: * The timer technically starts running a few seconds after the options is selected to start a file from the title/file select screen, during the black loading screen. Runners who use a real-time timer when running (for comparing splits) generally start their timer upon pressing the button to star the file, so their in-game time is a few seconds shorter than their real time. This can be observed in runs which use a memory-based autosplitter. For example: https://www.speedrun.com/okami/run/y81j1o5z. * The timer stops as the text for the Total Results screen begins to appear. * The timer counts time spent in the fan menu, options menu, and on loading screens, but it does not count lag frames. This can cause greater deviations between in-game time and real time. * The timer generally pauses if the game is suspended/exited (e.g. by pressing the Home button on the Switch version). Abusing this is not allowed, but accidental occurrences (e.g. you unintentionally press the Home button, then quickly resume the game) will generally not result in a run being rejected, so long as its clear no advantage was gained. ===Saving=== You're not allowed to make any saves at Origin Mirrors during a run which you submit to the leaderboard. This is because loading a save reverts your in-game time to the point where the save was made, essentially turning the run into a segmented run. You are permitted to Continue the run if you die after running through a Golden Gate (e.g. before a boss), since this preserves in-game time. On the Total Results screen at the end of the run, your number of Saves is displayed. If you don't make any saves during a run, this number will be 0 for New Game runs, and 1 for New Game+ runs (regardless of how many saves were made in the preceding play-through). If your submission shows a higher number of saves, it will unfortunately be rejected on the assumption that it is segmented. ===Recording=== For runs which aren't within a certain range of the World Record time in their respective categories, you can submit the run to the leaderboard with only an image (directly captured or taken off the screen with a phone camera) of the total results screen, showing the Play Time. This allows new runners to easily complete runs and record their times without having to make a recording set-up which meets all of our standards for proof. While not required, new runners are still encouraged to provide video recordings if they are able, if only so they can compare to their own previous times. The full proof standards come into effect when your time is faster than '''110%''' the length of the current WR in that category. For example, if the WR in NG Any% is [https://www.speedrun.com/okami/run/mr1oqegz 2h 03m 34s], then any NG Any% submission with a time of 2h 15m 55s or faster would require full proof, while times of 2h 15m 56s or slower could be made with only a picture of the Total Results time. You can see the full proof standards in the leaderboard Game Rules, under '''Recording''', but here is a brief summary: * You have to provide a complete video recording of the run from file start to Total Results. ** A camera recording a TV/monitor is okay if all the other requirements are met, but * The recording can't have any major disruptions (missing sections) of video or audio. ** Minor video stuttering (intermittent frame losses) may be accepted at the moderators' discretion. * In-game music must be enabled and audible throughout the recording. ===Turbo=== Turbo controllers or software (tools which send a simple, rapidly repeating on-off-on-off signal when holding a button) are permitted, so long as they are only used for the following actions: * Opening/closing the Fan menu * Skipping Cutscenes * Jumping * Swimming rapidly Your submission must disclose whether turbo was used, and the description must include an explanation of how it was used during the run. e90b037442905e038d5bdeb9f3bd9dd28b89c9a0 Intro 0 391 969 2021-06-30T20:34:49Z Auride 7 Redirected page to [[Intro to Okami Speedrunning]] wikitext text/x-wiki #redirect [[Intro to Okami Speedrunning]] bd8027acd3d435ad36c3b14534369298c3ee0d4d Language 0 392 970 2021-06-30T20:42:18Z Auride 7 Redirected page to [[Game Language]] wikitext text/x-wiki #redirect [[Game Language]] af57a810429e115f32db285bb9cc987233dcd731 Tab Skip 0 393 972 2021-06-30T22:45:29Z Auride 7 Redirected page to [[Fire Tablet Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip]] 06c287ac27b78b9a6081a9a7013d9fd67dea1cfc Tab skip 0 394 973 2021-06-30T22:45:46Z Auride 7 Redirected page to [[Fire Tablet Skip]] wikitext text/x-wiki #redirect [[Fire Tablet Skip]] 06c287ac27b78b9a6081a9a7013d9fd67dea1cfc Game Version 0 395 974 2021-07-01T01:13:51Z Auride 7 basic page wikitext text/x-wiki ==Explanation== Okami has been released in [[Game Language|4 languages]] (English, German, French, and Japanese), on 7 different platforms. Known version differences are listed here: ===PS2=== * Release Dates: ** JP: 20 April 2006 ** NA: 19 September 2006 ** EU: 9 February 2007 ** AU: 14 February 2007 * Original release. Developed by Clover Studios, owned by Capcom, which closed a few weeks after the North American release. * Game language corresponds to disc region. * Cutscenes can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Generally a poor choice for speedrunning due to long load times. Otherwise equivalent to the PS3 version. ===Wii=== * Release Dates: ** NA: 15 April 2008 ** AU: 12 June 2008 ** EU: 13 June 2008 ** JP: 15 October 2009 * Port developed by Ready at Dawn. ** Some assets had to be re-created, and significant parts of the code reverse engineered and re-implemented due to insufficient assets provided by Capcom from the now-defunct Clover Studios. * Relies on motion controls * Added widescreen support. * Strength of parchment filter reduced. * Allows the player to skip cutscenes in New Game playthroughs. * Prone to instability and crashing, likely due to reverse engineering. * Generally a poor choice for speedrunning due to crashing issues and long load times. * The control scheme differs between the North American and later releases<sup>?</sup>. In English, Tackle is bound to waggling the Wii-mote. In Japanese, it is bound to a button. ** This is especially relevant to the [[KT Glitch]], which involves tackling frame-perfectly. ===PS3=== * Release Dates: ** NA: 30 October 2012 ** PAL: 31 October 2012 ** JP: 1 November 2012 * Port developed by Capcom and HexaDrive. ** Full HD remaster including widescreen, 1080p max resolution, and higher resolution textures. ** Had access to original assets during development, allowing this port to be much more stable than the Wii port. * Only physically released in Japan. Digitally released in all regions. * Adds optional support for PS Move motion controls. * Adds various graphical settings. * Adds Trophies to the game, creating the [[Top Dog]] category. * Game language based on system language, which can be changed through system settings. ** Note that the PS3 is not region locked. A JP disc will work on any region console. * Cutscene skips are reverted to PS2 behavior, where they can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * This is the last version with the unpatched [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]]. * This is the categorically best version for running NG+ categories. ===PC=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 13 December 2017 ** Released concurrently with the PS4 and Xbox One versions, except in Japan where the PC version released over a week earlier. * Released exclusively for Windows through Steam. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. ** Adds support for even higher resolutions, up to 4K. * Supports Keyboard and Mouse controls natively, and controllers through the Steam API. ** When using controllers with the PC version, there is a glitch in the Steam API where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). This makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for [[Origin Warp]]s using controller on PC. This also interferes with Brush Buffering for [[Fire Tablet Skip]], as each Brush Buffer leaves an effective 1 frame gap in holding jump. To accommodate for this, players on PC must use keyboard/mouse inputs for certain techniques, or use software like DS4Windows to bind controller inputs to keyboard inputs, circumventing the Steam API. * Includes Steam Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed on the Steam Library settings for the game, regardless of the language purchased. * Most systems can consistently achieve minimum load times, though PC's with slow hard disc drives may experience slower loads. * Together with the PS4, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * Aside from the Steam API Action Layer glitch, this version is perfect for NG categories, equivalent to the other 2017 versions. ** The ability to use Controller and Mouse+Keyboard simultaneously may even provide certain advantages. ===PS4=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and Xbox One versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Released both physically and digitally in all regions. * Like the PS3 version, supports motion controls via PS Move. Also supports brush control via the DS4 touchpad. * Includes Trophies equivalent to the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Xbox One=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and PS4 versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Physically released in all regions ''except'' Japan. Digitally released in all regions. * Includes Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, PS4, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Nintendo Switch=== * Release Dates ** Worldwide: 9 August 2018 * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Only physically released in Japan. Digitally released in all regions. * Does not include Achievements or Trophies. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on cartridge or digital. * Adds support for HD Rumble. * Adds support for gyroscopic motion controls. * Adds support for touch controls in handheld or tabletop mode. * Together with the PC, PS4, and Xbox One versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. bb0e631fdca03d77c365e6b37598220d72c8c755 979 974 2021-07-01T01:22:37Z Auride 7 /* Explanation */ adding information on controller rebinding wikitext text/x-wiki ==Explanation== Okami has been released in [[Game Language|4 languages]] (English, German, French, and Japanese), on 7 different platforms. Known version differences are listed here: ===PS2=== * Release Dates: ** JP: 20 April 2006 ** NA: 19 September 2006 ** EU: 9 February 2007 ** AU: 14 February 2007 * Original release. Developed by Clover Studios, owned by Capcom, which closed a few weeks after the North American release. * Game language corresponds to disc region. * Cutscenes can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Generally a poor choice for speedrunning due to long load times. Otherwise equivalent to the PS3 version. ===Wii=== * Release Dates: ** NA: 15 April 2008 ** AU: 12 June 2008 ** EU: 13 June 2008 ** JP: 15 October 2009 * Port developed by Ready at Dawn. ** Some assets had to be re-created, and significant parts of the code reverse engineered and re-implemented due to insufficient assets provided by Capcom from the now-defunct Clover Studios. * Relies on motion controls * Added widescreen support. * Strength of parchment filter reduced. * Allows the player to skip cutscenes in New Game playthroughs. * Prone to instability and crashing, likely due to reverse engineering. * Generally a poor choice for speedrunning due to crashing issues and long load times. * The control scheme differs between the North American and later releases<sup>?</sup>. In English, Tackle is bound to waggling the Wii-mote. In Japanese, it is bound to a button. ** This is especially relevant to the [[KT Glitch]], which involves tackling frame-perfectly. ===PS3=== * Release Dates: ** NA: 30 October 2012 ** PAL: 31 October 2012 ** JP: 1 November 2012 * Port developed by Capcom and HexaDrive. ** Full HD remaster including widescreen, 1080p max resolution, and higher resolution textures. ** Had access to original assets during development, allowing this port to be much more stable than the Wii port. * Only physically released in Japan. Digitally released in all regions. * Adds optional support for PS Move motion controls. * Adds various graphical settings. * Adds Trophies to the game, creating the [[Top Dog]] category. * Game language based on system language, which can be changed through system settings. ** Note that the PS3 is not region locked. A JP disc will work on any region console. * Cutscene skips are reverted to PS2 behavior, where they can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * This is the last version with the unpatched [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]]. * This is the categorically best version for running NG+ categories. ===PC=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 13 December 2017 ** Released concurrently with the PS4 and Xbox One versions, except in Japan where the PC version released over a week earlier. * Released exclusively for Windows through Steam. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. ** Adds support for even higher resolutions, up to 4K. * Supports Keyboard and Mouse controls natively, and controllers through the Steam API. ** When using controllers with the PC version, there is a glitch in the Steam API where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). This makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for [[Origin Warp]]s using controller on PC. This also interferes with Brush Buffering for [[Fire Tablet Skip]], as each Brush Buffer leaves an effective 1 frame gap in holding jump. To accommodate for this, players on PC must use keyboard/mouse inputs for certain techniques, or use software like DS4Windows to bind controller inputs to keyboard inputs, circumventing the Steam API. * Keyboard control scheme can be remapped in-game. Controller control scheme can be remapped through the Steam API. Remapping is done on a context-by-context basis. * Includes Steam Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed on the Steam Library settings for the game, regardless of the language purchased. * Most systems can consistently achieve minimum load times, though PC's with slow hard disc drives may experience slower loads. * Together with the PS4, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * Aside from the Steam API Action Layer glitch, this version is perfect for NG categories, equivalent to the other 2017 versions. ** The ability to use Controller and Mouse+Keyboard simultaneously may even provide certain advantages. ===PS4=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and Xbox One versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Released both physically and digitally in all regions. * Like the PS3 version, supports motion controls via PS Move. Also supports brush control via the DS4 touchpad. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Includes Trophies equivalent to the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Xbox One=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and PS4 versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Physically released in all regions ''except'' Japan. Digitally released in all regions. * Does not support motion controls. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Includes Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, PS4, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Nintendo Switch=== * Release Dates ** Worldwide: 9 August 2018 * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Only physically released in Japan. Digitally released in all regions. * Does not include Achievements or Trophies. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on cartridge or digital. * Adds support for HD Rumble. * Adds support for gyroscopic motion controls. * Adds support for touch controls in handheld or tabletop mode. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Together with the PC, PS4, and Xbox One versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. bd69d2ba6b2fa92df0fc2e4302c595231d9243fa Version 0 396 975 2021-07-01T01:16:18Z Auride 7 Redirected page to [[Game Version]] wikitext text/x-wiki #redirect [[Game Version]] 45e6622fc7bf905880c7568810594c105dd63d1f Main Page 0 1 976 952 2021-07-01T01:18:17Z Auride 7 /* Other Links */ adding Version link wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Area Maps]] *[[Reverse Engineering]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu f8d50be2831fd696c203e548d1d6f4e71f99bdc5 Versions 0 397 977 2021-07-01T01:18:34Z Auride 7 Redirected page to [[Game Version]] wikitext text/x-wiki #redirect [[Game Version]] 45e6622fc7bf905880c7568810594c105dd63d1f Game Versions 0 398 978 2021-07-01T01:18:44Z Auride 7 Redirected page to [[Game Version]] wikitext text/x-wiki #redirect [[Game Version]] 45e6622fc7bf905880c7568810594c105dd63d1f Early watcher's 0 184 982 562 2021-07-04T19:06:07Z Auride 7 Changed redirect target from [[Early Watcher's Cape]] to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Watcher's cape early 0 197 983 575 2021-07-04T19:06:30Z Auride 7 Changed redirect target from [[Early Watcher's Cape]] to [[Catwalk Skip]] wikitext text/x-wiki #redirect [[Catwalk Skip]] 101f28c01ccf37307179e5bcbb0ad9b54eb527f9 Item id 0 362 984 891 2021-07-04T19:06:50Z Auride 7 fixing double redirect wikitext text/x-wiki #redirect [[Item Table]] 6e0a842ba394eb75186d69da28481f4044720c8e Item ID 0 361 985 890 2021-07-04T19:06:59Z Auride 7 Changed redirect target from [[Item ID Table]] to [[Item Table]] wikitext text/x-wiki #redirect [[Item Table]] 6e0a842ba394eb75186d69da28481f4044720c8e North Ryo Early 0 301 986 757 2021-07-04T19:07:20Z Auride 7 Changed redirect target from [[North ryoshima early]] to [[Ryo Gate Skip]] wikitext text/x-wiki #Redirect [[Ryo Gate Skip]] 4138ffced7128bf1e8270c9443e1103826ba79e6 Bridge Skip 0 190 987 940 2021-07-04T19:09:00Z Auride 7 Auride moved page [[Bridge skip]] to [[Bridge Skip]]: capitalization wikitext text/x-wiki [[Category:Disambiguation pages]] '''Bridge Skip''' may refer to: * [[Sei-an Bridge Skip]] * [[Agata Bridge Skip]] * [[City Checkpoint Skip]] * [[Kamiki_Boulder_Skip#Kamiki_Killer|Kamiki Killer]] ade6ae135c7ef2bd4fb4635d9666984bd128497a Bridge skip 0 399 988 2021-07-04T19:09:00Z Auride 7 Auride moved page [[Bridge skip]] to [[Bridge Skip]]: capitalization wikitext text/x-wiki #REDIRECT [[Bridge Skip]] 6be350d2072d5c9ac7383ae7279eedd8e02ff616 Auto Jump 0 221 989 599 2021-07-04T19:10:10Z Auride 7 making regular with Bridge Skip wikitext text/x-wiki [[Category:Disambiguation pages]] '''Auto Jump''' may refer to: * [[Corner Jump]] * [[Auto Wall Jump]] 79d2ef3070583b0b5ceecc86341fab1aac2c4baf Shin Warp 0 105 990 358 2021-07-04T19:12:01Z Auride 7 /* Explanation */ fixing link to not be a redirect wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Early Sasa Sanctuary]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first theorized by Auride on 12 Sep 2020, then demonstrated on 13 Sep 2020 in this video: https://youtu.be/rm6L7BsprwU. 161a57cbaaf60218a8f6df07a1a392b26dc4441a NG+ 2017 0 60 991 759 2021-07-04T19:13:17Z Auride 7 fixing boulder skip link to not be a redirect wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *4 meat feedbags *1 fish feedbag All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Kamiki Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[Ryo Gate Skip]]. === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]]. Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 3 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. 16f4badf23acc5d3049cde690841738a38ebd421 Item Table 0 360 992 934 2021-07-05T20:52:30Z Auride 7 /* Explanation */ breaking up description section and adding information on First Time Acquisition Flags wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. ===Names and Descriptions=== Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000. ===Inventory Count=== Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ===First Time Acquisition Flags=== For every item, there is an associated flag which is set to 1 if that item has been picked-up before on the current file. These flags are used by Spirit Globes, the Ink Bottle, the Demon Fang, food items, and Feedbags for determining whether to bring up a dialog box when picking up the item. Most other items which can be picked up on the ground do also set these flags, but they do not affect pick-up dialogs. There are some items which can be picked-up, but which don't set the acquisition flag, such as the Astral Pouch. The remaining items cannot be picked-up. These flags are stored contiguously in memory, in a series of 4-byte bitfields starting at address main.dll+B21780. Within each bitfield, the flags are stored in most-significant to least-significant bit order. For example, the flag for Spirit Globe S, the 2nd item in the table, is stored in the 2nd most significant bit of main.dll+B21783. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || || Unused || 0x0177 || main.dll+B206D2 || |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || || Unused || 0x0179 || main.dll+B206D6 || |- | 0x0054 || || Unused || 0x017A || main.dll+B206D8 || |- | 0x0055 || || Unused || 0x017B || main.dll+B206DA || |- | 0x0056 || || Unused || 0x017C || main.dll+B206DC || |- | 0x0057 || || Unused || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || || Unused || 0x017F || main.dll+B206E2 || |- | 0x005A || || Unused || 0x0180 || main.dll+B206E4 || |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 8755c29eeb62710714c6a8370a679ef4dcee1706 Memory Address Table 0 260 993 950 2021-07-05T20:55:58Z Auride 7 adding row for First Time Acquisition Flags wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * int_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |- | main.dll+B205E8 || Collection - Stray Beads || Binary *16 || Bitfield[16] || || [[Bitfield Table#Stray Beads|Bitfield Table]] |- | main.dll+B205F8 || Collection - Travel Guides || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides|Bitfield Table]] |- | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides Viewed|Bitfield Table]] |- | main.dll+B20600 || Collection - Move List || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List|Bitfield Table]] |- | main.dll+B20604 || Collection - Move List Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List Viewed|Bitfield Table]] |- | main.dll+B20608 || Collection - Fish Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome|Bitfield Table]] |- | main.dll+B20610 || Collection - Fish Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome Viewed|Bitfield Table]] |- | main.dll+B20618 || Collection - Animal Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome|Bitfield Table]] |- | main.dll+B2061C || Collection - Animal Tome Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome Viewed|Bitfield Table]] |- | main.dll+B20620 || Collection - Treasure Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome|Bitfield Table]] |- | main.dll+B20628 || Collection - Treasure Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome Viewed|Bitfield Table]] |- | main.dll+B21780 || Item First Time Acquisition Flags || Binary *32 || Bitfield[32] || || [[Bitfield Table#Item First Time Acquisition|Bitfield Table]] |} 1a10cff811863a03a8600724da471b36e93e9bd2 Bitfield Table 0 261 994 951 2021-07-05T21:17:27Z Auride 7 adding item first time acquisition bitfields wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. For each byte, bit 0 represents the least-significant bit, and bit 7 represents the most-significant. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Travel_Guides_Viewed" | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205FD || Collection - Travel Guides Viewed (Not "New!") 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FE || Collection - Travel Guides Viewed (Not "New!") 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FF || Collection - Travel Guides Viewed (Not "New!") 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Move_List_Viewed" | main.dll+B20604 || Collection - Move List Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20605 || Collection - Move List Viewed Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20606 || Collection - Move List Viewed Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20607 || Collection - Move List Viewed Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Fish_Tome_Viewed" | main.dll+B20610 || Collection - Fish Tome Viewed Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20611 || Collection - Fish Tome Viewed Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B20612 || Collection - Fish Tome Viewed Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B20613 || Collection - Fish Tome Viewed Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B20614 || Collection - Fish Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20615 || Collection - Fish Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20616 || Collection - Fish Tome Viewed Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B20617 || Collection - Fish Tome Viewed Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Animal_Tome_Viewed" | main.dll+B2061C || Collection - Animal Tome Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B2061D || Collection - Animal Tome Viewed Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061E || Collection - Animal Tome Viewed Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061F || Collection - Animal Tome Viewed Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Treasure_Tome_Viewed" | main.dll+B20628 || Collection - Treasure Tome Viewed Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20629 || Collection - Treasure Tome Viewed Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B2062A || Collection - Treasure Tome Viewed Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B2062B || Collection - Treasure Tome Viewed Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B2062C || Collection - Treasure Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062D || Collection - Treasure Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062E || Collection - Treasure Tome Viewed Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062F || Collection - Treasure Tome Viewed Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Item_First_Time_Acquisition" main.dll+B21780 || Item First Time Acquisition Bitfield Byte 1/32 || Demon Fang || Thunder Edge || Eighth Wonder || Blade of Kusanagi || Seven Strike || Tsumugari || Tundra Beads || Resurrection Beads |- main.dll+B21781 || Item First Time Acquisition Bitfield Byte 2/32 || Exorcism Beads || Life Beads || Devout Beads || Solar Flare || Trinity Mirror || Infinity Judge || Snarling Beast || Divine Retribution |- main.dll+B21782 || Item First Time Acquisition Bitfield Byte 3/32 || Golden Peach || Mermaid Coin || Inkfinity Stone || Vengeance Slip || Peace Bell || Exorcism Slip S || Exorcism Slip M || Exorcism Slip L |- main.dll+B21783 || Item First Time Acquisition Bitfield Byte 4/32 || Ink Bottle || Astral Pouch || Sun Fragment || Holy Bone L || Spirit Globe L || Spirit Globe M || Spirit Globe S || |- main.dll+B21784 || Item First Time Acquisition Bitfield Byte 5/32 || Kamiki Orange || Millet Dumplings || Rice Stew || Sasa Cake || Sasa Hotchpotch || Sasa Dumplings || Sasa Fruit || Sasa Crab |- main.dll+B21785 || Item First Time Acquisition Bitfield Byte 6/32 || Sasa Meat || Sasa Egg Rolls || Sasa Fish || Sasa Rice || Gourd || Grapes || Dumplings || Rice Balls |- main.dll+B21786 || Item First Time Acquisition Bitfield Byte 7/32 || Roasted Fish || Bamboo Shoot || Roasted Meat || Bale of Rice || Watermelon || Potato || Cherry Cake || Chinese Cabbage |- main.dll+B21787 || Item First Time Acquisition Bitfield Byte 8/32 || Cabbage || Ginseng || Turnip || Radish || Baked Oranges || Orange || Apple || Peach |- main.dll+B21788 || Item First Time Acquisition Bitfield Byte 9/32 || Golden Mushroom || [Mother Tree] || [Legend of Orochi] || Vista of the Gods || Karmic Transformer 1 || || || |- main.dll+B21789 || Item First Time Acquisition Bitfield Byte 10/32 || || || || || || || || Duty Orb |- main.dll+B2178A || Item First Time Acquisition Bitfield Byte 11/32 || Justice Orb || Loyalty Orb || Black Demon Horn || Eyeball of Fire || Lips of Ice || Ogre Liver || Mask || Shell Amulet |- main.dll+B2178B || Item First Time Acquisition Bitfield Byte 12/32 || Thunder Brew || Fox Rods || Dragon Orb || Border Key || Lucky Mallet || Canine Tracker || Oddly Shaped Turnip || Ruins Key |- main.dll+B2178C || Item First Time Acquisition Bitfield Byte 13/32 || [Galestorm Tech] || [Waterspout Tech 2] || [Inferno Tech] || Karmic Transformer 9 || Karmic Transformer 7 || Karmic Transformer 8 || Karmic Transformer 3 || |- main.dll+B2178D || Item First Time Acquisition Bitfield Byte 14/32 || Marlin Rod || Pinwheel || Herbal Medicine || || Treasure Box || Blinding Snow || Charcoal || Traveler's Charm |- main.dll+B2178E || Item First Time Acquisition Bitfield Byte 15/32 || [Holy Artifacts] || [Digging Tips] || [Battle Tips] || [Travel Tips] || [Brush Tips] || [Another Civilization] || [Land of the Gods] || [Cherrry Bomb 3] |- main.dll+B2178F || Item First Time Acquisition Bitfield Byte 16/32 || [Cherry Bomb 2] || [Power Slash 3] || [Tribe of the Moon] || [Celestial Envoy] || Sewaprolo || 8 Purification Sake || [Northern Land] || Gimmick Gear |- main.dll+B21790 || Item First Time Acquisition Bitfield Byte 17/32 || Fog Pot || Gold Dust || Fire Tablet || Water Tablet || Godly Charm || Steel Soul Sake || Steel Fist Sake || Golden Ink Pot |- main.dll+B21791 || Item First Time Acquisition Bitfield Byte 18/32 || Wood Mat || Thief's Glove || Golden Lucky Cat || Sashimi || Feedbag (Fish) || Feedbag (Seeds) || Feedbag (Herbs) || Feedbag (Meat) |- main.dll+B21792 || Item First Time Acquisition Bitfield Byte 19/32 || Holy Bone S || Holy Bone M || [Waterspout Tech 1] || [Veil of Mist Tech] || [Mark of Kabegami] || [Ink Bullet Tips] || [Greensprout Tips] || [Enhancing Weapons] |- main.dll+B21793 || Item First Time Acquisition Bitfield Byte 20/32 || [Fleeing Battle] || [Godhood Tips] || [Feeding] || [Enhancing Divinity] || Chestnut || || [Power Slash 2] || [Thunderstorm Tech] |- main.dll+B21794 || Item First Time Acquisition Bitfield Byte 21/32 || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue || Sheep Statue || Horse Statue || Snake Statue |- main.dll+B21795 || Item First Time Acquisition Bitfield Byte 22/32 || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Ruby Tassels || Pearl || Crystal || Coral Fragment |- main.dll+B21796 || Item First Time Acquisition Bitfield Byte 23/32 || || Dragonfly Bead || Glass Beads || || Wooden Bear || Lacquerware Set || Etched Glass || |- main.dll+B21797 || Item First Time Acquisition Bitfield Byte 24/32 || Bull Horn || Rat Statue || Silver Pocket Watch || Vase || Incense Burner || || Kutani Pottery || White Porcelain Pot |- main.dll+B21798 || Item First Time Acquisition Bitfield Byte 25/32 || Killifish || Smelt || Trout || Sweetfish || Yellowtail || Bonito || Clownfish || Black Bass |- main.dll+B21799 || Item First Time Acquisition Bitfield Byte 26/32 || Robalo || Huchen || Koi || Salmon || Striped Snapper || Red Snapper || Mountain Trout || Supreme Tuna |- main.dll+B2179A || Item First Time Acquisition Bitfield Byte 27/32 || Karmic Transformer 4 || Giant Salmon || String of Beads || Stray Bead || Karmic Transformer 5 || Karmic Transformer 6 || Karmic Transformer 2 || Karmic Returner |- main.dll+B2179B || Item First Time Acquisition Bitfield Byte 28/32 || Jade Tassels || Amethyst Tassels || Cat's Eye Tassels || Amber Tassels || Agate Tassels || Turqoise Tassels || Emerald Tassels || Sapphire Tassels |- main.dll+B2179C || Item First Time Acquisition Bitfield Byte 29/32 || Cutlass Fish || Whopper || Gale Shrine Map || Wawku Shrine Map || Oni Island Map || Imperial Palace Map || Moon Cave Map || Tsuta Ruins Map |- main.dll+B2179D || Item First Time Acquisition Bitfield Byte 30/32 || Squid || Octopus || Sea Horse || Loggerhead Turtle || Marlin || Starfish || River Crab || Blowfish |- main.dll+B2179E || Item First Time Acquisition Bitfield Byte 31/32 || Manta || Nautilus || Scallop || Crawfish || Lobster || Goby || Giant Catfish || Catfish |- main.dll+B2179F || Item First Time Acquisition Bitfield Byte 32/32 || Monkfish || Oarfish || Moray || Loach || Freshwater Eel || Sunfish || Sturgeon || Flying Fish |} ed909936f1fbe74eb76483fa9b8598560e2cc50c 995 994 2021-07-05T21:20:04Z Auride 7 fixing formatting wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. For each byte, bit 0 represents the least-significant bit, and bit 7 represents the most-significant. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Travel_Guides_Viewed" | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205FD || Collection - Travel Guides Viewed (Not "New!") 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FE || Collection - Travel Guides Viewed (Not "New!") 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FF || Collection - Travel Guides Viewed (Not "New!") 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Move_List_Viewed" | main.dll+B20604 || Collection - Move List Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20605 || Collection - Move List Viewed Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20606 || Collection - Move List Viewed Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20607 || Collection - Move List Viewed Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Fish_Tome_Viewed" | main.dll+B20610 || Collection - Fish Tome Viewed Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20611 || Collection - Fish Tome Viewed Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B20612 || Collection - Fish Tome Viewed Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B20613 || Collection - Fish Tome Viewed Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B20614 || Collection - Fish Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20615 || Collection - Fish Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20616 || Collection - Fish Tome Viewed Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B20617 || Collection - Fish Tome Viewed Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Animal_Tome_Viewed" | main.dll+B2061C || Collection - Animal Tome Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B2061D || Collection - Animal Tome Viewed Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061E || Collection - Animal Tome Viewed Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061F || Collection - Animal Tome Viewed Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Treasure_Tome_Viewed" | main.dll+B20628 || Collection - Treasure Tome Viewed Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20629 || Collection - Treasure Tome Viewed Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B2062A || Collection - Treasure Tome Viewed Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B2062B || Collection - Treasure Tome Viewed Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B2062C || Collection - Treasure Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062D || Collection - Treasure Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062E || Collection - Treasure Tome Viewed Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062F || Collection - Treasure Tome Viewed Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Item_First_Time_Acquisition" | main.dll+B21780 || Item First Time Acquisition Bitfield Byte 1/32 || Demon Fang || Thunder Edge || Eighth Wonder || Blade of Kusanagi || Seven Strike || Tsumugari || Tundra Beads || Resurrection Beads |- | main.dll+B21781 || Item First Time Acquisition Bitfield Byte 2/32 || Exorcism Beads || Life Beads || Devout Beads || Solar Flare || Trinity Mirror || Infinity Judge || Snarling Beast || Divine Retribution |- | main.dll+B21782 || Item First Time Acquisition Bitfield Byte 3/32 || Golden Peach || Mermaid Coin || Inkfinity Stone || Vengeance Slip || Peace Bell || Exorcism Slip S || Exorcism Slip M || Exorcism Slip L |- | main.dll+B21783 || Item First Time Acquisition Bitfield Byte 4/32 || Ink Bottle || Astral Pouch || Sun Fragment || Holy Bone L || Spirit Globe L || Spirit Globe M || Spirit Globe S || |- | main.dll+B21784 || Item First Time Acquisition Bitfield Byte 5/32 || Kamiki Orange || Millet Dumplings || Rice Stew || Sasa Cake || Sasa Hotchpotch || Sasa Dumplings || Sasa Fruit || Sasa Crab |- | main.dll+B21785 || Item First Time Acquisition Bitfield Byte 6/32 || Sasa Meat || Sasa Egg Rolls || Sasa Fish || Sasa Rice || Gourd || Grapes || Dumplings || Rice Balls |- | main.dll+B21786 || Item First Time Acquisition Bitfield Byte 7/32 || Roasted Fish || Bamboo Shoot || Roasted Meat || Bale of Rice || Watermelon || Potato || Cherry Cake || Chinese Cabbage |- | main.dll+B21787 || Item First Time Acquisition Bitfield Byte 8/32 || Cabbage || Ginseng || Turnip || Radish || Baked Oranges || Orange || Apple || Peach |- | main.dll+B21788 || Item First Time Acquisition Bitfield Byte 9/32 || Golden Mushroom || [Mother Tree] || [Legend of Orochi] || Vista of the Gods || Karmic Transformer 1 || || || |- | main.dll+B21789 || Item First Time Acquisition Bitfield Byte 10/32 || || || || || || || || Duty Orb |- | main.dll+B2178A || Item First Time Acquisition Bitfield Byte 11/32 || Justice Orb || Loyalty Orb || Black Demon Horn || Eyeball of Fire || Lips of Ice || Ogre Liver || Mask || Shell Amulet |- | main.dll+B2178B || Item First Time Acquisition Bitfield Byte 12/32 || Thunder Brew || Fox Rods || Dragon Orb || Border Key || Lucky Mallet || Canine Tracker || Oddly Shaped Turnip || Ruins Key |- | main.dll+B2178C || Item First Time Acquisition Bitfield Byte 13/32 || [Galestorm Tech] || [Waterspout Tech 2] || [Inferno Tech] || Karmic Transformer 9 || Karmic Transformer 7 || Karmic Transformer 8 || Karmic Transformer 3 || |- | main.dll+B2178D || Item First Time Acquisition Bitfield Byte 14/32 || Marlin Rod || Pinwheel || Herbal Medicine || || Treasure Box || Blinding Snow || Charcoal || Traveler's Charm |- | main.dll+B2178E || Item First Time Acquisition Bitfield Byte 15/32 || [Holy Artifacts] || [Digging Tips] || [Battle Tips] || [Travel Tips] || [Brush Tips] || [Another Civilization] || [Land of the Gods] || [Cherrry Bomb 3] |- | main.dll+B2178F || Item First Time Acquisition Bitfield Byte 16/32 || [Cherry Bomb 2] || [Power Slash 3] || [Tribe of the Moon] || [Celestial Envoy] || Sewaprolo || 8 Purification Sake || [Northern Land] || Gimmick Gear |- | main.dll+B21790 || Item First Time Acquisition Bitfield Byte 17/32 || Fog Pot || Gold Dust || Fire Tablet || Water Tablet || Godly Charm || Steel Soul Sake || Steel Fist Sake || Golden Ink Pot |- | main.dll+B21791 || Item First Time Acquisition Bitfield Byte 18/32 || Wood Mat || Thief's Glove || Golden Lucky Cat || Sashimi || Feedbag (Fish) || Feedbag (Seeds) || Feedbag (Herbs) || Feedbag (Meat) |- | main.dll+B21792 || Item First Time Acquisition Bitfield Byte 19/32 || Holy Bone S || Holy Bone M || [Waterspout Tech 1] || [Veil of Mist Tech] || [Mark of Kabegami] || [Ink Bullet Tips] || [Greensprout Tips] || [Enhancing Weapons] |- | main.dll+B21793 || Item First Time Acquisition Bitfield Byte 20/32 || [Fleeing Battle] || [Godhood Tips] || [Feeding] || [Enhancing Divinity] || Chestnut || || [Power Slash 2] || [Thunderstorm Tech] |- | main.dll+B21794 || Item First Time Acquisition Bitfield Byte 21/32 || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue || Sheep Statue || Horse Statue || Snake Statue |- | main.dll+B21795 || Item First Time Acquisition Bitfield Byte 22/32 || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Ruby Tassels || Pearl || Crystal || Coral Fragment |- | main.dll+B21796 || Item First Time Acquisition Bitfield Byte 23/32 || || Dragonfly Bead || Glass Beads || || Wooden Bear || Lacquerware Set || Etched Glass || |- | main.dll+B21797 || Item First Time Acquisition Bitfield Byte 24/32 || Bull Horn || Rat Statue || Silver Pocket Watch || Vase || Incense Burner || || Kutani Pottery || White Porcelain Pot |- | main.dll+B21798 || Item First Time Acquisition Bitfield Byte 25/32 || Killifish || Smelt || Trout || Sweetfish || Yellowtail || Bonito || Clownfish || Black Bass |- | main.dll+B21799 || Item First Time Acquisition Bitfield Byte 26/32 || Robalo || Huchen || Koi || Salmon || Striped Snapper || Red Snapper || Mountain Trout || Supreme Tuna |- | main.dll+B2179A || Item First Time Acquisition Bitfield Byte 27/32 || Karmic Transformer 4 || Giant Salmon || String of Beads || Stray Bead || Karmic Transformer 5 || Karmic Transformer 6 || Karmic Transformer 2 || Karmic Returner |- | main.dll+B2179B || Item First Time Acquisition Bitfield Byte 28/32 || Jade Tassels || Amethyst Tassels || Cat's Eye Tassels || Amber Tassels || Agate Tassels || Turqoise Tassels || Emerald Tassels || Sapphire Tassels |- | main.dll+B2179C || Item First Time Acquisition Bitfield Byte 29/32 || Cutlass Fish || Whopper || Gale Shrine Map || Wawku Shrine Map || Oni Island Map || Imperial Palace Map || Moon Cave Map || Tsuta Ruins Map |- | main.dll+B2179D || Item First Time Acquisition Bitfield Byte 30/32 || Squid || Octopus || Sea Horse || Loggerhead Turtle || Marlin || Starfish || River Crab || Blowfish |- | main.dll+B2179E || Item First Time Acquisition Bitfield Byte 31/32 || Manta || Nautilus || Scallop || Crawfish || Lobster || Goby || Giant Catfish || Catfish |- | main.dll+B2179F || Item First Time Acquisition Bitfield Byte 32/32 || Monkfish || Oarfish || Moray || Loach || Freshwater Eel || Sunfish || Sturgeon || Flying Fish 42289bd3af7a574329b995156a19300429ba4895 Lilypad Skip 0 16 996 446 2021-07-11T00:34:12Z Auride 7 /* In NG */ adding video demo link wikitext text/x-wiki {{Trick}} ==Explanation== Lilypad skip (aka Agata Early) is used in [[NG+ All Brushes|NG+ All Brushes]], [[NG Any%|NG Any%]] and [[NG All Brushes|NG All Brushes]] to get into Agata early. However, only in NG Any% does this actually skip lilypad. ==In NG+== Because this category skips Cherrybomb getting into Agata early, and thereby skipping lilypad, is done differently. In this method you KT up at the waterway's entrance to land on the platform above. This let's you enter the shortcut from Agata to Shinshu the other way round. Using that entrance it sets you up perfectly for the Agata Bloom [[Brush Adventure]]. ==In NG== Go into the water section towards Agata and swim until you can see the far wall. Do a [[Corner Jump]] the first little corner on the left wall, slow swimming towards the corner and holding forward to get an auto-jump(https://i.imgur.com/7pyInGY.mp4). Hold up-right or right and do a wall jump AFTER the highest point in your jump. If you do it on the highest point you will hit the ceiling and not make the other side. You can be as low as you want after the apex of your jump, as long as you get the wall jump. Then, finish up by doing an air dash (https://i.imgur.com/wlQSi5M.gifv) to get on to the ground near the bomb crack. Timing this one takes a bit of practice, but is easy to get down by feel alone. Demonstration: https://youtu.be/1YNhcnHALUs?t=4050 ac58f184e5d8f11e107d5dc5fc8b0101f9a6b5f4 Crashes and Softlocks 0 400 997 2021-07-26T12:52:04Z Popprocks 10 Created page with "There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked usin..." wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will successfully trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator with single jump, and it is locked by a Lockjaw. *[[Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. d5720d5fc7ccf1db144cd26dd9793bec37a13ba4 998 997 2021-07-26T12:52:38Z Popprocks 10 /* Softlocks */ wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will successfully trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator with single jump, and it is locked by a Lockjaw. *[[Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. d9fd051578f8f9fea6fc4d6fb5a67cb0aa8d674a 999 998 2021-07-26T12:52:53Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will successfully trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator with single jump, and it is locked by a Lockjaw. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. 8e7fea393b4065a657d27fdd18b2dc414e80dd79 1000 999 2021-07-26T12:53:51Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator with single jump, and it is locked by a Lockjaw. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. 814ea6f1d1f2d6badba9a115eaa265e4e784ac02 1001 1000 2021-07-26T13:03:30Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator or upper floors with single jump, and it is locked by a Lockjaw whose key cannot be reached. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. * 755fae2ea60052e8542721e7854e7c7100742874 1002 1001 2021-07-26T13:19:43Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlocks can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator or upper floors with single jump, and it is locked by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. *Fighting a boss without the required power will result in a softlock. Spider Queen cannot be damaged without vine, and Ninetails cannot be damaged without thunderstorm. You can die to the boss to respawn at a golden gate, if you have activated one previously. b5d38ae14c77e9ff9e178a154fe6b81aa29381b2 1003 1002 2021-07-26T13:50:16Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator or upper floors with single jump, and it is locked by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. 62aae05f2abd987888331638c010ddcf2ac36cd1 1005 1003 2021-07-26T13:57:01Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Gale Shrine Escape]]. There is no known way to escape the elevator or upper floors with single jump, and it is locked by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. a473faf6dde29e815afd36d753bb4e27cf577625 1006 1005 2021-07-26T14:00:40Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the elevator or upper floors with single jump, and it is locked by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. 5292dc65a4a334bba96c470a8b9f37b883445cec 1007 1006 2021-07-26T14:01:24Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. 0f40af2fecf9d921d9d3478190b5f11655385dcd 1008 1007 2021-07-26T14:05:00Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. 0c9002069513de4bc63f1058b46aa20fd9453bac Brush Adventure 0 24 1004 404 2021-07-26T13:53:15Z Popprocks 10 wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently move the camera away from Ammy, beyond the brush camera's normal boundaries. Doing this shifts the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, the brush camera can be moved a fairly large distance if there isn't any collision between Ammy and the camera at any point. In general, brush camera movement can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Tricks|Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin. * Ryoshima Coast guardian sapling can be waterspouted via brush adventure to clip through the floor, letting you draw a waterspout from the initial pool all the way to the guardian sapling. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. 98b6a508aec0ecaeb42e3921f252d5864eda2563 Crashes and Softlocks 0 400 1009 1008 2021-07-26T14:09:06Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you drown. Amaterasu will fall down the cliff, and begin drowning, if you look at the constellation without brushing. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 5a444bfcfd58263ffd7c4d7764390117887d16cd 1010 1009 2021-07-26T14:15:13Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Many of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 24dcb71ea65f244e3738cf182abd1b0e0515174f 1011 1010 2021-07-26T14:18:28Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state retaining player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 2f69bf9554789b2708b326b32a36cafe75b917cc 1012 1011 2021-07-26T15:22:42Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 1646ec6ac5e7c135ae4a82c95fdf021005f2fd47 1013 1012 2021-07-26T15:24:56Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. *Unloading a character while you are speaking to them can result in a crash. For example, enabling [[WWT] in Kusa Village and then walking far enough away from a character while their text box is open. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 10aa66380d0d88ffbd182bda76b4e002f2b552f6 1014 1013 2021-07-26T22:36:34Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. *Unloading a character while you are speaking to them can result in a crash. For example, enabling [[WWT]] in Kusa Village and then walking far enough away from a character while their text box is open. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. 09e8c1241263ba694f664897f39dcaa0b8898d53 1015 1014 2021-07-27T04:44:07Z Popprocks 10 wikitext text/x-wiki There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. == Crashes == *If you perform [[Wawku Key Skip]], your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. *You can force crash the game by doing the canvas overflow glitch - https://www.youtube.com/watch?v=q1NSMKG4WX0. *The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. *Unloading a character while you are speaking to them can result in a crash. For example, enabling [[WWT]] in Kusa Village and then walking far enough away from a character while their text box is open. == Softlocks == *[[Dojo Clip]] can result in a softlock if you fail the trick. There is a black box of collision surrounding the dojo, which you cannot escape if you incur a near miss when falling into the dojo. *[[Fireburst Early]] can result in a softlock if you fail the trick. If you land in the cat chef's oven, you're cooked. *[[Origin Warp|Gale Shrine Origin Warp]] will softlock you in new game if you lack double jump to perform [[Galestorm Platform Escape]]. There is no known way to escape the upper floors with single jump, and the elevator is locked from the outside by a Lockjaw whose key cannot be reached. You can die to a demon scroll to respawn at a golden gate, if you have activated one previously. *[[Origin Warp|Oni Island Origin Warp]] will softlock you in new game. It can be achieved by 1st frame jumping into the lava. [[KT Glitch]] is required to prevent yourself from repeatedly free-falling to a void plane, which loops the origin warp infinitely. *[[ICB]] will softlock you if you warp to North Ryoshima prior to killing the water dragon. *[[Early Thunderstorm]] can result in a softlock if you rejuvenate Gekigami while in midair and do not complete the constellation before you fall into the water and drown. Once Amaterasu drowns, the constellation will no longer work. *[[Sasa Early]] can result in a softlock if you fall directly into Jamba's room on the 2nd floor, and then trigger the elevator while it is still on the 1st floor. The result is being put in an elevator box with no exit. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. *[[Sasa Early]] will also result in a softlock if you perform it in new game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. *Fighting a boss without the required brush power will result in a softlock. Spider Queen cannot be damaged without vine, Ninetails cannot be damaged without thunderstorm, Crimson Helm cannot be damaged without galestorm, Orochi cannot be damaged without waterspout. You could die to escape. *Fighting certain enemies without the brush required power will result in a softlock. The most notable instance of this is the igloo turtle fight trigger shortly after blooming Kamui, which cannot be escaped and cannot be defeated without inferno or fireburst. You could die to escape. *[[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. *[[Single Skip]] will result in a softlock if you successfully perform the trick, but walk backwards into the fight trigger. 1a1bfc8b0eaddf5044a62a2b81c95f0976f0e47a 1020 1015 2021-07-27T18:13:46Z Auride 7 recategorizing everything and adding a few new ones I knew about. wikitext text/x-wiki A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20 * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. e1550e4c4ce1e09432769853e5d40e1e9a7cc582 1030 1020 2021-07-27T19:18:43Z Auride 7 making order of "Crash" and "Softlock" explanations match the article wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20 * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. 1b7ec1ad9123ba12951a9aad12d7894994fd73e9 1031 1030 2021-07-27T19:23:03Z Straybeads 9 /* Box Locks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20 * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. 1eb365e53bd696fd42a211c4b3fe6243ffe96f3a 1032 1031 2021-07-27T19:35:51Z Straybeads 9 /* Pinch Locks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20 * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 location]) ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. 8c9389516ac322c7de03f50ad81e7ecba9c83a2a 1033 1032 2021-07-27T19:36:12Z Straybeads 9 /* Pinch Locks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite. Demonstration: https://twitter.com/feIIstinger/status/1326073070847627265?s=20 * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 location]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. b546484f11ac18a93eb800727319119269a846e7 1034 1033 2021-07-27T19:37:50Z Straybeads 9 /* Pinch Locks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush. Demonstration: https://youtu.be/q1NSMKG4WX0 ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Location]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. 99e3306081359ff53bf57f1ef7e4c42701f391f2 1035 1034 2021-07-27T19:38:58Z Straybeads 9 /* Canvas Overflow Glitch */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Location]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. 3861efceb4d51948d17a929853250c14c8d7f74d 1036 1035 2021-07-27T19:39:33Z Straybeads 9 /* Softlocks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. c18ad70102d77cea13df3aa58f4a16bd26097e1e 1037 1036 2021-07-27T19:46:55Z Straybeads 9 /* Softlocks */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko (by way of [[Fire Tablet Skip]]) before delivering the prayer slips to Rao, you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). 0d82c469b3846bbe8bae4f0195c1ce2928c524ba 1038 1037 2021-07-27T19:48:14Z Straybeads 9 /* Delivering the Prayer Slips to Rao After Talking to Himiko */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). e87c7357142dba09b24a53be0c7afae7ea25ef65 1039 1038 2021-07-27T19:58:03Z Straybeads 9 wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. 1080f8c0fcf5cf6c027bcada6842dcc7e99f1b48 1040 1039 2021-07-27T20:02:59Z Straybeads 9 /* Crashes and Freezes */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. 1458353530c6496fae465a88b100b222b35628e5 KT Glitch 0 6 1016 700 2021-07-27T12:39:44Z Popprocks 10 wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT performed over water or lava. It works slightly differently, not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. Demonstration: https://youtu.be/cSb76wtMJFc ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Bork KT's were discovered by DreamRifty on 11 April, 2021. 8a0259c05141e457054b04a1748574efc9a7a99c Invisible Cherry Bomb Glitch 0 35 1017 434 2021-07-27T14:59:02Z Auride 7 changing "softlock" to "freeze" for scripted fights wikitext text/x-wiki {{Trick}} ==Explanation== The '''Invisible Cherry Bomb Glitch''' (aka ICB) is a state glitch with various effects, triggered by queuing up a day-night transition just as Ammy jumps into an activated Mermaid Spring and warps away. When the load finishes, all demon scrolls and devil gates will have disappeared, Ammy will not have the option to talk with NPC's (though their dialogue can still be triggered by tackling them), and Cherry Bombs will be invisible and never explode (until the glitch is cancelled). Time-of-day still passes, and if a day-night transition occurs while ICB is active (either naturally or via Sunrise/Crescent), it will be cancelled. As an exception, ICB won't be cancelled by a day-night change if the normal transition cutscene doesn't play, such as when blooming guardian saplings. ICB is not normally cancelled by map transitions. For unknown reasons, entering Ryoshima Coast at all will cancel ICB. It can still be activated from the Ryoshima spring when warping to other maps. Boss fights can still be started and work normally in ICB. If a non-boss fight is triggered via a cutscene (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. If one activates ICB, then warps to North Ryoshima before killing the Water Dragon, Ammy will instantly get stuck in an infinite loop of getting caught and eaten by the Water Dragon. This is a softlock. See https://youtu.be/nge3v87WtUA. ICB can be transferred across saves by dying, then choosing the load option. This makes it possible to bring this state to any point in the game. Because there are many possible interactions with ICB, more research into this glitch is greatly needed. For example, DriftingPancake has reported once obtaining [[Walking While Talking]] in Shinshu, which is believed to be related to ICB, but hasn't since been replicated. With currently known information however, it has no uses. See this video for a general demonstration of ICB: https://youtu.be/R1eECciKllI ca1fd9d5f1777319602488102f86aa22f7f69208 Main Page 0 1 1018 976 2021-07-27T15:12:25Z Auride 7 /* Other Links */ adding crashes and softlocks link wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Area Maps]] *[[Reverse Engineering]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu cda978b3101d14210561fe313d15abbd8a3446c3 1019 1018 2021-07-27T15:15:00Z Auride 7 /* Other Links */ removing "Game Maps" and adding an external link to the OkamiMap GitHub Pages site wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Reverse Engineering]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu ** Resource showing the precise locations of items/treasures and animals: https://dshepsis.github.io/OkamiMap/ bb8c0bae4abf9d6508457bd61e449d98d96951b6 Crash 0 401 1021 2021-07-27T19:15:59Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Softlock 0 402 1022 2021-07-27T19:16:12Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Freeze 0 403 1023 2021-07-27T19:16:19Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Crashes 0 404 1024 2021-07-27T19:16:27Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Soft Lock 0 405 1025 2021-07-27T19:16:45Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Softlocks 0 406 1026 2021-07-27T19:16:52Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Freezes 0 407 1027 2021-07-27T19:17:14Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Sadlife 0 408 1028 2021-07-27T19:17:50Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Sad Life 0 409 1029 2021-07-27T19:17:57Z Auride 7 Redirected page to [[Crashes and Softlocks]] wikitext text/x-wiki #redirect [[Crashes and Softlocks]] 92d06060b5aa7ea88ac82573e31c5cd78a4c3ec6 Kamiki Boulder Skip 0 45 1041 864 2021-08-18T16:24:09Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to go over this boulder in order to reach the loading zone to Shinshu and leave Kamiki early. This skips obtaining Sunrise and un-petrifying the villagers, and has various effects later in the game. ==In NG+== It's possible to skip this boulder via [[KT Glitch|KT's]]. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 ==In NG and NG+ 2017== The boulder can similarly be cleared by performing a [[Dialogue Boost]] instead of a KT. Tackling the boulder after doing the wall jump results in a textbox from Issun, where he chides Ammy for trying to break it with her head. You can hold the fast text button to clear this textbox quickly, perform a ground tackle on a 1-frame window, wall jump off the left wall again, and curve back around to get over the boulder collision. Although it is possible to do boulder skip in other languages, dialogue boosting is most quickly and effectively performed in Japanese. Demonstration: https://youtu.be/qjFbOdZzRUw ===Kamiki Killer=== Performing the Boulder Skip without obtaining Sunrise usually presents no obstacle, as every "required" usage of it only checks for Ammy to draw a circle, rather than to actually create a Sun. The main downside is that Ammy cannot use Sunrise to set the time-of-day. Surprisingly, however, the bridge you are supposed to Rejuvenate on the way to the triple-devil-gate room in Tsuta Ruins cannot be Rejuvenated unless you have Sunrise. It's unknown why this particular obstacle checks for Sunrise, but it means that a different approach must be taken to reaching the triple gate room than intended. In NG+ this is done by simply KT'ing up to the end of the bridge immediately upon entering the dungeon. In NG runs (and NG+ runs not using [[KT_Glitch#Bork_KT|BKT's]] to do the NG+ method), this is done by using Double Jump to clear the high invisible wall around the edge of the broken bridge and maneuvering to a small piece of collision. From there, Ammy can tackle jump and double jump to clear the invisible wall on the far side of the bridge. Demonstration: https://youtu.be/i_edKOP87-M ==Reverse Boulder Skip== In NG All Brushes and NG+ All Brushes, you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, and Ammy spawns inside of it. There are several methods to escape. One option is to clip out of the boulder using the acute angle seam on the left, then clipping through the invisible wall in front of the boulder. (https://youtu.be/wyMdFWMfjmM). An alternative is to do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 ===Side effects=== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 ==History== The NG variant was first theorized alongside the discovery of Dialogue Boosting by LegoerofEggos on 23 March, 2021 (https://twitter.com/legoerofeggos/status/1374513348440584192?s=20), and first successfully demonstrated by Auride the same day (https://youtu.be/qjFbOdZzRUw) 2ccaab286f8a935307e9f296c134b2f23a780bdf Okami Glitches 0 7 1042 958 2021-09-02T20:22:30Z Auride 7 adding links for item bounce and corner skew glitch wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || All NG+ || |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} c637196793aea4bab98e1f7481da2d485db7903e 1049 1042 2021-09-03T01:59:13Z Auride 7 Oni Island Floor 1 Skip can now be performed in NG :) wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 07e194941b95daa3633bf4c914180d254807ca34 Item Bounce 0 410 1043 2021-09-03T01:13:12Z Auride 7 creating item bounce page wikitext text/x-wiki {{Trick}} ==Explanation== There are various items in game which Ammy can hold in her mouth, such as keys. When these items are dropped/released, they have collision which can be tackle-bounced off-of. This can be done even if the item is in mid-air. With somewhat precise timing, it's possible to drop a held item at the peak of Ammy's single or double jump, then immediately air tackle and bounce off it. This is called an '''Item Bounce'''. It enables you to tackle bounce even when there are no usable walls, gaining extra height in situations which would otherwise be impossible. Demonstration: https://youtu.be/MZ4nERLkOyU?t=45 Unfortunately, there are no time-saving applications of Item Bounce, partially because most items in the game are slow to obtain in situations where they might be helpful. A full list of usable items is as follows: * All Lockjaw Keys ** 1 in Tsuta Ruins, after defeating Blockhead ** 2 in Gale Shrine; 1 after defeating each Chimera ** 2 in Moon Cave interior; 1 after freeing Ajimi, 1 behind the Fire Eye room ** 1 in Sunken Ship, behind a wall destroyed with the cannon ** 1 in Imperial Palace, on a ledge retrievable with Issun x1000 ** 1 in Inside the Dragon ** 2 in Oni Island lower interior; 1 in a room behind a Poltergeist fight, 1 in an outside area after several Tobi Races, just before obtaining Thunderstorm. ** 1 in Oni Island upper interior, in a room blocked by sliding bars and a bomb-able wall. ** 2 in Wawku Shrine; 1 in a room unlocked via completing the scale-balancing puzzle, 1 in the hot gear room under a bomb-able floor. * All Electric Keys in Oni Island ** 1 in the lower interior, after obtaining TS ** 1 in the sidescroller ** 1 in the upper interior * Kushi's Sake in Kamiki Village * Tsuta Key, obtained in Agata Forest after fishing with Kokari * Teacup, obtained in Taka Pass after defeating the Molsters. * Nameless Man's vases, obtained in Shinshu Field after meeting various pre-requisites. ==History== Item Bounce was first documented by Auride on 13 July 2020. cea4eb04c0beba845f38224b8dd941cea6e4a2e4 1044 1043 2021-09-03T01:14:00Z Auride 7 /* Explanation */ making list a separate section wikitext text/x-wiki {{Trick}} ==Explanation== There are various items in game which Ammy can hold in her mouth, such as keys. When these items are dropped/released, they have collision which can be tackle-bounced off-of. This can be done even if the item is in mid-air. With somewhat precise timing, it's possible to drop a held item at the peak of Ammy's single or double jump, then immediately air tackle and bounce off it. This is called an '''Item Bounce'''. It enables you to tackle bounce even when there are no usable walls, gaining extra height in situations which would otherwise be impossible. Demonstration: https://youtu.be/MZ4nERLkOyU?t=45 Unfortunately, there are no time-saving applications of Item Bounce, partially because most items in the game are slow to obtain in situations where they might be helpful. ==Usable Items== A full list of usable items is as follows: * All Lockjaw Keys ** 1 in Tsuta Ruins, after defeating Blockhead ** 2 in Gale Shrine; 1 after defeating each Chimera ** 2 in Moon Cave interior; 1 after freeing Ajimi, 1 behind the Fire Eye room ** 1 in Sunken Ship, behind a wall destroyed with the cannon ** 1 in Imperial Palace, on a ledge retrievable with Issun x1000 ** 1 in Inside the Dragon ** 2 in Oni Island lower interior; 1 in a room behind a Poltergeist fight, 1 in an outside area after several Tobi Races, just before obtaining Thunderstorm. ** 1 in Oni Island upper interior, in a room blocked by sliding bars and a bomb-able wall. ** 2 in Wawku Shrine; 1 in a room unlocked via completing the scale-balancing puzzle, 1 in the hot gear room under a bomb-able floor. * All Electric Keys in Oni Island ** 1 in the lower interior, after obtaining TS ** 1 in the sidescroller ** 1 in the upper interior * Kushi's Sake in Kamiki Village * Tsuta Key, obtained in Agata Forest after fishing with Kokari * Teacup, obtained in Taka Pass after defeating the Molsters. * Nameless Man's vases, obtained in Shinshu Field after meeting various pre-requisites. ==History== Item Bounce was first documented by Auride on 13 July 2020. ab22cc79c91723cb501bf6569b238f8a26ef6f53 1055 1044 2021-09-03T02:09:12Z Straybeads 9 /* Usable Items */ wikitext text/x-wiki {{Trick}} ==Explanation== There are various items in game which Ammy can hold in her mouth, such as keys. When these items are dropped/released, they have collision which can be tackle-bounced off-of. This can be done even if the item is in mid-air. With somewhat precise timing, it's possible to drop a held item at the peak of Ammy's single or double jump, then immediately air tackle and bounce off it. This is called an '''Item Bounce'''. It enables you to tackle bounce even when there are no usable walls, gaining extra height in situations which would otherwise be impossible. Demonstration: https://youtu.be/MZ4nERLkOyU?t=45 Unfortunately, there are no time-saving applications of Item Bounce, partially because most items in the game are slow to obtain in situations where they might be helpful. ==Usable Items== A full list of usable items is as follows: * All Lockjaw Keys ** 1 in Tsuta Ruins, after defeating Blockhead ** 2 in Gale Shrine; 1 after defeating each Chimera ** 2 in Moon Cave interior; 1 after freeing Ajimi, 1 behind the Fire Eye room ** 1 in Sunken Ship, behind a wall destroyed with the cannon ** 1 in Imperial Palace, on a ledge retrievable with Issun x1000 ** 1 in Inside the Dragon ** 2 in Oni Island lower interior; 1 in a room behind a Poltergeist fight, 1 in an outside area after several Tobi Races, just before obtaining Thunderstorm. ** 1 in Oni Island upper interior, in a room blocked by sliding bars and a bomb-able wall. ** 2 in Wawku Shrine; 1 in a room unlocked via completing the scale-balancing puzzle, 1 in the hot gear room under a bomb-able floor. * All Electric Keys in Oni Island ** 1 in the lower interior, after obtaining TS ** 1 in the sidescroller ** 1 in the upper interior * Kushi's Sake in Kamiki Village * Tsuta Key, obtained in Agata Forest after fishing with Kokari * Teacup, obtained in Taka Pass after defeating the Molsters. * Nameless Man's vases, obtained in Shinshu Field after meeting various pre-requisites. * The saplings in Wawku Shrine's scale-balancing room. * All items gained by defeating Hayazo in the Sei-An races, save for the tao mask. ==History== Item Bounce was first documented by Auride on 13 July 2020. 77355ba5f6ba0c77659228f42c59ff7e8de2e50f Corner Skew Glitch 0 411 1045 2021-09-03T01:56:00Z Auride 7 creating page for CSG wikitext text/x-wiki ==Explanation== In some cases, when Ammy is falling while drifting right up against a concave corner between two walls, she will be clipped slightly into one of those walls when she lands. This cannot be used to actually clip through the walls entirely, but it is sufficient to get Ammy's hind legs to register as being behind the wall. If the floor ends at the wall, the game will sometimes treat her as if she is hanging off a ledge, causing her to skew with her fore legs up and hind legs down. This is called the '''Corner Skew Glitch'''. From there, you can perform an [[Unskew Boost]]. This is useful in that it can allow you to get that boost on otherwise flat ground. In some cases, even if the ground seems to end at the corner and Ammy is pushed into the wall, she will skew downward instead of up, preventing any boost from occurring. It's unknown what criteria determines this. ==Applications== * It's possible to use this glitch and an Unskew Boost to get out-of-bounds in the bamboo trap room in Oni Island lower interior in New Game. This allows you to perform [[Oni Island Floor 1 Skip]] without the use of the mid-air [[KT Glitch]]. Demonstration: https://youtu.be/au0eUlN0Zb8 * You can get out-of-bounds in the Eastern treasure room of Himiko's Palace in Sei-an Aristocratic Quarter. ==History== The first apparent use of Corner Skew Glitch was the OoB in the Himiko's Palace treasure room, documented by ZLAMP on 20 August 2016: https://www.twitch.tv/videos/84809002. It was later documented and studied by Auride on 1 September 2021, when it was used to perform Oni Island Floor 1 Skip in NG for the first time. de74211728c064e7cdb076983ab69e3f74987584 1046 1045 2021-09-03T01:56:09Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== In some cases, when Ammy is falling while drifting right up against a concave corner between two walls, she will be clipped slightly into one of those walls when she lands. This cannot be used to actually clip through the walls entirely, but it is sufficient to get Ammy's hind legs to register as being behind the wall. If the floor ends at the wall, the game will sometimes treat her as if she is hanging off a ledge, causing her to skew with her fore legs up and hind legs down. This is called the '''Corner Skew Glitch'''. From there, you can perform an [[Unskew Boost]]. This is useful in that it can allow you to get that boost on otherwise flat ground. In some cases, even if the ground seems to end at the corner and Ammy is pushed into the wall, she will skew downward instead of up, preventing any boost from occurring. It's unknown what criteria determines this. ==Applications== * It's possible to use this glitch and an Unskew Boost to get out-of-bounds in the bamboo trap room in Oni Island lower interior in New Game. This allows you to perform [[Oni Island Floor 1 Skip]] without the use of the mid-air [[KT Glitch]]. Demonstration: https://youtu.be/au0eUlN0Zb8 * You can get out-of-bounds in the Eastern treasure room of Himiko's Palace in Sei-an Aristocratic Quarter. ==History== The first apparent use of Corner Skew Glitch was the OoB in the Himiko's Palace treasure room, documented by ZLAMP on 20 August 2016: https://www.twitch.tv/videos/84809002. It was later documented and studied by Auride on 1 September 2021, when it was used to perform Oni Island Floor 1 Skip in NG for the first time. 3b1d852c56b333eb6d73087faf100aab26e072d1 CSG 0 412 1047 2021-09-03T01:56:46Z Auride 7 Redirected page to [[Corner Skew Glitch]] wikitext text/x-wiki #redirect [[Corner Skew Glitch]] 48ff52ee2f50410469cc49f0f85a86b080426c05 Corner Skew 0 413 1048 2021-09-03T01:57:02Z Auride 7 Redirected page to [[Corner Skew Glitch]] wikitext text/x-wiki #redirect [[Corner Skew Glitch]] 48ff52ee2f50410469cc49f0f85a86b080426c05 Corner skew 0 414 1050 2021-09-03T02:04:26Z Straybeads 9 Redirected page to [[Corner Skew Glitch]] wikitext text/x-wiki #redirect [[Corner Skew Glitch]] 48ff52ee2f50410469cc49f0f85a86b080426c05 Corner skew glitch 0 415 1051 2021-09-03T02:04:45Z Straybeads 9 Redirected page to [[Corner Skew Glitch]] wikitext text/x-wiki #redirect [[Corner Skew Glitch]] 48ff52ee2f50410469cc49f0f85a86b080426c05 Item bounce 0 416 1052 2021-09-03T02:05:08Z Straybeads 9 Redirected page to [[Item Bounce]] wikitext text/x-wiki #redirect [[Item Bounce]] 9c27541f9356ef45ad9cf8c5238c9072ac96e63e Key bounce 0 417 1053 2021-09-03T02:05:30Z Straybeads 9 Redirected page to [[Item Bounce]] wikitext text/x-wiki #redirect [[Item Bounce]] 9c27541f9356ef45ad9cf8c5238c9072ac96e63e Key Bounce 0 418 1054 2021-09-03T02:05:46Z Straybeads 9 Redirected page to [[Item Bounce]] wikitext text/x-wiki #redirect [[Item Bounce]] 9c27541f9356ef45ad9cf8c5238c9072ac96e63e Oni Island Floor 1 Skip 0 80 1056 489 2021-09-03T02:27:37Z Auride 7 wikitext text/x-wiki {{Trick}} ==Explanation== Oni Island is divided into 5 maps: Exterior, Lower Interior (AKA Floor 1), Sidescroller (AKA 2D section), Upper Interior (AKA Floor 4), and Peak (AKA Ninetales Arena). The intentional route is to go through the front lava section of the Exterior, enter the Lower Interior from the front door, go through several Tobi Races, exit to the back section of the Exterior, get Thunderstorm, go through another loading zone back into the Lower Interior, get the electric key, blow up the giant statue, blind the eye switches, and enter the loading zone to the Sidescroller. Via [[Early Thunderstorm]], we can go directly to Thunderstorm from entering the Exterior map. This skips all of the Tobi sections of the Lower Interior. After getting TS, rather than going through the LZ to get the electric key, you can go back into the LZ from which you're intended to get to the Gekigami statue. This room has an area with a bunch of bamboo spear traps. This area has no ceiling collision, and happens to be located above and laterally near the Sidescroller LZ. By getting out-of-bounds in this room, you can reach that LZ early, skipping basically all of the rest of the Lower Interior. ===In NG=== While there is no ceiling in this room, the walls are too high to be simply double jumped over. Additionally, all of the walls in this room are not wall-jump-able and not tackle-bounce-able. This prevents our usual methods of gaining extra height (e.g. [[First Person Glitch]]). Instead, we have to use the [[Corner Skew Glitch]] to get an [[Unskew Boost]], which gives us just enough height to get OoB. From there, we can do a few jumps to the end. # In the bamboo spear trap room, dash through the hall and to the far side of the actual spear trap area. Where it joins with the hall to the Lockjaw, there are concave 90 degree corners on each side. Jam Ammy into the right corner. #* The left corner doesn't work, because it will give downward skew rather than upward skew. # Jump and air tackle straight forward into the wall, then hold forward and to the right to keep Ammy in the corner until the moment she lands. She should appear to flicker back-and-forth prior to landing. #* This part is somewhat inconsistent. Double jumping before tackling isn't necessary, but it may help with consistency. # Tap to the left so Ammy turns without moving. #* If you did it right, Ammy will appear to phase into the wall, with just her head sticking out. #* You can't see it well, but her hind legs will be low and her body skewed upwards. # Hold left to make Ammy walk out of the wall. Ammy should pop out with a small arc above the ground. #* This is the Unskew Boost. # At the very peak of that arc, press and hold jump while continuing to hold left. Double jump for maximum height. #* These jumps are fairly precise on timing, but are probably not frame-perfect. # At the very peak of Ammy's double jump, air tackle forward into the wall. If you did everything right, Ammy will just barely clear the wall and the camera will pop into the void, showing mostly black. # Immediately drift to the right to land on the narrow sliver of OoB collision. # Tackle jump to the edge of the statue room, landing on more OoB collision. # Move along the edge to the corner, then tackle jump towards the end of the eye switch room. #* Avoid landing too far to the right, as you might hit the trigger for the cutscene of them catching you. #* Note that, in inner camera mode, the camera will swap positions right as you reach the room, which can cause you to drift away from the edge at the last second and fall into the lava. Using outer camera avoids this. #* It's possible to land inside the room without hitting the trigger. # Tackle jump or dash into the Sidescroller LZ. Demonstration: https://youtu.be/au0eUlN0Zb8 ===In NG+=== After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s 9ae234f267d9f4a9f923da78679131d1fe4e0549 1057 1056 2021-09-03T02:28:51Z Auride 7 /* In NG */ adding trick name wikitext text/x-wiki {{Trick}} ==Explanation== Oni Island is divided into 5 maps: Exterior, Lower Interior (AKA Floor 1), Sidescroller (AKA 2D section), Upper Interior (AKA Floor 4), and Peak (AKA Ninetales Arena). The intentional route is to go through the front lava section of the Exterior, enter the Lower Interior from the front door, go through several Tobi Races, exit to the back section of the Exterior, get Thunderstorm, go through another loading zone back into the Lower Interior, get the electric key, blow up the giant statue, blind the eye switches, and enter the loading zone to the Sidescroller. Via [[Early Thunderstorm]], we can go directly to Thunderstorm from entering the Exterior map. This skips all of the Tobi sections of the Lower Interior. After getting TS, rather than going through the LZ to get the electric key, you can go back into the LZ from which you're intended to get to the Gekigami statue. This room has an area with a bunch of bamboo spear traps. This area has no ceiling collision, and happens to be located above and laterally near the Sidescroller LZ. By getting out-of-bounds in this room, you can reach that LZ early, skipping basically all of the rest of the Lower Interior. ===In NG=== While there is no ceiling in this room, the walls are too high to be simply double jumped over. Additionally, all of the walls in this room are not wall-jump-able and not tackle-bounce-able. This prevents our usual methods of gaining extra height (e.g. [[First Person Glitch]]). Instead, we have to use the [[Corner Skew Glitch]] to get an [[Unskew Boost]], which gives us just enough height to get OoB. From there, we can do a few jumps to the end. This method in particular is called '''Awesome Skip'''. # In the bamboo spear trap room, dash through the hall and to the far side of the actual spear trap area. Where it joins with the hall to the Lockjaw, there are concave 90 degree corners on each side. Jam Ammy into the right corner. #* The left corner doesn't work, because it will give downward skew rather than upward skew. # Jump and air tackle straight forward into the wall, then hold forward and to the right to keep Ammy in the corner until the moment she lands. She should appear to flicker back-and-forth prior to landing. #* This part is somewhat inconsistent. Double jumping before tackling isn't necessary, but it may help with consistency. # Tap to the left so Ammy turns without moving. #* If you did it right, Ammy will appear to phase into the wall, with just her head sticking out. #* You can't see it well, but her hind legs will be low and her body skewed upwards. # Hold left to make Ammy walk out of the wall. Ammy should pop out with a small arc above the ground. #* This is the Unskew Boost. # At the very peak of that arc, press and hold jump while continuing to hold left. Double jump for maximum height. #* These jumps are fairly precise on timing, but are probably not frame-perfect. # At the very peak of Ammy's double jump, air tackle forward into the wall. If you did everything right, Ammy will just barely clear the wall and the camera will pop into the void, showing mostly black. # Immediately drift to the right to land on the narrow sliver of OoB collision. # Tackle jump to the edge of the statue room, landing on more OoB collision. # Move along the edge to the corner, then tackle jump towards the end of the eye switch room. #* Avoid landing too far to the right, as you might hit the trigger for the cutscene of them catching you. #* Note that, in inner camera mode, the camera will swap positions right as you reach the room, which can cause you to drift away from the edge at the last second and fall into the lava. Using outer camera avoids this. #* It's possible to land inside the room without hitting the trigger. # Tackle jump or dash into the Sidescroller LZ. Demonstration: https://youtu.be/au0eUlN0Zb8 ===In NG+=== After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s d994a6dba7c264614997ce378da4397c69e56070 Awesome Skip 0 419 1058 2021-09-03T02:29:22Z Auride 7 Redirected page to [[Oni Island Floor 1 Skip#In NG]] wikitext text/x-wiki #redirect [[Oni Island Floor 1 Skip#In NG]] 399c2b8e429a2806fc7ca398a64da9f58f97a624 Agata Bloom Tricks 0 40 1059 449 2021-09-04T08:30:25Z Kinnin11 3 Added todo for Cutscene skip wikitext text/x-wiki {{Trick}} ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Cutscene Skip=== TODO ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, though it is often not done due to inconsistency. 36b896c9666383f5b1c5016ab4a1daeac1340e32 1060 1059 2021-09-04T08:37:39Z Kinnin11 3 wikitext text/x-wiki {{Trick}} ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, though it is often not done due to inconsistency. edc151e7370ad3d139fd9613baa0a4c49f0eab99 1075 1060 2021-09-06T13:00:19Z Kinnin11 3 /* Brush Adventure */ added CS skip variant wikitext text/x-wiki {{Trick}} ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Cutscene Skip Brush Adventure=== Very similar to the Brush Adventure method, however by doing a tackle in the middle of the Brush Adventure you can skip the bloom cutscene completely. This also has the added benefit of keeping you on the upper level of Agata allowing you to both skip Waka and get the Mermaid Spring early. Demonstration: https://youtu.be/4k4lal4f7aw ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736. This saves about 5 seconds in NG, though it is often not done due to inconsistency. 38a78fbce2db0f78e0e64281f7e9d4d3dd527514 Talk:Agata Bloom Tricks 1 420 1061 2021-09-04T08:37:55Z Kinnin11 3 Created page with "TODO: Add Cutscene Skip" wikitext text/x-wiki TODO: Add Cutscene Skip dca1797e4cf1ec4a69ce290161e2568e6b932078 Talk:Early Sasa Sanctuary 1 421 1062 2021-09-04T08:39:59Z Kinnin11 3 Created page with "TODO: Add Bufferless KTs method" wikitext text/x-wiki TODO: Add Bufferless KTs method c7725c9effaff05ce9d785ee58aff7eb43875c87 Talk:Interior Clip 1 422 1063 2021-09-04T08:44:57Z Kinnin11 3 Created page with "TODO: Add new Dojo Clip TODO: Add different approach to Gen's Clocktower" wikitext text/x-wiki TODO: Add new Dojo Clip TODO: Add different approach to Gen's Clocktower 8cc96743e78cc987d9b155543cdd76ee3974af83 1064 1063 2021-09-04T08:45:07Z Kinnin11 3 wikitext text/x-wiki *TODO: Add new Dojo Clip *TODO: Add different approach to Gen's Clocktower 9dddccff89482239ad5f50d9d296e697bae46b9e NG+ All Brushes 0 8 1065 311 2021-09-04T08:47:07Z Kinnin11 3 Started on major route update. Also redoing the formatting wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === ====Cave of Nagi==== * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. ====Kamiki Village==== * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === ====Hana Valley==== * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== ====Shinshu Field==== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. ====Agata Forest==== * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ====Taka Pass==== * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. ====Sasa Sanctuary==== * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. ====Ryoshima Coast==== * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. ====Sei-an City==== Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 1 Mermaid Coin.<br> Run out of Sei-an and use 1 L slip to clear the demon gate for the Mermaid Spring.<br> Use 2 KTs to get over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. ====Kamiki Village==== * Do [[Kamiki Boulder Skip#Reverse Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> * Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> * When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> * Go out of Kamiki Village doing another [[Kamiki Boulder Skip]].<br> Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca. If it doesn't work the first time get a little closer to the water's edge.<br> Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming.<br> When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. Run into Catcall.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, holding backwards on the first jump to get a double jump to go faster.<br> Land on at least 1 platform and quickly skip the cutscene. Once you're on the top, jump up the stairs and learn Catwalk.<br> Jump down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs. Use a KT to get up to the Vine dog.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm.<br> Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT or jump while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in thrice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money thrice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> 1794aa51ad59da7f34fbdb733902c55348f8c20c 1066 1065 2021-09-04T08:48:21Z Kinnin11 3 made a small change in format wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 1 Mermaid Coin.<br> Run out of Sei-an and use 1 L slip to clear the demon gate for the Mermaid Spring.<br> Use 2 KTs to get over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. ====Kamiki Village==== * Do [[Kamiki Boulder Skip#Reverse Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> * Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> * When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> * Go out of Kamiki Village doing another [[Kamiki Boulder Skip]].<br> Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca. If it doesn't work the first time get a little closer to the water's edge.<br> Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming.<br> When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. Run into Catcall.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, holding backwards on the first jump to get a double jump to go faster.<br> Land on at least 1 platform and quickly skip the cutscene. Once you're on the top, jump up the stairs and learn Catwalk.<br> Jump down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs. Use a KT to get up to the Vine dog.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm.<br> Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT or jump while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in thrice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money thrice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> 6f878fe9a341fc3705fcbe7a3f6975a1162d9bc6 1067 1066 2021-09-04T08:49:02Z Kinnin11 3 wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. <br> * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley <br> === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. <br> * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. <br> * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. <br> * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. <br> * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 1 Mermaid Coin.<br> Run out of Sei-an and use 1 L slip to clear the demon gate for the Mermaid Spring.<br> Use 2 KTs to get over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. ====Kamiki Village==== * Do [[Kamiki Boulder Skip#Reverse Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> * Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> * When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> * Go out of Kamiki Village doing another [[Kamiki Boulder Skip]].<br> Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca. If it doesn't work the first time get a little closer to the water's edge.<br> Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming.<br> When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. Run into Catcall.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, holding backwards on the first jump to get a double jump to go faster.<br> Land on at least 1 platform and quickly skip the cutscene. Once you're on the top, jump up the stairs and learn Catwalk.<br> Jump down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs. Use a KT to get up to the Vine dog.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm.<br> Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT or jump while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in thrice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money thrice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> d6ed4a3aa8e3499ca3084c2591dac15be005ecbf 1068 1067 2021-09-04T08:49:14Z Kinnin11 3 /* Route */ wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. <br> * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. <br> * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. <br> * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. <br> * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. <br> * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter.<br> Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka.<br> Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate.<br> Talk to the Emperor and buy the Fog Pot and 1 traveler's charm from him. KT back then run back through Sei-an.<br> Go to the general merchant on the right and buy the Marlin Rod and 1 Mermaid Coin.<br> Run out of Sei-an and use 1 L slip to clear the demon gate for the Mermaid Spring.<br> Use 2 KTs to get over the gate to Enter North Ryoshima Coast<br> '''North Ryoshima Coast'''<br> Get through the cutscenes and use 1 L slip to defeat the wheel. ====Kamiki Village==== * Do [[Kamiki Boulder Skip#Reverse Boulder Skip|Reverse Kamiki Boulder Skip]] to enter Kamiki then run around blooming all the trees in Kamiki.<br> * Talk to Mushi's mum and run up the slope, blooming the trees along the way.<br> * When you're at the Sunrise Platform's base, do [[Uppy Thingy]] to jump up and bloom the last four trees.<br> * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip.<br> * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad.<br> * Go out of Kamiki Village doing another [[Kamiki Boulder Skip]].<br> Run to where Urushima is being bullied.<br> After the cutscene, go behind the hut and use Sunrise to summon Orca. If it doesn't work the first time get a little closer to the water's edge.<br> Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming.<br> When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. Run into Catcall.<br> '''Catcall Tower'''<br> Either do [[Catcall Poltergeist Skip]] or use 1 L slip.<br> Go up the tower, holding backwards on the first jump to get a double jump to go faster.<br> Land on at least 1 platform and quickly skip the cutscene. Once you're on the top, jump up the stairs and learn Catwalk.<br> Jump down the stairs and go into the Mermaid Spring, warp to Taka Pass.<br> Go into Kusa Village.<br> ===Galestorm to Cresent=== '''Kusa Village'''<br> Run to Princess Fuse and win the fight using 1L slip. Go around feeding all 4 dogs. Use a KT to get up to the Vine dog.<br> Run back to Fuse and fight Tei using one beads shot or a charged glaive.<br> After the fight, go straight towards Gale Shrine.<br> '''Gale Shrine'''<br> Do [[Origin Warp]] to get into the elevator.<br> Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm.<br> Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out.<br> Run to the exit of Kusa Village and use the Fog Pot to warp to Agata Forest.<br> '''Agata Forest'''<br> Run up to the Mermaid Spring and Waterspout the bucket 3 times, starting the Susano mini-game.<br> After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon.<br> Learn Cresent then fight Ume using either a beads shot or one charged glaive hit.<br> Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta.<br> KT twice to get over the gate of Tsuta and fall into the loading zone. Be careful that you can't KT or jump while you're above the gate itself.<br> ===Tsuta Ruins to Enter Moon Cave=== '''Tsuta Ruins''' <br> Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it.<br> Run to the right and clear the three demon gates. Draw Sunrise then mash the start button to try and skip the cutscene.<br> Using a double jump, or 1 KT for safety, slash the pots at the same time.<br> Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room.<br> Greensprout the cursed patches and learn Vine.<br> Run out and go to the exit. Use 1 KT to jump over the cutscene trigger and leave Tsuta.<br> Go to the Agata Forest Origin Mirror and warp to Shinshu Field.<br> Go to the Moon Cave entrance and use 5 KTs to jump over the invisible wall, landing in the loading zone behind it.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> ===N. Ryo Upgrades to Water Dragon=== '''North Ryo Coast'''<br> Run to Orca and swim to the bomb shaped island on the map.<br> When on the island, use Cherry bomb to open the cave and dump the maximum amount of money in thrice.<br> Go to the island to the west of it and Powerslash the gray rock to enter the cave there.<br> Dump in the maximum amount of money thrice.<br> Swim to the Western most island and talk to the fisherman on the pier.<br> Fish up the Marlin with him.<br> Get back on Orca and make it night while going towards Watcher's Cape.<br> KT once above Orca to get on to the cape and run towards the Watcher.<br> Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin.<br> Get back on Orca and swim into the Whirlpool.<br> '''Dragon Palace'''<br> Run to the right side and KT into the Fountain part of the palace.<br> Dig through the stone to start the digging mini-game.<br> Hold left and Mash the jump button to get over top of the first row of spikes.<br> Go through the rest of the digging game and learn Fountain.<br> KT up towards the Palace, and once you get over the invisible wall, fall down under the building.<br> KT your way into the Water Dragon from out of bounds.<br> '''Water Dragon'''<br> Run to the water and get the key. Bring it to the Lockjaw.<br> Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you.<br> Use the water to waterspout the orb 3 times.<br> Run into the room and fight the Tube Foxes, 3 L slips. Try to Powerslash them to speed up the cycles.<br> Run back through the Water Dragon and try not to get hit by the acid.<br> Go to Otohime, start the running sequence and run to Ryo Coast.<br> ===Mist=== '''Ryoshima Coast'''<br> Go to the point on the beach that's closest to the Sunken Ship.<br> Use Lilypads to jump your way to the ship then do [[Sunken Ship Clip]] to enter Sunken Ship.<br> '''Sunken Ship'''<br> Go through the cutscenes and tutorials and run up the the stairs.<br> Jump towards the dividing wall and use 1 KT to jump on top of it.<br> Draw a Cherry Bomb into the cannon then Powerslash it to aim it. It should hit the bottom block.<br> Grab the key and go through the Lockjaw into the treasure room.<br> Grab the middle chest for the Lucky Mallet then run back out.<br> '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> dd8da372a9e90fd2baa795d7f17d78d61fe22eae 1069 1068 2021-09-04T10:13:50Z Kinnin11 3 Updated up to Evil Rao wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. <br> * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. <br> * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. <br> * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. <br> * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. <br> * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst & Rao Slips=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. * Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter. * Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka. * Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate. * Talk to the Emperor and buy the Fog Pot from him. * Use 3 KTs and a bonk to get back over the gate. * Grab the Prayer Slips and run to Rao. * Talk to her 3 times to start the Sunken Ship story arc. ===Lilypad=== * Run out of Sei-an. * Use 2 KTs to do [[Ryo Gate Skip]] <br> * Get through the cutscenes and use 1 L slip to defeat the wheel. * Run to the Origin Mirror and use Mist Warp to warp to Kamiki Village (hold down in the menu) <br> * Bloom all the trees on your way up. Refer to a video to see which trees to bloom. Make sure you hear the success fanfare before getting Sunrise. * Talk to Mushi's mum and run up the slope, blooming the trees along the way. ''(NB: If you've skipped talking to the Merchant earlier, talk to Mushi now as well)'' * When you're at the Sunrise Platform's base do [[Uppy Thingy]], using the Double Jump method, to jump up and bloom the last four trees. * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip. * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad. ===Feed FrankerZ=== * Run left to the Origin Mirror and warp to Kusa Village (hold down in the menu). <br> * Run to Priestess Fuse and win the fight using 1L slip. Talk to her twice after. * After getting the Canine Tracker, run down towards Mr. Bamboo to get to the first 2 dogs. * Then use [[Shin Warp]] to get up to Shin and feed them. * Run up the ramp and use a KT to get to the upper platforms towards the final dog. * Run back to Fuse and fight Tei using one beads shot or a charged glaive. * After the fight, go straight towards Gale Shrine. ===Galestorm=== * Do [[Origin Warp]] together with [[Sleep Walking]] to get to the elevator. * Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> * Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm. **''(NB: If you're using Buffered KTs, it is faster to go to the upper platform and run around rather than going straight to the windmill platform. [https://www.youtube.com/watch?v=OPve1OeAMWQ Demonstration].)'' ===Catwalk=== * Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out. * Run to the exit of Kusa Village and Mist Warp to North Ryo. <br> * Run to the Merchant and buy the Marlin Rod and 1 Mermaid Coin. * Run to where Urushima is being bullied. * After the cutscene, go behind the hut and use Sunrise to summon Orca. **If it doesn't work the first time get a little closer to the water's edge. * Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming. * When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. **If you get too far forward and land in the water, you can restart using a Lilypad rather than getting on top of Orca * Run into Catcall. <br> * Either do [[Catcall Poltergeist Skip]] or use 1 L slip to finish the fight. * Go up the tower, holding backwards on the first jump to get a double jump to go faster. * Land on at least 1 platform and quickly skip the cutscene. * Once you're on the top, jump up the stairs and learn Catwalk. ===Cresent=== * Jump down the stairs and go into the Mermaid Spring, Warp to Agata (any direction in the menu) <br> * Waterspout the bucket 3 times to start the Susano mini-game. * After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon. * Learn Cresent then say no to fighting Ume to skip the fight. ===Vine=== * Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta. *KT twice to get over the gate of Tsuta and fall into the loading zone. **Be careful that you can't KT or jump while you're above the gate itself. <br> * Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it. * Run to the right and clear the three demon gates. * Draw Sunrise then mash the start button to try and skip the cutscene. ** If you prefer you can also do [[Pot Skip]] to clear the pots after defeating the first demon gate. * Using a double jump, or 1 KT for safety, slash the pots at the same time. [[Pot slash]] * Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room. * Greensprout the cursed patches and learn Vine. ===CB2, PS2 and Galaxy=== * Run out and go to the exit. Perform [[Tsuta Intro Cutscene Skip]] on the way out. * Go to the Agata Forest Origin Mirror and warp to North Ryo. <br> * Run to Orca and swim to the bomb shaped island on the map. * When on the island, use Cherry bomb to open the cave using a Fireburst to quickly set off the bomb. * Dump the maximum amount of money in thrice. Getting CB2. * Go back out and jump on Orca. * Go to the island to the west of it and Powerslash the gray rock to enter the cave there. * Dump in the maximum amount of money thrice. Getting PS2 <br> * Swim to the Western most island and talk to the fisherman on the pier. * Fish up the Marlin with him.<br> * Get back on Orca and make it night while going towards Watcher's Cape. * KT once above Orca to get on to the cape and run towards the Watcher. * Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin. Spawning the Whirpool. * Get back on Orca and swim into the Whirlpool. ===Fountain and Exit Dragon Palace=== * Run to the right side and KT into the Fountain part of the palace. ** Use 4 KTs straight up and then one KT to get over the invisible walls. * Dig through the stone to start the digging mini-game. * Hold left and Mash the jump button to get over top of the first row of spikes. * Go through the rest of the digging game and learn Fountain. * KT up towards the Palace, and once you get over the invisible wall, fall down under the building. ** This takes 3 KTs up and then go forward on the fourth KT * KT your way into the Water Dragon from out of bounds. <br> * ''(NB: written here is the easier way of doing the Water Dragon. Following this section will be the harder Sleep Walking Method)'' ** Run to the water and get the key. Bring it to the Lockjaw. ** Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you. ** Use the water to waterspout the orb 3 times. ** Run into the room and fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** Run back through the Water Dragon and try not to get hit by the acid. * ''Sleep Walking Method'' ** Jump in place and initiate [[Sleep Walking]]. ** Run to the Lockjaw making sure to keep up the Sleep Walk when landing. ** While running into the wall next to the Lockjaw, zoom out the camera (outer camera) Waterspout the Dragon Orb in the background. ** After the third Waterspout wait for a second then jump up to ensure you keep Sleep Walk up. ** Fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** After the fight, KT OoB to the back of the area. Make sure you stick close to the wall to fall into the water. ** Drown to respawn back at the start then leave the Dragon. <br> * Go to Otohime and trigger the cutscene. Then leave the Dragon Palace. ===Lucky Mallet=== * Swim to the right side of Watcher's Cape then run to Ryoshima Coast. * Go to the point on the beach that's closest to the Sunken Ship. * Use a Lilypad to jump then swim your way to the ship then * Do [[Sunken Ship Clip]] to enter Sunken Ship. <br> * Go through the cutscenes and tutorials and run to the stairs. * Do the [[Sunken Ship Skips#NG.2B_Out_of_Bounds_Clip|Sunken Ship Brush Adventure OoB]] to get to the treasure room. ** Make sure you're only slightly below the water line until the third KT. * Grab the middle chest for the Lucky Mallet then run back out. ===Evil Rao=== '''Ryoshima Coast'''<br> Let yourself get eaten by the dragon to spawn on the beach.<br> Run to Ankuko Temple.<br> Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall.<br> Run through the tunnel to Himiko's Palace.<br> Do [[Himiko's Palace Escape]] and run to Emperor's Palace<br> Go through the tiny crack where the Mallet is bouncing.<br> '''Emperor's Palace'''<br> Do [[Veil of Mist Warp]] to quickly get Mist.<br> Exit the box and do 2 KTs to get out. Then KT over the gate to run out of the Palace.<br> Run back to Himiko's Palace and get close to the main entrance to get warped back.<br> Go into the Palace and go up the elevators. Liquid KT over the lava and go into the Evil Rao fight.<br> Use one charged glaive hit to kill Evil Rao. Run all the way to Watcher's Cape after the cutscenes.<br> Go into Oni Island.<br> ===Oni Island=== Try to get [[Origin Warp]] at the start, but if you're not sure if you got it, don't go for it.<br> If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close.<br> If you fail it, run to the head and KT up and over to the right to get out of bounds.<br> Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back.<br> Learn Thunderstorm.<br> Go through the door behind you. KT to the right in the middle of the spikes room.<br> Hold right and turn your camera to the right as well until you see the loading zone.<br> If you don't have enough momentum, use another KT to get into the 2D section.<br><br> For the 2D section, run to the left to thunderstorm the pillar.<br> Jump up the rotating platform then KT up the opening.<br> Do another KT to get up one higher and skip all the rotating platforms there.<br> Jump up the last two platforms and use Powerslash to get to the thunder key.<br> Run back down and go the right past the rotating bamboo sticks to put the key in.<br> You can take it easy going up to the next set of spinners since the cycle starts slow.<br> Go up the spinners, you can Powerslash them if you need to stop one.<br><br> In the next room, run past the laser and jump over the paper doors.<br> KT to the left towards the stairs. With about 3 KTs get onto the stairs.<br> Run down the stairs and do the Tobi race, use Mist to make the spider easier.<br> After the race, go through the paper doors and KT to the right of the room to go into the loading zone above.<br> Run to Ninetails.<br> <br> Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails.<br> ===Upgrade Cleanup to enter Wep'keer=== '''North Ryo Coast'''<br> Jump off Watcher's Cape and run into the fish restaurant.<br> Go to the back and learn Whirlwind.<br> Run out and use the Origin Mirror to go to Shinshu Field.<br> ===Moon Cave=== Look at [[Moon Cave Tricks]] for more details. It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do.<br> Run up the stairs then fall down into the Calcified Cavern.<br> After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave.<br> Use one KT to get up to the platform with the water basin and go through the door.<br> Use Vine to get to the Orge Liver.<br> After reaching the last Konohana Blossom, KT towards the far side wall. This wall doesn't exist so KT through it.<br> KT straight ahead, making sure to drop a little to not hit a cutscene. Enter the area with the frozen statue.<br> Do the fight with 1 L slip then learn Inferno.<br><br> Run back through the door, not the frozen one, and KT straight up at the far two eye poles.<br> After clipping through the ceiling, KT forward until you can Vine to the bobbing flower.<br> Go up as high as you can and Vine to level with the merchant. Then Vine up one level higher.<br> KT over the top of the scroll and enter the tunnel. Make sure not to fall into the fight.<br> Use Fireburst to open up the ice path and get the Black Demon Horn.<br> Jump up to the left and KT out of bounds to the demon gate area.<br> Fight the demon gate using 1 L slip and get the Eye of Fire.<br> Run to the door and KT straight up twice and then go a little to the left towards the kitchen, using Vine for the final bit.<br> Use Inferno to melt the ice and get the Ice Lips from the demon gate.<br> Free the chef and talk to him once.<br> Run to the central elevator and slash the bell 8 times to go up.<br> '''Orochi''' <br> Run all the way up to the fight.<br> Phase 1:<br> Draw a dot onto Orochi to go the next phase instantly.<br> <br> Phase 2:<br> Run to Earth and let it attack, hold to the right side of the head.<br> Powerslash Earth the moment Fire starts gearing up for its attack then get through the cutscenes holding brush down.<br> Waterspout Fire and run to the left of Earth, making it attack.<br> Keep running to the left and get Poison and Light to attack, make sure that Poison's head is swinging left when triggering Light.<br> When Poison's head swings to the right, Powerslash to wake up Earth then use Waterspout on all 3 heads at the same time.<br> Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time.<br> Use 1 L slip to get to the next phase. Phase 3:<br> Let Fire attack you and bead him in the face.<br> Run up close to the centre and bead every head as you jump around their dying bodies.<br> After killing the last one, draw Cresent for Susano and chop em all up to finish the fight.<br> Skip through all the ending cutscenes.<br><br> Try running out of Kamiki 3 times and leave.<br> Go back after the cutscenes and use the Origin Mirror to warp to North Ryoshima Coast.<br> Give your traveler's charm to Ida and complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear.<br> Run to the mermaid spring and warp to Ryoshima Coast.<br> Go to Sei-an<br><br> '''Sei-an City'''<br> Run to the Aristocratic Quarters.<br> KT to the left and go out of bounds to [[Interior Clip]] into Gen's clocktower.<br> Learn Thunderbolt then run out. Jump from the clocktower to Himiko's Palace using one KT to make the distance if needed.<br> Go to the back of the palace and learn Deluge.<br> Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp to Shinshu.<br> Go to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui.<br><br> '''Kamui'''<br> Run to the right and KT up 3 times to go over the invisible wall. Drop down and KT under the floor towards the Guarding Sapling.<br> Bloom the Sapling from underneath.<br> After blooming use 2 KTs to go over the igloo turtle fight trigger and use Vine to get to the higher area.<br> Use Cherry bomb and then Cherry Bomb 2 to enter the cave.<br> Dump the largest amount of yen in 3 times to get Cherry Bomb 3.<br> Run to Wep'keer.<br> ===Wawku to Enter Ark=== Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster.<br> Use 2-3 KTs to skip the gate and enter Ezofuji.<br><br> '''Kamui Ezofuji'''<br> KT out of bounds to [[Interior Clip]] into Tuskle's hut.<br> Run out and jump on top of the hut. Use 1 KT to jump over the invisible wall and enter Wawku early.<br><br> '''Wawku Shrine'''<br> Run on the raised edge on the left to skip the ice and not get hit by the cannons.<br> After going through the door, KT towards the left to get to the upper area.<br> Go through the door at the top and use Mist to get past the spinning wheels on the ground.<br> Run to the left, use 1 L slip to win the fight.<br> Inferno the handle and use the brush the stop the wheels so you can get them in the right order.<br> The order is, Up, Right, Left.<br> After learning Blizzard, go to the corner next to the fire spider you just froze.<br> Use 2 Kts with a bonk inbetween to get over the invisible wall.<br> Jump once off of the slope to land perfectly into the starting area.<br> Run out of Wawku Shrine.<br><br> Run down and jump off the jutting out section, use the map to help.<br> Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3.<br> Go back out and run towards the ark over the ice. Do 6 KTs straight up on a specific spot to do [[Ark Early]].<br> ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> a66901dd5afad04ad49746357d227b3eef8693bf 1070 1069 2021-09-05T20:47:47Z Kinnin11 3 /* Route */ Finished rewriting the route. Updated up to new Moon Cave reroute. wikitext text/x-wiki === THIS PAGE IS UNDER CONSTRUCTION === == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. <br> * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. <br> * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. <br> * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. <br> * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. <br> * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst & Rao Slips=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. <br> * Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter. * Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka. * Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate. * Talk to the Emperor and buy the Fog Pot from him. * Use 3 KTs and a bonk to get back over the gate. * Grab the Prayer Slips and run to Rao. * Talk to her 3 times to start the Sunken Ship story arc. ===Lilypad=== * Run out of Sei-an. * Use 2 KTs to do [[Ryo Gate Skip]] <br> * Get through the cutscenes and use 1 L slip to defeat the wheel. * Run to the Origin Mirror and use Mist Warp to warp to Kamiki Village (hold down in the menu) <br> * Bloom all the trees on your way up. Refer to a video to see which trees to bloom. Make sure you hear the success fanfare before getting Sunrise. * Talk to Mushi's mum and run up the slope, blooming the trees along the way. ''(NB: If you've skipped talking to the Merchant earlier, talk to Mushi now as well)'' * When you're at the Sunrise Platform's base do [[Uppy Thingy]], using the Double Jump method, to jump up and bloom the last four trees. * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip. * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad. ===Feed FrankerZ=== * Run left to the Origin Mirror and warp to Kusa Village (hold down in the menu). <br> * Run to Priestess Fuse and win the fight using 1L slip. Talk to her twice after. * After getting the Canine Tracker, run down towards Mr. Bamboo to get to the first 2 dogs. * Then use [[Shin Warp]] to get up to Shin and feed them. * Run up the ramp and use a KT to get to the upper platforms towards the final dog. * Run back to Fuse and fight Tei using one beads shot or a charged glaive. * After the fight, go straight towards Gale Shrine. ===Galestorm=== * Do [[Origin Warp]] together with [[Sleep Walking]] to get to the elevator. * Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> * Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm. **''(NB: If you're using Buffered KTs, it is faster to go to the upper platform and run around rather than going straight to the windmill platform. [https://www.youtube.com/watch?v=OPve1OeAMWQ Demonstration].)'' ===Catwalk=== * Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out. * Run to the exit of Kusa Village and Mist Warp to North Ryo. <br> * Run to the Merchant and buy the Marlin Rod and 1 Mermaid Coin. * Run to where Urushima is being bullied. * After the cutscene, go behind the hut and use Sunrise to summon Orca. **If it doesn't work the first time get a little closer to the water's edge. * Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming. * When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. **If you get too far forward and land in the water, you can restart using a Lilypad rather than getting on top of Orca * Run into Catcall. <br> * Either do [[Catcall Poltergeist Skip]] or use 1 L slip to finish the fight. * Go up the tower, holding backwards on the first jump to get a double jump to go faster. * Land on at least 1 platform and quickly skip the cutscene. * Once you're on the top, jump up the stairs and learn Catwalk. ===Cresent=== * Jump down the stairs and go into the Mermaid Spring, Warp to Agata (any direction in the menu) <br> * Waterspout the bucket 3 times to start the Susano mini-game. * After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon. * Learn Cresent then say no to fighting Ume to skip the fight. ===Vine=== * Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta. *KT twice to get over the gate of Tsuta and fall into the loading zone. **Be careful that you can't KT or jump while you're above the gate itself. <br> * Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it. * Run to the right and clear the three demon gates. * Draw Sunrise then mash the start button to try and skip the cutscene. ** If you prefer you can also do [[Pot Skip]] to clear the pots after defeating the first demon gate. * Using a double jump, or 1 KT for safety, slash the pots at the same time. [[Pot slash]] * Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room. * Greensprout the cursed patches and learn Vine. ===CB2, PS2 and Galaxy=== * Run out and go to the exit. Perform [[Tsuta Intro Cutscene Skip]] on the way out. * Go to the Agata Forest Origin Mirror and warp to North Ryo. <br> * Run to Orca and swim to the bomb shaped island on the map. * When on the island, use Cherry bomb to open the cave using a Fireburst to quickly set off the bomb. * Dump the maximum amount of money in thrice. Getting CB2. * Go back out and jump on Orca. * Go to the island to the west of it and Powerslash the gray rock to enter the cave there. * Dump in the maximum amount of money thrice. Getting PS2 <br> * Swim to the Western most island and talk to the fisherman on the pier. * Fish up the Marlin with him.<br> * Get back on Orca and make it night while going towards Watcher's Cape. * KT once above Orca to get on to the cape and run towards the Watcher. * Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin. Spawning the Whirpool. * Get back on Orca and swim into the Whirlpool. ===Fountain and Exit Dragon Palace=== * Run to the right side and KT into the Fountain part of the palace. ** Use 4 KTs straight up and then one KT to get over the invisible walls. * Dig through the stone to start the digging mini-game. * Hold left and Mash the jump button to get over top of the first row of spikes. * Go through the rest of the digging game and learn Fountain. * KT up towards the Palace, and once you get over the invisible wall, fall down under the building. ** This takes 3 KTs up and then go forward on the fourth KT * KT your way into the Water Dragon from out of bounds. <br> * ''(NB: written here is the easier way of doing the Water Dragon. Following this section will be the harder Sleep Walking Method)'' ** Run to the water and get the key. Bring it to the Lockjaw. ** Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you. ** Use the water to waterspout the orb 3 times. ** Run into the room and fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** Run back through the Water Dragon and try not to get hit by the acid. * ''Sleep Walking Method'' ** Jump in place and initiate [[Sleep Walking]]. ** Run to the Lockjaw making sure to keep up the Sleep Walk when landing. ** While running into the wall next to the Lockjaw, zoom out the camera (outer camera) Waterspout the Dragon Orb in the background. ** After the third Waterspout wait for a second then jump up to ensure you keep Sleep Walk up. ** Fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** After the fight, KT OoB to the back of the area. Make sure you stick close to the wall to fall into the water. ** Drown to respawn back at the start then leave the Dragon. <br> * Go to Otohime and trigger the cutscene. Then leave the Dragon Palace. ===Lucky Mallet=== * Swim to the right side of Watcher's Cape then run to Ryoshima Coast. * Go to the point on the beach that's closest to the Sunken Ship. * Use a Lilypad to jump then swim your way to the ship then * Do [[Sunken Ship Clip]] to enter Sunken Ship. <br> * Go through the cutscenes and tutorials and run to the stairs. * Do the [[Sunken Ship Skips#NG.2B_Out_of_Bounds_Clip|Sunken Ship Brush Adventure OoB]] to get to the treasure room. ** Make sure you're only slightly below the water line until the third KT. * Grab the middle chest for the Lucky Mallet then run back out. ===Evil Rao=== * Let yourself get eaten by the dragon to spawn on the beach. * Run to Ankuko Temple. * Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall. * Run through the tunnel to Himiko's Palace. * Go into the Palace and go up the elevators. * Liquid KT over the lava and go into the Evil Rao fight. * Use one charged glaive hit to kill Evil Rao. ===Thunderstorm=== * Run all the way back out of Sei-an ** Remember to jump off the big bridge to skip a cutscene * Run to Watcher's Cape and use 2 KTs to get on top of the cape. * Run to the tip of the cape, making sure to cut the corner to skip a fight. * Go into Oni Island after the cutscenes. <br> * Try to get [[Origin Warp|Oni Island Origin Warp]] at the start, but if you're not sure if you got it, don't go for it. **If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. **Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close. * If you fail it, run to the head and jump to the platform. * Run up the stairs then KT OoB to the right to get on the flat side. * Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back. Learn Thunderstorm. ===Ninetails=== * Go through the door behind you. KT to the right in the middle of the spikes room. * Hold right and turn your camera to the right as well until you see the loading zone. * If you don't have enough momentum, use another KT to get into the 2D section. <br> * For the 2D section, run to the left to thunderstorm the pillar. * Jump up the rotating platform then KT up the opening. * Do another KT to get up one higher and skip all the rotating platforms there. * Jump up the last two platforms and use Powerslash to get to the thunder key. * Run back down and go the right past the rotating bamboo sticks to put the key in. * You can take it easy going up to the next set of spinners since the cycle starts slow. * Go up the spinners, you can Powerslash them if you need to stop one. <br> * In the next room, jump on top of paper doors. * Then do 1 KT to get to the platform directly above. * Do [[Tobi Skip]] * Run to the Ninetails arena and draw the constellation to start the fight. <br> * Use one bead shot to get him to raise his sword. * When Ninetails shouts at you, use thunderstorm to split him up. * Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase. * At the end of phase 1, get as close to Ninetails as possible before the cutscene. * Mash the beads shot right as the cutscene ends to instakill Ninetails. ===Whirlwind and Enter Moon Cave=== * Jump off Watcher's Cape and run into the fish restaurant. * Go to the back and learn Whirlwind. * Run out and use the Origin Mirror to go to Shinshu Field. <br> * Run to the Moon Cave Entrance and jump to the right of the barrier on the ruins. * Do 4 KTs to get over the barrier and go into Moon Cave. ===Inferno=== It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do. * Run up the stairs then fall down into the Calcified Cavern. * After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave. * Run to the left towards the basin platform. * Jump up use Vine to get to the Merchant. * Then Vine towards the Black Demon Horn area. * KT over the wall with the Scroll and do an extra 2 KTs to get over the fight triggers. * Run to the ice wall and use Fireburst to get through. * Use 1 L slip to win the demon gate and get the Horn. <br> * Jump up to the left and KT out of bounds to the next demon gate area. * Fight the demon gate using 1 L slip and get the Eye of Fire. * Run to the "entrance" and use a Fireburst to go through the door. * Jump around the little bridge to skip falling through. * Jump down to the right to get to the Ogre Liver area. * Use Vine to get to the Orge Liver. Use a Powerslash during the last Vine to allow the door to open while you're moving. * Use 1 L slip to finish the fight, blooming the Bud Ogre. * Vine back. <br> * After reaching the last Konohana Blossom, KT towards the far side wall. * This wall doesn't exist so KT through it. * KT straight ahead, landing to the right in the stalactite room. * Keep right going up then double jump over the door to go into the inferno room. * Do the fight with 1 L slip then learn Inferno. ===Orochi=== * Run back through the door, not the frozen one. * Do 1 KT straight up at the far two eye poles. * Go right OoB and KT up to the Ice Lips room. * Use 1 L slip to clear the Demon Gate. * Use Inferno to melt the Ice and then use Vine to free the chef and talk to him once. * Run to the central elevator and slash the bell 8 times to go up. <br> * Run all the way up to the fight. * Phase 1: **Draw a dot onto Orochi to go the next phase instantly. * Phase 2: ** Run to Earth and let it attack, hold to the right side of the head. ** Powerslash Earth the moment Fire starts gearing up for its attack. ** Get through the cutscene while holding the brush down. ** Waterspout Fire to trigger the cutscene. ** Run to the left of Earth, making it attack. ** Keep running to the left and get Poison and Light to attack. ** Make sure that Poison's head is swinging left then get closer to Light to make it attack. Run to the right. ** When Poison's head swings to the right, Powerslash to wake up Earth ** Use Waterspout on all 3 heads at the same time. ** Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time. * Set up for Phase 3: ** Equip Exorcism Beads on Sub. ** Use Steel Fist Sake and Vengeance Slip ** Use 1 L slip to get to the next phase. * Phase 3: ** Use beads to quickly kill Fire ** Wait until either Darkness or Earth are attacking to their sides before shooting them. ** After killing the first three you can just mass shoot the rest. * Phase 4: ** Draw Cresent then quickly Powerslash all of them quickly. <br> ===Gimmick Gear, CB3 and Bloom Kamui=== * Run to the Origin Mirror and warp straight to Shinshu Field to get to the cutscenes. * Grab the Traveler's Charm behind the Guardian Sapling. * Run to Ida and talk to him to give the Charm. * Complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear. * Do to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui. <br> * Run to the right and KT up 3 times to go over the invisible wall. * Drop down and KT under the floor towards the Guarding Sapling. * Bloom the Sapling from underneath. * After blooming use 2 KTs to go over the igloo turtle fight trigger * Use Vine to get to the higher area. * Use Cherry bomb and then Cherry Bomb 2 to enter the cave. * Dump the largest amount of yen in 3 times to get Cherry Bomb 3. ===Mist=== * Run to Wep'keer. Go to the Origin Mirror and warp to Ryoshima Coast. * Run up to the Ankuko Temple shortcut and use it to get to Sei-an. * Do [[Himiko's Palace Escape]] and run to Emperor's Palace * Go through the tiny crack where the Mallet is bouncing. <br> * Do [[Veil of Mist Warp]] to quickly get Mist. * Exit the box and do 2 KTs to get out. Stay close to the box to not trigger a cutscene. * Run slightly left around the exit to skip a cutscene then enter the loading zone. * Then KT over the gate to run out of the Palace. ===Thunderbolt and Deluge=== * Run to the left and jump into the non-existing river to go OoB. ** Make sure you make your double jump long. * go out of bounds to [[Interior Clip]] into Gen's clocktower. * Learn Thunderbolt then run out. * Jump from the clocktower to Himiko's Palace ** Use one KT to make the distance if needed. * Go to the back of the palace and learn Deluge. ===Blizzard=== * Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp back to Wep'keer. * Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster. * Use 1 or 2 KTs to do [[Wep'keer Gate Skip]] and enter Ezofuji. <br> * KT left out of bounds to [[Interior Clip]] into Tuskle's hut. * Run out and jump on top of the hut. * Use 1 KT to jump over the invisible wall to do [[Wawku Early]] <br> * Run on the raised edge on the left to skip the ice and not get hit by the cannons. * After going through the door, KT towards the left to get to the upper area. * Go through the door at the top and use Mist to get past the spinning wheels on the ground. * Run to the left, use 1 L slip to win the fight. * Inferno the handle and use the brush the stop the wheels so you can get them in the right order. * The order is, Up, Right, Left. * Learn Blizzard ===PS3 and Enter Ark=== * After learning Blizzard, go to the corner next to the fire spider you just froze. * Use 2 Kts with a bonk inbetween to get over the invisible wall. * Jump once off of the slope to land perfectly into the starting area. * Run out of Wawku Shrine. <br> * Run down and jump off the jutting out section, use the map to help. * Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3. * Go back out and run towards the ark over the ice. * Do 6 KTs straight up on a specific spot to do [[Ark Early]]. ** Check a run or ask a runner to see what the specific spot is. ===Orochi II=== * Talk to Marco and buy the Tundra Beads, also sell the Holy Bone. * Run into the Ark of Yamato and do the fights counterclockwise. <br> * Walk a little bit closer until he pulls out his swords. * The moment the animation begins, Use Mist. * When all the green smoke disappears use 2 L slips to kill Blight. * Run to Orochi. <br> * Phase 1: ** Run to the left and make Earth attack you using his special move. ** Keep speed and run to the left to make Poison and Light attack you as well. ** When Poison has its head to the right during his attack, Powerslash Earth to wake it up. ** Waterspout all three heads at the same time when they shout. ** Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip. ** Use 1 or 2 L slips to go to phase 2. * Set-up for Phase 2: ** Equip the Tundra Beads on Sub and Eighth Wonder on Main. ** Use Vengeance Slip and then Steel Fist Sake. ** Use 1 L slip to go to Phase 2. * Phase 2: ** Use beads to quickly kill Fire ** Wait until either Darkness or Earth are attacking to their sides before shooting them. ** After killing the first three you can just mass shoot the rest. ===Ark Bosses=== * Vine to the back right Konohana Blossom. * While in the air use Vine on the hooks on the back of Spider Queen. * Once the bud starts opening, use 2 L slips to win the fight. <br> * Do a glaive hit to start speed (or dash). * Then use 1 L slip. * While still moving forward use one Galestorm. * Charge the glaive and jump to one shot Crimson Helm. <br> * Use one bead shot to get Ninetails to raise his sword. * When he shouts at you before doing that, use thunderstorm to split him up. * Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. * Repeat once more to end the first phase. * Use 2 L slips to kill him in the second phase. ===Yami=== * Phase red: ** Jump up and attack the ball once to get your powers back. ** Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button. ** Mash a volley of beads to deal damage. ** When colourless, use a Powerslash. This should give you another brush power. ** Mash another volley after the Powerslash. ** Use one last powerslash to finish the phase. Or an extra L slip if needed. <br> * Phase green: ** Spam bead shots to try and get his health all the way down. ** Use Powerslash after getting the first brush power when he goes colourless. ** After Powerslash mash another volley of beads ** Get a brush power back. Use waterspout when he starts flaming, then Powerslash. ** After Powerslash mash another volley of beads, this should bring its health down to 0. ** Draw a dot on him right after getting the last brush power to go into the next phase. <br> * Phase blue: ** Use 5 L slips right as his health bar appears again. ** Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase. <br> * Phase yellow: ** Use 6 L slips right as his health bar appears. **Then repeat four times: Get brush power back, use 1 L slip. ** At the last L slip it should send you to the final phase. <br> * Final Phase: ** Draw sunrise and jump up to the small ball while charging your glaive. ** Smack down on him, and finish off with glaive as needed. b4f87e269e4383d756d0a8c49f6c7e0c91204763 1071 1070 2021-09-05T20:48:40Z Kinnin11 3 added update date wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads and thus the String of Beads *Peace Bell *One other extra Holy Artifact *4 Meat feedbags (buy before entering the Ark) *1 Fish feedbag (buy before entering the Ark) *1 or 2 vengeance slips (up to preference) *2 Steel Fist Sake *At least 54 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted Tundra Beads *At least 83 Demon Fangs All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. This route will be based on the splits that can be found on [https://www.speedrun.com/okami/resources speedrun.com]. == Route == Last Updated by Kinnin11 at 5 septembre 2021 === Start of game to Exit Kamiki Village === * Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. * Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. * When running back, keep the left of the red tori’s to skip the first two fights. * Run all the way back to Kamiki and cut down the fruit. <br> * Run down and talk to the statue of Komuso. * Go to his left up the slope then jump down and run to the Boulder. * Talk to the Merchant at the boulder ''(NB: Instead of doing this you can also skip talking to the Merchant and talk to Mushi when doing the Lilypad split)'' * Then do [[Kamiki Boulder Skip]] * Run to Hana Valley === Bloom Shinshu Field === * Run up to the campfire, Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. * Run further up, remember to use [[Speed Restoration]] to keep speed. * Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. * Grab the ball, try not to be too annoyed by it, and run up to the platform. * Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight use 1 L slip. * Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. * Bloom Shinshu Field. ===Cherry Bomb=== * Run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe the marked Imp using the beads or use 1 L slip. * Jump and swim over the water towards Tama. * Do [[Pill's Skip]] part 1, then go into the hut. Learn Cherry Bomb. After learning do [[Pill's Skip]] part 2 to skip the fish fight. * Run towards the Agata Forest Entrance. ===Bloom Taka Pass=== * Instead of going into the water, jump up the slope and use [[KT Glitch|KTs]] to get up to the above “entrance”. <br> * Use a [[Brush Adventure]], specifically the Cutscene Skip version in [[Agata Bloom Tricks]], to Bloom Agata. * Run towards the Mermaid Spring and make sure it is activated. * Run towards the Taka Pass entry. * Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. <br> * Use Cherry Bomb to enter the cave and fight Waka, using one charged glaive, * then run back through the tunnel. * Use two wall jump KTs to get high enough to bloom the Sapling. ===Waterspout=== * Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. * Run straight to Sasa Sanctuary. <br> * Do [[Early Sasa Sanctuary]] using any NG+ method. * Run towards the bath house and do the digging mini-game to get Waterspout. ===Bloom Ryoshima Coast=== * Wall Jump up and do one KT Wall Jumping to the right * Then KT at least three times to the right to go over the invisible wall. * Leave Sasa and run to City Checkpoint. * Do the NG+ method of [[City Checkpoint Skip]] and run to Ryoshima Coast. <br> * Run to the right and go through the cursed zone next to the temple to skip a fight. * Do the [[Brush Adventure|Ryoshima Coast Bloom Brush Adventure]] and bloom the Guardian Sapling. ===Fireburst & Rao Slips=== * Jump off of the platform and do [[Interior Clip|Ryoshima Coast Dojo Interior Clip]] using the Early OoB version. * Learn both Holy Eagle and Digging Champ. * Go to Sei-an and do [[Ubume Skip]]. Any method is fine. <br> * Do [[Fireburst Early]] using the NG+ method then run to the Aristocratic Quarter. * Skip the bridge using 1 KT then do [[Rao Skip]] after talking to Waka. * Run to the Emperor's Palace and use 2 KTs and a bonk to jump over the gate. * Talk to the Emperor and buy the Fog Pot from him. * Use 3 KTs and a bonk to get back over the gate. * Grab the Prayer Slips and run to Rao. * Talk to her 3 times to start the Sunken Ship story arc. ===Lilypad=== * Run out of Sei-an. * Use 2 KTs to do [[Ryo Gate Skip]] <br> * Get through the cutscenes and use 1 L slip to defeat the wheel. * Run to the Origin Mirror and use Mist Warp to warp to Kamiki Village (hold down in the menu) <br> * Bloom all the trees on your way up. Refer to a video to see which trees to bloom. Make sure you hear the success fanfare before getting Sunrise. * Talk to Mushi's mum and run up the slope, blooming the trees along the way. ''(NB: If you've skipped talking to the Merchant earlier, talk to Mushi now as well)'' * When you're at the Sunrise Platform's base do [[Uppy Thingy]], using the Double Jump method, to jump up and bloom the last four trees. * Go on to the Sunrise Platform and learn Sunrise. Finish the fight with 1 L slip. * Run to the platform again and talk to Mr. Orange to do the Konohana Shuffle, learning Lilypad. ===Feed FrankerZ=== * Run left to the Origin Mirror and warp to Kusa Village (hold down in the menu). <br> * Run to Priestess Fuse and win the fight using 1L slip. Talk to her twice after. * After getting the Canine Tracker, run down towards Mr. Bamboo to get to the first 2 dogs. * Then use [[Shin Warp]] to get up to Shin and feed them. * Run up the ramp and use a KT to get to the upper platforms towards the final dog. * Run back to Fuse and fight Tei using one beads shot or a charged glaive. * After the fight, go straight towards Gale Shrine. ===Galestorm=== * Do [[Origin Warp]] together with [[Sleep Walking]] to get to the elevator. * Use a Cherry bomb to go up one level then exit the elevator. Run towards the back to the stray bead chest.<br> * Do about 12-15 KTs and clip into the windmill platform from the bottom, learn Galestorm. **''(NB: If you're using Buffered KTs, it is faster to go to the upper platform and run around rather than going straight to the windmill platform. [https://www.youtube.com/watch?v=OPve1OeAMWQ Demonstration].)'' ===Catwalk=== * Do whatever form of [[Galestorm Platform Escape]] you prefer, then run out. * Run to the exit of Kusa Village and Mist Warp to North Ryo. <br> * Run to the Merchant and buy the Marlin Rod and 1 Mermaid Coin. * Run to where Urushima is being bullied. * After the cutscene, go behind the hut and use Sunrise to summon Orca. **If it doesn't work the first time get a little closer to the water's edge. * Get on Orca and swim to Catcall Tower. Aim for the entrance when swimming. * When reaching the edge, stop Orca and do 2 KTs to get up on the cliff. **If you get too far forward and land in the water, you can restart using a Lilypad rather than getting on top of Orca * Run into Catcall. <br> * Either do [[Catcall Poltergeist Skip]] or use 1 L slip to finish the fight. * Go up the tower, holding backwards on the first jump to get a double jump to go faster. * Land on at least 1 platform and quickly skip the cutscene. * Once you're on the top, jump up the stairs and learn Catwalk. ===Cresent=== * Jump down the stairs and go into the Mermaid Spring, Warp to Agata (any direction in the menu) <br> * Waterspout the bucket 3 times to start the Susano mini-game. * After the mini-game, jump down to help Kokari fish up a Whopper of a Salmon. * Learn Cresent then say no to fighting Ume to skip the fight. ===Vine=== * Drop the Tsuta Ruins key and run up to the platform next to the entrance to Tsuta. *KT twice to get over the gate of Tsuta and fall into the loading zone. **Be careful that you can't KT or jump while you're above the gate itself. <br> * Go forward a little bit and then KT up to the broken bridge, make sure to clear the invisible walls surrounding it. * Run to the right and clear the three demon gates. * Draw Sunrise then mash the start button to try and skip the cutscene. ** If you prefer you can also do [[Pot Skip]] to clear the pots after defeating the first demon gate. * Using a double jump, or 1 KT for safety, slash the pots at the same time. [[Pot slash]] * Run back out of the door and go to the right behind the mirror. Jump down to enter the Vine room. * Greensprout the cursed patches and learn Vine. ===CB2, PS2 and Galaxy=== * Run out and go to the exit. Perform [[Tsuta Intro Cutscene Skip]] on the way out. * Go to the Agata Forest Origin Mirror and warp to North Ryo. <br> * Run to Orca and swim to the bomb shaped island on the map. * When on the island, use Cherry bomb to open the cave using a Fireburst to quickly set off the bomb. * Dump the maximum amount of money in thrice. Getting CB2. * Go back out and jump on Orca. * Go to the island to the west of it and Powerslash the gray rock to enter the cave there. * Dump in the maximum amount of money thrice. Getting PS2 <br> * Swim to the Western most island and talk to the fisherman on the pier. * Fish up the Marlin with him.<br> * Get back on Orca and make it night while going towards Watcher's Cape. * KT once above Orca to get on to the cape and run towards the Watcher. * Draw a star for him, run to the Galaxy and draw Galestorm 3 times to make it spin. Spawning the Whirpool. * Get back on Orca and swim into the Whirlpool. ===Fountain and Exit Dragon Palace=== * Run to the right side and KT into the Fountain part of the palace. ** Use 4 KTs straight up and then one KT to get over the invisible walls. * Dig through the stone to start the digging mini-game. * Hold left and Mash the jump button to get over top of the first row of spikes. * Go through the rest of the digging game and learn Fountain. * KT up towards the Palace, and once you get over the invisible wall, fall down under the building. ** This takes 3 KTs up and then go forward on the fourth KT * KT your way into the Water Dragon from out of bounds. <br> * ''(NB: written here is the easier way of doing the Water Dragon. Following this section will be the harder Sleep Walking Method)'' ** Run to the water and get the key. Bring it to the Lockjaw. ** Walk back a little and line up your camera so that you can see both the dragon orb and the water next to you. ** Use the water to waterspout the orb 3 times. ** Run into the room and fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** Run back through the Water Dragon and try not to get hit by the acid. * ''Sleep Walking Method'' ** Jump in place and initiate [[Sleep Walking]]. ** Run to the Lockjaw making sure to keep up the Sleep Walk when landing. ** While running into the wall next to the Lockjaw, zoom out the camera (outer camera) Waterspout the Dragon Orb in the background. ** After the third Waterspout wait for a second then jump up to ensure you keep Sleep Walk up. ** Fight the Tube Foxes, 3 L slips. Try to Floral Finish Powerslash them to speed up the cycles. ** After the fight, KT OoB to the back of the area. Make sure you stick close to the wall to fall into the water. ** Drown to respawn back at the start then leave the Dragon. <br> * Go to Otohime and trigger the cutscene. Then leave the Dragon Palace. ===Lucky Mallet=== * Swim to the right side of Watcher's Cape then run to Ryoshima Coast. * Go to the point on the beach that's closest to the Sunken Ship. * Use a Lilypad to jump then swim your way to the ship then * Do [[Sunken Ship Clip]] to enter Sunken Ship. <br> * Go through the cutscenes and tutorials and run to the stairs. * Do the [[Sunken Ship Skips#NG.2B_Out_of_Bounds_Clip|Sunken Ship Brush Adventure OoB]] to get to the treasure room. ** Make sure you're only slightly below the water line until the third KT. * Grab the middle chest for the Lucky Mallet then run back out. ===Evil Rao=== * Let yourself get eaten by the dragon to spawn on the beach. * Run to Ankuko Temple. * Run on the left side of Ankuko Temple to skip cutscenes. Hit the final cutscene to go through the wall. * Run through the tunnel to Himiko's Palace. * Go into the Palace and go up the elevators. * Liquid KT over the lava and go into the Evil Rao fight. * Use one charged glaive hit to kill Evil Rao. ===Thunderstorm=== * Run all the way back out of Sei-an ** Remember to jump off the big bridge to skip a cutscene * Run to Watcher's Cape and use 2 KTs to get on top of the cape. * Run to the tip of the cape, making sure to cut the corner to skip a fight. * Go into Oni Island after the cutscenes. <br> * Try to get [[Origin Warp|Oni Island Origin Warp]] at the start, but if you're not sure if you got it, don't go for it. **If you get it, let yourself go all the way up and then use 4 KTs to go to the alcove slightly to the right of you. **Let yourself run down the slope and Rejuv the Tiger statue quickly before getting too close. * If you fail it, run to the head and jump to the platform. * Run up the stairs then KT OoB to the right to get on the flat side. * Use [[Greenhopping]] to run to the Tiger statue and rejuv the arrow on its back. Learn Thunderstorm. ===Ninetails=== * Go through the door behind you. KT to the right in the middle of the spikes room. * Hold right and turn your camera to the right as well until you see the loading zone. * If you don't have enough momentum, use another KT to get into the 2D section. <br> * For the 2D section, run to the left to thunderstorm the pillar. * Jump up the rotating platform then KT up the opening. * Do another KT to get up one higher and skip all the rotating platforms there. * Jump up the last two platforms and use Powerslash to get to the thunder key. * Run back down and go the right past the rotating bamboo sticks to put the key in. * You can take it easy going up to the next set of spinners since the cycle starts slow. * Go up the spinners, you can Powerslash them if you need to stop one. <br> * In the next room, jump on top of paper doors. * Then do 1 KT to get to the platform directly above. * Do [[Tobi Skip]] * Run to the Ninetails arena and draw the constellation to start the fight. <br> * Use one bead shot to get him to raise his sword. * When Ninetails shouts at you, use thunderstorm to split him up. * Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase. * At the end of phase 1, get as close to Ninetails as possible before the cutscene. * Mash the beads shot right as the cutscene ends to instakill Ninetails. ===Whirlwind and Enter Moon Cave=== * Jump off Watcher's Cape and run into the fish restaurant. * Go to the back and learn Whirlwind. * Run out and use the Origin Mirror to go to Shinshu Field. <br> * Run to the Moon Cave Entrance and jump to the right of the barrier on the ruins. * Do 4 KTs to get over the barrier and go into Moon Cave. ===Inferno=== It is suggested to carefully watch a run of Moon Cave as it is hard to put into words what to do. * Run up the stairs then fall down into the Calcified Cavern. * After the first two cutscenes jump to the left and KTing out of bounds go into the loading zone to the Moon Cave. * Run to the left towards the basin platform. * Jump up use Vine to get to the Merchant. * Then Vine towards the Black Demon Horn area. * KT over the wall with the Scroll and do an extra 2 KTs to get over the fight triggers. * Run to the ice wall and use Fireburst to get through. * Use 1 L slip to win the demon gate and get the Horn. <br> * Jump up to the left and KT out of bounds to the next demon gate area. * Fight the demon gate using 1 L slip and get the Eye of Fire. * Run to the "entrance" and use a Fireburst to go through the door. * Jump around the little bridge to skip falling through. * Jump down to the right to get to the Ogre Liver area. * Use Vine to get to the Orge Liver. Use a Powerslash during the last Vine to allow the door to open while you're moving. * Use 1 L slip to finish the fight, blooming the Bud Ogre. * Vine back. <br> * After reaching the last Konohana Blossom, KT towards the far side wall. * This wall doesn't exist so KT through it. * KT straight ahead, landing to the right in the stalactite room. * Keep right going up then double jump over the door to go into the inferno room. * Do the fight with 1 L slip then learn Inferno. ===Orochi=== * Run back through the door, not the frozen one. * Do 1 KT straight up at the far two eye poles. * Go right OoB and KT up to the Ice Lips room. * Use 1 L slip to clear the Demon Gate. * Use Inferno to melt the Ice and then use Vine to free the chef and talk to him once. * Run to the central elevator and slash the bell 8 times to go up. <br> * Run all the way up to the fight. * Phase 1: **Draw a dot onto Orochi to go the next phase instantly. * Phase 2: ** Run to Earth and let it attack, hold to the right side of the head. ** Powerslash Earth the moment Fire starts gearing up for its attack. ** Get through the cutscene while holding the brush down. ** Waterspout Fire to trigger the cutscene. ** Run to the left of Earth, making it attack. ** Keep running to the left and get Poison and Light to attack. ** Make sure that Poison's head is swinging left then get closer to Light to make it attack. Run to the right. ** When Poison's head swings to the right, Powerslash to wake up Earth ** Use Waterspout on all 3 heads at the same time. ** Get Earth to attack again then repeat the actions to Waterspout all 3 heads at the same time. * Set up for Phase 3: ** Equip Exorcism Beads on Sub. ** Use Steel Fist Sake and Vengeance Slip ** Use 1 L slip to get to the next phase. * Phase 3: ** Use beads to quickly kill Fire ** Wait until either Darkness or Earth are attacking to their sides before shooting them. ** After killing the first three you can just mass shoot the rest. * Phase 4: ** Draw Cresent then quickly Powerslash all of them quickly. <br> ===Gimmick Gear, CB3 and Bloom Kamui=== * Run to the Origin Mirror and warp straight to Shinshu Field to get to the cutscenes. * Grab the Traveler's Charm behind the Guardian Sapling. * Run to Ida and talk to him to give the Charm. * Complete his 3 races, turning it night and day to reset him, to get the Gimmick Gear. * Do to the upper level of Shinshu and thunderstorm the dome to enter. Go to Kamui. <br> * Run to the right and KT up 3 times to go over the invisible wall. * Drop down and KT under the floor towards the Guarding Sapling. * Bloom the Sapling from underneath. * After blooming use 2 KTs to go over the igloo turtle fight trigger * Use Vine to get to the higher area. * Use Cherry bomb and then Cherry Bomb 2 to enter the cave. * Dump the largest amount of yen in 3 times to get Cherry Bomb 3. ===Mist=== * Run to Wep'keer. Go to the Origin Mirror and warp to Ryoshima Coast. * Run up to the Ankuko Temple shortcut and use it to get to Sei-an. * Do [[Himiko's Palace Escape]] and run to Emperor's Palace * Go through the tiny crack where the Mallet is bouncing. <br> * Do [[Veil of Mist Warp]] to quickly get Mist. * Exit the box and do 2 KTs to get out. Stay close to the box to not trigger a cutscene. * Run slightly left around the exit to skip a cutscene then enter the loading zone. * Then KT over the gate to run out of the Palace. ===Thunderbolt and Deluge=== * Run to the left and jump into the non-existing river to go OoB. ** Make sure you make your double jump long. * go out of bounds to [[Interior Clip]] into Gen's clocktower. * Learn Thunderbolt then run out. * Jump from the clocktower to Himiko's Palace ** Use one KT to make the distance if needed. * Go to the back of the palace and learn Deluge. ===Blizzard=== * Run through the tunnel to Ankuko Temple and use the Origin Mirror in Ryoshima Coast to warp back to Wep'keer. * Run all the way up to the top of Wep'keer, using 1 KT at the snowball area entrance to get up faster. * Use 1 or 2 KTs to do [[Wep'keer Gate Skip]] and enter Ezofuji. <br> * KT left out of bounds to [[Interior Clip]] into Tuskle's hut. * Run out and jump on top of the hut. * Use 1 KT to jump over the invisible wall to do [[Wawku Early]] <br> * Run on the raised edge on the left to skip the ice and not get hit by the cannons. * After going through the door, KT towards the left to get to the upper area. * Go through the door at the top and use Mist to get past the spinning wheels on the ground. * Run to the left, use 1 L slip to win the fight. * Inferno the handle and use the brush the stop the wheels so you can get them in the right order. * The order is, Up, Right, Left. * Learn Blizzard ===PS3 and Enter Ark=== * After learning Blizzard, go to the corner next to the fire spider you just froze. * Use 2 Kts with a bonk inbetween to get over the invisible wall. * Jump once off of the slope to land perfectly into the starting area. * Run out of Wawku Shrine. <br> * Run down and jump off the jutting out section, use the map to help. * Cut the Iron rock and fall into the cave. Pay the maximum amount of yen 3 times to get Powerslash 3. * Go back out and run towards the ark over the ice. * Do 6 KTs straight up on a specific spot to do [[Ark Early]]. ** Check a run or ask a runner to see what the specific spot is. ===Orochi II=== * Talk to Marco and buy the Tundra Beads, also sell the Holy Bone. * Run into the Ark of Yamato and do the fights counterclockwise. <br> * Walk a little bit closer until he pulls out his swords. * The moment the animation begins, Use Mist. * When all the green smoke disappears use 2 L slips to kill Blight. * Run to Orochi. <br> * Phase 1: ** Run to the left and make Earth attack you using his special move. ** Keep speed and run to the left to make Poison and Light attack you as well. ** When Poison has its head to the right during his attack, Powerslash Earth to wake it up. ** Waterspout all three heads at the same time when they shout. ** Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip. ** Use 1 or 2 L slips to go to phase 2. * Set-up for Phase 2: ** Equip the Tundra Beads on Sub and Eighth Wonder on Main. ** Use Vengeance Slip and then Steel Fist Sake. ** Use 1 L slip to go to Phase 2. * Phase 2: ** Use beads to quickly kill Fire ** Wait until either Darkness or Earth are attacking to their sides before shooting them. ** After killing the first three you can just mass shoot the rest. ===Ark Bosses=== * Vine to the back right Konohana Blossom. * While in the air use Vine on the hooks on the back of Spider Queen. * Once the bud starts opening, use 2 L slips to win the fight. <br> * Do a glaive hit to start speed (or dash). * Then use 1 L slip. * While still moving forward use one Galestorm. * Charge the glaive and jump to one shot Crimson Helm. <br> * Use one bead shot to get Ninetails to raise his sword. * When he shouts at you before doing that, use thunderstorm to split him up. * Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. * Repeat once more to end the first phase. * Use 2 L slips to kill him in the second phase. ===Yami=== * Phase red: ** Jump up and attack the ball once to get your powers back. ** Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button. ** Mash a volley of beads to deal damage. ** When colourless, use a Powerslash. This should give you another brush power. ** Mash another volley after the Powerslash. ** Use one last powerslash to finish the phase. Or an extra L slip if needed. <br> * Phase green: ** Spam bead shots to try and get his health all the way down. ** Use Powerslash after getting the first brush power when he goes colourless. ** After Powerslash mash another volley of beads ** Get a brush power back. Use waterspout when he starts flaming, then Powerslash. ** After Powerslash mash another volley of beads, this should bring its health down to 0. ** Draw a dot on him right after getting the last brush power to go into the next phase. <br> * Phase blue: ** Use 5 L slips right as his health bar appears again. ** Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase. <br> * Phase yellow: ** Use 6 L slips right as his health bar appears. **Then repeat four times: Get brush power back, use 1 L slip. ** At the last L slip it should send you to the final phase. <br> * Final Phase: ** Draw sunrise and jump up to the small ball while charging your glaive. ** Smack down on him, and finish off with glaive as needed. 8ef07348d44d0d513dd758f5db08350f2a078af7 Intro to Okami Speedrunning 0 390 1072 981 2021-09-06T12:42:58Z Kinnin11 3 /* Rules */ added the SSD rule wikitext text/x-wiki ==Ōkami== Ōkami is an action-adventure game originally released for the PlayStation 2 in 2006, and since re-released and remastered on [[#Versions|several other platforms]]. In terms of gameplay, it's similar to most 3D Zelda games; The player goes through various dungeon-like areas, solving puzzles, obtaining new abilities, and defeating bosses to progress across the world and defeat a final antagonist. This similarity extends to the realm of speedrunning, where various [[Okami_Glitches|tricks, techniques, and glitches]] can be used to speed up or skip segments and sequences of the game to reach the end faster. All are welcome to join the [https://discord.gg/AQNKmMu Okami Speedrunning Discord] to ask questions and get help getting started. ==Versions== {{Main|Game Version}} Okami has been released on 7 different platforms: PS2 (2006), Wii (2008), PS3 (2012, first HD remaster release), PC (2017, Windows only, Steam), PS4 (2017), Xbox One (2017), and Nintendo Switch (2018). While each version has its own quirks and differences, these 7 versions can be divided into 2 main groups for the purposes of speedrunning: * '''Classic Versions: PS2, Wii, PS3'''. These 'OG' versions allow you to perform the full [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]], which are patched in the later versions. The PS2 and PS3 versions only allow you to skip cutscenes in a New Game+ file, and only if those cutscenes were watched in the preceding playthrough. These factors make the OG versions better suited for the [[NG+ Any%]] and [[NG+ All Brushes]] categories. ** While the Wii version does allow cutscene skips in NG, it is generally disliked for speedrunning due to its motion-based control scheme. It is also prone to randomly crashing. ** Of these 3 versions, the PS3 version is generally best, due to its greatly reduced load times and lag compared with the PS2 and Wii versions. * '''2017 Versions: PC, PS4, Xbox One, Switch'''. These versions have the mid-air KT Glitch patched, though this can be worked around by performing [[KT Glitch#Bork_KT|Bork KT's]]. [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are also patched in these version. These versions allow you to skip any skippable cutscene even in New Game. These factors make the 2017 versions preferable for the [[NG Any%]] and [[NG All Brushes]] categories. ** As mentioned above, the Wii version does allow cutscene skips in NG, and even has access to the glitches patched from the 2017 versions. Despite this, it is generally slower for NG runs due to its higher load times. Its motion-based control scheme can make optimal execution far more difficult, and its instability can cause runs to be lost to crashes relatively often, especially for longer categories. ** All of the 2017 versions are basically equivalent in terms of load times. This is because each loading zone has an effective minimum load time, which each of these versions can easily meet under most conditions. ** These versions are virtually identical in terms of gameplay, including available tricks, skips, glitches, etc. See the [[Game Version|main article]] for more details on version differences. ** Notably, the PC version suffers from a glitch with the Steam API, where most inputs are not recognized for a single frame when switching contexts/Action Layers. This does not apply to keyboard+mouse controls. See the [[Game Version#PC|PC Section]] of the main article for a more detailed explanation. ==Categories== There are currently 6 major categories for Okami speedrunning: {| class="wikitable" |- ! Category Name !! Best Version(s) !! Typical Length !! Objective !! Core Appeal |- | [[NG Any%]] || PC, PS4, Xbox One, Switch || 2 - 5 hours || Beat the game as fast as possible from a new file. || This category offers a huge range of available routes scaling in difficulty from the [[NG Any% Beginner|Beginner Route]] up to the hardest category at top level. There are few true glitches, and nearly every skip requires a creative and context-sensitive application of game mechanics. Without the free resources of NG+, combat and item/Yen routing are key to success. |- | [[NG+ Any%]] || PS3 || 1h 15m - 2h || Beat the game as fast as possible from a New Game+ ("Start from the Beginning") file. || This is the shortest, most broken category. Through heavy use of the [[KT Glitch]], anything that can be skipped ''is'' skipped. The String of Beads and Exorcism Slips are used to greatly speed up combat. Good movement and consistency at the KT glitch are some of the most important factors to improvement. |- | [[NG+ 2017]] || PC, PS4, Xbox One, Switch || 1h 20m - 3h || Beat the game as fast as possible from a New Game+ file, but only on the 2017 versions. || This category can be run in a variety of ways. With [[KT Glitch#Bork_KT|Bork KT's]], virtually the same route as on PS3 can be used, though this requires even greater consistency due to BKT's being double-frame-perfect. If BKT's are avoided, a wide variety of skips are still possible using only Slope and Liquid KT's. This turns the category into a sort of compromise between NG and NG+. KT's can be omitted entirely, effectively turning it into a version of NG Any% without any need to worry about combat or item/Yen routing. This is sometimes done while learning other aspects of the NG Any% route. |- | [[NG All Brushes]] || PC, PS4, Xbox One, Switch || 3h 30m - 5h || Beat the game while obtaining all basic and hidden/upgraded Celestial Brush techniques. || This category requires the player to cover far more of the game's normal content than NG Any%, offering many opportunities for interesting routing and unique tricks which have little to no application in a normal run. Even though much of the content that's skipped in NG Any% is required, many of those skips still save time (albeit far less) in NG AB. Sequence breaking is used less to skip content, and more to access late-game resources and abilities to optimize early game areas. Due to the Power Slash and Cherry Bomb upgrades in particular, yen routing is extremely tight throughout this run. This leads to unique movement through areas to collect valuable treasures, as well as creative fight strategies to minimize the use of expensive battle items. |- | [[NG+ All Brushes]] || PS3 || 2h 20m - 2h 40m || Beat the game from a New Game+ file while obtaining all basic and hidden/upgraded Celestial Brush techniques. || Thanks to the extra objectives, this category is a more complete demonstration of the game-breaking potential of the KT Glitch than NG+ Any%. Routing which wouldn't be possible or logical in any other category gets seen here. This, along with its well-balanced length, makes it entertaining for both viewers and runners. |- | [[Top Dog]] || PC, PS4, Xbox One, Switch || 8h 30m - 10h || Beat the game from a new file while fulfilling all of the requirements to obtain the Top Dog achievement (Get all other achievements). || The closest thing to an official 100% run, this category captures the absolute broadest range of gameplay of any major category. Due to its length, an up-to 9 hour break (to sleep and eat) is permitted once during the run. While sequence breaking is limited by the wide array of requirements and objectives, a number of unique tricks and routing concepts can still be applied to optimize this immensely complex run. This run features objectives such as collecting every Stray Bead, fishing 1 of each fish, feeding 1 of each animal, collecting enough praise to max out all abilities, etc.. Notable omissions include not needing to feed 100% of all animal types, obtain every weapon, or obtain every Sun Fragment. |} ==Rules== The most current and up-to-date rules for Okami Speedrunning can be seen by clicking the "Rules" button at the top right of the leaderboards located at https://www.speedrun.com/Okami. This section is a basic overview of the most important rules for newcomers. If you have any questions, see the full rules, and feel free to ask the leaderboard moderators in the [https://discord.gg/AQNKmMu Okami Speedrunning Discord]. Keep in mind that these rules apply exclusively to runs submitted to our leaderboards. You are entirely free to run the game however you find fun, under whatever rules you prefer. You can also do runs which break some rules just for practice, and submit valid runs later. ===Timing=== All major categories are timed via the in-game timer (IGT), which is shown upon beating the game on the "Total Results" screen. This is done because the in-game timer is generally very reliable in its correspondence to real time. It has a few notable quirks: * The timer technically starts running a few seconds after the options is selected to start a file from the title/file select screen, during the black loading screen. Runners who use a real-time timer when running (for comparing splits) generally start their timer upon pressing the button to star the file, so their in-game time is a few seconds shorter than their real time. This can be observed in runs which use a memory-based autosplitter. For example: https://www.speedrun.com/okami/run/y81j1o5z. * The timer stops as the text for the Total Results screen begins to appear. * The timer counts time spent in the fan menu, options menu, and on loading screens, but it does not count lag frames. This can cause greater deviations between in-game time and real time. * The timer generally pauses if the game is suspended/exited (e.g. by pressing the Home button on the Switch version). Abusing this is not allowed, but accidental occurrences (e.g. you unintentionally press the Home button, then quickly resume the game) will generally not result in a run being rejected, so long as its clear no advantage was gained. ===Saving=== You're not allowed to make any saves at Origin Mirrors during a run which you submit to the leaderboard. This is because loading a save reverts your in-game time to the point where the save was made, essentially turning the run into a segmented run. You are permitted to Continue the run if you die after running through a Golden Gate (e.g. before a boss), since this preserves in-game time. On the Total Results screen at the end of the run, your number of Saves is displayed. If you don't make any saves during a run, this number will be 0 for New Game runs, and 1 for New Game+ runs (regardless of how many saves were made in the preceding play-through). If your submission shows a higher number of saves, it will unfortunately be rejected on the assumption that it is segmented. ===Recording=== For runs which aren't within a certain range of the World Record time in their respective categories, you can submit the run to the leaderboard with only an image (directly captured or taken off the screen with a phone camera) of the total results screen, showing the Play Time. This allows new runners to easily complete runs and record their times without having to make a recording set-up which meets all of our standards for proof. While not required, new runners are still encouraged to provide video recordings if they are able, if only so they can compare to their own previous times. The full proof standards come into effect when your time is faster than '''110%''' the length of the current WR in that category. For example, if the WR in NG Any% is [https://www.speedrun.com/okami/run/mr1oqegz 2h 03m 34s], then any NG Any% submission with a time of 2h 15m 55s or faster would require full proof, while times of 2h 15m 56s or slower could be made with only a picture of the Total Results time. You can see the full proof standards in the leaderboard Game Rules, under '''Recording''', but here is a brief summary: * You have to provide a complete video recording of the run from file start to Total Results. ** A camera recording a TV/monitor is okay if all the other requirements are met, but * The recording can't have any major disruptions (missing sections) of video or audio. ** Minor video stuttering (intermittent frame losses) may be accepted at the moderators' discretion. * In-game music must be enabled and audible throughout the recording. ===Turbo=== Turbo controllers or software (tools which send a simple, rapidly repeating on-off-on-off signal when holding a button) are permitted, so long as they are only used for the following actions: * Opening/closing the Fan menu * Skipping Cutscenes * Jumping * Swimming rapidly Your submission must disclose whether turbo was used, and the description must include an explanation of how it was used during the run. ===SSD in PS3=== You are allowed to put an SSD into your PS3 for improved loading and more consistent KTs. However, your submission must disclose when SSD is used. d0f1f2b85e4f246bdda09e32bef647a247c1b157 Interior Clip 0 32 1073 427 2021-09-06T12:50:04Z Kinnin11 3 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == In Okami, the interiors of most buildings (as well as some other sub-areas, such as caves) are stored on the same map as the exterior area from which they are accessed. They are loaded simultaneously, and are generally physically located far below the exterior environment, near the map's origin point. An '''Interior Clip''' is any trick which involved going out-of-bounds to travel to or between interiors. Most often, this means falling from the exterior a great distance to land in the interior. Because many interiors are relatively small, one often uses the overlay map (by holding L2) to align Ammy horizontally as she falls. In some maps, such as both halves of Sei-an, close below the interiors is a long slippery (but flat) floor. Ammy can dash along this floor to reach interiors even if they are too far to jump directly into. == Applications == Interior clips can be performed in many maps, especially with the use of [[KT Glitch|KT's]], though only a few are currently useful in speedruns: * [[Cookie Clip]] * [[Early Sasa Sanctuary]] * An old variation of [[Gale Shrine Early]], which actually involved KT'ing up from the entrance area (located far below the main dungeon) all the way up to the top of the dungeon. This required about 100 KT jumps. * [[Stair Clip]] into the Ryoshima dojo. * Another clip into the Ryoshima dojo can be done jumping from the Guardian Sapling * [[Fireburst Early]] in Sei-an Commoner's, which notably involves accessing the restaurant interior even though the exterior building doesn't exist due to the cursed zone. * In Sei-an Aristocratic entering Gen's clocktower. https://youtu.be/fzaw0tpE-h0 * Entering Tuskle's hut at the top of Ezofuji to skip the movement to Wawku. Video is not of the KT method, but it shows you where you need to go once out of bounds. https://www.youtube.com/watch?v=qrouIkOLqho == Other Areas == Some other areas where it is known to be possible to interior clip without KT's include: * Agata, into Karude's hut, via Origin Warp. https://youtu.be/EThGKQTWc-M * Sei-an Aristocratic, into any interior, by falling through the canals after performing [[Sei-an Bridge Skip]]. This can be used to fall into either of the treasure rooms in Himiko's Palace, though this is slower than the normal method of [[Himiko's Palace Early]]. It can also be used to reach Rao's secret tunnel early, though this doesn't allow you to start the Oni Island sequence early, as it is triggered by talking to Otohime after Water Dragon. * Kamui, into Oki's hut, via Origin Warp. * Ezofuji, into Tuskle's house, but only after raising the Ark of Yamato. https://youtu.be/qrouIkOLqho a05b94aad9d0c06240f6608b754cf0b579cf24a5 Early Sasa Sanctuary 0 48 1074 433 2021-09-06T12:55:03Z Kinnin11 3 /* Method */ added Bufferless KT methods wikitext text/x-wiki {{Trick}} ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi (aka Take) before getting the Canine Tracker. This makes the game think you've already fed one of the four dogs in Kusa Village, causing the fight with Tei to trigger after feeding only three dogs. If you avoid feeding Ko (the dog in the long cave that normally requires Vine to reach), you can feed her next to Fuse after the Tei fight, which warps Ammy into the cave, saving some time when leaving Kusa. This currently isn't used in any category, though, because NG+ Any% skips feeding the dogs entirely, and NG+ AB skips fighting Take (see https://youtu.be/GNUdUScSanU). ==Method== ===Interior Clip=== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. ===Bufferless KTs=== Because Bufferless KTs are faster than buffered KTs you can also straight up KT over the invisible walls on the right of the entrance gate. This is only faster than the Interior Clip when using bufferless KTs. ==In NG== It is possible to perform an interior clip into Sasa in NG (see https://youtu.be/fyoK2HeK3yY) by landing on a [[Seam Grip|seam]] between two very slippery slopes along the path to the front entrance. From there, one can tackle jump over the collision and land inside the lower interior, just like NG+. The initial Seam Grip is very precise, requiring a perfectly timed gold dash jump from the in-bounds ledge, followed by a full-speed wall jump. After the tackle jump from there, if Ammy becomes grounded but still clears the collision, one can still save the attempt by quickly holding the analogue stick to drift Ammy toward the loading zone for the front entrance of the Sasa interior, then air tackling into it before Ammy falls past it. This will place Ammy outdoors, but behind the locked gate, at which point you can simply walk back in. 3055c45ba0faba02f07d5e005491dfa812b2c9c6 Waka 1 Skip 0 41 1076 411 2021-09-06T13:11:53Z Kinnin11 3 /* Explanation */ added the Agata Bloom Trick version wikitext text/x-wiki {{Trick}} ==Explanation== In Agata, the first Waka fight can be skipped with no consequences. The trigger permanently disappears if Ammy leaves Agata by going to Tsuta or Taka, so it doesn't interfere with later trips. ===With KT's=== The trigger for the fight is too large to just jump around, but it can be avoided by KT'ing up to the ledge above the guardian sapling cave entrance. Demonstration: https://youtu.be/xQJmnMdIIww?t=713 ===With Brush Adventure=== In NG, a [[Brush Adventure]] can be performed directly from the room with the Guardian Sapling to the cursed patch in the hollow tree near the Mermaid Spring. This warps Ammy past the Waka fight trigger, skipping the fight. Demonstration and timing: https://youtu.be/GiPfnF-QXow ===During Agata Blooming=== [[Agata Bloom Tricks#Cutscene_Skip_Brush_Adventure|Link to full trick]] In NG+ you can skip the blooming cutscene which makes sure you don't spawn in the Sapling room. This allows you to run around the Waka fight without even getting close. Demonstration: https://youtu.be/4k4lal4f7aw 96026e4bad01a07e0920c0305e2139a7f79224f7 Uppy Thingy 0 37 1077 440 2021-09-06T13:16:03Z Kinnin11 3 Added Double Jump Method wikitext text/x-wiki {{Trick}} ==Explanation== '''Uppy Thingy''' is a minor platforming trick used in NG to reach the Sunrise/Konohana observation platform in Kamiki. Rather than running around the hill, wall jumps are used to scale the scaffolding under the platform. This saves about 8 seconds when getting Sunrise and Water Lily. Demonstration: https://youtu.be/1axZtxRQ-x4?t=310 ==Other Methods== ===Double Jump Method=== In NG+ All Brushes you reach Uppy Thingy with double jump allowing you to do the trick from the other side of the Platform. This also makes getting on each different beam a lot easier. For the final double jump you can center the camera behind you then zoom out and back in your camera will be nicely set up for blooming the 4 trees. Demonstration: https://clips.twitch.tv/MotionlessHeartlessJayBlargNaut-jOwv_RoFn_Qb17sU 9da0a5c45bcb0f3262093b543b083be88a998874 Distance 0 304 1078 873 2021-09-11T20:58:53Z Auride 7 /* Explanation */ adding decimeter data wikitext text/x-wiki {{Unit}} ==Explanation== The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. Coordinates are stored in the order (X, Y, Z). Positive X points towards the East. Positive Y points upwards. Positive Z points to the South. In the game's files, there is an test map with ID 0x0FF which contains markings for various distances using the unit "m", presumably for meters. Based on these markings, an in-game unit is meant to be equivalent to 1 decimeter, or 0.1 meters. ==Examples== * Amaterasu's model is roughly 24 units of distance in length. * A single ground jump raises Amaterasu roughly 68 units above the ground. * The two loading zones in River of the Heavens are roughly 5,000 units apart. * In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart. * The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see [[Stair Clip]]). ==Related Units== * [[Velocity]] 62da191aafd0c427ed181eecf497d1e57689f770 1079 1078 2021-09-11T20:59:09Z Auride 7 /* Examples */ re-estimating Ammy's length wikitext text/x-wiki {{Unit}} ==Explanation== The locations of objects in-game are internally represented as a vector of 3 displacements (relative distances) from the origin point (coordinate (0,0,0)) of a map. These displacements are represented as single-precision (4 byte) floats. Coordinates are stored in the order (X, Y, Z). Positive X points towards the East. Positive Y points upwards. Positive Z points to the South. In the game's files, there is an test map with ID 0x0FF which contains markings for various distances using the unit "m", presumably for meters. Based on these markings, an in-game unit is meant to be equivalent to 1 decimeter, or 0.1 meters. ==Examples== * Amaterasu's model is roughly 22 units of distance in length. * A single ground jump raises Amaterasu roughly 68 units above the ground. * The two loading zones in River of the Heavens are roughly 5,000 units apart. * In North Ryoshima, the loading zones to Ryoshima and Catcall Tower are roughly 12,000 units apart. * The interior of the dojo in Ryoshima is roughly 10,500 units below the foot of the stairs to Ankoku temple (see [[Stair Clip]]). ==Related Units== * [[Velocity]] 34cb56098d95bb308deae183123954d004b2d9e9 List of active runners 0 3 1080 861 2021-09-12T01:27:02Z Auride 7 /* Current Active Runners */ removing Shep wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Kyzirado Kyzirado] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | DreamRifty || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2017 |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | J3sterr || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any% |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} 5db4179694548d69664de5bd03f9e4a9af756e65 Main Page 0 1 1081 1019 2021-09-12T01:30:37Z Auride 7 /* Other Links */ adding link for "Place Names" wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Reverse Engineering]] *[[Place Names]] * External Resources: ** Speedrun.com Page (Leaderboards): https://www.speedrun.com/Okami/ ** Okami Speedrunning Discord: https://discord.gg/AQNKmMu ** Resource showing the precise locations of items/treasures and animals: https://dshepsis.github.io/OkamiMap/ b2a2fae809741cb070dd403e0dd9f798c58f916c Place Names 0 423 1082 2021-09-12T01:48:23Z Auride 7 creating partial page wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Beta Agata=== ===Beta Hana=== ===Beta Kamiki=== ===Beta Kamui=== ===Beta Ryoshima=== ===Beta Shinshu=== ===Beta Taka=== ===Beta Tsuta=== ===Brush Interaction Test Map 1 - Large Animals=== ===Brush Interaction Test Map 2 - Small Animals=== ===Brush Interaction Test Map 3 - Wheel Enemies=== ===Brush Interaction Test Map 4 - Bull Enemies=== ===Brush Interaction Test Map 5 - Empty=== ===Brush Interaction Test Map 6 - Empty=== ===Brush Interaction Test Map 7 - Blue Cylinder=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Collision and Movement Test Map=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Fishing with Benkei next to Himiko's Palace=== ===Fishing with Benkei on Sei-an Bridge=== ===Fishing with Fisherman in NRyo=== ===Fishing with Kokari in Agata=== ===Fishing with Kokari in Kamui=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Item Test Map - Items 0x00-0x7F=== ===Item Test Map - Items 0x80-0xFF=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===New Game Intro Cutscene Map=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===Presents from Issun=== ===Return to Title Screen=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Title Screen Demo Cutscene Village=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet===" 8f7f1ff42b8a7741505fadaeae8c16325c8a33fc 1083 1082 2021-09-12T01:53:14Z Auride 7 /* Maps */ removing developer maps and fishing maps, etc. wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet===" 900677bb1be023c1e1900caace32c763cf2f3d57 1084 1083 2021-09-12T01:53:29Z Auride 7 /* Wep'keer Square */ fixing header wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== 1fee89a687672e8d72b63b6fbcaf695164694058 1085 1084 2021-09-12T04:12:57Z Auride 7 adding mount kamiji wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== 14be80813a2f30109b9d07601bfb1e7cb4f824fb 1086 1085 2021-09-12T04:42:11Z Auride 7 /* Sasa Sanctuary */ sparrow inn wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== 31e4fd7d7512b1d52a1c1d5b5f0065d9b58fb5da 1087 1086 2021-09-12T17:12:51Z Auride 7 /* Sei-an City (Commoners' Qtr.) */ lake beewa wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== 64aaf1570ee8bfff34f1a1327103008b098f39ac 1088 1087 2021-09-12T17:33:21Z Auride 7 /* Sei-an City (Commoners' Qtr.) */ benkei also mentions lake beewa wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== a6b1d9492d793b6cd1a394aa802796ddc7b31510 1089 1088 2021-09-12T17:45:02Z Auride 7 /* Sei-an City (Aristocratic Qtr.) */ rao's building is called the Lecture Hall wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== d19348c2613fb37af60a8ec9eba13c5f2d40fcab 1090 1089 2021-09-12T17:57:43Z Auride 7 /* Ryoshima Coast - Healed */ moon turret and Lunar Lagoon wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== cfec0e5ae4dcce85d3b70af3da6f25c7a246a984 1091 1090 2021-09-12T17:58:01Z Auride 7 /* Ryoshima Coast - Healed */ removing duplicate Lunar lagoon wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== ee2a80df4c422e94c09892ca22247b447425495b 1092 1091 2021-09-16T06:12:13Z Straybeads 9 wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== ===Yoshpet=== 96a81834f16bc394af17a409b88d888ccc97724b 1093 1092 2021-09-16T07:09:43Z Straybeads 9 /* Wep'keer Square */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |} ===Yoshpet=== da01a39bb8467b151744d3c16282ed1051b3d245 1094 1093 2021-09-16T07:13:25Z Straybeads 9 /* Taka Pass - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |} ===Yoshpet=== b8931b08647b53386b4c8ed7b478298559eaef2f 1095 1094 2021-09-16T07:18:38Z Straybeads 9 /* Kamiki Village */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |} ===Yoshpet=== 80e1d78d94d736d5cfc4f1ddf07c8d34325d7ed7 1096 1095 2021-09-16T13:18:56Z Straybeads 9 /* Wep'keer Square */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 01af97c963672c7247a67802dd26941d90154ae6 1097 1096 2021-09-16T13:24:34Z Straybeads 9 /* Shinshu Field - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 173550a079345450875bdb8bfaa138c3a9c3a025 1098 1097 2021-09-16T13:28:45Z Straybeads 9 /* Shinshu Field - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== d7ba3c52eae3273fed77a6053d9e6595f38440ea 1099 1098 2021-09-16T13:30:33Z Straybeads 9 /* Taka Pass - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== aaf65090ad88e2b6bb177686a58f05c279848c34 1100 1099 2021-09-16T13:33:53Z Straybeads 9 /* Sei-an City (Aristocratic Qtr.) */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== df24c65b629cd7a8f066064a61431a608283a18d 1101 1100 2021-09-16T13:37:43Z Straybeads 9 /* Kamui - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 571137df46f88bdc720a481165a8ec1a0b5bd1ea 1102 1101 2021-09-16T13:45:48Z Straybeads 9 /* Agata Forest */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 4f59e37de39cfbb52d4e1acda3b66e1d84002c42 1103 1102 2021-09-16T13:58:24Z Straybeads 9 /* Oni Island - Exterior */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |} |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== a37f791d67b5e2ba8a41de7ea8299381048155c8 1104 1103 2021-09-16T14:04:52Z Straybeads 9 /* Shinshu Field - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Name of the little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Name of the body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Name of the structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== acd19c744e4c182ddfeb5ca442d0c5d9e8787ec3 1105 1104 2021-09-16T14:05:21Z Straybeads 9 /* Shinshu Field - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Name of the bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 5ddd917cd3a324c28ab432859ea602de0626922d 1106 1105 2021-09-16T14:05:58Z Straybeads 9 /* Sei-an City (Aristocratic Qtr.) */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Name of the gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Name of the lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== 7549f44c18bf5024049e941cc6902f65f91ab71c 1107 1106 2021-09-16T14:06:40Z Straybeads 9 /* Wep'keer Square */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} |} ===Yoshpet=== ed354cdf0ba91c79b71e6f3dc44b66979b56da7c 1108 1107 2021-09-16T14:06:50Z Straybeads 9 /* Wep'keer Square */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 6a1546f8792ac497925e0f590abb51b35f768994 Place Names 0 423 1109 1108 2021-09-16T14:06:58Z Straybeads 9 /* Taka Pass - Healed */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 3ff5a09c37225a87894d70478ae03a541f2023be 1110 1109 2021-09-16T14:07:09Z Straybeads 9 /* Sei-an City (Aristocratic Qtr.) */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Name of the rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Name of the body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== a2f91e74696b0b2584f401d140c33f74cca4cfbd 1111 1110 2021-09-16T14:08:38Z Straybeads 9 /* Agata Forest */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Name given to the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Name given to the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Name given to the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Name given to the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Name given to the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 5cbaee50875981fa1ab76abf25736a7c58854d40 1112 1111 2021-09-16T14:10:04Z Straybeads 9 /* Oni Island - Exterior */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 04c7ab0864c39f4bf47fc60e158294397feb1696 1113 1112 2021-09-16T14:18:19Z Straybeads 9 /* City Checkpoint */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== de58f2df19a7191de5d74923a0d93cd1d760fd88 1114 1113 2021-09-16T14:25:22Z Straybeads 9 /* Kamiki Village */ wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== d08773241c3aa0f86416dd9fef0863a7432a5c19 1116 1114 2021-09-17T00:38:37Z Auride 7 /* Dragon Palace */ Water Dragon's Garden in the Dragon Palace wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map. | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== f399edfcbf83084e361780bf681742cd440299da 1117 1116 2021-09-17T00:40:30Z Auride 7 /* Dragon Palace */ soothing spring wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowball Playground || || || | Area where Otter Mask and the snowball minigame can be found. | * Indicated by a readable sign. |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 173ef5083a170dac53aba590a26a189cace2a327 1118 1117 2021-09-18T22:47:40Z Auride 7 /* Kamui - Healed */ removing section on snowball playground because that belongs in the Wep'keer Square section wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Yoshpet=== 806a357b429bc21d109af27b2c2bbf1e936bcb18 1119 1118 2021-09-18T22:51:29Z Auride 7 /* Wep'keer Square */ adding wepkeer square and snowball playground names for the map wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== 66052fd8cd4dbcb5b180c1f3e70706b9f8ae72b4 1120 1119 2021-09-18T22:52:53Z Auride 7 /* Kamui (Ezofuji) */ moving place names to here wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== ddb5dd50c1491ec08c1957b1913ed4952bd0087e 1121 1120 2021-09-18T22:53:43Z Auride 7 /* Oni Island - Exterior */ moving place names from here to lower interior wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== b9ce5e9d12fc270df49fe5e060d051c4a954a65a 1122 1121 2021-09-18T22:54:20Z Auride 7 /* Oni Island - Lower Interior */ moving place names here from exterior section wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== a37ea1235482dff5abe3cd49139f6a8cd6c9d8bc 1123 1122 2021-09-18T22:57:09Z Auride 7 /* Wep'keer */ adding Snowy Waterfall wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowy Waterfall || || || | Waterfall on the East edge of the village | * Mentioned on a sign near Kai's house * Written on the sign in front of the waterfall |} ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== 24d606f53cc1647e86e97579d2218d7852ebb2c5 1124 1123 2021-09-18T23:25:56Z Auride 7 /* Kamui (Ezofuji) */ lake of demons wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |- | lake of demons || || || | Nickname for Laochi Lake | * Mentioned by Issun while talking to Tuskle |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowy Waterfall || || || | Waterfall on the East edge of the village | * Mentioned on a sign near Kai's house * Written on the sign in front of the waterfall |} ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== 7bb30b2dddfe98c39b03e772756533ea568e7aaf 1125 1124 2021-09-18T23:29:09Z Auride 7 /* Kamui - Healed */ oina crest wikitext text/x-wiki ==Explanation== A number of in-game locations have canonical names which are mentioned in dialogue or other in-game text. This page documents those names and where they can be found. Some locations have multiple names, depending on the source. ==Maps== The world of Okami can be divided into "Maps", the single playable area loaded at any given time. Most maps are themselves named. This list goes over the names in alphabetical order: ===Agata Forest=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Agata Forest || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hitoshio Spring || || || | Mermaid Spring above Madame Fawn's house | * Examine-able sign near merchant |- | Narai River || || || | Rapids blocking the way to Taka Pass. | * Mentioned in Karude's dialogue. |- | Deep Abyss || || || | Body of water where Kokari can be found fishing. | * Mentioned in Kokari, Karude, and Issun's dialogue. * Indicated by the readable sign located where Kokari can be found fishing. |} ===Agata Forest - Madame Fawn's House=== ===Ark of Yamato=== ===Ark of Yamato - Blight Arena=== ===Ark of Yamato - Crimson Helm Arena=== ===Ark of Yamato - Ninetales Arena=== ===Ark of Yamato - Orochi Arena=== ===Ark of Yamato - Spider Queen Arena=== ===Ark of Yamato - Yami Arena=== ===Calcified Cavern=== ===Catcall Tower=== ===Cave of Nagi=== ===City Checkpoint=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Big Drawbridge || || || | Bridge allowing access to Ryoshima Coast. | * Mentioned by various NPC's in the area. * Indicated by a readable sign. |} ===Digging Minigame=== ===Dragon Palace=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Dragon Palace || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Water Dragon's Garden || || || | The exterior area from which you can jump into the Water Dragon to reach the "Inside the Dragon" map | * Dialogue with Otohime after she gives you the Shell Amulet. * Dialogue with the Security Guard after she steps aside to let you through. |- | Soothing Spring || || || | The Mermaid Spring | * Dialogue with the Security Guard after she steps aside to let you through. |} ===Dragon Palace - Stray Bead #70 Cave=== ===Gale Shrine=== ===Gale Shrine - Crimson Helm Arena=== ===Hana Valley=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Hana Valley || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sacred Tree Cherry Cascade || || || | Guardian Sapling | * Examine-able sign near sapling |} ===Imperial Palace - Ammy Size=== ===Imperial Palace - Blight Arena=== ===Imperial Palace - Issun Size=== ===Inner Yoshpet=== ===Inside the Dragon=== ===Kamiki Village=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Konohana || || || | Name of Kamiki's Guardian Sapling. | * Mentioned in numerous dialogues, namely Mr. Orange's. |- | Sacred Deck || || || | Platform where Mr. Orange performs the Konohana Shuffle, and canonical name for [[Uppy Thingy]]. | * Mentioned in dialogues from Mrs. Orange, Kushi, and the Merchant. |} ===Kamiki Village - 100 years ago=== ===Kamiki Village - After fighting Tei=== ===Kamiki Village - Game Start=== ===Kamui (Ezofuji)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui (Ezofuji) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Affun Gate || || || | Gate leading into Wawku Shrine. | * Mentioned by name in dialogue. |- | Laochi Lake || || || | Lake in which the Ark of Yamato crashed. | * Mentioned in Kemu's dialogue. |- | lake of demons || || || | Nickname for Laochi Lake | * Mentioned by Issun while talking to Tuskle |} ===Kamui (Ezofuji) - Power Slash 3 Cave=== ===Kamui - Bandit Spider Arena=== ===Kamui - Blockhead Grande Cave=== ===Kamui - Cherry Bomb 3 Cave=== ===Kamui - Cursed=== ===Kamui - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kamui || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Oina Crest || || || | The barrier which blocks off the entrance to Yoshpet, which can be passed through after obtaining Sewaprolo | * Dialogue with Tuskle before she gives you Sewaprolo |} ===Kusa Village=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Kusa Village || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Mount Kamiji || || || | Mountain on which Gale Shrine stands | * Dialogue with Princess Fuse after defeating Blue Imp |} ===Moon Cave - 100 years ago=== ===Moon Cave - Interior=== ===Moon Cave - Staircase and Orochi Arena=== ===Moon Cave Entrance=== ===Moon Cave Entrance - 100 years ago=== ===N. Ryoshima Coast=== ===N. Ryoshima Coast - Bandit Spider Arena=== ===N. Ryoshima Coast - Cherry Bomb 2 Cave=== ===N. Ryoshima Coast - Power Slash 2 Cave=== ===N. Ryoshima Coast - Stray Bead #63 Cave=== ===Oni Island - Exterior=== ===Oni Island - Lower Interior=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Labyrinth of Torment || || || | Name given to the series of trials featured in the Tobi races. | * Indicated by a readable sign. * Mentioned in Tobi's dialogue. |- | Terraced Passage || || || | Location of the second Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Saws || || || | Location of the third Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Demonic Wheels || || || | Location of the fourth Tobi race. | * Mentioned in Tobi's dialogue. |- | Chamber of Delay || || || | Location of the fifth Tobi race. | * Mentioned in Tobi's dialogue. |- | Passage of Needles || || || | Location of the sixth Tobi race. | * Mentioned in Tobi's dialogue. |} ===Oni Island - Ninetales Arena=== ===Oni Island - Sidescroller=== ===Oni Island - Upper Interior=== ===Onigiri Dojo Lesson Room=== ===Ponc'tan=== ===Ponc'tan - Mrs. Seal's House=== ===River of the Heavens=== ===Ryoshima Coast - Bandit Spider Arena=== ===Ryoshima Coast - Cursed=== ===Ryoshima Coast - Healed=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Ryoshima Coast || || || | * In name card, when first entering the cursed map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Turret || || || | The platform on the cape West of Ankoku Temple, which is supposed to be reached using Holy Eagle (Double Jump) | * Talking to Rao in Sei-an after returning the Prayer Slips |- | Lunar Lagoon || || || | The area surrounding the Sunken Ship, from which the sea is split when using Crescent on the Moon Turret | * Talking to Rao in Sei-an after returning the Prayer Slips |} ===Sasa Sanctuary=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sasa Sanctuary || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sparrow Inn || || || | The inn building | * Dialogue with Bath Attendant sparrow inside the building |} ===Sei-an City (Aristocratic Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Aristocratic Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lecture Hall || || || | The building where Rao sits prior to fighting the Tube Foxes | * Talking to the West Soldier outside the hall on the bridge side |- | Gojo Bridge || || || | Bridge leading to the Aristocratic Quarters. | * Mentioned in Benkei's dialogue. |} ===Sei-an City (Aristocratic Qtr.) - Himiko's Palace=== ===Sei-an City (Commoners' Qtr.)=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Sei-an City (Commoners' Qtr.) || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Lake Beewa || || || | Lake which surrounds the city and fills the canals | * Talking with Naguri before digging to restore the canals * Talking with Benkei before fishing for the Cutlass Fish |} ===Sei-an City (Commoners' Qtr.) - Kimono Shop=== ===Shinshu Field - 100 years ago=== ===Shinshu Field - Cursed=== ===Shinshu Field - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Moon Shrine || || || | Little shrine run by the priest Mika, located next to the Moon Cave pathway. | * Mentioned by name on a sign located next to said shrine. |- | Lake Harami || || || | Body of water located in Shinshu field and surrounding the Moon Cave. | * Mentioned in Mika's dialogue. |- | Nameless Man's Kiln || || || | Structure restored by clearing the Devil Gate across the bridge from the Nameless Man's house. | * Indicated by a readable sign. |} ===Sunken Ship=== ===Taka Pass - Cursed=== ===Taka Pass - Healed=== {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Cherry Breeze || || || | Name of Taka Pass' Guardian Sapling. | * Mentioned on the sign located next to the big tunnel's entrance. |- | Moley's Treasure Trove || || || | Name of the underground spring in which three treasures can be found. | * Indicated by a readable sign. |} ===Taka Pass - Stray Bead #26 Cave=== ===Tsuta Ruins=== ===Tsuta Ruins - Spider Queen Arena=== ===Wawku Shrine=== ===Wawku Shrine - Lechku & Nechku Arena=== ===Wawku Shrine - Nechku Arena=== ===Wep'keer=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer || || || | * In name card, when first entering the map. |} {| class="wikitable" |- !colspan="4"| Location Name !rowspan="2"| Description !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Snowy Waterfall || || || | Waterfall on the East edge of the village | * Mentioned on a sign near Kai's house * Written on the sign in front of the waterfall |} ===Wep'keer Square=== {| class="wikitable" |- !colspan="4"| Map Name !rowspan="2"| Source(s) |- ! English !! Japanese !! French !! German |- | Wep'keer Square || || || | * At the top of the fan menu map sub-screen |- | Snowball Playground || || || | * Indicated by the readable sign in Wep'keer just outside the tunnel to the square. Issun's text explains that this is written in a child's handwriting. This can be inferred to refer to Otter Mask. |} ===Yoshpet=== 225209b3e71cc7d281eef6daa947b196809d2dee Pot Skip 0 161 1115 524 2021-09-16T17:46:24Z Popprocks 10 /* Explanation */ wikitext text/x-wiki {{Trick}} ==Explanation== It is possible to skip the cutscene where the mushrooms grow after clearing all of the Devil Gates in the Triple Gate Room. Normally, during this cutscene, a camera pan shows 5 poison pots spewing poison into the waterfall in the room. Prior to this cutscene, the pots are completely invisible and can't be destroyed with tackles or Power Slash. However, they can still be destroyed with Cherry Bomb or Fireburst. If all 5 pots are already destroyed prior to using Sunrise to grow the mushrooms, the white fadeout for the purification cutscene will start immediately after using Sunrise, causing the two cutscenes to overlap. This effectively skips the long mushroom cutscene. If the first few cutscenes are skipped very quickly (by mashing the skip button), Ammy will be spawned by the mushrooms instead of on the ledge with the pots, saving a few seconds when leaving the room. Doing this with Cherry Bomb does not save time, as multiple CB's must be used consecutively to destroy all the pots. Using Fireburst (obtained before Tsuta Ruins via [[Agata Bridge Skip]]), all 5 pots can be destroyed at once. The easiest way to break all pots quickly is by doing a [[Brush Adventure]] prior to the 2nd demon gate (going clockwise), and drawing a 3 ink Fireburst centered around the pool at the top of the waterfall. Overall, performing Pot Skip this way saves 17 seconds. Demonstration: https://youtu.be/LIa1W4_Qhxg ==History== This trick was discovered by Auride on 10 Dec 2020. 76de4c1ecbd4d7f78b015a0cdd0621406ef40dd7 File:Auride Logo.png 6 425 1127 2021-11-13T13:48:58Z Auride 7 wikitext text/x-wiki Auride's personal logo. A stylized "AU" with an underline, representing the chemical symbol for an anion of Gold. 5b79fd370e130328a159516b6546ba1dcecaee88 User:Auride 2 19 1128 806 2021-11-13T13:49:16Z Auride 7 Logo test wikitext text/x-wiki I started speedrunning Okami in July of 2019 after first playing the game earlier that Summer. I have so far exclusively run New Game Any% and All Brushes on the Switch version at the time of writing, but I own the PC and PS3 versions as well. I first got WR in NG Any% on September 28th, 2019 ([https://www.speedrun.com/okami/run/zgkpkr0y leaderboard entry]|[https://youtu.be/sRunAoivWCI YouTube VOD]) with a time of 2h 31m 11s not long after NG Early Fireburst was discovered. I no longer hold WR. My current PB is [https://www.speedrun.com/okami/run/z5r5degy 2h 09m 41s]. I got WR in NG All Brushes on November 17th, 2019 ([https://www.speedrun.com/okami/run/m7q0669z leaderboard entry]|[https://www.twitch.tv/videos/509905331 Twitch VOD]) with a time of 4h 46m 18s, and my current PB is [https://www.speedrun.com/okami/run/z01qn7oy 3h 38m 42s], which is also no longer WR. I wrote the [[NG Any% Beginner]] route guide, and currently spend more time creating resources than doing runs. [[File:Auride Logo.png|thumb|center|Auride's personal logo]] eac9d59300b135e28c78a2a6b3f7a4c462cd1f8c PR Move 0 426 1129 2021-11-14T00:54:14Z Popprocks 10 Created page with "{{Trick}} 'PR Move' is a method of [[Agata Bridge Skip]] discovered by [[p0ppr0cks]] in September 2021. This trick begins by accessing an out of bounds ledge. You can reach t..." wikitext text/x-wiki {{Trick}} 'PR Move' is a method of [[Agata Bridge Skip]] discovered by [[p0ppr0cks]] in September 2021. This trick begins by accessing an out of bounds ledge. You can reach this ledge using a [[Dboost]] off the merchant's stall, or by doing a jump off the torii coming down from the mermaid spring. Once you reach the ledge above the merchant, you can perform a long and challenging series of [[sliding ground tackle|sliding ground tackles]], weaving in and out of a [[jump barrier]], to travel across this mountain. It is possible to jump over the pathway below, accessing another out of bounds slope. From that geometry, you can jump over the river. At the time of writing, this is the only known way to jump over the river with single jump. This trick reaches Taka Pass about 1 minute 20 seconds faster than [[HBS]]. However, a route with PR move cannot quickly pick up the wooden bear, ExS, or inkfinity stone nearby the grass patch used for HBS. The practical time save would therefore be closer to 1 minute or less, due to picking up slower treasures. This trick was not implemented in speedruns after its discovery due to the inconsistent nature of the very steep slopes you land on, and as a result of the high difficulty of successive single jump sliding ground tackles inside of a jump barrier. Detailed trick demonstration and explanation: https://www.youtube.com/watch?v=Fkrq0Jc8pLs 4984003ef78df73807cbb9b352cc6b7c869efae4 1131 1129 2021-11-14T00:55:32Z Popprocks 10 wikitext text/x-wiki {{Trick}} 'PR Move' is a method of [[Agata Bridge Skip]] discovered by [[popprocks]] in September 2021. This trick begins by accessing an out of bounds ledge. You can reach this ledge using a [[Dboost]] off the merchant's stall, or by doing a jump off the torii coming down from the mermaid spring. Once you reach the ledge above the merchant, you can perform a long and challenging series of [[sliding ground tackle|sliding ground tackles]], weaving in and out of a [[jump barrier]], to travel across this mountain. It is possible to jump over the pathway below, accessing another out of bounds slope. From that geometry, you can jump over the river. At the time of writing, this is the only known way to jump over the river with single jump. This trick reaches Taka Pass about 1 minute 20 seconds faster than [[HBS]]. However, a route with PR move cannot quickly pick up the wooden bear, ExS, or inkfinity stone nearby the grass patch used for HBS. The practical time save would therefore be closer to 1 minute or less, due to picking up slower treasures. This trick was not implemented in speedruns after its discovery due to the inconsistent nature of the very steep slopes you land on, and as a result of the high difficulty of successive single jump sliding ground tackles inside of a jump barrier. Detailed trick demonstration and explanation: https://www.youtube.com/watch?v=Fkrq0Jc8pLs 3908ad21364679e3fe92351cccb1bfad5f9a6a51 Pr move 0 427 1130 2021-11-14T00:54:59Z Popprocks 10 Redirected page to [[PR Move]] wikitext text/x-wiki #redirect [[PR Move]] e89ab154dae660ef7356fa10eb2dc91b66db32fb Agata Bridge Skip 0 46 1132 518 2021-11-14T01:01:49Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There only one known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). [[PR Move]] is a new game technique that can cross the river, but it is highly volatile in a speedrun setting. Instead, glitches can be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" beb5ed81ec278b0517d19caa1186c0b9b345fa0b 1133 1132 2021-11-14T01:02:48Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There only one known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). [[PR Move]] is a new game technique that can cross the river, but it is highly volatile in a speedrun setting. Instead, glitches can be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. * The first instance of successfully [[PR move|jumping over the river]] in new game was performed by Popprocks on September 22, 2021. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" 35758b1041caf3dc21d7567e5697471c8c5523f2 1135 1133 2021-11-14T01:04:50Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There only one known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). [[PR Move]] is a new game technique that can cross the river, but it is highly volatile in a speedrun setting. Instead, glitches can be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. * The first instance of successfully [[PR Move|jumping over the river]] in new game was performed by Popprocks on September 22, 2021. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" b1c5ba73405133ca72e7fbc03b6b173bb26d51cf 1136 1135 2021-11-14T05:55:39Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There only one known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). [[PR Move]] is a new game technique that can jump over the river, but it is highly volatile in a speedrun setting. Instead, glitches can be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. * The first instance of successfully [[PR Move|jumping over the river]] in new game was performed by Popprocks on September 22, 2021. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" d0931a4adb7919441d297cbce8c90053e25974d7 PR move 0 428 1134 2021-11-14T01:03:11Z Popprocks 10 Redirected page to [[Pr move]] wikitext text/x-wiki #redirect [[pr move]] 32e02085966d7cf689e3087c58a84754c782d093 1157 1134 2022-01-31T03:18:54Z Auride 7 fixing double redirect wikitext text/x-wiki #redirect [[PR Move]] e89ab154dae660ef7356fa10eb2dc91b66db32fb Item Table 0 360 1137 992 2021-11-23T16:25:39Z Whataboutclyde 14 /* Table */ Adding Hourglass Orb from digging game, yen and praise. wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. ===Names and Descriptions=== Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000. ===Inventory Count=== Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ===First Time Acquisition Flags=== For every item, there is an associated flag which is set to 1 if that item has been picked-up before on the current file. These flags are used by Spirit Globes, the Ink Bottle, the Demon Fang, food items, and Feedbags for determining whether to bring up a dialog box when picking up the item. Most other items which can be picked up on the ground do also set these flags, but they do not affect pick-up dialogs. There are some items which can be picked-up, but which don't set the acquisition flag, such as the Astral Pouch. The remaining items cannot be picked-up. These flags are stored contiguously in memory, in a series of 4-byte bitfields starting at address main.dll+B21780. Within each bitfield, the flags are stored in most-significant to least-significant bit order. For example, the flag for Spirit Globe S, the 2nd item in the table, is stored in the 2nd most significant bit of main.dll+B21783. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || Hourglass Orb || Pickup || 0x0177 || main.dll+B206D2 || Untracked |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || 10 Yen || Pickup || 0x0179 || main.dll+B206D6 || |- | 0x0054 || 50 Yen || Pickup || 0x017A || main.dll+B206D8 || |- | 0x0055 || 100 Yen || Pickup || 0x017B || main.dll+B206DA || |- | 0x0056 || 150 Yen || Pickup || 0x017C || main.dll+B206DC || |- | 0x0057 || 500 Yen || Pickup || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || Praise || Pickup || 0x017F || main.dll+B206E2 || |- | 0x005A || Nothing || Internal Use || 0x0180 || main.dll+B206E4 || Untracked |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || || Unused || 0x019A || main.dll+B20718 || |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 8283be00acfc75da665dfd0ebca5cdff4c9e150c 1143 1137 2021-11-24T18:38:33Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== Ammy can obtain a wide variety of items. These items can be broadly divided into several categories and sub-categories: * Tools ** Consumables ** Karmic Transformers ** Key Items * Equipment ** Divine Instruments ** Holy Artifacts * Fish * Treasure * Dungeon Maps * Pick-ups (e.g. Spirit Globes) * Held Items (e.g. Oddly-Shaped Turnip) * Travel Guides Each item in Okami is assigned an ID value which is used in various contexts, such as the Tools/Equipment subscreen of the Fan Menu, the dialogues for picking up items for the first time, and for selecting the icon that appears in the UI when picking up an item. Item ID's are stored as uint_16's, though only ID's 0x0000 through 0x00FF correspond to actual items. ===Names and Descriptions=== Each item has an associated name, which is actually selected from the current [[String Tables|String Table]] using a uint_16 ID equal to the item ID plus 0x0126. Items available in the Tools and Equipment menus also have descriptions, have an string ID equal to the item ID plus 0x2000. ===Inventory Count=== Each item also has an associated inventory count stored at a memory address equal to main.dll+B20630 + (item ID * 2). Inventory counts are represented as int_16's, with negative values being treated as equivalent to 0. Even though every item has an inventory count, not all of them are actually incremented, tracked, or displayed in-game. ===First Time Acquisition Flags=== For every item, there is an associated flag which is set to 1 if that item has been picked-up before on the current file. These flags are used by Spirit Globes, the Ink Bottle, the Demon Fang, food items, and Feedbags for determining whether to bring up a dialog box when picking up the item. Most other items which can be picked up on the ground do also set these flags, but they do not affect pick-up dialogs. There are some items which can be picked-up, but which don't set the acquisition flag, such as the Astral Pouch. The remaining items cannot be picked-up. These flags are stored contiguously in memory, in a series of 4-byte bitfields starting at address main.dll+B21780. Within each bitfield, the flags are stored in most-significant to least-significant bit order. For example, the flag for Spirit Globe S, the 2nd item in the table, is stored in the 2nd most significant bit of main.dll+B21783. ==Table== {| class="wikitable sortable" |- !Item ID !! Item Name !! Item Type !! Name String ID !! Inventory Address !! Inventory Max |- | 0x0000 || || Empty slot on Tool/Equipment subscreen || 0x0126 || main.dll+B20630 || Untracked |- | 0x0001 || Spirit Globe S || Pickup || 0x0127 || main.dll+B20632 || Untracked |- | 0x0002 || Spirit Globe M || Pickup || 0x0128 || main.dll+B20634 || Untracked |- | 0x0003 || Spirit Globe L || Pickup || 0x0129 || main.dll+B20636 || Untracked |- | 0x0004 || Holy Bone L || Consumable Tool || 0x012A || main.dll+B20638 || 99 |- | 0x0005 || Sun Fragment || Collectible || 0x012B || main.dll+B2063A || 2 |- | 0x0006 || Astral Pouch || Permanent Flag || 0x012C || main.dll+B2063C || 1 |- | 0x0007 || Ink Bottle || Pickup || 0x012D || main.dll+B2063E || Untracked |- | 0x0008 || Exorcism Slip L || Consumable Tool || 0x012E || main.dll+B20640 || 99 |- | 0x0009 || Exorcism Slip M || Consumable Tool || 0x012F || main.dll+B20642 || 99 |- | 0x000A || Exorcism Slip S || Consumable Tool || 0x0130 || main.dll+B20644 || 99 |- | 0x000B || Peace Bell || Holy Artifact || 0x0131 || main.dll+B20646 || 1 |- | 0x000C || Vengeance Slip || Consumable Tool || 0x0132 || main.dll+B20648 || 99 |- | 0x000D || Inkfinity Stone || Consumable Tool || 0x0133 || main.dll+B2064A || 99 |- | 0x000E || Mermaid Coin || Consumable Tool || 0x0134 || main.dll+B2064C || 99 |- | 0x000F || Golden Peach || Consumable Tool || 0x0135 || main.dll+B2064E || 99 |- | 0x0010 || Divine Retribution || Divine Instrument || 0x0136 || main.dll+B20650 || 1 |- | 0x0011 || Snarling Beast || Divine Instrument || 0x0137 || main.dll+B20652 || 1 |- | 0x0012 || Infinity Judge || Divine Instrument || 0x0138 || main.dll+B20654 || 1 |- | 0x0013 || Trinity Mirror || Divine Instrument || 0x0139 || main.dll+B20656 || 1 |- | 0x0014 || Solar Flare || Divine Instrument || 0x013A || main.dll+B20658 || 1 |- | 0x0015 || Devout Beads || Divine Instrument || 0x013B || main.dll+B2065A || 1 |- | 0x0016 || Life Beads || Divine Instrument || 0x013C || main.dll+B2065C || 1 |- | 0x0017 || Exorcism Beads || Divine Instrument || 0x013D || main.dll+B2065E || 1 |- | 0x0018 || Resurrection Beads || Divine Instrument || 0x013E || main.dll+B20660 || 1 |- | 0x0019 || Tundra Beads || Divine Instrument || 0x013F || main.dll+B20662 || 1 |- | 0x001A || Tsumugari || Divine Instrument || 0x0140 || main.dll+B20664 || 1 |- | 0x001B || Seven Strike || Divine Instrument || 0x0141 || main.dll+B20666 || 1 |- | 0x001C || Blade of Kusanagi || Divine Instrument || 0x0142 || main.dll+B20668 || 1 |- | 0x001D || Eighth Wonder || Divine Instrument || 0x0143 || main.dll+B2066A || 1 |- | 0x001E || Thunder Edge || Divine Instrument || 0x0144 || main.dll+B2066C || 1 |- | 0x001F || Demon Fang || Collectible || 0x0145 || main.dll+B2066E || 32767 |- | 0x0020 || Peach || Food || 0x0146 || main.dll+B20670 || Untracked |- | 0x0021 || Apple || Food || 0x0147 || main.dll+B20672 || Untracked |- | 0x0022 || Orange || Food || 0x0148 || main.dll+B20674 || Untracked |- | 0x0023 || Baked Oranges || Food || 0x0149 || main.dll+B20676 || Untracked |- | 0x0024 || Radish || Food || 0x014A || main.dll+B20678 || Untracked |- | 0x0025 || Turnip || Food || 0x014B || main.dll+B2067A || Untracked |- | 0x0026 || Ginseng || Food || 0x014C || main.dll+B2067C || Untracked |- | 0x0027 || Cabbage || Food || 0x014D || main.dll+B2067E || Untracked |- | 0x0028 || Chinese Cabbage || Food || 0x014E || main.dll+B20680 || Untracked |- | 0x0029 || Cherry Cake || Food || 0x014F || main.dll+B20682 || Untracked |- | 0x002A || Potato || Food || 0x0150 || main.dll+B20684 || Untracked |- | 0x002B || Watermelon || Food || 0x0151 || main.dll+B20686 || Untracked |- | 0x002C || Bale of Rice || Food || 0x0152 || main.dll+B20688 || Untracked |- | 0x002D || Roasted Meat || Food || 0x0153 || main.dll+B2068A || Untracked |- | 0x002E || Bamboo Shoot || Food || 0x0154 || main.dll+B2068C || Untracked |- | 0x002F || Roasted Fish || Food || 0x0155 || main.dll+B2068E || Untracked |- | 0x0030 || Rice Balls || Food || 0x0156 || main.dll+B20690 || Untracked |- | 0x0031 || Dumplings || Food || 0x0157 || main.dll+B20692 || Untracked |- | 0x0032 || Grapes || Food || 0x0158 || main.dll+B20694 || Untracked |- | 0x0033 || Gourd || Food || 0x0159 || main.dll+B20696 || Untracked |- | 0x0034 || Sasa Rice || Food || 0x015A || main.dll+B20698 || Untracked |- | 0x0035 || Sasa Fish || Food || 0x015B || main.dll+B2069A || Untracked |- | 0x0036 || Sasa Egg Rolls || Food || 0x015C || main.dll+B2069C || Untracked |- | 0x0037 || Sasa Meat || Food || 0x015D || main.dll+B2069E || Untracked |- | 0x0038 || Sasa Crab || Food || 0x015E || main.dll+B206A0 || Untracked |- | 0x0039 || Sasa Fruit || Food || 0x015F || main.dll+B206A2 || Untracked |- | 0x003A || Sasa Dumplings || Food || 0x0160 || main.dll+B206A4 || Untracked |- | 0x003B || Sasa Hotchpotch || Food || 0x0161 || main.dll+B206A6 || Untracked |- | 0x003C || Sasa Cake || Food || 0x0162 || main.dll+B206A8 || Untracked |- | 0x003D || Rice Stew || Food || 0x0163 || main.dll+B206AA || Untracked |- | 0x003E || Millet Dumplings || Food || 0x0164 || main.dll+B206AC || Untracked |- | 0x003F || Kamiki Orange || Food || 0x0165 || main.dll+B206AE || Untracked |- | 0x0040 || Ruins Key || Held Item || 0x0166 || main.dll+B206B0 || Untracked |- | 0x0041 || Oddly Shaped Turnip || Held Item || 0x0167 || main.dll+B206B2 || Untracked |- | 0x0042 || Canine Tracker || Key Item || 0x0168 || main.dll+B206B4 || 1 |- | 0x0043 || Lucky Mallet || Key Item || 0x0169 || main.dll+B206B6 || 1 |- | 0x0044 || Border Key || Key Item || 0x016A || main.dll+B206B8 || 1 |- | 0x0045 || Dragon Orb || Key Item || 0x016B || main.dll+B206BA || 1 |- | 0x0046 || Fox Rods || Key Item || 0x016C || main.dll+B206BC || 1 |- | 0x0047 || Thunder Brew || Key Item || 0x016D || main.dll+B206BE || 1 |- | 0x0048 || Shell Amulet || Key Item || 0x016E || main.dll+B206C0 || 1 |- | 0x0049 || Mask || Key Item || 0x016F || main.dll+B206C2 || 1 |- | 0x004A || Ogre Liver || Key Item || 0x0170 || main.dll+B206C4 || 1 |- | 0x004B || Lips of Ice || Key Item || 0x0171 || main.dll+B206C6 || 1 |- | 0x004C || Eyeball of Fire || Key Item || 0x0172 || main.dll+B206C8 || 1 |- | 0x004D || Black Demon Horn || Key Item || 0x0173 || main.dll+B206CA || 1 |- | 0x004E || Loyalty Orb || Key Item || 0x0174 || main.dll+B206CC || 1 |- | 0x004F || Justice Orb || Key Item || 0x0175 || main.dll+B206CE || 1 |- | 0x0050 || Duty Orb || Key Item || 0x0176 || main.dll+B206D0 || 1 |- | 0x0051 || Hourglass Orb || Pickup || 0x0177 || main.dll+B206D2 || Untracked |- | 0x0052 || || Unused || 0x0178 || main.dll+B206D4 || |- | 0x0053 || 10 Yen || Pickup || 0x0179 || main.dll+B206D6 || |- | 0x0054 || 50 Yen || Pickup || 0x017A || main.dll+B206D8 || |- | 0x0055 || 100 Yen || Pickup || 0x017B || main.dll+B206DA || |- | 0x0056 || 150 Yen || Pickup || 0x017C || main.dll+B206DC || |- | 0x0057 || 500 Yen || Pickup || 0x017D || main.dll+B206DE || |- | 0x0058 || || Unused || 0x017E || main.dll+B206E0 || |- | 0x0059 || Praise || Pickup || 0x017F || main.dll+B206E2 || |- | 0x005A || Nothing || Internal Use || 0x0180 || main.dll+B206E4 || Untracked |- | 0x005B || Karmic Transformer 1 || KT || 0x0181 || main.dll+B206E6 || 1 |- | 0x005C || Vista of the Gods || Held Item || 0x0182 || main.dll+B206E8 || Untracked |- | 0x005D || [Legend of Orochi] || Travel Guide || 0x0183 || main.dll+B206EA || 1 |- | 0x005E || [Mother Tree] || Travel Guide || 0x0184 || main.dll+B206EC || 1 |- | 0x005F || Golden Mushroom || Key Item || 0x0185 || main.dll+B206EE || 1 |- | 0x0060 || Gimmick Gear || Key Item || 0x0186 || main.dll+B206F0 || 1 |- | 0x0061 || [Northern Land] || Travel Guide || 0x0187 || main.dll+B206F2 || 1 |- | 0x0062 || 8 Purification Sake || Key Item || 0x0188 || main.dll+B206F4 || 1 |- | 0x0063 || Sewaprolo || Key Item || 0x0189 || main.dll+B206F6 || 1 |- | 0x0064 || [Celestial Envoy] || Travel Guide || 0x018A || main.dll+B206F8 || 1 |- | 0x0065 || [Tribe of the Moon] || Travel Guide || 0x018B || main.dll+B206FA || 1 |- | 0x0066 || [Power Slash 3] || Travel Guide || 0x018C || main.dll+B206FC || 1 |- | 0x0067 || [Cherry Bomb 2] || Travel Guide || 0x018D || main.dll+B206FE || 1 |- | 0x0068 || [Cherrry Bomb 3] || Travel Guide || 0x018E || main.dll+B20700 || 1 |- | 0x0069 || [Land of the Gods] || Travel Guide || 0x018F || main.dll+B20702 || 1 |- | 0x006A || [Another Civilization] || Travel Guide || 0x0190 || main.dll+B20704 || 1 |- | 0x006B || [Brush Tips] || Travel Guide || 0x0191 || main.dll+B20706 || 1 |- | 0x006C || [Travel Tips] || Travel Guide || 0x0192 || main.dll+B20708 || 1 |- | 0x006D || [Battle Tips] || Travel Guide || 0x0193 || main.dll+B2070A || 1 |- | 0x006E || [Digging Tips] || Travel Guide || 0x0194 || main.dll+B2070C || 1 |- | 0x006F || [Holy Artifacts] || Travel Guide || 0x0195 || main.dll+B2070E || 1 |- | 0x0070 || Traveler's Charm || Consumable Tool || 0x0196 || main.dll+B20710 || 99 |- | 0x0071 || Charcoal || Key Item || 0x0197 || main.dll+B20712 || 1 |- | 0x0072 || Blinding Snow || Key Item || 0x0198 || main.dll+B20714 || 1 |- | 0x0073 || Treasure Box || Key Item || 0x0199 || main.dll+B20716 || 1 |- | 0x0074 || Spirit Globe S + Ink Pot || Pickup || 0x019A || main.dll+B20718 || Untracked |- | 0x0075 || Herbal Medicine || Key Item || 0x019B || main.dll+B2071A || 1 |- | 0x0076 || Pinwheel || Key Item || 0x019C || main.dll+B2071C || 1 |- | 0x0077 || Marlin Rod || Key Item || 0x019D || main.dll+B2071E || 1 |- | 0x0078 || || Unused || 0x019E || main.dll+B20720 || |- | 0x0079 || Karmic Transformer 3 || KT || 0x019F || main.dll+B20722 || 1 |- | 0x007A || Karmic Transformer 8 || KT || 0x01A0 || main.dll+B20724 || 1 |- | 0x007B || Karmic Transformer 7 || KT || 0x01A1 || main.dll+B20726 || 1 |- | 0x007C || Karmic Transformer 9 || KT || 0x01A2 || main.dll+B20728 || 1 |- | 0x007D || [Inferno Tech] || Travel Guide || 0x01A3 || main.dll+B2072A || 1 |- | 0x007E || [Waterspout Tech 2] || Travel Guide || 0x01A4 || main.dll+B2072C || 1 |- | 0x007F || [Galestorm Tech] || Travel Guide || 0x01A5 || main.dll+B2072E || 1 |- | 0x0080 || [Thunderstorm Tech] || Travel Guide || 0x01A6 || main.dll+B20730 || 1 |- | 0x0081 || [Power Slash 2] || Travel Guide || 0x01A7 || main.dll+B20732 || 1 |- | 0x0082 || || Unused || 0x01A8 || main.dll+B20734 || |- | 0x0083 || Chestnut || Unused || 0x01A9 || main.dll+B20736 || |- | 0x0084 || [Enhancing Divinity] || Travel Guide || 0x01AA || main.dll+B20738 || 1 |- | 0x0085 || [Feeding] || Travel Guide || 0x01AB || main.dll+B2073A || 1 |- | 0x0086 || [Godhood Tips] || Travel Guide || 0x01AC || main.dll+B2073C || 1 |- | 0x0087 || [Fleeing Battle] || Travel Guide || 0x01AD || main.dll+B2073E || 1 |- | 0x0088 || [Enhancing Weapons] || Travel Guide || 0x01AE || main.dll+B20740 || 1 |- | 0x0089 || [Greensprout Tips] || Travel Guide || 0x01AF || main.dll+B20742 || 1 |- | 0x008A || [Ink Bullet Tips] || Travel Guide || 0x01B0 || main.dll+B20744 || 1 |- | 0x008B || [Mark of Kabegami] || Travel Guide || 0x01B1 || main.dll+B20746 || 1 |- | 0x008C || [Veil of Mist Tech] || Travel Guide || 0x01B2 || main.dll+B20748 || 1 |- | 0x008D || [Waterspout Tech 1] || Travel Guide || 0x01B3 || main.dll+B2074A || 1 |- | 0x008E || Holy Bone M || Consumable Tool || 0x01B4 || main.dll+B2074C || 99 |- | 0x008F || Holy Bone S || Consumable Tool || 0x01B5 || main.dll+B2074E || 99 |- | 0x0090 || Feedbag (Meat) || Consumable Tool || 0x01B6 || main.dll+B20750 || 99 |- | 0x0091 || Feedbag (Herbs) || Consumable Tool || 0x01B7 || main.dll+B20752 || 99 |- | 0x0092 || Feedbag (Seeds) || Consumable Tool || 0x01B8 || main.dll+B20754 || 99 |- | 0x0093 || Feedbag (Fish) || Consumable Tool || 0x01B9 || main.dll+B20756 || 99 |- | 0x0094 || Sashimi || Food || 0x01BA || main.dll+B20758 || Untracked |- | 0x0095 || Golden Lucky Cat || Holy Artifact || 0x01BB || main.dll+B2075A || 1 |- | 0x0096 || Thief's Glove || Holy Artifact || 0x01BC || main.dll+B2075C || 1 |- | 0x0097 || Wood Mat || Holy Artifact || 0x01BD || main.dll+B2075E || 1 |- | 0x0098 || Golden Ink Pot || Holy Artifact || 0x01BE || main.dll+B20760 || 1 |- | 0x0099 || Steel Fist Sake || Consumable Tool || 0x01BF || main.dll+B20762 || 99 |- | 0x009A || Steel Soul Sake || Consumable Tool || 0x01C0 || main.dll+B20764 || 99 |- | 0x009B || Godly Charm || Consumable Tool || 0x01C1 || main.dll+B20766 || 99 |- | 0x009C || Water Tablet || Holy Artifact || 0x01C2 || main.dll+B20768 || 1 |- | 0x009D || Fire Tablet || Holy Artifact || 0x01C3 || main.dll+B2076A || 1 |- | 0x009E || Gold Dust || Consumable Tool || 0x01C4 || main.dll+B2076C || 99 |- | 0x009F || Fog Pot || Permanent Flag || 0x01C5 || main.dll+B2076E || 1 |- | 0x00A0 || White Porcelain Pot || Treasure || 0x01C6 || main.dll+B20770 || 99 |- | 0x00A1 || Kutani Pottery || Treasure || 0x01C7 || main.dll+B20772 || 99 |- | 0x00A2 || || Unused || 0x01C8 || main.dll+B20774 || |- | 0x00A3 || Incense Burner || Treasure || 0x01C9 || main.dll+B20776 || 99 |- | 0x00A4 || Vase || Treasure || 0x01CA || main.dll+B20778 || 99 |- | 0x00A5 || Silver Pocket Watch || Treasure || 0x01CB || main.dll+B2077A || 99 |- | 0x00A6 || Rat Statue || Treasure || 0x01CC || main.dll+B2077C || 99 |- | 0x00A7 || Bull Horn || Treasure || 0x01CD || main.dll+B2077E || 99 |- | 0x00A8 || || Unused || 0x01CE || main.dll+B20780 || |- | 0x00A9 || Etched Glass || Treasure || 0x01CF || main.dll+B20782 || 99 |- | 0x00AA || Lacquerware Set || Treasure || 0x01D0 || main.dll+B20784 || 99 |- | 0x00AB || Wooden Bear || Treasure || 0x01D1 || main.dll+B20786 || 99 |- | 0x00AC || || Unused || 0x01D2 || main.dll+B20788 || |- | 0x00AD || Glass Beads || Treasure || 0x01D3 || main.dll+B2078A || 99 |- | 0x00AE || Dragonfly Bead || Treasure || 0x01D4 || main.dll+B2078C || 99 |- | 0x00AF || || Unused || 0x01D5 || main.dll+B2078E || |- | 0x00B0 || Coral Fragment || Treasure || 0x01D6 || main.dll+B20790 || 99 |- | 0x00B1 || Crystal || Treasure || 0x01D7 || main.dll+B20792 || 99 |- | 0x00B2 || Pearl || Treasure || 0x01D8 || main.dll+B20794 || 99 |- | 0x00B3 || Ruby Tassels || Treasure || 0x01D9 || main.dll+B20796 || 99 |- | 0x00B4 || Bull Statue || Treasure || 0x01DA || main.dll+B20798 || 99 |- | 0x00B5 || Tiger Statue || Treasure || 0x01DB || main.dll+B2079A || 99 |- | 0x00B6 || Rabbit Statue || Treasure || 0x01DC || main.dll+B2079C || 99 |- | 0x00B7 || Dragon Statue || Treasure || 0x01DD || main.dll+B2079E || 99 |- | 0x00B8 || Snake Statue || Treasure || 0x01DE || main.dll+B207A0 || 99 |- | 0x00B9 || Horse Statue || Treasure || 0x01DF || main.dll+B207A2 || 99 |- | 0x00BA || Sheep Statue || Treasure || 0x01E0 || main.dll+B207A4 || 99 |- | 0x00BB || Monkey Statue || Treasure || 0x01E1 || main.dll+B207A6 || 99 |- | 0x00BC || Rooster Statue || Treasure || 0x01E2 || main.dll+B207A8 || 99 |- | 0x00BD || Dog Statue || Treasure || 0x01E3 || main.dll+B207AA || 99 |- | 0x00BE || Boar Statue || Treasure || 0x01E4 || main.dll+B207AC || 99 |- | 0x00BF || Cat Statue || Treasure || 0x01E5 || main.dll+B207AE || 99 |- | 0x00C0 || Sapphire Tassels || Treasure || 0x01E6 || main.dll+B207B0 || 99 |- | 0x00C1 || Emerald Tassels || Treasure || 0x01E7 || main.dll+B207B2 || 99 |- | 0x00C2 || Turqoise Tassels || Treasure || 0x01E8 || main.dll+B207B4 || 99 |- | 0x00C3 || Agate Tassels || Treasure || 0x01E9 || main.dll+B207B6 || 99 |- | 0x00C4 || Amber Tassels || Treasure || 0x01EA || main.dll+B207B8 || 99 |- | 0x00C5 || Cat's Eye Tassels || Treasure || 0x01EB || main.dll+B207BA || 99 |- | 0x00C6 || Amethyst Tassels || Treasure || 0x01EC || main.dll+B207BC || 99 |- | 0x00C7 || Jade Tassels || Treasure || 0x01ED || main.dll+B207BE || 99 |- | 0x00C8 || Karmic Returner || KT || 0x01EE || main.dll+B207C0 || 1 |- | 0x00C9 || Karmic Transformer 2 || KT || 0x01EF || main.dll+B207C2 || 1 |- | 0x00CA || Karmic Transformer 6 || KT || 0x01F0 || main.dll+B207C4 || 1 |- | 0x00CB || Karmic Transformer 5 || KT || 0x01F1 || main.dll+B207C6 || 1 |- | 0x00CC || Stray Bead || Collectible || 0x01F2 || main.dll+B207C8 || 99 |- | 0x00CD || String of Beads || Holy Artifact || 0x01F3 || main.dll+B207CA || 1 |- | 0x00CE || Giant Salmon || Fish || 0x01F4 || main.dll+B207CC || 1 |- | 0x00CF || Karmic Transformer 4 || KT || 0x01F5 || main.dll+B207CE || 1 |- | 0x00D0 || Supreme Tuna || Fish || 0x01F6 || main.dll+B207D0 || 999 |- | 0x00D1 || Mountain Trout || Fish || 0x01F7 || main.dll+B207D2 || 999 |- | 0x00D2 || Red Snapper || Fish || 0x01F8 || main.dll+B207D4 || 999 |- | 0x00D3 || Striped Snapper || Fish || 0x01F9 || main.dll+B207D6 || 999 |- | 0x00D4 || Salmon || Fish || 0x01FA || main.dll+B207D8 || 999 |- | 0x00D5 || Koi || Fish || 0x01FB || main.dll+B207DA || 999 |- | 0x00D6 || Huchen || Fish || 0x01FC || main.dll+B207DC || 999 |- | 0x00D7 || Robalo || Fish || 0x01FD || main.dll+B207DE || 999 |- | 0x00D8 || Black Bass || Fish || 0x01FE || main.dll+B207E0 || 999 |- | 0x00D9 || Clownfish || Fish || 0x01FF || main.dll+B207E2 || 999 |- | 0x00DA || Bonito || Fish || 0x0200 || main.dll+B207E4 || 999 |- | 0x00DB || Yellowtail || Fish || 0x0201 || main.dll+B207E6 || 999 |- | 0x00DC || Sweetfish || Fish || 0x0202 || main.dll+B207E8 || 999 |- | 0x00DD || Trout || Fish || 0x0203 || main.dll+B207EA || 999 |- | 0x00DE || Smelt || Fish || 0x0204 || main.dll+B207EC || 999 |- | 0x00DF || Killifish || Fish || 0x0205 || main.dll+B207EE || 999 |- | 0x00E0 || Flying Fish || Fish || 0x0206 || main.dll+B207F0 || 999 |- | 0x00E1 || Sturgeon || Fish || 0x0207 || main.dll+B207F2 || 999 |- | 0x00E2 || Sunfish || Fish || 0x0208 || main.dll+B207F4 || 999 |- | 0x00E3 || Freshwater Eel || Fish || 0x0209 || main.dll+B207F6 || 999 |- | 0x00E4 || Loach || Fish || 0x020A || main.dll+B207F8 || 999 |- | 0x00E5 || Moray || Fish || 0x020B || main.dll+B207FA || 999 |- | 0x00E6 || Oarfish || Fish || 0x020C || main.dll+B207FC || 999 |- | 0x00E7 || Monkfish || Fish || 0x020D || main.dll+B207FE || 999 |- | 0x00E8 || Catfish || Fish || 0x020E || main.dll+B20800 || 999 |- | 0x00E9 || Giant Catfish || Fish || 0x020F || main.dll+B20802 || 999 |- | 0x00EA || Goby || Fish || 0x0210 || main.dll+B20804 || 999 |- | 0x00EB || Lobster || Fish || 0x0211 || main.dll+B20806 || 999 |- | 0x00EC || Crawfish || Fish || 0x0212 || main.dll+B20808 || 999 |- | 0x00ED || Scallop || Fish || 0x0213 || main.dll+B2080A || 999 |- | 0x00EE || Nautilus || Fish || 0x0214 || main.dll+B2080C || 999 |- | 0x00EF || Manta || Fish || 0x0215 || main.dll+B2080E || 999 |- | 0x00F0 || Blowfish || Fish || 0x0216 || main.dll+B20810 || 999 |- | 0x00F1 || River Crab || Fish || 0x0217 || main.dll+B20812 || 999 |- | 0x00F2 || Starfish || Fish || 0x0218 || main.dll+B20814 || 999 |- | 0x00F3 || Marlin || Fish || 0x0219 || main.dll+B20816 || 999 |- | 0x00F4 || Loggerhead Turtle || Fish || 0x021A || main.dll+B20818 || 999 |- | 0x00F5 || Sea Horse || Fish || 0x021B || main.dll+B2081A || 999 |- | 0x00F6 || Octopus || Fish || 0x021C || main.dll+B2081C || 999 |- | 0x00F7 || Squid || Fish || 0x021D || main.dll+B2081E || 999 |- | 0x00F8 || Tsuta Ruins Map || Map || 0x021E || main.dll+B20820 || 1 |- | 0x00F9 || Moon Cave Map || Map || 0x021F || main.dll+B20822 || 1 |- | 0x00FA || Imperial Palace Map || Map || 0x0220 || main.dll+B20824 || 1 |- | 0x00FB || Oni Island Map || Map || 0x0221 || main.dll+B20826 || 1 |- | 0x00FC || Wawku Shrine Map || Map || 0x0222 || main.dll+B20828 || 1 |- | 0x00FD || Gale Shrine Map || Map || 0x0223 || main.dll+B2082A || 1 |- | 0x00FE || Whopper || Fish || 0x0224 || main.dll+B2082C || 1 |- | 0x00FF || Cutlass Fish || Fish || 0x0225 || main.dll+B2082E || 1 |} 6039dbd8b88c3c2ac95b54a603a6ae3656eb25b0 File:Housabusa.png 6 429 1138 2021-11-23T16:32:41Z Whataboutclyde 14 wikitext text/x-wiki What happens when you edit the .ANS file to maximize Hayabusa's size. 396c90619fb04654b0156bcfb6b52786dff43113 User:Whataboutclyde 2 430 1139 2021-11-23T16:33:09Z Whataboutclyde 14 Created page with "I've mostly delved into the level files, with some bit flag hunting on the side. While I would say the most important thing I've done is Housabusa, it's probably actually rev..." wikitext text/x-wiki I've mostly delved into the level files, with some bit flag hunting on the side. While I would say the most important thing I've done is Housabusa, it's probably actually reverse engineering the level files. See https://drive.google.com/drive/folders/1A7dSkZjsYcxOV4JJb94ZGAKMXbuRxcrd until I think of a better way to house them. My (very ugly) code for parsing files can be found at https://github.com/whataboutclyde/okami-utils but realize it's all sorta slapdash. I had bigger ambitions but I needed to take a break for health reasons. I didn't want to leave it so nobody had access though. [[File:Housabusa.png|thumb|center]] 75dcf0dd278de17403295493475cb5460eda6354 1142 1139 2021-11-23T17:51:46Z Whataboutclyde 14 wikitext text/x-wiki I've mostly delved into the level files, with some bit flag hunting on the side. While I would say the most important thing I've done is Housabusa, it's probably actually reverse engineering the level files. See https://drive.google.com/drive/folders/1A7dSkZjsYcxOV4JJb94ZGAKMXbuRxcrd until I think of a better way to house them. In general, you can find stuff I haven't managed to put on the wiki either on my github below or in this google drive: https://drive.google.com/drive/folders/17H_3CezCZ8rSUTmZ2hRV9HOvqPSegnDc My (very ugly) code for parsing files can be found at https://github.com/whataboutclyde/okami-utils but realize it's all sorta slapdash. I had bigger ambitions but I needed to take a break for health reasons. I didn't want to leave it so nobody had access though. [[File:Housabusa.png|thumb|center]] 591c439a088c0c97724320b1a154d6b303c8f9bc File Formats 0 431 1140 2021-11-23T17:28:29Z Whataboutclyde 14 Created page with "{{RE}} Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions as..." wikitext text/x-wiki {{RE}} Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive EXCEPT for in the event folder. and IllustPrivilege.dat |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | .ANS || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | .JMP || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | _randtbl.RNI || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} c04605f35e544b361402cadecb3f70f0c7db6cd2 1141 1140 2021-11-23T17:29:32Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive EXCEPT for in the event folder. and IllustPrivilege.dat |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | .ANS || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | .JMP || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | _randtbl.RNI || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} fa64fb01d87754b9c9400749467289ec0471a336 1144 1141 2021-11-25T15:28:22Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | .ANS || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | .JMP || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | _randtbl.RNI || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} cf7f4b159138344823de1efd253769f363b6a76d 1145 1144 2021-11-25T15:37:07Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | .ANS || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | .JMP || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} 34bd407aecaaab4c36083f56694a3cdae457fe57 1146 1145 2021-11-25T15:44:08Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | .ANS || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} a1aa17a524de54cbb870ba1b3a03965d9afe4d54 Exit Destination (.JMP) File Format 0 432 1147 2021-11-25T16:08:19Z Whataboutclyde 14 Created page with "{{RE}} ==Explanation== This file defines the destinations for exits. This does not define the exit definitions themselves, but is referred to by them. (See Zone (.MEH/.SCA/...." wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the exit definitions themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== <pre> uint32_t number_of_entries // One for each exit destination definition. For each entry: uint16 x_coordinate uint16 y_coordinate uint16 z_coordinate uint16 ammy_orientation uint8 area_id // See Level File ID Table. uint8 region_id // See Level File ID Table. uint8 unknown // Seems to reference the other side of the exit, but doesn't appear to do anything when changed. uint8 exit_id // Index into this file. Pad with zeroes for 64 byte alignment. </pre> 4ff40c427f3aa49df0326ab9639dd23f30aa7ae1 1148 1147 2021-11-25T16:09:45Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== <pre> uint32_t number_of_entries // One for each exit destination definition. For each entry: uint16 x_coordinate uint16 y_coordinate uint16 z_coordinate uint16 ammy_orientation uint8 area_id // See Level File ID Table. uint8 region_id // See Level File ID Table. uint8 unknown // Seems to reference the other side of the exit, but doesn't appear to do anything when changed. uint8 exit_id // Index into this file. Pad with zeroes for 64 byte alignment. </pre> 67334f0d1b6292d7253e9a3aec815e60a169fd60 1149 1148 2021-11-25T16:23:58Z Auride 7 /* File Format */ Converting to tables wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || number_of_entries || One for each exit destination definition. |- | 4 || 64 each || jumpEntry array || jumpEntries || |} ===jumpEntry=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 2 || uint16 || x_coordinate || |- | 2 || 2 || uint16 || 7_coordinate || |- | 4 || 2 || uint16 || z_coordinate || |- | 6 || 2 || uint16 || ammy_orientation || |- | 8 || 1 || uint8 || area_id || See Level File ID Table. |- | 9 || 1 || uint8 || region_id || See Level File ID Table. |- | 10 || 1 || uint8 || source_id? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed. |- | 11 || 1 || uint8 || exit_id || Index into this file. |- | 12 || 52 || || || Pad with zeroes for 64 byte alignment. |} cd985fd427bdd2f0e6362a49d870016d0b507d74 1151 1149 2021-11-26T03:29:53Z Auride 7 /* jumpEntry */ Padding is part of overall wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || number_of_entries || One for each exit destination definition. |- | 4 || 64 each || jumpEntry array || jumpEntries || |} ===jumpEntry=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 2 || uint16 || x_coordinate || |- | 2 || 2 || uint16 || 7_coordinate || |- | 4 || 2 || uint16 || z_coordinate || |- | 6 || 2 || uint16 || ammy_orientation || |- | 8 || 1 || uint8 || area_id || See Level File ID Table. |- | 9 || 1 || uint8 || region_id || See Level File ID Table. |- | 10 || 1 || uint8 || source_id? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed. |- | 11 || 1 || uint8 || exit_id || Index into this file. |} 652b187b5c82f0c8f9a0ab3c31e82cf9a19f6901 1152 1151 2021-11-26T03:32:12Z Auride 7 /* File Format */ adding padding to overall wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || number_of_entries || One for each exit destination definition. |- | 4 || 12 each || jumpEntry array || jumpEntries || |- | || || || padding || Pad with zeroes for 64 bit alignment |} ===jumpEntry=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 2 || uint16 || x_coordinate || |- | 2 || 2 || uint16 || 7_coordinate || |- | 4 || 2 || uint16 || z_coordinate || |- | 6 || 2 || uint16 || ammy_orientation || |- | 8 || 1 || uint8 || area_id || See Level File ID Table. |- | 9 || 1 || uint8 || region_id || See Level File ID Table. |- | 10 || 1 || uint8 || source_id? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed. |- | 11 || 1 || uint8 || exit_id || Index into this file. |} c6727db13e35e24e1a5bcc9bf757084d7748766f 1153 1152 2021-11-26T19:53:33Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of entries || Count of exit destination definition. |- | 4 || 12 each || [[#jumpEntry]] array || [[#jumpEntry]] || One for each exit definition. |- | || || || padding || Pad with zeroes for 64 byte alignment |} ===jumpEntry=== Describes a single exit destination. {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Description !! Note |- | 0 || 2 || int16 || X Coordinate || At destination. |- | 2 || 2 || int16 || Y Coordinate || At destination. |- | 4 || 2 || int16 || Z Coordinate || At destination. |- | 6 || 2 || uint16 || Ammy Orientation || Could be int16. Which way she faces at destination. |- | 8 || 1 || uint8 || Area ID || See [[Level File ID Table.]] |- | 9 || 1 || uint8 || Region ID || See [[Level File ID Table.]] |- | 10 || 1 || uint8 || Source ID? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed. |- | 11 || 1 || uint8 || Exit ID || Index into this file. |} c17505087d4b808d6711c7dcf757902e284da7d3 1154 1153 2021-11-26T19:54:03Z Whataboutclyde 14 wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of entries || Count of exit destination definition. |- | 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition. |- | || || || padding || Pad with zeroes for 64 byte alignment |} ===jumpEntry=== Describes a single exit destination. {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Description !! Note |- | 0 || 2 || int16 || X Coordinate || At destination. |- | 2 || 2 || int16 || Y Coordinate || At destination. |- | 4 || 2 || int16 || Z Coordinate || At destination. |- | 6 || 2 || uint16 || Ammy Orientation || Could be int16. Which way she faces at destination. |- | 8 || 1 || uint8 || Area ID || See [[Level File ID Table.]] |- | 9 || 1 || uint8 || Region ID || See [[Level File ID Table.]] |- | 10 || 1 || uint8 || Source ID? || Seems to reference the other side of the exit, but doesn't appear to do anything when changed. |- | 11 || 1 || uint8 || Exit ID || Index into this file. |} 596cd8befc6f151b3394d205a06ab45685508284 Ink 0 329 1150 848 2021-11-25T16:27:21Z Auride 7 /* Mechanics */ link to frame page (not yet made) wikitext text/x-wiki {{Unit}} ==Explanation== Ammy's level of ink in-game is represented using a signed int (4 bytes). Every 15360 units of ink is equivalent to 1 ink pot in the interface. By default, she has a maximum of 46080 ink (3 ink pots), which can be upgraded using praise. ==Mechanics== * When the brush is opened, Ammy's Current Ink (main.dll+B205D8) is copied to an address henceforth called "Revert Ink" (main.dll+8928A8), and the same value minus 15360 is copied to another address called "Target Ink" (main.dll+8928A4). * As you draw on the canvas, Current Ink steadily decreases at a rate of 64 per [[Frame|frame]] of brush movement (including for the first frame the brush is pressed, e.g. for a dot). This gives Ammy a maximum of 240 frames, or 8 seconds, of drawing time per canvas. * The difference between Current Ink and Target Ink represents the amount of ink left in the ink pot at the top-right of the canvas. If you continue drawing until Current Ink falls below Target Ink, the ink pot becomes empty and the Canvas is forced closed. * The Canvas will also be forced closed if Ammy tries to draw more than 30 separate brush strokes, regardless of Current Ink and Target Ink. The number of brushstrokes on the current canvas is stored at address main.dll+888C58. * When the canvas is closed (whether by manually releasing the Brush button or by it being forced closed), the game evaluates what was drawn on the canvas. ** If no brush techniques are recognized, Revert Ink is copied to Current Ink. This means that Ammy doesn't lose any actual ink regardless of how much she draws on the canvas. ** If a brush technique which consumes 1 ink pot is recognized, Target Ink is copied to Current Ink, causing Ammy to lose 1 Ink Pot. ** If a multi-pot technique is used (e.g. Fireburst, Whirlwind, Icestorm, etc.), the extra ink consumed (in multiplies of 15360) is subtracted from Target Ink, and then Target Ink is copied to Current Ink. * If Ammy's Current Ink would ever fall below 0, it's set to 0 instead. ** This applies even while drawing on the canvas. If you allow Ammy's Current Ink to fall below 15360 via a cursed zone or Cursed Kusa Village, then open the brush, Target Ink will be set to a negative value, but as you attempt to draw, Current Ink will reach 0 and stay there. This means that Current Ink is never less than or equal to Target Ink, so Ammy can draw forever. If you leave the cursed zone before opening brush, while still retaining the negative Target Ink, you can crash the game by drawing on the canvas more than intended. Demonstration: https://youtu.be/q1NSMKG4WX0 * If, upon closing the canvas, Ammy's Current Ink is set to a value less than 15360 (less than 1 full ink pot), she becomes Inkless. This is when she loses her markings, instrument, and the ability to use the brush. * Normally, Ammy's ink increases at a rate of 70 per frame, up to the Max Ink value. ** When Ammy is inkless, her ink recharges at a rate of 210 per frame (3 times as fast). This rate continues until until she reaches 46080 ink, at which point she regains her markings, Divine Instrument, and the ability to use the brush. After this, her ink continues to regenerate at 70 ink per frame. ** When ink has the Golden Ink Pot equipped, her ink regen rate is multiplied by 3 (tripled). This includes when she is inkless. fa7375a5db4bf487ec0bda213e419cf190a60102 Reverse Engineering 0 258 1155 903 2022-01-17T21:55:19Z Auride 7 /* Tables */ Adding a link for a wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/Okami-HD-speed Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item Table]] * [[String Tables]] * [[Map Table]] 5889fec97ad0b4ffb7930b77f2c438f0e5298437 Map Table 0 433 1156 2022-01-17T22:25:01Z Auride 7 creating map table with map ID's and name/description columns. wikitext text/x-wiki {{RE}} ==Explanation== The game world of Okami is divided into over 100 discrete environments called "maps". Loading zones (and sometimes cutscenes) transport Ammy between maps. Each map has a unique identifier made up of 3 hex digits, often prefixed by "r" in internal strings. The leftmost digit is used to assign the map to one of 8 "stages" or groups: * st0 - Developer/test maps * st1 - Eastern Nippon * st2 - Western Nippon * st3 - Kamui * stC - Title screens * stD - Beta/Incomplete maps * stE - Fishing maps * stF - Overworld maps ==Table== {| class="wikitable sortable" |- ! Map ID !! Map Name/Description |- | 006 || Endless load screen |- | 007 || 2005 Prototype Intro Cutscene Waka Lake |- | 010 || Item Test Map - Items 0x00-0x7F |- | 011 || Item Test Map - Items 0x80-0xFF |- | 020 || Brush Interaction Test Map 1 - Large Animals |- | 021 || Brush Interaction Test Map 2 - Small Animals |- | 030 || Brush Interaction Test Map 3 - Wheel Enemies |- | 031 || Brush Interaction Test Map 4 - Bull Enemies |- | 032 || Brush Interaction Test Map 5 - Empty |- | 033 || Brush Interaction Test Map 6 - Empty |- | 034 || Brush Interaction Test Map 7 - Blue Cylinder |- | 0ff || Collision and Movement Test Map |- | 100 || Kamiki Village - Game Start |- | 101 || Cave of Nagi |- | 102 || Kamiki Village |- | 103 || Hana Valley |- | 104 || Tsuta Ruins |- | 105 || City Checkpoint |- | 106 || Tsuta Ruins - Spider Queen Arena |- | 107 || Gale Shrine |- | 108 || Kusa Village |- | 109 || Sasa Sanctuary |- | 10a || Agata Forest - Madame Fawn's House |- | 10b || Digging Minigame |- | 10c || Onigiri Dojo Lesson Room |- | 10d || Gale Shrine - Crimson Helm Arena |- | 10e || Calcified Cavern |- | 110 || Moon Cave - Interior |- | 111 || Moon Cave - Staircase and Orochi Arena |- | 112 || Kamiki Village - After fighting Tei |- | 113 || Ryoshima Coast - Bandit Spider Arena |- | 114 || Taka Pass - Stray Bead #26 Cave |- | 115 || Kamui - Cherry Bomb 3 Cave |- | 116 || N. Ryoshima Coast - Power Slash 2 Cave |- | 117 || N. Ryoshima Coast - Cherry Bomb 2 Cave |- | 118 || Kamui (Ezofuji) - Power Slash 3 Cave |- | 119 || Kamui - Blockhead Grande Cave |- | 11a || N. Ryoshima Coast - Bandit Spider Arena |- | 11b || Kamui - Bandit Spider Arena |- | 11c || Dragon Palace - Stray Bead #70 Cave |- | 11d || N. Ryoshima Coast - Stray Bead #63 Cave |- | 120 || New Game Intro Cutscene Map |- | 121 || Beta Kamiki |- | 122 || River of the Heavens |- | 200 || Sei-an City (Aristocratic Qtr.) |- | 201 || Sei-an City (Commoners' Qtr.) |- | 202 || Sei-an City (Aristocratic Qtr.) - Himiko's Palace |- | 203 || Dragon Palace |- | 204 || Inside the Dragon |- | 205 || Sunken Ship |- | 206 || Imperial Palace - Ammy Size |- | 207 || Imperial Palace - Issun Size |- | 208 || Oni Island - Lower Interior |- | 209 || Oni Island - Ninetales Arena |- | 20a || Catcall Tower |- | 20b || Imperial Palace - Blight Arena |- | 20c || Sei-an City (Commoners' Qtr.) - Kimono Shop |- | 20d || Oni Island - Exterior |- | 20e || Oni Island - Upper Interior |- | 20f || Oni Island - Sidescroller |- | 301 || Wep'keer |- | 302 || Kamiki Village - 100 years ago |- | 303 || Wawku Shrine |- | 304 || Wawku Shrine - Nechku Arena |- | 305 || Ponc'tan |- | 306 || Moon Cave - 100 years ago |- | 307 || Ark of Yamato |- | 308 || Ark of Yamato - Spider Queen Arena |- | 309 || Ark of Yamato - Orochi Arena |- | 30a || Ark of Yamato - Blight Arena |- | 30b || Ark of Yamato - Ninetales Arena |- | 30c || Ark of Yamato - Crimson Helm Arena |- | 30d || Ponc'tan - Mrs. Seal's House |- | 310 || Yoshpet |- | 311 || Inner Yoshpet |- | 312 || Ark of Yamato - Yami Arena |- | 313 || Wep'keer Square |- | 314 || Wawku Shrine - Lechku & Nechku Arena |- | c00 || Return to Title Screen |- | c02 || Presents from Issun |- | d00 || Beta Shinshu |- | d01 || Beta Hana |- | d02 || Beta Tsuta |- | d03 || Beta Agata |- | d04 || Beta Ryoshima |- | d05 || Beta Kamui |- | d06 || Beta Taka |- | d07 || Title Screen Demo Cutscene Village |- | e00 || Fishing with Benkei on Sei-an Bridge |- | e01 || Fishing with Benkei next to Himiko's Palace |- | e02 || Fishing with Kokari in Agata |- | e03 || Fishing with Kokari in Kamui |- | e04 || Fishing with Fisherman in NRyo |- | f01 || Shinshu Field - Cursed |- | f02 || Shinshu Field - Healed |- | f03 || Agata Forest - Cursed |- | f04 || Agata Forest - Healed |- | f06 || Moon Cave Entrance |- | f07 || Taka Pass - Cursed |- | f08 || Taka Pass - Healed |- | f09 || Ryoshima Coast - Cursed |- | f0a || Ryoshima Coast - Healed |- | f0c || N. Ryoshima Coast |- | f11 || Kamui - Cursed |- | f12 || Kamui - Healed |- | f13 || Kamui (Ezofuji) |- | f20 || Shinshu Field - 100 years ago |- | f21 || Moon Cave Entrance - 100 years ago |} 0259ce775f2d5f41edca9866a4371a34d3d161f8 Okami Glitches 0 7 1158 1049 2022-02-11T05:25:01Z Auride 7 adding paper clip link wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 092de09c233d274043386e5340c98bdf12a22589 Paper Clip 0 434 1159 2022-02-11T05:36:56Z Auride 7 Creating paper clip page wikitext text/x-wiki {{Trick}} ==Explanation== '''Paper Clip''' (AKA Tree Clip) is a method of clipping through collision using the force applied to Ammy by the trees created using the dot sub-technique of Bloom. By placing the a tree near a corner, and then walking or jumping between it and the corner, Ammy will be forced into the corner. Depending on adjacent collision and other additional actions (such as tackling into the tree before it disappears), Ammy can be forced through one of the walls. ==Applications== Because of the requirement of having a grass-type Holy Smoke surface in order to create Bloom trees, the applications of this technique are fairly limited: * [[EZ Clip]] - A method of entering Tsuta Ruins without the Tsuta Key * [[Blockhead Clip]] - A method of skipping the first half of Tsuta Ruins by clipping into Blockhead from behind ==History== This glitch was discovered by LegoerofEggos on the 8th of February, 2022. Lego first posted a video of Blockhead Clip on Twitter: https://twitter.com/legoerofeggos/status/1490948218938560512. Astral proposed using the same technique to clip into Tsuta Ruins from Agata, and Lego quickly succeeded, posting another video: https://twitter.com/legoerofeggos/status/1490970359268446210 0d51a2c2e875c6d49dd58972ca858ed0ce378078 Tree Clip 0 435 1160 2022-02-11T05:37:17Z Auride 7 creating redirect to paper clip wikitext text/x-wiki #redirect [[Paper Clip]] 7f06ca926ae2e6c8ac730ef0e111172ada4a34c2 NG+ Any% 0 5 1161 336 2022-02-13T06:56:04Z DreamRifty 11 i was supposed to edit the any% route months go and never got around to it wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima 22cefca50b1e6847ab43894b8043f3a98e974357 1162 1161 2022-02-13T07:41:53Z DreamRifty 11 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ====== Ninetales ===== Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ====== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS WITH RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. 2ddf162298690b748e83160de84c38b77c545383 1163 1162 2022-02-13T07:42:09Z DreamRifty 11 /* Ark + Blight = */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ====== Ninetales ===== Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS WITH RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. 459452017fe6b90480c5b7ff3c8b8474bb0d0813 1164 1163 2022-02-13T08:10:39Z DreamRifty 11 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ====== Ninetales ===== Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. cafc020825c34a67567810a899a58a0ac976a7ab 1165 1164 2022-02-13T15:32:25Z DreamRifty 11 /* Rules */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ====== Ninetales ===== Fight Ninetails: shoot him with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. 1dc2573b683fc098287a2154240bd6935edcba9f 1168 1165 2022-02-14T17:19:36Z DreamRifty 11 /* = Ninetales */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. 9c31dd3dd9bf7ade06afbac7f762e9da9788aae0 1169 1168 2022-02-14T17:56:52Z DreamRifty 11 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint 701e2f928ffcdd209695b1b61416d31f8ebb870a 1170 1169 2022-02-14T17:58:48Z DreamRifty 11 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint == Advanced Strategies == a094fa920542d991a3de05402582483bd0e8a3e8 1171 1170 2022-02-14T18:05:36Z DreamRifty 11 /* Cherry Bombless Route (Intermediate) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use Stair Clip and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do Ubume Skip using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass == Advanced Strategies == 664b5d5e41b9bee1ab9f6a374455b8e47065c5ca 1172 1171 2022-02-14T19:36:24Z DreamRifty 11 /* Cherry Bombless Route (Intermediate) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *A few sfs *A few vengeance slips All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the left then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunne. When your out of the tunnle use 3 KTs to void out. If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galeshrine Platform Escape and leave Galeshrine]] == Advanced Strategies == eb3fabca4a35784cd93f8496e3f0400a715d4448 1193 1172 2022-04-30T05:42:30Z DreamRifty 11 /* File Setup */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip resurrection beads(main), exorcism beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the left then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunne. When your out of the tunnle use 3 KTs to void out. If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galeshrine Platform Escape and leave Galeshrine]] == Advanced Strategies == 943ad3b4a0e6d221cf76f691dd842d9105c51f1d 1194 1193 2022-04-30T05:43:26Z DreamRifty 11 /* Hana Valley */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one charged glaive hit. *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the left then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunne. When your out of the tunnle use 3 KTs to void out. If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galeshrine Platform Escape and leave Galeshrine]] == Advanced Strategies == 0efd757b80862a291f15f4832bc6d804ec17797b 1195 1194 2022-04-30T05:44:33Z DreamRifty 11 /* Taka Pass */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka One Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the left then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunne. When your out of the tunnle use 3 KTs to void out. If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galeshrine Platform Escape and leave Galeshrine]] == Advanced Strategies == f865e7a87934633f39cbaf684dbda433c3effe72 1196 1195 2022-04-30T05:51:40Z DreamRifty 11 /* Cherry Bombless Route (Intermediate) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka 1 Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the left then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunnel. When your out of the tunnel use 3 KTs to void out (or 2 KTs and a bonk). If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galestorm Platform Escape]] and leave Galeshrine *Skip the camera pan by doing this - https://youtu.be/Q-Jk3NCVcIg?t=1690 == Advanced Strategies == 45cd44c65fe544ee7babfcdb726d92bda9bb817b 1202 1196 2022-06-23T16:34:39Z DreamRifty 11 /* Galeshrine Origin Warp */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka 1 Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the right then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunnel. When your out of the tunnel use 3 KTs to void out (or 2 KTs and a bonk). If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galestorm Platform Escape]] and leave Galeshrine *Skip the camera pan by doing this - https://youtu.be/Q-Jk3NCVcIg?t=1690 == Advanced Strategies == 89e180e921e7e86cc3c82cde6cb5856c0c935653 Walking While Talking 0 34 1166 853 2022-02-14T16:11:56Z Straybeads 9 /* Kusa */ wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have no-clip and a locked height. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c c9294f7cdd4da7407ed5f2d5209283143bb1ae37 1205 1166 2022-06-23T18:23:21Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[no-clip and a locked height|Height lock no clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c d1f761812dc3a8834654ea1b3c84cc511dd60a14 1206 1205 2022-06-23T18:23:53Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height lock no clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c fbe82bd456b72566cd23bea37f98b7a81f9a95d0 Yoshpet Early 0 83 1167 493 2022-02-14T16:28:18Z Straybeads 9 /* Explanation */ wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos_ uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger catapult jump from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA f29a86c2e0c9341bc574084f077d2254424f0c3c User:Auride 2 19 1175 1128 2022-02-19T16:11:44Z Auride 7 adding links to GitHub projcts wikitext text/x-wiki I started speedrunning Okami in July of 2019 after first playing the game earlier that Summer. I have so far exclusively run New Game Any% and All Brushes on the Switch version at the time of writing, but I own the PC and PS3 versions as well. I first got WR in NG Any% on September 28th, 2019 ([https://www.speedrun.com/okami/run/zgkpkr0y leaderboard entry]|[https://youtu.be/sRunAoivWCI YouTube VOD]) with a time of 2h 31m 11s not long after NG Early Fireburst was discovered. I no longer hold WR. My current PB is [https://www.speedrun.com/okami/run/z5r5degy 2h 09m 41s]. I got WR in NG All Brushes on November 17th, 2019 ([https://www.speedrun.com/okami/run/m7q0669z leaderboard entry]|[https://www.twitch.tv/videos/509905331 Twitch VOD]) with a time of 4h 46m 18s, and my current PB is [https://www.speedrun.com/okami/run/z01qn7oy 3h 38m 42s], which is also no longer WR. I wrote the [[NG Any% Beginner]] route guide, and currently spend more time creating resources than doing runs. [[File:Auride Logo.png|thumb|center|Auride's personal logo]] == GitHub Projects == I've created/contributed to the following projects * Okami Map - Resource showing the locations of treasures, animals, and other objects in the game: https://github.com/dshepsis/OkamiMap * Okami HD PC version cheat table for Cheat Engine: https://github.com/Shintensu/Okami-HD-speed * Autoride - Discord bot: https://github.com/dshepsis/Autoride cd432fe8f5e482c02c77d88ae28ec6c7ed8d9993 Main Page 0 1 1176 1081 2022-03-17T19:12:34Z Straybeads 9 /* Useful pages of the wiki */ wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Reverse Engineering]] *[[Place Names]] ===External Resources=== ** [https://www.speedrun.com/Okami/ Speedrun.com Page (Leaderboards)] ** [https://discord.gg/AQNKmMu Okami Speedrunning Discord] ** [https://fastokami.carrd.co/ Beginner-Friendly Guide to Okami Speedrunning] ** [https://dshepsis.github.io/OkamiMap/ Resource showing the precise locations of items/treasures and animals] 42c4ced020b5bff7f6c6f82cb4adf2645f8085cf User:Straybeads 2 229 1177 614 2022-03-17T19:30:11Z Straybeads 9 wikitext text/x-wiki Goes by "Astral" despite the username just to confuse everyone. Proud creator of the discord server's icon, alongside being an occasional emote-maker and helper :D I also put together a beginner-friendly guide to Okami Speedrunning, available [https://fastokami.carrd.co/ right here] ( ̄▽ ̄)"ノ ☀👑 1f167cbf293147b28b430ac61ab83218112a5c21 Game Version 0 395 1178 979 2022-03-29T01:45:04Z Auride 7 /* PC */ Adding links to page for Steam API Action Layer Glitch wikitext text/x-wiki ==Explanation== Okami has been released in [[Game Language|4 languages]] (English, German, French, and Japanese), on 7 different platforms. Known version differences are listed here: ===PS2=== * Release Dates: ** JP: 20 April 2006 ** NA: 19 September 2006 ** EU: 9 February 2007 ** AU: 14 February 2007 * Original release. Developed by Clover Studios, owned by Capcom, which closed a few weeks after the North American release. * Game language corresponds to disc region. * Cutscenes can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Generally a poor choice for speedrunning due to long load times. Otherwise equivalent to the PS3 version. ===Wii=== * Release Dates: ** NA: 15 April 2008 ** AU: 12 June 2008 ** EU: 13 June 2008 ** JP: 15 October 2009 * Port developed by Ready at Dawn. ** Some assets had to be re-created, and significant parts of the code reverse engineered and re-implemented due to insufficient assets provided by Capcom from the now-defunct Clover Studios. * Relies on motion controls * Added widescreen support. * Strength of parchment filter reduced. * Allows the player to skip cutscenes in New Game playthroughs. * Prone to instability and crashing, likely due to reverse engineering. * Generally a poor choice for speedrunning due to crashing issues and long load times. * The control scheme differs between the North American and later releases<sup>?</sup>. In English, Tackle is bound to waggling the Wii-mote. In Japanese, it is bound to a button. ** This is especially relevant to the [[KT Glitch]], which involves tackling frame-perfectly. ===PS3=== * Release Dates: ** NA: 30 October 2012 ** PAL: 31 October 2012 ** JP: 1 November 2012 * Port developed by Capcom and HexaDrive. ** Full HD remaster including widescreen, 1080p max resolution, and higher resolution textures. ** Had access to original assets during development, allowing this port to be much more stable than the Wii port. * Only physically released in Japan. Digitally released in all regions. * Adds optional support for PS Move motion controls. * Adds various graphical settings. * Adds Trophies to the game, creating the [[Top Dog]] category. * Game language based on system language, which can be changed through system settings. ** Note that the PS3 is not region locked. A JP disc will work on any region console. * Cutscene skips are reverted to PS2 behavior, where they can only be skipped in New Game+ playthroughs, and only if the same cutscene was watched in the preceding playthrough. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * This is the last version with the unpatched [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]]. * This is the categorically best version for running NG+ categories. ===PC=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 13 December 2017 ** Released concurrently with the PS4 and Xbox One versions, except in Japan where the PC version released over a week earlier. * Released exclusively for Windows through Steam. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. ** Adds support for even higher resolutions, up to 4K. * Supports Keyboard and Mouse controls natively, and controllers through the Steam API. ** When using controllers with the PC version, there is a glitch in the Steam API where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). This makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for [[Origin Warp]]s using controller on PC. This also interferes with Brush Buffering for [[Fire Tablet Skip]], as each Brush Buffer leaves an effective 1 frame gap in holding jump. To accommodate for this, players on PC must use keyboard/mouse inputs for certain techniques, or use software like DS4Windows to bind controller inputs to keyboard inputs, circumventing the Steam API. ** For more info, see [[Steam API Action Layer Glitch]] * Keyboard control scheme can be remapped in-game. Controller control scheme can be remapped through the Steam API. Remapping is done on a context-by-context basis. * Includes Steam Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed on the Steam Library settings for the game, regardless of the language purchased. * Most systems can consistently achieve minimum load times, though PC's with slow hard disc drives may experience slower loads. * Together with the PS4, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * Aside from the [[Steam API Action Layer Glitch]], this version is perfect for NG categories, equivalent to the other 2017 versions. ** The ability to use Controller and Mouse+Keyboard simultaneously may even provide certain advantages. ===PS4=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and Xbox One versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Released both physically and digitally in all regions. * Like the PS3 version, supports motion controls via PS Move. Also supports brush control via the DS4 touchpad. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Includes Trophies equivalent to the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, Xbox One, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Xbox One=== * Release Dates ** Worldwide: 12 December 2017 ** JP: 21 December 2017 ** Released concurrently with the PC and PS4 versions. * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Physically released in all regions ''except'' Japan. Digitally released in all regions. * Does not support motion controls. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Includes Achievements equivalent to the Trophies included in the PS3 version. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on disc or digital. * Together with the PC, PS4, and Switch versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. ===Nintendo Switch=== * Release Dates ** Worldwide: 9 August 2018 * Port based on the PS3 version developed by Buzz Co., Ltd. and Vingt et un Systems Corporation. * Only physically released in Japan. Digitally released in all regions. * Does not include Achievements or Trophies. * Game Language can be changed by changing the System language, regardless of the language purchased. * Loading times are greatly reduced, almost always able to achieve minimum load times on cartridge or digital. * Adds support for HD Rumble. * Adds support for gyroscopic motion controls. * Adds support for touch controls in handheld or tabletop mode. * Controls can be remapped at the system level, but not in-game. ** Unlike the PC version, controls cannot be remapped based on context. * Together with the PC, PS4, and Xbox One versions, the aerial [[KT Glitch]], [[1 Frame Cutscene Skip]], [[Veil of Mist Warp]], and [[Acid Skip]] are patched. * Cutscenes can be skipped in NG and NG+, but all cutscene skips require pressing the Skip button twice, as opposed to once like in the classic versions. * This version is perfect for NG categories, equivalent to the other 2017 versions. dddab40ac5504086e510b31f4a7df4db845abd82 Okami Glitches 0 7 1179 1158 2022-03-29T01:46:40Z Auride 7 Adding link to page for Steam API Action Layer Glitch wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 800996fe545763930374aa32084f03c0d1215478 File:PC Steam API Controller Configuration Default.png 6 438 1180 2022-03-29T02:14:47Z Auride 7 wikitext text/x-wiki A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller 36c2bd6ef0326dc397b74e75d62000a29d9dc353 File:PC Steam API Controller Configuration - Legacy Keys.png 6 439 1181 2022-03-29T02:36:15Z Auride 7 wikitext text/x-wiki The "Legacy Keys" button within the Steam controller configuration menu 946e704b52a9cb640492c14fe01ac87a7f16fef4 File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png 6 440 1182 2022-03-29T03:20:43Z Auride 7 wikitext text/x-wiki The Steam controller configuration options for emulating a directional pad with an analogue stick. 44a5e1c27fc55d598b6ce35b793aeea581665af5 Steam API Action Layer Glitch 0 441 1183 2022-03-29T03:24:14Z Auride 7 Start of explanation on steam controller API glitch and workarounds. Still more to add. wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by customizing the controller configuration in certain specific ways. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. 0fcc62d7ab5d8fce1e8032f2da11c3c943d94d48 1184 1183 2022-03-30T22:23:12Z Popprocks 10 wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse or keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply bind tackle and jump to keys that are easy for you to press while holding controller. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. bab0d06bc2bf5a71e5d5ce788340882522120d32 1185 1184 2022-03-30T22:23:54Z Popprocks 10 wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply bind tackle and jump to keys that are easy for you to press while holding controller. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. 9ae0c39ef17fe233bf7c9036a110c9d731f16741 1186 1185 2022-03-30T22:24:21Z Popprocks 10 /* Using Mouse and Keyboard */ wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Demon Boost|Dboost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply bind tackle and jump to keys that are easy for you to press while holding controller. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. 57bd738d74cea494d890794851410bff05036b4c 1187 1186 2022-03-30T22:24:46Z Popprocks 10 wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply bind tackle and jump to keys that are easy for you to press while holding controller. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. ed215f67f6f4702bee4876b5108899cbd702d0f3 1188 1187 2022-03-30T22:26:54Z Popprocks 10 /* Using Mouse and Keyboard */ wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply bind tackle and jump to keys that are easy for you to press while holding a controller, such as Ctrl or Space. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. 92eb3c8f4d89cd33d87eef003b786e027250ee9f 1189 1188 2022-03-30T22:27:53Z Popprocks 10 /* Using Mouse and Keyboard */ wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply use the in-game controls menu to bind tackle and jump to keys that are easy for you to press while holding a controller, such as Ctrl or Space. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. f8181b426673cf72b61b7549ede21dcac9b068f7 1190 1189 2022-03-30T22:29:27Z Popprocks 10 /* Using Mouse and Keyboard */ wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply use the in-game controls menu to bind tackle and jump to keys that are easy for you to press while holding a controller, such as Ctrl or Space. Although this strategy is quicker to set up, reconfiguring the controller can allow for more a more intuitive solution. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. b5dc86bcbd846398cae6d25dd64e8e2b8f81e700 1191 1190 2022-03-30T22:30:13Z Popprocks 10 /* Using Mouse and Keyboard */ wikitext text/x-wiki ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply use the in-game controls menu to bind tackle and jump to keys that are easy for you to press while holding a controller, such as Ctrl or Space. Although the mouse/keyboard keybinds are quicker to set up, reconfiguring the controller can allow for more a more intuitive solution. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. f577d4de8e942be3b5d81b2f187305002bac492d Memory Address Table 0 260 1192 993 2022-04-06T02:14:23Z Auride 7 /* Explanation */ fixing typo int_8 > uint_8 wikitext text/x-wiki {{RE}} __FORCETOC__ ==Explanation== Here you will find an incomplete list of descriptions of memory addresses/locations/structures in Okami, discovered via [[Reverse Engineering]]. '''Address''' refers to the path to the location in memory of the given data. These will be of the form <code>dllFile.dll+offset</code> or <code>dllFile.dll+offset + pointerOffset + pointerOffset</code> or similar. Offsets will be given in hexadecimal. '''Short Description''' refers to a brief phrase or sentence which describes the meaning/purpose of the value. '''CE Type''' refers to the way the value located at the given address is interpreted in Cheat Engine. The common types are: * Float: A floating point value, representing a fraction/decimal value. Generally used for values which vary continuously. Can take on a very wide range of values, with varying degrees of precision. A float is always 4 bytes in length. * (1/2/4/8) Byte(s): An integer value. Sometimes signed (positive or negative) sometimes unsigned (not negative). Can represent countable quantities (e.g. number of a given item in the inventory), addresses of other values, or a wide variety of other things. Sometimes represented in hexadecimal or decimal. Each byte represents 8 adjacent bits (binary on/off values). * Array of Bytes: A list of byte values of arbitrary length. Can contain many independently meaningful addresses. Usually listed here to represent a group of related values stored adjacently in memory. * String: A list of characters of arbitrary length, usually representing a something like a word, sentence, or filename. * Binary: A set of values which are either on/off or true/false. Often used to represent flags, such as whether a certain one-time-only action has been performed. Because addresses can only refer to bytes, and not individual bits, each binary address listed here will represent a group of 8 actual bits/flags. In many cases, not all of the bits in a byte are used (the unused bits always remain at 0). For these values, the description will describe the overall contents of the byte, and the detailed values will be present in the [[Bitfield Table]], linked in the Units/Details column '''Code Type''' refers to the assumed type of the value as it would have been written in the game's C++ source. Some common values are: * float: Same as described under CE Types. 4 bytes * int_8, int_16, int_32, int_64: Signed integer types of 8, 16, 32, and 64 bits (1, 2, 4, and 8 bytes) respectively * uint_8, uint_16, uint_32, uint_64: Unsigned integer types * bool: Can only hold the values 0 or 1 (representing false or true, respectively), but takes up 1 byte in memory. * char: Represents a single character of ASCII text. 1 byte. * string: Same as described under CE Types. An array of chars. * bitfield: (aka bitset, flags, etc.) 1 byte of data composed of adjacent bits representing true/false values with individual meanings. Corresponds to "Binary" CE type. * struct: A structure composed of a set of values of certain types stored adjacently in memory. For example, a structure containing related data about a chest, including its location (represented as 3 floats) and the ID of its contents (represented using a uint). * An array of any of the above types, with the format "type[n]", where n represents the length of the array. e.g. "uint_32[4]" for an array of 4 unsigned 32-bit ints. An array of unknown length would have empty brackets. * A pointer to any of the above types, with the format "*type". Note that pointers always take up 8 bytes, regardless of the underlying type. '''Range''' describes, roughly, the range of values stored at the given address. This doesn't generally indicate precise bounds. '''Units/Details''' describes the type of quantity represented by the value and/or contains one or more links to an article which explains the meaning, purpose, and mechanics of that value in greater detail compared to the Short Description. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! CE Type !! Code Type !! Range !! Units/Details |- | main.dll+B6B2D0 + 000000A8 + 0 || Ammy X Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 4 || Ammy Y Position/Coordinate || Float || float || -10,000 to 10,000 || [[Distance]] |- | main.dll+B6B2D0 + 000000A8 + 8 || Ammy Z Position/Coordinate || Float || float || -20,000 to 20,000 || [[Distance]] |- | main.dll+B4DF90 || Ammy Current Health/Solar Energy || 2 Bytes || int_16 || 0 to 900 by default || [[Health]] |- | main.dll+B4DF92 || Ammy Max Health/Solar Energy || 2 Bytes || int_16 || 900 to 6000 in increments of 300 || [[Health]] |- | main.dll+B205E5 || Solar Energy Praise Upgrade Count || Byte || uint_8 || 0 to 12 || Counter |- | main.dll+B205D8 || Current Ink Level || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B205DD || Ammy Max Ink Level || 4 Bytes || int_32 || 46080 to 153600 in increments of 15360 || [[Ink]] |- | main.dll+8928A4 || Target Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 30720 by default || [[Ink]] |- | main.dll+8928A8 || Current Ink Level when opening Brush || 4 Bytes || int_32 || 0 to 46080 by default || [[Ink]] |- | main.dll+B1F208 || Ink Pot Upgrade Count || Byte || uint_8 || 3 to 10 || Counter |- | main.dll+888C58 || Number of brush strokes on current canvas || Byte || uint_8 || 0 to 31 || Counter |- | main.dll+B4DF94 || Current Astral Pouch Fill || 2 Bytes || int_16 || 0 to 200 || [[Food Points]] |- | main.dll+B4DF96 || Max Astral Pouch Fill || 2 Bytes || int_16 || 200 to 800 in increments of 200 || [[Food Points]] |- | main.dll+B1F207 || Astral Pouch Upgrade Count || Byte || uint_8 || 1 to 4 || Counter |- | main.dll+B4DFAC || Godhood || 2 Bytes || int_16 || 0 to 375 in increments of 5 || [[Godhood Points]] |- | main.dll+B205E0 || Current Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+B1CFE4 || Displayed Yen || 4 Bytes || uint_32 || 0 to 99999 by default || [[Yen]] |- | main.dll+6B22A8 || Maximum Yen / Purse Size || 4 Bytes *4 || uint_32[4] || 99,999 to 99,999,999 || [[Yen]] |- | main.dll+B21758 || Total Yen Earned || 4 Bytes || uint_32 || Typically 0 to 99,000,000 || [[Yen]] |- | main.dll+B205E4 || Purse Upgrade Count || Byte || uint_8 || 0 to 3 || Counter |- | main.dll+B4DF9A || Current Praise || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F4 || Praise Upgrade Screen Bar || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B1F1F6 || Praise Injected into Solar Energy Upgrade || 2 Bytes || int_16 || 0 to 300 || [[Praise]] |- | main.dll+B1F1F8 || Praise Injected into Astral Pouch Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FA || Praise Injected into Purse Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B1F1FC || Praise Injected into Ink Upgrade || 2 Bytes || int_16 || 0 to 400 || [[Praise]] |- | main.dll+B4DF9C || Total Praise Earned || 2 Bytes || int_16 || 0 to approx. 7,000 || [[Praise]] |- | main.dll+B2066E || Current Demon Fangs || 2 Bytes || int_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+B2175C || Total Demon Fangs Collected || 2 Bytes || uint_16 || 0 to 500 or so || [[Demon Fangs]] |- | main.dll+7A9814 || ID of item to be used in Tools subscreen of the Fan Menu || 2 Bytes || uint_16 || 0x0004 to 0x00CF || [[Item Table]] |- | main.dll+9C148E || ID of the string used as the name of items in the Fan Menu and pickup dialogues || 2 Bytes || uint_16 || 0x016A to 0x01F5 || [[String Tables]] |- | main.dll+B1F401 || Index offset of first visible item in the Tools and Equipment subscreens of the Fan Menu (used when scrolling up/down) || 1 Byte || uint_8 || 0 to 35 in increments of 5 || Index |- | main.dll+B1F402 || Column of selected item in the Tools and Equipment subscreens of the Fan Menu || 1 Byte || uint_8 || 0 to 4 || Index |- | main.dll+B1F403 || Visual row of selected item in the Tools and Equipment subscreens of the Fan Menu (0 corresponds to the top visible row regardless of scrolling) || 1 Byte || uint_8 || 0 to 3 || Index |- | main.dll+B2063A || Current Sun Fragment Count || 2 Bytes || int_16 || 0 to 2 || [[Sun Fragments]] |- | main.dll+B20630 || Table of Inventory Item Quantities || 2 Bytes *256 || int_16[256] || 0 to 1, 99, 999, or 32767 || [[Item Table]] |- | main.dll+890A30 || Usable Brush Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Brush Techniques|Bitfield Table]] |- | main.dll+890A38 || Brush Techniques Obtained || Binary *4 || Bitfield[4] || || [[Bitfield Table#Brush Techniques Obtained|Bitfield Table]] |- | main.dll+890A4C || Power Slash Upgrade Count || 1 Byte || uint_8 || 1 to 3 || [[Power Slash Upgrades]] |- | main.dll+892B88 || Maximum Cherry Bomb Count || 4 Bytes || int_32 || 1 to 3 || Counter |- | main.dll+B4DFA0 || Usable Dojo Techniques || Binary *4 || Bitfield[4] || || [[Bitfield Table#Usable Dojo Techniques|Bitfield Table]] |- | main.dll+B205E8 || Collection - Stray Beads || Binary *16 || Bitfield[16] || || [[Bitfield Table#Stray Beads|Bitfield Table]] |- | main.dll+B205F8 || Collection - Travel Guides || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides|Bitfield Table]] |- | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") || Binary *4 || Bitfield[4] || || [[Bitfield Table#Travel Guides Viewed|Bitfield Table]] |- | main.dll+B20600 || Collection - Move List || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List|Bitfield Table]] |- | main.dll+B20604 || Collection - Move List Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Move List Viewed|Bitfield Table]] |- | main.dll+B20608 || Collection - Fish Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome|Bitfield Table]] |- | main.dll+B20610 || Collection - Fish Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Fish Tome Viewed|Bitfield Table]] |- | main.dll+B20618 || Collection - Animal Tome || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome|Bitfield Table]] |- | main.dll+B2061C || Collection - Animal Tome Viewed || Binary *4 || Bitfield[4] || || [[Bitfield Table#Animal Tome Viewed|Bitfield Table]] |- | main.dll+B20620 || Collection - Treasure Tome || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome|Bitfield Table]] |- | main.dll+B20628 || Collection - Treasure Tome Viewed || Binary *8 || Bitfield[8] || || [[Bitfield Table#Treasure Tome Viewed|Bitfield Table]] |- | main.dll+B21780 || Item First Time Acquisition Flags || Binary *32 || Bitfield[32] || || [[Bitfield Table#Item First Time Acquisition|Bitfield Table]] |} e0a8541d31c41ee6abde5fef7533efff7e67a1a6 File:Ryo1.png 6 442 1197 2022-06-06T02:27:06Z Auride 7 wikitext text/x-wiki Barrier Skip Collision Image 1 152db9fa40f0290bad609d3d622350f8a707e80d File:Ryo2.png 6 443 1198 2022-06-06T02:28:37Z Auride 7 wikitext text/x-wiki Barrier Skip Collision Image 2 30d7d756504927733da67c34925b23019fb91a7c File:Ryo3.png 6 444 1199 2022-06-06T02:30:07Z Auride 7 wikitext text/x-wiki Barrier Skip Collision Image 3 5487934055a3752010c204871dda962ebe6b72c0 File:Ryo4.png 6 445 1200 2022-06-06T02:30:51Z Auride 7 wikitext text/x-wiki Barrier Skip Collision Image 4 acc8eaa273aa569efed1a1545b1985face217e44 Ryo Gate Skip 0 56 1201 626 2022-06-06T02:31:15Z Auride 7 adding collision images wikitext text/x-wiki {{Trick}} ==Explanation== North Ryoshima Coast is separated from Ryoshima Coast by a tall gate, which is topped with an even higher invisible wall. Normally, to get past the gate, one must obtain the Border Key key item from talking to Queen Himiko, then talk to one of the guards in front of the gate. It's possible to skip the first meeting with Himiko (normally done via [[Fire Tablet Skip]]) by going over or around the gate to reach the loading zone behind it. In general, such a skip only needs to be performed once, as the gate will open automatically during the Oni Island sequence. You can also activate the True Mirrors or Mermaid Springs inside North Ryo to maintain access without the Border Key. ==In NG+== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1431 ===Via Slope KT's (NG+ 2017)=== Even without mid-air KT's, it's possible to perform slope KT's off the cliff-face directly East of the gate in order to get around the right side of the gate collision. Demonstration: https://youtu.be/qCCTw0y9PGI ==In NG== It's possible to clear the gate's collision by performing a very difficult and precise sequence of [[Sliding Ground Tackle]]s (SGT's) along the cliffs East of the gate. The rocky cliffs around Ryoshima Coast are all flagged as [[Jump Barrier]] collision, meaning Ammy cannot jump if she is vertically above a cliff polygon, no matter the height. As such, the only effective way to traverse them is to land on a slope on the cliffs, SGT such that Ammy slides off, and jump late enough that Ammy is no longer above the Jump Barrier collision. Then, you can double jump back onto the cliff to repeat, until one reaches the point where the gate can be cleared. To get onto the cliff collision, one must first get onto the other gate near Sei-an City. This can be done by double jumping at it at an angle, then immediately jumping on top of it. From there, you jump toward the cliff onto a large, triangular piece of invisible collision called the "magic triangle". With gold dash, one can jump almost straight to the left at the left edge of the triangle, then jump forward and to the right onto a sloped piece of cliff. SGT at the edge of that slope, then do a very delayed jump, and a quick double jump back onto the back side of the same jutting-out piece of the cliff. SGT again, and (optionally) use the brush to re-adjust the camera angle. Delay the double jump very slightly to avoid the hard-landing animation Ammy receives when landing with high vertical speed. Perform a final SGT and double jump to land on top of the gate collision. Jump and air tackle into the loading zone. Demonstration: https://youtu.be/9cJHwN13zWg (See description) ===Collision Images=== <gallery> Ryo1.png|alt=Barrier Skip Collision Image 1 Ryo2.png|alt=Barrier Skip Collision Image 2 Ryo3.png|alt=Barrier Skip Collision Image 3 Ryo4.png|alt=Barrier Skip Collision Image 4 </gallery> ==History== The NG+ 2017 variant of this trick (using slope KT's) was discovered by DreamRifty on 06 December, 2020. The NG variant of this trick (Barrier Skip) was first theorized by LegoerofEggos the evening of 03 April, 2021 (https://twitter.com/legoerofeggos/status/1378575443159212033?s=20), and first demonstrated by Popprocks the following morning. 7d792a2f0c9676c5138917b35456af7ba2183fed Height Lock No Clip 0 446 1203 2022-06-23T18:21:12Z Popprocks 10 Created page with "{{Glitch}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel thr..." wikitext text/x-wiki {{Glitch}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. ==Process== The two currently known methods of acquiring HLNC both occur around the same location in the game: one in Tsuta ruins, and the other in Agata forest. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining HLNC and travelling with HLNC is somewhat time consuming. fbc1fc80adc97955e514368d5025cfffad0de170 1204 1203 2022-06-23T18:22:49Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. ==Process== The two currently known methods of acquiring HLNC both occur around the same location in the game: one in Tsuta ruins, and the other in Agata forest. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining HLNC and travelling with HLNC is somewhat time consuming. 915490e5fea958f96c8386aaf6e74027edbac6f8 1207 1204 2022-06-23T18:25:05Z Popprocks 10 wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The two currently known methods of acquiring HLNC both occur around the same location in the game: one in Tsuta ruins, and the other in Agata forest. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining HLNC and travelling with HLNC is somewhat time consuming. 2e06d730e8097b26d0768062416a1aaee19f6b53 1208 1207 2022-06-23T18:25:58Z Popprocks 10 /* Applications */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The two currently known methods of acquiring HLNC both occur around the same location in the game: one in Tsuta ruins, and the other in Agata forest. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. 8762ee7f9bea2cb0eba66290ad31a863fd936e7c 1210 1208 2022-06-23T18:29:03Z Popprocks 10 /* Process */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The two currently known methods of acquiring HLNC both occur around the same location in the game: one in Tsuta ruins, and the other in Agata forest. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. 1dfc280344488126981fd778ec8cebb0870c10ff 1211 1210 2022-06-23T18:56:17Z Popprocks 10 /* Process */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun dialogue for entering Wawku shrine, and enter a story cutscene with the HLNC trigger. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. c3f56e3eb3a1092374e742f9d0d3246440e312b4 HLNC 0 447 1209 2022-06-23T18:26:29Z Popprocks 10 Redirected page to [[Height lock no clip]] wikitext text/x-wiki #redirect [[Height lock no clip]] 72b6b891d06332e9c92f5ac209015a2454a4cc18 Height Lock No Clip 0 446 1212 1211 2022-06-23T19:01:00Z Popprocks 10 /* Process */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, then tackle him until he cries, then talk to him once more. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun's dialogue for entering Wawku shrine, then feed a bear. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. 3553e3b0040a680d766cdaf0b5f5e43c1f6fbb29 1213 1212 2022-06-23T22:40:01Z Popprocks 10 /* Process */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Process== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun's dialogue for entering Wawku shrine, then feed a bear. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. 06f1723ec30520017afe11343b0b1fafda24eb33 1214 1213 2022-06-23T23:27:37Z Popprocks 10 /* Process */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Procedure== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 Alternatively, you may use the HBS setup to achieve HLNC in Agata Forest. To do this, perform HBS as usual up to the point of blooming the patch, skipping Sleepy's cutscene, and feeding the rabbits. Go to the mermaid spring and speak to the sign, then wait for a day transition to gain control with the textbox still open. Speak to Kokari until he cries, then tackle him. Stay on the text box viewing invisible Amaterasu until yet another day transition, wherein you will gain control once again. Feed animals a second time, and you will enter fishing with HLNC. In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun's dialogue for entering Wawku shrine, then feed a bear. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. feab88b3d99c76ced92e70cd8bc634ef5ef0ac08 1215 1214 2022-06-23T23:38:45Z Popprocks 10 /* Ending HLNC */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Procedure== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 Alternatively, you may use the HBS setup to achieve HLNC in Agata Forest. To do this, perform HBS as usual up to the point of blooming the patch, skipping Sleepy's cutscene, and feeding the rabbits. Go to the mermaid spring and speak to the sign, then wait for a day transition to gain control with the textbox still open. Speak to Kokari until he cries, then tackle him. Stay on the text box viewing invisible Amaterasu until yet another day transition, wherein you will gain control once again. Feed animals a second time, and you will enter fishing with HLNC. In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun's dialogue for entering Wawku shrine, then feed a bear. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. The intro cutscene to Tsuta ruins will sustain HLNC and teleport you to the ground, and the area trigger with Blockhead will sustain HLNC but not teleport you onto land. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, gaining and traveling with HLNC is somewhat time consuming. 096d36cd2bbe0b275840a880eead281b68e7ff47 1216 1215 2022-06-24T00:01:31Z Popprocks 10 /* Applications */ wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Procedure== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 Alternatively, you may use the HBS setup to achieve HLNC in Agata Forest. To do this, perform HBS as usual up to the point of blooming the patch, skipping Sleepy's cutscene, and feeding the rabbits. Go to the mermaid spring and speak to the sign, then wait for a day transition to gain control with the textbox still open. Speak to Kokari until he cries, then tackle him. Stay on the text box viewing invisible Amaterasu until yet another day transition, wherein you will gain control once again. Feed animals a second time, and you will enter fishing with HLNC. In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. You may then store Issun's dialogue for entering Wawku shrine, then feed a bear. Close issun's dialogue to enter Wawku Shrine with HLNC still enabled. Demonstration of bringing Lika to your first visit in Ezofuji: https://www.youtube.com/watch?v=hTTsFA6jiqo ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. The intro cutscene to Tsuta ruins will sustain HLNC and teleport you to the ground, and the area trigger with Blockhead will sustain HLNC but not teleport you onto land. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, acquiring HLNC and traversing the world with it can consume a lot of time in a speedrun setting. cabd0221838a5e3206bb45ff2f55780672788f33 1217 1216 2022-06-24T01:31:16Z Legoerofeggos 15 wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Procedure== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 Alternatively, you may use the HBS setup to achieve HLNC in Agata Forest. To do this, perform HBS as usual up to the point of blooming the patch, skipping Sleepy's cutscene, and feeding the rabbits. Go to the mermaid spring and speak to the sign, then wait for a day transition to gain control with the textbox still open. Speak to Kokari until he cries, then tackle him. Stay on the text box viewing invisible Amaterasu until yet another day transition, wherein you will gain control once again. Feed animals a second time, and you will enter fishing with HLNC. In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. Take this textbox to the top of the mountain and hit the cutscene. Scroll through text until the camera pans at the sky, then either change the day with a brush power, or wait for a day change. Don't skip the day change cutscene. Afterwards, tackle tuskle, then walk to the Wawku Shrine loading zone. Wait for a fake cutscene skip to get back control, then turn around and go down the path to feed a bear. After feeding, you'll be loaded into Wawku Shrine with HLNC, and can turn around and bring it into Ezofuji. Demonstration: https://www.twitch.tv/videos/1297561343 ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. The intro cutscene to Tsuta ruins will sustain HLNC and teleport you to the ground, and the area trigger with Blockhead will sustain HLNC but not teleport you onto land. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, acquiring HLNC and traversing the world with it can consume a lot of time in a speedrun setting. 0d19d97f33714910a4962870a659d17853d0b985 User:Legoerofeggos 2 448 1218 2022-06-24T01:37:51Z Straybeads 9 🦵 wikitext text/x-wiki 🦵 870cc5983850e9d8097aadb63d68392804985cc0 Yoshpet Early 0 83 1219 1167 2022-06-24T01:57:45Z Straybeads 9 /* Explanation */ wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos_ uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger catapult jump from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). ==Older Method== Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA 81b32e7a270c6f4f940d8e239333f6a68948f996 1220 1219 2022-06-24T02:02:44Z Legoerofeggos 15 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger catapult jump from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). ==Older Method== Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA 5a27772689c8b24d1b825e6216a6a07ee996c730 NG+ Any% 0 5 1221 1202 2022-07-18T08:23:30Z DreamRifty 11 /* Shinshu Field - City Checkpoint */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before id recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka 1 Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * You can can do an optional skip called [[Taka Boulder Clip]] to skip walking all the way back around * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the right then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunnel. When your out of the tunnel use 3 KTs to void out (or 2 KTs and a bonk). If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galestorm Platform Escape]] and leave Galeshrine *Skip the camera pan by doing this - https://youtu.be/Q-Jk3NCVcIg?t=1690 == Advanced Strategies == 09a41abdc449f9ccd51dbf78648a778a058c772b Taka Boulder Clip 0 449 1222 2022-07-18T08:46:16Z DreamRifty 11 Created page with "{{Trick}} ==Explanation== The the NG+ Any% Bombless route, because you never get cherrybomb,the taka pass cherrybomb boulder cant be blown up and one must use the [[KT Glitch]..." wikitext text/x-wiki {{Trick}} ==Explanation== The the NG+ Any% Bombless route, because you never get cherrybomb,the taka pass cherrybomb boulder cant be blown up and one must use the [[KT Glitch]] to get on top of the ledge and go through the cave from the top. This loses alot of time but luckly on the way back you are able you clip through the boulder and bloom the tree 15 seconds faster. Due to the fact that this trick is 10 - 25 minutes into the run and pretty difficult, this clip is reserved for top level runs. After defeating waka, go to the inside of th boulder and jam ammy into the right corner (from the inside). Now that your in the corner, facing the corner you want to have ammy shadow be parallel to the wall t`with the cherry bomb. Once ammy is in position, press R3 to snap ammys camera angle towards ammy facing direction. Now that the camera is in position, do a full jump, then kt, at about 2/3 of your way up from the kt hold dead right on your controll stick than bonk. After you bonk, keep holding right and ammy should pop out of the boulder. Demonstration: https://youtu.be/joNoghmFGgo a0e4fb5f9358c444ecaf43ce0ffa04aa8cb3f995 1223 1222 2022-07-18T08:49:26Z DreamRifty 11 wikitext text/x-wiki {{Trick}} ==Explanation== In the NG+ Any% Bombless route, because you never get cherrybomb, the taka pass cherrybomb boulder cant be blown up and one must use the [[KT Glitch]] to get on top of the ledge and go through the cave from the top. This loses alot of time but luckly on the way back you are able you clip through the boulder and bloom the tree 15 seconds faster. Due to the fact that this trick is 10 - 25 minutes into the run and pretty difficult, this clip is reserved for top level runs. After defeating waka, go to the inside of the boulder and jam ammy into the right corner (from the inside). Now that your in the corner, while facing the corner you want to have ammy's shadow be parallel to the wall with the cherry bomb. Once ammy is in position, press R3 to snap the camera. Now that the camera is in position, do a full jump, then kt, at about 2/3 of your way up from the kt hold dead right on your control stick than bonk. After you bonk, keep holding right and ammy should pop out of the boulder. After this, do 1-2 KTs to reach the tree because the game checks to see if your high enough before letting you bloom the tree Demonstration: https://youtu.be/joNoghmFGgo fd0d974c96f3f6dd408d69804ab226d404947697 Okami Glitches 0 7 1224 1179 2022-07-18T08:51:45Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} cf0d790bbb547016fe49cd67a0e480333ca46438 Interior Clip 0 32 1225 1073 2022-07-18T09:04:06Z DreamRifty 11 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == In Okami, the interiors of most buildings (as well as some other sub-areas, such as caves) are stored on the same map as the exterior area from which they are accessed. They are loaded simultaneously, and are generally physically located far below the exterior environment, near the map's origin point. An '''Interior Clip''' is any trick which involved going out-of-bounds to travel to or between interiors. Most often, this means falling from the exterior a great distance to land in the interior. Because many interiors are relatively small, one often uses the overlay map (by holding L2) to align Ammy horizontally as she falls. In some maps, such as both halves of Sei-an, close below the interiors is a long slippery (but flat) floor. Ammy can dash along this floor to reach interiors even if they are too far to jump directly into. == Applications == Interior clips can be performed in many maps, especially with the use of [[KT Glitch|KT's]], though only a few are currently useful in speedruns: * [[Cookie Clip]] * [[Early Sasa Sanctuary]] * An old variation of [[Gale Shrine Early]], which actually involved KT'ing up from the entrance area (located far below the main dungeon) all the way up to the top of the dungeon. This required about 100 KT jumps. * [[Stair Clip]] into the Ryoshima dojo. * Another clip into the Ryoshima dojo can be done jumping from the Guardian Sapling * [[Fireburst Early]] in Sei-an Commoner's, which notably involves accessing the restaurant interior even though the exterior building doesn't exist due to the cursed zone. * In Sei-an Aristocratic entering Gen's clocktower. https://youtu.be/fzaw0tpE-h0 * Entering Tuskle's hut at the top of Ezofuji to skip the movement to Wawku. Video is not of the KT method, but it shows you where you need to go once out of bounds. https://www.youtube.com/watch?v=qrouIkOLqho * In the kamui early route for NG+ Any%, you can preform an interior clip by KTing OoB and falling into the tunnels that lead to shinshu and save 20 seconds == Other Areas == Some other areas where it is known to be possible to interior clip without KT's include: * Agata, into Karude's hut, via Origin Warp. https://youtu.be/EThGKQTWc-M * Sei-an Aristocratic, into any interior, by falling through the canals after performing [[Sei-an Bridge Skip]]. This can be used to fall into either of the treasure rooms in Himiko's Palace, though this is slower than the normal method of [[Himiko's Palace Early]]. It can also be used to reach Rao's secret tunnel early, though this doesn't allow you to start the Oni Island sequence early, as it is triggered by talking to Otohime after Water Dragon. * Kamui, into Oki's hut, via Origin Warp. * Ezofuji, into Tuskle's house, but only after raising the Ark of Yamato. https://youtu.be/qrouIkOLqho de1ca4671093b3d2d790ac3489d377c4dc6cb9f0 Moon Cave Tricks 0 51 1226 460 2022-08-12T20:50:08Z Popprocks 10 /* Moon Cave Early */ wikitext text/x-wiki {{Trick}} ==Explanation== The Moon Cave is one of the most broken dungeons in speedruns, with a variety of tricks and skips available in all categories. ===Moon Cave Skip=== In NG+ Any% and NG Any%, the Moon Cave is skipped entirely via [[City Checkpoint Skip]]. Inferno is never required in the remainder of the game, except in Wawku Shrine to melt some ice blocks. NG+ can skip Wawku via [[Ark Early]], and NG obtains [[Fireburst Early]] to melt those blocks instead. ===Moon Cave Early=== In NG+ AB, it is possible to enter the Moon Cave without defeating Crimson Helm by [[KT Glitch|KT'ing]] over a very high invisible wall in front of the cave, then falling into a loading zone placed behind the barrier which normally blocks the entrance. See https://youtu.be/IA6FxpIdxRM?t=3487. It isn't known why this loading zone exists, as the Moon Cave is normally entered via cutscene, and cannot be left or accessed again later. In NG AB, it is possible to bypass the invisible wall using Lilypad and Galestorm. By travelling to the left into Lake Harami, you can find a corner in the invisible wall in the water. Stand on a Lilypad near the corner, and use Galestorm to push your Lilypad into that angle. When done properly, Amaterasu can walk through the invisible wall, and subsequently swim underneath the moon cave entrance while out of bounds. A series of out of bounds jumps can be performed to touch the loading zone, accesssing Moon Cave in New Game. This method allows you to skip Crimson Helm and the cutscenes in Kamiki Village. However, it will require you to have travelled to the Gale Shrine to get Galestorm, and to get Lilypad which is skipped in most speedruns besides All Brushes. Demonstration: https://youtu.be/uIvapVktQTo?t=7632 ===Calcified Cavern Skip=== In NG+ AB, you can immediately KT out-of-bounds from the Calcified Cavern to reach the loading zone to the main Moon Cave dungeon. Demonstration: https://youtu.be/IA6FxpIdxRM?t=3554 ===Early Floor 3 Vine=== After entering the main dungeon area, you are intended to go to the kitchen, rescue Ajimi, and use the key he gives you to open the lockjaw door to get the Ogre Liver. This can be skipped by simply jumping and Vining to the flower next to the Imp Merchant on floor 3. From there, you can jump down to floor 2 and enter the Ogre Liver section from the exit. This is a notable oversight, since it doesn't even require double jump. Demonstration: https://youtu.be/p43X6EVyFdM?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN&t=386 ===Ogre Liver Cave Skips=== On the way to the Ogre Liver, the first flower can be skipped by doing a gold dash jump and air tackle for max distance (see https://youtu.be/p43X6EVyFdM?t=435). The second-to-last flower can be skipped by simply Vining directly to the last one. While Ammy is being pulled by the last Vine, one can Power Slash the eye switch. Ammy continues moving during the cutscene, saving some time. On the way back, the first flower can be skipped with a jump from the right edge of the platform (https://youtu.be/p43X6EVyFdM?t=507). After Vining to the next flower (the middle in line), Ammy can do a [[Vine Jump|mid-air wall-jump]] to skip the second-to-last flower (https://youtu.be/p43X6EVyFdM?t=517). The aerial wall-jump doesn't seem to work if one has double-jump, so NG AB takes an alternate route. On the way back from getting the Ogre Liver, you jump, double-jump, and air tackle off the right edge of the cliff, then Vine directly to the middle flower (https://youtu.be/1axZtxRQ-x4?t=9570), then Vine to the next two flowers normally. NG AB can also use double-jump to skip the small cutscene that shows the Waterspout pillar pond on the way out of the cave. See https://youtu.be/O4pY_qZ6fec?t=9606. ===Floor 4 Galestorm Skip=== On floor 4, there is a gap which you are intended to cross by using Galestorm to raise some banner platforms. This can be skipped with a precise gold dash jump and air-tackle (see https://youtu.be/p43X6EVyFdM?t=589), or with double jump. ===Sand Room Early=== On floor 3, there is a side-room filled with sand which includes a ball-pushing puzzle. It is possible to clip directly into the end of this room from the cannon area on Floor 4. This involves a fairly precise jump, double-jump, and air-tackle-bounce to clear the collision on the wall. The ceiling has no collision, so Ammy goes straight through. The sand room is directly beneath the cannon area, so Ammy just falls right in. Demonstration: https://youtu.be/p43X6EVyFdM?t=617 ===Sand Room Ball Switch Trick=== One can skip the ball-pushing puzzle in the sand room by drawing a CB next to the switch and using Galestorm to roll the CB over the switch. If done correctly, the cutscene of the switch being triggered will play, but the CB will roll off the switch before the cutscene finishes, causing all of the torches in the dungeon to stay lit. If the switch is pressed again after this, even for an instant, the torches will become disabled again if the switch is released. For this reason, most runners will immediately PS the CB to destroy it and prevent it from rolling back onto the switch. If this fails, as a backup, one can go to the exit door of the room, staying near it to keep it open, and draw a CB. With a careful position and camera angle, it's possible to draw a Waterspout from the bowl of water on floor 2 to the CB, extinguishing its fuse. The deactivated CB can then be pushed onto the switch to depress it indefinitely. See https://youtu.be/MTEK1ttIXM8?t=10192. ===Inferno Early=== Within the sand room, there is a part of the upper cave wall without collision. It is possible to clip out-of-bounds here by doing an [[Air Ground Tackle]] off one of a nearby sand pile, jumping, then either doing a wall-jump or a double jump and curving Ammy over the wall. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=745 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9648 ===Quadruple Eye Switch Skip=== On the way to Inferno is a door locked by four eye switches which must be Power Slashed simultaneously. It can be skipped by jumping through the non-solid collision above the door. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=814 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9653 ===Bouncing Flower to Floor 4=== It's possible to reach the first floor directly from the bouncing flower on Floor 1 which opens after getting Inferno. This is done by pressing the jump button just after the flower reaches the bottom of its up-and-down motion. See https://youtu.be/p43X6EVyFdM?t=1044. ===Floor 4 Black Imp Fight Skip=== At the entrance of the cave to the Black Demon Horn, there is a trigger for a fight with a single Black Imp. This can be skipped by jumping around it, hugging the cave walls. This can be done on both the left and right side of the cave, but it is more lenient on the right side (when going toward the Horn). The skip must be repeated going the other way when leaving the cave. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9825 ===BF1 Skip=== It is possible to skip basement floor 1 by performing Inferno Early (or obtaining Fireburst) so that the Eye of Fire can be obtained on the first trip across the collapsing bridge on floor 3. Then, one can double jump around the trigger for the collapse sequence to avoid falling to BF1. This is thought to be impossible without double jump, so it's only done in NG AB. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9934 f5860881bbee41fec544576863a0d48222237961 1227 1226 2022-08-12T20:50:49Z Popprocks 10 /* Moon Cave Early */ wikitext text/x-wiki {{Trick}} ==Explanation== The Moon Cave is one of the most broken dungeons in speedruns, with a variety of tricks and skips available in all categories. ===Moon Cave Skip=== In NG+ Any% and NG Any%, the Moon Cave is skipped entirely via [[City Checkpoint Skip]]. Inferno is never required in the remainder of the game, except in Wawku Shrine to melt some ice blocks. NG+ can skip Wawku via [[Ark Early]], and NG obtains [[Fireburst Early]] to melt those blocks instead. ===Moon Cave Early=== In NG+ AB, it is possible to enter the Moon Cave without defeating Crimson Helm by [[KT Glitch|KT'ing]] over a very high invisible wall in front of the cave, then falling into a loading zone placed behind the barrier which normally blocks the entrance. See https://youtu.be/IA6FxpIdxRM?t=3487. It isn't known why this loading zone exists, as the Moon Cave is normally entered via cutscene, and cannot be left or accessed again later. In NG AB, it is possible to bypass the invisible wall using Lilypad and Galestorm. By travelling to the left into Lake Harami, you can find a corner in the invisible wall in the water. Stand on a Lilypad near the corner, and use Galestorm to push your Lilypad into that angle while walking. When done properly, Amaterasu can clip through the invisible wall, and subsequently swim underneath the moon cave entrance while out of bounds. A series of out of bounds jumps can be performed to touch the loading zone, accesssing Moon Cave in New Game. This method allows you to skip Crimson Helm and the cutscenes in Kamiki Village. However, it will require you to have travelled to the Gale Shrine to get Galestorm, and to get Lilypad which is skipped in most speedruns besides All Brushes. Demonstration: https://youtu.be/uIvapVktQTo?t=7632 ===Calcified Cavern Skip=== In NG+ AB, you can immediately KT out-of-bounds from the Calcified Cavern to reach the loading zone to the main Moon Cave dungeon. Demonstration: https://youtu.be/IA6FxpIdxRM?t=3554 ===Early Floor 3 Vine=== After entering the main dungeon area, you are intended to go to the kitchen, rescue Ajimi, and use the key he gives you to open the lockjaw door to get the Ogre Liver. This can be skipped by simply jumping and Vining to the flower next to the Imp Merchant on floor 3. From there, you can jump down to floor 2 and enter the Ogre Liver section from the exit. This is a notable oversight, since it doesn't even require double jump. Demonstration: https://youtu.be/p43X6EVyFdM?list=PLqC5BKx5eR95mzsPwkwNf-MvKgoP0gcGN&t=386 ===Ogre Liver Cave Skips=== On the way to the Ogre Liver, the first flower can be skipped by doing a gold dash jump and air tackle for max distance (see https://youtu.be/p43X6EVyFdM?t=435). The second-to-last flower can be skipped by simply Vining directly to the last one. While Ammy is being pulled by the last Vine, one can Power Slash the eye switch. Ammy continues moving during the cutscene, saving some time. On the way back, the first flower can be skipped with a jump from the right edge of the platform (https://youtu.be/p43X6EVyFdM?t=507). After Vining to the next flower (the middle in line), Ammy can do a [[Vine Jump|mid-air wall-jump]] to skip the second-to-last flower (https://youtu.be/p43X6EVyFdM?t=517). The aerial wall-jump doesn't seem to work if one has double-jump, so NG AB takes an alternate route. On the way back from getting the Ogre Liver, you jump, double-jump, and air tackle off the right edge of the cliff, then Vine directly to the middle flower (https://youtu.be/1axZtxRQ-x4?t=9570), then Vine to the next two flowers normally. NG AB can also use double-jump to skip the small cutscene that shows the Waterspout pillar pond on the way out of the cave. See https://youtu.be/O4pY_qZ6fec?t=9606. ===Floor 4 Galestorm Skip=== On floor 4, there is a gap which you are intended to cross by using Galestorm to raise some banner platforms. This can be skipped with a precise gold dash jump and air-tackle (see https://youtu.be/p43X6EVyFdM?t=589), or with double jump. ===Sand Room Early=== On floor 3, there is a side-room filled with sand which includes a ball-pushing puzzle. It is possible to clip directly into the end of this room from the cannon area on Floor 4. This involves a fairly precise jump, double-jump, and air-tackle-bounce to clear the collision on the wall. The ceiling has no collision, so Ammy goes straight through. The sand room is directly beneath the cannon area, so Ammy just falls right in. Demonstration: https://youtu.be/p43X6EVyFdM?t=617 ===Sand Room Ball Switch Trick=== One can skip the ball-pushing puzzle in the sand room by drawing a CB next to the switch and using Galestorm to roll the CB over the switch. If done correctly, the cutscene of the switch being triggered will play, but the CB will roll off the switch before the cutscene finishes, causing all of the torches in the dungeon to stay lit. If the switch is pressed again after this, even for an instant, the torches will become disabled again if the switch is released. For this reason, most runners will immediately PS the CB to destroy it and prevent it from rolling back onto the switch. If this fails, as a backup, one can go to the exit door of the room, staying near it to keep it open, and draw a CB. With a careful position and camera angle, it's possible to draw a Waterspout from the bowl of water on floor 2 to the CB, extinguishing its fuse. The deactivated CB can then be pushed onto the switch to depress it indefinitely. See https://youtu.be/MTEK1ttIXM8?t=10192. ===Inferno Early=== Within the sand room, there is a part of the upper cave wall without collision. It is possible to clip out-of-bounds here by doing an [[Air Ground Tackle]] off one of a nearby sand pile, jumping, then either doing a wall-jump or a double jump and curving Ammy over the wall. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=745 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9648 ===Quadruple Eye Switch Skip=== On the way to Inferno is a door locked by four eye switches which must be Power Slashed simultaneously. It can be skipped by jumping through the non-solid collision above the door. Wall-jump version: https://youtu.be/p43X6EVyFdM?t=814 Double jump version: https://youtu.be/1axZtxRQ-x4?t=9653 ===Bouncing Flower to Floor 4=== It's possible to reach the first floor directly from the bouncing flower on Floor 1 which opens after getting Inferno. This is done by pressing the jump button just after the flower reaches the bottom of its up-and-down motion. See https://youtu.be/p43X6EVyFdM?t=1044. ===Floor 4 Black Imp Fight Skip=== At the entrance of the cave to the Black Demon Horn, there is a trigger for a fight with a single Black Imp. This can be skipped by jumping around it, hugging the cave walls. This can be done on both the left and right side of the cave, but it is more lenient on the right side (when going toward the Horn). The skip must be repeated going the other way when leaving the cave. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9825 ===BF1 Skip=== It is possible to skip basement floor 1 by performing Inferno Early (or obtaining Fireburst) so that the Eye of Fire can be obtained on the first trip across the collapsing bridge on floor 3. Then, one can double jump around the trigger for the collapse sequence to avoid falling to BF1. This is thought to be impossible without double jump, so it's only done in NG AB. Demonstration: https://youtu.be/1axZtxRQ-x4?t=9934 44761961c147ce1f6f1aa392211f29283b70554c List of active runners 0 3 1228 1080 2022-08-12T21:05:09Z Popprocks 10 /* All Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/bendothemailman BendoTheMailman] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/dreamrifty DreamRifty] * [https://www.twitch.tv/j3sterr__ J3sterr] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/Kyzirado Kyzirado] * [https://www.twitch.tv/legoerofeggos_ legoerofeggos_] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | DreamRifty || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2017 |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | J3sterr || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any% |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes, NG Minimum Brushes |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} b1aeec6c18fdeda0686b89a7abb5e4f125dc1d53 1238 1228 2022-08-12T23:52:41Z Legoerofeggos 15 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/riftyrta_ RiftyRTA] * [https://www.twitch.tv/wishmakerrta Wishmaker] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos legoerofeggos] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | DreamRifty || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2017 |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | J3sterr || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any%, NG All Brushes |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes, NG Minimum Brushes |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} 98fd88a3cd769b1490706b43a5461553e410651f Fight Strategies 0 61 1229 244 2022-08-12T21:11:02Z Popprocks 10 /* Kill Combos */ wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetales Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetales || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS * '''Ubume''' - CB, CB, PS * '''Earth Nose''' - CB, CB, PS 98f1f6d4f71e56c3f4c3b015b935ac2d567ed17e Jump barrier 0 450 1230 2022-08-12T21:38:23Z Popprocks 10 Created page with "'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled whe..." wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[PR Move]] and [[Toaster Skip]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will slide Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump back to the out-of-bounds terrain. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game. e815dfc2993675642ceb187c4f1eb63c6ca43e4e 1231 1230 2022-08-12T21:40:33Z Popprocks 10 wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[Toaster Skip]] and [[PR Move]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will slide Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump back to the out-of-bounds terrain. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game. c94b78a097cdb10d4c7fc547c065717e86da9c8c 1232 1231 2022-08-12T21:42:10Z Popprocks 10 wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[Toaster Skip]] and [[PR Move]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will allow Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump. She may then jump out of the tackle animation, and direct her momentum back towards the out-of-bounds slope. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game. c048f686f86ef3b98dec4a30426fa43e7bafd099 1234 1232 2022-08-12T21:51:44Z Popprocks 10 wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[Toaster Skip]] and [[PR Move]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will allow Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump. She may then jump out of the tackle animation, and direct her momentum back towards the out-of-bounds slope. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game due to the challenge of weaving in and out of the jump barrier while maintaining speed, and successfully sliding ground tackling on sloped terrain multiple times in sequence. 2e7a99487c3d79a2f487f4ee47746e900ca0e720 1235 1234 2022-08-12T21:55:04Z Popprocks 10 wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[Toaster Skip]] and [[PR Move]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. Not all out-of-bounds slopes have a jump barrier, such as areas pertaining to [[Nechku Skip]], [[Sasa Early]], and [[Wep'keer Gate Skip]]. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will allow Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump. She may then jump out of the tackle animation, and direct her momentum back towards the out-of-bounds slope. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game due to the challenge of weaving in and out of the jump barrier while maintaining speed, and successfully sliding ground tackling on sloped terrain multiple times in sequence. bf21d8cb65f26a59b79f086f9111d9311537c9c0 1236 1235 2022-08-12T21:59:55Z Popprocks 10 wikitext text/x-wiki 'Jump Barrier' describes an effect attached to some out of bounds terrains in Okami. In areas such as Ryoshima Coast and (healed) Agata Forest, the jump button is disabled when Amaterasu is above an out of bounds slope (see: [[Toaster Skip]] and [[PR Move]]). This invisible effect of being unable to jump is described as a jump barrier. A jump barrier exists directly above the terrain it is attached to, allowing the player to look at Amaterasu's shadow as a clue whether or not she will be able to jump. If the shadow is on the slope with a jump barrier, she will be unable to jump until the shadow returns to a normal terrain. There are many out-of-bounds terrains which do not have jump barriers, such as areas pertaining to [[Nechku Skip]], [[Sasa Early]], and [[Wep'keer Gate Skip]]. In order to travel across terrain with a jump barrier, Amaterasu can use a [[sliding ground tackle]] when landing. The momentum of the SGT will allow Amaterasu to slide out of the jump barrier and above normal ground, while retaining the ability to ground jump. She may then jump out of the tackle animation, and direct her momentum back towards the out-of-bounds slope. In this way, Amaterasu can still do tricks in areas with jump barriers despite the developer's attempts to restrict this behavior. However, tricks using this strategy are some of the most difficult in the game due to the challenge of weaving in and out of the jump barrier while maintaining speed, and successfully sliding ground tackling on sloped terrain multiple times in sequence. 9aeab21d194edfde7b65356b5c26b838192544b1 PR Move 0 426 1233 1131 2022-08-12T21:48:56Z Popprocks 10 wikitext text/x-wiki {{Trick}} 'PR Move' is a method of [[Agata Bridge Skip]] discovered by [[popprocks]] in September 2021. This trick begins by accessing an out of bounds ledge. You can reach this ledge using a [[Dboost]] off the merchant's stall, or by doing a jump off the torii coming down from the mermaid spring. Once you reach the ledge above the merchant, you can perform a long and challenging series of [[sliding ground tackle|sliding ground tackles]], weaving in and out of a [[jump barrier]], to travel across this mountain. It is possible to jump over the pathway below, accessing another out of bounds slope. From that geometry, you can jump over the river. At the time of writing, this is the only known way to jump over the river with single jump. This trick reaches Taka Pass about 1 minute 20 seconds faster than [[HBS]]. However, a route with PR move cannot quickly pick up the wooden bear, ExS, or inkfinity stone nearby the grass patch used for HBS. The practical time save would therefore be closer to 1 minute or less, due to picking up slower treasures. This trick was not implemented in speedruns after its discovery due to the inconsistent nature of the very steep slopes you land on, and as a result of the high difficulty of successive single jump sliding ground tackles inside of a jump barrier. Detailed trick demonstration and explanation: https://www.youtube.com/watch?v=Fkrq0Jc8pLs Additional successful performances of this trick: https://clips.twitch.tv/OnerousHelpfulBisonCclamChamp-DsO9Jrr3RmDoXExr and the last clip here https://www.youtube.com/watch?v=5crvqMxtkfY ac897d38e508cddb97ae8689ff7cc6d10662565d Ryo Gate Skip 0 56 1237 1201 2022-08-12T23:32:03Z Popprocks 10 /* In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== North Ryoshima Coast is separated from Ryoshima Coast by a tall gate, which is topped with an even higher invisible wall. Normally, to get past the gate, one must obtain the Border Key key item from talking to Queen Himiko, then talk to one of the guards in front of the gate. It's possible to skip the first meeting with Himiko (normally done via [[Fire Tablet Skip]]) by going over or around the gate to reach the loading zone behind it. In general, such a skip only needs to be performed once, as the gate will open automatically during the Oni Island sequence. You can also activate the True Mirrors or Mermaid Springs inside North Ryo to maintain access without the Border Key. ==In NG+== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1431 ===Via Slope KT's (NG+ 2017)=== Even without mid-air KT's, it's possible to perform slope KT's off the cliff-face directly East of the gate in order to get around the right side of the gate collision. Demonstration: https://youtu.be/qCCTw0y9PGI ==In NG== It's possible to clear the gate's collision by performing a very difficult and precise sequence of [[Sliding Ground Tackle]]s (SGT's) along the cliffs East of the gate. The rocky cliffs around Ryoshima Coast are all flagged as [[jump barrier]] collision, meaning Ammy cannot jump if she is vertically above a cliff polygon, no matter the height. As such, the only effective way to traverse them is to land on a slope on the cliffs, SGT such that Ammy slides off, and jump late enough that Ammy is no longer above the jump barrier collision. Then, you can double jump back onto the cliff to repeat, until one reaches the point where the gate can be cleared. To get onto the cliff collision, one must first get onto the other gate near Sei-an City. This can be done by double jumping at it at an angle, then immediately jumping on top of it. From there, you jump toward the cliff onto a large, triangular piece of invisible collision called the "magic triangle". With gold dash, one can jump almost straight to the left at the left edge of the triangle, then jump forward and to the right onto a sloped piece of cliff. SGT at the edge of that slope, then do a very delayed jump, and a quick double jump back onto the back side of the same jutting-out piece of the cliff. SGT again, and (optionally) use the brush to re-adjust the camera angle. Delay the double jump very slightly to avoid the hard-landing animation Ammy receives when landing with high vertical speed. Perform a final SGT and double jump to land on top of the gate collision. Jump and air tackle into the loading zone. Demonstration: https://youtu.be/9cJHwN13zWg (See description) ===Collision Images=== <gallery> Ryo1.png|alt=Barrier Skip Collision Image 1 Ryo2.png|alt=Barrier Skip Collision Image 2 Ryo3.png|alt=Barrier Skip Collision Image 3 Ryo4.png|alt=Barrier Skip Collision Image 4 </gallery> ==History== The NG+ 2017 variant of this trick (using slope KT's) was discovered by DreamRifty on 06 December, 2020. The NG variant of this trick (Barrier Skip) was first theorized by LegoerofEggos the evening of 03 April, 2021 (https://twitter.com/legoerofeggos/status/1378575443159212033?s=20), and first demonstrated by Popprocks the following morning. 7809342370c6aafa9aa3c28f22c690d4d848c12d 1244 1237 2022-08-29T23:54:58Z Popprocks 10 /* In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== North Ryoshima Coast is separated from Ryoshima Coast by a tall gate, which is topped with an even higher invisible wall. Normally, to get past the gate, one must obtain the Border Key key item from talking to Queen Himiko, then talk to one of the guards in front of the gate. It's possible to skip the first meeting with Himiko (normally done via [[Fire Tablet Skip]]) by going over or around the gate to reach the loading zone behind it. In general, such a skip only needs to be performed once, as the gate will open automatically during the Oni Island sequence. You can also activate the True Mirrors or Mermaid Springs inside North Ryo to maintain access without the Border Key. ==In NG+== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1431 ===Via Slope KT's (NG+ 2017)=== Even without mid-air KT's, it's possible to perform slope KT's off the cliff-face directly East of the gate in order to get around the right side of the gate collision. Demonstration: https://youtu.be/qCCTw0y9PGI ==In NG== It's possible to clear the gate's collision by performing a very difficult and precise sequence of [[Sliding Ground Tackle]]s (SGT's) along the cliffs East of the gate. The rocky cliffs around Ryoshima Coast are all flagged as [[jump barrier]] collision, meaning Ammy cannot jump if she is vertically above a cliff polygon, no matter the height. As such, the only effective way to traverse them is to land on a slope on the cliffs, SGT such that Ammy slides off, and jump late enough that Ammy is no longer above the jump barrier collision. Then, you can double jump back onto the cliff to repeat, until one reaches the point where the gate can be cleared. To get onto the cliff collision, one must first get onto the other gate near Sei-an City. This can be done by double jumping at it at an angle, then immediately jumping on top of it. From there, you jump toward the cliff onto a large, triangular piece of invisible collision called the "magic triangle". With gold dash, one can jump almost straight to the left at the left edge of the triangle, then jump forward and to the right onto a sloped piece of cliff. SGT at the edge of that slope, then do a very delayed jump, and a quick double jump back onto the back side of the same jutting-out piece of the cliff. SGT again, and (optionally) use the brush to re-adjust the camera angle. Delay the double jump very slightly to avoid the hard-landing animation Ammy receives when landing with high vertical speed. Perform a final SGT and double jump to land on top of the gate collision. Jump and air tackle into the loading zone. Demonstration: https://youtu.be/9cJHwN13zWg (See description) Video explanation: https://www.youtube.com/watch?v=8lQUBcXSJTo ===Collision Images=== <gallery> Ryo1.png|alt=Barrier Skip Collision Image 1 Ryo2.png|alt=Barrier Skip Collision Image 2 Ryo3.png|alt=Barrier Skip Collision Image 3 Ryo4.png|alt=Barrier Skip Collision Image 4 </gallery> ==History== The NG+ 2017 variant of this trick (using slope KT's) was discovered by DreamRifty on 06 December, 2020. The NG variant of this trick (Barrier Skip) was first theorized by LegoerofEggos the evening of 03 April, 2021 (https://twitter.com/legoerofeggos/status/1378575443159212033?s=20), and first demonstrated by Popprocks the following morning. 997a6674b5b48f5c13e0a0b17fde17ceb124dc6c User:DreamRifty 2 451 1239 2022-08-13T02:13:04Z DreamRifty 11 Created page with "bork" wikitext text/x-wiki bork 5c093306016c9635a6a6fbb5305d67de883f36b5 Catwalk Skip 0 240 1240 871 2022-08-13T02:22:51Z DreamRifty 11 /* Watcher's Cape Early */ wikitext text/x-wiki {{Trick}} ==New Game== The majority of uses of Catwalk in Okami are skipped by the typical speedrun route. Completing the game without Catwalk involves 3 notable skips. ===Shinshu Plateau Early=== A consistent method of NG Plateau Early was demonstrated by Auride with an explanation (https://www.youtube.com/watch?v=AZIVF9aGou0). This trick requires you to use both an unskew boost and FPG in order to gain the necessary height and trajectory to make it up the ledge. It is important to maximize the height you gain from the unskew boost, and to avoid losing any height when timing the double jump and air tackle. ===Wawku Catwalk Skip=== The required use of Catwalk in Wawku Shrine was theorized to be skippable by LegoerofEggos, and demonstrated by Auride (https://www.youtube.com/watch?v=j5hu-vo7mr0). The trick was initially done using an item bounce into a [[Defrost Boost]] off of a melting icicle, which is suboptimal due to needing to acquire the key from the scale room. The faster method involves drawing a Fireburst between the two icicles, and doing two sequential D-Boosts off each one (https://youtu.be/p1GrglwwlW0?t=5232). This trick requires two frame perfect inputs to successfully tackle out of the freeze animation, and you must double jump - not wall jump - in order to input both D-Boosts prior to the Fireburst expiring. ===Watcher's Cape Early=== During a normal run, you must get onto Watcher's Cape in North Ryoshima twice. The first time must be done at night to draw a shooting star for the Watcher, then rotate the Whirlpool Galaxy. The second time is done during the sequence to enter Oni Island, during which you are on a timer before sunset. In order to reach the top of the cape without Catwalk, the easiest method is via [[D Boost|Demon Boosting]]. # Run directly into one of the Demon Scrolls closest to the upper end of the broken staircase up to Watcher's Cape. # Break open the crack in the battle barrier closest to those broken stairs. # With gold dash, run through the crack and, with some delay, jump and double jump for maximum height. # At the peak of your jump (judge via timing, since the barrier will obscure your view) press the attack button to cause Ammy to do an aerial Reflector attack to stall herself in mid-air. # As the battle actually ends, Ammy will change from her in-battle moveset to her normal overworld moveset. This gives you a single frame to input a ground tackle. This should appear as though the air attack cancels immediately into a mid-air ground tackle. If you get an air tackle, your tackle input was too late. You can mash for this input, though you will be relying on luck to hit the frame-perfect tackle. # Let Ammy begin to move forward with the tackle to gain some distance. # Hold forward and jump, double jump for distance. # Air tackle onto the grass collision next to the broken stairs. Demonstration: https://youtu.be/yYj2yXQulAY Do this new movement to easily skip the blue cyclops fight - https://youtube.com/clip/Ugkx6O1U05cfi0umN7yX-bDZmTG3q4jBEWjl If you fail to get the D Boost or reach the cape collision, you should immediately begin holding back towards the Demon Scroll. As Ammy lands, mash or immediately press jump so that Ammy doesn't turn around on the ground and lose dash. During the Oni Island sequence, due to the sunset timer, you have about 6 tries to succeed the trick, assuming you re-enter the Demon Scroll fight as soon as possible after failing. Keep in mind that daytime does not pass while in a fight, so you can spend as much time in the fight as you like without adding risk of missing sunset cycle. Thus, if you lose Gold Dash, you should try to build it within the fight before retrying. If sunset does occur, you will be reset to the entrance of North Ryo and can try again. On this and later cycles, you will have 10 attempts at the trick before sunset occurs again. ==NG+2017== ===Shinshu Plateau Early=== Plateau Early can be done using a similar method to the New Game FPG strat, however with a slope KT instead (https://youtu.be/p1GrglwwlW0?t=4777). You can also jump directly up to the entrance to Kamui using a single [[BKT]]. ===Wawku Catwalk Skip=== The use of Catwalk in Wawku Shrine can be skipped by doing the same method as in New Game, or by doing [[Ark Early]]. ===Watcher's Cape Early=== Auride demonstrated an efficient method of climbing Watcher's Cape using a series of 2 slope KTs (https://www.youtube.com/watch?v=By-jT-BamOs). ==NG+== By using Orca as "movable ground" you can [[KT Glitch|KT]] up to the Watcher's Cape without needing Catwalk. This can also be done during the Oni Island segment from the ground. In NG+ Any% it is used to skip Catwalk all together, in NG+ All Brushes it is mainly used to change the sequence to get a better Mermaid Spring warp from Catwalk. Demonstrations: https://youtu.be/xQJmnMdIIww?t=2503 https://youtu.be/xQJmnMdIIww?t=3207 89d9b90f3ad66ff7d96c3ee66b72689faddcb60a KT Glitch 0 6 1241 1016 2022-08-13T02:31:57Z DreamRifty 11 /* Notable uses */ wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT performed over water or lava. It works slightly differently, not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column *Reaching the Sunken Ship faster to avoid drowning == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. Demonstration: https://youtu.be/cSb76wtMJFc ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Bork KT's were discovered by DreamRifty on 11 April, 2021. 7d0b073c190a165912ded2a27549592d86d8bb6d Early Sasa Sanctuary 0 48 1242 1074 2022-08-29T23:43:54Z Popprocks 10 /* In NG */ wikitext text/x-wiki {{Trick}} ==Explanation== By [[KT Glitch|KT jumping]] over the loading zone returning you to Taka Pass you can perform an [[Interior Clip]] to enter Sasa Sanctuary early. This allows you to skip the Satomi Power Orb quest and get Waterspout quickly. You can also fight Gi (aka Take) before getting the Canine Tracker. This makes the game think you've already fed one of the four dogs in Kusa Village, causing the fight with Tei to trigger after feeding only three dogs. If you avoid feeding Ko (the dog in the long cave that normally requires Vine to reach), you can feed her next to Fuse after the Tei fight, which warps Ammy into the cave, saving some time when leaving Kusa. This currently isn't used in any category, though, because NG+ Any% skips feeding the dogs entirely, and NG+ AB skips fighting Take (see https://youtu.be/GNUdUScSanU). ==Method== ===Interior Clip=== Right after entering the area, go right and jump up next to the rock. Do one KT up, using your second wall jump to go right towards the loading zone. Do one more KT to clear the loading zone and run up to the edge of the area. Jump off, hold the map button and start aiming towards the origin mirror. When the background changes colour to a lighter blue, hold the direction for two more seconds, then let go. You should land directly in the main hall. Example: https://youtu.be/6zAyWckl-58?t=1023 You can also land in the hallway towards the hot springs, but this is a bit more risky and should be avoided by newer runners. Example: https://youtu.be/xQJmnMdIIww?t=991 If you land in the Sparrow Boss' room, simply jump down the elevator shaft. Make sure you don't land on top of the elevator, because this will soft lock the game. ===Bufferless KTs=== Because Bufferless KTs are faster than buffered KTs you can also straight up KT over the invisible walls on the right of the entrance gate. This is only faster than the Interior Clip when using bufferless KTs. ==In NG== It is possible to perform an interior clip into Sasa in NG (see https://youtu.be/fyoK2HeK3yY) by landing on a [[Seam Grip|seam]] between two very slippery slopes along the path to the front entrance. From there, one can tackle jump over the collision and land inside the lower interior, just like NG+. The initial Seam Grip is very precise, requiring a perfectly timed gold dash jump from the in-bounds ledge, followed by a full-speed wall jump. After the tackle jump from there, if Ammy becomes grounded but still clears the collision, one can still save the attempt by quickly holding the analogue stick to drift Ammy toward the loading zone for the front entrance of the Sasa interior, then air tackling into it before Ammy falls past it. This will place Ammy outdoors, but behind the locked gate, at which point you can simply walk back in. Video explanation: https://www.youtube.com/watch?v=uTbg98sO7gU d55b6c5ddc0d8c66eb3e1c1524051bd6c0cff0b7 Meat Warp 0 95 1243 457 2022-08-29T23:47:56Z Popprocks 10 /* Explanation */ wikitext text/x-wiki {{Trick}} ==Explanation== If one performs [[Early Sasa Sanctuary]], then fights Take before feeding all 4 dogs in Kusa Village, the Tei fight will trigger after feeding only 3 dogs in the village. In effect, fighting Take counts as feeding 1 dog. If you then return to Kusa, feed 3 dogs, and fight Tei, you will still be able to feed one of the dogs surrounding Princess Fuse afterwards. If you do this, you will be warped to that dog's original location after the feeding cutscene. This can be used to save time in New Game Any% or All Brushes by feeding Ko (the brown collie normally found in the cave above the village) after fighting Tei. This places you close to the exit of the village, and also allows one to delay acquiring Vine until later in the route. 5957748e4a5026eb76f0c4f66fa30a7c07a63f54 File Formats 0 431 1245 1146 2022-11-22T01:31:25Z Whataboutclyde 14 /* Level Files (st#) */ Link to .ANS wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | .ECT || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | .ITS || Guaranteed loot locations. || .bin |- | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | .MEH <br>.SCA <br>.SCI || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} 01b2f1264b8483ec557d0116a5052248443b25c2 1255 1245 2022-11-22T04:42:18Z Whataboutclyde 14 /* Level Files (st#) */ Links for ECT, ITS, MEH/SCA/SCI wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Level File ID Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | [[Encounter (.ECT) File Format|.ECT]] || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | [[Loot (.ITS) File Format|.ITS]] || Guaranteed loot locations. || .bin |- | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | [[Zones (.MEH/.SCA/.SCI) File Format|.MEH <br>.SCA <br>.SCI]] || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} b387eb98b99f090f33d7af132058c008a3355feb Animal Group (.ANS) File Format 0 452 1246 2022-11-22T01:34:43Z Whataboutclyde 14 Describing the .ANS format. wikitext text/x-wiki {{RE}} ==Explanation== This file defines each group of animals on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of animal definitions |- | 4 || 40 || ANSEntry array || groups || Animal group definition |- | || || padding || 00 || pad zeroes for 4 byte alignment |} ===ANSEntry=== Describes a single animal group. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || an_id || See [[Animal ID Table]] |- | 1 || 1 || uint8 || cat_id || Category ID: 05 is animals |- | 2 || 1 || uint8 || unknown2 || Unknown. Always 03. |- | 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding? |- | 4 || 3 || PackedTuple\<uint8\> || size || Animal size (width, height, depth) |- | 7 || 3 || PackedTuple\<uint8\> || rotation || Rotation around axis (x, y, z) |- | 10 || 6 || PackedTuple\<uint16\> || coordinates || Location (x, y, z) |- | 16 || 1 || uint8 || texture || Which animal texture to use. |- | 17 || 1 || uint8 || unknown5 || Unknown. |- | 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed. |- | 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only |- | 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding? |- | 22 || 1 || uint8 || an_id2 || Always matches an_id. |- | 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding? |- | 24 || 1 || uint8 || unknown9 || Unknown. |- | 25 || 1 || uint8 || unknowna || Unknown. |- | 26 || 1 || uint8 || unknownb || Unknown. |- | 27 || 1 || uint8 || unknownc || Unknown. |- | 28 || 12 || uint8 array || padding || All 00 |} 7d6d89567b37c2083233c2efce0e36a10bdd8395 1247 1246 2022-11-22T01:39:07Z Whataboutclyde 14 /* Overall */ Typo wikitext text/x-wiki {{RE}} ==Explanation== This file defines each group of animals on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of animal definitions |- | 4 || 40 || ANSEntry array || groups || Animal group definition |- | || || padding || 00 || Pad zeroes for 4 byte alignment |} ===ANSEntry=== Describes a single animal group. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || an_id || See [[Animal ID Table]] |- | 1 || 1 || uint8 || cat_id || Category ID: 05 is animals |- | 2 || 1 || uint8 || unknown2 || Unknown. Always 03. |- | 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding? |- | 4 || 3 || PackedTuple\<uint8\> || size || Animal size (width, height, depth) |- | 7 || 3 || PackedTuple\<uint8\> || rotation || Rotation around axis (x, y, z) |- | 10 || 6 || PackedTuple\<uint16\> || coordinates || Location (x, y, z) |- | 16 || 1 || uint8 || texture || Which animal texture to use. |- | 17 || 1 || uint8 || unknown5 || Unknown. |- | 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed. |- | 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only |- | 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding? |- | 22 || 1 || uint8 || an_id2 || Always matches an_id. |- | 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding? |- | 24 || 1 || uint8 || unknown9 || Unknown. |- | 25 || 1 || uint8 || unknowna || Unknown. |- | 26 || 1 || uint8 || unknownb || Unknown. |- | 27 || 1 || uint8 || unknownc || Unknown. |- | 28 || 12 || uint8 array || padding || All 00 |} 3cd75ee73446047564f7e57c98a8eebe473d5dc7 1251 1247 2022-11-22T03:48:02Z Whataboutclyde 14 Formatting. wikitext text/x-wiki {{RE}} ==Explanation== This file defines each group of animals on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of animal definitions |- | 4 || 40 || ANSEntry array || groups || Animal group definition |- | || || padding || 00 || Pad zeroes for 4 byte alignment |} ===ANSEntry=== Describes a single animal group. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || an_id || See [[Animal ID Table]] |- | 1 || 1 || uint8 || cat_id || Category ID: 05 is animals |- | 2 || 1 || uint8 || unknown2 || Unknown. Always 03. |- | 3 || 1 || uint8 || unknown3 || Unknown. Always 00. Padding? |- | 4 || 3 || PackedTuple<uint8> || size || Animal size (width, height, depth) |- | 7 || 3 || PackedTuple<uint8> || rotation || Rotation around axis (x, y, z) |- | 10 || 6 || PackedTuple<uint16> || coordinates || Location (x, y, z) |- | 16 || 1 || uint8 || texture || Which animal texture to use. |- | 17 || 1 || uint8 || unknown5 || Unknown. |- | 18 || 1 || uint8 || group_id || Offset for the bit that marks the animal group as fed. |- | 19 || 1 || uint8 || tod || Time of day the animal group appears: 0 = Always, 1 = Day Only, 2 = Night Only |- | 20 || 2 || uint16 || unknown6 || Unknown. Always 00. Padding? |- | 22 || 1 || uint8 || an_id2 || Always matches an_id. |- | 23 || 1 || uint8 || unknown8 || Unknown. Always 00. Padding? |- | 24 || 1 || uint8 || unknown9 || Unknown. |- | 25 || 1 || uint8 || unknowna || Unknown. |- | 26 || 1 || uint8 || unknownb || Unknown. |- | 27 || 1 || uint8 || unknownc || Unknown. |- | 28 || 12 || uint8 array || padding || All 00 |} c63b335ad4b6990302f9c290165b25b981f110e5 Encounter (.ECT) File Format 0 453 1248 2022-11-22T02:44:26Z Whataboutclyde 14 Adding Encounter (ECT) definition. wikitext text/x-wiki {{RE}} ==Explanation== This file defines each encounter on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of encounter definitions |- | 4 || || ECTEntry array || groups || Encounter definition |- | || || padding || 00 || Pad zeroes for 4 byte alignment |} ===ECTEntry=== Describes a single encounter. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 6 || PackedTuple\<uint16\> || coordinates || Location of encounter (x, y, z). |- | 6 || 1 || uint8 || unknown1 || Unknown. |- | 7 || 1 || uint8 || escape_radius || How far from the center of the arena to escape the encounter. |- | 8 || 2 || ECTEntryFlags (uint16) || flags || Bitfield of flags. |- | 10 || 2 || uint16 || pad || Always 00. |- | 12 || 2 || uint16 || index || Increasing, no dupes in file, some missing? |- | 14 || 2 || uint16 || unknown3 || Unknown. |- | 16 || 4 || uint32 || pad2 || Always 00. |- | 20 || 96 || EnemyEntry[4] || enemy || One for each enemy type in the encounter. |- | 116 || 1 || uint8 || unknown4 || Unknown. |- | 117 || 1 || uint8 || unknown5 || Unknown. |- | 118 || 1 || uint8 || unknown6 || Unknown. |- | 119 || 1 || uint8 || unknownugh || May affect triggering event? If you set the demon gate behind shinshu tree to 0, the bloom patch doesn't appear when you beat the gate. |- | 120 || 1 || uint8 || unknown7 || Unknown. |- | 121 || 1 || uint8 || unknown8 || Unknown. |- | 122 || 1 || uint8 || unknown9 || Unknown. |- | 123 || 1 || uint8 || unknowna || Unknown. |- | 124 || 1 || uint8 || separate_waves || 00 mix enemy types, 01 separate different enemy types to different waves. |- | 125 || 7 || uint8 array || padding || All 00. |} ===ECTEntryFlags Format=== {| class="wikitable dataStructure" ! Bit !! Field Name !! Note |- | 0 || always_set || Seems to always be 1. |- | 1 || unknownb1o1 || Unknown. |- | 2 || unknownb1o2 || Unknown. |- | 3 || unknownb1o3 || Unknown. |- | 4 || day_only || Encounter only available during the day. |- | 5 || night_only || Encounter only available at night. |- | 6 || inescapable || Encounter cannot be escaped. |- | 7 || inescapable2 || Encounter cannot be escaped. Only used for devil gates, most no-indicator fights, and 2 scrolls. |- | 8 || unrepeatable || Encounter cannot be repeated. |- | 9 || unknownb2o1 || Unknown. |- | a || demon_scroll || Encounter is represented by a demon scroll. |- | b || devil_gate || Encounter is represented by a devil gate. |- | c || unknownb2o4 || Unknown. |- | d || unknownb2o5 || Unknown. |- | e || unknownb2o6 || Unknown. |- | f || unknownb2o7 || Unknown. |} ===EnemyEntry Format=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || enemy_id || See [[Enemy ID Table]]. |- | 1 || 1 || uint8 || cat_id || Category ID: 02 is enemies |- | 2 || 6 || uint8\[6\] || unknowns || Unknown. |- | 8 || 1 || uint8 || total || Total count of this enemy in this encounter. |- | 9 || 1 || uint8 || max_concurrent || Maximum number of this enemy present at once. |- | 10 || 1 || uint8 || unknown1 || Unknown. Always 00. Maybe padding? |- | 11 || 1 || uint8 || unknown2 || Unknown. |- | 12 || 12 || uint8 array || padding || All 00. |} 24f74a02c4483fbc169127959ed0b9bb6345fceb 1250 1248 2022-11-22T03:47:24Z Whataboutclyde 14 Formatting. wikitext text/x-wiki {{RE}} ==Explanation== This file defines each encounter on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of encounter definitions |- | 4 || || ECTEntry array || groups || Encounter definition |- | || || padding || 00 || Pad zeroes for 4 byte alignment |} ===ECTEntry=== Describes a single encounter. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 6 || PackedTuple<uint16> || coordinates || Location of encounter (x, y, z). |- | 6 || 1 || uint8 || unknown1 || Unknown. |- | 7 || 1 || uint8 || escape_radius || How far from the center of the arena to escape the encounter. |- | 8 || 2 || ECTEntryFlags (uint16) || flags || Bitfield of flags. |- | 10 || 2 || uint16 || pad || Always 00. |- | 12 || 2 || uint16 || index || Increasing, no dupes in file, some missing? |- | 14 || 2 || uint16 || unknown3 || Unknown. |- | 16 || 4 || uint32 || pad2 || Always 00. |- | 20 || 96 || EnemyEntry[4] || enemy || One for each enemy type in the encounter. |- | 116 || 1 || uint8 || unknown4 || Unknown. |- | 117 || 1 || uint8 || unknown5 || Unknown. |- | 118 || 1 || uint8 || unknown6 || Unknown. |- | 119 || 1 || uint8 || unknownugh || May affect triggering event? If you set the demon gate behind shinshu tree to 0, the bloom patch doesn't appear when you beat the gate. |- | 120 || 1 || uint8 || unknown7 || Unknown. |- | 121 || 1 || uint8 || unknown8 || Unknown. |- | 122 || 1 || uint8 || unknown9 || Unknown. |- | 123 || 1 || uint8 || unknowna || Unknown. |- | 124 || 1 || uint8 || separate_waves || 00 mix enemy types, 01 separate different enemy types to different waves. |- | 125 || 7 || uint8 array || padding || All 00. |} ===ECTEntryFlags Format=== {| class="wikitable dataStructure" ! Bit !! Field Name !! Note |- | 0 || always_set || Seems to always be 1. |- | 1 || unknownb1o1 || Unknown. |- | 2 || unknownb1o2 || Unknown. |- | 3 || unknownb1o3 || Unknown. |- | 4 || day_only || Encounter only available during the day. |- | 5 || night_only || Encounter only available at night. |- | 6 || inescapable || Encounter cannot be escaped. |- | 7 || inescapable2 || Encounter cannot be escaped. Only used for devil gates, most no-indicator fights, and 2 scrolls. |- | 8 || unrepeatable || Encounter cannot be repeated. |- | 9 || unknownb2o1 || Unknown. |- | a || demon_scroll || Encounter is represented by a demon scroll. |- | b || devil_gate || Encounter is represented by a devil gate. |- | c || unknownb2o4 || Unknown. |- | d || unknownb2o5 || Unknown. |- | e || unknownb2o6 || Unknown. |- | f || unknownb2o7 || Unknown. |} ===EnemyEntry Format=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || enemy_id || See [[Enemy ID Table]]. |- | 1 || 1 || uint8 || cat_id || Category ID: 02 is enemies |- | 2 || 6 || uint8[6] || unknowns || Unknown. |- | 8 || 1 || uint8 || total || Total count of this enemy in this encounter. |- | 9 || 1 || uint8 || max_concurrent || Maximum number of this enemy present at once. |- | 10 || 1 || uint8 || unknown1 || Unknown. Always 00. Maybe padding? |- | 11 || 1 || uint8 || unknown2 || Unknown. |- | 12 || 12 || uint8 array || padding || All 00. |} 3ccc6261471979516b2eb051912ab0aa733627e3 Loot (.ITS) File Format 0 454 1249 2022-11-22T03:45:58Z Whataboutclyde 14 Loot file format (ITS) wikitext text/x-wiki {{RE}} ==Explanation== This file defines all guaranteed loot locations on a single map. ==File Format== ===Overall=== {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of Entries || Count of loot definitions |- | 4 || || ITSEntry array || entries || Loot definitions |- | || || padding || 00 || Pad zeroes for 4 byte alignment |} ===ITSEntry=== Describes a single piece of loot. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 1 || uint8 || contents_id || See [[Item Table]]. |- | 1 || 1 || uint8 || cat_id || Category ID: 0a is items. |- | 2 || 1 || uint8 || unknown2 || Always 01. |- | 3 || 1 || uint8 || container_state || See below for values. |- | 4 || 3 || PackedTuple<uint8> || size || Size of container (width, height, depth). |- | 7 || 3 || PackedTuple<uint8> || rotation || Rotation around axis (x, y, z). |- | 10 || 6 || PackedTuple<uint16> || coordinates || Location of container (x, y, z) |- | 16 || 1 || uint8 || container_type || See below for values. |- | 17 || 8 || uint8 array || unknowns || Unknown. |- | 25 || 15 || uint8 array || padding || All 00. |} ===container_state=== {| class="wikitable dataStructure" ! Value !! Meaning |- | 00 || On Land |- | 01 || Underwater |- | 02 || Buried |- | 03 || On Land (unsure the difference from 00) |- | 04 || Required Pickup (Only astral pouch and devout beads chests.) |- | 05 || Powerslash Only (Kusa Village Gourds.) |- | 06 || In Canal (Sei'an Commoner's Quarter chests that are initially on land and later underwater.) |- | 07 || Tidal (Sunken Ship chests that are on land at night and underwater during day.) |- | 13 || On Land (Pots only, but some are 00 or 03, so what's the difference?) |} ===container_type=== {| class="wikitable dataStructure" ! Value !! Meaning |- | 00 || Free-standing |- | 01 || Sasa Chest |- | 02 || Pot |- | 03 || Wooden Horse |- | 04 || Chest |- | 05 || Gale Shrine Chest |- | 06 || Clover |- | 07 || Grass |- | 08 || Watermelon |- | 09 || Locked Box |- | 0a || Bloom Pod |- | 0b || Guardian Fruit |- | 0c || Electric Chest |- | 0d || Clam Shell |- | 0e || Flower |- | 0f || Flaming Chest |- | 10 || One-eyed Doll |- | 11 || Frozen Chest |- | 12 || Crystal PS3 Rock |- | 13 || Iron PS2 Rock |} 1146f21cc08a838811c9a524c8f6f4b05ed55844 Exit Destination (.JMP) File Format 0 432 1252 1154 2022-11-22T03:49:37Z Whataboutclyde 14 /* jumpEntry */ Making it more in line with the new ones I made. wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See Zone (.MEH/.SCA/.SCI) File Format for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of entries || Count of exit destination definition. |- | 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition. |- | || || || padding || Pad with zeroes for 64 byte alignment |} ===jumpEntry=== Describes a single exit destination. {| class="wikitable" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 6 || PackedTuple<int16> || coordinates || Location on destination map (x, y, z) |- | 6 || 2 || uint16 || orient || Ammy's orientation. Could be int16. |- | 8 || 1 || uint8 || area_id || See [[Level File ID Table]]. |- | 9 || 1 || uint8 || region_id || See [[Level File ID Table]]. |- | 10 || 1 || uint8 || unknown || Seems to reference the other side of the exit but doesn't do anything when changed? |- | 11 || 1 || uint8 || exit_id || Index into this file. |} 14ffbbcc2caf0011eb6e5fdc9a9e2a7d9ceed9c1 1253 1252 2022-11-22T04:34:51Z Whataboutclyde 14 Creating link to zones format. wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See [[Zones (.MEH/.SCA/.SCI) File Format]] for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of entries || Count of exit destination definition. |- | 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition. |- | || || || padding || Pad with zeroes for 64 byte alignment |} ===jumpEntry=== Describes a single exit destination. {| class="wikitable" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 6 || PackedTuple<int16> || coordinates || Location on destination map (x, y, z) |- | 6 || 2 || uint16 || orient || Ammy's orientation. Could be int16. |- | 8 || 1 || uint8 || area_id || Destination area ID. See [[Level File ID Table]]. |- | 9 || 1 || uint8 || region_id || Destination region ID. See [[Level File ID Table]]. |- | 10 || 1 || uint8 || unknown || Seems to reference the other side of the exit but doesn't do anything when changed? |- | 11 || 1 || uint8 || exit_id || Index into this file. |} 3333e35847c221f201aa93094accdb97d64c66f3 Zones (.MEH/.SCA/.SCI) File Format 0 455 1254 2022-11-22T04:37:38Z Whataboutclyde 14 Zone file wikitext text/x-wiki {{RE}} ==Explanation== This file describes different zones that trigger things when Ammy enters them, such as: loading zones, triggering events, the ability to examine an object, showing tooltips, or making Issun indicate things. When describing a loading zone, it refers to [[Exit Destination (.JMP) Format]] for the destination. ==File Format== ===Overall=== {| class="wikitable" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || header || File extension followed by 00. |- | 4 || 2 || uint16 || unknown || Always 00 01 or 01 00. |- | 6 || 2 || uint16 || entry_count || Number of zones. |- | 8 || 8 || uint64 || padding || Not entirely accurate - all 00 in SCA and SCI, but not in MEH |- | 16 || || ZoneEntry array || entries || One for each zone definition. |- | || || 00 || padding || Pad for 32 byte alignment. |} ===ZoneEntry Format=== Describes a single zone definition. {| class="wikitable dataStructure" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 8 || uint64 || pre_entry || Always 00. |- | 8 || 1 || uint8 || always01 || Always 01. |- | 9 || 1 || uint8 || zone_shape || 01 for quadrilateral prism, 02 for cylinder. |- | 10 || 2 || uint16 || pad || Always 00 00. |- | 12 || 4 || float || y || Bottom Y value. |- | 16 || 4 || float || height || Height of zone. |- | 20 || 4 || float || radius || Radius of zone if cylinder. |- | 24 || 8 || float[2] || p1 || Initial point of shape: center if cylinder (x, z) |- | 32 || 8 || float[2] || p2 || Second point of quadrilateral, connects to p1 and p3. |- | 40 || 8 || float[2] || p3 || Third point of quadrilateral, connects to p2 and p4. |- | 48 || 8 || float[2] || p4 || Fourth point of quadrilateral, connects to p3 and p1. |- | 56 || 1 || uint8 || unknown2 || Unknown. |- | 57 || 1 || uint8 || entry_type || See below. |- | 58 || 2 || uint16 || effect_index || Only partially known. It's an index into something - on a dialogue, if you change this, something different is said. But is it the flag index or an index into another file? |- | 60 || 116 (100 if PS2) || uint8 || unknown_data || Unknown. |} ===entry_type=== {| class="wikitable dataStructure" ! Value !! Meaning |- | 00 || Bit Flag (dialogue, fight triggers, etc.) |- | 01 || Loading Zone |- | 02 || Unknown |- | 03 || Unknown |- | 04 || Examine |- | 05 || Issun indicates and object by jumping to it and glowing gold. |- | 06 || Issun jumps around Ammy glowing green. |- | 07 || Unknown |- | 08 || Unknown |- | 09 || Seems to give the area outer collisions but you can still jump in through the top. |- | 0A || Examine Tooltip |} 25e2b5875fde2f31ba4adeba0fc680fe48a307bb Reverse Engineering 0 258 1256 1155 2022-12-22T03:05:50Z Auride 7 Fixing GitHub link wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/OkamiHD-Reverse-Engineering Okami Cheat Table] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item Table]] * [[String Tables]] * [[Map Table]] 02c82cd15e7d5999315fe9fe5e3f9fafa01f7e7d 1257 1256 2022-12-22T03:55:16Z Whataboutclyde 14 /* External Resources */ Adding github for level file parsing. wikitext text/x-wiki {{RE}} ==Introduction== These pages document internal, technical aspects of Okami. This primarily deals with the Cheat Table developed by exploring the PC version of the game using Cheat Engine. ==External Resources== * [https://cheatengine.org/ Cheat Engine] * [https://github.com/Shintensu/OkamiHD-Reverse-Engineering Okami Cheat Table] * [https://github.com/whataboutclyde/okami-utils Okami Level File Utilities] ==Tables== * [[Memory Address Table]] * [[Cheat Engine Scripts]] * [[Bitfield Table]] * [[File Formats]] * [[Item Table]] * [[String Tables]] * [[Map Table]] 97d45561acacc78875298cfb2ba49df331acb922 Walking While Talking 0 34 1258 1206 2022-12-26T01:17:00Z Auride 7 /* Agata */ Adding info about kokari fishing 1+2 wwt wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu=== DriftingPancake/ZLAMP reported that they performed WWT in Shinshu using Issun's intro text for the dojo, possibly via some effect of the [[Invisible Cherry Bomb Glitch]], but could not replicate it. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height lock no clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 1654e1cc18b2df32ef81a326bf691f05c06a4dfb Version Differences 0 456 1259 2022-12-30T16:48:42Z Auride 7 Adding redirect to Game Version wikitext text/x-wiki #redirect [[Game Version]] 45e6622fc7bf905880c7568810594c105dd63d1f Main Page 0 1 1260 1176 2022-12-30T16:55:50Z Auride 7 /* External Resources */ Removing 2nd level list because idk why it was like that wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Reverse Engineering]] *[[Place Names]] ===External Resources=== * [https://www.speedrun.com/Okami/ Speedrun.com Page (Leaderboards)] * [https://discord.gg/AQNKmMu Okami Speedrunning Discord] * [https://fastokami.carrd.co/ Beginner-Friendly Guide to Okami Speedrunning] * [https://dshepsis.github.io/OkamiMap/ Resource showing the precise locations of items/treasures and animals] c841e54e4ec41c3ab050f6c7dbddfeddd57ded65 Map Table 0 433 1261 1156 2023-02-05T23:18:43Z Auride 7 /* Table */ Correcting "Ninetales" -> "Ninetails". I had Pokemon brain ig wikitext text/x-wiki {{RE}} ==Explanation== The game world of Okami is divided into over 100 discrete environments called "maps". Loading zones (and sometimes cutscenes) transport Ammy between maps. Each map has a unique identifier made up of 3 hex digits, often prefixed by "r" in internal strings. The leftmost digit is used to assign the map to one of 8 "stages" or groups: * st0 - Developer/test maps * st1 - Eastern Nippon * st2 - Western Nippon * st3 - Kamui * stC - Title screens * stD - Beta/Incomplete maps * stE - Fishing maps * stF - Overworld maps ==Table== {| class="wikitable sortable" |- ! Map ID !! Map Name/Description |- | 006 || Endless load screen |- | 007 || 2005 Prototype Intro Cutscene Waka Lake |- | 010 || Item Test Map - Items 0x00-0x7F |- | 011 || Item Test Map - Items 0x80-0xFF |- | 020 || Brush Interaction Test Map 1 - Large Animals |- | 021 || Brush Interaction Test Map 2 - Small Animals |- | 030 || Brush Interaction Test Map 3 - Wheel Enemies |- | 031 || Brush Interaction Test Map 4 - Bull Enemies |- | 032 || Brush Interaction Test Map 5 - Empty |- | 033 || Brush Interaction Test Map 6 - Empty |- | 034 || Brush Interaction Test Map 7 - Blue Cylinder |- | 0ff || Collision and Movement Test Map |- | 100 || Kamiki Village - Game Start |- | 101 || Cave of Nagi |- | 102 || Kamiki Village |- | 103 || Hana Valley |- | 104 || Tsuta Ruins |- | 105 || City Checkpoint |- | 106 || Tsuta Ruins - Spider Queen Arena |- | 107 || Gale Shrine |- | 108 || Kusa Village |- | 109 || Sasa Sanctuary |- | 10a || Agata Forest - Madame Fawn's House |- | 10b || Digging Minigame |- | 10c || Onigiri Dojo Lesson Room |- | 10d || Gale Shrine - Crimson Helm Arena |- | 10e || Calcified Cavern |- | 110 || Moon Cave - Interior |- | 111 || Moon Cave - Staircase and Orochi Arena |- | 112 || Kamiki Village - After fighting Tei |- | 113 || Ryoshima Coast - Bandit Spider Arena |- | 114 || Taka Pass - Stray Bead #26 Cave |- | 115 || Kamui - Cherry Bomb 3 Cave |- | 116 || N. Ryoshima Coast - Power Slash 2 Cave |- | 117 || N. Ryoshima Coast - Cherry Bomb 2 Cave |- | 118 || Kamui (Ezofuji) - Power Slash 3 Cave |- | 119 || Kamui - Blockhead Grande Cave |- | 11a || N. Ryoshima Coast - Bandit Spider Arena |- | 11b || Kamui - Bandit Spider Arena |- | 11c || Dragon Palace - Stray Bead #70 Cave |- | 11d || N. Ryoshima Coast - Stray Bead #63 Cave |- | 120 || New Game Intro Cutscene Map |- | 121 || Beta Kamiki |- | 122 || River of the Heavens |- | 200 || Sei-an City (Aristocratic Qtr.) |- | 201 || Sei-an City (Commoners' Qtr.) |- | 202 || Sei-an City (Aristocratic Qtr.) - Himiko's Palace |- | 203 || Dragon Palace |- | 204 || Inside the Dragon |- | 205 || Sunken Ship |- | 206 || Imperial Palace - Ammy Size |- | 207 || Imperial Palace - Issun Size |- | 208 || Oni Island - Lower Interior |- | 209 || Oni Island - Ninetails Arena |- | 20a || Catcall Tower |- | 20b || Imperial Palace - Blight Arena |- | 20c || Sei-an City (Commoners' Qtr.) - Kimono Shop |- | 20d || Oni Island - Exterior |- | 20e || Oni Island - Upper Interior |- | 20f || Oni Island - Sidescroller |- | 301 || Wep'keer |- | 302 || Kamiki Village - 100 years ago |- | 303 || Wawku Shrine |- | 304 || Wawku Shrine - Nechku Arena |- | 305 || Ponc'tan |- | 306 || Moon Cave - 100 years ago |- | 307 || Ark of Yamato |- | 308 || Ark of Yamato - Spider Queen Arena |- | 309 || Ark of Yamato - Orochi Arena |- | 30a || Ark of Yamato - Blight Arena |- | 30b || Ark of Yamato - Ninetails Arena |- | 30c || Ark of Yamato - Crimson Helm Arena |- | 30d || Ponc'tan - Mrs. Seal's House |- | 310 || Yoshpet |- | 311 || Inner Yoshpet |- | 312 || Ark of Yamato - Yami Arena |- | 313 || Wep'keer Square |- | 314 || Wawku Shrine - Lechku & Nechku Arena |- | c00 || Return to Title Screen |- | c02 || Presents from Issun |- | d00 || Beta Shinshu |- | d01 || Beta Hana |- | d02 || Beta Tsuta |- | d03 || Beta Agata |- | d04 || Beta Ryoshima |- | d05 || Beta Kamui |- | d06 || Beta Taka |- | d07 || Title Screen Demo Cutscene Village |- | e00 || Fishing with Benkei on Sei-an Bridge |- | e01 || Fishing with Benkei next to Himiko's Palace |- | e02 || Fishing with Kokari in Agata |- | e03 || Fishing with Kokari in Kamui |- | e04 || Fishing with Fisherman in NRyo |- | f01 || Shinshu Field - Cursed |- | f02 || Shinshu Field - Healed |- | f03 || Agata Forest - Cursed |- | f04 || Agata Forest - Healed |- | f06 || Moon Cave Entrance |- | f07 || Taka Pass - Cursed |- | f08 || Taka Pass - Healed |- | f09 || Ryoshima Coast - Cursed |- | f0a || Ryoshima Coast - Healed |- | f0c || N. Ryoshima Coast |- | f11 || Kamui - Cursed |- | f12 || Kamui - Healed |- | f13 || Kamui (Ezofuji) |- | f20 || Shinshu Field - 100 years ago |- | f21 || Moon Cave Entrance - 100 years ago |} aec32cb2b3e818d031426e072554934b524b4018 Map Table 0 433 1262 1261 2023-02-19T03:14:12Z Auride 7 Adding rc01 unknown menu and rf10 early kamui wikitext text/x-wiki {{RE}} ==Explanation== The game world of Okami is divided into over 100 discrete environments called "maps". Loading zones (and sometimes cutscenes) transport Ammy between maps. Each map has a unique identifier made up of 3 hex digits, often prefixed by "r" in internal strings. The leftmost digit is used to assign the map to one of 8 "stages" or groups: * st0 - Developer/test maps * st1 - Eastern Nippon * st2 - Western Nippon * st3 - Kamui * stC - Title screens * stD - Beta/Incomplete maps * stE - Fishing maps * stF - Overworld maps ==Table== {| class="wikitable sortable" |- ! Map ID !! Map Name/Description |- | 006 || Endless load screen |- | 007 || 2005 Prototype Intro Cutscene Waka Lake |- | 010 || Item Test Map - Items 0x00-0x7F |- | 011 || Item Test Map - Items 0x80-0xFF |- | 020 || Brush Interaction Test Map 1 - Large Animals |- | 021 || Brush Interaction Test Map 2 - Small Animals |- | 030 || Brush Interaction Test Map 3 - Wheel Enemies |- | 031 || Brush Interaction Test Map 4 - Bull Enemies |- | 032 || Brush Interaction Test Map 5 - Empty |- | 033 || Brush Interaction Test Map 6 - Empty |- | 034 || Brush Interaction Test Map 7 - Blue Cylinder |- | 0ff || Collision and Movement Test Map |- | 100 || Kamiki Village - Game Start |- | 101 || Cave of Nagi |- | 102 || Kamiki Village |- | 103 || Hana Valley |- | 104 || Tsuta Ruins |- | 105 || City Checkpoint |- | 106 || Tsuta Ruins - Spider Queen Arena |- | 107 || Gale Shrine |- | 108 || Kusa Village |- | 109 || Sasa Sanctuary |- | 10a || Agata Forest - Madame Fawn's House |- | 10b || Digging Minigame |- | 10c || Onigiri Dojo Lesson Room |- | 10d || Gale Shrine - Crimson Helm Arena |- | 10e || Calcified Cavern |- | 110 || Moon Cave - Interior |- | 111 || Moon Cave - Staircase and Orochi Arena |- | 112 || Kamiki Village - After fighting Tei |- | 113 || Ryoshima Coast - Bandit Spider Arena |- | 114 || Taka Pass - Stray Bead #26 Cave |- | 115 || Kamui - Cherry Bomb 3 Cave |- | 116 || N. Ryoshima Coast - Power Slash 2 Cave |- | 117 || N. Ryoshima Coast - Cherry Bomb 2 Cave |- | 118 || Kamui (Ezofuji) - Power Slash 3 Cave |- | 119 || Kamui - Blockhead Grande Cave |- | 11a || N. Ryoshima Coast - Bandit Spider Arena |- | 11b || Kamui - Bandit Spider Arena |- | 11c || Dragon Palace - Stray Bead #70 Cave |- | 11d || N. Ryoshima Coast - Stray Bead #63 Cave |- | 120 || New Game Intro Cutscene Map |- | 121 || Beta Kamiki |- | 122 || River of the Heavens |- | 200 || Sei-an City (Aristocratic Qtr.) |- | 201 || Sei-an City (Commoners' Qtr.) |- | 202 || Sei-an City (Aristocratic Qtr.) - Himiko's Palace |- | 203 || Dragon Palace |- | 204 || Inside the Dragon |- | 205 || Sunken Ship |- | 206 || Imperial Palace - Ammy Size |- | 207 || Imperial Palace - Issun Size |- | 208 || Oni Island - Lower Interior |- | 209 || Oni Island - Ninetails Arena |- | 20a || Catcall Tower |- | 20b || Imperial Palace - Blight Arena |- | 20c || Sei-an City (Commoners' Qtr.) - Kimono Shop |- | 20d || Oni Island - Exterior |- | 20e || Oni Island - Upper Interior |- | 20f || Oni Island - Sidescroller |- | 301 || Wep'keer |- | 302 || Kamiki Village - 100 years ago |- | 303 || Wawku Shrine |- | 304 || Wawku Shrine - Nechku Arena |- | 305 || Ponc'tan |- | 306 || Moon Cave - 100 years ago |- | 307 || Ark of Yamato |- | 308 || Ark of Yamato - Spider Queen Arena |- | 309 || Ark of Yamato - Orochi Arena |- | 30a || Ark of Yamato - Blight Arena |- | 30b || Ark of Yamato - Ninetails Arena |- | 30c || Ark of Yamato - Crimson Helm Arena |- | 30d || Ponc'tan - Mrs. Seal's House |- | 310 || Yoshpet |- | 311 || Inner Yoshpet |- | 312 || Ark of Yamato - Yami Arena |- | 313 || Wep'keer Square |- | 314 || Wawku Shrine - Lechku & Nechku Arena |- | c00 || Return to Title Screen |- | c01 || Unknown menu (Removed from later versions) |- | c02 || Presents from Issun |- | d00 || Beta Shinshu |- | d01 || Beta Hana |- | d02 || Beta Tsuta |- | d03 || Beta Agata |- | d04 || Beta Ryoshima |- | d05 || Beta Kamui |- | d06 || Beta Taka |- | d07 || Title Screen Demo Cutscene Village |- | e00 || Fishing with Benkei on Sei-an Bridge |- | e01 || Fishing with Benkei next to Himiko's Palace |- | e02 || Fishing with Kokari in Agata |- | e03 || Fishing with Kokari in Kamui |- | e04 || Fishing with Fisherman in NRyo |- | f01 || Shinshu Field - Cursed |- | f02 || Shinshu Field - Healed |- | f03 || Agata Forest - Cursed |- | f04 || Agata Forest - Healed |- | f06 || Moon Cave Entrance |- | f07 || Taka Pass - Cursed |- | f08 || Taka Pass - Healed |- | f09 || Ryoshima Coast - Cursed |- | f0a || Ryoshima Coast - Healed |- | f0c || N. Ryoshima Coast |- | f10 || Early Development/Trailer Kamui (Removed from later versions) |- | f11 || Kamui - Cursed |- | f12 || Kamui - Healed |- | f13 || Kamui (Ezofuji) |- | f20 || Shinshu Field - 100 years ago |- | f21 || Moon Cave Entrance - 100 years ago |} 243bf62eedce35dd1c288ccee9f456414b00282e 1310 1262 2023-07-13T00:34:35Z Auride 7 Adding link to 2005 TGS video for map r007 wikitext text/x-wiki {{RE}} ==Explanation== The game world of Okami is divided into over 100 discrete environments called "maps". Loading zones (and sometimes cutscenes) transport Ammy between maps. Each map has a unique identifier made up of 3 hex digits, often prefixed by "r" in internal strings. The leftmost digit is used to assign the map to one of 8 "stages" or groups: * st0 - Developer/test maps * st1 - Eastern Nippon * st2 - Western Nippon * st3 - Kamui * stC - Title screens * stD - Beta/Incomplete maps * stE - Fishing maps * stF - Overworld maps ==Table== {| class="wikitable sortable" |- ! Map ID !! Map Name/Description |- | 006 || Endless load screen |- | 007 || 2005 Prototype Intro Cutscene Waka Lake |- | 010 || Item Test Map - Items 0x00-0x7F |- | 011 || Item Test Map - Items 0x80-0xFF |- | 020 || Brush Interaction Test Map 1 - Large Animals |- | 021 || Brush Interaction Test Map 2 - Small Animals |- | 030 || Brush Interaction Test Map 3 - Wheel Enemies |- | 031 || Brush Interaction Test Map 4 - Bull Enemies |- | 032 || Brush Interaction Test Map 5 - Empty |- | 033 || Brush Interaction Test Map 6 - Empty |- | 034 || Brush Interaction Test Map 7 - Blue Cylinder |- | 0ff || Collision and Movement Test Map |- | 100 || Kamiki Village - Game Start |- | 101 || Cave of Nagi |- | 102 || Kamiki Village |- | 103 || Hana Valley |- | 104 || Tsuta Ruins |- | 105 || City Checkpoint |- | 106 || Tsuta Ruins - Spider Queen Arena |- | 107 || Gale Shrine |- | 108 || Kusa Village |- | 109 || Sasa Sanctuary |- | 10a || Agata Forest - Madame Fawn's House |- | 10b || Digging Minigame |- | 10c || Onigiri Dojo Lesson Room |- | 10d || Gale Shrine - Crimson Helm Arena |- | 10e || Calcified Cavern |- | 110 || Moon Cave - Interior |- | 111 || Moon Cave - Staircase and Orochi Arena |- | 112 || Kamiki Village - After fighting Tei |- | 113 || Ryoshima Coast - Bandit Spider Arena |- | 114 || Taka Pass - Stray Bead #26 Cave |- | 115 || Kamui - Cherry Bomb 3 Cave |- | 116 || N. Ryoshima Coast - Power Slash 2 Cave |- | 117 || N. Ryoshima Coast - Cherry Bomb 2 Cave |- | 118 || Kamui (Ezofuji) - Power Slash 3 Cave |- | 119 || Kamui - Blockhead Grande Cave |- | 11a || N. Ryoshima Coast - Bandit Spider Arena |- | 11b || Kamui - Bandit Spider Arena |- | 11c || Dragon Palace - Stray Bead #70 Cave |- | 11d || N. Ryoshima Coast - Stray Bead #63 Cave |- | 120 || New Game Intro Cutscene Map |- | 121 || Beta Kamiki |- | 122 || River of the Heavens |- | 200 || Sei-an City (Aristocratic Qtr.) |- | 201 || Sei-an City (Commoners' Qtr.) |- | 202 || Sei-an City (Aristocratic Qtr.) - Himiko's Palace |- | 203 || Dragon Palace |- | 204 || Inside the Dragon |- | 205 || Sunken Ship |- | 206 || Imperial Palace - Ammy Size |- | 207 || Imperial Palace - Issun Size |- | 208 || Oni Island - Lower Interior |- | 209 || Oni Island - Ninetails Arena |- | 20a || Catcall Tower |- | 20b || Imperial Palace - Blight Arena |- | 20c || Sei-an City (Commoners' Qtr.) - Kimono Shop |- | 20d || Oni Island - Exterior |- | 20e || Oni Island - Upper Interior |- | 20f || Oni Island - Sidescroller |- | 301 || Wep'keer |- | 302 || Kamiki Village - 100 years ago |- | 303 || Wawku Shrine |- | 304 || Wawku Shrine - Nechku Arena |- | 305 || Ponc'tan |- | 306 || Moon Cave - 100 years ago |- | 307 || Ark of Yamato |- | 308 || Ark of Yamato - Spider Queen Arena |- | 309 || Ark of Yamato - Orochi Arena |- | 30a || Ark of Yamato - Blight Arena |- | 30b || Ark of Yamato - Ninetails Arena |- | 30c || Ark of Yamato - Crimson Helm Arena |- | 30d || Ponc'tan - Mrs. Seal's House |- | 310 || Yoshpet |- | 311 || Inner Yoshpet |- | 312 || Ark of Yamato - Yami Arena |- | 313 || Wep'keer Square |- | 314 || Wawku Shrine - Lechku & Nechku Arena |- | c00 || Return to Title Screen |- | c01 || Unknown menu (Removed from later versions) |- | c02 || Presents from Issun |- | d00 || Beta Shinshu |- | d01 || Beta Hana |- | d02 || Beta Tsuta |- | d03 || Beta Agata |- | d04 || Beta Ryoshima |- | d05 || Beta Kamui |- | d06 || Beta Taka |- | d07 || Title Screen Demo Cutscene Village |- | e00 || Fishing with Benkei on Sei-an Bridge |- | e01 || Fishing with Benkei next to Himiko's Palace |- | e02 || Fishing with Kokari in Agata |- | e03 || Fishing with Kokari in Kamui |- | e04 || Fishing with Fisherman in NRyo |- | f01 || Shinshu Field - Cursed |- | f02 || Shinshu Field - Healed |- | f03 || Agata Forest - Cursed |- | f04 || Agata Forest - Healed |- | f06 || Moon Cave Entrance |- | f07 || Taka Pass - Cursed |- | f08 || Taka Pass - Healed |- | f09 || Ryoshima Coast - Cursed |- | f0a || Ryoshima Coast - Healed |- | f0c || N. Ryoshima Coast |- | f10 || Early Development/Trailer Kamui (Removed from later versions) |- | f11 || Kamui - Cursed |- | f12 || Kamui - Healed |- | f13 || Kamui (Ezofuji) |- | f20 || Shinshu Field - 100 years ago |- | f21 || Moon Cave Entrance - 100 years ago |} ==Miscellaneous== * Map r007 "2005 Prototype Intro Cutscene Waka Lake" can be seen in this trailer for Okami from the 2005 Tokyo Game Show: https://archive.org/details/okami-playstation-2-tgs-2005-trailer-dvd-rip b4e2a6f10dc820a2c42d8388272b9c74733e4211 Walking While Talking 0 34 1263 1258 2023-03-07T17:19:46Z DreamRifty 11 /* Areas where WWT can be Activated */ wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and ammy will be pushed into the loading zone but it wont activate while youre in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height lock no clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 6f66d487c3de05a483a71246e9ad97c9adecd902 NG+ 2017 0 60 1264 991 2023-03-26T00:50:56Z Legoerofeggos 15 wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. **For timers, runners usually begin time at the first cutscene and end time when Yami dies. *Must be done on the 2017 remastered version. These are the PC, PS4, Xbox One and Switch versions. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *1 Steel Fist Sake *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold Dusted Tundra Beads *No health upgrades *1 fish feedbag (if doing beginner route) All other sell-able items should be sold before completing the game to speed up menu-ing. ==Route== For the beginner route refer to the bits in ''italic''. ====Cave of nagi==== Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. <br> Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. <br> When running back, keep the left of the red tori’s to skip the first two fights. <br> Run all the way back to Kamiki and cut down the fruit. <br> ===Leaving Kamiki Village=== '''Kamiki village''' <br> Run down and talk to the statue of Komuso. Run up the slope and jump down towards the village. <br> Talk to the statue of Mushi and Mushi’s mom, then run back up towards Komuso. <br> Either jump up using [[Uppy Thingy]] or run up the slope to get up the platform. Learn Sunrise. <br> Equip resurrection beads, eighth wonder, the string of beads and the peace bell during the fight. Finish the fight with an L slip. <br> Jump off the platform and do the turnip digging game. Then rejuvenate the water mill and get sake from Kushi. <br> Run towards the boulder, finish the fight with 1 L slip then run towards Susano. Wake Susano up, take him to the boulder, then go do training with him. <br> Run out to Shinshu after slashing the boulder. Go to Hana Valley. <br> ===Hana Valley=== Run up to the campfire and end the fight with 1 L slip. Run further up, remember to use [[Speed Restoration]] to keep speed. <br> Fight the yellow imp fight with 1 L slip, then draw sunrise to open the way. Run to the back and do the Susano mini-game. <br> Grab the ball, try not to be too annoyed by it, and run up to the platform. <br> Learn Bloom then run back towards the sunrise tablet. Before entering the clearing try to do [[Yellow Imp Skip]]. If you land into the fight just 1 L slip. <br> Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. <br> ===Cherry Bomb to Agata Early=== '''Shinshu Field''' <br> Bloom the Guardian Sapling. Then run up towards Mika’s Hut. Get the Monster List from Mika and run out to do the fight. Either try to snipe them using the beads or use 1 L slip. <br> Jump and swim over the water towards Tama. <br> Go into the Dead Fish fight, use 1 L slip, then go into the hut. Learn Cherry Bomb. <br> Run towards the Agata Forest Entrance. Instead of going into the water, jump up the slope and use [[KT Glitch|Slope KTs]] to get up to the above “entrance”. ===Bloom Agata to Taka Pass Early=== '''Agata Forest''' <br> Use a [[Brush Adventure]], specifically the one in [[Agata Bloom Tricks]], to Bloom Agata. <br> Run back through the tunnel and jump straight into the Waka fight. Use a charged glaive attack to one shot him. <br> Run up towards the Mermaid Spring to activate it, and then run towards the Taka Pass entrance. <br> Use a [[KT Glitch|Liquid KT]] to skip over the river and enter Taka early. ===Bloom Taka Pass to Waterspout=== '''Taka Pass''' <br> Use Cherry Bomb to enter the cave and fight Waka, again one charged glaive, then run up and Bloom the sapling. <br> Jump down and run towards the Moles. Do the Moley mini-game for the Teacup then go towards the Tea master for the Golden Mushroom. <br> Go to the Mermaid Spring and do the fight to complete it. Check a vod for fight strats. <br> Run to Sasa Sanctuary. '''Sasa Sanctuary'''<br> Run forward and do [[Early Sasa Sanctuary]] using Slope KTs. <br> Run towards the bath house and do the digging mini-game to get Waterspout. <br> Jump down and go towards the Bamboo Sanctuary, talk to the crying sparrow along the way. <br> Fight Gi (Canine Warrior) using one beads shot, or a glaive hit if needed. Run back towards the hot spring. <br> Jump into the Mermaid Spring and warp to Taka Pass (1 up). Go to City Checkpoint. ===CC skip to Enter Sei-an=== '''City Checkpoint''' <br> Do City Checkpoint Skip using Slope KTs. Demonstration: https://youtu.be/xilmK2Kv5sU?t=1896 <br> Go to Ryoshima Coast. '''Ryoshima Coast''' <br> Go to the Guarding Sapling, using the camera trick to skip one of the pools [vid]. Bloom the Guarding Sapling. <br> Jump down and go to the stairs for [[Stair Clip]] using the NG method to enter the Dojo. <br> Buy Holy Eagle and go out of the dojo. <br> Run towards Sei-an, go into the fight on the pier. Fight Ubume using 1 L slip. Run into Sei-an. ===Fireburst Early to North Ryoshima Coast=== '''Sei-an City''' <br> Do [[Fireburst Early]] using a mix between NG and NG+ by using slope KTs [vid]. Run out of the restaurant and go towards the Aristocratic quarter. <br> Do [[Sei-an Bridge Skip]] and run up to Rao. ''Beginner route<br> ''In case you’re having trouble with the bridge skip and would like not to do it. Buy the blinding snow fishing rod at the start of Sei-an. Do Fireburst Early and afterwards go to the digging game to get the water back. Then do the fishing mini-game to raise the bridge.'' Go past Rao using [Rao Skip] then go straight to Himiko’s Palace. ''Beginner route ''You can simply go into Rao’s quarters and talk to her, then skip getting the slips if you’re having trouble with Rao Skip'' Get past the guards using [[Himiko's Palace Early]] and enter the building. <br> Go up the elevator and do [[Fire Tablet Skip]] using the Liquid KT method. Talk to Himiko then run back out. <br> Run all the way to the N. Ryo gate and talk to the right-most guard to get in. ===North Ryoshima Coast to Kusa Village=== '''North Ryoshima Coast''' <br> Get through the cutscenes, use 1 L slip on the Nose Wheel fight. Run across the river and go to the Merchant. <br> Buy 11 Mermaid Coins by tapping up once. Then run to the Mermaid Spring to activate it. <br> Run back towards the coast to help Urushima who’s getting bullied. Then run to behind the house, you don’t need to run up the pier, and use Sunrise to summon Orca. <br> Get on Orca and swim to Catcall Tower. '''Catcall Tower''' <br> Do [[Catcall Poltergeist Skip]] or use 1 L slip to skip or win the fight. <br> Jump up on the tower and jump up. The best way to do this is to hold down on the first jump to get the double jump, where you hold forward to get back onto the tower. <br> Try not to land and roughly follow this route [vid] to get to the top. Watch the useless chest appear and run up the stairs. <br> Feed the cat the fish feedback to get Catwalk. <br> Run back down and go to the Mermaid Spring Warp to Taka Pass. Go to Kusa Village. ===Canine Warriors quest to Enter Tsuta Ruins=== '''Kusa Village''' <br> Run up to Princess Fuse and talk to her. Use 1 L slip to win the fight then talk to Fuse two more times to get the Canine Tracker. <br> Run back and jump down at the platforms. Cherry Bomb the wall to feed the first Canine Warrior. <br> Run to Mr. Bamboo’s house and cut the bamboo stalk next to him for the second Canine Warrior. <br> Run up past Susano and Greenspout the patch of cursed grass next to the small windmill. Feed the third Canine Warrior. <br> The tracker will now be orange and point you back to Fuse. Fight Tei using a beads shot or a charged glaive hit. <br> Jump behind the green dog after the fight. Face the same direction as the dog and try to use a feedbag. If it doesn’t work, edge a little bit closer to the purple dog. Be careful not to get too close or Tei will use up your feedbag. <br> After warping into the cave this way, run back out of Kusa Village and use the Mermaid Spring to warp to Agata Forest. '''Agata Forest''' <br> Waterspout the bucket 3 times then do the Susano mini-game. <br> Run down to Kokari and help him fish. You’ll notice you’re fishing the Salmon, but you get the rewards from both the Salmon and the Whopper. <br> Get Cresent then fight Ume using a beads shot or charged glaive hit. <br> Run to Tsuta Ruins and use the key to enter. ===Tsuta Ruins=== '''Tsuta Ruins''' Run to the right and do [[Tsuta Intro Cutscene Skip]] using the NG method. ''Beginner route ''The next section can be quite difficult if you’re not very familiar with slope KTs. Try to see if you can do it, but if it causes you too much trouble, ''try the more intended route. <br> ''Run to the right and jump up into the water basin. Jump out of it using [[Corner Jump]] and run up to fight the bud ogre. <br> ''Hit once with beads or glaive, bloom, jump while charging the glaive then smack it down. <br> ''Use a Cherry bomb to hit the switch to open the door then run through. <br> ''Fight double bud ogre using 1 L slip then blooming both at the same time, and right as they’re bloomed using another L slip. Don’t wait for the orb to become visible. <br> ''Either draw sunrise to make the mushrooms big or do [[Mushroom Skip]]. <br> ''Cherry bomb the wall and run through. Run over the bridge that breaks, jump down to Blockhead. <br> ''Skip the paragraph after this to catch back up to the advanced route.'' Go the right and use a [[KT Glitch|Liquid KT]] to get over the poisoned water and land on the little island next to the vine entrance. <br> Use slope KTs to jump up the statue, https://youtu.be/xilmK2Kv5sU?t=3688 <br> Then run up, line up and jump using a slope KT along the way to get onto the bridge that breaks. Look at the vid for how to line up and to aim. <br> Jump down to Blockhead. Destroy Blockhead and grab the key while going upwards. Get past Lockjaw then run over to the broken bridge and rejuvenate it to keep going. <br> Enter the area with the three demon gates. Going clockwise, so starting with the one on your left, defeat them using L slips. <br> Afterwards, jump off the raised platform using double jump to [[Tsuta Pot Slash|slash the pots]]. <br> Run back through the door where you came from and jump past the save mirror. Jump down into the Vine area. <br> Greensprout the cursed patches to get Vine. <br> Leave Tstuta while doing [Tsuta Cutscene Skip|Reverse Tsuta cs Skip]]. ===Finishing Canine Quest to Galestorm=== '''Agata Forest''' <br> Run to the right of the waterfall, jump over the water and run past the Mermaid Spring. Go through the upper Shinshu tunnel. <br> Go to Kamiki Village while using Cresent to make it night. '''Kamiki Village''' <br> Run over the stream and talk to Hayabusa twice to fight him. Use a beads shot or charged glaive attack to win. <br> Run back out to Shinshu Field and fight the demon gate to open the Mermaid Spring. Use it to Warp to Taka Pass. <br> Run into Kusa Village. <br> '''Kusa Village'''<br> Run up to Fuse’s house, talk to her to get the Satomi Power Orbs, then run to the Gale Shrine. '''Gale Shrine'''<br> Go through the cutscenes, enter the shrine. At the pond go through the tunnel on the right.<br> Use bead shots to defeat the Chimera and get the key. Run over the windmill platforms and go through the Lockjaw to enter the Cherry Bomb lift.<br> Use one Cherry bomb to get up to the second level and fight the Chimera, again using bead shots.<br> Grab the key, go back to the lift and use two Cherry Bombs to get to the third level.<br> Get through the Lockjaw then run up the stairs to get to the top of the windmill.<br> Learn Galestorm.<br> Using the NG method of [[Galestorm Platform Escape]] go back down. Then run out of Gale Shrine, ignoring Crimson Helm.<br> Run through Kusa Village down to Taka Pass and use the Mermaid Spring to warp to North Ryoshima Coast.<br> ===Water Dragon to Evil Rao=== '''North Ryoshima Coast'''<br> Use catwalk to get up to Watcher’s Cape. Make sure it is night.<br> Jump over the wall in front of you to skip a fight, or use 1 L slip.<br> Draw a star for the watcher, then go up to the big gate, but don’t go fully through it. While standing in the shadow draw Galestorm 3 times to make the Whirpool appear.<br> Jump down and run to Orca to enter the whirlpool.<br> '''Dragon Palace'''<br> Run to the left side of the entrance and do [[Otohime Skip]] using the NG+ 2017 method. Then enter the Water Dragon. ''Beginner route<br> ''This skip can cause a softlock, so if you’re not certain you can do it run into the palace to talk to Otohime and get access that way.'' Run through the dragon and jump down at the big drop to grab the key. Try using a Liquid KT to get to the waterspout pillar quickly.<br> Go past the Lockjaw and run towards the back of the dragon to release the acid. Swim through the acid to the orb and waterspout it to release it.<br> Use 3 L slips to fight the Tube Foxes. If at all possible try to Powerslash every fox in a wave in one go to speed up the fight.<br> Run out of the Water Dragon, avoiding acid drops as much as possible.<br> Run up to Otohime to start the Rao sequence.<br> Go out of the Dragon Palace and run all the way to Ankuko Temple in Ryo Coast. Jump to the left side of the temple to skip cutscenes and trigger the last cutscene to enter the tunnel to Himiko’s Palace.<br> Enter the palace, go up the elevator, Liquid KT over the lava and defeat Evil Rao using a charged glaive hit. ===Oni Island=== After Rao, run to North Ryo Coast and use catwalk to get up Watcher’s Cape. If you’ve skipped the fight earlier, make sure to skip it again or use 1 L slip in the fight.<br> Run through the gate and then over Otohime to enter Oni Island. '''Oni Island'''<br> Gain full speed and carefully time a jump to get over the fire pit then do a double jump bonk to get out of bounds onto the slopes surrounding Oni Island. https://youtu.be/b5hWk1dpHp0?t=6343 <br> Use [[Greenhopping]] to keep enough height to rejuvenate the arrow on the statue’s back and learn Thunderstorm.<br> Use thunderstorm to open the door and without running through, thunderstorm the next pedestal to get the wheel turning.<br> Run over the rotating platform and go the next section.<br> Use Cherry Bomb to go down and go through the opening with the scroll in front of it to grab the thunder key.<br> Use it to go up and through the door on the other side. Stick to the left of the next room to skip a fight then go into the maze.<br> Go through the middle door in the maze, then whenever first possible go left, right, right, left right to get to the Cherry bomb crack.<br> Go through and use 1 L slip to defeat the Poltergeists. Go into the main entrance and run up the pedestal to open the door.<br> From as far away as possible use thunderstorm on the Oni statue and go down the stairs.<br> Slash all the eyes and go into the 2D section.<br> Go through the 2D section, Demonstration: https://youtu.be/b5hWk1dpHp0?t=6635 <br> Grab the thunder key in the next room, and by jumping up the paper doors, jump to the electric floor to the left.<br> Jump up one extra level and use a double jump bonk to turn the camera and vine yourself up to the upper ledge.<br> Jump to the other side and using [[Brush Adventure]], Cherry bomb the other side to get to Tobi.<br> Win the fight against Tobi and go to Ninetails. Draw the constellation to start the fight. Use one bead shot to get him to raise his sword. When Ninetails shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> At the end of phase 1, get as close to Ninetails as possible before the cutscene. Mash the beads shot right as the cutscene ends to instakill Ninetails. After spawning at Watcher’s Cape, go to the Mermaid Spring, warp to Shinshu and use Catwalk to go up to the upper ledge.<br> Thunderstorm the dome from as far away as possible to skip a cutscene. Enter Kamui. ===Bloom Kamui to Lechku & Nechku=== '''Kamui'''<br> Use the NG Brush Adventure method of [[Oki Skip]] to Bloom Kamui. ''Beginner route<br> ''This is a difficult Brush Adventure. If you’re not comfortable doing it, run to Oki’s hut, win the fight by using 1 L slip. Then enter the hut and exit again after the cutscene. Use 2 times 2 L slips to defeat Oki.<br> ''Run up the Yoichi and use thunderstorm on his arrow to open up the Guardian Sapling, and Bloom it.'' Run into the Igloo Turtle fight and defeat it using glaive hits and Fireburst.<br> Go to Wep’keer and do [[Wep'keer Gate Skip]] to go to Ezofuji.<br> Run all the way up to the Wawku entrance then use the NG method of [[Wawku Early]] to enter. '''Wawku Shrine'''<br> Run along the wall next to the ice to avoid getting hit by the cannons.<br> Then using the Brush Adventure method, perform [[Wawku Key Skip]]. ''Beginner route<br> ''Do try this Brush Adventure, but it if is causing you a lot of trouble, go to the right and complete the puzzle to get the Lockjaw key.''<br> Go up the Waterspout pillar and Catwalk up to the next section.<br> If you’re not in full speed(golden dash) try to charge up if you’re not comfortable doing the next section at half speed(flower dash).<br> Jump around the spinning wheels to get to the upper level.<br> Go into the room with the spinning wheels and use Fireburst right before landing on them to get past.<br> Go past the fire spiders and use 1 L slip to win the fight. Use Fireburst to defrost the handle and using the brush as a pause, line up the wheels. The eyes should be facing up, right and left.<br> Get Blizzard.<br> Run back and do [[Nechku Skip]]. ''Beginner route<br> ''Nechku skip is difficult. Give it a good solid try, and check out the vids.<br> ''If it’s giving you too many issues, go back through the door and use 1 L slip to defeat the Poltergeist.<br> ''Freeze the spiders to go all the way up and go through the next couple of sections in the intended way.<br> ''Fight Nechku using 5 L slips and grab the cog before talking to Oki. Use the cog to get into the cannon room'' Use Blizzard to go across the cannon room, you don’t have to worry about your health.<br> Run to the right and by using Fireburst, slow down time to Powerslash the golden cannon’s shots. Demonstration: https://youtu.be/b5hWk1dpHp0?t=7637 <br> Win the fight with 1 L slip then run through the doorway to the spinning wheels.<br> Using the Icicle drawing, do [[Ice Ball Skip]] and grab the key, before going over to the Lockjaw.<br> Run through and use 5 L slips to win the Lechku and Nechku fight. ===Ark of Yamato=== Run into the Ark of Yamato and do the fights counterclockwise. '''Blight'''<br> Walk a little bit closer until he pulls out his swords. Jump to avoid the attack then wait for the next attack.<br> When he pulls up his swords from the ground, either try to snipe the blue sword, or Powerslash it and do a glaive hit. '''Orochi'''<br> Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Powerslash Earth to wake it up.<br> Waterspout all three heads at the same time when they shout.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use 1 or 2 L slips to go to phase 2. Phase 2:<br> Let Fire charge towards you while you charge your glaive. Hit it to kill it. <br> Move to the left, next to the bend in its neck and charge your glaive. Time your release to hit the next head as it sideswipes. Repeat for all the other heads.<br> If you miss your glaive hit, stand in front of the head and let it charge to reset the rhythm. '''Spider Queen'''<br> Vine to the back right Konohana Blossom. While in the air use Vine on the hooks on the back of Spider Queen.<br> Once the bud starts opening, use 2 L slips to win the fight.<br> '''Crimson Helm'''<br> Do a glaive hit to start running. Then use 1 L slip. While still moving forward use one Galestorm. Charge the glaive and jump to one shot Crimson Helm. '''Ninetails'''<br> Use one bead shot to get Ninetails to raise his sword. When he shouts at you before doing that, use thunderstorm to split him up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Use 2 L slips to kill him in the second phase. '''Yami'''<br> Phase red:<br> Use 1 L slip to get your powers back. Don’t skip the cutscenes for getting your brush powers back, instead hold down the advance text button.<br> Time a bead shot right as he slams down in the middle of the area. Get Powerslash back.<br> When colourless, use a Powerslash. This should give you another brush power.<br> Use one last powerslash to finish the phase. Or an extra L slip if needed. Phase green:<br> Run into the middle of the arena before Yami is done reforming. Spam bead shots to try and get his health all the way down.<br> Use Powerslash after getting the first brush power when he goes colourless.<br> Get a brush power back. Use waterspout when he starts flaming, then Powerslash.<br> Right after slashing, run up to him and shoot one extra bead shot if his health isn’t at 0.<br> Draw a dot on him right after getting the last brush power to go into the next phase. Phase blue:<br> Use 5 L slips right as his health bar appears again.<br> Go through three cycles of slots before using 1 L slip after Veil of Mist to go to the next phase.<br> Phase yellow:<br> Use 6 L slips right as his health bar appears.<br> Then repeat four times: Get brush power back, use 1 L slip.<br> At the last L slip it should send you to the final phase.<br> Final Phase:<br> Draw sunrise and jump up to the small ball while charging your glaive. Smack down on him, and finish off with glaive as needed.<br> Congratulate yourself on a completed run! == No BKT Fastest Route == === River of Heavens === Learn rejuvenation and power slash, then leave. === Kamiki Village === [[Kamiki Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Equip Resurrection Beads as sub, string of beads, and peace bell in the campfire fight.<br> Complete as normal,then leave. === Shinshu Field === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]] if you failed the cutscene skip version, then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling.<br> Defeat the demon gate for the mermaid spring, then go to Sasa Sanctuary. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to City Checkpoint. === City Checkpoint === Buy 11 mermaid coins, then do [[CC Skip]]. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump.<br> Do [[Ubume Skip]], then fight the demon gate for the Ryoshima mermaid pool. Warp to Agata Forest. === Agata Forest === Go directly to the Tsuta Ruins entrance and use [[Paper Clip]] to get inside. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest === Go to the mermaid spring, unequip string of beads, and warp to Taka Pass. === Taka Pass === Go to Kusa Village. === Kusa Village === Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp]].<br> Get the key on the 2nd floor, open the door on the 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]], and leave. === Kusa Village === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass === Go to the mermaid spring, reequip string of beads, and warp to Ryoshima Coast. === Ryoshima Coast === Go to sunken ship and perform [[Sunken Ship Clip]].<br> Immediately leave, which will set the in-game time to nighttime with 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. <br> [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[Ryo Gate Skip]]. === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]].<br> Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times.<br> Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter the water dragon. === Inside The Dragon === Grab the key and open the lockjaw. Break the acid barrier, then swim back and break the dragon orb free.<br> Fight the Tube Foxes with 3 ExLs, power slash them to advance the waves faster. === Dragon Palace === Go to Otohime, then leave. Run straight through North Ryo, and go through Rao's well in Ryoshima Coast.<br> Go through the tunnel to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building.<br> Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Exit to Ryoshima. === Ryoshima Coast === Proceed straight to North Ryo. === North Ryoshima Coast === Perform Watcher's Early again, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]].<br> Backtrack and do [[Awesome Skip]]. Complete the 2D segment.<br> Do [[Tobi Skip]] and begin Ninetails Fight. Use one bead shot to get Ninetails to raise their sword. When they roar at you, use thunderstorm to split them up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Line up before the final form spawns and use sub weapon shots to kill. === Ryoshima Coast === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest === Go to Shinshu Field. === Shinshu Field === Jump onto the Shinshu plateau using a demon boost [[D Boost|Demon Boost]].<br> Thunderstorm the dome, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do [[Ark Early]] with slope KTs. === Ark of Yamato === Buy the Tundra Beads from Marco. ==== Blight ==== Walk slightly towards Blight. When Blight spins his swords, power slash them, then attack the blue sword. ==== Orochi ==== Phase 1:<br> Run to the left and make Earth attack you using his special move. Keep speed and run to the left to make Poison and Light attack you as well.<br> When Poison has its head to the right during his attack, Power slash Earth to wake it up.<br> Waterspout all three heads at the same time when they roar.<br> Repeat once more, but with the final Waterspout, hit the bell above them as well to skip using an extra L slip.<br> Use an EXL. Phase 2:<br> Equip Resurrection beads as main, and Tundra beads as sub. Use Steel Fist Sake, and mash sub weapon. ==== Spider Queen ==== Open her with three vines, and use 2 ExLs. ==== Crimson Helm ==== Equip Eighth Wonder, then use an ExL.<br> Galestorm, then do a charged attack to one-shot. ==== Ninetails ==== Use one bead shot to get Ninetails to raise their sword. When they roar at you, use thunderstorm to split them up.<br> Either use 2 L slips or find the big one and glaive hit it while using 1 L slip. Repeat once more to end the first phase.<br> Line up before the final form spawns and use all 12 sub weapon shots. ==== Yami ==== 1st Phase:<br> Tackle Jump and aerial attack.<br> Mash subweapon.<br> Power Slash and mash subweapon.<br> Mash Subweapon/ 2nd Phase:<br> Get 2 sub bead shots.<br> Mash Subweapon, power slash when Yami goes gray.<br> Mash Subweapon, waterspout and power slash when Yami catches fire.<br> Mash Subweapon. 3rd Phase:<br> 5 ExLs, power slash slots.<br> power slash slots.<br> power slash slots.<br> ExL 4th Phase:<br> 6 ExLs<br> 1 ExL<br> 1 ExL<br> 1 ExL<br> 5th phase:<br> Sunrise, then charge glaive to one shot the final phase. == Sunken Ship Route == This is an advanced route first ran in May 2021. It assumes you can do [[BKT]], [[Gale Shrine Early]], [[Ark Early]], and other various skips. You do not need any fish or meat in your file setup, and it is advantageous to have 3 solar units to minimize time spent self-damaging for origin warp. Mundane details of this route will be glossed over for brevity, as this is not intended to be comprehensive. === River of Heavens === Learn rejuv and power slash, then leave. === Kamiki Village === [[Kamiki Boulder Skip]], then leave. === Shinshu Field === Go straight to Hana Valley. === Hana Valley === Complete as normal. [[Yellow Imp Skip]], then leave. === Shinshu Field 2 === Bloom the guardian sapling, use the wanted list to make it night, then acquire cherry bomb. Slope KT for [[Agata Early]]. === Agata Forest === [[Agata Bloom Tricks|Brush Adventure]] to bloom Agata Forest. Do Waka 1 Skip [[Waka 1 Skip|With Brush Adventure]], then liquid KT for [[Agata Bridge Skip]] === Taka Pass === Cherry bomb to the cave, fight Waka 2, then bloom the guardian sapling. Go straight to Kusa Village. === Kusa Village === You need to unequip string of beads at some point. Go straight to gale shrine. === Gale Shrine === Watch the intro cutscene, and self-damage using the barrier to reach 0 health. Exit Gale Shrine. Re-enter and do [[Origin Warp|Gale Shrine Origin Warp]] with single jump. Get the key on 2nd floor, open the door on 3rd floor, and get Galestorm. Escape Gale Shrine by doing [[Galestorm Platform Escape]] with 2 BKTs, or do an alternate escape using 1 BKT shown here: https://www.twitch.tv/videos/1018492641, then leave. === Kusa Village 2 === Run down the stairs and to the left of Fuse. Jump off the bridge to void out back to the entrance of Kusa Village, then leave. === Taka Pass 2 === Clear the demon gate to restore the mermaid spring, so that you can escape Sasa Sanctuary. Go to Sasa. === Sasa Sanctuary === Do your favorite method of [[Early Sasa Sanctuary]] and dig for Waterspout. Defeat Take, and use the mermaid spring to warp back to Taka Pass. Run straight to CC. === City Checkpoint === Do your favorite method of [[CC Skip]], then leave. === Ryoshima Coast === Skip the fight trigger by running through cursed zone, then brush adventure to Bloom Ryoshima Coast. Perform [[Dojo Clip]] and learn double jump. Go to sunken ship and perform [[Sunken Ship Clip]]. Immediately leave, which will set the in-game time to nighttime with about 1 minute 30 seconds remaining. You must perform the 3rd Galestorm for the whirlpool galaxy prior to this timer ending. [[Beach Adventure]] can be used to reach the shore without passing any night time. Perform [[Ubume Skip]], then [[Ryo Gate Skip]]. === North Ryoshima === Clear cutscenes and the fight. Do [[Catwalk Skip|Watcher's Cape Early]]. Dodge the Blue Cyclops fight, draw a star for the watcher, and spin the galaxy 3 times. Talk to Urashima and then summon Orca - it will have already turned daytime by the time you reach the pier. Enter the dragon palace. === Dragon Palace === Perform [[Otohime Skip]], then enter dragon. === Inside The Dragon === Vanilla. === Dragon Palace 2 === Vanilla. Run straight through North Ryo, Ryo Coast, and the Aristocratic Quarter to arrive at Himiko's Palace. === Himiko's Palace === Do [[Fire Tablet Skip]], then kill Fox Face. Do reverse tab skip, then leave. === Sei-An === Run into the guards, then run through Rao's building. Store your dash into Waka's cutscene, then jump off the bridge to avoid another cutscene. Buy 1 mermaid coin on the way out of the Commoner's Quarter. === Ryoshima Coast 2 === Proceed straight to North Ryo. === North Ryoshima Coast 2 === Perform 2nd Watcher's Early, and enter Oni Island. === Oni Island === Do [[4head jump]], bonk out of bounds, and do [[Early Thunderstorm]]. Backtrack and do [[Oni Island Floor 1 Skip]] using 1-2 BKTs. Complete the 2D segment. Do [[Oni Island Floor 4 Skips]] without vine or any slowdown abilities: https://youtu.be/T7RcdxZDt-A?t=3586. Defeat Ninetails. === Ryoshima Coast 3 === Go straight to the mermaid spring, and warp to Agata Forest. === Agata Forest 2 === It is night time, so it's advisable to perform Tsuta Early like so: https://youtu.be/T7RcdxZDt-A?t=3880. Alternatively, you can wait for day and fish for the key. === Tsuta Ruins === Do [[ICS]] and [[Blockhead Skip]]. You may choose to incorporate a BKT to save some time like so: https://www.youtube.com/watch?v=d5USniD9rdE. Clear the devil gates, slash the pots, bloom the patches, and acquire Vine. Do [[Chrono Skip]], then leave. === Agata Forest 3 === Go straight to Shinshu Field. === Shinshu Field 3 === Jump onto the Shinshu plateau using either a BKT or slope KT method: https://youtu.be/p1GrglwwlW0?t=4777. Thunderstorm, then enter Kamui. === Kamui === Perform [[Oki Skip]]. Do [[Igloo Turtle Skip]] via vines, and be careful not to soft lock. Go to Wep'Keer. === Wep'keer === Do Gate Skip [[Wep'keer Gate Skip|Via Slope KT's]], then leave. === Ezofuji === Do this sick strat for [[Ark Early]]: https://youtu.be/T7RcdxZDt-A?t=4454. === Ark of Yamato === Defeat all the bosses in whatever way makes you happiest. 1770f0c4229c2751077206834a7c58f1d04e6185 List of active runners 0 3 1265 1238 2023-03-26T00:57:27Z Legoerofeggos 15 wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/riftyrta_ RiftyRTA] * [https://www.twitch.tv/wishmakerrta Wishmaker] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos legoerofeggos] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! 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Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | DreamRifty || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2017 |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any%, NG All Brushes, Top Dog, NG+ Any% 2006, NG+ 2017 No BKT |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes, NG Minimum Brushes |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | Wishmaker || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} 4cc64713221f5a1f032ae924dbe248ab9ce6990a 1267 1266 2023-03-26T01:00:21Z DreamRifty 11 /* All Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/riftyrta_ RiftyRTA] * [https://www.twitch.tv/wishmakerrta Wishmaker] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos legoerofeggos] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any%, NG All Brushes, Top Dog, NG+ Any% 2006, NG+ 2017 No BKT |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes, NG Minimum Brushes |- | RiftyRTA || NG Any%, NG+ Any%, NG+ Any% 2017, NG+ Any% 2017 No BKT, NG+ AMB, NG+ 2017 AMB |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | Wishmaker || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} c7a1993bf1c4f4dc41bc791d3df5354244a8ad18 1268 1267 2023-03-26T01:01:30Z DreamRifty 11 /* All Runners */ wikitext text/x-wiki == Current Active Runners == * [https://www.twitch.tv/LoveAuride Auride] * [https://www.twitch.tv/cadarev Cadarev] * [https://www.twitch.tv/riftyrta_ RiftyRTA] * [https://www.twitch.tv/wishmakerrta Wishmaker] * [https://www.twitch.tv/Kinnin11 Kinnin11] * [https://www.twitch.tv/legoerofeggos legoerofeggos] * [https://www.twitch.tv/leternaldarkness lEternalDarkness] * [https://www.twitch.tv/p0ppr0cks popprocks] * [https://www.twitch.tv/ry_chu ry_chu] * [https://www.twitch.tv/saunderstech_ Saunders] * [https://www.twitch.tv/tompreos Tompreos] == All Runners == {| class="wikitable" |- ! Runner !! Categories |- | 27kan || NG Any%, NG+ Any% 2006 |- | 520 || NG+ Any% 2006 |- | amberandaya || NG Any% |- | Ancycles || NG Any% |- | Auride || NG Any%, NG All Brushes |- | AzzySkye || NG+ Any% 2006 |- | BendoTheMailman || NG Any% |- | Cadarev || Top Dog |- | Chrono23 || NG+ Any% 2006 |- | Cornchunks || NG+ Any% 2006, NG+ All Brushes |- | Criscowild || NG+ Any% 2017 |- | CriticalCyd || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Danek468 || NG+ Any% 2006 |- | Demon || NG+ Any% 2006 |- | DeviPotato || NG Any% |- | enraku_E || NG+ Any% 2006 |- | Ezidow || NG Any% |- | Flameblad3 || NG Any% |- | FourPieces || NG+ Any% 2006 |- | Galasrinie || NG Any% |- | gecchouseki || NG Any% |- | Ghoti1482 || NG+ Any% 2006 |- | GiantCookieJar || NG Any%, NG+ Any% 2006 |- | GodotDC || NG+ All Brushes |- | Groobo || NG+ Any% 2006 |- | Happy_danser || NG Any% |- | HatterOz || NG+ Any% 2006 |- | IngsGamingSanctum || NG+ Any% 2006 |- | Kinnin11 || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | koivuhalako || NG Any% |- | Krinoteder || NG Any%, NG+ Any% 2006 |- | Kwanzai || NG Any%, NG+ Any% 2006, NG+ All Brushes |- | Kyzirado || NG Any%, NG+ Any% 2006, NG+ All Brushes, Top Dog |- | Legoerofeggos || NG Any%, NG All Brushes, Top Dog, NG+ Any% 2006, NG+ 2017 No BKT |- | lEternalDarkness || NG Any%, NG+ Any% 2006, NG+ Any% 2017, NG All Brushes, NG+ All Brushes, Top Dog |- | littlesquare || NG+ Any% 2006 |- | MKInfinite || NG+ Any% 2017 |- | Molten_ || NG+ Any% 2006 |- | moonhowler22 || NG+ Any% 2017 |- | Mungaru || NG+ Any% 2006 |- | oGamefreak || NG+ Any% 2006 |- | PillsOfDeath || NG+ Any% 2006, NG+ All Brushes |- | popprocks || NG Any%, NG+ Any% 2017, NG All Brushes, NG Minimum Brushes |- | RiftyRTA || NG Any%, NG+ Any% 2006 , NG+ Any% 2017, NG+ Any% 2017 No BKT, NG+ 2006 AMB, NG+ 2017 AMB |- | RingEnergy || NG+ Any% 2006 |- | ry_chu || NG Any%, NG+ Any% 2017 |- | Ryujin_SR || NG+ Any% 2006 |- | Saunders || NG+ Any% 2006, NG+ Any% 2017, NG+ AMB 2006, NG+ AMB 2017 |- | Sheptastico || NG Any% |- | Skyreon || NG+ Any% 2006 |- | sonicchaos1993 || NG Any% |- | STierGameFreak || NG+ Any% 2006 |- | tansio || NG+ Any% 2006 |- | tinkerknight || NG Any% |- | Tompreos || NG Any% |- | turke || NG+ Any% 2006 |- | WedSR || NG+ Any% 2006, NG All Brushes |- | Wishmaker || NG Any%, NG+ Any% 2017, NG All Brushes, Top Dog, NG AMB, NG+ AMB 2017 |- | WolfFreak || NG+ Any% 2006 |- | YoungsterJoey || NG Any% |- |} 219d3241651a77fb06de9eaa73229e4b9e09ea34 NG+ Any% 0 5 1269 1221 2023-03-26T01:06:49Z DreamRifty 11 /* Cherry Bombless Route (Intermediate) */ wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go throught the rest of the 2D room and then do one of the [[Oni Lisand Floor 4 Skips]] ===== Ninetales ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) (Work In Progress) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before I'd recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka 1 Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * You can can do an optional skip called [[Taka Boulder Clip]] to skip walking all the way back around * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the right then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunnel. When your out of the tunnel use 3 KTs to void out (or 2 KTs and a bonk). If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galestorm Platform Escape]] and leave Galeshrine * Skip the camera pan by doing this - https://youtu.be/Q-Jk3NCVcIg?t=1690 * Leave galeshrine and make your way to the taka pass mermaid spring to agata forest * KT into the tsuta ruins early ===== Tsuta Ruins ===== * == Advanced Strategies == 96960ee054245e70f583ba80a5d0af181e3d4bd1 List of Marathon Runs 0 20 1270 528 2023-03-26T01:17:20Z Legoerofeggos 15 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || https://oengus.io/en-US/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=ixSuu6EAS04 || |- | April 26, 2022 || [GDQ Hotfix] || NG All Brushes || Legoerofeggos || https://youtu.be/9EsafbC1KXM || |- | August 12, 2022 || [https://oengus.io/en-US/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=toA_jkNI_Lo || |- | January 16, 2023 || [GDQ Hotfix] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=h-NQtsfqtHA || |- |} f428c5bf9fa9d29d02cbdf696150033a651623d6 1278 1270 2023-05-05T20:15:15Z Legoerofeggos 15 wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en-US/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix || NG All Brushes || Legoerofeggos || https://youtu.be/9EsafbC1KXM || WR |- | August 12, 2022 || [https://oengus.io/en-US/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 62cf9fe18805532547ed61b0cd2b53e7e0c1993d 1287 1278 2023-06-24T22:29:26Z Auride 7 adding hotfix show titles, and correcting a video link for Lego's Time Capsule run. wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en-US/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en-US/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 1413644a39df4df5f53df3f972fe46a105a08277 1288 1287 2023-06-24T22:53:55Z Auride 7 Fixing oengus.io links. For some reason, at some point they changed the path segment "en-US" to "en", which broke 2 of these links. wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=eANmtRj91to&index=27 || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/nlg_organisation/v/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://www.youtube.com/watch?v=Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://www.youtube.com/watch?v=ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://www.youtube.com/watch?v=h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 91a3cb5a818aef442609eb169c29e7b9bede54d2 1289 1288 2023-06-24T23:09:07Z Auride 7 Shortening video links wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 622375277a7f61b6602d95ff6d5e2ddda4095e89 Crashes and Softlocks 0 400 1271 1040 2023-03-26T01:20:12Z Legoerofeggos 15 wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Wawku Fireburst Crash=== If you use inner camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game. ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. 89248a222a66280c16546c7e05ec9defc41e1efc 1275 1271 2023-03-30T03:10:43Z Legoerofeggos 15 /* Wawku Fireburst Crash */ wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Wawku Fireburst Crash=== If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.<br> Example: https://www.youtube.com/watch?v=mOGcpWeOpTY ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. c6a42d3544f63b35d3a454d9912103a1fd03e7af 1276 1275 2023-04-01T19:28:25Z Straybeads 9 added VoM softlock wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Wawku Fireburst Crash=== If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.<br> Example: https://www.youtube.com/watch?v=mOGcpWeOpTY ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. ==Veil of Mist Softlock== If you skip the cutscene where you get Veil of Mist too quickly, there's a chance of softlocking on the brush test with Issun. Once you draw the Veil of Mist markings, the game will remain locked in cutscene mode, and you won't be able to move Ammy or draw anything else. 8f7dfacac36d385010b2c27cf586d75294f96fa7 1277 1276 2023-04-01T19:29:40Z Straybeads 9 wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Wawku Fireburst Crash=== If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.<br> Example: https://www.youtube.com/watch?v=mOGcpWeOpTY ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265?s=20 (Demonstration)]. * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. ===Veil of Mist Softlock=== If you skip the cutscene where you get Veil of Mist too quickly, there's a chance of softlocking on the brush test with Issun. Once you draw the Veil of Mist markings, the game will remain locked in cutscene mode, and you won't be able to move Ammy or draw anything else. 5708f106380b0da2babbe570bc421f2ac767cd58 User:Popprocks 2 333 1272 882 2023-03-26T01:21:49Z Legoerofeggos 15 Legoerofeggos moved page [[Popprocks]] to [[User:Popprocks]]: Consistency wikitext text/x-wiki == Speedrun History == Popprocks (http://twitch.tv/p0ppr0cks) started running NG Any% in August 2020. He first broke the world record on October 30, 2020 with the time 2:16:41 using [[Sasa Sanctuary Early]]. Over a period of months, popprocks helped drive NG Any% down to 2:05:34 on 4/10/21 through a combination of gameplay improvement and implementing cutting edge tricks such as [[HBS]], [[Boulder Skip]], and [[Barrier Skip]]. Intermittently, popprocks also began running NG AB using the same tricks, as well as NG+2017 Any% where he first adapted several difficult tricks and routes such as [[Origin Warp|Gale Shrine Origin Warp]], [[Catwalk Skip]], [[Ark Early]], [[BKT]] skips, and [[Beach Adventure]]. == PC Controls == Popprocks uses a hybrid of DS4Windows and SteamAPI in order to achieve partial direct input on a DualSense controller. The steps to implement this are as follows. Some adaptation my be necessary to fit your specific controller. The goal of this control scheme is for the majority of your controls to filter through Steam API, which has benefits such as context sensitive binds and situational turbo. However, it is extremely desirable to have certain inputs bypass steam API in order to avoid dead frames during scene transitions. It is useful to direct input jump so that you can perform 1st frame jumps after loading zones or 1st frame after closing the fan menu, as well as to hold jump through brush buffering without losing height. Direct input bark is helpful for [[BKT]], and direct input tackle allows you to tackle the 1st frame after a loading zone, dialogue [[D Boost]], or tackle out of a ground KT frame perfectly. Start button as a direct input allows you to frame perfectly pause buffer, useful for KTs. 1. Install DS4Windows at https://github.com/Ryochan7/DS4Windows/releases . At the time of writing, I am using version 3.0.3. 2. Download my DS4 Windows profile (okami.xml) at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . Alternatively, you can create your own profile from scratch. 3. My Steam controller config is steam://controllerconfig/587620/2488071715 . If you paste this into your browser, it should open the controller config in steam and ask if you wish to import it. Alternatively, you can create your own profile from scratch. 4. DS4Windows must be open and active BEFORE opening Okami on steam. 5. Open Okami, and accept the alert that controller override software can interfere with API controls. 6. In the in-game Okami keybind menu, set the jump button to Enter, set the talk button to Backspace, set the tackle button to Left Click, and set the fan menu button to Space Bar. If the setup worked as intended, or if you had to recreate it from scratch, the intended result is that your start, tackle, jump, and talk buttons are direct inputs and that everything else is through Steam API. Your jump button on controller should be inputting Enter, which will jump and will Confirm in the fan menu. Your talk button should be inputting as Backspace, which will bark as well as Decline in fan menu. Your tackle button will input Left Click, which will tackle as well as Draw in the brush menu. Start is direct input for Space Bar (fan menu), which assists with frame perfect pause buffering. The dig button filters through Steam API and can be used to dig, as well as turbo cutscene skip. Other notable binding changes include R2 being fast brush, and up on D-Pad being jump turbo. == NG+ PC Saves == Download the OKAMI file at https://www.dropbox.com/sh/nkp7voqeweefumv/AABSZNlckUNrSvqjWuCxonJna?dl=0 . You can place this in steam > userdata > (steamid) > 587620 > remote > Steam to access these saves. You should rename and back up your existing OKAMI file, to preserve your own saves. File 30 is the NG+ speedrun file. There are numerous other useful practice saves, some of which are modified with Cheat Engine (new game saves with KTs or String of Beads) and should not be used to create speedrun files. == Quick Trick Demos == Tobi Skip: https://clips.twitch.tv/CarelessHandsomeMuleChocolateRain Cannon Room: https://clips.twitch.tv/ObservantObeseAntNerfBlueBlaster-40D1IEQ7khIdPz8g 4Head Jump: https://clips.twitch.tv/WonderfulCrazyKaleANELE-P2xpwvLFEukcq90_ HBS Cabbage Placement: https://clips.twitch.tv/EnticingEvilStarTriHard 2948f431c68cf47b0e3949cac0692dde7c5f7f4b Popprocks 0 457 1273 2023-03-26T01:21:49Z Legoerofeggos 15 Legoerofeggos moved page [[Popprocks]] to [[User:Popprocks]]: Consistency wikitext text/x-wiki #REDIRECT [[User:Popprocks]] 80134e559c6d7eb00589578481507f676eb99f66 1274 1273 2023-03-26T01:22:40Z Legoerofeggos 15 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Okami Glitches 0 7 1279 1224 2023-05-19T01:38:49Z Auride 7 Adding link to mipmapping page wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || Unused || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} db14fb8a28e4275ed26ed0caec4633d70ec8a1e6 1285 1279 2023-06-09T16:22:16Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || Unused || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 26f7f16c028e469786b3556fe609da37717bc6a4 1286 1285 2023-06-09T16:22:56Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 1de31fd60e8cc550f7707fd3b6b8d6d09a8e5a11 1299 1286 2023-07-11T01:43:20Z DreamRifty 11 adding ng any% to origin warp wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+, NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+, NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 26e1c4c464255117aea322deaf6ad87bf094042b 1300 1299 2023-07-11T01:44:15Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || Unused || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 8fd9eee678602e62cfa139585f9361a0448aeb4d Mipmapping 0 458 1280 2023-05-19T01:57:34Z Auride 7 Article version of the video, basically. wikitext text/x-wiki {{Trick}} ==Explanation== '''Mipmapping''' ("Map inhibits pausing") is a technique where the overlay map is used to prevent turbo start from opening the fan menu prior to starting a cutscene which is immediately skip-able. First, the map button is pressed and held. Then, a few frames later, the turbo start button input is held. As long as the map is up, you cannot bring up the fan menu, so nothing occurs and you can continue to move around freely. As soon as the cutscene begins (either by walking into the trigger, or by talking to the NPC), the map disappears and the skip inputs are made, skipping the cutscene as soon as possible. This saves frames by reducing the need to time the initial skip input for instantly-skip-able cutscenes. Without mipmapping, early inputs would cause the fan menu to rapidly open and close before hitting the cutscene trigger, and late inputs would simply waste frames. The main downside of mipmapping is the lack of visibility caused by having the overlay map covering the screen. To avoid mistakes caused by this, it's helpful to activate mipmapping only after a straight path to the cutscene has been lined up. See this video tutorial: https://youtu.be/ue4JBmNCYzA ==History== This technique was first discovered by Auride in early May 2023, and first documented in [https://youtu.be/ue4JBmNCYzA this video] on 14 May 2023. a596182ed9e8575d6f68faade69109f48060027d D Boost 0 241 1281 870 2023-06-09T03:57:12Z Auride 7 /* Types */ Adding Dive Boost info wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186?s=20 c6cb0d0dae10171e4070b685279f97d03e0ea641 1282 1281 2023-06-09T03:57:47Z Auride 7 /* History */ Adding discovery of Dive Boost wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186?s=20 Dive Boosting was first discovered by Auride on 08 June, 2023. https://youtu.be/Hs2XGwoIjFc c9a5772de46d2ba15bfcf653f943f9fb8051d3cb 1283 1282 2023-06-09T16:11:22Z DreamRifty 11 Adding dodge boosting to explantion and history, and applications for dive boosting. wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Dodge Boost''' - When Ammy preforms a fleetfoot off of a ledge, you are able to get a D Boost when the fleetfoot animation finishes. You can also fleetfoot out of a KT, then D Boost out of the that fleetfoot allowing for infinite height. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. * In NG+ Any% when preforming Kamui Early, you are able to do a Dive Boost if you land in the water to save menuing and height. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior, the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 Dodge Boosting was first discovered by RiftyRTA on 11 April, 2021. Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186?s=20 Dive Boosting was first discovered by Auride on 08 June, 2023. https://youtu.be/Hs2XGwoIjFc bd83ea74b152eca3908911812f9762b639255348 1307 1283 2023-07-11T03:12:49Z Auride 7 adding parenthetical on damage boosting discovery wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Dodge Boost''' - When Ammy preforms a fleetfoot off of a ledge, you are able to get a D Boost when the fleetfoot animation finishes. You can also fleetfoot out of a KT, then D Boost out of the that fleetfoot allowing for infinite height. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. * In NG+ Any% when preforming Kamui Early, you are able to do a Dive Boost if you land in the water to save menuing and height. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior (the earliest known video being this one by Raku posted on 4 September, 2016: https://youtu.be/_mglI8rALkU), the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164?s=20 Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192?s=20 Dodge Boosting was first discovered by RiftyRTA on 11 April, 2021. Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186?s=20 Dive Boosting was first discovered by Auride on 08 June, 2023. https://youtu.be/Hs2XGwoIjFc 06a8ecb7cfadca5db555aa8d6e51615e34cfac92 Exit Oni Island 0 64 1284 488 2023-06-09T16:21:14Z DreamRifty 11 adding the new ng+ route in uses wikitext text/x-wiki {{Trick}} == Explanation == By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. == Effects == When back in North Ryoshima Coast all the triggers that are in place to make sure you go to Oni Island are still there and you can't use the normal Origin Mirror or the Mermaid Spring to warp out. You can however KT up to the Rocky Area to warp out since it was not expected that you could reach there. == Uses == In NG+ Any% if you combine this with Double Jump Early and Ship Clip you can save 3 minutes in the NG+ Any% Speedrun. == Possible uses == Sadly this can't be used in NG+ All Brushes since it would lock you out of getting Gimmick Gear. The third Ida race only starts after you've defeated Ninetails. ac6b12f69c591d37b2c0b9f06fc1600d1d8e9db1 1308 1284 2023-07-11T05:28:53Z DreamRifty 11 wikitext text/x-wiki {{Trick}} == Explanation == By KTing over the cutscene trigger where Issun turns you back, you can leave Oni Island and go back to North Ryoshima Coast. == Effects == When back in North Ryoshima Coast all the triggers that are in place to make sure you go to Oni Island are still there and you can't use the normal Origin Mirror or the Mermaid Spring to warp out. You can however KT up to the Rocky Area to warp out since it was not expected that you could reach there. == Uses == In NG+ Any% if you combine this with Double Jump Early and Ship Clip you can save 3 minutes in the NG+ Any% Speedrun. == Possible uses == Sadly this can't be used in NG+ All Brushes since it would lock you out of getting Gimmick Gear. The third Ida race only starts after you've defeated Ninetails. == History == The earliest known recording of Oni Escape was on Feb 21st, 2013 when rocmox posted this video https://www.youtube.com/watch?v=_NyxjpNH5MA 6cbf5dcb233b644e864abb8e297723296fddc4ad Invisible Cherry Bomb Glitch 0 35 1290 1017 2023-07-10T02:12:54Z Auride 7 Adding discovery info. wikitext text/x-wiki {{Trick}} ==Explanation== The '''Invisible Cherry Bomb Glitch''' (aka ICB) is a state glitch with various effects, triggered by queuing up a day-night transition just as Ammy jumps into an activated Mermaid Spring and warps away. When the load finishes, all demon scrolls and devil gates will have disappeared, Ammy will not have the option to talk with NPC's (though their dialogue can still be triggered by tackling them), and Cherry Bombs will be invisible and never explode (until the glitch is cancelled). Time-of-day still passes, and if a day-night transition occurs while ICB is active (either naturally or via Sunrise/Crescent), it will be cancelled. As an exception, ICB won't be cancelled by a day-night change if the normal transition cutscene doesn't play, such as when blooming guardian saplings. ICB is not normally cancelled by map transitions. For unknown reasons, entering Ryoshima Coast at all will cancel ICB. It can still be activated from the Ryoshima spring when warping to other maps. Boss fights can still be started and work normally in ICB. If a non-boss fight is triggered via a cutscene (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. If one activates ICB, then warps to North Ryoshima before killing the Water Dragon, Ammy will instantly get stuck in an infinite loop of getting caught and eaten by the Water Dragon. This is a softlock. See https://youtu.be/nge3v87WtUA. ICB can be transferred across saves by dying, then choosing the load option. This makes it possible to bring this state to any point in the game. Because there are many possible interactions with ICB, more research into this glitch is greatly needed. For example, DriftingPancake has reported once obtaining [[Walking While Talking]] in Shinshu, which is believed to be related to ICB, but hasn't since been replicated. With currently known information however, it has no uses. See this video for a general demonstration of ICB: https://youtu.be/R1eECciKllI ==History== The ICB Glitch was discovered by DriftingPancake on 04 October, 2019. b6175cccdb2b3f04e35a1100943bff5e5179bde9 Unskew Boost 0 251 1291 675 2023-07-10T02:30:19Z Auride 7 adding info on Awesome Skip. wikitext text/x-wiki {{Trick}} ==Explanation== When Ammy stands right on the edge of a piece of collision, with her rear paws off the collision, she will go into a skewed pose with her rear paws lower down, as though standing on a steep upward slope. If she moves forward, the game will give her a small upward boost while keeping her grounded, similar to moving up a slope or [[Slope Storage]]. ==Applications== * It's possible to use an Unskew Boost in combination with a [[First Person Glitch]] Tackle Bounce to get onto [[Catwalk_Skip#Shinshu_Plateau_Early|Shinshu Plateau without Catwalk]] in NG. * The [[Corner Skew Glitch]] can be used to perform an Unskew Boost to get out-of-bounds in the Godly Charm room in Oni Island's lower interior, allowing for NG to perform [[Oni Island Floor 1 Skip#In_NG|Oni Island Floor 1 Skip]], AKA Awesome Skip. ==History== Unskew Boost was first identified as potentially useful by Auride on 12 March, 2020 for a faster method of Fireburst Early in NG. However, it was later determined that this wasn't necessary or particularly helpful in this instance. The first useful application was a variant of NG Shinshu Plateau Early, discovered by Auride on 10 April, 2021. 5704bee59dbf0a5c5564f43942de41ba7acef761 Agata Bridge Skip 0 46 1292 1136 2023-07-10T02:45:39Z Auride 7 /* History */ Adding original demonstration of HBS wikitext text/x-wiki {{Trick}} ==Explanation== Progression from Agata Forest to Taka Pass is blocked by a wide river which cannot be swum through due to the rapid current. Casually, you are intended to complete Tsuta Ruins and a minigame with Kokari and Susano to place a log bridge across the river, allowing you to cross. If Ammy touches the water even for a frame, she will be dragged away and void out, losing half a unit of health and getting placed back on solid ground. The river is too wide to simply jump across, regardless of the timing or angle of approach, but there are no other barriers preventing runners from reaching Taka Pass early. Getting across the river allows runners to skip a few other things, saving minutes of time in total: * The bridge minigame itself is skipped, as one can return to Agata later via the mermaid spring. * You can leave Tsuta Ruins immediately after obtaining Vine, skipping the Spider Queen fight. * If you leave Agata without fishing with Kokari, then return after fighting Tei in Kusa Village, when you attempt to fish for the Whopper, the game will spawn the Giant Salmon instead (requiring 1 fewer PS), but will still give Ammy Crescent, start the Ume fight, and give Ammy the Tsuta key afterwards. This means that 1 fishing minigame is totally skipped. ===In NG+=== By doing a [[KT Glitch|Liquid KT]] you can skip finishing Tsuta Ruins and get to Taka Pass early. The difficulty in this specific KT is in the fact that it's harder to see how close Ammy is to the water because of all the white water, zooming the camera out does help. Going to far to the left side of the broken bridge on the other side will also push you back into the water, making you drown instantly. Demonstration: https://youtu.be/6zAyWckl-58?t=787 ===In NG=== There only one known way to simply jump across the river without touching the water, regardless of the movement tech employed (including [[Slope Storage]] and [[Air Ground Tackle]]). [[PR Move]] is a new game technique that can jump over the river, but it is highly volatile in a speedrun setting. Instead, glitches can be employed to block the cutscene of Ammy being swept away by the river. By interrupting the cutscene of successfully bringing a ball-shaped object (Cabbage, Walnut, or Wasp Nest) to Sleepy the bear with another cutscene, it's possible to force the game into a state where Ammy is treated as being in a cutscene while the player has control. This allows her to simply swim across the river. Demonstration: https://youtu.be/vPgBrd6I-g8 The method is roughly as follows: # Bring a ball (the cabbage is closest) just outside Sleepy's trigger. # Push the ball against the torch at the edge of the trigger. # Power Slash the torch and push the ball into a position such that the torch will push it into the trigger when respawns 10s after being PS'd. #* This is the most precise part of the trick, as the margin for error is extremely small given the fickle nature of ball physics. # Before the torch respawns, position Ammy in front of the bench next to the torch so that the Examine dialogue appears. #* The textbox for collecting an item does not work, as this freezes the ball and torch, unlike regular dialogue which allows the torch to respawn and push the ball. #* Any NPC or examine dialogue can work, but the only really usable dialogues for this trick (being reachable within 10s) are examining either of the two treasure bulbs on lake level below Sleepy. Note that, to access these buds, you must have already defeated Waka (or cleared his trigger by reloading the map somehow after blooming the Agata Sapling), and must not have Bloomed a bud before (or else Issun's dialogue won't be available). # Without moving Ammy, perform a [[Brush Adventure]] to the cursed patch by Kokari, but do not Bloom it yet. # Release the brush and quickly press the bark button to examine or talk to whatever Ammy is in front of. # Wait until the torch has respawned by counting out 10s (accounting for any time spent between Power Slashing the torch and performing the Brush Adventure), then close the dialogue using either the Bark or Dig button while holding the brush button. # Bloom the cursed patch # Sleepy's cutscene will play, but be immediately interrupted by the cursed patch restoration cutscene. Skip it. # You will have control over the camera, but not Ammy. Brush and draw a dot tree near Ammy to attract the hares that spawn from the restored patch. # Feed the rabbits an Herb feedbag, then skip the feeding cutscene. This will give you control of Ammy while maintaining the cutscene-blocking effect of the Sleepy cutscene. # Go to the river and swim across. ==History== * The method of Agata Bridge Skip used in NG is called '''Half Blue Skip''', after community member Half Blue who documented most of the behavior of [[Walking While Talking]] and related glitches, including those pertaining to Sleepy. An RTA-viable setup for the trick was discovered by Auride on 27 November 2020. Original demonstration: https://youtu.be/j_G0lkWGFLI * The first instance of successfully [[PR Move|jumping over the river]] in new game was performed by Popprocks on September 22, 2021. ==Trivia== * This trick has been failed at least once during both SGDQ13 and SGDQ17 making failing the trick sometimes be called "Doing an SGDQ13/17" 055eb67eefe10ca04d60d707c9a8149a831d7632 Paper Clip 0 434 1293 1159 2023-07-10T02:48:06Z Auride 7 /* Applications */ correcting link to blockhead skip wikitext text/x-wiki {{Trick}} ==Explanation== '''Paper Clip''' (AKA Tree Clip) is a method of clipping through collision using the force applied to Ammy by the trees created using the dot sub-technique of Bloom. By placing the a tree near a corner, and then walking or jumping between it and the corner, Ammy will be forced into the corner. Depending on adjacent collision and other additional actions (such as tackling into the tree before it disappears), Ammy can be forced through one of the walls. ==Applications== Because of the requirement of having a grass-type Holy Smoke surface in order to create Bloom trees, the applications of this technique are fairly limited: * [[EZ Clip]] - A method of entering Tsuta Ruins without the Tsuta Key * [[Blockhead Skip]] - A method of skipping the first half of Tsuta Ruins by clipping into Blockhead from behind ==History== This glitch was discovered by LegoerofEggos on the 8th of February, 2022. Lego first posted a video of Blockhead Clip on Twitter: https://twitter.com/legoerofeggos/status/1490948218938560512. Astral proposed using the same technique to clip into Tsuta Ruins from Agata, and Lego quickly succeeded, posting another video: https://twitter.com/legoerofeggos/status/1490970359268446210 20c8076451189e7bbc0bd4f2d46beecaef927cd2 Blockhead Skip 0 102 1294 720 2023-07-10T02:49:18Z Auride 7 Adding NG section for Paper Clip. wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, Blockhead divides a significant portion of the dungeon, forcing one to go all the way around floors 1 and 2 to be able to reach the triple Devil Gate room. Completing these gates and destroying the poison pots is the only hard requirement for obtaining Vine. In all NG+ categories, there is a way to skip this first segment of the dungeon by going more directly to the triple gate room. ==In NG+ Any% and All Brushes== Upon entering the dungeon, one can immediately use mid-air [[KT Glitch| KT's]] to reach the rejuvenate-able bridge on F2. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 It's possible to save a KT by clipping through the bottom of the broken bridge collision. This is called '''Kinnin Clip'''. See https://www.twitch.tv/videos/610440187?t=1h0m1s. ==In NG+ 2017== Without mid-air KT's, it's impossible to directly go up to the same bridge. Instead, you can use a liquid KT to reach the statue in the center of the dungeon, then slope KT up to eventually reach its shoulders. From there, you can simply jump down to the ledge outside the room with the origin mirror before the triple gate room. Demonstration: * First, climb up the statue like this: https://youtu.be/QMgd6YTIp_s?t=3414 * Then, finish like this: https://youtu.be/e8hawFkjI9A Alternatively, a BKT can be used to replace the second half of the statue climb. Demonstration: https://www.youtube.com/watch?v=d5USniD9rdE ==In NG== A [[Paper Clip]] can be performed to clip into Blockhead and activate his minigame from inside him, skipping the first half of Tsuta. d3a026b41e08a869a3702cd3e48b0ae5e5cdc1cd Single Skip 0 158 1295 519 2023-07-10T02:50:41Z Auride 7 adding note that this trick was obsoleted by paper clip wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the first fight with a Bud Ogre by performing a precise Double Jump Tackle Bounce to reach the upper level of the room. From there, you can simply run over and past the trigger. Demonstration: https://youtu.be/0i2-kVGZro8 Note that this trick is generally obsoleted by using [[Paper Clip]] to [[Blockhead Skip|skip the first half of Tsuta entirely]]. ==History== This trick was discovered by Auride on 11 Dec 2020. 218327b3cecec35403d966f73562a0f9d3bf5ace Double Skip 0 159 1296 522 2023-07-10T02:51:01Z Auride 7 adding note that this trick was obsoleted by paper clip wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the fight with 2 Bud Ogres in Tsuta Ruins by performing a Double Jump Air Tackle over the fight trigger. This requires fairly precise timing, as performing any of the inputs too early or late will result in Ammy hitting the trigger. After that, to get up the ledge without the log used during [[Mushroom Skip]], you simply have to Tackle Bounce farther back from the corner than normal. Demonstration: https://youtu.be/A2lGZO7N-sg Note that this trick is generally obsoleted by using [[Paper Clip]] to [[Blockhead Skip|skip the first half of Tsuta entirely]]. ==History== This trick was discovered by Auride 10 Dec 2020. ef45ce1983515f16de7a5e5d408ed746c0f861b7 Sneeze Skip 0 160 1297 523 2023-07-10T02:51:23Z Auride 7 adding note that this trick was obsoleted by paper clip wikitext text/x-wiki {{Trick}} ==Explanation== In New Game routes which have Double Jump in Tsuta Ruins via [[Agata Bridge Skip]], it is possible to skip the cutscene where Issun sneezes and causes the bridge to collapse on Floor 3 by double jumping around it. Demonstration: https://youtu.be/A2lGZO7N-sg?t=25 Note that this trick is generally obsoleted by using [[Paper Clip]] to [[Blockhead Skip|skip the first half of Tsuta entirely]]. ==History== This trick was discovered by Auride on 10 Dec 2020. ef00738081f22bee004a0abd02e3f34b109169d0 Rao Skip 0 66 1298 468 2023-07-11T01:41:57Z Auride 7 Adding history wikitext text/x-wiki {{Trick}} ==Explanation== Normally, on your first trip to Sei-an Aristocratic, you must pass through Rao's building. During this, you must talk with Rao several times and agree to help her retrieve her Prayer Slips and the Fox Rods. This can be skipped by jumping over the wall to the East of her building. One side effect of performing Rao Skip is that the trigger which normally blocks Ammy from running right through the back entrance is never removed. This means that you must perform Rao Skip every single time you wish to pass from the bridge area to the main area of Aristrocratic. This also means that one can trigger Rao's "Wait!" dialogue even after she disappears when revealed to be Evil Rao. ==In NG+== It is relatively simple to [[KT Glitch|KT]] over the invisible wall. Demonstration: https://www.twitch.tv/videos/610440187?t=35m09s ==In NG== In order to clear the invisible wall, one must perform a somewhat precise gold dash double jump from the deck surrounding the entrance to Rao's building. Dashing toward the right, jump just before hitting the fence, then double jump to get over the invisible wall and onto the actual wall. If you jump too early, you will hit the roof and lose all speed. If you jump too late, you will not have the height to make it over the wall. It is possible to clear the invisible wall, but not make it onto the physical wall. If this happens, one can jump, wall jump off the invisible wall (holding left), and air tackle bounce off the invisible wall to land on the physical wall. Once on the physical wall, Ammy may begin to vibrate and become trapped, causing the camera to flash rapidly. If this happens, the most reliably method to free Ammy is to repeatedly tap up on the analogue stick until she is freed. There is a possibility she will fall through the physical wall, in which case you can jump left to get in position to get back onto the physical wall using the invisible wall, as described above. If you jump while Ammy is vibrating, there is a very high chance she will fall through. Once Ammy is stable on the physical wall, jump to the right and forward to fall into the main Aristocratic area. Demonstration: https://youtu.be/_e5v-Zv632U?t=3453 It is also possible air tackle over both walls and land directly in the main area, though this is very precise: https://youtu.be/zQTo9fK0k-A?t=11 ==History== Rao Skip was discovered by GiantCookieJar on 07 September 2019 and posted in this video: https://youtu.be/zQTo9fK0k-A 8618f9eced26f018a34d2963a650c64735e22727 Origin Warp 0 15 1301 537 2023-07-11T01:56:32Z DreamRifty 11 /* Gale Shrine Origin Warp */ wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== NG Method ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to [[Sleepwalk]] to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021. 3c4b5030871ba36b19d338212ead6801424f671b 1302 1301 2023-07-11T01:57:30Z DreamRifty 11 adding sleepwalking for the NG+ method and adding the ng method wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to [[Sleepwalk]] to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021. ab76c411569d3f1d36a46a5ccff4febc4584a6f6 1303 1302 2023-07-11T01:58:28Z DreamRifty 11 wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021. d4819bd9bcdaf31d7b0920d9ce56e5b9c6432f32 Air Ground Tackle 0 31 1304 426 2023-07-11T02:05:17Z DreamRifty 11 /* Applications */ wikitext text/x-wiki {{Trick}} == Explanation == If Ammy ground tackles at the edge of a surface, she will retain the ability to cancel the tackle into a ground jump until it ends, even though she will be airborne. This is called '''Air Ground Tackle''' (aka aerial ground tackle). Air ground tackles can be used to retain the height of a small surface, and to cover longer distances with a jump. If Ammy ground tackles while being pushed in the same direction by a slippery surface, she will sometimes get a large boost in speed during the tackle, though this isn't preserved into the jump. This is sometimes called a '''Sliding Ground Tackle'''. Note that Ammy can't ground tackle off surfaces that are surrounded by low invisible walls (i.e. platforms which Ammy cannot walk off of), which are very common. [[Slope Storage]] can be combined with air ground tackle to bypass low walls, but there are currently no actual applications involving this. == Applications == In general, air ground tackles are commonly used for small movement optimizations, but can also make some larger tricks and skips possible. Notable uses include: * [[Uppy Thingy]] * [[Mushroom Skip]] * [[Kusa Susano Skip]] * NG [[Galestorm Platform Escape]] * NG [[Moon Cave Tricks|clip to Inferno in Moon Cave]] * [[City Checkpoint Skip]] * [[Stair Clip]] * [[Sei-an Bridge Skip]] * NG [[Ryo Gate Skip]] * [[Himiko's Palace Escape]] * [[Oni Island Floor 4 Skips]] * [[Yoshpet Early]] * [[Nechku Skip]] 202d6adf6b4b3ab1ea0a63cef7315ee69e28347e Wawku Early 0 85 1305 496 2023-07-11T03:00:03Z Auride 7 Adding history. wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump (NG)== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 ==History== The first NG variation of Wawku Early was discovered by Rekyuu on 27 January 2018 and shared with this video: https://clips.twitch.tv/KnottyDreamyMacaroniStinkyCheese. b1a07464da5745eed684dd81bcc2656325535070 1306 1305 2023-07-11T03:03:32Z Auride 7 /* History */ fixed. Thanks rifty wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump (NG)== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 ==History== The first NG variation of Wawku Early was posted by Rocmox on 27 January 2018 via this video: https://youtu.be/_NyxjpNH5MA. c70b845dd6eb240f2db36617751444ac85452f31 Brush Adventure 0 24 1309 1004 2023-07-13T00:05:02Z Auride 7 Adding history reference for Groobo's post in the old SDA thread. wikitext text/x-wiki {{Trick}} == Explanation == '''Brush Adventure''' (aka Camera Adventure) refers to the collection of techniques that involve taking the celestial brush camera outside of its normal boundaries. This includes bringing the camera far away from Ammy, as well as clipping it out of bounds. Brush Adventures are usually used to hit brush technique triggers when getting Ammy herself into position would be slower or impossible. Cutscenes which teleport Ammy to a different position in the same map are called '''Cutscene Warps'''. When a cutscene warp is triggered with a brush adventure, it's called a '''Brush Warp'''. Many applications of brush adventure are brush warps. === Camera Modes === In general, Okami has two main camera modes: outer and inner. They are toggled by tapping the L button. These two modes affect what happens when the brush camera is moved away from Ammy before the brush button is released. In outer cam, the brush will always snap back to Ammy in a fraction of a second, even over large distances. This means any brush adventures that start with outer cam must be completed within a single use of the brush. In inner cam, the camera will stay in place ''so long as'' neither Ammy nor the camera move (i.e. neither stick is touched and Ammy doesn't tackle, fall, slide, get hit, etc.). If the brush is used again, the brush camera's origin will shift to be directly in front of the camera. This is called '''re-brushing''' and allows for long-distance camera adventures to be performed. === Movement === Certain patterns of movement can consistently move the camera away from Ammy, beyond the brush camera's normal boundaries. Doing this shifts the origin point it rotates about. In general, this involves using the left and right sticks to simultaneously. The left stick moves the brush to the edge of the screen, dragging it horizontally. The right stick rotates the camera to slowly move it in the same direction. When the camera has rotated enough, the camera should slide in that direction. The camera can be simultaneously moved up or down by using the corners of the screen. Even without re-brushing, the brush camera can be moved a fairly large distance if there isn't any collision between Ammy and the camera at any point. In general, brush camera movement can be fiddly and inconsistent if one isn't familiar with the exact pattern of movement required for a given brush adventure. Don't be afraid to practice and experiment. === Clipping === Unlike Ammy, the brush camera can be clipped out of bounds far more easily. It also isn't affected by gravity, allowing it to move across the void. The primary technique used to get the brush OoB is a '''floor clip'''. This is performed by following these steps: # Start with inner cam on flat ground. For unclear reasons, not all surfaces work. Mildly curved/angled ground may work in some cases. # Pan the non-brush camera as far above Ammy as it will go. # Brush, then drag the brush straight to the bottom edge until it stops stretching. Don't rotate the brush. # Re-brush, then drag the brush down again. While still holding the brush, pan the camera down through the floor. If done correctly and conditions permit, the camera will phase directly through the floor. From there, one can re-brush again and begin stretching the camera. This type of clip is used in [[Wawku Key Skip]] and the [[Sunken Ship Skips|Sunken Ship]]. Clipping the camera in other locations is more case-specific. In general, the camera can be stretched over invisible walls to effectively get OoB wherever there's no ceiling. There are also a few places where it can be clipped through walls, such as with NG [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]]. == Applications == * [[Agata Bloom Tricks|Agata Bloom Clip]] is performed in NG+ Any% by moving the camera behind the upper Agata entrance loading zone to bloom the Agata Guardian Sapling. It's also possible to do a separate camera clip in NG, though it is not used due to being inconsistent. * [[Waka 1 Skip]] can be performed in NG via a brush warp to a cursed patch, but this is roughly 15s slower than fighting Waka normally. * [[Walking While Talking]] can be activated in Tsuta Ruins by stretching the camera up to the invisible ledge where the poison pots would be, but before they've been made to appear, then using Cherry Bombs to hit their invisible hitboxes and destroy them all, then using Sunrise to activate the mushroom growing cutscene. * During [[Cookie Clip]], the brush is stretched far from Ammy to allow a Vine to be drawn between her and a flower above a platform. * [[Shin Warp]] involves performing a Brush Warp after feeding Chi (the Canine Warrior in the bamboo) using the cursed patch which reveals Shin. * Ryoshima Coast guardian sapling can be waterspouted via brush adventure to clip through the floor, letting you draw a waterspout from the initial pool all the way to the guardian sapling. * [[Sunken Ship Skips|Sunken Ship]] is completed in NG AB and Top Dog by clipping the camera through the floor, then drawing Sunrise to raise the water level. NG AB uses this to clip Ammy OoB. Top Dog lets Ammy drown to respawn in the middle of the ship. * [[Oni Island Floor 4 Skips|Oni Island Floor 4 Skip]] is performed in NG by clipping the camera through a bomb-able wall from the back side, then drawing a Cherry Bomb it break it. * [[Oki Skip]] is performed in NG by stretching the camera until it can be moved over an invisible wall, through a part of the hill without collision, and under the map until it is close enough to bloom the Kamui Guardian Sapling. * [[Wawku Key Skip]] is performed in NG Any% by clipping the camera through the floor, then moving it close enough to the ice block to melt it with Fireburst. This brush warps Ammy through the lockjaw gate. ==History== The earliest known practical use for Brush Adventures was a down-clip in the upper interior section of Oni Island which skips a puzzle to obtain the lockjaw key that blocks-off the penultimate Tobi race. By performing a standard down clip in front of the lockjaw door, you can point the camera up from underground and place a bomb on the cracked side of the wall, then enter the room to grab the key. This was first described by Groobo in [https://forum.speeddemosarchive.com/post/okami_ps213.html this SDA thread]: :"There's one thing though: Oni Island after the side view part - you can "sink" the camera under the floor near the locked door and place a cherry bomb behind the wall, skipping basically the whole area." b221940c4c505ffa3527a7fd0da96e28693c9657 Auto Wall Jump 0 27 1311 346 2023-07-13T02:39:12Z Auride 7 Adding discovery note by GNS wikitext text/x-wiki {{Trick}} == Explanation == In some situations, such as when approaching certain low walls/platforms, Ammy will automatically jump without the need to press the jump button. This is called an '''auto-jump'''. If you immediately interrupt an auto-jump with a wall jump, the upward momentum of the two will stack. This is called an '''auto wall jump''' (aka mega auto jump). The sooner the wall jump is performed after the auto-jump, the greater the resulting height. With perfect timing, auto wall jumps give Ammy greater height than could be achieved through a full-height double or wall jump. Auto wall jumps can be performed anywhere there is a valid wall sufficiently close to a place where auto-jumps can be triggered. This includes auto-jumps out of water, even [[Corner Jump|Corner Jumps]]. == Applications == Despite being possible in many areas, there is only one known instance where an auto wall jump is currently useful for speedruns. * In the Sunken Ship, an auto wall jump can be performed using the barrel in first large room. This allows Ammy to clear the middle wall, [[Sunken Ship Skips|skipping the majority of the dungeon]]. See https://youtu.be/KKcyURIAb04?t=4993. This trick currently only appears in NG Any% with Fire Tablet and Top Dog. In NG+ categories and NG Any%, the Sunken Ship is skipped entirely. In NG AB, the Sunken Ship is instead beaten using an out-of-bounds clip method which requires Water Lily. * Before [[Stair Clip]] was found in NG, going to the Ryoshima Coast Dojo without Water Lily was done by doing an auto wall jump out of a [[Corner Jump]] to the right side of the island. ==History== The earliest known documentation of Auto Wall Jump is this video, posted by Glitches0and0stuff on 08 August 2011: https://youtu.be/btSOt0piAp0 417d41dbcbd94fff4e07b45186d8c748aea75805 Stair Clip 0 53 1312 462 2023-07-13T02:41:23Z Auride 7 Adding discovery note by GNS wikitext text/x-wiki {{Trick}} ==Explanation== There is a small hole in the geometry on the sides of the bottom set of stairs leading up to Ankoku Temple in Ryoshima. This makes it possible to clip through with the correct movement. This location is conveniently close enough to the map's origin point that it is possible to interior clip into the Ryoshima Dojo. This saves time when traveling to the dojo to obtain double jump (Holy Eagle) after Blooming the Ryoshima Sapling. It is relatively easy to clip through in such a way that Ammy slips straight off the floor into the void. When this happens, it is impossible to reach the dojo interior without a [[KT Glitch|KT]] to regain horizontal momentum. This type of clip can be more consistent, so it is favoured during NG+ runs. By clipping at a more precise location with a more perpendicular angle, it is possible to clip under the stairs but immediately land on a small ledge that extends under the stairs out-of-bounds. From here, one can do a [[Air Ground Tackle]] jump (jumping low to avoid clipping up through the stairs) to get enough momentum to reach the dojo interior. This is the method required in NG runs. See https://youtu.be/eY11GDCUXc8. Because the dojo interior is relatively small, you should use the overlay map (hold L2) to line up the top of the nose of Ammy's icon with the bottom of the Ankoku Temple icon, then release the analogue stick to have Ammy fall straight down into the dojo. See https://i.imgur.com/ToOb4pu.png. If you go too far North, Ammy will land in completely black room behind the door behind Onigiri-sensei. It is impossible to escape from this room, making it a softlock. It is also possible to land in a room underneath the main dojo room, which is also a softlock unless you can KT to clip up through the floor. ===Alternative=== It is also possible to reach the dojo without going out-of-bounds and without Water Lily by performing a [[Corner Jump]] into a wall jump at the North side of the dojo's island. ==History== The earliest known documentation of falling into the dojo using the Stair Clip is this video, posted by Glitches0and0stuff on 09 August 2011: https://youtu.be/mOAFk0a0KrU. They claim that the clip itself was discovered earlier, though. f61a17046162016ef9b295bf950100535b0da758 Veil of Mist Warp 0 26 1313 473 2023-07-13T02:54:05Z Auride 7 Correcting history section. wikitext text/x-wiki {{Trick}} == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == This glitch was first discovered accidentally by Kwanzai and posted about in this thread on 04 November 2012: https://forum.speeddemosarchive.com/post/okami_ps2_21.html. A video was linked but is no longer available: :''[...]''I'm not a speed runner (yet), but I found something you guys might find interesting. I was just playing through Okami HD casually the other day and ran into a glitch which allowed me to skip a small dialogue cutscene as well as teleport a short distance. Not sure if anyone has found this yet. After using the key in minified Emperor's Palace, I used bomb on the ground crack then power slashed nearby while the bomb was still out. This cut the rope on the mist jar and teleported me over to the corresponding cutscene. The cherry bomb probably had nothing to do with it, but haven't gotten to do any testing either. It was rediscovered by raku on 25 December 2015. Final setups were made by Kyzirado and Kinnin11 at the end of February 2016 eb24fe9afe5bf2c468e83ab90cd115b2b2b3ba7d 1314 1313 2023-07-13T03:03:30Z Auride 7 Adding video link since it was actually preserved. wikitext text/x-wiki {{Trick}} == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 == Credits == This glitch was first discovered accidentally by Kwanzai and posted about in this thread on 04 November 2012: https://forum.speeddemosarchive.com/post/okami_ps2_21.html: :''[...]''I'm not a speed runner (yet), but I found something you guys might find interesting. I was just playing through Okami HD casually the other day and ran into a glitch which allowed me to skip a small dialogue cutscene as well as teleport a short distance. Not sure if anyone has found this yet. After using the key in minified Emperor's Palace, I used bomb on the ground crack then power slashed nearby while the bomb was still out. This cut the rope on the mist jar and teleported me over to the corresponding cutscene. The cherry bomb probably had nothing to do with it, but haven't gotten to do any testing either. The video link in the post no longer works, but was later reuploaded to YouTube: https://youtu.be/tMsKQL3RCLU It was rediscovered by raku on 25 December 2015. Final setups were made by Kyzirado and Kinnin11 at the end of February 2016 4c1caa682d266daa505cdf0f65112b1731b849e2 Ark Early 0 62 1315 632 2023-07-13T03:06:54Z Auride 7 Adding history reference for Groobo's post in the old SDA thread. wikitext text/x-wiki {{Trick}} ==Explanation== The loading zone to enter the Ark of Yamato already exists the moment you enter Ezofuji. By standing in a specific spot and doing 6 KTs straight up you'll enter the final cutscene to enter the Ark. ==Demonstration== Look for this patter on the ground, in the area of the red circle you can go up https://i.imgur.com/E42t94J.jpg<br> <br> Full vid including positioning: https://youtu.be/6zAyWckl-58?t=3965 ==NG+2017== Ark early can be done in NG+17 without needing to BKT directly into the loading zone. You can BKT or jump over the invisible wall to the ruins of the ark, and climb up the mast using delayed slope KTs. Slope KT off the end of the highest horizontal yard and fall into the loading zone. The map button can be used to guide your movement. https://clips.twitch.tv/ElatedSlipperyPieTheThing-DAV8jJROiyAIwf3b ==History== The earliest known mention of Ark Early is this post on 29 March 2009 by Groobo in this SDA thread: https://forum.speeddemosarchive.com/post/okami_ps213.html :For anyone interested - I just finished planning a new run, which will hopefully get submitted here (finally). The reason for planning everything again is the fact that I found a way to glitch into the ark of yamato early. This means I can skip everything required to get mist (sei'an, sunken ship, imperial gardens) and basically run straight to the ark after getting to kamui (wep'keer, yoshpet, 100 years in the past, wawku shrine - all skipped).''[...]'' b50e3fc34cd85673781fe675c8363c16c1d7e3b1 Shin Warp 0 105 1316 990 2023-07-13T15:21:35Z DreamRifty 11 wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Early Sasa Sanctuary]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first discovered by 27kan on 01 Oct 2019 in this video: https://youtu.be/rm6L7BsprwU. 38852b74750f8488eb9b3796d58b4d2fa2b2b923 1317 1316 2023-07-13T15:47:24Z DreamRifty 11 fixed link wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Early Sasa Sanctuary]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first discovered by 27kan on 01 Oct 2019 in this video: https://twitter.com/kkbase515/status/1179072028093009920 c10f60fbdbb483601ac88eeb9758834a5476b1d4 1337 1317 2023-07-22T20:19:36Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Early Sasa Sanctuary]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first discovered by 27kan on 01 Oct 2019 in this video: https://twitter.com/kkbase515/status/1179072028093009920 ([https://https://youtu.be/LSKq-BuDBCs mirror]) 5034febacbbab000bcf8e9f62395d31adc925552 City Checkpoint Skip 0 52 1318 461 2023-07-13T15:49:40Z DreamRifty 11 adding history wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you must obtain Inferno and defeat Orochi in the Moon Cave to light the Moegami statues in City Checkpoint, allowing you to light one of Yoichi's arrows to lower the bridge over the gorge. It is possible to skip this and reach the other side of the river, which also skips killing Crimson Helm as well as the entirety of the Moon Cave. This is called '''City Checkpoint Skip''', (aka CC Skip or Moon Cave Skip). This saves a large amount of time in NG Any% (about 25 minutes) and NG+ Any% due to skipping one of the game's longest dungeons, but is still performed in both All Brushes categories to allow runners to obtain double jump early, among other things. The only major consequence to skipping the Moon Cave is skipping Inferno. Fortunately, Inferno is barely required in the rest of the game. It is only an intentional requirement in Wawku Shrine to melt ice blocks, but it can be replaced there with [[Fireburst Early|Fireburst]], which can be obtained without Inferno. It is also needed to activate the cannons which destroy the enemy cannons at the end of the dungeon, but destroying them is optional, as their shots can be avoided. In NG+, Wawku Shrine is skipped entirely via [[Ark Early]]. In both NG and NG+, this trick starts by swimming across the river to reach the large pointy rock on the opposite side, just to the left of the raised bridge. First, jump across the river from the lower terrace to the left of the bridge. Mash jump while swimming across the river, aiming for the upstream corner of the big rock. You should reach the corner just before running out of breath, which is critical if Water Lily is skipped. As you approach, stop mashing jump to perform a [[Corner Jump]], then begin scaling the crevice between the rock and cliff-face using [[Seam Grip]]. From there, the two methods diverge. ===In NG+=== Once on the rock, the NG+ method is fairly straightforward: perform a combination of slope- and free-form-[[KT Glitch| KT's]] to jump up to the top of the cliff, then dash straight to the Ryoshima loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1195 ===In NG=== The NG method is more difficult and complex, considered to be among the hardest tricks used in Okami speedrunning. It involves using wall jumps to climb to the top of the rock, where the ground is slightly slippery. From there, you must perform the following steps in quick succession: # Low jump toward toward the rock's tip, but not up to it. # Neutral wall-jump for maximum height. # Carefully adjust Ammy's position to [[Greenhopping|green-land]] on the very tip of the rock. This part is extremely precise and cannot be made consistent except by practice. # Sliding [[Air Ground Tackle]] toward the part of the cliff-side which juts out over the river. # With some delay, full jump out of the ground tackle, still toward the cliff. # With precise timing, ideally at the apex of your jump, wall-jump off the jutting-out piece of the cliff. # Quickly drift Ammy around that piece to get as close to its corner closer to the raised bridge as you can before the apex of your jump. # At the very apex of your jump, air tackle toward the jutting-out rock, such at Ammy is facing a little left of downstream (South). # Wall-bounce off the rock and hold toward the cliff to get on top of it. The exact execution involved in the sequence depends greatly on the camera angle used. There isn't really enough time during it to change it, so the camera must be positioned by the time the slippery ground at the top of the rock is reached. For most runners, it takes 3-6 hours of attempts to successfully perform NG CC Skip for the first time, and then many more hours of practice to become consistent enough to pull off in runs with good pace. Due to its frustrating difficulty, it is recommended that most runners learning NG Any% for the first time learn the [[NG Any% Beginner|Beginner Route]], which omits the trick by completing the Moon Cave. Video Explanation: https://youtu.be/AjZOtO869Fo In-Depth Discussion: https://youtu.be/7xH2PrQBIdw Practice Session Demonstration: https://www.youtube.com/watch?v=bL27VJZdLrM == History == NG CC Skip was first proven possible by 27Kan on Mar 7, 2019. https://twitter.com/kkbase515/status/1103682126891769856 29fecf9d8455bf2caeef6ce5f04384ea8ce7d694 1346 1318 2023-07-22T20:29:56Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you must obtain Inferno and defeat Orochi in the Moon Cave to light the Moegami statues in City Checkpoint, allowing you to light one of Yoichi's arrows to lower the bridge over the gorge. It is possible to skip this and reach the other side of the river, which also skips killing Crimson Helm as well as the entirety of the Moon Cave. This is called '''City Checkpoint Skip''', (aka CC Skip or Moon Cave Skip). This saves a large amount of time in NG Any% (about 25 minutes) and NG+ Any% due to skipping one of the game's longest dungeons, but is still performed in both All Brushes categories to allow runners to obtain double jump early, among other things. The only major consequence to skipping the Moon Cave is skipping Inferno. Fortunately, Inferno is barely required in the rest of the game. It is only an intentional requirement in Wawku Shrine to melt ice blocks, but it can be replaced there with [[Fireburst Early|Fireburst]], which can be obtained without Inferno. It is also needed to activate the cannons which destroy the enemy cannons at the end of the dungeon, but destroying them is optional, as their shots can be avoided. In NG+, Wawku Shrine is skipped entirely via [[Ark Early]]. In both NG and NG+, this trick starts by swimming across the river to reach the large pointy rock on the opposite side, just to the left of the raised bridge. First, jump across the river from the lower terrace to the left of the bridge. Mash jump while swimming across the river, aiming for the upstream corner of the big rock. You should reach the corner just before running out of breath, which is critical if Water Lily is skipped. As you approach, stop mashing jump to perform a [[Corner Jump]], then begin scaling the crevice between the rock and cliff-face using [[Seam Grip]]. From there, the two methods diverge. ===In NG+=== Once on the rock, the NG+ method is fairly straightforward: perform a combination of slope- and free-form-[[KT Glitch| KT's]] to jump up to the top of the cliff, then dash straight to the Ryoshima loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1195 ===In NG=== The NG method is more difficult and complex, considered to be among the hardest tricks used in Okami speedrunning. It involves using wall jumps to climb to the top of the rock, where the ground is slightly slippery. From there, you must perform the following steps in quick succession: # Low jump toward toward the rock's tip, but not up to it. # Neutral wall-jump for maximum height. # Carefully adjust Ammy's position to [[Greenhopping|green-land]] on the very tip of the rock. This part is extremely precise and cannot be made consistent except by practice. # Sliding [[Air Ground Tackle]] toward the part of the cliff-side which juts out over the river. # With some delay, full jump out of the ground tackle, still toward the cliff. # With precise timing, ideally at the apex of your jump, wall-jump off the jutting-out piece of the cliff. # Quickly drift Ammy around that piece to get as close to its corner closer to the raised bridge as you can before the apex of your jump. # At the very apex of your jump, air tackle toward the jutting-out rock, such at Ammy is facing a little left of downstream (South). # Wall-bounce off the rock and hold toward the cliff to get on top of it. The exact execution involved in the sequence depends greatly on the camera angle used. There isn't really enough time during it to change it, so the camera must be positioned by the time the slippery ground at the top of the rock is reached. For most runners, it takes 3-6 hours of attempts to successfully perform NG CC Skip for the first time, and then many more hours of practice to become consistent enough to pull off in runs with good pace. Due to its frustrating difficulty, it is recommended that most runners learning NG Any% for the first time learn the [[NG Any% Beginner|Beginner Route]], which omits the trick by completing the Moon Cave. Video Explanation: https://youtu.be/AjZOtO869Fo In-Depth Discussion: https://youtu.be/7xH2PrQBIdw Practice Session Demonstration: https://www.youtube.com/watch?v=bL27VJZdLrM == History == NG CC Skip was first proven possible by 27Kan on Mar 7, 2019. https://twitter.com/kkbase515/status/1103682126891769856 ([https://youtu.be/iMldSTo_Ukw mirror]) 6502ad6241c6b3509f4e5e3eb9a0c0d39affb63a Origin Warp 0 15 1319 1303 2023-07-13T19:27:45Z DreamRifty 11 adding the proof of concept and discovery of ng origin warp wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp originally found by: DriftingPancake - ZLAMP Discovery of 1 Frame Jumping - Lyriati Gale Shrine Origin Warp was discovered by Lyriati, and proven to be RTA Viable by Cornchunks. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021. Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo 9bf2e74c3ec164a92004358d65a90619f7bc7bb7 KT Glitch 0 6 1320 1241 2023-07-13T19:37:18Z DreamRifty 11 adding fleetfoot kt's wikitext text/x-wiki {{Trick}} [[Category:NG+ Glitches]] == Explanation == KT (Karmic Transformer) glitch is a trick that exploits a glitch in the Karmic Transformers and allows Amaterasu to jump infinitely. Due to needing Karmic Transformers, this glitch is only possible in NG+. The most useful variation of this glitch is performed by using a Karmic Transformer while in the air. Immediately after switching KTs, close the menu and press the tackle button on the first frame after the fan closes. This will allow Amaterasu to do a ground tackle while in the air, and a ground dash can be interrupted by a jump input. Due to being frame perfect, this glitch can be extremely hard for new players so it is recommended to use the video tutorial to learn. Note: A normal KT cannot be done over water, however a similar glitch called a liquid KT can be performed to infinitely jump over water. In the versions after the PS3 version the regular KT glitch in mid-air has been patched, but Liquid and Slope KT's are possible in all versions. This means that [[NG+ Any%]] and [[NG+ All Brushes]] can only be run optimally on the PS2, Wii and PS3. The [[NG+ 2017]] category corresponds to a more limited NG+ Any% which only uses the Liquid and Slope KT's available on the PC, PS4, Switch, and Xbox One versions of the game. == Video Tutorial == A useful tutorial to learn how to KT. Credit: Chrono23 https://www.youtube.com/embed/XkGc1yluxV8 == Liquid KT == A Liquid KT is a KT performed over water or lava. It works slightly differently, not requiring the frame perfect dash input. It works by doing a regular air dash close above water, then quickly opening the menu to switch KT. After the menu closes, you have to time a jump input to get the jump. The quicker you are with opening the menu after the air dash, the more momentum you'll have after the KT. Also, if you jump on the exact frame the menu is closed, you'll lose the air dash you usually get after preforming the glitch. ===Notable uses=== * [[Fire Tablet Skip]] * [[Agata Bridge Skip]] * After getting Holy Eagle jumping back to the mainland * After getting the key in Water Dragon towards the water column *Reaching the Sunken Ship faster to avoid drowning == Slope KT == Slope KTs work very similarly to liquid KTs. The main difference is that you don't even need to do an air dash to get it. Simply be touching a slope, the type where you slide off, and switch KT. You can jump in the same way as a liquid KT. To make life easier, dash into the slope and the moment you bonk preform the KT. This way you won't lose extra height to sliding on the slope. You can also perform a ground tackle out of a slope KT to gain more horizontal momentum. == Bork KT == BKT is a variant of mid-air KT, which is still usable in NG+ 2017 to achieve infinite jumping. After switching karmic transformers, frame perfectly input the talk button to bark in midair. In the final frame of the bark animation, you can [[D Boost]] a tackle to reset your jump. This trick can functionally be used to replace mid-air KTs used in original NG+. However, Amaterasu will lose height while barking, and you must input two consecutive frame perfect inputs per BKT. Therefore, it is significantly more challenging to perform NG+ skips with BKTs instead of original KTs. Demonstration: https://youtu.be/cSb76wtMJFc == Fleetfoot KT == FKTs are a much harder version of BKTs because fleetfoots lose you alot of height. They are still usable in NG+ 2017 but currently have no use. ==History== The KT glitch was discovered by Groobo in either late 2006 or early 2007. The first mention of it can be found on Okami's original Speed Demos Archive (SDA) thread: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84.html#okami_%C2%BB_runned_by_groobo_segs_13_on_pg._84. Groobo remembers the discovery like so: "I knew more or less what we could skip if we could reach arbitrary heights, so at some point I went ahead and started mashing all gamepad buttons after using everything you can use through your inventory, one by one<br> that's how kts were found btw<br> then liquid kts, pretty much when I randomly managed to get over agata river with them after countless failed attempts<br> slope kts came last after I tried applying the same concept from liquid kts to other things" Fleetfoot KT's were discovered by RiftyRTA on 11 April, 2021. Bork KT's were discovered by RiftyRTA on 11 April, 2021. d61c1250c168f77e88e4ae5ee3c6ae86bdf16944 Sleep Walking 0 357 1321 878 2023-07-13T19:51:00Z DreamRifty 11 added sleepwalking as an application wikitext text/x-wiki {{Trick}} ==Explanation== Sleep Walking is a glitch/mechanic which can be used to prevent Ammy's respawn coordinates from updating while she's moving on the ground. Sleep Walking is activated whenever Ammy either switches Karmic Transformers while very low above the ground (e.g. immediately after initiating a jump, or just before landing), or when landing on the same frame as a day-night transition (which isn't actually frame perfect due to jumping stalling the transition). If you are holding a movement direction when either of these things occurs, Ammy will enter the Sleep Walking state. This state is cancelled by a few different things: * Becoming airborne and then entering the landing animation (though this can be avoided by simply switching KT's again right before landing.) * Entering Ammy's idle/standing animation (i.e. stop moving) * Exiting the water by simply walking onto land (as opposed to jumping out of the water) * Going through a loading zone to a separate map (though a loading zone within the same map, e.g. to an interior, does not cancel the state.) * Most cutscenes Sleep Walking can, in theory, be used to keep Ammy's respawn point frozen in place for an arbitrary amount of time, as long as the above restrictions are abided. In practice, this is only really useful for [[Origin Warp]]s. ==Applications== ===Gale Shrine Orgin Warp=== Sleep Walking can be used to walk through the tunnle without Air KT's Void Out OW Demonstration: https://youtu.be/XYbu3yEXlU4 Astral Pouch OW Demonstration: https://youtu.be/6ujIYELOdAI ===Water Dragon Skip=== You can use sleepwalking to backbrack in the waterdragon. Sleepwalk to the jawlock and do [[Acid Skip]] while running into the wall to not lose sleepwalk. The room with the tubefox fight has a floor that doesnt track your respawn coordinates so once you do acid skip, you will get warped into the room and you coordinates wont be updated. Then you wanna void out and drown or respawn using your astral pouch to respawn at the start of the dragon. ==History== While this glitch has doubtlessly been unknowingly activated by many players, even casuals, the first clear demonstration of Sleep Walking's effects were observed during a run by SaundersTech, where they walked along the ground yet still successfully performed the OW: https://clips.twitch.tv/RelievedSillyTortoiseJKanStyle-joN2unHSbJ1xY62_. Auride then used [[Reverse Engineering|Cheat Engine]] to discover the underlying mechanic. 3e503e1ef3f7946b1341c295d1ec7327a83004d9 Okami Glitches 0 7 1322 1300 2023-07-13T19:53:15Z DreamRifty 11 adding All AMB for yoshpet early wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 6806cacae4269d01f81e16da3a6075c657419e30 1323 1322 2023-07-13T19:54:01Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG + Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} bd228039adebfd915eccfdfc37081e49431e721b 1324 1323 2023-07-13T19:55:50Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any%, NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB || |- | [[Lilypad Skip]] || Shinshu Field || NG+ Any% and NG Any% || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || All NG || |- | [[Double Skip]] || Tsuta Ruins || All NG || |- | [[Sneeze Skip]] || Tsuta Ruins || All NG || |- | [[Pot Skip]] || Tsuta Ruins || All NG || |- | [[Mushroom Skip]] || Tsuta Ruins || All NG || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || NG Any% and NG AB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || NG+ AB, NG Any%, NG AB || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any%, NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || NG+ AB, NG AB, Top Dog || |- | [[Sunken Ship Skips]] || Sunken Ship || NG+ AB, NG AB, Top Dog || |- | [[Veil of Mist Warp]] || Imperial Palace || NG+ AB || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB, Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any%, NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || NG+ AB, NG AB, Top Dog || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB, Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB, all NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 927d75e52798c0bbbde9a33fce77384147ee23bd 1325 1324 2023-07-13T20:14:45Z DreamRifty 11 adding some categories the glitches are you in wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} b2e437e336039a9b0e4febb2e145437ec67118ef 1326 1325 2023-07-13T20:15:37Z DreamRifty 11 adding some categories the glitches are in wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 886d9008bfd0eb7357e1c4bc9049a62e3b544968 1332 1326 2023-07-22T18:15:53Z Auride 7 Adding link for Feed Clip and moving Taka Boulder Clip to proper location in list wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused|| |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |} 69016386c4a62b0b10fd6fb30806645742698600 1352 1332 2023-07-24T17:40:22Z Auride 7 adding link to ark escape (leave ark of yamato) wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused|| |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 36486402b559f11a25867a2a4ead4ea7470b7352 1353 1352 2023-07-24T18:15:33Z DreamRifty 11 adding height lock no clip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height lock no clip]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} ad8a2d303423c9f3c13d287419486aa4a9bbcba2 1357 1353 2023-07-24T18:35:51Z Auride 7 consistent capitalization wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 151672aa3fd497967e21e9d4727f7b1c99557497 Oni Island Floor 1 Skip 0 80 1327 1057 2023-07-15T16:18:33Z Auride 7 Adding discovery note by Kwanzai for NG+ variant, and myself for the NG variant. wikitext text/x-wiki {{Trick}} ==Explanation== Oni Island is divided into 5 maps: Exterior, Lower Interior (AKA Floor 1), Sidescroller (AKA 2D section), Upper Interior (AKA Floor 4), and Peak (AKA Ninetales Arena). The intentional route is to go through the front lava section of the Exterior, enter the Lower Interior from the front door, go through several Tobi Races, exit to the back section of the Exterior, get Thunderstorm, go through another loading zone back into the Lower Interior, get the electric key, blow up the giant statue, blind the eye switches, and enter the loading zone to the Sidescroller. Via [[Early Thunderstorm]], we can go directly to Thunderstorm from entering the Exterior map. This skips all of the Tobi sections of the Lower Interior. After getting TS, rather than going through the LZ to get the electric key, you can go back into the LZ from which you're intended to get to the Gekigami statue. This room has an area with a bunch of bamboo spear traps. This area has no ceiling collision, and happens to be located above and laterally near the Sidescroller LZ. By getting out-of-bounds in this room, you can reach that LZ early, skipping basically all of the rest of the Lower Interior. ===In NG=== While there is no ceiling in this room, the walls are too high to be simply double jumped over. Additionally, all of the walls in this room are not wall-jump-able and not tackle-bounce-able. This prevents our usual methods of gaining extra height (e.g. [[First Person Glitch]]). Instead, we have to use the [[Corner Skew Glitch]] to get an [[Unskew Boost]], which gives us just enough height to get OoB. From there, we can do a few jumps to the end. This method in particular is called '''Awesome Skip'''. # In the bamboo spear trap room, dash through the hall and to the far side of the actual spear trap area. Where it joins with the hall to the Lockjaw, there are concave 90 degree corners on each side. Jam Ammy into the right corner. #* The left corner doesn't work, because it will give downward skew rather than upward skew. # Jump and air tackle straight forward into the wall, then hold forward and to the right to keep Ammy in the corner until the moment she lands. She should appear to flicker back-and-forth prior to landing. #* This part is somewhat inconsistent. Double jumping before tackling isn't necessary, but it may help with consistency. # Tap to the left so Ammy turns without moving. #* If you did it right, Ammy will appear to phase into the wall, with just her head sticking out. #* You can't see it well, but her hind legs will be low and her body skewed upwards. # Hold left to make Ammy walk out of the wall. Ammy should pop out with a small arc above the ground. #* This is the Unskew Boost. # At the very peak of that arc, press and hold jump while continuing to hold left. Double jump for maximum height. #* These jumps are fairly precise on timing, but are probably not frame-perfect. # At the very peak of Ammy's double jump, air tackle forward into the wall. If you did everything right, Ammy will just barely clear the wall and the camera will pop into the void, showing mostly black. # Immediately drift to the right to land on the narrow sliver of OoB collision. # Tackle jump to the edge of the statue room, landing on more OoB collision. # Move along the edge to the corner, then tackle jump towards the end of the eye switch room. #* Avoid landing too far to the right, as you might hit the trigger for the cutscene of them catching you. #* Note that, in inner camera mode, the camera will swap positions right as you reach the room, which can cause you to drift away from the edge at the last second and fall into the lava. Using outer camera avoids this. #* It's possible to land inside the room without hitting the trigger. # Tackle jump or dash into the Sidescroller LZ. Demonstration: https://youtu.be/au0eUlN0Zb8 ===In NG+=== After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s ==History== The NG+ variant of this trick was discovered by Kwanzai on 03 February 2023. It was first posted about on [https://forum.speeddemosarchive.com/post/okami_ps2_167.html#okami_ps2_167 this SDA thread] and then revealed in this YouTube video: https://youtu.be/ziDTSgTLtAA The NG variant (Awesome Skip) was discovered by Auride on the night of 01 September 2021, and revealed in this video: https://youtu.be/au0eUlN0Zb8 b3417689131841f05ff62b8b5941c9114f556171 1328 1327 2023-07-15T16:24:04Z Auride 7 correcting 2023 to 2013 :) wikitext text/x-wiki {{Trick}} ==Explanation== Oni Island is divided into 5 maps: Exterior, Lower Interior (AKA Floor 1), Sidescroller (AKA 2D section), Upper Interior (AKA Floor 4), and Peak (AKA Ninetales Arena). The intentional route is to go through the front lava section of the Exterior, enter the Lower Interior from the front door, go through several Tobi Races, exit to the back section of the Exterior, get Thunderstorm, go through another loading zone back into the Lower Interior, get the electric key, blow up the giant statue, blind the eye switches, and enter the loading zone to the Sidescroller. Via [[Early Thunderstorm]], we can go directly to Thunderstorm from entering the Exterior map. This skips all of the Tobi sections of the Lower Interior. After getting TS, rather than going through the LZ to get the electric key, you can go back into the LZ from which you're intended to get to the Gekigami statue. This room has an area with a bunch of bamboo spear traps. This area has no ceiling collision, and happens to be located above and laterally near the Sidescroller LZ. By getting out-of-bounds in this room, you can reach that LZ early, skipping basically all of the rest of the Lower Interior. ===In NG=== While there is no ceiling in this room, the walls are too high to be simply double jumped over. Additionally, all of the walls in this room are not wall-jump-able and not tackle-bounce-able. This prevents our usual methods of gaining extra height (e.g. [[First Person Glitch]]). Instead, we have to use the [[Corner Skew Glitch]] to get an [[Unskew Boost]], which gives us just enough height to get OoB. From there, we can do a few jumps to the end. This method in particular is called '''Awesome Skip'''. # In the bamboo spear trap room, dash through the hall and to the far side of the actual spear trap area. Where it joins with the hall to the Lockjaw, there are concave 90 degree corners on each side. Jam Ammy into the right corner. #* The left corner doesn't work, because it will give downward skew rather than upward skew. # Jump and air tackle straight forward into the wall, then hold forward and to the right to keep Ammy in the corner until the moment she lands. She should appear to flicker back-and-forth prior to landing. #* This part is somewhat inconsistent. Double jumping before tackling isn't necessary, but it may help with consistency. # Tap to the left so Ammy turns without moving. #* If you did it right, Ammy will appear to phase into the wall, with just her head sticking out. #* You can't see it well, but her hind legs will be low and her body skewed upwards. # Hold left to make Ammy walk out of the wall. Ammy should pop out with a small arc above the ground. #* This is the Unskew Boost. # At the very peak of that arc, press and hold jump while continuing to hold left. Double jump for maximum height. #* These jumps are fairly precise on timing, but are probably not frame-perfect. # At the very peak of Ammy's double jump, air tackle forward into the wall. If you did everything right, Ammy will just barely clear the wall and the camera will pop into the void, showing mostly black. # Immediately drift to the right to land on the narrow sliver of OoB collision. # Tackle jump to the edge of the statue room, landing on more OoB collision. # Move along the edge to the corner, then tackle jump towards the end of the eye switch room. #* Avoid landing too far to the right, as you might hit the trigger for the cutscene of them catching you. #* Note that, in inner camera mode, the camera will swap positions right as you reach the room, which can cause you to drift away from the edge at the last second and fall into the lava. Using outer camera avoids this. #* It's possible to land inside the room without hitting the trigger. # Tackle jump or dash into the Sidescroller LZ. Demonstration: https://youtu.be/au0eUlN0Zb8 ===In NG+=== After the Thunderstorm tutorial, turn around and go into floor 1 through the entrance one would normally be coming out of before first seeing the Gekigami statue. Go to the wider part of the hall with the chest and bamboo traps, then [[KT Glitch|KT]] over the wall to the right and directly into the loading zone for the side-scroller segment, without falling into the room with the eye switches. Demonstration: https://www.twitch.tv/videos/623901417?t=56m25s ==History== The NG+ variant of this trick was discovered by Kwanzai on 03 February 2013. It was first posted about on [https://forum.speeddemosarchive.com/post/okami_ps2_167.html#okami_ps2_167 this SDA thread] and then revealed in this YouTube video: https://youtu.be/ziDTSgTLtAA The NG variant (Awesome Skip) was discovered by Auride on the night of 01 September 2021, and revealed in this video: https://youtu.be/au0eUlN0Zb8 2ab27ceece7030feca9465ab57f587ad3e4982ed Fireburst Slowdown 0 36 1329 437 2023-07-16T00:50:05Z Auride 7 adding history reference by kan on twitter wikitext text/x-wiki {{Trick}} ==Explanation== The secret brush techniques Fireburst and Icestorm both have the effect of slowing down time for enemies, just like Veil of Mist. This includes slowing down the cannons and spinning gears in Wawku Shrine. Because Fireburst can be obtained before Imperial Palace via [[Fireburst Early]], this allows NG Any% runs to skip Veil of Mist despite it being intended to be required in Wawku. The only known exception is Blight, whose quickdraw attack will only be slowed by VM. He can still be defeated without VM by waiting for his spinning sword attack. When both VM and Fireburst are available, VM is generally preferable as it uses less ink and does not have the brush lock-out period that Fireburst and Icestorm have. These effects make it more difficult to use Fireburst to defeat the gold cannon at the end of Wawku. ==History== The earliest known documentation of Fireburst Slowdown is in this tweet posted by *27_kan* on 26 May 2019: https://twitter.com/kkbase515/status/1132706704305446912 829f31207570bb02fc1f8017135a17a52528c8ab 1340 1329 2023-07-22T20:25:43Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== The secret brush techniques Fireburst and Icestorm both have the effect of slowing down time for enemies, just like Veil of Mist. This includes slowing down the cannons and spinning gears in Wawku Shrine. Because Fireburst can be obtained before Imperial Palace via [[Fireburst Early]], this allows NG Any% runs to skip Veil of Mist despite it being intended to be required in Wawku. The only known exception is Blight, whose quickdraw attack will only be slowed by VM. He can still be defeated without VM by waiting for his spinning sword attack. When both VM and Fireburst are available, VM is generally preferable as it uses less ink and does not have the brush lock-out period that Fireburst and Icestorm have. These effects make it more difficult to use Fireburst to defeat the gold cannon at the end of Wawku. ==History== The earliest known documentation of Fireburst Slowdown is in this tweet posted by *27_kan* on 26 May 2019: https://twitter.com/kkbase515/status/1132706704305446912 ([https://youtu.be/_sJyFPe5q_g mirror]) 305a16b13c024443245130cc422b838b37d62ac9 Inferno Pillar Skip 0 78 1330 424 2023-07-18T02:53:40Z Auride 7 adding history note, discovered by Kan wikitext text/x-wiki {{Trick}} ==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the Fire Tablet, to climb onto the upper platform the leads into the volcano. Raising this pillar (and thus the requirement of Inferno) can be skipped by performing a precise jump with gold dash, double jump, and air tackle from Otohime's head directly onto the upper platform. The timing for this is fairly precise, and there is no obvious cue. If you start with a tackle immediately after entering Oni Island, you will get gold dash a moment before the initial jump. Demonstration: https://youtu.be/zwGx7p1IfkI?t=6255 ==History== This trick was discovered by *27_kan* on 19 May 2018 and revealed in this Twitter post https://twitter.com/kkbase515/status/997847096924360704 and this YouTube video: https://youtu.be/I9b6vBlkF4s 0de0c9c9444edf24d10d9069d9bab034c976c4f6 1331 1330 2023-07-18T03:12:02Z Auride 7 clarifying that the original NG method was discovered by Darkness I think (I hope) wikitext text/x-wiki {{Trick}} ==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the Fire Tablet, to climb onto the upper platform the leads into the volcano. Raising this pillar (and thus the requirement of Inferno) can be skipped by performing a precise jump with gold dash, double jump, and air tackle from Otohime's head directly onto the upper platform. The timing for this is fairly precise, and there is no obvious cue. If you start with a tackle immediately after entering Oni Island, you will get gold dash a moment before the initial jump. Demonstration: https://youtu.be/zwGx7p1IfkI?t=6255 ==History== The earliest method of skipping the Inferno Pillar in NG was discovered by lEternalDarkness and posted on 25 Jun 2016 in this YouTube video: https://youtu.be/n-Kn63VG-Io The method of jumping off Otohime's head was discovered by *27_kan* on 19 May 2018 and revealed in this Twitter post https://twitter.com/kkbase515/status/997847096924360704 and this YouTube video: https://youtu.be/I9b6vBlkF4s 8f2c83867e424669420538e2040fbac4256daff0 1341 1331 2023-07-22T20:26:21Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== At the entrance of Oni Island is a small pool of lava. You are intended to use Inferno to create a pillar (like Waterspout), then stand on the pillar using the Fire Tablet, to climb onto the upper platform the leads into the volcano. Raising this pillar (and thus the requirement of Inferno) can be skipped by performing a precise jump with gold dash, double jump, and air tackle from Otohime's head directly onto the upper platform. The timing for this is fairly precise, and there is no obvious cue. If you start with a tackle immediately after entering Oni Island, you will get gold dash a moment before the initial jump. Demonstration: https://youtu.be/zwGx7p1IfkI?t=6255 ==History== The earliest method of skipping the Inferno Pillar in NG was discovered by lEternalDarkness and posted on 25 Jun 2016 in this YouTube video: https://youtu.be/n-Kn63VG-Io The method of jumping off Otohime's head was discovered by *27_kan* on 19 May 2018 and revealed in this Twitter post https://twitter.com/kkbase515/status/997847096924360704 ([https://youtu.be/SemmdVM3jVY mirror]) and this YouTube video: https://youtu.be/I9b6vBlkF4s 17a25f5dcd7c0bceaed663c13f7797ed0439c289 Feed Clip 0 459 1333 2023-07-22T18:31:02Z Auride 7 Creating page on Feed Clipping wikitext text/x-wiki {{Trick}} ==Explanation== A '''Feed Clip''' is a glitch which allows Ammy to clip down through destructible objects which she can stand on, such as leaf piles (which can be blown away by Galestorm) or Digging Champ rocks. If she stands on one and feeds a nearby animal, after the feeding cutscene, she will have clipped/fallen down through it. This can be used to access certain treasures or grottoes early. This can only be done if there are animals close enough to the object. Because each group of animals can only be fed once, '''Feed Clips''' are generally limited to once per playthrough for any given object on which it is possible. Demonstration on a leaf pile: https://youtu.be/ESg3JnWZcIo Demonstration on the Ryoshima Bandit Spider cave entrance: https://youtu.be/9Z7Vzx1jyk4 ==Applications== There are currently no applications of Feed Clipping in any major category. ==History== This glitch was first documented by azer67 on 25 October 2019 for a leaf pile in this video: https://youtu.be/ESg3JnWZcIo 45bd807d9105acec157a9ea464e2d463a9406db4 Paper Clip 0 434 1334 1293 2023-07-22T20:13:39Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== '''Paper Clip''' (AKA Tree Clip) is a method of clipping through collision using the force applied to Ammy by the trees created using the dot sub-technique of Bloom. By placing the a tree near a corner, and then walking or jumping between it and the corner, Ammy will be forced into the corner. Depending on adjacent collision and other additional actions (such as tackling into the tree before it disappears), Ammy can be forced through one of the walls. ==Applications== Because of the requirement of having a grass-type Holy Smoke surface in order to create Bloom trees, the applications of this technique are fairly limited: * [[EZ Clip]] - A method of entering Tsuta Ruins without the Tsuta Key * [[Blockhead Skip]] - A method of skipping the first half of Tsuta Ruins by clipping into Blockhead from behind ==History== This glitch was discovered by LegoerofEggos on the 8th of February, 2022. Lego first posted a video of Blockhead Clip on Twitter: https://twitter.com/legoerofeggos/status/1490948218938560512 ([https://youtu.be/D-35BVnCbVQ mirror]). Astral proposed using the same technique to clip into Tsuta Ruins from Agata, and Lego quickly succeeded, posting another video: https://twitter.com/legoerofeggos/status/1490970359268446210 ([https://youtu.be/Gw-WDDOCEdg mirror]) 97d94dc1f6d0fed3d5140c79a59dd72892f57918 Mushroom Skip 0 43 1335 452 2023-07-22T20:14:05Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== In the first room with growing mushroom platforms (the same room where two Bud Ogres are fought), it is possible to skip growing the mushrooms in NG. This is done by performing an [[Air Ground Tackle]] off the log with the un-grown mushrooms, wall-jumping off the wall below the ledge the platforms normally take you to, and air-tackle-bouncing onto that ledge. This is relatively lenient. Demonstration: https://twitter.com/GiantCookieJar/status/1171166868490657792 ([https://youtu.be/yplASo0KkiA mirror]) 8fb02be83de377e2e1595768428e194578e3de79 Yellow Imp Skip 0 39 1336 442 2023-07-22T20:14:27Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== In Hana Valley, in the cave area with the large stone tablet, Ammy must complete a fight with 1 Yellow Imp and 2 Green Imps to progress. When leaving Hana after getting Bloom, a repeat of this fight has a trigger in the same area. This repeat fight can be skipped by either KT'ing directly over the trigger, or performing a somewhat precise wall-jump on the right side of the cave. This saves approximately 30s or more in NG, as the fight has an RNG component pertaining to whether the Yellow Imp uses its cannon attack immediately. NG version discovered by GiantCookieJar: https://twitter.com/GiantCookieJar/status/1171794243679150081 ([https://youtu.be/AdsQXWT-i90 mirror]) c791e4667af87122abee5aea3eca2da01d3bc560 Mistless Blight 0 73 1338 481 2023-07-22T20:19:59Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== Blight is one of the few bosses which do not require their dungeon's signature brush technique to defeat. While his inital quick-draw attack can only be made vulnerable using Veil of Mist, his second attack, where he raises a spinning circle of swords, can be hit with Cherry Bomb or Power Slash. Goldnail will then be made vulnerable, allowing you to damage Blight. It is possible one-cycle the fight by abusing repeated [[Fireburst Slowdown]] (via Inkfinity) and Steel Fisk Sake basic attacks. Demonstration: https://twitter.com/Krinoteder/status/1210759994800390144 ([https://youtu.be/DN2l-R99TGw mirror]) In the Ark of Yamato, Blight has far less health, so he can be one-cycled using just SFS followed by a ground DI combo, then jump cancelled into a full aerial DI combo. Demonstration: https://youtu.be/xaIpezqPB4c ce053daebf56f6591f94daf9786a50e4bd727f72 D Boost 0 241 1339 1307 2023-07-22T20:25:03Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Dodge Boost''' - When Ammy preforms a fleetfoot off of a ledge, you are able to get a D Boost when the fleetfoot animation finishes. You can also fleetfoot out of a KT, then D Boost out of the that fleetfoot allowing for infinite height. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. * In NG+ Any% when preforming Kamui Early, you are able to do a Dive Boost if you land in the water to save menuing and height. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior (the earliest known video being this one by Raku posted on 4 September, 2016: https://youtu.be/_mglI8rALkU), the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164 ([https://youtu.be/-z01DiUm4xQ mirror]) Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192 ([https://youtu.be/Hro65moK-SM mirror]) Dodge Boosting was first discovered by RiftyRTA on 11 April, 2021. Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186 ([https://youtu.be/odUpwUXvDq0 mirror]) Dive Boosting was first discovered by Auride on 08 June, 2023. https://youtu.be/Hs2XGwoIjFc 9bfe79fe6877fa9e460079c7c69a47ada7ef0a39 Tsuta Intro Cutscene Skip 0 42 1342 526 2023-07-22T20:27:35Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== After entering Tsuta Ruins for the first time, there is no immediate intro cutscene, unlike most areas. Instead, the cutscene's trigger is set further into the main room of floor 1. Because this cutscene starts with a particularly long unskippable camera pan (over 18 seconds), it is very helpful to skip it. ===Via KT's=== In NG+, after entering the dungeon, one can immediately KT up to floor 2 through the Rejuvenate-able bridge. This brings Ammy almost directly to the triple Devil Gate room, skipping most of the dungeon. Demonstration: https://youtu.be/xQJmnMdIIww?t=2074 Because in NG+ Spider Queen is skipped, you have to leave the dungeon through the entrance again. This is done by doing one KT over the trigger. This used to be called Chrono Skip, after an old runner called Chrono23. Demonstration: https://youtu.be/xQJmnMdIIww?t=2291 ===Without KT's=== In NG, the cutscene is skipped by doing a wall-jump on the right-most wall, ahead of the trigger. It is then possible to just clear the trigger by doing an air-tackle over the large vine/root that separates the entrance from the main room. Demonstration: https://twitter.com/GiantCookieJar/status/117115361874725273 ([https://youtu.be/iU2e0kqJzd8 mirror]) In runs which perform [[Agata Bridge Skip]], it's possible to skip the cutscene when leaving (Chrono Skip) by simply Double Jump Air Tackling over the trigger. Demonstration: https://youtu.be/mipFB1_GMsI c590c3c5c7a3785eb242f323322976c98321d780 Agata Bloom Tricks 0 40 1343 1075 2023-07-22T20:28:03Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== As Agata's Guardian Sapling is underground, it cannot be directly accessed and bloomed, despite its proximity to both entrances into Agata from Shinshu. There are a few ways to circumvent this and reach the sapling faster than intended. ===Brush Adventure=== In NG+ when using the upper Shinshu entrance, one can perform an immediate [[Brush Adventure]] to push the camera behind the loading zone and out-of-bounds until the sapling comes into view. It can than be Bloomed. This is the fastest method currently known. A similar Brush Adventure cannot be performed at the lower entrance, as there is collision behind that entrance which blocks the camera from quickly getting OoB. Demonstration: https://youtu.be/xQJmnMdIIww?t=678 ===Cutscene Skip Brush Adventure=== Very similar to the Brush Adventure method, however by doing a tackle in the middle of the Brush Adventure you can skip the bloom cutscene completely. This also has the added benefit of keeping you on the upper level of Agata allowing you to both skip Waka and get the Mermaid Spring early. Demonstration: https://youtu.be/4k4lal4f7aw ===Out of Bounds=== It is possible to get Ammy out-of-bounds above the lower entrance, then fall near the sapling to Bloom it. This can be done via 3 KTs (https://youtu.be/6zAyWckl-58?t=694) or a single KT (https://youtu.be/6tqrposDwAE), which was the previous optimal method before the above Brush Adventure was found. It can also be done in NG via an unreliably precise jump from a rock on the East side of the entrance, followed by an air-tackle bounce onto the top of the entrance. From there, one can use [[Seam Grip]] to scale the collision and jump over the loading trigger below to fall OoB. See https://www.twitch.tv/videos/88445436. If done perfectly, this would save about 3 seconds in NG versus Blooming the sapling normally, but isn't done due to the inconsistency of the trick. ===Camera Clip=== With very precise positioning and movement of the camera, it can sometimes be forced to clip through the geometry directly West of the lower entrance. The camera can then be forced through the wall, enabling Bloom to recognize the sapling OoB. See https://twitter.com/kkbase515/status/1156251869691252736 ([https://youtu.be/SBDwK8FBf5A mirror]). This saves about 5 seconds in NG, though it is often not done due to inconsistency. 86c7d59e668acb74d623c568147647367ccbeafd Ryo Gate Skip 0 56 1344 1244 2023-07-22T20:28:46Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== North Ryoshima Coast is separated from Ryoshima Coast by a tall gate, which is topped with an even higher invisible wall. Normally, to get past the gate, one must obtain the Border Key key item from talking to Queen Himiko, then talk to one of the guards in front of the gate. It's possible to skip the first meeting with Himiko (normally done via [[Fire Tablet Skip]]) by going over or around the gate to reach the loading zone behind it. In general, such a skip only needs to be performed once, as the gate will open automatically during the Oni Island sequence. You can also activate the True Mirrors or Mermaid Springs inside North Ryo to maintain access without the Border Key. ==In NG+== By using [[KT Glitch|KTs]] you can jump over the gate towards North Ryoshima Coast. Simply run up towards the gate, do two KTs and end on a dash to get over the invisible floor above the gate, landing in the loading zone. Demonstration: https://youtu.be/xQJmnMdIIww?t=1431 ===Via Slope KT's (NG+ 2017)=== Even without mid-air KT's, it's possible to perform slope KT's off the cliff-face directly East of the gate in order to get around the right side of the gate collision. Demonstration: https://youtu.be/qCCTw0y9PGI ==In NG== It's possible to clear the gate's collision by performing a very difficult and precise sequence of [[Sliding Ground Tackle]]s (SGT's) along the cliffs East of the gate. The rocky cliffs around Ryoshima Coast are all flagged as [[jump barrier]] collision, meaning Ammy cannot jump if she is vertically above a cliff polygon, no matter the height. As such, the only effective way to traverse them is to land on a slope on the cliffs, SGT such that Ammy slides off, and jump late enough that Ammy is no longer above the jump barrier collision. Then, you can double jump back onto the cliff to repeat, until one reaches the point where the gate can be cleared. To get onto the cliff collision, one must first get onto the other gate near Sei-an City. This can be done by double jumping at it at an angle, then immediately jumping on top of it. From there, you jump toward the cliff onto a large, triangular piece of invisible collision called the "magic triangle". With gold dash, one can jump almost straight to the left at the left edge of the triangle, then jump forward and to the right onto a sloped piece of cliff. SGT at the edge of that slope, then do a very delayed jump, and a quick double jump back onto the back side of the same jutting-out piece of the cliff. SGT again, and (optionally) use the brush to re-adjust the camera angle. Delay the double jump very slightly to avoid the hard-landing animation Ammy receives when landing with high vertical speed. Perform a final SGT and double jump to land on top of the gate collision. Jump and air tackle into the loading zone. Demonstration: https://youtu.be/9cJHwN13zWg (See description) Video explanation: https://www.youtube.com/watch?v=8lQUBcXSJTo ===Collision Images=== <gallery> Ryo1.png|alt=Barrier Skip Collision Image 1 Ryo2.png|alt=Barrier Skip Collision Image 2 Ryo3.png|alt=Barrier Skip Collision Image 3 Ryo4.png|alt=Barrier Skip Collision Image 4 </gallery> ==History== The NG+ 2017 variant of this trick (using slope KT's) was discovered by DreamRifty on 06 December, 2020. The NG variant of this trick (Barrier Skip) was first theorized by LegoerofEggos the evening of 03 April, 2021 (https://twitter.com/legoerofeggos/status/1378575443159212033 [https://youtu.be/0iUit-kutKs mirror]), and first demonstrated by Popprocks the following morning. 2b31ba1f7bfb34ea8843a4e5ce0b45041f5b2ad3 Kamiki Boulder Skip 0 45 1345 1041 2023-07-22T20:29:23Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== At the beginning of the game, Ammy is prevented from leaving cursed Kamiki to Shinshu by a large boulder. It's possible to go over this boulder in order to reach the loading zone to Shinshu and leave Kamiki early. This skips obtaining Sunrise and un-petrifying the villagers, and has various effects later in the game. ==In NG+== It's possible to skip this boulder via [[KT Glitch|KT's]]. It is performed by doing a wall jump to the left of the boulder and then doing a KT arcing around an invisible wall that extends higher than the boulders themselves. It is possible to get stuck inside the boulder, but with successive KTs you can still escape. Demonstration: https://youtu.be/IA6FxpIdxRM?t=287 ==In NG and NG+ 2017== The boulder can similarly be cleared by performing a [[Dialogue Boost]] instead of a KT. Tackling the boulder after doing the wall jump results in a textbox from Issun, where he chides Ammy for trying to break it with her head. You can hold the fast text button to clear this textbox quickly, perform a ground tackle on a 1-frame window, wall jump off the left wall again, and curve back around to get over the boulder collision. Although it is possible to do boulder skip in other languages, dialogue boosting is most quickly and effectively performed in Japanese. Demonstration: https://youtu.be/qjFbOdZzRUw ===Kamiki Killer=== Performing the Boulder Skip without obtaining Sunrise usually presents no obstacle, as every "required" usage of it only checks for Ammy to draw a circle, rather than to actually create a Sun. The main downside is that Ammy cannot use Sunrise to set the time-of-day. Surprisingly, however, the bridge you are supposed to Rejuvenate on the way to the triple-devil-gate room in Tsuta Ruins cannot be Rejuvenated unless you have Sunrise. It's unknown why this particular obstacle checks for Sunrise, but it means that a different approach must be taken to reaching the triple gate room than intended. In NG+ this is done by simply KT'ing up to the end of the bridge immediately upon entering the dungeon. In NG runs (and NG+ runs not using [[KT_Glitch#Bork_KT|BKT's]] to do the NG+ method), this is done by using Double Jump to clear the high invisible wall around the edge of the broken bridge and maneuvering to a small piece of collision. From there, Ammy can tackle jump and double jump to clear the invisible wall on the far side of the bridge. Demonstration: https://youtu.be/i_edKOP87-M ==Reverse Boulder Skip== In NG All Brushes and NG+ All Brushes, you have to return to Kamiki after getting Bloom to get Water Lily and Sunrise. However, the boulder is still there, and Ammy spawns inside of it. There are several methods to escape. One option is to clip out of the boulder using the acute angle seam on the left, then clipping through the invisible wall in front of the boulder. (https://youtu.be/wyMdFWMfjmM). An alternative is to do an almost-blind KT to clip through the boulder and get on top of it. Going to the right side and holding backwards during the wall jump keeps the camera closer to Ammy, avoiding a completely blind KT. Demonstration: https://youtu.be/IA6FxpIdxRM?t=672 ===Side effects=== Because you never go through the sequence of restoring Kamiki, some properties of cursed Kamiki remain when returning. There are still whisps of mist, and some of the villagers are still petrified. The cherry blossoms can still be bloomed. Because Mushi's Mom remains petrified, you can dig up all the turnips without obstruction. You can still present the Oddly-Shaped Turnip to Mushi, despite him being petrified. During the dialogue, Mushi will still move his head as though he were restored. Demonstration: https://youtu.be/nfCAEMh-hjs?t=718 ==History== The NG variant was first theorized alongside the discovery of Dialogue Boosting by LegoerofEggos on 23 March, 2021 (https://twitter.com/legoerofeggos/status/1374513348440584192 [https://youtu.be/Hro65moK-SM mirror]), and first successfully demonstrated by Auride the same day (https://youtu.be/qjFbOdZzRUw) 0545abe50fc965b8e53bf00952cbf329f08fd2f7 Cookie Clip 0 47 1347 455 2023-07-22T20:30:23Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== In Tsuta Ruins, the room before the Spider Queen boss arena is normally accessed by making four Vines at the top of the central statue to lift the lid blocking the entrance. In reality, this room is physically located directly below the room where Vine is obtained. '''Cookie Clip''' is a trick for getting out-of-bounds in the Vine room to fall into the final room, saving about 18 seconds. This is done by way of a [[Brush Adventure]] to enable a [[Vine Jump]] through the room's wall. This trick is considered fairly difficult, especially in relation to the relatively small amount of time it saves. It is used in NG Any% and NG AB. It is not used in Top Dog, as one must go back to certain parts of the dungeon after obtaining Vine to collect a Stray Bead. It is not used in NG+ as the Spider Queen can be skipped via [[Agata Bridge Skip]]. ==Directions== # Immediately after completing the Vine tutorial, dash and jump into the wall just to the right of the entrance, [[Speed Restoration|preserving dash]]. # Switch to outer camera (preferably on the run from the tutorial to the position) and rotate it so that it's raised all the way up (pointing down at Ammy) and close to the wall without being pushed inward by it. # Press the camera button to switch to inner camera, but immediately press the brush button to freeze the camera in place. # Drag the brush all the way down until it stops moving. Hold the faster brush movement button (same as the bark or jump buttons on most control schemes) to move the camera more quickly. # Re-brush (release the brush button while both analogue sticks are neutral, then press and hold brush again without pressing any button which would cause Ammy to move and reset the camera) and drag the camera down again until it stops moving. # Rotate the camera downward. It may clip directly through the floor. If it doesn't, rotate it so that it just above the floor without being pushed in by it, then re-brush again and push the brush downward. Repeat until it clips through. # While continuing to hold down on the left stick, rotate the camera further down until it is pointing up at Ammy. # Drag the camera left (with the left stick) while rotating it slightly clockwise (with the right stick) until the Vine flower at the edge of the platform above is just barely visible. #* If you move the camera too far or with poor angles, it may clip up through the floor. If this happens, you'll need to reset the trick. Make sure the camera gets pushed low enough when clipping down through the floor. # Carefully draw a Vine from the flower to Ammy. # Immediately press the camera button to switch back to outer camera mode. # While Ammy flies toward the platform, quickly rotate the camera so that it is below horizontal. This is critical to ensuring the camera does not become stuck inside the platform during the next steps. It may also be helpful to simultaneously position the camera so that it is facing parallel to the wall and perpendicular to the platform's side. # Just before Ammy collides with the platform, press the brush. If Ammy isn't clipping into or entirely inside the platform, quickly release and re-press the brush button to advance time until she is. # Draw a horizontal line through the Vine (it will be obscured by the platform, but you can estimate it by the position of the flower and Ammy). # Immediately air tackle toward the wall (directly to the right if following the above camera position). Just as Ammy would reach that wall, tap the jump button to perform a very low wall jump. See [[Vine Jump]] for information on how this works. ## If done properly, Ammy will clip through the wall and begin falling into the void. ## If your wall-jump is too high, or your Power Slash + air tackle too late, Ammy will clip onto the top of the platform. # Curve Ammy back around so that she moves toward the room's center. # Before Ammy falls out of range, draw another Vine to the flower in the center of the room (the one you Vine to during the tutorial). # If you did not have 4 or more ink pots prior to this point, immediately pause and use praise to upgrade Ammy's ink to refill it. # Before Ammy clips back through the floor of the Vine room, Power Slash this vine too. # Hold forward (in the opposite direction of the Vine room's entrance) to land inside the final room, right near the origin mirror. ## If Ammy's maximum ink capacity is four, it can be upgraded while falling to make sure the stored dash can be restored, though this won't be necessary if Ammy has five ink already. ## If you fall short of the room, you likely either drew or cut the second Vine too early. Demonstration: https://youtu.be/1rrkusCM5lk ==History== * This trick was discovered and made practical by GiantCookieJar (named for being his proudest trick discovery due to its flashiness). His original post on it can be found here: https://twitter.com/GiantCookieJar/status/1177602714139811841 ([https://youtu.be/7-VsiF1uVMU mirror]) * The faster setup (involving clipping the camera through the ground) was discovered by Auride on 3 July 2020. e6cfecfa51df6ee98f997ec8642a226cdc9f807c Walking While Talking 0 34 1348 1263 2023-07-22T20:41:22Z Auride 7 Adding twitter mirror links wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024 [https://https://youtu.be/v5vtI5KJ2as mirror]) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and Ammy will be pushed into the loading zone but it wont activate while you're in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interrupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height lock no clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 7c5ccf325eea68b30088f15cc3ed58211f296add 1359 1348 2023-07-24T18:36:53Z Auride 7 Fixing capitalization of HLNC wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024 [https://https://youtu.be/v5vtI5KJ2as mirror]) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and Ammy will be pushed into the loading zone but it wont activate while you're in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interrupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height Lock No Clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 69ecd9b4b0d1fc4e6aa145fbc43723669b19b42a Crashes and Softlocks 0 400 1349 1277 2023-07-22T20:42:20Z Auride 7 Adding twitter mirror links wikitext text/x-wiki A '''crash''' or freeze is some situation in which the game either forcibly closes (often with an error message) or gets frozen and won't respond to any user interaction other than closing the game or resetting the console/computer. A '''softlock''' is some gamestate which can be reached in normal gameplay where you can still interact with the game, but from which you cannot escape or progress without resetting and losing progress. For example, being trapped inside some geometry with no access to loading zones. There are some situations which are effectively softlocks, except they can also be escaped by dying to an enemy or other damage source, though this still loses progress like resetting. There are a number of crashes or softlocks in Okami that may affect a player, particularly when using certain speedrun strategies. Some of the softlock scenarios can be lockpicked using [[KT Glitch]], but will permanently trap new game files. ==Crashes and Freezes== ===Save Crash=== Whenever you exit the Save menu (which can be opened by interacting with Origin Mirrors or by agreeing to save after boss fights), there is a small chance that the game will crash. This happens seemingly at random, regardless of whether you actually save or not. Because of this, runners should avoid ever opening the save menu during runs, being especially careful not to open the save menu after bosses. ===Walking While Talking Portrait Unload=== If you activate the [[Walking While Talking]] glitch, then initiate a dialogue which has a character portrait (e.g. talking to most NPC's), then move too far away from the source of the dialogue, most releases of the game will crash. This does not happen on the Wii version, which will usually substitute the character portrait with some other texture, often the Stray Bead icon. This is believed to be caused by the game freeing the memory associated with the NPC's portrait, but then attempting to access that memory to continue rendering the dialogue, causing some kind of memory-access error. ===Canvas Overflow Glitch=== If Amaterasu is able to open the Celestial Brush while she has less than 1 full [[Ink]] pot, she will have no limit on the amount she can draw in a single stroke. This is normally impossible, as using a brush technique to drain Ammy's ink below 1 pot will simply make her inkless, but many other things can drain her ink without this limitation: * Cursed Zones * The curse effect in Kusa Village before defeating the Blue Imp haunting Princess Fuse * The ink-draining attack of the Tube Foxes If you use this glitch to continue drawing a single stroke for too long, most releases of the game will eventually crash. This is believed to be caused by an overflow in the data structure used to store the shape of the brush stroke. The game may also crash if you use this glitch to draw a very long stroke which registers as some brush technique, and then release the brush ([https://youtu.be/q1NSMKG4WX0 Demonstration]). ===ICB Scipted Fight Freeze=== If you activate the [[Invisible Cherry Bomb Glitch]], then run into a scripted fight trigger (e.g. the Poltergeist fight in Catcall Tower), the game will freeze on the last scroll transition before the fight begins. ===Ryoshima Coast Brush Adventure Crash=== The Ryoshima Coast brush adventure to waterspout the guardian sapling can activate a state enabling player control during cutscenes. This occurs when you waterspout the intermediate pool at the same time as the guardian sapling. During that state, certain actions such as blooming the sapling during the cutscene can result in a crash. ===Wawku Nechku Crashes=== If you perform [[Wawku Key Skip]] in order to skip the Scale Room puzzle on floor 1 of Wawku Shrine, then fight Nechku, your game will crash as you exit the Nechku fight arena. You can avoid this by either performing [[Nechku Skip]], or by balancing the scales in the ice ball room prior to doing the key skip. In the latter case, you do not have to move the ice ball or actually obtain the lockjaw key. So long as you fully balance the scales, the game will not crash. If you perform Nechku Skip and defeat Lechku & Nechku, then go back to Wawku Shrine and defeat Nechku, the game will crash after the dialogue where you show Oki the gold gear. ===Wawku Fireburst Crash=== If you use first person camera and hold brush after the Great Tengu fight by the blizzard machine, you can draw fireburst on the first possible frame to melt the lever, which can crash the game.<br> Example: https://www.youtube.com/watch?v=mOGcpWeOpTY ===Title Screen Crash=== The game may crash upon clicking the "start a new game" or "continue" options on the title screen (although this does seem to be slightly more frequent with the "start a new game" option). ==Softlocks== ===Pinch Locks=== There are a variety of places where Ammy can get stuck between 2 or more pieces of collision, such that she is effectively stuck in places. In such situations, you can still attempt to move or jump, but Ammy will remain stuck in place. In some cases, situations which appear to be a pinch lock can be escaped eventually with sufficiently precise jumps/tackles/tackle bounds, or enough random wiggling. Examples include: * During [[Uppy Thingy]], it's possible to slip between the geometry for the scaffolding and the stalagmite [https://twitter.com/feIIstinger/status/1326073070847627265 (Demonstration)] ([https://youtu.be/wMg55tf_WRo mirror]). * [[North Ryo Early]] can result in a softlock if you land in a corner to the right of the gate, between the mountain and the fence. There is a piece of geometry where you can be trapped, unable to move. * While very rare, it is possible to softlock during [[Nechku Skip]] by slipping between cracks within the stone door's collision ([https://media.discordapp.net/attachments/532511522052636672/796470648431968266/unknown.png?width=1806&height=1025 Demonstration]). ===Box Locks=== There are other places where Ammy can get stuck in collision which surrounds her such that you cannot escape, even though you may be able to move around within those boundaries. Many box locks can be escaped via the [[KT Glitch]] if there is no solid ceiling. Examples include: * During [[Dojo Clip]] if you go too far North, Ammy will get stuck in a collision box behind the door which normally leads to the Dojo lesson room. This room has a ceiling and is inescapable. * Also during Dojo Clip, if you slightly undershoot, it's possible to land in a collision box underneath the dojo room. This is escapable with KT's by clipping up through the floor. * During [[Fireburst Early]], if you go too far North, Ammy will get stuck in the restaurant's collision box (do note that this collision box extends to the cooking pot, which is just as inescapable). ===Origin Warp Locks=== Many [[Origin Warp]] locations are out of bounds, such that there is no way to reach solid ground before falling into the void plane. In many cases, these can be escaped via the [[KT Glitch]], but without KT's, Ammy will be stuck in a void loop until she dies. In a few cases, Ammy respawns right onto the void plane without any time to act. In these cases, Ammy will be totally softlocked if she has the String of Beads equipped, as she will be stuck in a void loop forever. Specifically, this occurs in Tsuta Ruins and Wawku Shrine. ===Constellation Locks=== If you are able to activate a Constellation drawing state, but then somehow cause the camera to move such that the actual constellation is out of view, you will be softlocked. You will be unable to complete the Constellation, even if you draw stars in the right pattern, since the camera must be pointed at the physical constellation for it to work. This is most likely to happen when performing [[Early Thunderstorm]], where it's possible for Ammy to drown if you do not progress from the Gekigami statue Rejuvenation cutscene to the actual Constellation cutscene fast enough. This respawns the camera with Ammy, back at the front of the dungeon. This can also happen if you watch a cutscene or start a dialogue after performing [[Pot Skip]] inside Tsuta Ruins, and use the resulting [[Walking While Talking]] to disrupt the Vine Constellation sequence. If you do accidentally trigger a dialogue after Pot Skip (e.g. by examining a Cursed Patch), you can avoid the softlock by going through a dialogue 1-2 more times to clear out any WWT or Cutscene Storage. ===Sasa Sanctuary Elevator after Interior Clip=== If you perform [[Early Sasa Sanctuary]] and fall into Jamba's room, the elevator will still be on the ground floor, leaving the elevator shaft empty. If you then enter the elevator cutscene trigger from Jamba's room, the elevator will get stuck in a halfway point at the top of the ground floor, with Ammy inside. This has been escaped once with double jump, but is believed to be inescapable with single jump. This softlock can be avoided by falling down the elevator shaft without triggering the elevator cutscene. ===Sasa Sanctuary without activating any Mermaid Springs=== [[Early Sasa Sanctuary]] will also result in a softlock if you perform it in New Game without activating any mermaid springs. The door to the sanctuary is closed without rescuing Chun, and you cannot use the mermaid coin provided by Mr. Bamboo unless you have another location to warp to. This can, of course, be escaped with the [[KT Glitch]], or by dying to Take. ===Gale Shrine Origin Warp without KT's or Double Jump=== If you perform [[Origin Warp|Gale Shrine Origin Warp]], you will be softlocked unless you can perform [[Galestorm Platform Escape]] in order to escape from behind the Lockjaw on floor 1. Note that the Lockjaw key obtained from the blue Demon Scroll Chimera Fight will not work on the floor 1 Lockjaw, as keys are tied to the intended lockjaw. Because Galestorm Platform Escape requires double jump or KT's, but they are not technically required to perform the Origin Warp if done via Astral Pouch respawn, this is a softlock. The only escape is dying to either the Chimera or one of the flaming chests. ===Boss Fights without required Brush Techniques=== Fighting a boss without the required brush power will generally result in a softlock. * Spider Queen and the Bandit Spiders cannot be damaged without Vine. ** In theory, if you could get out-of-bounds during the fight, the spider bosses will eventually perform an attack where they draw a thread to the ceiling, then slam down on Ammy's position. This attack can follow Ammy out of bounds, at which point the boss will fall to the void plane and die automatically. Unfortunately, there is no known way to get out-of-bounds during these fights without cheats. Origin Warp does not work in fights, since Ammy's respawn point updates even when in mid-air. * Crimson Helm cannot be damaged without Galestorm or Whirlwind. * All variants of Orochi cannot be damaged without Waterspout. Furthermore, if you attempt to fight Moon Cave or True Orochi without obtaining Crescent, at the end of the fight, you will be unable to progress the Susano/Nagi QTE at the end. The game will endlessly wait for you to draw it, but will never recognize it. * Ninetails cannot be damaged without Thunderstorm. ===Tsuta Ruins Single Skip Fight Trigger=== If you perform [[Single Skip]], but then walk towards the Bud Ogre, you can start the fight without hitting the trigger which normally shows the Bud Ogre's introduction cutscene. If you then walk back into that trigger, the game will softlock after the cutscene with Ammy not responding to any input. This occurs because the game takes away your ability to control Ammy until the Bud Ogre fight starts, but because you've already cleared the fight, there's no fight trigger to clear away that state. ===Inferno Tutorial Lock=== In Moon Cave, if you use Fireburst to melt the ice block normally melted during the Inferno tutorial, the game will softlock. Issun will tell Ammy to melt the ice block, but you cannot comply because the ice block is already gone. It does not re-appear, and using Inferno (or any other brush techniques) during the tutorial just gives a try-again message from Issun. ===ICB Water Dragon Loop=== If you perform the [[Invisible Cherry Bomb Glitch]] and enter North Ryoshima by any means, you will be stuck in an infinite, inescapable loop of getting eaten by the Water Dragon, unless you have already killed him. There is a single frame after closing Issun's dialogue after getting eaten, during which you can open the brush, but there's no way to use this to escape. Normally, getting eaten damages Ammy, but during this loop, Ammy will never die, making it totally inescapable. ===Igloo Turtle without Inferno/Fireburst/Deluge/Thunderbolt=== If you hit the trigger for the scripted Igloo Turtle fight in Kamui, but don't have any brush power which can be used to damage it (Inferno, Fireburst, Deluge, or Thunderbolt), you will be stuck in the fight. The only way to escape is to die to the Igloo Turtle. This is a major risk during [[NG+ Any%]] runs, which don't obtain any of those brush powers. In such runs, it is necessary to perform [[Igloo Turtle Skip]] to avoid this softlock. ===Delivering the Prayer Slips to Rao After Talking to Himiko=== If you talk to Himiko before delivering the prayer slips to Rao (by way of [[Fire Tablet Skip]]), you will be softlocked into her room due to dialogue blocking your exit both ways ([https://clips.twitch.tv/GeniusEndearingPheasantRiPepperonis Demonstration]). ===Blooming Kamui During the Kushi Sequence=== If you bloom Kamui while the Kushi Sequence is still ongoing (aka before you finish Moon Cave), the screen will remain indefinitely on the tree. The exact causes are unknown, but it's theorized this may have something to do with the game being unable to turn it to daytime, given that the Moon Cave sequence takes place at night. It is also speculated that the same logic would apply towards other saplings, although this has not been tested yet. ===Veil of Mist Softlock=== If you skip the cutscene where you get Veil of Mist too quickly, there's a chance of softlocking on the brush test with Issun. Once you draw the Veil of Mist markings, the game will remain locked in cutscene mode, and you won't be able to move Ammy or draw anything else. efc35f9608b0ed1026a6e7284c9792c84e1ec373 Wawku Early 0 85 1350 1306 2023-07-23T01:58:23Z Auride 7 correcting the history notes to include tuomii's discovery of the trick in 2009 and Rocmox's rediscovery in 2013 wikitext text/x-wiki {{Trick}} ==Explanation== Normally, you can enter Ezofuji after first visiting Wep'keer, but can only progress by speaking to Tuskle, backtracking all the way to Yoshpet, following Kai through the forest, talking to several NPC's in Ponc'tan, trecking through Inner Yoshpet, reaching the Spirit Gate, returning to Kamiki Village 100 years ago, fighting True Orochi, rescuing Lika, and bringing her all the way back to Ezofuji to open the gate to Wawku Shrine. This process takes about 30 minutes, but can be entirely skipped by jumping over the invisible walls near the gate and simply walking into the Wawku loading zone. This can be done by simply [[KT Glitch|KT'ing]] over the walls, or by performing a [[Vine Jump]] off the roof of Tuskle's house. ==Via KT's (NG+)== In NG+ Any%, Wawku can be completely skipped via [[Ark Early]], but in NG+ All Brushes, Wawku must be entered to obtain Blizzard. First, jump onto Tuskle's, then jump, double jump, and air tackle bounce off the invisible wall to the left. From here, one can perform a single KT and double jump to clear the invisible wall. Then simply walk or jump into the loading zone, being careful not to fall off the edge and into the void. Demonstration: https://youtu.be/sIYy0fMsQKk?t=7459 ==Via Vine Jump (NG)== Start by jumping onto the roof of Tuskle's house. Move into the corner at the rear of the house between two invisible walls. Angle the camera toward the right so the Vine flower is in view. Make sure Ammy is completely grounded, then Brush and draw a Vine to the flower. Ammy should get stuck as the vine pulls her. After about 2 seconds, the vine should automatically release and disappear. As soon as it disappears, before Ammy falls too far, brush and Vine again. Ammy will get stuck a second time. As soon as the vine releases again, jump and double jump to the left. Ammy should clear the invisible wall. From here, just like with the above KT method, go directly into the loading zone. Note that if your initial positioning is incorrect, it's possible Ammy will not get stuck and instead be pulled to the flower. If this happens, react quickly by brushing and cutting the vine with Power Slash. Be very careful to angle the camera and the brush stroke to ensure it recognizes. After the vine is cut, quickly jump back toward the cliff by Tuskle's house and reset the trick. If you end up on the flower, you unfortunately cannot jump back to the cliff, and will have to jump down onto the ice and navigate all the way back up the path to Wawku. This costs over a minute. It's also possible to slip off the edge once you end up out-of-bounds, but then land on the out-of-bounds ice at the lake level. If this happens, the only way to clip back in-bounds is to navigate all the way around the West of the lake, then jump through the ground near the very bottom point of the path to Wawku. this is extremely time consuming, so if you do slip off, make sure to drift away from the lake and into the void. Demonstration: https://youtu.be/_e5v-Zv632U?t=7080 ==History== The first NG variation of Wawku Early was discovered tuomii and posted about in [https://forum.speeddemosarchive.com/post/okami_ps263.html this SDA forum post] on 09 June 2009. It was later rediscovered by Rocmox on 21 February 2013 and posted about in [https://forum.speeddemosarchive.com/post/okami_ps2_178.html#okami_ps2_178 this forum post] and demonstrated in this video: https://youtu.be/_NyxjpNH5MA. d5df7e6085f0339cafd7ee035b5e78f0e45d40b9 Wep'keer Gate Skip 0 84 1351 654 2023-07-24T03:35:54Z Auride 7 Adding history reference. KT variant discovered by Groobo in 2007, NG variant discovered by Rocmox in 2013. wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to go through the gate to Ezofuji in Wep'keer, one must talk to a few different villagers to convince them to open it and let Ammy through. This can be skipped by either [[KT Glitch|KT'ing]] over the gate, or getting out-of-bounds and going around the gate. ==Via KT's (NG+)== It is simple enough to KT directly over the gate. The invisible wall isn't much higher than the wall itself. Some care should be taken not to fall between the front and back walls of the gate, as there is no top collision. One can start from the large boulder to the South of the gate to have more height. The gate can be cleared in 2 KT's. Demonstration: https://youtu.be/6zAyWckl-58?t=3930 ==Via Slope KT's (NG+ 2017)== The wall to the right of the gate is extremely steep, but can be Slope KT'd on by allowing Ammy to enter her the later part of her falling animation, which allows her to get close enough to the surface for the Slope KT to register. Demonstration: https://youtu.be/coKaakAMFW0 ==Via OoB (NG)== It's possible to jump from the pen area where the bears are onto some slippery collision across the gap to the West. From there, you can climb North up the invisible collision beneath the mountain by repeatedly doing tackle jumps. Near the peak of the collision, Ammy will start to be visible above the mountain's textures. At this point, it's possible to jump over the invisible wall to the East. From here, you must continue traveling around the invisible collision going East, then North East, until you are a fair bit North of the gate. By falling into the acute angle between the slippery slope and the invisible wall, Ammy should clip back in-bounds. From there, simply head into the Ezofuji loading zone. Demonstration: https://youtu.be/_e5v-Zv632U?t=6977 ==History== Wep'keer Gate Skip via KT's was apparently first discovered by Groobo and referenced in this SDA forum post as "Ezofuji Early" on 15 February 2007: https://forum.speeddemosarchive.com/post/okami_%C2%BB_runned_by_groobo_segs_13_on_pg._834.html. The first NG variation of Wep'keer Gate Skip was discovered Rocmox on 21 February 2013 and posted about in this SDA forum post https://forum.speeddemosarchive.com/post/okami_ps2_182.html#okami_ps2_182 and this YouTube video: https://youtu.be/S0fLPl_7hEI. cf35787f3598f70793f7632fa4ad7e4d7a85bc53 Ark Escape 0 460 1354 2023-07-24T18:33:32Z Auride 7 Creating page describing trick. Unfortunately I couldn't find a good demonstration video with KTs. wikitext text/x-wiki {{Trick}} ==Explanation== Normally, it's impossible to leave the Ark of Yamato after entering. However, there exists a loading zone back to Ezofuji just out of bounds, behind the stairs where you enter. It can be reached by KT'ing over the invisible walls around the Ark interior. This is not used in any major category. After returning to Ezofuji, the game will be in the same state as just prior to entering the Ark, and you can return to the Ark through the normal loading zone. ==History== This trick was first demonstrated by Rocmox in [https://youtu.be/tAA4RbPITp4 this YouTube video] and posted about in [https://forum.speeddemosarchive.com/post/okami_ps2_40.html#okami_ps2_40 this post on the SDA thread]. 47bf1a91ac5b437fe806a48357e7134f7d61b53f Height Lock No Clip 0 446 1355 1217 2023-07-24T18:34:58Z Auride 7 Auride moved page [[Height lock no clip]] to [[Height Lock No Clip]]: make capitalization consistent with other tricks wikitext text/x-wiki {{Trick}} ==Explanation== "Height lock no clip" (HLNC) is a glitched state of physics in which Amaterasu is seemingly stuck at her current height, and can freely travel through any terrain unobstructed. HLNC can be obtained by using [[Walking While Talking]] to cancel a cutscene after it sets the appropriate flag(s) to HLNC, thus ending the cutscene before it resolves the game state back to normal. As a result, Amaterasu will keep the HLNC state in the overworld, and can retain it while moving around, passing through loading zones, and even through cutscenes which do not unset the HLNC flag. Amaterasu can use the brush during this state, but cannot enter the fan menu. This state also causes many NPCs to T-pose assertively. ==Procedure== The currently known methods of acquiring HLNC occur in Tsuta ruins, Agata forest, and Ezofuji. In Tsuta ruins, you can store the poison spewing pots cutscene by doing [[Pot Skip]]. Use that cutscene to store Issun's text box asking if you are sure you wish to leave Tsuta ruins. Then, enter the vine room and trigger the vine constellation. Cancel the cutscene by closing Issun's dialogue with the left option. You will load into Agata Forest with Height Lock No Clip. This HLNC method renders the vine brush power unobtainable, and thus the game cannot be beaten due to the Ark Spider Queen boss fight. Demonstration: https://youtu.be/zAR6IOG7cys?t=11705 In Agata Forest, you can overlap the cutscene of a cabbage or walnut being delivered to Sleepy, with the cutscene of opening the chest with Rosary Beads. Wait until day transition to unfreeze the cutscene state, then brush to regain full control. You will need to manipulate the cutscene state slightly here in order to regain normal functionality of the talk button, which can be achieved by blooming a cursed patch or by reading the sign near the mermaid spring. During the day time you can talk to Kokari to get a floating text box, talk to him until he cries, then tackle him. This will give you a floating text box that will load you into fishing when it closes. Wait for another day transition so you can regain movement. You may then feed any wildlife in Agata Forest, such as the rabbits near [[HBS]] or the rabbits near Madame Fawn. The feeding cutscene will enter Height Lock No Clip, and will be interrupted by loading into fishing. You may then exit out of fishing and load into Agata Forest with HLNC. As covered in the next section, you may need to walk into and out of Tsuta Ruins to regain your shadow, and you may then proceed with HLNC. Original demonstration by Half Blue: https://www.youtube.com/watch?v=r_3xO4vZSaU A more streamlined setup with input viewer can be seen at the beginning of this video: https://www.twitch.tv/videos/1498542695 Alternatively, you may use the HBS setup to achieve HLNC in Agata Forest. To do this, perform HBS as usual up to the point of blooming the patch, skipping Sleepy's cutscene, and feeding the rabbits. Go to the mermaid spring and speak to the sign, then wait for a day transition to gain control with the textbox still open. Speak to Kokari until he cries, then tackle him. Stay on the text box viewing invisible Amaterasu until yet another day transition, wherein you will gain control once again. Feed animals a second time, and you will enter fishing with HLNC. In Ezofuji, there is a HLNC involving [[Yoshpet Early]] to travel 100YITP and rescue Lika prior to visiting Ezofuji. Upon entering Ezofuji with Lika, you will get a floating text box due to cutscene overlaps. Take this textbox to the top of the mountain and hit the cutscene. Scroll through text until the camera pans at the sky, then either change the day with a brush power, or wait for a day change. Don't skip the day change cutscene. Afterwards, tackle tuskle, then walk to the Wawku Shrine loading zone. Wait for a fake cutscene skip to get back control, then turn around and go down the path to feed a bear. After feeding, you'll be loaded into Wawku Shrine with HLNC, and can turn around and bring it into Ezofuji. Demonstration: https://www.twitch.tv/videos/1297561343 ==Mechanics== Height Lock No Clip negates all collision, and Amaterasu can easily travel through walls, floors, into and out of demon scroll fights, and infinitely into the void. Amaterasu will move much faster with HLNC if you tackle jump prior to travelling, as tackle jump speed is significantly better than walking speed or falling speed. In most areas of the game, walking off the floor will result in Amaterasu entering a falling animation and floating into the void. However, in some areas such as Kamui and Ezofuji, Amaterasu can easily be manipulated to walk on an invisible floor in the void. Amaterasu's shadow has unusual importance during HLNC. Under normal conditions where her shadow is present, you can jump and land on floors easily by tackle jumping, traveling at will, and air tackling to land back on the floor. However, when Amaterasu's shadow disappears, the mechanics of HLNC will change in troubling ways. When travelling over water, the shadow will disappear and Amaterasu will no longer be able to land on ground. When travelling over snow, Amaterasu's shadow will disappear, and she will get stuck on an invisible floor and be unable to gain or lose any height using the movement strategies that are available. It is generally wise to travel out of bounds in areas with water or snow, to avoid losing your shadow. If you lose your shadow (such as because you gained HLNC from fishing and you are surrounded by water), you may regain it by travelling through a loading zone. The Tsuta ruins loading zone can be reached after exiting fishing. You can also reach Yoshpet upon entering healed Kamui mainland (after the 3rd tunnel), which may help with getting close to Wep'keer with your shadow. ==Changing Height== Despite that Height Lock No Clip is designed to freeze your Y value, there are some methods you can use to both gain and lose height. There is a very slow method to both gain and lose height, which is performed by initiating a tackle while running and turning. If you are moving forward and sharply turn to the left a few frames before tackling, Amaterasu will gain a slight amount of height while winding up the tackle. Conversely, if you are moving forward and turn to the right and initiate a tackle, Amaterasu will lose a small amount of height. When done perfectly, you can change your Y value by about 0.6 per tackle. If Amaterasu is not turning enough when tackling, the Y value will change by even smaller amounts. This method will take hundreds of tackles to gain or lose meaningful height. The most notable example of this is lowering yourself from the first tunnel in Kamui down to the loading zone of the 2nd tunnel, which requires a change of -80 Y value. This takes around 125 perfect tackles, or multiple hundreds of imperfect tackles. This process is likely to take between 15 and 40 minutes depending on how efficient the player's method is. There is no other known method to lose height, but there is a faster method to gain height. Amaterasu can gain height by jumping and tackling into an upward slope. Upon landing, Amaterasu will snap slightly to the higher slope, and can gain a few units of Y value. Furthermore, Amaterasu can also tackle from behind a slope (out of bounds under the slope), and tackle backwards inbounds onto the slope, which will gain even greater height. Tackling from behind the slope inbounds and landing can gain as many as 8+ Y units per maneuver. Therefore, it is relatively trivial to gain height with HLNC so long as there is a slope you can climb. Using these movement techniques, it is possible to take a Height Lock No Clip from Agata Forest all the way to the Ark Of Yamato. This strategy requires you to enter and bloom Kamui prior to gaining HLNC, because blooming Kamui will end HLNC as discussed in the next section. ==Ending HLNC== While many loading zones and cutscenes do not end HLNC, there are some notable situations which will cancel it. Blooming a guardian sapling will end Height Lock No Clip, which restricts its usefulness in entering cursed areas. For example, it is not helpful to travel from Agata Forest to Cursed Taka Pass; or Agata Forest to Healed Taka Pass to Cursed Ryoshima Coast. While Amaterasu can travel through the cursed areas without restriction, there are no loading zones until you heal the area. Amaterasu can enter and leave normal encounters at will, but many encounters with loading zone cutscenes will untrigger HLNC. Some examples of fights that end HLNC include Waka 2 and Igloo Turtle. Entering the Tango Cutscene to the Ark Of Yamato will cancel HLNC, which is beneficial as it's much faster to defeat bosses in the ark with access to the fan menu (exorcism slips). Many other cutscenes and loading zones will not end HLNC. Some examples of cutscenes which *DO NOT* cancel Height Lock No Clip include entering a major area for the first time (camera pan and issun dialogue), in-game dialogue cutscenes (such as talking to Samickle in Wep'keer), or entering Ark of Yamato through the direct loading zone behind the Tango Cutscene. The intro cutscene to Tsuta ruins will sustain HLNC and teleport you to the ground, and the area trigger with Blockhead will sustain HLNC but not teleport you onto land. ==Applications== p0ppr0cks has used HLNC in a segmented New Game Minimum Brushes run, to travel from Agata Forest all the way to the Ark of Yamato. This skips Blizzard, and the requirement to have Fireburst or Inferno to melt the slots. The notable segment using HLNC: https://www.twitch.tv/videos/1498542695 While HLNC can be achieved very early in a New Game file, it is difficult to implement in speedruns due to the fact that it is difficult to make significant progress in cursed areas while maintaining HLNC. You could use HLNC to heal Kamui very early on, and could enter Wawku Shrine or regain HLNC and use it to reach Ark. However, you cannot progress in Wawku Shrine without a fire brush power, and you cannot beat bosses in Ark without having necessary brush powers such as Thunderstorm, Galestorm, and Vine. Furthermore, acquiring HLNC and traversing the world with it can consume a lot of time in a speedrun setting. 0d19d97f33714910a4962870a659d17853d0b985 Height lock no clip 0 461 1356 2023-07-24T18:34:58Z Auride 7 Auride moved page [[Height lock no clip]] to [[Height Lock No Clip]]: make capitalization consistent with other tricks wikitext text/x-wiki #REDIRECT [[Height Lock No Clip]] bfc8385f1aed962b74e4d3c234e630a71ff2306d HLNC 0 447 1358 1209 2023-07-24T18:36:19Z Auride 7 fixing double redirect wikitext text/x-wiki #redirect [[Height Lock No Clip]] b3a9e124d080c121a9d75d50e4e1fc62a134b23b List of Marathon Runs 0 20 1360 1289 2023-07-24T19:38:41Z LEternalDarkness 12 addition of missing runs from marathon list wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | March 5, 2015 || Playstation Marathon || NG+ Any% || Pillsofdeath || https://www.twitch.tv/videos/41103791 || |- | May 11, 2015 || Speed Game || NG+ Any% || Pillsofdeath || https://www.youtube.com/watch?v=AWMsVbO_kj0 || French speedrunning show |- | December 14, 2015 || Scrubathon IV || NG+ Any% || lEternalDarkness || https://www.twitch.tv/videos/29892014 || |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 987e4c0c3c348ace2146aed7cf01eb3b43a44f78 1361 1360 2023-07-24T19:47:15Z LEternalDarkness 12 correcting dates wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | February 21, 2015 || Playstation Marathon || NG+ Any% || Pillsofdeath || https://www.twitch.tv/videos/41103791 || |- | May 11, 2015 || Speed Game || NG+ Any% || Pillsofdeath || https://www.youtube.com/watch?v=AWMsVbO_kj0 || French speedrunning show |- | December 14, 2015 || Scrubathon IV || NG+ Any% || lEternalDarkness || https://www.twitch.tv/videos/29892014 || |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 82f072578b059c9828dc5cbef91dbc1fa5da0894 List of Marathon Runs 0 20 1362 1361 2023-07-24T19:57:01Z LEternalDarkness 12 adding chrono's 2013 SRG run wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | June 3, 2013 || SRG Marathon II || NG+ Any% || Chrono23 || https://www.youtube.com/watch?v=VCFy9nK9rG4 || |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | February 21, 2015 || Playstation Marathon || NG+ Any% || Pillsofdeath || https://www.twitch.tv/videos/41103791 || |- | May 11, 2015 || Speed Game || NG+ Any% || Pillsofdeath || https://www.youtube.com/watch?v=AWMsVbO_kj0 || French speedrunning show |- | December 14, 2015 || Scrubathon IV || NG+ Any% || lEternalDarkness || https://www.twitch.tv/videos/29892014 || |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 0480da3505757903f957781a5d576aa713b4c8d1 1363 1362 2023-07-24T20:10:43Z Auride 7 adding schedule links for the marathons which darkness just added wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | June 3, 2013 || [https://docs.google.com/spreadsheets/d/1VM69F4eWNBbnwRIhQbEZ1L7P_VH87LhLzSMQNPfXCzM/edit#gid=0 SRG Marathon II] || NG+ Any% || Chrono23 || https://www.youtube.com/watch?v=VCFy9nK9rG4 || |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | February 21, 2015 || [https://docs.google.com/spreadsheets/d/1Px8g7aABbm7IPn-lUQT4jRnENGJl_caPiltqVFplW7g/edit#gid=494175965 Playstation Marathon] || NG+ Any% || Pillsofdeath || https://www.twitch.tv/videos/41103791 || |- | May 11, 2015 || Speed Game || NG+ Any% || Pillsofdeath || https://www.youtube.com/watch?v=AWMsVbO_kj0 || French speedrunning show |- | December 14, 2015 || [https://docs.google.com/spreadsheets/d/1glikkVQl1fJO5EhlrSDzrzdIlPY7c8HoVhBk5yla_vk/edit#gid=0 Scrubathon IV] || NG+ Any% || lEternalDarkness || https://www.twitch.tv/videos/29892014 || |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || BSG #2 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | September 4, 2016 || BSG #6 || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || Speedrun 2 Change the World || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || Splitsmas || NG+ Any% || Mungaru || https://www.twitch.tv/videos/225908283 || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 91943fd84c4261d293af094f7074bf98f9489fb3 1364 1363 2023-07-24T22:34:48Z Auride 7 adding schedules for BSG, adding BSG #10 where Kinnin ran NG+ Any% and did a glitch exhibition, adding BSG Annual #1 (2017), adding splitsmas schedule, removing broken link to splitsmas vod wikitext text/x-wiki This is a list of Okami speedruns performed for entertainment at marathon events, such as Games Done Quick. {| class="wikitable" |- ! Date !! Event !! Category !! Runner !! VOD !! Notes |- | June 3, 2013 || [https://docs.google.com/spreadsheets/d/1VM69F4eWNBbnwRIhQbEZ1L7P_VH87LhLzSMQNPfXCzM/edit#gid=0 SRG Marathon II] || NG+ Any% || Chrono23 || https://www.youtube.com/watch?v=VCFy9nK9rG4 || |- | July 25, 2013 || [https://horaro.org/sgdq/2013 SGDQ 2013] || NG+ Any% || Scintillia aka fanqiechaodan aka 520 || https://youtu.be/uVXGFhA5Tag || Opening run of the marathon |- | February 21, 2015 || [https://docs.google.com/spreadsheets/d/1Px8g7aABbm7IPn-lUQT4jRnENGJl_caPiltqVFplW7g/edit#gid=494175965 Playstation Marathon] || NG+ Any% || Pillsofdeath || https://www.twitch.tv/videos/41103791 || |- | May 11, 2015 || Speed Game || NG+ Any% || Pillsofdeath || https://www.youtube.com/watch?v=AWMsVbO_kj0 || French speedrunning show |- | December 14, 2015 || [https://docs.google.com/spreadsheets/d/1glikkVQl1fJO5EhlrSDzrzdIlPY7c8HoVhBk5yla_vk/edit#gid=0 Scrubathon IV] || NG+ Any% || lEternalDarkness || https://www.twitch.tv/videos/29892014 || |- | January 30, 2016 || Pre-ESA 2016 || NG+ All Brushes || Kinnin11 || https://youtu.be/eANmtRj91to || |- | April 3, 2016 || [https://web.archive.org/web/20160331165524/http://www.speedrun.com:80/bsg/schedule BSG Monthly #2] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/59915935 || |- | August 8, 2016 || [https://docs.google.com/spreadsheets/d/1moCzDF2VRdPDbp2dl1aVhzXCi0O-jzd_0_iqDBjv0Es/edit#gid=1905492013 BSG Monthly #5] || Okamiden NG Any% || Kinnin11 || https://www.twitch.tv/videos/82468471 || Only known Okamiden marathon run |- | September 4, 2016 || [https://docs.google.com/spreadsheets/d/1moCzDF2VRdPDbp2dl1aVhzXCi0O-jzd_0_iqDBjv0Es/edit#gid=1174391222 BSG Monthly #6] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/87781483 || |- | December 4, 2016 || [https://horaro.org/sctw2/schedule Speedrun 2 Change the World] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/107281644 || |- | January 22, 2017 || [https://web.archive.org/web/20170124171620/http://www.speedrun.com:80/bsg/schedule BSGG Monthly #10] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/117042609 || A glitch exhibition was also performed: https://www.twitch.tv/videos/117042609 |- | July 3, 2017 || [https://horaro.org/sgdq/2017 SGDQ 2017] || NG+ Any% || Kinnin11 || https://youtu.be/U1oPmNdCBnQ || |- | August 21, 2017 || [https://web.archive.org/web/20210420154310/https://www.speedrun.com/bsga1/schedule BSG Annual #1] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/171459408 || |- | November 18, 2017 || [https://horaro.org/bsgmarathon/bsg20 BSG #20] || NG Any% || CriticalCyd and Kinnin11 || https://www.twitch.tv/videos/236911202 || Handing over the controller halfway in and 2p1c on Yami. Route was based on the old Wii route. |- | February 5th, 2018 || [https://horaro.org/splitsmas/schedule Splitsmas] || NG+ Any% || Mungaru || VOD lost || |- | July 24, 2018 || [https://horaro.org/esa/2018-one ESA Summer 2018] || NG+ Any% || Kinnin11 || https://youtu.be/mGsjF3RvUL8 || |- | August 13, 2018 || [https://horaro.org/rtaij/online2 RTA In Japan Online 2] || NG Any% || *27_kan* || https://www.twitch.tv/videos/296785668 || WR at the time |- | August 16, 2018 || [https://horaro.org/noglitchesallowed/noglitchesallowed2 No Glitches Allowed 2] || NG Any% Glitchless|| Lexicona || https://www.twitch.tv/videos/299788475 and https://www.twitch.tv/videos/299795030f || VOD in 2 parts. About 2 minutes are missing between them |- | August 20, 2018 || [https://horaro.org/bsgmarathon/annual2018 BSG Annual 2018] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/303641180 || |- | December 9, 2018 || [https://horaro.org/rrlat2/rrlat2 Really-Really-Long-a-Thon 2] || NG Any% || Lexicona || https://youtu.be/siVU_t6bPME || |- | April 7, 2019 || [https://horaro.org/bsgmarathon/bsg29 BSG #29] || NG+ All Brushes || Kinnin11 || https://www.twitch.tv/videos/408657026 || First use of Origin Warp in NG+ All Brushes |- | August 12, 2019 || [https://horaro.org/bsgmarathon/annual2019 BSG Annual 2019] || NG+ Any% || Kinnin11 || https://youtu.be/Vq9HSzvsUds || |- | November 16, 2019 || [https://horaro.org/mfsb2019/schedule MidFall SpeedBall 2019] || NG Any% || Auride || https://youtu.be/b72f0qwFGmo || |- | December 4, 2019 || [https://horaro.org/rrlat3/schedule Really-Really-Long-a-Thon 3] || Top Dog || Kinnin11 || https://www.twitch.tv/videos/517573974 || |- | December 30, 2019 || [https://horaro.org/rtaij/rtaij2019 RTA in Japan 2019] || NG+ Any% || *27_kan* || https://youtu.be/9EsafbC1KXM || |- | June 13, 2020 || [https://horaro.org/bsgmarathon/bsgo2 BSG Online 2] || NG+ All Brushes || Kinnin11 || https://youtu.be/XifR8zQB25A || |- | July 10, 2020 || [https://oengus.io/marathon/UKSummer20 UKSG Summer 2020] || NG+ Any% || Kinnin11 || https://www.twitch.tv/videos/675437458?t=6h17m4s || |- | August 18th, 2021 || [https://oengus.io/en/marathon/bsg2021 BSG Annual 2021] || NG+ All Brushes || Kinnin11 || https://youtu.be/ixSuu6EAS04 || |- | April 26, 2022 || GDQ Hotfix - Time Capsule || NG All Brushes || Legoerofeggos || https://youtu.be/zAR6IOG7cys || WR |- | August 12, 2022 || [https://oengus.io/en/marathon/arpgme2022 ARPGME] || NG Any% || Legoerofeggos || https://youtu.be/toA_jkNI_Lo || |- | November 11, 2022 || [https://horaro.org/ffff2022/schedule FFFF 2022] || NG Any% || Draconayr || https://www.twitch.tv/videos/1661100796 || |- | January 16, 2023 || GDQ Hotfix - She is Speed || NG Any% || Legoerofeggos || https://youtu.be/a26nEKGWFaM || |- | March 1, 2023 || [https://gamesdonequick.com/schedule/42 Frost Fatales 2023] || NG Any% || Legoerofeggos || https://youtu.be/h-NQtsfqtHA || |- | April 21, 2023 || Fastest Furs at FWA 2023 Preview || NG Any% || Draconayr || https://www.twitch.tv/videos/1805020107 || |- |} 939a34c021c47936a51791ebf4654d417faba026 Origin Warp 0 15 1365 1319 2023-07-24T23:38:36Z Auride 7 correcting and adding info to history of origin warp. wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp was first discovered by Raku on 02 February 2018 and posted in this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo dd0ffd72b5ef7265b3d91c8a6d034ffb451f92da 1387 1365 2023-08-01T01:49:54Z Auride 7 /* History */ correcting initial discovery date based on an earlier video of Raku performing OW in Ezofuji after ark escape wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, and doing one KT to get over the invisible wall. Land in the water and swim at full speed to die quickly. This will warp Amaterasu below the mountain and she will be launched into the air. After reaching max height, KT over to the Gekigami statue and rejuvenate the bow and arrow. Video of the origin warp being performed: https://youtu.be/_IBHsUUgoqA == History == Origin Warp was first discovered by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it's performed in Ezofuji after [[Ark Escape]], removing the need for a frame-perfect initial jump due to spawning in the air. Further understanding of Origin Warp would begin on 02 February 2018 when Raku posted this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo 9040e96eb6c14463a7052205bac99d11e2bfe27c 1389 1387 2023-08-01T02:32:30Z Auride 7 Updating Oni Island OW strat and adding old strat to history section wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, then [[Sleepwalking]] across Otohime and jumping into the small lava pool to drown quickly. Demonstration: https://youtu.be/PoVZ93oka28?t=2990 == History == Origin Warp was first discovered by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it's performed in Ezofuji after [[Ark Escape]], removing the need for a frame-perfect initial jump due to spawning in the air. Further understanding of Origin Warp would begin on 02 February 2018 when Raku posted this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Oni Island Origin Warp was first determined to be a faster means of reaching Thunderstorm by Cornchunks on 28 March 2019 and documented in this video: https://youtu.be/BXviFVMe0Yg. It was originally performed by KTing over the invisible walls to the sides of Otohime and drowning in the water. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo 78a261e4fa87fba5346736b09d0ed7d5928e7331 1390 1389 2023-08-01T02:33:01Z Auride 7 /* Oni Island Origin Warp */ correcting link to not be a redirect wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, KT up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, then [[Sleep Walking]] across Otohime and jumping into the small lava pool to drown quickly. Demonstration: https://youtu.be/PoVZ93oka28?t=2990 == History == Origin Warp was first discovered by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it's performed in Ezofuji after [[Ark Escape]], removing the need for a frame-perfect initial jump due to spawning in the air. Further understanding of Origin Warp would begin on 02 February 2018 when Raku posted this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Oni Island Origin Warp was first determined to be a faster means of reaching Thunderstorm by Cornchunks on 28 March 2019 and documented in this video: https://youtu.be/BXviFVMe0Yg. It was originally performed by KTing over the invisible walls to the sides of Otohime and drowning in the water. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo 15b2d38d9e4d98107cccf6316e2a18816faf3a89 1392 1390 2023-08-01T03:27:41Z Auride 7 /* Applications */ adding sei-an OW for getting from himiko's palace to commoners' faster wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, [[KT Glitch|KT]] up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, then [[Sleep Walking]] across Otohime and jumping into the small lava pool to drown quickly. She will respawn in roughly the center of the volcano and [[Catapult Jump]] up near the peak. You can then KT a few times to reach the slope above the Gekigami statue and simply slide down until within range for Rejuvenation. Demonstration: https://youtu.be/PoVZ93oka28?t=2990 ===Sei-an Aristocratic Origin Warp=== In routes which leave Himiko's Palace and head directly to Sei-an Commoners' (e.g. going to Oni Island after defeating Evil Rao), around 7 seconds can be saved (compared to simply running directly) by performing an Origin Warp from the loading zone from Himiko's Palace. Due to the spawn point being 2.5 [[Distance|units]] above the ground, there is a 3 frame window for performing the initial jump. After that, a KT can be used to [[Sleep Walking|Sleep Walk]] a short distance, followed by performing [[Himiko's Palace Escape]], before voiding out in the cursed zone. Ammy will then spawn underground below the bridge. This will initiate a Catapult Jump which is cut short by air tackling as soon as Ammy is above ground (otherwise, she would be stuck to the underside of the bridge until her upwards momentum decayed to zero via gravity). Demonstration: https://youtu.be/XwV6MJKNAD4 Alternatively, instead of Sleep Walking, you can perform one or two 1 Frame Jumps, to make this possible in NG. Demonstration: https://twitter.com/legoerofeggos/status/1541187404354052096 ([https://youtu.be/4Re9RsL97uI mirror]) == History == Origin Warp was first discovered by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it's performed in Ezofuji after [[Ark Escape]], removing the need for a frame-perfect initial jump due to spawning in the air. Further understanding of Origin Warp would begin on 02 February 2018 when Raku posted this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Oni Island Origin Warp was first determined to be a faster means of reaching Thunderstorm by Cornchunks on 28 March 2019 and documented in this video: https://youtu.be/BXviFVMe0Yg. It was originally performed by KTing over the invisible walls to the sides of Otohime and drowning in the water. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo bce01b3f8a0387e8eb79ed8a1d706729471804f7 1402 1392 2023-08-03T20:40:18Z DreamRifty 11 added ng ow demonstration wikitext text/x-wiki {{Trick}} [[Category: NG+ Glitches]] == Explanation == After voiding out and certain other actions, Amaterasu will be respawned on the last solid surface she stood on. The exact such list of actions is as follows: * Voiding Out (i.e. touching a void plane) * Drowning in water * Falling into poison water * Falling into lava without the Fire Tablet equipped * Succumbing to a cursed zone * Dying and respawning using a full Astral Pouch The "last solid surface touched" variable will only be updated when Ammy is in a grounded state on a collision polygon which is labelled internally as normal ground. There are various cases where the respawn point won't update, instead retaining its last value: * While Ammy is in the air * While swimming * While in a cursed zone * While standing on non-solid collision, such as most slopes, lilypads, and moving objects * If Ammy jumps the first possible frame when landing on the ground. This is called a '''1-Frame Jump''' or "1FJ" for short. When first loading into a new map (e.g. by going through a loading zone, using a mermaid spring, loading a save, etc.), Amaterasu's respawn point is initialized to (0, 0, 0), called the maps "origin point". If she jumps on the first possible frame, the respawn point will remain at the origin. By then, for example, voiding out, without touching the ground, the game will respawn Ammy at the origin. This is known as an '''Origin Warp''' or OW. For most maps, the origin is an out-of-bounds location, but in some cases it is a useful location to be warped to. In many cases, performing an Origin Warp is as easy as jumping into water near where Ammy loads in. In other cases, [[KT Glitch|KT's]] or 1FJ's may be used to keep Ammy off the ground while traveling to a place where a respawn can be triggered. In a similar vein to OW, it is possible to jump on the first frame after a loading zone within a map (e.g. from an interior to the outside, or vice versa), which leaves Ammy's respawn point set in or behind the entered loading zone. This can be used to get behind short loading zones in many houses. Documentation explaining when to jump to set it up correctly (only useful for TAS as of now) https://youtu.be/SnGqj1KZSmM == Applications == Origin warp is possible in almost every location, but only a few locations have proven to be useful in runs. These are explained in detail, but a nearly-complete list of all origin points can be found here: https://docs.google.com/document/d/11VeokQNVGnWjtICilrUVeSxM6hvfzSDiYu1x-nMfJBA === Gale Shrine Origin Warp === ===== "Darkstep" found by lEternalDarkness ===== Hold a direction when entering Gale Shrine If you hear footsteps you didn't get the initial jump If you don't hear footsteps you got the right frame ===== In NG+ ===== This warp is used in NG+ to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This is done by first entering Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Then sleepwalk down the hallway and over the invisible wall to void out. After landing in the elevator, [[KT Glitch|KT]] up one floor and go toward the balcony. KT over the invisible wall and clip into the bottom of the top platform to obtain Galestorm. Video tutorial for Gale Shrine origin warp: https://youtu.be/zP8QxOk26E4 ===== In NG ===== This warp is used in NG to warp from the entrance of Gale Shrine to the elevator in order to quickly obtain Galestorm. This lets you skip the entire dog quest saving around 10 minutes. First you must damage outside of galeshrine. This is so you dont clear the Yastu cutscene. The fastest way to take damage is to do a double jump tackle onto the clover ledge in taka pass. then go to the burning chest and take 8 hits of damage, sometimes 9 depending on how fast you are. Then you enter Gale Shrine to clear the initial cutscene. Exit, re-enter and jump on the first frame. This can be repeated until the jump is successful. Once you get the initial jump, you must do at least 6 [[1 Frame Jumps]] all the way to the Yastu cutscene. You then want you do an air tackle into the cutscene right above the ground to trigger [[Sleepwalking]] and go to the door and take damage killing ammy. If you did everything correctly, you should warp to the elevator. Demonstration: https://www.twitch.tv/videos/1868050768?t=0h39m12s === Oni Island Origin Warp === This warp is used in NG+ to warp from the entrance of Oni Island to the top of the mountain in order to quickly obtain Thunderstorm. This is done by jumping on the first frame after entering Oni Island, then [[Sleep Walking]] across Otohime and jumping into the small lava pool to drown quickly. She will respawn in roughly the center of the volcano and [[Catapult Jump]] up near the peak. You can then KT a few times to reach the slope above the Gekigami statue and simply slide down until within range for Rejuvenation. Demonstration: https://youtu.be/PoVZ93oka28?t=2990 ===Sei-an Aristocratic Origin Warp=== In routes which leave Himiko's Palace and head directly to Sei-an Commoners' (e.g. going to Oni Island after defeating Evil Rao), around 7 seconds can be saved (compared to simply running directly) by performing an Origin Warp from the loading zone from Himiko's Palace. Due to the spawn point being 2.5 [[Distance|units]] above the ground, there is a 3 frame window for performing the initial jump. After that, a KT can be used to [[Sleep Walking|Sleep Walk]] a short distance, followed by performing [[Himiko's Palace Escape]], before voiding out in the cursed zone. Ammy will then spawn underground below the bridge. This will initiate a Catapult Jump which is cut short by air tackling as soon as Ammy is above ground (otherwise, she would be stuck to the underside of the bridge until her upwards momentum decayed to zero via gravity). Demonstration: https://youtu.be/XwV6MJKNAD4 Alternatively, instead of Sleep Walking, you can perform one or two 1 Frame Jumps, to make this possible in NG. Demonstration: https://twitter.com/legoerofeggos/status/1541187404354052096 ([https://youtu.be/4Re9RsL97uI mirror]) == History == Origin Warp was first discovered by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it's performed in Ezofuji after [[Ark Escape]], removing the need for a frame-perfect initial jump due to spawning in the air. Further understanding of Origin Warp would begin on 02 February 2018 when Raku posted this Twitter video: https://twitter.com/enraku_E/status/959449278807621632 ([https://youtu.be/fPbm-Tl2nFo mirror]), where it's performed in Agata after loading a save at the Origin Mirror in front of Madame Fawn's hut. By 04 February, DriftingPancake (AKA Cerpin/medibisu/zlamp) had determined that the glitch teleports Ammy to coordinate (0, 0, 0). 1 Frame Jumps were discovered by Mungaru on 19 March 2019 and demonstrated in this Twitch video: https://www.twitch.tv/videos/397818040 Gale Shrine Origin Warp from the entrance from Kusa Village via KTs and/or 1FJs was first theorized by Mungaru on 19 March 2019. It was first demonstrated via KT's by Cornchunks on 25 March 2019 in this Twitch video: https://www.twitch.tv/videos/401322489 Oni Island Origin Warp was first determined to be a faster means of reaching Thunderstorm by Cornchunks on 28 March 2019 and documented in this video: https://youtu.be/BXviFVMe0Yg. It was originally performed by KTing over the invisible walls to the sides of Otohime and drowning in the water. Astral Pouch Origin Warp was first theorized by Groobo on 23 Jan 2021, and first demonstrated by lEternalDarkness on 26 Jan 2021 in this Twitch video: https://clips.twitch.tv/SuaveZealousPoultryResidentSleeper Using Astral Pouch Origin Warp without KTs using 1 Frame Jumps was first proven to be possible by lEternalDarkness and first demonstrated by him on 17 Mar 2021 when he posted this video: https://www.youtube.com/watch?v=8pjgSRt5MMo 4a76694f192ff0ceaebfaa7574e85899cfeb7131 Sunken Ship Skips 0 70 1366 472 2023-07-26T02:37:29Z Auride 7 adding history on when the original method of sunken ship skip was discovered by groobo using the slope jump in the corner. wikitext text/x-wiki {{Trick}} ==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. There are several different ways of sequence breaking it to reach the end far more quickly than intended. ===Auto Wall Jump Route=== The simplest way to beat the Sunken Ship, and the method used in NG Any% runs with Fire Tablet, is to perform an [[Auto Wall Jump]] immediately in the main room of the dungeon to get onto the middle wall. This completely skips raising or lowering the water, as you can simply fire the cannon to grab the key, then finish the dungeon. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4831 ===NG Out of Bounds Clip=== Normally, you can only change the water level from the North West room of the ship. However, by performing a [[Brush Adventure]] to clip the camera through the floor, you can use Sunrise or Crescent on the trigger area from nearly anywhere in the ship. If one positions Ammy under the lowest point in the ceiling at the foot of the stairs in the first room, then raises the water level with Crescent, Ammy will be clipped through the ceiling as the water rises. This will place Ammy out-of-bounds after the cutscene, at which point you can navigate directly to the final room. In NG All Brushes, after clipping, Water Lily is used to navigate around the East side of the main room. You then go under the middle wall and clip back in by jumping or swimming through the stairs behind the lockjaw. This is roughly 15s faster than the Auto Wall Jump route. This isn't done in NG Any% since you don't normally have enough breath to make it normally. The water's collision doesn't extend infinitely, and it's possible to fall out-of-bounds and void out. It is possible to get an air refill by barely hitting the edge of the water, but immediately falling back into the water, but this is too precise and risky to do in runs. If you void out here, you will respawn in front of the cursed door to the water-level-change room. If this happens, it is a major time loss, as you must lower the water, fight Jiro and Saburo, then do the Auto Wall jump to complete the dungeon. Demonstration: https://youtu.be/1axZtxRQ-x4?t=5396 ===NG+ Out of Bounds Clip=== Follow the same steps as above to clip out of bounds. From here, instead of using Water Lily to go around the right, instead jump left, over the edge of the water collision, then KT under the water directly toward the stairs. KT back through the water, then jump through the stairs and complete the dungeon. Demonstration: https://youtu.be/sIYy0fMsQKk?t=5679 ===Top Dog Route=== Similar to the OoB routes, use a Brush Adventure to raise the water level from the first room. However, don't bother positioning Ammy under the low ceiling, and instead just let her remain in-bounds and drown. This will place her by the water-level-change room, just like voiding out. From there, follow these steps: # Break the cursed door you spawn in front of, then immediately double back and fight Ichiro (the shark). # Go to the room through the cursed door you just broke. Dig up the clover for praise and Crescent to raise the water. # Run back again and fight Jiro and Saburo (the crabs). # Go to the main room and Auto Wall Jump over the middle wall. # Power Slash the cannon, draw a CB in it, and jump down to grab the key. # Instead of going straight to the lockjaw, go to the right pathway and kill all the imp ghosts for demon fangs. # Go down the hall and grab Stray Bead #57. # Go further, jump to the alcove on the right to avoid the seaweed monster hand. Tackle the chest and grab the pearl, since that doesn't waste any time. # Go and roll the spiky barrels over the seaweed monster's face for praise. # Jump into the left corner, then jump off the slippery collision to get up to the ledge with the Monkey Statue. # Jump down and go all the way back to the Lockjaw. # Grab the Lacquerware Set, Lucky Mallet, and Stray Bead #58. # Leave. Don't get eaten by the Water Dragon. Demonstration: https://youtu.be/q49KCS8SDDM ==Old Strats== ===Slope Jump=== Similar to the Auto Wall Jump strat, but instead of using the barrel to perform an auto jump, you go to corner to the right. There is a pile of pottery there which has slippery sloped collision over top of it. You can jump onto this collision right at the corner, then immediately jump off of it and onto the dividing wall. Demonstration: https://youtu.be/4HMZwoZWbtQ ===NG+ Single KT=== Similar to the Auto Wall Jump strat, you go onto the middle wall right as you enter. However instead of jumping down, on the top of the first stairs you jump straight ahead and using one [[KT Glitch|KT Jump]] you can easily land on the middle wall. From where you can finish the dungeon same as with the Wall Jump Strat. ==History== The first major skip in Sunken Ship was claimed to be discovered by Groobo on 03 December 2006 in [https://forum.speeddemosarchive.com/post/okami_%C2%BB_rund_by_groobo_any_segd51.html#okami_%C2%BB_rund_by_groobo_any_segd51 this post] on the SDA thread, based on context, it can be assumed that the [[#Slope Jump|Slope Jump]] method was used. a782c1e0c97454ef78b94f878defa8c75f9db471 1367 1366 2023-07-27T00:32:00Z Auride 7 Adding auto wall jump discovery by Darkness wikitext text/x-wiki {{Trick}} ==Explanation== The Sunken Ship is effectively a mini-dungeon which normally requires the player to raise and lower the water level using Crescent and Sunrise to solve it. There are several different ways of sequence breaking it to reach the end far more quickly than intended. ===Auto Wall Jump Route=== The simplest way to beat the Sunken Ship, and the method used in NG Any% runs with Fire Tablet, is to perform an [[Auto Wall Jump]] immediately in the main room of the dungeon to get onto the middle wall. This completely skips raising or lowering the water, as you can simply fire the cannon to grab the key, then finish the dungeon. Demonstration: https://youtu.be/7C4yhtwR2aY?t=4831 ===NG Out of Bounds Clip=== Normally, you can only change the water level from the North West room of the ship. However, by performing a [[Brush Adventure]] to clip the camera through the floor, you can use Sunrise or Crescent on the trigger area from nearly anywhere in the ship. If one positions Ammy under the lowest point in the ceiling at the foot of the stairs in the first room, then raises the water level with Crescent, Ammy will be clipped through the ceiling as the water rises. This will place Ammy out-of-bounds after the cutscene, at which point you can navigate directly to the final room. In NG All Brushes, after clipping, Water Lily is used to navigate around the East side of the main room. You then go under the middle wall and clip back in by jumping or swimming through the stairs behind the lockjaw. This is roughly 15s faster than the Auto Wall Jump route. This isn't done in NG Any% since you don't normally have enough breath to make it normally. The water's collision doesn't extend infinitely, and it's possible to fall out-of-bounds and void out. It is possible to get an air refill by barely hitting the edge of the water, but immediately falling back into the water, but this is too precise and risky to do in runs. If you void out here, you will respawn in front of the cursed door to the water-level-change room. If this happens, it is a major time loss, as you must lower the water, fight Jiro and Saburo, then do the Auto Wall jump to complete the dungeon. Demonstration: https://youtu.be/1axZtxRQ-x4?t=5396 ===NG+ Out of Bounds Clip=== Follow the same steps as above to clip out of bounds. From here, instead of using Water Lily to go around the right, instead jump left, over the edge of the water collision, then KT under the water directly toward the stairs. KT back through the water, then jump through the stairs and complete the dungeon. Demonstration: https://youtu.be/sIYy0fMsQKk?t=5679 ===Top Dog Route=== Similar to the OoB routes, use a Brush Adventure to raise the water level from the first room. However, don't bother positioning Ammy under the low ceiling, and instead just let her remain in-bounds and drown. This will place her by the water-level-change room, just like voiding out. From there, follow these steps: # Break the cursed door you spawn in front of, then immediately double back and fight Ichiro (the shark). # Go to the room through the cursed door you just broke. Dig up the clover for praise and Crescent to raise the water. # Run back again and fight Jiro and Saburo (the crabs). # Go to the main room and Auto Wall Jump over the middle wall. # Power Slash the cannon, draw a CB in it, and jump down to grab the key. # Instead of going straight to the lockjaw, go to the right pathway and kill all the imp ghosts for demon fangs. # Go down the hall and grab Stray Bead #57. # Go further, jump to the alcove on the right to avoid the seaweed monster hand. Tackle the chest and grab the pearl, since that doesn't waste any time. # Go and roll the spiky barrels over the seaweed monster's face for praise. # Jump into the left corner, then jump off the slippery collision to get up to the ledge with the Monkey Statue. # Jump down and go all the way back to the Lockjaw. # Grab the Lacquerware Set, Lucky Mallet, and Stray Bead #58. # Leave. Don't get eaten by the Water Dragon. Demonstration: https://youtu.be/q49KCS8SDDM ==Old Strats== ===Slope Jump=== Similar to the Auto Wall Jump strat, but instead of using the barrel to perform an auto jump, you go to corner to the right. There is a pile of pottery there which has slippery sloped collision over top of it. You can jump onto this collision right at the corner, then immediately jump off of it and onto the dividing wall. Demonstration: https://youtu.be/4HMZwoZWbtQ ===NG+ Single KT=== Similar to the Auto Wall Jump strat, you go onto the middle wall right as you enter. However instead of jumping down, on the top of the first stairs you jump straight ahead and using one [[KT Glitch|KT Jump]] you can easily land on the middle wall. From where you can finish the dungeon same as with the Wall Jump Strat. ==History== The first major skip in Sunken Ship was claimed to be discovered by Groobo on 03 December 2006 in [https://forum.speeddemosarchive.com/post/okami_%C2%BB_rund_by_groobo_any_segd51.html#okami_%C2%BB_rund_by_groobo_any_segd51 this post] on the SDA thread, based on context, it can be assumed that the [[#Slope Jump|Slope Jump]] method was used. The Auto Wall Jump method was discovered by lEternalDarkness and documented in this video posted on 06 June 2016: https://youtu.be/Q8Pu76TZztk b9049effeff4eea17eb72bb3261c2838c6477edc Veil of Mist Warp 0 26 1368 1314 2023-07-27T02:02:48Z Auride 7 Updating history section with dates and additional info about rediscovery. wikitext text/x-wiki {{Trick}} == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 ==History== This glitch was first discovered accidentally by Kwanzai and posted about in the SDA thread on 04 November 2012: https://forum.speeddemosarchive.com/post/okami_ps2_45.html#okami_ps2_45: :''[...]''I'm not a speed runner (yet), but I found something you guys might find interesting. I was just playing through Okami HD casually the other day and ran into a glitch which allowed me to skip a small dialogue cutscene as well as teleport a short distance. Not sure if anyone has found this yet. After using the key in minified Emperor's Palace, I used bomb on the ground crack then power slashed nearby while the bomb was still out. This cut the rope on the mist jar and teleported me over to the corresponding cutscene. The cherry bomb probably had nothing to do with it, but haven't gotten to do any testing either. The video link in the post no longer works, but was later reuploaded to YouTube: https://youtu.be/tMsKQL3RCLU Independently, a user named トモスター (Tomostar) posted a video to Niconico showing an accidental Veil of Mist Warp on 16 November 2012: https://www.nicovideo.jp/watch/sm19365948 It was rediscovered by Raku on 23 December 2015 and demonstrated in this Twitter video: https://twitter.com/enraku_E/status/679584376007479296 ([https://https://youtu.be/T2HNmLDhBdM mirror]) Final setups were made by Kyzirado and Kinnin11 at the end of February 2016. Kinnin11's setup for 4:3 display mode was posted on 16 February 2016: https://youtu.be/1r__N63B1hA. 308af9b3a3daf3612aae723aff0d2f6aa67d4c87 1370 1368 2023-07-27T02:05:05Z Auride 7 fixing double https wikitext text/x-wiki {{Trick}} == Explanation == By doing a very specific Powerslash you warp to the pot which contains mist, skipping getting the key to enter the treasure room. This trick has been patched in the 2017 remasters. == How it works (NG+) == The rope for the pot can be cut from any distance. This was probably done because the distance from the rope was too large so they changed it so the pot was loaded from the very beginning, rather than when you get close. So by angling your camera to a very specific angle and powerslashing in the right spot you can cut down the pot. Since cutting the pot triggers a cutscene where the camera is focused on Issun, Ammy is repositioned. Putting you right next to the flask. == Patch == This glitch was patched in the 2017 remasters by making the flask unresponsive to Power Slash until Ammy has watched the cutscene which plays after entering the flask room. Because NG categories are run on these versions, this trick cannot be used to save time in NG All Brushes or Top Dog. == Tutorial == Tutorial for NG+ AB in both 16:9 and 4:3: https://www.speedrun.com/okami/guide/g6ch9 ==History== This glitch was first discovered accidentally by Kwanzai and posted about in the SDA thread on 04 November 2012: https://forum.speeddemosarchive.com/post/okami_ps2_45.html#okami_ps2_45: :''[...]''I'm not a speed runner (yet), but I found something you guys might find interesting. I was just playing through Okami HD casually the other day and ran into a glitch which allowed me to skip a small dialogue cutscene as well as teleport a short distance. Not sure if anyone has found this yet. After using the key in minified Emperor's Palace, I used bomb on the ground crack then power slashed nearby while the bomb was still out. This cut the rope on the mist jar and teleported me over to the corresponding cutscene. The cherry bomb probably had nothing to do with it, but haven't gotten to do any testing either. The video link in the post no longer works, but was later reuploaded to YouTube: https://youtu.be/tMsKQL3RCLU Independently, a user named トモスター (Tomostar) posted a video to Niconico showing an accidental Veil of Mist Warp on 16 November 2012: https://www.nicovideo.jp/watch/sm19365948 It was rediscovered by Raku on 23 December 2015 and demonstrated in this Twitter video: https://twitter.com/enraku_E/status/679584376007479296 ([https://youtu.be/T2HNmLDhBdM mirror]) Final setups were made by Kyzirado and Kinnin11 at the end of February 2016. Kinnin11's setup for 4:3 display mode was posted on 16 February 2016: https://youtu.be/1r__N63B1hA. c5e4950a402af23ae77ae2277a03a5aa4472d29b Shin Warp 0 105 1369 1337 2023-07-27T02:04:52Z Auride 7 fixing double https wikitext text/x-wiki {{Trick}} ==Explanation== By performing a [[Brush Adventure]], it's possible to Bloom the cursed patch in Kusa Village from which the Canine Warrior Shin emerges. This can be used to warp directly to Shin after feeding Chi, saving about 10s compared with running around through Susano's cutscene trigger. This is only useful in routes which also perform [[Early Sasa Sanctuary]], as otherwise the time spent in the brush would simply stall the day-night timer. This would delay nightfall, which is required to fight the Cutters and access Sasa otherwise. Demonstration: https://youtu.be/rm6L7BsprwU ==History== This trick was first discovered by 27kan on 01 Oct 2019 in this video: https://twitter.com/kkbase515/status/1179072028093009920 ([https://youtu.be/LSKq-BuDBCs mirror]) c1bba9955955043077d2efe1ace5a20bbc0fe6d4 Walking While Talking 0 34 1371 1359 2023-07-27T02:05:22Z Auride 7 fixing double https wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024 [https://youtu.be/v5vtI5KJ2as mirror]) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and Ammy will be pushed into the loading zone but it wont activate while you're in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interrupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height Lock No Clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 9483a6813aec52aeeaed2e284d6714a1de1c89ca Fight Strategies 0 61 1372 1229 2023-07-27T02:13:45Z Auride 7 adding links to boss fight articles wikitext text/x-wiki ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetails Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetails || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS * '''Ubume''' - CB, CB, PS * '''Earth Nose''' - CB, CB, PS ==Unique Fight Strategies== For fights which cannot be repeated, such as boss fights, see the following articles: * [[Waka]] * [[Spider Queen]] * [[Waka#Waka 2|Waka 2]] * [[Canine Warriors]] * [[Crimson Helm]] * [[Orochi]] * [[Spider Queen#Bandit Spider|Bandit Spider]] * [[Blight]] * [[Tube Foxes]] * [[Evil Rao]] * [[Ninetails]] * [[Oki]] * [[Nagi]] * [[Orochi#True Orochi|True Orochi]] * [[Nechku]] * [[Lechku & Nechku]] * [[Yami]] 2e9379d1c923bf5537f07d398c7e65a64971ba97 1397 1372 2023-08-03T01:25:19Z Auride 7 adding fight strategies category wikitext text/x-wiki [[Category:Fight Strategies]] ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetails Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetails || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS * '''Ubume''' - CB, CB, PS * '''Earth Nose''' - CB, CB, PS ==Unique Fight Strategies== For fights which cannot be repeated, such as boss fights, see the following articles: * [[Waka]] * [[Spider Queen]] * [[Waka#Waka 2|Waka 2]] * [[Canine Warriors]] * [[Crimson Helm]] * [[Orochi]] * [[Spider Queen#Bandit Spider|Bandit Spider]] * [[Blight]] * [[Tube Foxes]] * [[Evil Rao]] * [[Ninetails]] * [[Oki]] * [[Nagi]] * [[Orochi#True Orochi|True Orochi]] * [[Nechku]] * [[Lechku & Nechku]] * [[Yami]] 17dceb4244562e6dd2a032060d9735bfdb3ca43a 1404 1397 2023-08-04T00:54:22Z Auride 7 /* Unique Fight Strategies */ correcting waka 2 link wikitext text/x-wiki [[Category:Fight Strategies]] ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetails Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetails || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS * '''Ubume''' - CB, CB, PS * '''Earth Nose''' - CB, CB, PS ==Unique Fight Strategies== For fights which cannot be repeated, such as boss fights, see the following articles: * [[Waka]] * [[Spider Queen]] * [[Waka#Taka Pass - Cursed (Waka 2)|Waka 2]] * [[Canine Warriors]] * [[Crimson Helm]] * [[Orochi]] * [[Spider Queen#Bandit Spider|Bandit Spider]] * [[Blight]] * [[Tube Foxes]] * [[Evil Rao]] * [[Ninetails]] * [[Oki]] * [[Nagi]] * [[Orochi#True Orochi|True Orochi]] * [[Nechku]] * [[Lechku & Nechku]] * [[Yami]] be77b31be6939bd4dfcfed1a7b69e45a01400ec8 Frame 0 462 1373 2023-07-30T21:10:43Z Auride 7 Creating basic page for the Frame unit. This should be expanded on with more relevant mechanics and addresses. wikitext text/x-wiki {{Unit}} ==Explanation== A '''Frame''' is the minimum progression of time in-game. Inputs are polled, the game state is updated, and the image displayed on-screen once per frame. During normal gameplay, Okami generally runs at a fixed frame rate of 30 frames per second (FPS). In some menus, such as the pause and fan menus, the game instead runs at 60 FPS. ==Mechanics== * Many constants and values in-game are also represented in terms of a rate of change per-frame. For example: ** [[Health]] lost to being on fire, or health gained via the Wood Mat. ** [[Ink]] consumed while drawing on the canvas, or ink recovered over time during normal gameplay. * Whether the game is running at 30 FPS (general gameplay) or 60 FPS (some menus) is determined by the 1 byte Framerate Divisor value located at <code>main.dll+B6AC45</code>. 1c347bf7ac4962e66ec90640e23f0288b1faa3b0 1385 1373 2023-07-31T03:06:58Z Auride 7 /* Mechanics */ Adding some clarification to the framerate divisor. I should probably capture some footage of 60 FPS gameplay for clarity. wikitext text/x-wiki {{Unit}} ==Explanation== A '''Frame''' is the minimum progression of time in-game. Inputs are polled, the game state is updated, and the image displayed on-screen once per frame. During normal gameplay, Okami generally runs at a fixed frame rate of 30 frames per second (FPS). In some menus, such as the pause and fan menus, the game instead runs at 60 FPS. ==Mechanics== * Many constants and values in-game are also represented in terms of a rate of change per-frame. For example: ** [[Health]] lost to being on fire, or health gained via the Wood Mat. ** [[Ink]] consumed while drawing on the canvas, or ink recovered over time during normal gameplay. * Whether the game is running at 30 FPS (general gameplay) or 60 FPS (some menus) is determined by the 1 byte Framerate Divisor value located at <code>main.dll+B6AC45</code>. ** It is set to 1 in menus, and 2 in general gameplay. ** Using tools to change it to 1 during gameplay causes the game to run at 60 FPS, but causes physics and various game mechanics to behave strangely. 2982677ddd6a6b5f69ef9f8ef0b3ce9018540b6c File Formats 0 431 1374 1255 2023-07-30T21:12:26Z Auride 7 changing level file id link to Map Table wikitext text/x-wiki {{RE}} ==Explanation== Here you will find an incomplete list of descriptions of file formats in Okami, discovered via [[Reverse Engineering]]. '''Extension''' is a list of file extensions associated with this type. '''Short Description''' is an short explanation of the point of the file. == Archives == Archives are simply expanded into more files. {| class="wikitable sortable" |- ! Extension !! Short Description |- | .bin || Generic Archive |- | .dat || Generic Archive with some exceptions. (See below.) |- | .DDP || Image Archive (DDS) |- | .EFF || Generic Archive |- | .SSD || Generic Archive |- | .TBL || Generic Archive |} '''.dat''' has a few exceptions: files in the event/ folder have their own format. Some (but not all) of the .dat files in the id/ folder as well as privilege/IllustPrivilege.dat are just DDS files one after the next. == Level Files (st#) == Level files are found in data_pc/st#. See [[Map Table]] for a complete list. '''Archive''' is whether the files is stored in the .bin or .dat for the level in Okami HD for PC. {| class="wikitable sortable" |- ! Extension !! Short Description !! Archive |- | .ACT || Something to do with NPCs. || .bin |- | .AKT || Archive of collision models (.AK) || .dat |- | [[Animal Group (.ANS) File Format|.ANS]] || Animals. || .bin |- | .BMH || Unknown. || .bin |- | .CAM || Unknown. || .bin |- | .CMP || Unknown. || .dat |- | .EAR || Unknown. || .dat |- | [[Encounter (.ECT) File Format|.ECT]] || Encounters. || .bin |- | .EFF || Unknown Archive. || .bin |- | .FI2 || Atmospheric Effects || .dat |- | .ISL || Shop contents and prices. || .bin |- | [[Loot (.ITS) File Format|.ITS]] || Guaranteed loot locations. || .bin |- | [[Exit Destination (.JMP) File Format|.JMP]] || Exit destinations. || .dat |- | .LI3 || Lighting. || .dat |- | [[Zones (.MEH/.SCA/.SCI) File Format|.MEH <br>.SCA <br>.SCI]] || Zone definitions, such as dialogue, exits, bit flags. || .bin <br>.bin <br>.dat |- | .MOT || Unknown. || .bin |- | .MRT || Unknown. || .bin |- | .MSA || Unknown. || .bin |- | .MSD || Dialogue text. || .bin |- | _objtbl.TSC <br>_objtbl2.TRE <br>_objtbl3.TAT || Objects placed around the map. || .dat |- | [[Drop Table (.RNI) File Format|_randtbl.RNI]] || Drop tables. || .dat |- | .RHT || Unknown. || .dat |- | .SCL || Unknown. || .dat |- | .SCP || Archive containing texture models (.SCR) and a texture archive (.DDP). || .dat |- | .SCR || Texture model definitions. || .dat/.SCP |- | .SSD || Unknown. || .bin |- | .TS || Unknown. || .bin |- |} 74b30cb52fc3e2e292e1fb3543328a4ca27ab0f9 Exit Destination (.JMP) File Format 0 432 1375 1253 2023-07-30T21:12:34Z Auride 7 changing level file id link to Map Table wikitext text/x-wiki {{RE}} ==Explanation== This file defines the destinations for exits. This does not define the loading zones themselves, but is referred to by them. (See [[Zones (.MEH/.SCA/.SCI) File Format]] for that.) ==File Format== ===Overall=== {| class="wikitable dataStructure" |- ! Start (Bytes in Hex) !! Width (Bytes in Hex) !! Type !! Field Name !! Note |- | 0 || 4 || uint32 || Number of entries || Count of exit destination definition. |- | 4 || 12 each || [[#jumpEntry|jumpEntry]] array || [[#jumpEntry|jumpEntry]] || One for each exit definition. |- | || || || padding || Pad with zeroes for 64 byte alignment |} ===jumpEntry=== Describes a single exit destination. {| class="wikitable" ! Start (Byte) !! Width (Bytes) !! Type !! Field Name !! Note |- | 0 || 6 || PackedTuple<int16> || coordinates || Location on destination map (x, y, z) |- | 6 || 2 || uint16 || orient || Ammy's orientation. Could be int16. |- | 8 || 1 || uint8 || area_id || Destination area ID. See [[Map Table]]. |- | 9 || 1 || uint8 || region_id || Destination region ID. See [[Map Table]]. |- | 10 || 1 || uint8 || unknown || Seems to reference the other side of the exit but doesn't do anything when changed? |- | 11 || 1 || uint8 || exit_id || Index into this file. |} c38b750972d105d64a0941b70b59edb5f83dbd51 NG+ Any% 0 5 1376 1269 2023-07-30T21:14:25Z Auride 7 /* Oni Island */ correcting typos wikitext text/x-wiki == Rules == *Must start game from a fresh NG+ file. *Run must be single segment. *Only IGT (in game time) is counted for leaderboards. *For timing, runners usually begin time at the first cutscene and end time when Yami dies. *These routes are based on the [[KT Glitch|KT glitch]] and therefore are only possible on PS2, PS3, and Wii versions of the game. == File Setup == A NG+ file is setup after beating the game and choosing to save. In order to optimize menu-ing in the route, the following items are recommended to have at the end of the game: *At least 1 Karmic Transformer (Preferably all 9) *All 100 stray beads *Peace Bell *At least 52 large exorcism slips (more is always better) *Gold dusted eighth wonder *Gold dusted resurrection beads *Gold dusted exorcism beads *Gold dust tudra beads. Even though they go away when you you start a ng+ file they will stil be gold dusted when you buy them in ark *At least 1 SFS (more is better) *At least 1 vengeance slip (more is better because you will probaly accidentally use one) All other sell-able items should be sold before completing the game to speed up menu-ing. In addition, it is recommended to set up a new file after completing the run once, tripping up at any brush learning as often as possible. This will guarantee that all cutscenes are able to be skipped. == Cherry Bomb Route (Beginner) == === River of the Heavens - Hana Valley === ===== Cave of Nagi ===== *Run all the way to the river of heavens. At the headbutting pots section, jump straight onto the platform rather than walking around. *Go right after reaching the river and get Rejuv. Go to the end of the section and get Powerslash. *When running back, keep the left of the red tori’s to skip the first two fights. *Run all the way back to Kamiki and cut down the fruit. *Run all the way down to the exit and do [[Kamiki Boulder Skip]]. ===== Hana Valley ===== *After exiting Kamiki run to Hana Valley. *Run up to the campfire and equip exorcism beads (main), resurrection beads (sub), the string of beads and the peace bell during the fight. *Finish the fight with an ExL slip. *Run further up and use an ExL slip against the Yellow Imp fight. *Draw Sunrise on the tablet to open the way. *Go to the back and do the Susano mini-game *Grab the ball and push it up to the platform. Draw a Sunrise in the sky above the waterfall behind you. *After learning Bloom start running back and do [[Yellow Imp Skip]]. Use 1 ExL slip if you miss it. *Run towards the entrance. At the campfire, run around to the right, close to the edge, to skip the fight. Run to Shinshu. ===Shinshu Feild - Sasactuary === ===== Shinshu Field ===== *Bloom the sapling then run straight down to mikas house *Talk to Mika twice then leave his house. Use 1 ExL, right the monsters name down and run straight to cherrybomb *Do [[Pill's Skip]], get cherry bomb and go to the alternate agata entrance *Using 3 KTs get up to the upper part above the waterway and enter Agata. ===== Agata Forest ===== *Use the [[Brush Adventure]] from [[Agata Bloom Tricks]] to bloom Agata. *After blooming run through the tunnel. Turn left at the waterfall. *At the black stripe, wall jump up and use a bonk to get extra height. Do 1 KT and get up the higher area, skipping Waka. *Run a little close to the right towards the cliff near the Mermaid spring. *Do another wall jump, bonk into KT and get up next to the railing towards the spring. *Activate the spring then run down to Taka Pass. *Use one [[KT Glitch#Liquid KT|Liquid KT]] to jump over the river and get into Taka Pass. ===== Taka Pass ===== *Go to the cherry bomb wall and go through the tunnel and fight Waka at the end, using one sub bead attack. (if you jump then hold forward you get save dash) *Run back from where you came from and use 2-3 kts to get up to the tree and bloom it. *After blooming go to the mermaid spring and clear the demon gate to open it. *Run to the right into Sasa Sanctuary. ===== Sasa Sanctuary ===== *Go right and do [[Early Sasa Sanctuary]] using the NG+ method. *Go to the dried up hot spring and do the digging game to get Waterspout. *When you're on the upper platform,go to take and fight him,then go back and get the mermaid coin from Mr. Bamboo *Use the mermaid coin and go to taka pass === Taka Pass - Ryoshima Coast === ===== Kusa Village ===== *Go up the kusa village *Buy 4 meat bags and 5 mermaid coins, then go talk to fuse *Use 1 ExL to kill the blue imps and talk to fuse twice *Drop down and feed the dog in the cave, then go down the path to get the dog at Mr. Bamboo's house *Run back up the path, past susano, and get the dog that requires Bloom near the entrance *Alternatively you can do [[Shin Warp]] to save about 20 seconds *Go back up to Princess Fuse's house and fight the fifth dog *Feed the purple dog and go to city checkpoint ===== City Checkpoint ===== *Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * KT over the gate to get into N. Ryoshima ===== N. Ryoshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Agata Forest === Agata Forest - Galeshrine === ===== Agata Forest ===== * Help Kushi fill her barrel * Run to Kokari and fish out the whopper, then learn Crescent and defeat ume * Take the key to Tsuta Ruins ===== Tsuta Ruins ===== * Get to the second floor early using kts right at the start of tsuta * Clear the three devil gates * First gate, ex slip and then bloom the bud ogre and shoot it with beads; last two, use ex slip * Use Sunrise to make the mushrooms grow (do not skip cutscene, you need it to be day for the turnip game) * Dash and jump towards the five evil pots, then Power Slash them at the peak of your jump (can cut them from first floor if you miss any) * Jump to the land on the left and run down as far as possible, then jump in the water and swim to the center structure * Bloom the three patches of cursed land and learn Vine * Leave Tsuta Ruins and go to the alternate agata exit. ===== Shinshu and Kamiki ===== * Go straight to kamiki village * Enter Kamiki, do turnip game, turn to night, fight Hayabusa * Go back to Shinshu Field and kt up the the demon gate. fight the gate and use the mermaid spring to warp to taka * Go to Kusa Princess Fuse's house and talk to her * Enter Gale Shrine ===== Galeshrine ===== * Take the right path, kill the Chimera with beads * Take the key to the locked door and open it * Take the elevator up to the second floor * Activate the demon scroll and kill the Chimera with beads * Pick up the key, drop down onto the elevator, and take it up to the third floor * Open the locked door and run up to the top * Learn Galestorm (left, center, right) * KT over the wall and fall back down to the beginning * Exit Gale Shrine, then go back to the Taka Pass mermaid spring * Warp to N. Ryoshima === N. Ryoshima - Oni Island === ===== N. Ryoshima ===== * Ride orca to the platform near the star watcher, change to night, use one KT from orca's head to get up, * Make a shooting star for the watcher * Go towards the whirlpool galaxy and spin it from just inside the arch to skip a cutscene * Jump back down to Orca and ride into the whirlpool ===== Water Dragon ===== * Kt over the right wall and enter the dragon early * Go through the dragon up til the locked door; detour for the key * Stand just inside the dragon orb room and use Waterspout three times on the orb * Kill the Tube Foxes with three ExL slips * Escape the dragon * Talk to otohime ===== Evil Rao Sequence ===== * Run to Ankoku Temple; skip the ubume trigger again and skip all but the last ghost rao cutscene * Cross the lava pit in Himiko's Palace with one KT using [[Fire Tablet Skip]] * Kill Evil Rao with the beads ===== Oni Island Sequence ===== * Cross back over the lava pit (can get over without KTs, if you get max speed and good jumps) * Cut through Sei'an city, after Waka cutscene, jump off bridge to skip issun cutscene and continue through * Run to N. Ryoshima and get up to Watcher's Cape from behind with two KTs, jump over the gap in the corner to avoid the fight trigger * Run across the Water Dragon to Oni Island ===Oni Island=== * Do [[Early Thunderstorm]] * Learn Thunderstorm * Go backwards through the door * Do [[Oni Island Floor 1 Skip]] * In the sidescrolling area, use a KT glitch to shortcut up the vertical shaft, then bounce off walls for shortcuts * Pick up the thunder key, shortcut through the trapdoor in the hidden passage on the left, take it to the lock * Go through the rest of the 2D room and then do one of the [[Oni Island Floor 4 Skips]] ===== Ninetails ===== * shoot her with rosary sub to make him raise his sword, lightning the sword before it's all the way up to skip a cutscene, then use two ex slips on the Rao-looking things (1st phase, the fatter one has more hp, 2nd phase the old one has more hp); repeat * Get close after second phase and shoot her === Kamui And Ark of Yamato === ===== Kamui ===== * From nryo warp to shinshu * KT twice near road to cherry bomb guy, lightning the statue there (doing it here skips the cutscene) * Go through the tunnel to Kamui * Use KTs to jump over the wall and do [[Oki Skip]] * Bloom Kamui * Do [[Igloo Turtle Skip]] * Go to Wep'keer * KT over the gate using [[Wep'keer Gate Skip]] * Do [[Ark Early]] using six KTs ===== Ark + Blight ===== * Buy Tundra Beads from merchant * Equip them as sub (main should be resurrection beads) * Go to blight * Wait for blight to pull out his swords * PS them and go attack his weak sword ===== Orochi ===== * Get three heads drunk rock, poison, and sun. drunk them and do the same again then use 1 sfs, 1 vengeance slips, and 2 EX slips on the bell; then spam your sub weapon MAKE SURE ITS THE TUNDRA BEADS AS YOUR SUB AND RESURRECTION BEADS AS YOUR MAIN!!! ===== Spider Queen ===== * Vine x3 * Then 2 ExLs ===== Crimson Helm ===== * Use Galestorm Then 1 Exl. Run up to his and spam you main beads ===== Nintales ===== * Same Strats as Oni ===== Yami ===== Phase 1: As soon as you spawn in hold forward, tackle, jump, then kick. Or just use 1 ExL. Use tundra beads 12 times. After getting power slash spam tundra 12 more times. after getting green sprout PS yami Phase 2: Hit yami 12 times with your tundra bead again. after getting another brush power hit him another 12 times. then watersprout and power slash. then spam your tundra beads again Phase 3: Equip 8th wonder as main then use 5 ExL. Then PS x3 Phase 4: 2 ExL, 2 ExL, 2 ExL, 3 ExL. Skip Cutscene Phase 5 Kill yami with glaive, skip cutscenes. Timer ends when the yen results appear on screen. == Cherry Bombless Route (Intermediate) (Work In Progress) == === Before you read === This route is less detailed than the one above and assuming you have a basic understanding of NG+ Any% you should be good. If you've never ran okami before I'd recommend starting with the bomb route. === River of the Heavens - Hana Valley === ===== River of the Heavens ===== * Skip the 3 cutscenes and go to river of the heavens * Go through and get rejuvenation * Use thick brush to fix the river and then go get power slash * skip the 2 fights and leave river of the heavens * Cut the Peach. then go and do [[Kamiki Boulder Skip]] ===== Hana Valley ===== * After Kamiki Boulder Skip go to hana valley * Go to the campfire fight and equip ressurection beads (main), exorcism beads (sub), peace bell and string of beads. then use one ExL to take out the imps * Go through and at the yellow imp fight use 1 ExL * Go to sleepy and go the susano QTE * Do the ball pushing puzzle and Bloom Hana * On your way out of hana do [[Yellow Imp Skip]] And Walk around the campfire fight * Bloom Shinshu === Shinshu Field - City Checkpoint === ===== Shinshu + Agata ===== * Instead of getting cherry bomb, run straight up the agata alternate loading zone and using 3 KTs get up to the upper part above the waterway and enter Agata. * Do one of the [[Agata Bloom Tricks]] * Do [[Waka 1 Skip]] * Do [[Agata Bridge Skip]] and go straight to taka ===== Taka Pass 1 ===== * Because we skipped cherry bomb we must kt up the wall and go around to fight waka Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=711s * For the waka fight just wait till waka lands and hold square to use you main weapon * After waka go around where you from got into the cave and bloom taka * You can can do an optional skip called [[Taka Boulder Clip]] to skip walking all the way back around * After blooming taka, run straight for the demon gate and defeat the enemies * Go to sasa ===== Sasa Sanctuary ===== * Do [[Early Sasa Sancturay]] * Do the digging mini so you can get waterspout * After getting waterspout, do sasa escape and go to city checkpoint === City Checkpoint - N. Ryoshima Coast === ===== City Checkpoint ===== * Do [[City Checkpoint Skip]] ===== Ryoshima Coast ===== * Cut through the cursed zone cliff on the left in Ryoshima Coast to skip the Headless Guardian fight (or running KT over it) * Skip using Waterspout on one of the pools (1st pool straight to 3rd pool, bring out brush, then move camera) * Bloom Ryoshima Coast * Use [[Stair Clip]] and KT or Reach Dojo without Lilypad using the corner (to the right of the actual way up, wall jump) * Learn Holy Eagle * Do [[Ubume Skip]] using one KT on the left side * Do [[Ryo Gate Skip]] using 2 KTs ===== N. Royshima Coast ===== * Slip or the earth nose * Trigger cutscene by Urashima and bullies * Summon Orca by drawing the sun * Use the mermaid spring to warp to Taka Pass === Galeshrine + Tsuta === ===== Galeshrine Origin Warp ===== * As soon as you enter taka run a to kusa village * When you enter kusa run to galeshrine * As soon as you gain control in galeshrine leave and go back to kusa. Then re-enter galeshrine but as you enter hold right and spam jump. Your trying to jump on the first frame you enter galshrine. You can tell if you got the 1 frame jump if ammy is facing the camera during the first jump. if ammy jumps towards the right then you need to leave and try again. Then you wanna use [[Sleep Walking]] to go through the tunnel. When your out of the tunnel use 3 KTs to void out (or 2 KTs and a bonk). If all done correctly you should respawn in the elevator. Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1516s * Because we dont have cherry bomb. KT up the elevator to the 2nd floor. Then go outside and KT up to the galestorm platform Demonstration: https://www.youtube.com/watch?v=Q-Jk3NCVcIg&t=1565s * Then do [[Galestorm Platform Escape]] and leave Galeshrine * Skip the camera pan by doing this - https://youtu.be/Q-Jk3NCVcIg?t=1690 * Leave galeshrine and make your way to the taka pass mermaid spring to agata forest * KT into the tsuta ruins early ===== Tsuta Ruins ===== * == Advanced Strategies == e98caa4119480864b3b5929c3d40230cee6dafe1 Ark Escape 0 460 1377 1354 2023-07-31T00:47:21Z Auride 7 adding demonstration video provided by Rifty wikitext text/x-wiki {{Trick}} ==Explanation== Normally, it's impossible to leave the Ark of Yamato after entering. However, there exists a loading zone back to Ezofuji just out of bounds, behind the stairs where you enter. It can be reached by KT'ing over the invisible walls around the Ark interior. This is not used in any major category. After returning to Ezofuji, the game will be in the same state as just prior to entering the Ark, and you can return to the Ark through the normal loading zone. Demonstration: https://youtu.be/f9BxijcRChg ==History== This trick was first demonstrated by Rocmox in [https://youtu.be/tAA4RbPITp4 this YouTube video] and posted about in [https://forum.speeddemosarchive.com/post/okami_ps2_40.html#okami_ps2_40 this post on the SDA thread]. 702d08893bf8f79b7cc1595a75572f5d941783d2 1386 1377 2023-08-01T01:42:52Z Auride 7 /* History */ adding date wikitext text/x-wiki {{Trick}} ==Explanation== Normally, it's impossible to leave the Ark of Yamato after entering. However, there exists a loading zone back to Ezofuji just out of bounds, behind the stairs where you enter. It can be reached by KT'ing over the invisible walls around the Ark interior. This is not used in any major category. After returning to Ezofuji, the game will be in the same state as just prior to entering the Ark, and you can return to the Ark through the normal loading zone. Demonstration: https://youtu.be/f9BxijcRChg ==History== This trick was first demonstrated by Rocmox in [https://youtu.be/tAA4RbPITp4 this YouTube video] and posted about in [https://forum.speeddemosarchive.com/post/okami_ps2_40.html#okami_ps2_40 this post on the SDA thread] on 27 October 2012. 1a3a63db0eea2330c9d916a7152a1beab9b13cc0 Exit Oni Island 0 64 1378 1308 2023-07-31T01:29:29Z Auride 7 correcting video link and reformatting page text. wikitext text/x-wiki {{Trick}} == Explanation == Normally, if you attempt to go leave Oni Island by going back over Otohime, Issun will stop you and force Ammy to turn back. By [[KT Glitch|KTing]] over that cutscene trigger, you can leave Oni Island and go back to North Ryoshima Coast. Demonstration: https://youtu.be/PoVZ93oka28?t=3125 == Effects == After leaving, North Ryo will be in the same state as just prior to entering Oni Island, meaning Issun will stop you from leaving the map through almost all methods. You can't use the Mermaid Spring or use Mist Warp on Origin Mirror, but you can KT up to the Rocky Area and use Mist Warp on that Origin Mirror. No Issun text is programmed to stop you from warping there, allowing you to escape the Ninetails sequence. Defeating Ninetails is the trigger for lightning clouds to appear in Shinshu Field, meaning you cannot open the entrance to Kamui and must perform [[Kamui Early]] either earlier or later in the run. Defeating Ninetails is also the trigger for Ida's third race, which is required to obtain the Gimmick Gear and thus the Thunderbolt hidden brush technique. Thus, this cannot be performed in NG+ All Brushes. == History == The earliest known recording of Oni Escape was on Feb 21st, 2013 when rocmox posted this video https://youtu.be/5ttBtfQ391c b039dfd3d9df5f58f476814b66b70542c0e39a93 D Boost 0 241 1379 1339 2023-07-31T01:30:44Z Auride 7 adding Kamui Early link wikitext text/x-wiki {{Trick}} ==Explanation== There are many mechanics which can cause Ammy's animation or state to change while in mid-air. In these cases, there is often a single frame afterwards where Ammy can perform a ground tackle, then jump. This enables you to gain additional height and/or distance the otherwise possible. In general, this is known as a '''D Boost'''. ==Types== * '''[[KT Glitch]]''' - Technically, the KT glitch is a type of D Boost, where the disruption is caused by switching Karmic Transformers. * '''[[Damage Boost]]''' - Certain hazards cause Ammy to go into a recoil/damage animation, even in mid-air. A D Boost can be performed at the end of this animation. Due to the requirement of a damage source that can be hit in mid-air, there are no real applications for this. * '''Dialogue Boost''' - A D Boost can be performed when ending a dialogue in mid-air. This doesn't work if the dialogue is ended using the Skip button, or for the textboxes from picking up items. In general, most NPC's can only be talked to while Ammy is on the ground, greatly limiting the applications of this. * '''Defrost Boost''' - When Ammy contacts an icicle, she will become frozen. A D Boost can be performed when she is thawed using Fireburst or Inferno. If Fireburst is active before she's frozen, she will thaw instantly, allowing a Defrost Boost to be performed immediately. This doesn't appear to work when using Power Slash to break the ice. * '''Dodge Boost''' - When Ammy preforms a fleetfoot off of a ledge, you are able to get a D Boost when the fleetfoot animation finishes. You can also fleetfoot out of a KT, then D Boost out of the that fleetfoot allowing for infinite height. * '''Demon Boost''' - When Ammy exits a fight, either by winning or breaking through the barrier of a Demon Scroll fight, she will transition from her in-battle moveset to her normal overworld moveset. This transition provides a D Boost frame. While the tackle jump itself is frame perfect, the timing for any jumps before the Demon Boost can be made easier by using the main-weapon Reflector attack to stall Ammy in the air as the battle ends. Note that Ammy can move a fairly large distance after escaping through a crack in the barrier before battle mode actually ends, especially with gold dash. * '''Dive Boost''' - When Ammy falls off the edge of out-of-bounds water, she transitions instantly from swimming to free-fall, and a D Boost can be performed on the first frame. Demonstration video: https://youtu.be/Hs2XGwoIjFc. This has a hypothetical TAS-only application in allowing for the NG All Brushes variant of [[Sunken Ship Skips|Sunken Ship Skip]] to be performed more quickly. ==Applications== * [[Kamiki Boulder Skip]] can be performed in NG and NG+ 2017 using a Dialogue Boost from tackling the boulder. * [[Catwalk Skip#Watcher's Cape Early|Watcher's Cape Early]] can be performed in NG using a Demon Boost from nearby Demon Scrolls. * [[Catwalk Skip]] in Wawku Shrine can be performed in NG and NG+ 2017 using a Defrost Boost from the icicles near the Kabegami Statue. * In NG+ Any% when preforming [[Kamui Early]], you are able to do a Dive Boost if you land in the water to save menuing and height. ==History== Aside from KT's, the first form of D Boosting discovered was Damage Boosting. While certain niche instances were known of for years prior (the earliest known video being this one by Raku posted on 4 September, 2016: https://youtu.be/_mglI8rALkU), the modern understanding emerged when user Lance posted a video of a Damage Boost being performed in the Game Start Kamiki area (https://youtu.be/XauIMp9UMMM) on 16 January, 2021. No further applications were discovered at the time. Defrost Boosting was first discovered by LegoerofEggos on 16 March, 2021. https://twitter.com/legoerofeggos/status/1371878337958748164 ([https://youtu.be/-z01DiUm4xQ mirror]) Dialogue Boosting was first discovered by LegoerofEggos on 23 March, 2021. https://twitter.com/legoerofeggos/status/1374513348440584192 ([https://youtu.be/Hro65moK-SM mirror]) Dodge Boosting was first discovered by RiftyRTA on 11 April, 2021. Demon Boosting was first discovered by LegoerofEggos on 30 May, 2021. https://twitter.com/legoerofeggos/status/1399138093144285186 ([https://youtu.be/odUpwUXvDq0 mirror]) Dive Boosting was first discovered by Auride on 08 June, 2023. https://youtu.be/Hs2XGwoIjFc b3d5f847b07deb2e52258b9f5b2ddc4ab6d2f47d Okami Glitches 0 7 1380 1357 2023-07-31T01:37:13Z Auride 7 adding entry for Kamui Early wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} a51f48162a437ae208e830380d1c74093ddb5dbf 1382 1380 2023-07-31T02:50:35Z Auride 7 adding page for the glitch where you tackle bounce into certain cutscenes and can rise indefinitely at constant speed wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 263385705a3b3b0b6b4a89f8d502564b5471c9f8 1388 1382 2023-08-01T02:01:43Z Auride 7 Adding link to catapult jump (when you get thrown into the air when Ammy is above the void while respawning) wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 5424c47b9a867b23f1eb3fcbcc436b2e4b81c620 1393 1388 2023-08-01T11:19:01Z DreamRifty 11 adding the ng amb to catapault. (yoshpet early) wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ and NG AMB || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% and NG AB || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} fad380a07728608039806a9b5a190ceb0cda3948 1400 1393 2023-08-03T06:54:43Z DreamRifty 11 removing NG AB from wwt, the wr route doesnt do hbs anymore because of paper clip wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ and NG AMB || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} c928c0703718f91546d910d90d2d67dee65bf87a 1401 1400 2023-08-03T06:59:07Z DreamRifty 11 adding NG+ AMB to iceball skip in wawku wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ and NG AMB || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG and NG+ AMB || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 804fb84e8c5cc4861be7217d244ca2386773dc75 1410 1401 2023-08-06T07:13:46Z DreamRifty 11 wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ and NG AMB || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace || All Except NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG and NG+ AMB || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} 2715bd7d1eb2188dcd60a17e8c4724962eb86e97 1411 1410 2023-08-06T13:53:21Z Auride 7 Mistless Blight is required in Ark for categories that don't obtain VoM wikitext text/x-wiki Here you will find a complete list of all known glitches, tricks, or exploits in Okami {| class="wikitable sortable" |- ! Name !! Applicable Areas !! Used in Categories !! Version Differences |- | [[KT Glitch]] || Universal || All NG+ || Partially patched in 2017 remasters |- | [[Speed Restoration]] || Universal || Universal || |- | [[Results Screen Quick Clear]] || Universal || Universal || |- | [[Catapult Jump]] || Universal || All NG+ and NG AMB || |- | [[Origin Warp]] || Universal || All NG+ and NG Any% || |- | [[Corner Jump]] || Universal || Universal || |- | [[Brush Adventure]] || Universal || Universal || |- | [[Auto Wall Jump]] || Universal || Top Dog || |- | [[Greenhopping]] || Universal || Universal || |- | [[Vine Jump]] || Universal || All NG || |- | [[Air Ground Tackle]] || Universal || Universal || |- | [[Interior Clip]] || Universal || Universal || |- | [[Slope Storage]] || Universal || All NG || |- | [[Walking While Talking]] || Universal || NG Any% || Crashes easily on non-Wii versions |- | [[Seam Grip]] || Universal || Universal || |- | [[Invisible Cherry Bomb Glitch]] || Universal || Unused || |- | [[Fireburst Slowdown]] || Universal || NG Any% and NG AMB || |- | [[Item Bounce]] || Universal || Unused || |- | [[D Boost]] || Universal || NG Any% and NG+ 2017 || |- | [[Unskew Boost]] || Universal || All NG || |- | [[Corner Skew Glitch]] || Universal || All NG || |- | [[First Person Glitch]] || Universal || NG Any% || |- | [[Sleep Walking]] || Universal || All NG+ and NG Any% || |- | [[Paper Clip]] || Universal || Universal || |- | [[Steam API Action Layer Glitch]] || Universal || Universal || PC/Steam Version Only |- | [[Mipmapping]] || Universal || Universal || |- | [[Feed Clip]] || Universal || Unused || |- | [[Height Lock No Clip]] || Universal || Unused || |- | [[Tackle Bounce Ascend]] || Universal || Unused || |- | [[Kamiki Boulder Skip]] || Kamiki Village || Universal || |- | [[Uppy Thingy]] || Kamiki Village || All NG and NG+ AB || |- | [[Kamiki Sun Fragment Early]] || Kamiki Village || Unused || |- | [[Yellow Imp Skip]] || Hana Valley || Universal || Via KT's in NG+ |- | [[Kamui Early]] || Shinshu Field || NG+ Any% || |- | [[Pill's Skip]] || Shinshu Field || NG+ AB, NG+ AMB, All NG+ 2017 || |- | [[Lilypad Skip]] || Shinshu Field || NG Any%, NG AMB, NG+ Any%, NG+ AMB || Via KT's in NG+ and Corner Jump in NG |- | [[Agata Bloom Tricks]] || Agata Forest || Universal || |- | [[Waka 1 Skip]] || Agata Forest || All except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Agata Bridge Skip]] || Agata Forest || All NG+ and NG Any% || |- | [[Tsuta Intro Cutscene Skip]] || Tsuta Ruins || Universal || Via KT's in NG+ |- | [[Blockhead Skip]] || Tsuta Ruins || All NG+ || Via mid-air KT's in NG+ Any% and AB, via slope KT's in NG+ 2017 |- | [[Single Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Double Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Sneeze Skip]] || Tsuta Ruins || NG (Unused) || |- | [[Pot Skip]] || Tsuta Ruins || All NG, NG+ AB || |- | [[Mushroom Skip]] || Tsuta Ruins || NG (Unused) || |- | [[1 Frame Cutscene Skip]] || Tsuta Ruins || All NG+ || Patched in 2017 remasters |- | [[Tsuta Pot Slash]] || Tsuta Ruins || Universal || |- | [[Cookie Clip]] || Tsuta Ruins || All NG, NG+ AMB || |- | [[Taka Boulder Clip]] || Taka Pass || NG+ Any% || |- | [[Early Sasa Sanctuary]] || Sasa Sanctuary || Universal || |- | [[Kusa Susano Skip]] || Kusa Village || NG (Unused) || |- | [[Shin Warp]] || Kusa Village || All NG, All NG+ except Any% || |- | [[Meat Warp]] || Kusa Village || All NG and NG+ 2017 || |- | [[Gale Shrine Early]] || Gale Shrine || All NG+ and NG Any% || |- | [[Galestorm Platform Escape]] || Gale Shrine || All NG+ and NG Any% || Via KT's in NG+ and Double Jump in NG |- | [[Moon Cave Tricks]] || Moon Cave || NG+ AB, NG AB, Top Dog || |- | [[City Checkpoint Skip]] || City Checkpoint || All except Top Dog || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Stair Clip]] || Ryoshima Coast || Universal |- | [[Ubume Skip]] || Ryoshima Coast || All except Top Dog || Via KT's in NG+ |- | [[Ryo Gate Skip]] || Ryoshima Coast || All except Top Dog || |- | [[Fireburst Early]] || Sei-an Commoner's || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Greenhopping in NG |- | [[Sei-an Bridge Skip]] || Sei-an Aristocratic || NG Any%, NG AB, All NG+ except Any% || Via KT's in NG+ and Air Ground Tackle in NG |- | [[Rao Skip]] || Sei-an Aristocratic || All NG, All NG+ except Any% || |- | [[Himiko's Palace Early]] || Sei-an Aristocratic || NG Any% and NG AB |- | [[Fire Tablet Skip]] || Himiko's Palace || All except Top Dog || Via KT's in NG+ |- | [[Sunken Ship Clip]] || Ryoshima Coast || All except NG Any% || |- | [[Sunken Ship Skips]] || Sunken Ship || All except NG Any% and NG+ Any% || |- | [[Veil of Mist Warp]] || Imperial Palace || All NG+ except Any% || Patched in 2017 remasters |- | [[Mistless Imperial Palace]] || Imperial Palace || NG Any% w/ Fire Tablet || |- | [[Issun x1000 Key Push]] || Imperial Palace || NG AB and Top Dog || |- | [[Mistless Blight]] || Imperial Palace/Ark of Yamato || NG+ Any% and NG Any% || |- | [[Himiko's Palace Escape]] || Sei-an Aristocratic || All except NG Any% || |- | [[Merry Christmas Glitch]] || PS/CB 2/3 Caves || NG AB and Top Dog || |- | [[Early Watcher's Cape]] || North Ryo || All NG+ and NG Any% || |- | [[Catcall Poltergeist Skip]] || Catcall Tower || NG+ AB and All NG || |- | [[Otohime Skip]] || Dragon Palace || All NG+ |- | [[Acid Skip]] || Water Dragon || All NG+ || Patched in 2017 remasters |- | [[Inferno Pillar Skip]] || Oni Island || Universal || |- | [[Early Thunderstorm]] || Oni Island || Universal || Via Origin Warp in NG+ and Greenhopping in NG |- | [[Exit Oni Island]] || Oni Island || NG+ Any% || |- | [[Oni Island Floor 1 Skip]] || Oni Island || Universal || Via KT's in NG+ and Corner Skew Glitch + Unskew Boost in NG |- | [[Oni Island Floor 4 Skips]] || Oni Island || Universal || Via KT's in NG+ and Brush Adventure in NG |- | [[Oki Skip]] || Kamui || All Except Top Dog || Via KT's in NG+ and Brush Adventure in NG |- | [[Igloo Turtle Skip]] || Kamui || Universal || Via KT's in NG+ and Vine in NG |- | [[Yoshpet Early]] || Kamui || All AMB || |- | [[Wep'keer Gate Skip]] || Wep'keer || All except Top Dog || Via KT's in NG+ |- | [[Ark Early]] || Ezofuji || All NG+ || |- | [[Wawku Early]] || Ezofuji || NG+ AB, NG+ AMB, and All NG || Via KT's in NG+ and Vine Jump in NG |- | [[Wawku Key Skip]] || Wawku Shrine || NG+ AB and All NG || Via KT's in NG+ |- | [[Catwalk Skip]] || North Ryo, Shinshu, and Wawku Shrine || NG Any% || |- | [[Early Stray Bead #99]] || Wawku Shrine || Top Dog || |- | [[Nechku Skip]] || Wawku Shrine || All NG || |- | [[Kannon Room]] || Wawku Shrine || NG Any% and NG AMB || |- | [[Ice Ball Skip]] || Wawku Shrine || All NG and NG+ AMB || |- | [[Ark Escape]] || Ark of Yamato || Unused || Only via KT's |} c54de772969c111692ee7b44301f16a604c4e9f2 Kamui Early 0 463 1381 2023-07-31T02:45:05Z Auride 7 creating page with some history info. wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Kamui for the first time, you must defeat Ninetails to make thunderclouds appear in Shinshu, and use Thunderstorm to unlock the tunnel entrance. However, the loading zone to Kamui always exists under the dome, and it can be reached by [[KT Glitch|KT'ing]] into it from below. This requires using KTs to get out-of-bounds at the Eastern edge of Shinshu. Demonstration: https://youtu.be/PoVZ93oka28?t=598 In NG+ Any%, this trick can be performed early in the run to obtain Holy Eagle (Double Jump) early from the Kamui dojo. It is also a requirement in any route which performs [[Exit Oni Island]] to skip Ninetails. ==History== "Kamui Early" is first mentioned in the Speed Demos Archive forum thread by Groobo on 19 August 2007 in [https://forum.speeddemosarchive.com/post/okami_%C2%BB_coming_after_metal_slug_x_speedrun17.html#okami_%C2%BB_coming_after_metal_slug_x_speedrun17 this forum post], but from context it was likely in reference to KTing up to Shinshu Plateau early. It was mentioned more clearly by eternaljwh on 14 August 2012 in [https://forum.speeddemosarchive.com/post/okami_ps2_30.html#okami_ps2_30 this post] as a hypothetical trick, but dismissed as being useless without skipping Thunderstorm. Groobo responded confirming he knew 2 methods, both of which likely involved KTs. 3af4738e839abd570cec512717fac0b195533afa Tackle Bounce Ascend 0 464 1383 2023-07-31T03:00:06Z Auride 7 filling in basic known info. could be expanded. wikitext text/x-wiki {{Trick}} ==Explanation== If you enter certain cutscenes which force Ammy immediately into a standing position on the same frame of a tackle bounce where Ammy gains upwards momentum, she will retain a constant upwards velocity of 7 units per frame until the end of that cutscene. By deliberately not progressing dialog, this can usually be extended indefinitely, allowing you to gain arbitrary height. ==Applications== Due to the precision and the restrictive activation conditions, this glitch is currently unused. ==History== This glitch was first documented on the cutscene speaking to Kaguya in Sei-an Aristocratic Quarter after defeating Blight by Raku on 29 August 2018 in this video: https://youtu.be/XjIOugnKZNc. afeedec50e4405c92f8ddc68e03f23ff6af185eb 1384 1383 2023-07-31T03:02:24Z Auride 7 removing extra line break and adding "autostop" name wikitext text/x-wiki {{Trick}} ==Explanation== If you enter certain cutscenes which force Ammy immediately into a standing position (sometimes called "autostops") on the same frame of a tackle bounce where Ammy gains upwards momentum, she will retain a constant upwards velocity of 7 units per frame until the end of that cutscene. By deliberately not progressing dialog, this can usually be extended indefinitely, allowing you to gain arbitrary height. ==Applications== Due to the precision and the restrictive activation conditions, this glitch is currently unused. ==History== This glitch was first documented on the cutscene speaking to Kaguya in Sei-an Aristocratic Quarter after defeating Blight by Raku on 29 August 2018 in this video: https://youtu.be/XjIOugnKZNc. b9ee216de35e951a2be6f5696b053f875c39e8bb Catapult Jump 0 465 1391 2023-08-01T02:57:42Z Auride 7 Creating page for this old glitch. wikitext text/x-wiki {{Trick}} ==Explanation== If Ammy drowns, succumbs to a Cursed Zone, falls into a void plane, she will respawn at her respawn point. Before control is returned to the player, Ammy goes through a spinning animation and touches down on the ground. If Ammy is above the universal void plane (i.e. there is no collision below her) at any point during her respawn animation, she will gain upwards velocity each frame. This velocity is not applied until the respawn animation ends, at which point Ammy appears to be suddenly flung directly upwards into the air, hence the name '''Catapult Jump'''. After the respawn animation, Ammy will have no initial horizontal momentum, and can only slowly drift in the direction of the analog stick. She transitions directly from the respawn animation to the mid-air falling animation, with no jump, double jump, or chance to [[D Boost]]. She only retains her air tackle in terms of movement options. Thus, without the use of the [[KT Glitch]] to gain momentum at the peak of the jump, very little horizontal distance can be covered using this glitch, and its applications are limited. The most common way to perform a Catapult Jump is to perform an [[Origin Warp]] on a map where the origin (0, 0, 0) is above the universal void plane, such as the exterior of Oni Island ([[Map Table|map r20d]]), as demonstrated here: https://youtu.be/PoVZ93oka28?t=2990. Because Ammy is already above the void on the first frame of the respawn animation, Ammy will gain the maximum possible upwards velocity, and thus the maximum height. Catapult Jumps can also be performed without an Origin Warp if Ammy is able to be pushed above the void by nearby collision as she spins around during the respawn animation. This is usually performed by finding a narrow out-of-bounds ledge which is bounded by a wall on one side and a fall into the universal void plane on the other, and inching slowly off of it. Because this is dependent on Ammy's collision moving around during the animation, and the exact collision around her, she won't be gaining upward velocity from the earliest possible frame in the respawn animation, and thus the total height of the Catapult Jump will be reduced by varying degrees. ==History== Catapult Jump was discovered simultaneously with Origin Warp by Raku and demonstrated in this video posted on 08 January 2016: https://youtu.be/935jsU1JsEE, where it occurs after performing OW in Ezofuji. The earliest known Catapult Jump performed without Origin Warp was done by DriftingPancake (AKA Cerpin/medibisu/zlamp) in this video posted on 25 March 2016: https://www.twitch.tv/videos/56659474, where it occurs after clipping through a wall in Madame Fawn's House using some pots. It was later demonstrated by DriftingPancake via slipping off an out-of-bounds ledge in City Checkpoint on 21 August 2016 in this video: https://www.twitch.tv/videos/85003729. c2a81ba4915bbefd677093cd053ff967847f9afe Yoshpet Early 0 83 1394 1220 2023-08-03T01:10:53Z Auride 7 adding link to catapult jump article wikitext text/x-wiki {{Trick}} ==Explanation== Normally, to enter Yoshpet, one must obtain the Sewaprolo from Tuskle in Ezofuji. This causes the cliff-face in front of the loading zone to Yoshpet to disappear as Ammy approaches, similar to the wall in front of Sasa Sanctuary. It is possible to reach this loading zone without the key item, though this isn't currently useful in any major category. Yoshpet is already skipped via [[Wawku Early]] in every category besides Top Dog. In Top Dog, it is necessary to go through Wep'keer and Ezofuji normally to access the Snowball Area for a Stray Bead. This can, of course, be done easily via the [[KT Glitch]], jumping directly over the cliff-face. NG-wise, a variant discovered by legoerofeggos uses the vine near the Guardian Sapling to get out of bounds and subsequently trigger a [[Catapult Jump]] from a ledge there. From then on, it's only a matter of tackle-jumping to the other side of the barrier (demonstration [https://www.youtube.com/watch?v=Tghk_GeGmx8 here]). ==Older Method== Though it's much more difficult, Yoshpet can also be accessed early in NG through the use of [[Origin Warp]]. First, one would warp to the Mermaid Spring in Kamui from any other spring, then jump on the first possible frame, and land within the water surrounding the spring. Move Ammy out of the spring itself (where Ammy's breath meter is removed and reset, so she never drowns), and allow her to drown. She will respawn at Kamui's origin, which is located below and behind the tunnel entrance to Kamui from Shinshu. She will then be launched upward onto the mountainous out-of-bounds collision. It is then a matter of carefully traversing the slippery collision all the way around the Western side of Kamui, up until the passage to Wep'keer. It is barely possible to perform a [[Air Ground Tackle|Sliding Ground Tackle]] across the path and to the Northern OoB mountains. From there, navigate behind the Yoshpet Entrance and do another Sliding Ground Tackle to get in. There are many points where one can easily fall into the void, and much of the collision is invisible, so practice would be needed to perform this trick consistently. Moreover, the large amount of OoB movement required means that this only saves about 1-2 minutes compared to getting the Sewaprolo and entering Yoshpet normally. Demonstration: https://youtu.be/o-kAk-mB4MA d3f82a7037c9eac5dbb8103a55fba7075a65c5bf Category:Fight Strategies 14 466 1395 2023-08-03T01:15:58Z Auride 7 Creating category wikitext text/x-wiki A list of pages regarding fight/combat strategies in Okami. See [[Fight Strategies]]. bc68d255e0805413023ae6d5e5a34d1674d164eb Template:Fight Strategy 10 467 1396 2023-08-03T01:23:36Z Auride 7 creating template to be used on all of the unique fight strategy pages wikitext text/x-wiki '''''Note:''' This page describes a strategy for a particular fight or set of fights. To learn more about fight strategies in Okami Speedrunning [[Fight Strategies|click here]].''[[Category:Fight Strategies]] a47b481440d660504181675e857ac41a40214dbd Waka 1 Skip 0 41 1398 1076 2023-08-03T02:25:23Z Auride 7 adding history note. wikitext text/x-wiki {{Trick}} ==Explanation== In Agata, the first Waka fight can be skipped with no consequences. The trigger permanently disappears if Ammy leaves Agata by going to Tsuta or Taka, so it doesn't interfere with later trips. ===With KT's=== The trigger for the fight is too large to just jump around, but it can be avoided by KT'ing up to the ledge above the guardian sapling cave entrance. Demonstration: https://youtu.be/xQJmnMdIIww?t=713 ===With Brush Adventure=== In NG, a [[Brush Adventure]] can be performed directly from the room with the Guardian Sapling to the cursed patch in the hollow tree near the Mermaid Spring. This warps Ammy past the Waka fight trigger, skipping the fight. Demonstration and timing: https://youtu.be/GiPfnF-QXow ===During Agata Blooming=== [[Agata Bloom Tricks#Cutscene_Skip_Brush_Adventure|Link to full trick]] In NG+ you can skip the blooming cutscene which makes sure you don't spawn in the Sapling room. This allows you to run around the Waka fight without even getting close. Demonstration: https://youtu.be/4k4lal4f7aw ==History== Auride first demonstrated that Waka 1 could be skipped via a Brush Adventure to the cursed patch near Kokari on 22 October 2019 in this video: https://youtu.be/iID96M7BhnE, but this was slower than simply fighting Waka. Auride later found the faster method using the cursed patch near the mermaid spring on 12 November 2020 in this video: https://youtu.be/vLGVSXS0uf8. The same day, Popprocks discovered that a few seconds can be saved during the Brush Adventure by pointing the camera into the room while still decently far away and re-brushing to make it snap in-bounds. 23be959ad29094161c246e3b4baaa270bf27f8c7 Waka 0 468 1399 2023-08-03T02:37:38Z Auride 7 Adding info for Waka 1. I will expand with Waka 2 (Taka) tomorrow because I am sleepy. I also want to add a section going over every single move Waka has, and maybe some stats like damage and Waka's total health. wikitext text/x-wiki {{Fight Strategy}} ==Summary== Waka is an early-game unique enemy fought in Agata and Cursed Taka. He fights with two swords, one of which he will sometimes throw. He has no invincibility to attacks, and is highly vulnerable to Steel Fist Sake Cherry Bombs. ==Strategy== ===Agata Forest (Waka 1)=== Waka is first encountered in Agata immediately after Blooming the Guardian Sapling. This fight can be skipped in most categories via [[Waka 1 Skip]]. He spawns in a random location in the battle arena. ====NG+==== With the String of Beads, Waka 1 can be defeated in a single hit from your sub-rosary. ====NG==== Waka 1 can be defeated by immediately using a Steel Fist Sake (SFS) and then hitting Waka with 3 Cherry Bombs (CBs). Generally, it's best to draw them in front of Waka so that he floats into them as he moves towards Ammy. If you approach Waka to push the CB into him while he is floating, there is a chance he will leap to the side. CBs will also detonate if Waka throws his sword into them. Because of the water in the fight arena and Waka's evasive moves, it's not uncommon for a CB to miss, in which case you may have to upgrade ink (if praise is available) to draw more CBs quickly. Demonstration: https://youtu.be/8gRT-OEv-9s?t=1146 9c135d886a2ee8749cb4c97f1eb887375260dd5e 1403 1399 2023-08-04T00:53:34Z Auride 7 /* Strategy */ adding waka 2 wikitext text/x-wiki {{Fight Strategy}} ==Summary== Waka is an early-game unique enemy fought in Agata and Cursed Taka. He fights with two swords, one of which he will sometimes throw. He has no invincibility to attacks, and is highly vulnerable to Steel Fist Sake Cherry Bombs. ==Strategy== ===Agata Forest (Waka 1)=== Waka is first encountered in Agata immediately after Blooming the Guardian Sapling. This fight can be skipped in most categories via [[Waka 1 Skip]]. He spawns in a random location in the battle arena. ====NG+==== With the String of Beads, Waka 1 can be defeated in a single hit from your sub-rosary. ====NG==== Waka 1 can be defeated by immediately using a Steel Fist Sake (SFS) and then hitting Waka with 3 Cherry Bombs (CBs). Generally, it's best to draw them in front of Waka so that he floats into them as he moves towards Ammy. If you approach Waka to push the CB into him while he is floating, there is a chance he will leap to the side. CBs will also detonate if Waka throws his sword into them. Because of the water in the fight arena and Waka's evasive moves, it's not uncommon for a CB to miss, in which case you may have to upgrade ink (if praise is available) to draw more CBs quickly. Demonstration: https://youtu.be/8gRT-OEv-9s?t=1146 ===Taka Pass - Cursed (Waka 2)=== Waka is encountered again on the way to Bloom the Guardian Sapling in Taka Pass. Unlike Waka 1, this fight cannot be skipped as attempting to Bloom the sapling has no effect until Waka is defeated. Waka has more health than in Agata, but spawns in a static position and in a flat arena with few hazards, making the fight more consistent. ====NG+==== With the String of Beads, Waka 2 can also be defeated in a single hit from your sub-rosary. ====NG==== Waka 2 can be defeated by 4 SFS-boosted Cherry Bombs. Because Ammy and Waka always start in the same positions, you can reliably start the fight by immediately pausing to use the SFS (and upgrade ink, if it's not already at 4 pots), then drawing a CB either in the grass or next to the lantern behind Waka. This causes the CB to instantly detonate and hit him, without needing to wait for him to walk into it. From there, you can draw 4 CBs directly in front of Waka as he walks towards Ammy. It's possible to complete the fight without moving at all. If needed, you can jump around slightly to preserve dash while maintaining enough distance to prevent Waka from attacking. Demonstration: https://youtu.be/HTGq5tti94c?t=1064 5bb9c40de7df938c5696a6d25c3df1c644d564c4 Spider Queen 0 469 1405 2023-08-04T02:07:41Z Auride 7 base strategy page for tsuta spider queen. I don't actually know if the 1 cycles are different on each of the bandit spiders so I have to test that. wikitext text/x-wiki {{Fight Strategy}} ==Summary== Spider Queen is the boss of Tsuta Ruins and is part of the boss rush in Ark of Yamato, in the middle of the 4 others. There are also 3 Bandit Spiders, which have essentially the same pattern as Spider Queen. In Tsuta Ruins, you must use Vine on the hooks on her abdomen twice to make her 8 eyes vulnerable. In all other encounters, 3 Vines are required. Because all 8 eyes must be destroyed to defeat her, multi-target attacks like Power Slash and Exorcism Slips are most effective. ==Strategy== ===Tsuta Ruins=== Right at the start of the fight, by panning the camera slightly to the left or right, you can connect 2 Vines from the flowers in front of you to any of the hooks on Spider Queen's abdomen. Avoid bringing the brush in front of Spider Queen's face, as this will "absorb" all the ink you've drawn and force you to draw another stroke. Once two Vines are made, Spider Queen will go into a collapsing animation. The moment that the Vine flowers around the arena wilt, her eyes become vulnerable. This is a few frames before they become visible, so you may have to estimate their position to hit them with a Power Slash (PS) as soon as possible. ====NG+==== Spider Queens eyes can be destroyed with 2 Large Exorcism Slips (ExL). ====NG==== Depending on your resources and the amount of ink you have, there are a few combinations of attacks which can destroy all the eyes in one cycle, assuming you hit all 8 eyes with each PS: * 2 Small Exorcism Slips (ExS) + 3 PS (https://youtu.be/b5hWk1dpHp0?t=2027) (Requires 5 ink pots, due to the 2 initial Vines) * 1 ExS + 4 PS (https://youtu.be/b3GZ7h8raEo) (Requires 5 ink pots + waiting for ink to refill before the 2nd Vine, or 6 ink pots) * 5 PS (https://youtu.be/DfMCaa3mhlQ?t=143) (Requires an ink upgrade after the 1st or 2nd PS, or 7 ink pots) a5f362b34239bec0f4753620287e2073dd706bd2 1407 1405 2023-08-05T19:50:14Z Auride 7 /* Strategy */ adding bandit spiders and ark, as well as statistics with the internal health values of each variant and how much damage they take from power slash and slips wikitext text/x-wiki {{Fight Strategy}} ==Summary== Spider Queen is the boss of Tsuta Ruins and is part of the boss rush in Ark of Yamato, in the middle of the 4 others. There are also 3 Bandit Spiders, which have essentially the same pattern as Spider Queen. In Tsuta Ruins, you must use Vine on the hooks on her abdomen twice to make her 8 eyes vulnerable. In all other encounters, 3 Vines are required. Because all 8 eyes must be destroyed to defeat her, multi-target attacks like Power Slash and Exorcism Slips are most effective. ==Strategy== ===Tsuta Ruins=== Right at the start of the fight, by panning the camera slightly to the left or right, you can connect 2 Vines from the flowers in front of you to any of the hooks on Spider Queen's abdomen. Avoid bringing the brush in front of Spider Queen's face, as this will "absorb" all the ink you've drawn and force you to draw another stroke. Once two Vines are made, Spider Queen will go into a collapsing animation. The moment that the Vine flowers around the arena wilt, her eyes become vulnerable. This is a few frames before they become visible, so you may have to estimate their position to hit them with a Power Slash (PS) as soon as possible. ====NG+==== Spider Queens eyes can be destroyed with 2 Large Exorcism Slips (ExL). ====NG==== Depending on your resources and the amount of ink you have, there are a few combinations of attacks which can destroy all the eyes in one cycle, assuming you hit all 8 eyes with each PS: * 2 Small Exorcism Slips (ExS) + 3 PS (https://youtu.be/b5hWk1dpHp0?t=2027) (Requires 5 ink pots, due to the 2 initial Vines) * 1 ExS + 4 PS (https://youtu.be/b3GZ7h8raEo) (Requires 5 ink pots + waiting for ink to refill before the 2nd Vine, or 6 ink pots) * 5 PS (https://youtu.be/DfMCaa3mhlQ?t=143) (Requires an ink upgrade after the 1st or 2nd PS, or 7 ink pots) ===Ryoshima Coast (Bandit Spider)=== For this fight, and all the later ones, you need to use 3 Vines rather than 2 to make it vulnerable. Instead of eyes, the Bandit Spiders have 8 barrels in their abdomen, but it's just an aesthetic difference. Another difference is that the Bandit Spider arenas have water around the perimeter, and fire burning on the tops of several pillars coming up from that water. These can be used as sources for Waterspout and Inferno. These, as well as Thunderstorm and Blizzard, all do the same amount of damage, so long as your brush stroke covers all 8 barrels/eyes. This requires panning the camera to look down from above, to make sure the barrels/eyes do not obstruct each other. Because of this, it is often easiest to use Waterspout, since the Inferno sources are difficult to get in view along with all 8 targets. ====NG+==== The Ryo Bandit Spider can be defeated with 3 ExL. ====NG==== One cycle kill combos: * 4 PS * 1 Waterspout (WS) (Or other elemental technique) + 1 PS * 3 Power Slash 2 * 2 Power Slash 3 * 2 ExS + 3 PS * 1 ExM + 4 PS ===N. Ryoshima Coast (Bandit Spider)=== This fight is similar to the Ryo one, except that brush techniques are slightly less effective and Exorcism Slips are slightly more effective. ====NG+==== The N. Ryo Bandit Spider can be defeated with 3 ExL. ====NG==== One cycle kill combos: * 5 PS * 1 WS + 2 PS * 4 PS2 * 3 PS3 * 1 WS + 1 PS2 * 2 ExS + 4 PS * 1 ExM + 4 PS * 1 ExL + 3 PS ===Kamui (Bandit Spider)=== Similar to the other Bandit Spiders. Brush techniques are about half as effective as with the Ryo one. Slips are slightly more effective than in Ryo, but less effective than in N. Ryo. ====NG+==== The Kamui Bandit Spider can be defeated with 3 ExL. ====NG==== One cycle kill combos: * 8 PS * 2 WS * 5 PS2 * 4 PS3 * 1 WS + 1 PS2 * 1 ExS + 7 PS (ExS and PS do exactly the same damage for this fight) * 1 ExM + 6 PS * 1 ExM + 3 PS3 (ExM and PS3 do exactly the same damage as well) * 1 ExL + 5 PS ===Ark of Yamato=== This fight is similar to the Bandit Spiders, in that 3 Vines are required to make her eyes vulnerable. Compared to Tsuta Ruins, brush techniques are half as effective, but exorcism slips are equally effective. Unlike the Bandit Spiders, there are no elemental sources, but you may have one of the elemental Divine Instruments to use instead. Unfortunately, elemental techniques are much weaker on this fight specifically, compared to any of the others. ====NG+==== Ark Spider Queen can be defeated with 2 ExL or 1 ExL + 1 ExM. ====NG==== One cycle kill combos: * 9 PS * 6 WS * 6 PS2 (Same damages as WS) * 5 PS3 * 1 ExS + 7 PS (ExS does the same damage as 2 PS or 1 PS3) * 1 ExM + 5 PS (1 ExM = 4 PS = 2 PS3) * 1 ExL + 3 PS3 (1 ExL = 6 PS = 3 PS3) ==Statistics== This table shows the max health of each Spider Queen/Bandit Spider, as well as the damage they take from various attacks, assuming each attack hits all 8 eyes. Technically, their health is divided evenly among the eyes, and they can be defeated one-by-one, although this is virtually always slower. {| class="wikitable sortable" |- ! Area !! Max Health !! PS Damage !! PS2 Damage !! PS3 Damage !! Elemental Damage !! ExS Damage !! ExM Damage !! ExL Damage |- | Tsuta || 7200 || 1600 || 2400 || 3200 || 7200 (1HKO) || 1600 || 3200 || 4800 |- | Ryo || 12600 || 3200 || 4800 || 6400 || 12000 || 1600 || 3200 || 4800 |- | N. Ryo || 16000 || 3200 || 4800 || 6400 || 12000 || 2400 || 4800 || 7200 |- | Kamui || 24000 || 3200 || 4800 || 6400 || 12000 || 3200 || 6400 || 9600 |- | Ark || 72000 || 8000 || 12000 || 16000 || 12000 || 16000 || 32000 || 48000 |} e4f90ea42cf4b2305a6c606245de8d0a8ad9563f Bitfield Table 0 261 1406 995 2023-08-05T17:48:56Z Auride 7 I figured out this vine holy smoke flag... wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. For each byte, bit 0 represents the least-significant bit, and bit 7 represents the most-significant. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine (works but does not have Holy Smoke by itself) || Vine (Holy Smoke only) || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Travel_Guides_Viewed" | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205FD || Collection - Travel Guides Viewed (Not "New!") 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FE || Collection - Travel Guides Viewed (Not "New!") 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FF || Collection - Travel Guides Viewed (Not "New!") 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Move_List_Viewed" | main.dll+B20604 || Collection - Move List Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20605 || Collection - Move List Viewed Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20606 || Collection - Move List Viewed Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20607 || Collection - Move List Viewed Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Fish_Tome_Viewed" | main.dll+B20610 || Collection - Fish Tome Viewed Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20611 || Collection - Fish Tome Viewed Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B20612 || Collection - Fish Tome Viewed Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B20613 || Collection - Fish Tome Viewed Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B20614 || Collection - Fish Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20615 || Collection - Fish Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20616 || Collection - Fish Tome Viewed Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B20617 || Collection - Fish Tome Viewed Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Animal_Tome_Viewed" | main.dll+B2061C || Collection - Animal Tome Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B2061D || Collection - Animal Tome Viewed Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061E || Collection - Animal Tome Viewed Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061F || Collection - Animal Tome Viewed Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Treasure_Tome_Viewed" | main.dll+B20628 || Collection - Treasure Tome Viewed Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20629 || Collection - Treasure Tome Viewed Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B2062A || Collection - Treasure Tome Viewed Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B2062B || Collection - Treasure Tome Viewed Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B2062C || Collection - Treasure Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062D || Collection - Treasure Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062E || Collection - Treasure Tome Viewed Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062F || Collection - Treasure Tome Viewed Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Item_First_Time_Acquisition" | main.dll+B21780 || Item First Time Acquisition Bitfield Byte 1/32 || Demon Fang || Thunder Edge || Eighth Wonder || Blade of Kusanagi || Seven Strike || Tsumugari || Tundra Beads || Resurrection Beads |- | main.dll+B21781 || Item First Time Acquisition Bitfield Byte 2/32 || Exorcism Beads || Life Beads || Devout Beads || Solar Flare || Trinity Mirror || Infinity Judge || Snarling Beast || Divine Retribution |- | main.dll+B21782 || Item First Time Acquisition Bitfield Byte 3/32 || Golden Peach || Mermaid Coin || Inkfinity Stone || Vengeance Slip || Peace Bell || Exorcism Slip S || Exorcism Slip M || Exorcism Slip L |- | main.dll+B21783 || Item First Time Acquisition Bitfield Byte 4/32 || Ink Bottle || Astral Pouch || Sun Fragment || Holy Bone L || Spirit Globe L || Spirit Globe M || Spirit Globe S || |- | main.dll+B21784 || Item First Time Acquisition Bitfield Byte 5/32 || Kamiki Orange || Millet Dumplings || Rice Stew || Sasa Cake || Sasa Hotchpotch || Sasa Dumplings || Sasa Fruit || Sasa Crab |- | main.dll+B21785 || Item First Time Acquisition Bitfield Byte 6/32 || Sasa Meat || Sasa Egg Rolls || Sasa Fish || Sasa Rice || Gourd || Grapes || Dumplings || Rice Balls |- | main.dll+B21786 || Item First Time Acquisition Bitfield Byte 7/32 || Roasted Fish || Bamboo Shoot || Roasted Meat || Bale of Rice || Watermelon || Potato || Cherry Cake || Chinese Cabbage |- | main.dll+B21787 || Item First Time Acquisition Bitfield Byte 8/32 || Cabbage || Ginseng || Turnip || Radish || Baked Oranges || Orange || Apple || Peach |- | main.dll+B21788 || Item First Time Acquisition Bitfield Byte 9/32 || Golden Mushroom || [Mother Tree] || [Legend of Orochi] || Vista of the Gods || Karmic Transformer 1 || || || |- | main.dll+B21789 || Item First Time Acquisition Bitfield Byte 10/32 || || || || || || || || Duty Orb |- | main.dll+B2178A || Item First Time Acquisition Bitfield Byte 11/32 || Justice Orb || Loyalty Orb || Black Demon Horn || Eyeball of Fire || Lips of Ice || Ogre Liver || Mask || Shell Amulet |- | main.dll+B2178B || Item First Time Acquisition Bitfield Byte 12/32 || Thunder Brew || Fox Rods || Dragon Orb || Border Key || Lucky Mallet || Canine Tracker || Oddly Shaped Turnip || Ruins Key |- | main.dll+B2178C || Item First Time Acquisition Bitfield Byte 13/32 || [Galestorm Tech] || [Waterspout Tech 2] || [Inferno Tech] || Karmic Transformer 9 || Karmic Transformer 7 || Karmic Transformer 8 || Karmic Transformer 3 || |- | main.dll+B2178D || Item First Time Acquisition Bitfield Byte 14/32 || Marlin Rod || Pinwheel || Herbal Medicine || || Treasure Box || Blinding Snow || Charcoal || Traveler's Charm |- | main.dll+B2178E || Item First Time Acquisition Bitfield Byte 15/32 || [Holy Artifacts] || [Digging Tips] || [Battle Tips] || [Travel Tips] || [Brush Tips] || [Another Civilization] || [Land of the Gods] || [Cherrry Bomb 3] |- | main.dll+B2178F || Item First Time Acquisition Bitfield Byte 16/32 || [Cherry Bomb 2] || [Power Slash 3] || [Tribe of the Moon] || [Celestial Envoy] || Sewaprolo || 8 Purification Sake || [Northern Land] || Gimmick Gear |- | main.dll+B21790 || Item First Time Acquisition Bitfield Byte 17/32 || Fog Pot || Gold Dust || Fire Tablet || Water Tablet || Godly Charm || Steel Soul Sake || Steel Fist Sake || Golden Ink Pot |- | main.dll+B21791 || Item First Time Acquisition Bitfield Byte 18/32 || Wood Mat || Thief's Glove || Golden Lucky Cat || Sashimi || Feedbag (Fish) || Feedbag (Seeds) || Feedbag (Herbs) || Feedbag (Meat) |- | main.dll+B21792 || Item First Time Acquisition Bitfield Byte 19/32 || Holy Bone S || Holy Bone M || [Waterspout Tech 1] || [Veil of Mist Tech] || [Mark of Kabegami] || [Ink Bullet Tips] || [Greensprout Tips] || [Enhancing Weapons] |- | main.dll+B21793 || Item First Time Acquisition Bitfield Byte 20/32 || [Fleeing Battle] || [Godhood Tips] || [Feeding] || [Enhancing Divinity] || Chestnut || || [Power Slash 2] || [Thunderstorm Tech] |- | main.dll+B21794 || Item First Time Acquisition Bitfield Byte 21/32 || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue || Sheep Statue || Horse Statue || Snake Statue |- | main.dll+B21795 || Item First Time Acquisition Bitfield Byte 22/32 || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Ruby Tassels || Pearl || Crystal || Coral Fragment |- | main.dll+B21796 || Item First Time Acquisition Bitfield Byte 23/32 || || Dragonfly Bead || Glass Beads || || Wooden Bear || Lacquerware Set || Etched Glass || |- | main.dll+B21797 || Item First Time Acquisition Bitfield Byte 24/32 || Bull Horn || Rat Statue || Silver Pocket Watch || Vase || Incense Burner || || Kutani Pottery || White Porcelain Pot |- | main.dll+B21798 || Item First Time Acquisition Bitfield Byte 25/32 || Killifish || Smelt || Trout || Sweetfish || Yellowtail || Bonito || Clownfish || Black Bass |- | main.dll+B21799 || Item First Time Acquisition Bitfield Byte 26/32 || Robalo || Huchen || Koi || Salmon || Striped Snapper || Red Snapper || Mountain Trout || Supreme Tuna |- | main.dll+B2179A || Item First Time Acquisition Bitfield Byte 27/32 || Karmic Transformer 4 || Giant Salmon || String of Beads || Stray Bead || Karmic Transformer 5 || Karmic Transformer 6 || Karmic Transformer 2 || Karmic Returner |- | main.dll+B2179B || Item First Time Acquisition Bitfield Byte 28/32 || Jade Tassels || Amethyst Tassels || Cat's Eye Tassels || Amber Tassels || Agate Tassels || Turqoise Tassels || Emerald Tassels || Sapphire Tassels |- | main.dll+B2179C || Item First Time Acquisition Bitfield Byte 29/32 || Cutlass Fish || Whopper || Gale Shrine Map || Wawku Shrine Map || Oni Island Map || Imperial Palace Map || Moon Cave Map || Tsuta Ruins Map |- | main.dll+B2179D || Item First Time Acquisition Bitfield Byte 30/32 || Squid || Octopus || Sea Horse || Loggerhead Turtle || Marlin || Starfish || River Crab || Blowfish |- | main.dll+B2179E || Item First Time Acquisition Bitfield Byte 31/32 || Manta || Nautilus || Scallop || Crawfish || Lobster || Goby || Giant Catfish || Catfish |- | main.dll+B2179F || Item First Time Acquisition Bitfield Byte 32/32 || Monkfish || Oarfish || Moray || Loach || Freshwater Eel || Sunfish || Sturgeon || Flying Fish bfb4cd902a6d260df9b781526817333d110c705e Steam API Action Layer Glitch 0 441 1408 1191 2023-08-05T20:35:08Z Auride 7 adding trick template wikitext text/x-wiki {{Trick}} ==Explanation== The PC/Steam release of Ōkami HD does not have direct controller support. Instead, its native control scheme is Mouse and Keyboard, with gamepad controls being configured through the Steam Input/Controller API. The in-game implementation of this API suffers from a bug, where the game will not recognize controller inputs for 1 frame when switching Action Layers/gameplay contexts (e.g. normal movement, in brush, fan menu, loading zones). When using the default/official controller configuration, this makes certain techniques more difficult or impossible while using controller. For example, it is impossible to set up the first-frame jump for Origin Warps using controller on PC. This also interferes with Brush Buffering for Fire Tablet Skip, as each Brush Buffer leaves an effective 1 frame gap in holding jump. This bug can be worked around by using mixed controller and mouse/keyboard inputs, or by customizing the controller configuration in certain specific ways. ==Using Mouse and Keyboard== Playing the entire game on mouse and keyboard is prohibitively difficult, but you can still use mouse and keyboard for critical inputs while playing on controller. 1st frame jumping for [[Origin Warp]] can be performed by mashing your mouse/keyboard jump bind, after which you can resume using controller. [[Fire Tablet Skip]] requires you to hold a keyboard/mouse jump bind while brush buffering a held jump, with all other inputs working via controller. [[Kamiki Boulder Skip]] only requires you to use a mouse/keyboard input for the tackle after Issun's text box, with the remainder of the trick being input via controller. [[Dboost|Demon Boost]] only requires the tackle input to bypass steam API, similarly to Boulder Skip. To use this strategy, simply use the in-game controls menu to bind tackle and jump to keys that are easy for you to press while holding a controller, such as Ctrl or Space. Although the mouse/keyboard keybinds are quicker to set up, reconfiguring the controller can allow for more a more intuitive solution. ==Changing the Controller Configuration== [[File:PC Steam API Controller Configuration Default.png|thumb|alt=A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller|A default controller configuration for the PC / Steam version of Okami HD, showing a Nintendo Switch Pro Controller]] To change the controller configuration settings: # Connect a controller to your PC. # Open Steam (not Ōkami). # Go to the "Library" tab at the top. # Select Okami HD from the left sidebar. # Under the play button, in the menu bar, click "Controller Configuration". It is recommended that you make some of the changes recommended below, then use the Export Config option to save your controller configuration. ==Action Layers== There are 6 real Action Layers (AKA contexts) used by the game. You can create additional ones, but they do not directly interface with the game's engine. * '''Standard Actions''' — Used during normal overworld gameplay, where you directly control Ammy and move her around. * '''Battle Actions''' — Used exclusively when Ammy is in the fighting pose and can attack with her Divine Instrument. This includes normal battles (with a barrier, usually activated by Demon Scroll, Devil Gate, or cutscene), boss battles, and Dojo lessons. * '''Celestial Brush...''' — Used exclusively when in celestial brush mode, where the world is frozen and you can draw to perform brush techniques. * '''Fishing Actions''' — Used exclusively when in fishing minigames. * '''Menu Actions''' — Used when in menus, such as the fan menu and settings menu. * '''Event Actions''' — Used in loading screens, cutscenes, and dialog. ==Recommended Changes== [[File:PC Steam API Controller Configuration - Legacy Keys.png|thumb|alt=The "Legacy Keys" button within the Steam controller configuration menu|The "Legacy Keys" button within the Steam controller configuration menu]] Several changes are recommended as workarounds to certain issues caused by the action layer glitch. For the most part, these involve using the "Legacy Keys" menu to bind controller inputs directly to mouse buttons and keyboard keys. Normally, the "In-Game Action" bindings available in any given Action Layer have no effect in any other layer. This results in a frame where the game has switched contexts, and is no longer recognizing inputs from the previous context, but the Steam API is still sending inputs from the previous context, which then have no effect. It essentially becomes impossible to use most in-game actions for a single frame when transitioning between Action Layers. Using keyboard keys as bindings mitigates this, because the native mouse + keyboard bindings aren't context-sensitive, and so can still take effect during that transition frame. So long as the binding is the same in both Action Layers, this makes for a seamless experience like on console. ===Inability to Dialogue Boost=== [[D Boost|Dialogue Boosting]], such as for [[Kamiki Boulder Skip]], involves tackling the first frame when transitioning from the Event Actions layer to the Standard Actions layer. Because of the transition frame, it's impossible to use the Tackle in-game action on that frame, which is also the only valid frame to get a mid-air ground tackle. To work around this, determine the keyboard key or mouse button which is bound to Jump and Tackle in-game. By default, Tackle is bound to Mouse Left Click. Choose the controller button you wish to bind to Tackle in the Steam Controller Configuration Menu. Using the Legacy Keys menu, in both the Event Actions and Standard Actions layers, bind it to Mouse Left Click (or whatever the in-game m+kb binding is). You should now be able to tackle on the first frame after closing a dialogue box. [[File:PC Steam API Controller Configuration Analogue Stick Directional Pad.png|thumb|alt=The Steam controller configuration options for emulating a directional pad with an analogue stick.|The Steam controller configuration options for emulating a directional pad with an analogue stick.]] Note that you will not be able to choose the direction of the tackle. This is because the analogue stick is also affected by the glitch. Unfortunately, there is no in-game binding for analogue sticks, so using the exact same binding is not possible. There is also Movement in-game action binding in the Event Actions layer. As a workaround, keep the analogue stick bound to Movement on the Standard Actions layer. In the Event Actions layer, set the analogue stick to "Generic Directional Pad". In the "Advanced Settings" at the bottom, ensure that the "Layout" is set to "8 Way (Overlap)". Bind the directions to WADS (or whatever the in-game keyboard bindings are for you). This will allow you to D Boost ground tackle in 8 directions relative to the camera, while still retaining full analogue movement control in normal gameplay. Unfortunately, there's no known way to have full analogue control on the transition frame, but for most applications this workaround is good enough. 03797003fd467d275d120c37ce251501c7e6e5c9 Canine Warriors 0 470 1409 2023-08-05T21:15:30Z Auride 7 basic page with just Tei. I will add the other canine warriors later. wikitext text/x-wiki {{Fight Strategy}} ==Summary== Of the 8 '''Canine Warriors''', 4 must be fought to get the Satomi Power Orbs from Fuse and enter Gale Shrine (without [[Gale Shrine Early]]): * Tei (in Kusa Village) * Take (AKA Gi, in Sasa Sanctuary) * Ume (AKA Jin, in Agata Forest) * Hayabusa (AKA Chu, in Kamiki Village) They share many basic moves/attacks, but they each have their own quirks when fighting them. Their basic moveset includes two attacks with invincibility, both indicated with an audio cue and a glowing effect: * A long-range straight dash towards Ammy. This has invincibility on startup, but they become vulnerable as soon as they start moving. * A series of 3 strikes. They are fully invincible until the end of the last strike, but there is a long vulnerable period afterwards. Both of these attacks can be cancelled by hitting the dog with Power Slash, but they will immediately begin another action, which includes the possibility of starting another invincible attack. Generally, the best strategy for each of these fights is Steel Fist Sake-boosted Cherry Bombs, though their evasive and invincible attacks can make these fights challenging and inconsistent. If they use the invincible straight dash attack, you can draw a Cherry Bomb between them and Ammy, and it will blow up when they run into it, cancelling their attack. ==Strategy== ===Kusa Village (Tei)=== Tei has less health and a smaller moveset than the other Canine Warriors, making this fight relatively easy. Tei does have access to both invincible attacks, but uses them relatively rarely. ====NG+==== Tei can be reliably defeated with an immediate sub-rosary powered by the String of Bead. Demonstration: https://youtu.be/VVQ7itn4rvQ?t=2288 ====NG==== Immediately when the fight begins, you can use a Steel Fist Sake (SFS) and then draw a Cherry Bomb (CB) right in front of Tei. Then, walk forward to push it into him. Walk away and then repeat to defeat Tei. The vast majority of the time, Tei will not take any actions before the fight ends. On rare occasion, Tei may move rapidly around or use the invincible attacks. If he uses the straight dash, simply draw a CB between him and Ammy so he runs into it. If a CB ends up far away with no chance to hit Tei, you can Powerslash it to destroy it and draw another CB faster. Demonstration: https://youtu.be/rEWtUfj4lPk?t=1898 76cab37e50998f369776e341a0578f05d6179957 Fight Strategies 0 61 1412 1404 2023-08-06T13:57:50Z Auride 7 /* Unique Fight Strategies */ correcting bandit spider anchor wikitext text/x-wiki [[Category:Fight Strategies]] ==Explanation== Each battle in Okami, whether it be caused by a scripted trigger, a devil gate, or a demon scroll, includes a predetermined selection of enemies. While the enemies spawn in random locations within the battle barrier, we can still construct set strategies for each fight to defeat every enemy quickly and efficiently. ==Common Tools== * '''Divine Instrument''' (DI) - Ammy's basic attack in general. In most categories, Reflectors or Glaives are used, while Rosaries are rarely used as the main weapon. ** When using glaives, it is often preferred to use charged aerial glaive attacks, as the landing hitbox has 4 hits dealing multiplied damage. This can be combo'd into a sub-weapon attack. Reflectors are generally better used on the ground, as their aerial attack stalls Ammy and has poor range. * '''Sub-weapon''' (SW) - Ammy's secondary attack. In categories which use a SW, the Life Beads (from Crimson Helm) or Tundra Beads (purchased for NG+ saves) are used due to their extremely high burst damage at close range. * '''Power Slash''' (PS) - As a responsive brush technique able to deal damage to multiple targets at once, PS sees a great deal of use in all categories. It is also the most common Floral Finisher by far, for NG AB and Top Dog. * '''Cherry Bomb''' (CB) - A more challenging brush power which deals massive damage to adjacent targets. CB's see a great deal of use, especially against single targets. Many enemies which are immune or resistant to PS can be damaged or made vulnerable by CB. The primary downside is the skill required to consistently hit a moving target with the potentially-delayed explosion. * '''Exorcism Slips (Small/Medium/Large)''' (S/M/L Slips or ExS/M/L) - Battle items which hit all targets in the battle regardless of distance or visibility. Many enemies can be hit by slips even when immune to all other sources of damage, though some enemies are not damaged by them until made vulnerable some other way. They are used pervasively in runs, limited primarily by their scarcity in NG. * '''Steel Fist Sake''' (SFS) - A battle item which significantly increases the damage of DI, SW, and CB, but not PS. These see a great deal of use when slips are not efficient or effective. SFS + CB's is an extremely common strategy in NG runs. * '''Gold Dust''' - An optional item which permanently increases the power of most weapons by about 30-40%. In categories where slips and SFS are more scarce, such as NG AB or Top Dog, gold dust sees limited use. It can be acquired from many sources, but is usually purchased in Agata Forest, as that is the cheapest and fastest source. * '''Inkfinity Stone''' - A battle item which grants unlimited ink for 60 seconds, not including cutscenes. Used in and out of fights when a large number of brush techniques are used. * '''Ink Praise Upgrade''' - In and out of battle, using praise to upgrade Ammy's ink capacity can be used to refill when low or empty on ink. This can be used as a substitute for Inkfinity Stones in some cases. * '''String of Beads''' - A NG+ exclusive reward for collecting all 100 Stray beads, this Holy Artifact grants a 10x damage multiplier, invincibility, and unlimited ink, making most fights in NG+ runs trivial. * '''Clearing the results screen''' - When both normal and boss fights end, the results screen can be cleared roughly 1 second faster by pressing the pause or bark buttons, depending on the version. Runners generally mash the button to clear as soon as possible. * '''Building Dash''' - At the end of most fights, there is some downtime before the results screen clears. During this time, you can dash in circles to build gold dash. If the fight ends with a cutscene, you can jump before the cutscene starts to [[Speed Restoration|store Ammy's dash]]. * Miscellaneous Techniques ** '''Covering with Ink''' - Both NPC's and enemies can be covered with ink by drawing a single stroke over them, as long as that stroke isn't straight and horizontal enough to be recognized as Power Slash. Usually a short up/down stroke is used. This causes many enemies to start a special animation where they shake off the ink. In battle, this is only really useful against Yellow Imps, where it prevents them from digging underground immediately, and makes them vulnerable to Cherry Bomb. It can also be used on Mushi's Mom when digging the turnips, as it provides an equal 4 second stall to PS'ing the pot on her head. ** '''Dot Trees''' - Bloom gives Ammy the ability to grow trees by drawing a dot on Bloom-able ground. This consumes one ink pot, and up to 3 trees can be grown at once. They disappear after a few seconds. When they grow, the trees will deal a small amount of damage to enemies on top of them. The trees also have solid collision, and can be air-tackle-bounced off of. This technique is almost useless, though it does allow you to instantly stun enemy cherry blossoms without having to reflect their fruit. ** '''Ink Bullet''' - The Snarling Beast, Seven Strike, and Eighth Wonder grant Ammy this Brush Technique when they are equipped. By drawing dots on enemies, they will be hit for a tiny amount of damage. Multiple bullets can be drawn, increasing the ink cost. Because of the extremely low damage output, this technique is virtually useless, except for being the fastest way of hitting Orochi in the Moon Cave at the very start of the fight. This saves a fraction of a second compared with PS to start the cutscene where Orochi loses his invincible barrier. ==Mechanics== ===Battle Barrier=== During all battles, except boss battles, Ammy is trapped by a cylindrical wall of infinite height. The diameter of the cylinder is constant within a battle. For any individual battle, the diameter is predetermined, but different battles (e.g. from different Demon Scrolls) may have different diameters. For battles triggered via Demon Scroll specifically, the barrier will have glowing cracks at ground level. If one of these cracks is hit 5 times, it will turn into a hole in the barrier which can be walked/jumped through to escape the battle. When this happens, the battle ends and the scroll reappears. When a battle is escaped this way, Ammy's level of Godhood is set to -1. Since Demon Scrolls are almost never required or intentionally initiated in runs, runners try to escape them immediately. ===Initiating Battles=== * '''Trigger Volumes''' - Throughout the game are battles initiated when Ammy comes into contact with some volume of space in a map. These zones are generally called "trigger volumes", and come in a variety of shapes. Most trigger volumes for battles are cylinders, with a defined top and bottom, meaning they can be avoided by going around, above, or below them. Most casually-required battles are initiated via trigger volume. Many of these battles first trigger a cutscene, which is followed by a battle. This includes those which introduce new enemies, such as the [[Ubume Skip|Ubume Fight]] in Ryoshima Coast. Others immediately initiate the battle when the trigger volume is entered, such as with the repeat [[Yellow Imp Skip|Yellow Imp]] and Campfire Fights in Hana Valley. For the latter type, the trigger volume is always smaller than the size of the battle barrier itself. Each trigger volume is associated with a specific selection of enemies. * '''Demon Scrolls''' - Present in many maps, Demon Scrolls will randomly wander within a cylindrical boundary, which corresponds to the size of the Battle Barrier. If it is nighttime or Ammy is in a dungeon, and Ammy doesn't have the Peace Bell artifact equipped, demon scrolls will chase Ammy as soon as she enters the boundary. They will cease chasing the instant Ammy leaves. Demon Scrolls are never required for progression, outside of grinding Yen or completing Wanted List sidequests, so they are usually avoided by minimizing time spent in their boundary. ** The root locations of Demon Scrolls on each map is set per map, with additional scrolls appearing at night on over-world maps. The scrolls will wander randomly, but never past their respective boundaries, as mentioned above. For any given scroll, there is a set selection of enemies which it contains. In certain cases, the exact selection may change after certain story events or due to Wanted List sidequests. ** Demon scrolls come in different colors depending on location. Early-game locations contain green scrolls, which can be temporarily immobilized by PS, though this usually isn't worth the time it takes. Ryoshima and North Ryo have red scrolls which can are immune to base PS, but are affected by PS2. Late game areas have gold scrolls which require PS3 to stun. Inside dungeons, regardless of early/late game, there are blue scrolls which are not affected by PS at all. * '''Devil Gates''' - These are essentially small trigger volumes demarcated by cursed gates. They are easy to see and avoid, but are sometimes required or necessary to defeat. Almost all Devil Gates have some specific over-world change associated with beating them, such as opening a Mermaid Spring or revealing a cursed patch. * '''Boss Battles''' - Bosses are always triggered via cutscene and take place in closed arena maps, instead of having Battle Barriers. These arenas can only be escaped by defeating the boss. ===Spawn Positions=== Besides boss battles, all battles have a set selection of enemies, but those enemies spawn randomly at any position within the battle barrier. Enemies can even spawn inside each other. The overall distribution of enemies at the start of a battle is sometimes referred to as the "spread". If enemies spawn far apart or off-screen, it can be difficult or impossible to hit multiple enemies with PS or CB, losing time. ===Grading=== At the end of all battles, you are given a grade on both time and damage to beat the battle, as well as an overall grade which is the rounded-down average of those two. Generally, the time grade is fairly forgiving, and following established speed strats will earn a perfect grade for time. The damage grade will only be perfect if Ammy isn't damaged at all during the battle, except during the Yami fight which allows Ammy to be hit a few times and retain a perfect grade. Because the overall grade is rounded down, you will only receive an overall perfect grade if you take no damage. The overall grade determines the bonus yen multiplier received at the end of the fight. At max (cherry blossom grade), the bonus is 100%, meaning Ammy's net earnings are double what she picks up in the battle itself. At the second highest grade (green tree) the bonus is 70%. The bonus decreases further with lower grades. ===Yen=== Each type of enemy drops a specific amount of yen when it dies. If an enemy dies while Ammy has full ink, it will drop an additional 100 yen. Only yen collected before the battle results appear will count toward the bonus, but Ammy can still pick up any remaining yen on the ground during and after the results overlay. This table shows the base amount of yen dropped by the types of enemies typically encountered in runs, before any bonuses: {| class="wikitable sortable" |- ! Enemy !! Yen |- | Green Imp || 100 |- | Red Imp || 200 |- | Yellow Imp || 500 |- | Blue Imp || 400 |- | Black Imp || 1000 |- | Dead Fish || 200 |- | Crow Tengu || 500 |- | Great Tengu || 8000 |- | Bud Ogre || 500 |- | Chimera || 600 |- | Fire Eye || 1000 |- | Ice Mouth || 1500 |- | Earth Nose || 1000 |- | Tube Fox || 2500 |- | Canine Warrior || 1500 |- | Ninetails Spirit || 2000 |} For the full list, see [[Enemy Data]]. Bosses, as well as certain story encounters such as Waka, do not drop Yen directly. Instead, the battle ends as soon as the final blow is dealt, followed by a cutscene, followed by a separate results screen on the scroll transition. Each such fight gives a set base reward, along with the same bonus multiplier available for regular fights. In practice, one can get double these values on almost all of these fights, with the exception of Orochi, who is difficult to beat without taking damage in many cases. {| class="wikitable sortable" |- ! Boss !! Yen |- | Waka (Agata) || 2,000 |- | Spider Queen || 5,000 |- | Waka (Taka) || 3,000 |- | Crimson Helm || 7,000 |- | Orochi (Moon Cave) || 10,000 |- | Blight || 15,000 |- | Evil Rao || 20,000 |- | Ninetails || 30,000 |- | Oki || 20,000 |- | Nagi || 30,000 |- | True Orochi || 50,000 |- | Nechku || 40,000 |- | Lechku & Nechku || 80,000 |- | Ark Bosses (Each) || 40,000 |- | Yami || 1,000,000 |} ===Vulnerability and Invincibility=== Various enemies can become more or less susceptible to damage depending on their state. For example, Red Imps become completely invincible when they guard with their instruments. Many enemies can turn gray if their attacks are avoided or if they are hit enough times, which makes them take extra damage. Some enemies, such as Red and Blue Ogres, have partial invincibility, which can be bypassed ==Kill Combos== Each type enemy has a set amount of health, and there is no RNG in damage dealt, so we can plan combinations of attacks to most quickly defeat each type of enemy. Note that the order of attacks sometimes matters, due to triggering vulnerability or invincibility. Here are some examples: * '''Green Imp''' - 2 PS's / PS, DI / DI, PS * '''Red Imp''' - PS to force guard, PS to break guard, DI, PS * '''Wanted List Red Imp''' - DI until it guards, 3 PS's * '''Yellow Imp''' - Ink, CB, DI, PS * '''Ubume''' - CB, CB, PS * '''Earth Nose''' - CB, CB, PS ==Unique Fight Strategies== For fights which cannot be repeated, such as boss fights, see the following articles: * [[Waka]] * [[Spider Queen]] * [[Waka#Taka Pass - Cursed (Waka 2)|Waka 2]] * [[Canine Warriors]] * [[Crimson Helm]] * [[Orochi]] * [[Spider Queen#Ryoshima Coast (Bandit Spider)|Bandit Spider]] * [[Blight]] * [[Tube Foxes]] * [[Evil Rao]] * [[Ninetails]] * [[Oki]] * [[Nagi]] * [[Orochi#True Orochi|True Orochi]] * [[Nechku]] * [[Lechku & Nechku]] * [[Yami]] 02b95499e0136a04ed860469e02be8d22c7132c3 Bitfield Table 0 261 1413 1406 2023-08-06T16:11:43Z Auride 7 adding dot trees flag wikitext text/x-wiki {{RE}} ==Explanation== This page contains a list of addresses which contain binary data, such as flags. See [[Memory Address Table]] for info on other kinds of addresses. For each byte, bit 0 represents the least-significant bit, and bit 7 represents the most-significant. ==Table== {| class="wikitable sortable" |- ! Address !! Short Description !! Bit 0 !! Bit 1 !! Bit 2 !! Bit 3 !! Bit 4 !! Bit 5 !! Bit 6 !! Bit 7 |- id="Usable_Brush_Techniques" | main.dll+890A30 || Usable Brush Techniques Byte 1/4 || Unknown || Sunrise (Set by default. Unusable without story flag?) || Greensprout || Dot Trees (Separate from Greensprout) || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A31 || Usable Brush Techniques Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A32 || Usable Brush Techniques Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine (works but does not have Holy Smoke by itself) || Vine (Holy Smoke only) || Unknown || Rejuvenation || Blizzard |- | main.dll+890A33 || Usable Brush Techniques Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki, but doesn't allow the use of Sunrise by itself || Unknown || Unknown || Catwalk || Unknown |- id="Brush_Techniques_Obtained" | main.dll+890A38 || Brush Techniques Obtained Byte 1/4 || Unknown || Sunrise (Set by default) || Greensprout || Unknown || Bloom || Water Lily || Galestorm || Whirlwind |- | main.dll+890A39 || Brush Techniques Obtained Byte 2/4 || Thunder Storm || Thunderbolt || Inferno || Fireburst || Power Slash || Watersprout || Deluge || Fountain |- | main.dll+890A3A || Brush Techniques Obtained Byte 3/4 || Veil of Mist || Mist Warp || Crescent || Vine || Unknown || Unknown || Rejuvenation || Blizzard |- | main.dll+890A3B || Brush Techniques Obtained Byte 4/4 || Icestorm || Cherry Bomb || Unknown || Set when obtaining Sunrise in Kamiki || Unknown || Unknown || Catwalk || Unknown |- id="Usable_Dojo_Techniques" | main.dll+B4DFA0 || Usable Dojo Techniques Byte 1/4 || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown || Unknown |- | main.dll+B4DFA1 || Usable Dojo Techniques Byte 2/4 || Unknown || Unknown || Unknown || Unknown || Holy Falcon || Hard Head || Brown Rage|| Golden Fury |- | main.dll+B4DFA2 || Usable Dojo Techniques Byte 3/4 || Holy Eagle (Doesn't affect Double Jump usability. That's controlled by main.dll+B6B2B9 bit 2 instead.) || Unknown || Digging Champ || Counter Dodge|| Fleet Foot || Sword Dance || Bead String || Wailing Mirror |- | main.dll+B4DFA3 || Usable Dojo Techniques Byte 4/4 || 4 Shears || 3 Shears || Unknown || Spirit Armageddon || Spirit Storm || 5 Winds || 4 Winds || Unknown |- id="Stray_Beads" | main.dll+B205E8 || Collection - Stray Beads Byte 1/16 || Sasa Sanctuary 3/3 || Sasa Sanctuary 2/3 || Sasa Sanctuary 1/3 || Kusa Village 3/3 || Kusa Village 2/3 || Kusa Village 1/3 || Taka Pass 6/6 || Taka Pass 5/6 |- | main.dll+B205E9 || Collection - Stray Beads Byte 2/16 || Taka Pass 4/6 || Taka Pass 3/6 || Taka Pass 2/6 || Taka Pass 1/6 || Tsuta Ruins 3/3 || Tsuta Ruins 2/3 || Tsuta Ruins 1/3 || Agata Forest 6/6 |- | main.dll+B205EA || Collection - Stray Beads Byte 3/16 || Agata Forest 5/6 || Agata Forest 4/6 || Agata Forest 3/6 || Agata Forest 2/6 || Agata Forest 1/6 || Hana Valley 1/1 || Shinshu Field 6/6 (Nameless Man) || Shinshu Field 5/6 (Tama) |- | main.dll+B205EB || Collection - Stray Beads Byte 4/16 || Shinshu Field 4/6 || Shinshu Field 3/6 || Shinshu Field 2/6 || Shinshu Field 1/6 || Kamiki Village 3/3 || Kamiki Village 2/3 || Kamiki Village 1/3 || Cave of Nagi 1/1 |- | main.dll+B205EC || Collection - Stray Beads Byte 5/16 || N. Ryoshima Coast 5/7 || N. Ryoshima Coast 4/7 || N. Ryoshima Coast 3/7 || N. Ryoshima Coast 2/7 || N. Ryoshima Coast 1/7 || Imperial Palace 1/1 || Sunken Ship 2/2 || Sunken Ship 1/2 |- | main.dll+B205ED || Collection - Stray Beads Byte 6/16 || Sei-an (A. Qtr.) 6/6 || Sei-an (A. Qtr.) 5/6 || Sei-an (A. Qtr.) 4/6 || Sei-an (A. Qtr.) 3/6 || Sei-an (A. Qtr.) 2/6 (Komuso) || Sei-an (A. Qtr.) 1/6 || Sei-an (C. Qtr.) 5/5 (Camellia) || Sei-an (C. Qtr.) 4/5 (Abe) |- | main.dll+B205EE || Collection - Stray Beads Byte 7/16 || Sei-an (C. Qtr.) 3/5 (City Dweller) || Sei-an (C. Qtr.) 2/5 || Sei-an (C. Qtr.) 1/5 || Ryoshima Coast 5/5 (Hayate) || Ryoshima Coast 4/5 || Ryoshima Coast 3/5 || Ryoshima Coast 2/5 (Animal Lover) || Ryoshima Coast 1/5 |- | main.dll+B205EF || Collection - Stray Beads Byte 8/16 || City Checkpoint 5/5 || City Checkpoint 4/5 || City Checkpoint 3/5 || City Checkpoint 2/5 || City Checkpoint 1/5 || Gale Shrine 3/3 (Princess Fuse) || Gale Shrine 2/3 || Gale Shrine 1/3 |- | main.dll+B205F0 || Collection - Stray Beads Byte 9/16 || Inner Yoshpet 3/3 || Inner Yoshpet 2/3 || Inner Yoshpet 1/3 || Ponc'tan 3/3 (Ishaku) || Ponc'tan 2/3 || Ponc'tan 1/3 || Yoshpet 3/3 (Kai) || Yoshpet 2/3 |- | main.dll+B205F1 || Collection - Stray Beads Byte 10/16 || Yoshpet 1/3 || Kamui (Ezofuji) 4/4 || Kamui (Ezofuji) 3/4 || Kamui (Ezofuji) 2/4 || Kamui (Ezofuji) 1/4 || Wep'keer 4/4 || Wep'keer 3/4 || Wep'keer 2/4 |- | main.dll+B205F2 || Collection - Stray Beads Byte 11/16 || Wep'keer 1/4 || Kamui 6/6 || Kamui 5/6 || Kamui 4/6 || Kamui 3/6 || Kamui 2/6 || Kamui 1/6 || Dragon Palace 4/4 (Otohime) |- | main.dll+B205F3 || Collection - Stray Beads Byte 12/16 || Dragon Palace 3/4 || Dragon Palace 2/4 || Dragon Palace 1/4 || Catcall Tower 3/3 || Catcall Tower 2/3 || Catcall Tower 1/3 || N. Ryoshima Coast 7/7 (Urashima) || N. Ryoshima Coast 6/7 |- | main.dll+B205F4 || Collection - Stray Beads Byte 13/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F5 || Collection - Stray Beads Byte 14/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F6 || Collection - Stray Beads Byte 15/16 || None || None || None || None || None || None || None || None |- | main.dll+B205F7 || Collection - Stray Beads Byte 16/16 || None || None || None || None || Ark of Yamato 1/1 || Wawku Shrine 3/3 || Wawku Shrine 2/3 || Wawku Shrine 1/3 |- id="Travel_Guides" | main.dll+B205F8 || Collection - Travel Guides Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205F9 || Collection - Travel Guides Byte 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FA || Collection - Travel Guides Byte 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FB || Collection - Travel Guides Byte 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Travel_Guides_Viewed" | main.dll+B205FC || Collection - Travel Guides Viewed (Not "New!") Byte 1/4 || None || None || 30. Power Slash 3 || 29. Tribe of the Moon || 28. Cherry Bomb 3 || 27. Another Civilization || 26. Thunderstorm Tech || 25. Waterspout Tech 2 |- | main.dll+B205FD || Collection - Travel Guides Viewed (Not "New!") 2/4 || 24. Waterspout Tech 1 || 23. Cherry Bomb 2 || 22. Powerslash 2 || 21. Galestorm Tech || 20. Mark of Kabegami || 19. Inferno Tech || 18. Nothern Land || 17. Holy Artifacts |- | main.dll+B205FE || Collection - Travel Guides Viewed (Not "New!") 3/4 || 16. Veil of Mist Tech || 15. Celestial Envoy || 14. Land of the Gods || 13. Mother Tree || 12. Brush Tips || 11. Ink Bullet Tips || 10. Godhood Tips || 9. Enhancing Divinity |- | main.dll+B205FF || Collection - Travel Guides Viewed (Not "New!") 4/4 || 8. Battle Tips || 7. Enhancing Weapons || 6. Legend of Orochi || 5. Feeding || 4. Fleeing Battle || 3. Digging Tips || 2. Greensprout Tips || 1. Travel Tips |- id="Move_List" | main.dll+B20600 || Collection - Move List Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20601 || Collection - Move List Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20602 || Collection - Move List Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20603 || Collection - Move List Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Move_List_Viewed" | main.dll+B20604 || Collection - Move List Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20605 || Collection - Move List Viewed Byte 2/4 || None || None || None || None || None || None || None || God Technique: Holy Falcon |- | main.dll+B20606 || Collection - Move List Viewed Byte 3/4 || God Technique: Hard Head || God Technique: Brown Rage || God Technique: Golden Fury || God Technique: Holy Eagle || God Technique: Digging Champ || God Technique: Counter Dodge || God Technique: Fleetfoot || God Technique: Sword Dance |- | main.dll+B20607 || Collection - Move List Viewed Byte 4/4 || God Technique: Bead String || God Technique: Wailing Mirror || Glaive Technique: 4 Shears || Glaive Technique: 3 Shears || Rosary Technique: Spirit Armageddon || Rosary Technique: Spirit Storm || Reflector Technique: 5 Winds || Reflector Technique: 4 Winds |- id="Fish_Tome" | main.dll+B20608 || Collection - Fish Tome Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20609 || Collection - Fish Tome Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B2060A || Collection - Fish Tome Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B2060B || Collection - Fish Tome Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B2060C || Collection - Fish Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060D || Collection - Fish Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2060E || Collection - Fish Tome Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B2060F || Collection - Fish Tome Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Fish_Tome_Viewed" | main.dll+B20610 || Collection - Fish Tome Viewed Byte 1/8 || Octopus || Monkfish || Blowfish || Sea Horse || Scallop || Clownfish || Nautilus || Sunfish |- | main.dll+B20611 || Collection - Fish Tome Viewed Byte 2/8 || Loggerhead Turtle || Moray || Starfish || Whopper || Giant Salmon || Cutlass Fish || Mountain Trout || Giant Catfish |- | main.dll+B20612 || Collection - Fish Tome Viewed Byte 3/8 || Sturgeon || Salmon || Koi || Robalo || Huchen || Freshwater Eel || Loach || Catfish |- | main.dll+B20613 || Collection - Fish Tome Viewed Byte 4/8 || Trout || Sweetfish || Goby || Smelt || Killifish || Black Bass || Crawfish || River Crab |- | main.dll+B20614 || Collection - Fish Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20615 || Collection - Fish Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20616 || Collection - Fish Tome Viewed Byte 7/8 || None || None || None || None || None || Marlin || Oarfish || Manta |- | main.dll+B20617 || Collection - Fish Tome Viewed Byte 8/8 || Supreme Tuna || Striped Snapper || Lobster || Red Snapper || Bonito || Squid || Flying Fish || Yellowtail |- id="Animal_Tome" | main.dll+B20618 || Collection - Animal Tome Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B20619 || Collection - Animal Tome Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061A || Collection - Animal Tome Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061B || Collection - Animal Tome Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Animal_Tome_Viewed" | main.dll+B2061C || Collection - Animal Tome Viewed Byte 1/4 || None || None || None || None || None || None || None || None |- | main.dll+B2061D || Collection - Animal Tome Viewed Byte 2/4 || None || None || None || None || Crane || Sheep || Bear || Cow |- | main.dll+B2061E || Collection - Animal Tome Viewed Byte 3/4 || Cat || Mouse || Tiger || Horse || Raccoon || Fox || Nightingale || Deer |- | main.dll+B2061F || Collection - Animal Tome Viewed Byte 4/4 || Pig || Monkey || Boar Piglet || Boar || Rabbit || Dog || Chicken || Sparrow |- id="Treasure_Tome" | main.dll+B20620 || Collection - Treasure Tome Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20621 || Collection - Treasure Tome Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B20622 || Collection - Treasure Tome Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B20623 || Collection - Treasure Tome Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B20624 || Collection - Treasure Tome Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B20625 || Collection - Treasure Tome Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B20626 || Collection - Treasure Tome Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B20627 || Collection - Treasure Tome Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Treasure_Tome_Viewed" | main.dll+B20628 || Collection - Treasure Tome Viewed Byte 1/8 || Emerald Tassels || Sapphire Tassels || Ruby Tassels || Turqoise Tassels || Agate Tassels || Cat's Eye Tassels || Jade Tassels || Amber Tassels |- | main.dll+B20629 || Collection - Treasure Tome Viewed Byte 2/8 || Amethyst Tassels || Pearl || Crystal || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue |- | main.dll+B2062A || Collection - Treasure Tome Viewed Byte 3/8 || Sheep Statue || Horse Statue || Snake Statue || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Rat Statue |- | main.dll+B2062B || Collection - Treasure Tome Viewed Byte 4/8 || Bull Horn || Lacquerware Set || Incense Burner || Vase || Coral Fragment || Wooden Bear || Dragonfly Bead || Glass Beads |- | main.dll+B2062C || Collection - Treasure Tome Viewed Byte 5/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062D || Collection - Treasure Tome Viewed Byte 6/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062E || Collection - Treasure Tome Viewed Byte 7/8 || None || None || None || None || None || None || None || None |- | main.dll+B2062F || Collection - Treasure Tome Viewed Byte 8/8 || None || None || None || None || Silver Pocket Watch || Etched Glass || White Porcelain Pot || Kutani Pottery |- id="Item_First_Time_Acquisition" | main.dll+B21780 || Item First Time Acquisition Bitfield Byte 1/32 || Demon Fang || Thunder Edge || Eighth Wonder || Blade of Kusanagi || Seven Strike || Tsumugari || Tundra Beads || Resurrection Beads |- | main.dll+B21781 || Item First Time Acquisition Bitfield Byte 2/32 || Exorcism Beads || Life Beads || Devout Beads || Solar Flare || Trinity Mirror || Infinity Judge || Snarling Beast || Divine Retribution |- | main.dll+B21782 || Item First Time Acquisition Bitfield Byte 3/32 || Golden Peach || Mermaid Coin || Inkfinity Stone || Vengeance Slip || Peace Bell || Exorcism Slip S || Exorcism Slip M || Exorcism Slip L |- | main.dll+B21783 || Item First Time Acquisition Bitfield Byte 4/32 || Ink Bottle || Astral Pouch || Sun Fragment || Holy Bone L || Spirit Globe L || Spirit Globe M || Spirit Globe S || |- | main.dll+B21784 || Item First Time Acquisition Bitfield Byte 5/32 || Kamiki Orange || Millet Dumplings || Rice Stew || Sasa Cake || Sasa Hotchpotch || Sasa Dumplings || Sasa Fruit || Sasa Crab |- | main.dll+B21785 || Item First Time Acquisition Bitfield Byte 6/32 || Sasa Meat || Sasa Egg Rolls || Sasa Fish || Sasa Rice || Gourd || Grapes || Dumplings || Rice Balls |- | main.dll+B21786 || Item First Time Acquisition Bitfield Byte 7/32 || Roasted Fish || Bamboo Shoot || Roasted Meat || Bale of Rice || Watermelon || Potato || Cherry Cake || Chinese Cabbage |- | main.dll+B21787 || Item First Time Acquisition Bitfield Byte 8/32 || Cabbage || Ginseng || Turnip || Radish || Baked Oranges || Orange || Apple || Peach |- | main.dll+B21788 || Item First Time Acquisition Bitfield Byte 9/32 || Golden Mushroom || [Mother Tree] || [Legend of Orochi] || Vista of the Gods || Karmic Transformer 1 || || || |- | main.dll+B21789 || Item First Time Acquisition Bitfield Byte 10/32 || || || || || || || || Duty Orb |- | main.dll+B2178A || Item First Time Acquisition Bitfield Byte 11/32 || Justice Orb || Loyalty Orb || Black Demon Horn || Eyeball of Fire || Lips of Ice || Ogre Liver || Mask || Shell Amulet |- | main.dll+B2178B || Item First Time Acquisition Bitfield Byte 12/32 || Thunder Brew || Fox Rods || Dragon Orb || Border Key || Lucky Mallet || Canine Tracker || Oddly Shaped Turnip || Ruins Key |- | main.dll+B2178C || Item First Time Acquisition Bitfield Byte 13/32 || [Galestorm Tech] || [Waterspout Tech 2] || [Inferno Tech] || Karmic Transformer 9 || Karmic Transformer 7 || Karmic Transformer 8 || Karmic Transformer 3 || |- | main.dll+B2178D || Item First Time Acquisition Bitfield Byte 14/32 || Marlin Rod || Pinwheel || Herbal Medicine || || Treasure Box || Blinding Snow || Charcoal || Traveler's Charm |- | main.dll+B2178E || Item First Time Acquisition Bitfield Byte 15/32 || [Holy Artifacts] || [Digging Tips] || [Battle Tips] || [Travel Tips] || [Brush Tips] || [Another Civilization] || [Land of the Gods] || [Cherrry Bomb 3] |- | main.dll+B2178F || Item First Time Acquisition Bitfield Byte 16/32 || [Cherry Bomb 2] || [Power Slash 3] || [Tribe of the Moon] || [Celestial Envoy] || Sewaprolo || 8 Purification Sake || [Northern Land] || Gimmick Gear |- | main.dll+B21790 || Item First Time Acquisition Bitfield Byte 17/32 || Fog Pot || Gold Dust || Fire Tablet || Water Tablet || Godly Charm || Steel Soul Sake || Steel Fist Sake || Golden Ink Pot |- | main.dll+B21791 || Item First Time Acquisition Bitfield Byte 18/32 || Wood Mat || Thief's Glove || Golden Lucky Cat || Sashimi || Feedbag (Fish) || Feedbag (Seeds) || Feedbag (Herbs) || Feedbag (Meat) |- | main.dll+B21792 || Item First Time Acquisition Bitfield Byte 19/32 || Holy Bone S || Holy Bone M || [Waterspout Tech 1] || [Veil of Mist Tech] || [Mark of Kabegami] || [Ink Bullet Tips] || [Greensprout Tips] || [Enhancing Weapons] |- | main.dll+B21793 || Item First Time Acquisition Bitfield Byte 20/32 || [Fleeing Battle] || [Godhood Tips] || [Feeding] || [Enhancing Divinity] || Chestnut || || [Power Slash 2] || [Thunderstorm Tech] |- | main.dll+B21794 || Item First Time Acquisition Bitfield Byte 21/32 || Cat Statue || Boar Statue || Dog Statue || Rooster Statue || Monkey Statue || Sheep Statue || Horse Statue || Snake Statue |- | main.dll+B21795 || Item First Time Acquisition Bitfield Byte 22/32 || Dragon Statue || Rabbit Statue || Tiger Statue || Bull Statue || Ruby Tassels || Pearl || Crystal || Coral Fragment |- | main.dll+B21796 || Item First Time Acquisition Bitfield Byte 23/32 || || Dragonfly Bead || Glass Beads || || Wooden Bear || Lacquerware Set || Etched Glass || |- | main.dll+B21797 || Item First Time Acquisition Bitfield Byte 24/32 || Bull Horn || Rat Statue || Silver Pocket Watch || Vase || Incense Burner || || Kutani Pottery || White Porcelain Pot |- | main.dll+B21798 || Item First Time Acquisition Bitfield Byte 25/32 || Killifish || Smelt || Trout || Sweetfish || Yellowtail || Bonito || Clownfish || Black Bass |- | main.dll+B21799 || Item First Time Acquisition Bitfield Byte 26/32 || Robalo || Huchen || Koi || Salmon || Striped Snapper || Red Snapper || Mountain Trout || Supreme Tuna |- | main.dll+B2179A || Item First Time Acquisition Bitfield Byte 27/32 || Karmic Transformer 4 || Giant Salmon || String of Beads || Stray Bead || Karmic Transformer 5 || Karmic Transformer 6 || Karmic Transformer 2 || Karmic Returner |- | main.dll+B2179B || Item First Time Acquisition Bitfield Byte 28/32 || Jade Tassels || Amethyst Tassels || Cat's Eye Tassels || Amber Tassels || Agate Tassels || Turqoise Tassels || Emerald Tassels || Sapphire Tassels |- | main.dll+B2179C || Item First Time Acquisition Bitfield Byte 29/32 || Cutlass Fish || Whopper || Gale Shrine Map || Wawku Shrine Map || Oni Island Map || Imperial Palace Map || Moon Cave Map || Tsuta Ruins Map |- | main.dll+B2179D || Item First Time Acquisition Bitfield Byte 30/32 || Squid || Octopus || Sea Horse || Loggerhead Turtle || Marlin || Starfish || River Crab || Blowfish |- | main.dll+B2179E || Item First Time Acquisition Bitfield Byte 31/32 || Manta || Nautilus || Scallop || Crawfish || Lobster || Goby || Giant Catfish || Catfish |- | main.dll+B2179F || Item First Time Acquisition Bitfield Byte 32/32 || Monkfish || Oarfish || Moray || Loach || Freshwater Eel || Sunfish || Sturgeon || Flying Fish 2389cec4308a31a52bbede8f45d875ea9b155532 Walking While Talking 0 34 1414 1371 2023-08-08T10:53:07Z DreamRifty 11 /* Areas where WWT can be Activated */ wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024 [https://youtu.be/v5vtI5KJ2as mirror]) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and Ammy will be pushed into the loading zone but it wont activate while you're in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interrupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height Lock No Clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. ===Oni Island 4th Floor=== Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c d704c7401040999a5d8cb8b9341be17db8ad3abe 1415 1414 2023-08-08T10:53:31Z DreamRifty 11 wikitext text/x-wiki {{Trick}} ==Explanation== '''Walking While Talking''' (aka WWT) is a state where time continues to advance, possibly with the ability to control Ammy, while dialogue is up. WWT is normally activated by triggering dialogue and interrupting it with a cutscene. Only certain combinations of cutscene and dialogue will produce this state -- this, along with the effects of WWT, is not fully understood. There are two distinct kinds of WWT state -- this page will denote WWT that allows full control of Ammy as type one, and the second, which does not allow control of Ammy without "breaking free" via another cutscene, but allows pausing and the use of the brush and allows time to move type two. With WWT activated, speaking to an NPC will generally replace the existing dialogue while Ammy retains WWT. On most versions of the game, if one has the dialogue of a character with a portrait on the screen and then moves too far from that character, the game will crash. This presumably occurs because character portraits only remain loaded when Ammy is close enough to an NPC. This crash will even occur if it is Issun's dialogue on-screen. The Wii version has more lenient crash behavior -- instead the character's portrait may be replaced by some other graphic, such as the Stray Bead icon, and in many cases it is possible to move far away from the NPC without a crash. What determines crashes and portrait replacement on Wii is not well-understood. Additionally, some NPCs' text appears have a strangely magnetic effect on Ammy -- she will constantly turn and skew toward the NPC in question while in proximity to them -- this even affects the trajectory of dashes. WWT can be cancelled by simply closing the dialogue box. It is also cancelled when going through loading zones (long or short), meaning WWT must be activated in the same map where it is used. WWT is not speedrun-applicable, but may become so in future if its current limitations are overcome. ==Areas where WWT can be Activated== ===Ark of Yamato=== Before talking to one of the celestials, KT over the dialougue and fight any of the ark bosses. After defeating one of the bosses go back and activate the exiting dialougue and you will have WWT. This happens because the entering dialougue is never played so when you go back after defeating any boss the exiting dialougue is played at the same time as the entering. Currently no use for this. Demonstration: https://www.youtube.com/watch?v=-HCfXHOwioQ ===Gale Shrine=== After defeating Ninetales, you can fight the Kusa 5 - Fuse's canine warriors, in the room with the first Chimera in Gale Shrine. Before the fight, if you tackle one of the canine warriors, but jump just before they are hit, you can store their dialogue. If you then talk to Fuse, you will have WWT with the battle-start dialogue. There's no known use for this. Demonstration: https://youtu.be/ndq-ivva89c ===Moon Cave Entrance=== See https://youtu.be/sU0_HONWo3g. Issun's text on attempts to draw a sun can be combined with the text triggered by letting the Moon Cave barrier hit you. Fairly limited, but still noteworthy. No method to draw a second sun and get free movement without KTs seems to exist as of now, so it is limited to type two for new game. ===Kamiki=== Unlike most cutscenes in the game, Ammy is not prevented from drowning after Rejuvenating Kushi's waterwheel. By jumping into the river near Kushi and waiting until Ammy is just about to drown before using Rejuvenation, one can respawn before the scroll transition occurs and tackle Kushi. See https://youtu.be/Dl9lI99ih88. If one then allows the cutscenes to play out in the correct sequence, one can exit the dialogue while Kushi's introductory text stays on screen. If the dialogue is taken to Komuso, you can start his battle from outside the battle barrier, allowing you to effectively flee the battle, though there are no directly interesting consequences of this. ===Shinshu + Ryoshima=== By entering either of the 2 dojos before activating the cutscene that plays when walking near the dojo via an interior clip, you can get walking while talking. First you want to do ground tackles and jump as soon as possible to get as close to the dojo loading zone without actually activating it. (Demonstration: https://twitter.com/RiftyRTA/status/1547850233811329024 [https://youtu.be/v5vtI5KJ2as mirror]) Then you have to draw a circle around the sensei to have him pet ammy. While he is petting you, you have to interact with him and Ammy will be pushed into the loading zone but it wont activate while you're in the cutscene. Then you want to go to the screen with all the dojo skills and leave the screen, before the sensei tells you do leave, you will hit the loading zone and activate the outside dojo cutscene. Then sensei will then tell you to leave and interrupt the dojo cutscene giving you walking while talking. This cant be preformed at the kamui dojo because there is no intro cutscene. ===Agata=== It is possible to delay activation of the cutscene which plays when one of the spherical objects in the area is returned to Sleepy (aka Nemui, the bear). This is done by cutting a torch, then pushing the ball into position so that the torch will push it into Sleepy's trigger when the torch respawns. Before this happens, you can jump down and go into the cave below, then PS the chest by the guardian sapling to collect the Prayer Beads. The associated tutorial cutscene will be interrupted by the Sleepy cutscene. Ammy will then be placed in type two WWT. If one waits for a day-night transition and cancels it by skipping the Sleepy cutscene, type one WWT can be entered. See https://youtu.be/r_3xO4vZSaU. A simpler method of activating WWT in Agata is to use any method of [[Agata Bridge Skip]] to skip the first session of fishing with Kokari (for the Giant Salmon), then defeat Tei in Kusa Village and return to start the second session. When this is done, the cutscenes before and after fishing behave as though fishing 2 is being done, but the actual fishing map behaves as though fishing 1 is being done (including the Giant Salmon being the final fish, instead of the Whopper). If, instead of completing the fishing, you simply quit out, you will be given WWT with Kokari's textbox upon loading back into Agata. See https://youtu.be/BlhlAJfxpt4 This WWT has a unique use: if one begins the dialogue for fishing with Kokari, then feeds an animal as the transition to fishing occurs, the minigame will immediately end after the introductory dialogue. When loading completes, all NPCs will T-pose, and Ammy will have [[Height Lock No Clip]]. During this no-clip, Ammy isn't affected by gravity. If she jumps, she gains no height and will get stuck airborne. By ending a dialogue will Ammy snap back to the ground. One can also air tackle into a slope to regain a grounded state, which also allows you to gain height. Otherwise, Ammy is height-locked. This no-clip state is retained even across loading zones, unlike WWT itself. Enemy encounters are also affected -- the battle begins, but no barrier appears and Ammy is invincible and can move freely. Hypothetically, this could allow for major sequence breaks, but the long, precise setup and under-explored mechanics have prevented its implementation into speedruns. A shorter or more generally-applicable setup would be a large step forward. ===Tsuta=== In the poison pot room, it is possible to perform a [[Brush Adventure]] up to the ledge where the poison pots, but before all 3 devil gates have been defeated. Though the pots are invisible and cannot be attacked or PS'd, their hitboxes can still be hit by CB's. If all of the pots are destroyed using CB's, then the mushroom growing cutscene is triggered and allowed to play out, you will have WWT. See https://youtu.be/5Wjfv3Bg0-o. This also has the effect of removing the loading zone to the Vine room. ===Kusa=== In cursed Kusa (i.e. before talking to Fuse), whenever Ammy attempts to use the brush, Issun will talk as soon as the brush closes. You can interrupt Issun's dialogue by talking to the merchant at the entrance of the village, then tackle his shop and talk a few times to bring up the shopping yes-no menu. This menu can be taken through the village without crashing. Because the only way to progress in cursed Kusa is to completely talk to Fuse, cancelling WWT, this has no use. It is, however, likely the easiest and fastest way to demonstrate WWT. Note that the merchant in Kusa is a slightly different type of NPC -- his dialogue may be triggered while airborne. There are several other NPCs of this "type", including the innkeeper in Kusa and the merchant in City Checkpoint. This property may facilitate other ways to trigger WWT, but so far has not. There is also another variant on the cursed Kusa WWT that uses Susano's text combined with Issun's brush text; it can be found [https://youtu.be/QnvI2yxWzAs here]. ===Sei-an Aristocratic=== Exiting the Eastern treasure room in Himiko's Palace just after opening Rao's secret tunnel from Ryoshima Coast for the first time with a day-night cutscene queued will interrupt Issun's text and allow WWT to be triggered. A day/night cutscene can be queued by entering an interior after drawing a sun or moon, or drawing one OOB from an interior. This can be done via an interior clip out of the treasure room and into Rao's tunnel. See https://streamable.com/zrsch. This WWT is particularly interesting and flexible -- a portion of the day/night cutscene will play before Issun's text comes up, and if this is instantly canceled, Issun's text will be "stored", and expended on the next cutscene. This means it is possible to jump out of the treasure room again and get out of the palace while avoiding the guards and other sources of text and cutscenes. Day/night cutscenes may be used to enter type one or two WWT anywhere outside on the same map. Unfortunately, while Benkei does have a fishing minigame here in restored Sei-an Aristocratic, due to the lack of animals on the map to feed, known methods of no-clip are impossible here. ==History== This video demonstrates the earliest known recorded instance of WWT: https://youtu.be/ndq-ivva89c 9483a6813aec52aeeaed2e284d6714a1de1c89ca Main Page 0 1 1416 1260 2023-12-14T04:35:46Z Auride 7 /* Useful pages of the wiki */ adding a glossary page link wikitext text/x-wiki == Welcome to the Ōkami Speedrunning Wiki! == Here you'll be able to find the necessary resources to help you either learn the speedrun, understand the game's engine, glitches, or possibly find info to help find a new glitch! == Useful pages of the wiki == * [[Intro to Okami Speedrunning]] * [[Glossary]] === Category Explanations and Routes === *[[NG+ Any%|NG+ Any%]] *[[NG+ All Brushes|NG+ All Brushes]] *[[NG Any%|NG Any%]] *[[NG Any% Beginner|NG Any% Beginner]] *[[NG All Brushes|NG All Brushes]] *[[Top Dog|Top Dog]] *[[NG+ 2017]] ===Other Links=== *[[Okami Glitches|List of Glitches]] *[[List of active runners|List of Active Runners]] *[[List of Marathon Runs]] *[[Game Language]] *[[Game Version]] *[[Fight Strategies]] *[[Crashes and Softlocks]] *[[Reverse Engineering]] *[[Place Names]] ===External Resources=== * [https://www.speedrun.com/Okami/ Speedrun.com Page (Leaderboards)] * [https://discord.gg/AQNKmMu Okami Speedrunning Discord] * [https://fastokami.carrd.co/ Beginner-Friendly Guide to Okami Speedrunning] * [https://dshepsis.github.io/OkamiMap/ Resource showing the precise locations of items/treasures and animals] 26ed01b726cf82f61e2b70b7f07ce3a13eaf5b82 Glossary 0 471 1417 2023-12-14T04:49:53Z Auride 7 Initial few terms to get started wikitext text/x-wiki This page lists common terms and abbreviations with specific meanings in Okami Speedrunning. {| class="wikitable sortable" |- ! Term !! Definition !! Synonyms/Related Terms |- id="Dash" | Dash || When Ammy runs at elevated speed on the ground. There are two levels of dash: green and gold, indicated by the color of the trail behind Ammy. Prior to obtaining Bloom, green dash has no flowers, and gold dash is green with flowers. Green dash is about 30% faster than walking, while gold dash is about 30% faster than green dash. See [[Speed Restoration]] for more information. || Speed |- id="Trigger" | Trigger || Loading zones, scripted fights, cutscenes, etc. begin when Ammy enters a certain region of space. These spaces are called triggers. All triggers are either cylinders or polygonal prisms, where the sides are aligned with the vertical axis. They always have a defined upper and lower bound/height. || Cutscene trigger, trigger volume |- id="Tackle" | Tackle || When Ammy performs a basic forward-moving attack on the ground or in the air. This is also Ammy's initial attack on the ground when she has no [[Ink]] in battle. On the ground, performing a tackle immediately grants Ammy green dash. Performing a tackle into a wall will result in an upward bounce away from the wall (usually called a "tackle bounce"). See [[Air Ground Tackle]] for more information. || Dash (Not to be confused with high-speed running), Air tackle, ground tackle |} 9deab5f58988ee204807a2ffd2021d4fd6c2b3e7 Terms 0 472 1418 2023-12-14T04:54:04Z Auride 7 Redirect to Glossary wikitext text/x-wiki #redirect [[Glossary]] b737a0c0b7308e5fd0e17e2ad84b8cbedb16f3a2 Terminology 0 473 1419 2023-12-14T04:54:19Z Auride 7 Redirect to Glossary wikitext text/x-wiki #redirect [[Glossary]] b737a0c0b7308e5fd0e17e2ad84b8cbedb16f3a2 Dictionary 0 474 1420 2023-12-14T04:54:34Z Auride 7 Redirect to Glossary wikitext text/x-wiki #redirect [[Glossary]] b737a0c0b7308e5fd0e17e2ad84b8cbedb16f3a2